This section allows you to further finetune the results to your requirements.
Limitation of available stat mod types
First off, you are able to
select the kind and amount of stat mods you want. By
filling the bars you
specify how many modslots are already occupied and thus
the tool knows how much space it is able to use for your builds. Hover over the bars, it will
show you which mods are available after you changed your selection.
Example Use Case: "On one item I can only use up to four recovery mods, no major intellect
mod. One item can not hold any mods". In this scenario you would set one slot to 10 used
slots, and the rest to 6.
Filter for Elemental Affinity and Armor Perk/Slot
This allows you to super-finetune your elemental and armor-perk requirements. You can change
the settings for
each armor slot. There are two modes per
armor slot:
Locked and
Unlocked. Per default each entry is in the
Locked mode.
Locked means that
this armor slot must have the selected element or perk.
Unlocked means that the perk must exist, but
the exact armor slot is irrelevant. That means that the
tool can decide where it puts the desired element or perk.
Example Use Case: "The Class Item and Gauntlet
must be stasis. Oh, and I need two solar and one arc
modslots, but the position does not matter". In this scenario, Class Item and Gauntlet would
be Locked and the rest would be
Unlocked.
Legend:
|
|
Vault of Glass |
|
Deep Stone Crypt |
|
Garden of Salvation |
|
|
Last Wish |
|
Vow of the Disciple |
|
Nightmare Modslot |
|
|
Artifice Modslot |
|
Iron Banner Perk |
|
Echoes of Glory Perk |