Some of your chosen limitations contain no armor pieces and will yield no results.




The mod cost limitation is currently disabled. Modslot filtering still works.
info Explanation Detailed instructions for this section.
This section allows you to further finetune the results to your requirements.
Limitation of available stat mod types
First off, you are able to select the kind and amount of stat mods you want. By filling the bars you specify how many modslots are already occupied and thus the tool knows how much space it is able to use for your builds. Hover over the bars, it will show you which mods are available after you changed your selection.
Example Use Case: "On one item I can only use up to four recovery mods, no major intellect mod. One item can not hold any mods". In this scenario you would set one slot to 10 used slots, and the rest to 6.

Filter for Elemental Affinity and Armor Perk/Slot
This allows you to super-finetune your elemental and armor-perk requirements. You can change the settings for each armor slot. There are two modes per armor slot: Locked and Unlocked. Per default each entry is in the Locked mode.
Locked means that this armor slot must have the selected element or perk.
Unlocked means that the perk must exist, but the exact armor slot is irrelevant. That means that the tool can decide where it puts the desired element or perk.
Example Use Case: "The Class Item and Gauntlet must be stasis. Oh, and I need two solar and one arc modslots, but the position does not matter". In this scenario, Class Item and Gauntlet would be Locked and the rest would be Unlocked.

Legend:
Vault of Glass Deep Stone Crypt Garden of Salvation
Last Wish Vow of the Disciple Nightmare Modslot
Artifice Modslot Iron Banner Perk Echoes of Glory Perk