D3D9 Methods Table:
[0]   QueryInterface
[1]   AddRef
[2]   Release
[3]   TestCooperativeLevel
[4]   GetAvailableTextureMem
[5]   EvictManagedResources
[6]   GetDirect3D
[7]   GetDeviceCaps
[8]   GetDisplayMode
[9]   GetCreationParameters
[10]  SetCursorProperties
[11]  SetCursorPosition
[12]  ShowCursor
[13]  CreateAdditionalSwapChain
[14]  GetSwapChain
[15]  GetNumberOfSwapChains
[16]  Reset
[17]  Present
[18]  GetBackBuffer
[19]  GetRasterStatus
[20]  SetDialogBoxMode
[21]  SetGammaRamp
[22]  GetGammaRamp
[23]  CreateTexture
[24]  CreateVolumeTexture
[25]  CreateCubeTexture
[26]  CreateVertexBuffer
[27]  CreateIndexBuffer
[28]  CreateRenderTarget
[29]  CreateDepthStencilSurface
[30]  UpdateSurface
[31]  UpdateTexture
[32]  GetRenderTargetData
[33]  GetFrontBufferData
[34]  StretchRect
[35]  ColorFill
[36]  CreateOffscreenPlainSurface
[37]  SetRenderTarget
[38]  GetRenderTarget
[39]  SetDepthStencilSurface
[40]  GetDepthStencilSurface
[41]  BeginScene
[42]  EndScene
[43]  Clear
[44]  SetTransform
[45]  GetTransform
[46]  MultiplyTransform
[47]  SetViewport
[48]  GetViewport
[49]  SetMaterial
[50]  GetMaterial
[51]  SetLight
[52]  GetLight
[53]  LightEnable
[54]  GetLightEnable
[55]  SetClipPlane
[56]  GetClipPlane
[57]  SetRenderState
[58]  GetRenderState
[59]  CreateStateBlock
[60]  BeginStateBlock
[61]  EndStateBlock
[62]  SetClipStatus
[63]  GetClipStatus
[64]  GetTexture
[65]  SetTexture
[66]  GetTextureStageState
[67]  SetTextureStageState
[68]  GetSamplerState
[69]  SetSamplerState
[70]  ValidateDevice
[71]  SetPaletteEntries
[72]  GetPaletteEntries
[73]  SetCurrentTexturePalette
[74]  GetCurrentTexturePalette
[75]  SetScissorRect
[76]  GetScissorRect
[77]  SetSoftwareVertexProcessing
[78]  GetSoftwareVertexProcessing
[79]  SetNPatchMode
[80]  GetNPatchMode
[81]  DrawPrimitive
[82]  DrawIndexedPrimitive
[83]  DrawPrimitiveUP
[84]  DrawIndexedPrimitiveUP
[85]  ProcessVertices
[86]  CreateVertexDeclaration
[87]  SetVertexDeclaration
[88]  GetVertexDeclaration
[89]  SetFVF
[90]  GetFVF
[91]  CreateVertexShader
[92]  SetVertexShader
[93]  GetVertexShader
[94]  SetVertexShaderConstantF
[95]  GetVertexShaderConstantF
[96]  SetVertexShaderConstantI
[97]  GetVertexShaderConstantI
[98]  SetVertexShaderConstantB
[99]  GetVertexShaderConstantB
[100] SetStreamSource
[101] GetStreamSource
[102] SetStreamSourceFreq
[103] GetStreamSourceFreq
[104] SetIndices
[105] GetIndices
[106] CreatePixelShader
[107] SetPixelShader
[108] GetPixelShader
[109] SetPixelShaderConstantF
[110] GetPixelShaderConstantF
[111] SetPixelShaderConstantI
[112] GetPixelShaderConstantI
[113] SetPixelShaderConstantB
[114] GetPixelShaderConstantB
[115] DrawRectPatch
[116] DrawTriPatch
[117] DeletePatch
[118] CreateQuery

D3D10 Methods Table:
[0]   QueryInterface
[1]   AddRef
[2]   Release
[3]   SetPrivateData
[4]   SetPrivateDataInterface
[5]   GetPrivateData
[6]   GetParent
[7]   GetDevice
[8]   Present
[9]   GetBuffer
[10]  SetFullscreenState
[11]  GetFullscreenState
[12]  GetDesc
[13]  ResizeBuffers
[14]  ResizeTarget
[15]  GetContainingOutput
[16]  GetFrameStatistics
[17]  GetLastPresentCount
[18]  QueryInterface
[19]  AddRef
[20]  Release
[21]  VSSetConstantBuffers
[22]  PSSetShaderResources
[23]  PSSetShader
[24]  PSSetSamplers
[25]  VSSetShader
[26]  DrawIndexed
[27]  Draw
[28]  PSSetConstantBuffers
[29]  IASetInputLayout
[30]  IASetVertexBuffers
[31]  IASetIndexBuffer
[32]  DrawIndexedInstanced
[33]  DrawInstanced
[34]  GSSetConstantBuffers
[35]  GSSetShader
[36]  IASetPrimitiveTopology
[37]  VSSetShaderResources
[38]  VSSetSamplers
[39]  SetPredication
[40]  GSSetShaderResources
[41]  GSSetSamplers
[42]  OMSetRenderTargets
[43]  OMSetBlendState
[44]  OMSetDepthStencilState
[45]  SOSetTargets
[46]  DrawAuto
[47]  RSSetState
[48]  RSSetViewports
[49]  RSSetScissorRects
[50]  CopySubresourceRegion
[51]  CopyResource
[52]  UpdateSubresource
[53]  ClearRenderTargetView
[54]  ClearDepthStencilView
[55]  GenerateMips
[56]  ResolveSubresource
[57]  VSGetConstantBuffers
[58]  PSGetShaderResources
[59]  PSGetShader
[60]  PSGetSamplers
[61]  VSGetShader
[62]  PSGetConstantBuffers
[63]  IAGetInputLayout
[64]  IAGetVertexBuffers
[65]  IAGetIndexBuffer
[66]  GSGetConstantBuffers
[67]  GSGetShader
[68]  IAGetPrimitiveTopology
[69]  VSGetShaderResources
[70]  VSGetSamplers
[71]  GetPredication
[72]  GSGetShaderResources
[73]  GSGetSamplers
[74]  OMGetRenderTargets
[75]  OMGetBlendState
[76]  OMGetDepthStencilState
[77]  SOGetTargets
[78]  RSGetState
[79]  RSGetViewports
[80]  RSGetScissorRects
[81]  GetDeviceRemovedReason
[82]  SetExceptionMode
[83]  GetExceptionMode
[84]  GetPrivateData
[85]  SetPrivateData
[86]  SetPrivateDataInterface
[87]  ClearState
[88]  Flush
[89]  CreateBuffer
[90]  CreateTexture1D
[91]  CreateTexture2D
[92]  CreateTexture3D
[93]  CreateShaderResourceView
[94]  CreateRenderTargetView
[95]  CreateDepthStencilView
[96]  CreateInputLayout
[97]  CreateVertexShader
[98]  CreateGeometryShader
[99]  CreateGemoetryShaderWithStreamOutput
[100] CreatePixelShader
[101] CreateBlendState
[102] CreateDepthStencilState
[103] CreateRasterizerState
[104] CreateSamplerState
[105] CreateQuery
[106] CreatePredicate
[107] CreateCounter
[108] CheckFormatSupport
[109] CheckMultisampleQualityLevels
[110] CheckCounterInfo
[111] CheckCounter
[112] GetCreationFlags
[113] OpenSharedResource
[114] SetTextFilterSize
[115] GetTextFilterSize

D3D11 Methods Table:
[0]   QueryInterface
[1]   AddRef
[2]   Release
[3]   SetPrivateData
[4]   SetPrivateDataInterface
[5]   GetPrivateData
[6]   GetParent
[7]   GetDevice
[8]   Present
[9]   GetBuffer
[10]  SetFullscreenState
[11]  GetFullscreenState
[12]  GetDesc
[13]  ResizeBuffers
[14]  ResizeTarget
[15]  GetContainingOutput
[16]  GetFrameStatistics
[17]  GetLastPresentCount
[18]  QueryInterface
[19]  AddRef
[20]  Release
[21]  CreateBuffer
[22]  CreateTexture1D
[23]  CreateTexture2D
[24]  CreateTexture3D
[25]  CreateShaderResourceView
[26]  CreateUnorderedAccessView
[27]  CreateRenderTargetView
[28]  CreateDepthStencilView
[29]  CreateInputLayout
[30]  CreateVertexShader
[31]  CreateGeometryShader
[32]  CreateGeometryShaderWithStreamOutput
[33]  CreatePixelShader
[34]  CreateHullShader
[35]  CreateDomainShader
[36]  CreateComputeShader
[37]  CreateClassLinkage
[38]  CreateBlendState
[39]  CreateDepthStencilState
[40]  CreateRasterizerState
[41]  CreateSamplerState
[42]  CreateQuery
[43]  CreatePredicate
[44]  CreateCounter
[45]  CreateDeferredContext
[46]  OpenSharedResource
[47]  CheckFormatSupport
[48]  CheckMultisampleQualityLevels
[49]  CheckCounterInfo
[50]  CheckCounter
[51]  CheckFeatureSupport
[52]  GetPrivateData
[53]  SetPrivateData
[54]  SetPrivateDataInterface
[55]  GetFeatureLevel
[56]  GetCreationFlags
[57]  GetDeviceRemovedReason
[58]  GetImmediateContext
[59]  SetExceptionMode
[60]  GetExceptionMode
[61]  QueryInterface
[62]  AddRef
[63]  Release
[64]  GetDevice
[65]  GetPrivateData
[66]  SetPrivateData
[67]  SetPrivateDataInterface
[68]  SetConstantBuffers
[69]  SetShaderResources
[70]  SetShader
[71]  SetSamplers
[72]  SetShader
[73]  DrawIndexed
[74]  Draw
[75]  Map
[76]  Unmap
[77]  SetConstantBuffers
[78]  IASetInputLayout
[79]  IASetVertexBuffers
[80]  IASetIndexBuffer
[81]  DrawIndexedInstanced
[82]  DrawInstanced
[83]  SetConstantBuffers
[84]  SetShader
[85]  IASetPrimitiveTopology
[86]  SetShaderResources
[87]  SetSamplers
[88]  Begin
[89]  End
[90]  GetData
[91]  SetPredication
[92]  SetShaderResources
[93]  SetSamplers
[94]  OMSetRenderTargets
[95]  OMSetRenderTargetsAndUnorderedAccessViews
[96]  OMSetBlendState
[97]  OMSetDepthStencilState
[98]  SOSetTargets
[99]  DrawAuto
[100] DrawIndexedInstancedIndirect
[101] DrawInstancedIndirect
[102] Dispatch
[103] DispatchIndirect
[104] RSSetState
[105] RSSetViewports
[106] RSSetScissorRects
[107] CopySubresourceRegion
[108] CopyResource
[109] UpdateSubresource
[110] CopyStructureCount
[111] ClearRenderTargetView
[112] ClearUnorderedAccessViewUint
[113] ClearUnorderedAccessViewFloat
[114] ClearDepthStencilView
[115] GenerateMips
[116] SetResourceMinLOD
[117] GetResourceMinLOD
[118] ResolveSubresource
[119] ExecuteCommandList
[120] SetShaderResources
[121] SetShader
[122] SetSamplers
[123] SetConstantBuffers
[124] SetShaderResources
[125] SetShader
[126] SetSamplers
[127] SetConstantBuffers
[128] SetShaderResources
[129] CSSetUnorderedAccessViews
[130] SetShader
[131] SetSamplers
[132] SetConstantBuffers
[133] VSGetConstantBuffers
[134] PSGetShaderResources
[135] PSGetShader
[136] PSGetSamplers
[137] VSGetShader
[138] PSGetConstantBuffers
[139] IAGetInputLayout
[140] IAGetVertexBuffers
[141] IAGetIndexBuffer
[142] GSGetConstantBuffers
[143] GSGetShader
[144] IAGetPrimitiveTopology
[145] VSGetShaderResources
[146] VSGetSamplers
[147] GetPredication
[148] GSGetShaderResources
[149] GSGetSamplers
[150] OMGetRenderTargets
[151] OMGetRenderTargetsAndUnorderedAccessViews
[152] OMGetBlendState
[153] OMGetDepthStencilState
[154] SOGetTargets
[155] RSGetState
[156] RSGetViewports
[157] RSGetScissorRects
[158] HSGetShaderResources
[159] HSGetShader
[160] HSGetSamplers
[161] HSGetConstantBuffers
[162] DSGetShaderResources
[163] DSGetShader
[164] DSGetSamplers
[165] DSGetConstantBuffers
[166] CSGetShaderResources
[167] CSGetUnorderedAccessViews
[168] CSGetShader
[169] CSGetSamplers
[170] CSGetConstantBuffers
[171] ClearState
[172] Flush
[173] GetType
[174] GetContextFlags
[175] FinishCommandList
[176] CopySubresourceRegion1
[177] UpdateSubresource1
[178] DiscardResource
[179] DiscardView
[180] SetConstantBuffers1
[181] SetConstantBuffers1
[182] SetConstantBuffers1
[183] SetConstantBuffers1
[184] SetConstantBuffers1
[185] SetConstantBuffers1
[186] VSGetConstantBuffers1
[187] HSGetConstantBuffers1
[188] DSGetConstantBuffers1
[189] GSGetConstantBuffers1
[190] PSGetConstantBuffers1
[191] CSGetConstantBuffers1
[192] SwapDeviceContextState
[193] ClearView
[194] DiscardView1
[195] UpdateTileMappings
[196] CopyTileMappings
[197] CopyTiles
[198] UpdateTiles
[199] ResizeTilePool
[200] TiledResourceBarrier
[201] IsAnnotationEnabled
[202] SetMarkerInt
[203] BeginEventInt
[204] EndEvent

D3D12 Methods Table:
[0]   QueryInterface
[1]   AddRef
[2]   Release
[3]   GetPrivateData
[4]   SetPrivateData
[5]   SetPrivateDataInterface
[6]   SetName
[7]   GetNodeCount
[8]   CreateCommandQueue
[9]   CreateCommandAllocator
[10]  CreateGraphicsPipelineState
[11]  CreateComputePipelineState
[12]  CreateCommandList
[13]  CheckFeatureSupport
[14]  CreateDescriptorHeap
[15]  GetDescriptorHandleIncrementSize
[16]  CreateRootSignature
[17]  CreateConstantBufferView
[18]  CreateShaderResourceView
[19]  CreateUnorderedAccessView
[20]  CreateRenderTargetView
[21]  CreateDepthStencilView
[22]  CreateSampler
[23]  CopyDescriptors
[24]  CopyDescriptorsSimple
[25]  GetResourceAllocationInfo
[26]  GetCustomHeapProperties
[27]  CreateCommittedResource
[28]  CreateHeap
[29]  CreatePlacedResource
[30]  CreateReservedResource
[31]  CreateSharedHandle
[32]  OpenSharedHandle
[33]  OpenSharedHandleByName
[34]  MakeResident
[35]  Evict
[36]  CreateFence
[37]  GetDeviceRemovedReason
[38]  GetCopyableFootprints
[39]  CreateQueryHeap
[40]  SetStablePowerState
[41]  CreateCommandSignature
[42]  GetResourceTiling
[43]  GetAdapterLuid
[44]  QueryInterface
[45]  AddRef
[46]  Release
[47]  GetPrivateData
[48]  SetPrivateData
[49]  SetPrivateDataInterface
[50]  SetName
[51]  GetDevice
[52]  UpdateTileMappings
[53]  CopyTileMappings
[54]  ExecuteCommandLists
[55]  SetMarker
[56]  BeginEvent
[57]  EndEvent
[58]  Signal
[59]  Wait
[60]  GetTimestampFrequency
[61]  GetClockCalibration
[62]  GetDesc
[63]  QueryInterface
[64]  AddRef
[65]  Release
[66]  GetPrivateData
[67]  SetPrivateData
[68]  SetPrivateDataInterface
[69]  SetName
[70]  GetDevice
[71]  Reset
[72]  QueryInterface
[73]  AddRef
[74]  Release
[75]  GetPrivateData
[76]  SetPrivateData
[77]  SetPrivateDataInterface
[78]  SetName
[79]  GetDevice
[80]  GetType
[81]  Close
[82]  Reset
[83]  ClearState
[84]  DrawInstanced
[85]  DrawIndexedInstanced
[86]  Dispatch
[87]  CopyBufferRegion
[88]  CopyTextureRegion
[89]  CopyResource
[90]  CopyTiles
[91]  ResolveSubresource
[92]  IASetPrimitiveTopology
[93]  RSSetViewports
[94]  RSSetScissorRects
[95]  OMSetBlendFactor
[96]  OMSetStencilRef
[97]  SetPipelineState
[98]  ResourceBarrier
[99]  ExecuteBundle
[100] SetDescriptorHeaps
[101] SetComputeRootSignature
[102] SetGraphicsRootSignature
[103] SetComputeRootDescriptorTable
[104] SetGraphicsRootDescriptorTable
[105] SetComputeRoot32BitConstant
[106] SetGraphicsRoot32BitConstant
[107] SetComputeRoot32BitConstants
[108] SetGraphicsRoot32BitConstants
[109] SetComputeRootConstantBufferView
[110] SetGraphicsRootConstantBufferView
[111] SetComputeRootShaderResourceView
[112] SetGraphicsRootShaderResourceView
[113] SetComputeRootUnorderedAccessView
[114] SetGraphicsRootUnorderedAccessView
[115] IASetIndexBuffer
[116] IASetVertexBuffers
[117] SOSetTargets
[118] OMSetRenderTargets
[119] ClearDepthStencilView
[120] ClearRenderTargetView
[121] ClearUnorderedAccessViewUint
[122] ClearUnorderedAccessViewFloat
[123] DiscardResource
[124] BeginQuery
[125] EndQuery
[126] ResolveQueryData
[127] SetPredication
[128] SetMarker
[129] BeginEvent
[130] EndEvent
[131] ExecuteIndirect
[132] QueryInterface
[133] AddRef
[134] Release
[135] SetPrivateData
[136] SetPrivateDataInterface
[137] GetPrivateData
[138] GetParent
[139] GetDevice
[140] Present
[141] GetBuffer
[142] SetFullscreenState
[143] GetFullscreenState
[144] GetDesc
[145] ResizeBuffers
[146] ResizeTarget
[147] GetContainingOutput
[148] GetFrameStatistics
[149] GetLastPresentCount

OpenGL Methods Table:
[0]   glAccum
[1]   glAlphaFunc
[2]   glAreTexturesResident
[3]   glArrayElement
[4]   glBegin
[5]   glBindTexture
[6]   glBitmap
[7]   glBlendFunc
[8]   glCallList
[9]   glCallLists
[10]  glClear
[11]  glClearAccum
[12]  glClearColor
[13]  glClearDepth
[14]  glClearIndex
[15]  glClearStencil
[16]  glClipPlane
[17]  glColor3b
[18]  glColor3bv
[19]  glColor3d
[20]  glColor3dv
[21]  glColor3f
[22]  glColor3fv
[23]  glColor3i
[24]  glColor3iv
[25]  glColor3s
[26]  glColor3sv
[27]  glColor3ub
[28]  glColor3ubv
[29]  glColor3ui
[30]  glColor3uiv
[31]  glColor3us
[32]  glColor3usv
[33]  glColor4b
[34]  glColor4bv
[35]  glColor4d
[36]  glColor4dv
[37]  glColor4f
[38]  glColor4fv
[39]  glColor4i
[40]  glColor4iv
[41]  glColor4s
[42]  glColor4sv
[43]  glColor4ub
[44]  glColor4ubv
[45]  glColor4ui
[46]  glColor4uiv
[47]  glColor4us
[48]  glColor4usv
[49]  glColorMask
[50]  glColorMaterial
[51]  glColorPointer
[52]  glCopyPixels
[53]  glCopyTexImage1D
[54]  glCopyTexImage2D
[55]  glCopyTexSubImage1D
[56]  glCopyTexSubImage2D
[57]  glCullFaceglCullFace
[58]  glDeleteLists
[59]  glDeleteTextures
[60]  glDepthFunc
[61]  glDepthMask
[62]  glDepthRange
[63]  glDisable
[64]  glDisableClientState
[65]  glDrawArrays
[66]  glDrawBuffer
[67]  glDrawElements
[68]  glDrawPixels
[69]  glEdgeFlag
[70]  glEdgeFlagPointer
[71]  glEdgeFlagv
[72]  glEnable
[73]  glEnableClientState
[74]  glEnd
[75]  glEndList
[76]  glEvalCoord1d
[77]  glEvalCoord1dv
[78]  glEvalCoord1f
[79]  glEvalCoord1fv
[80]  glEvalCoord2d
[81]  glEvalCoord2dv
[82]  glEvalCoord2f
[83]  glEvalCoord2fv
[84]  glEvalMesh1
[85]  glEvalMesh2
[86]  glEvalPoint1
[87]  glEvalPoint2
[88]  glFeedbackBuffer
[89]  glFinish
[90]  glFlush
[91]  glFogf
[92]  glFogfv
[93]  glFogi
[94]  glFogiv
[95]  glFrontFace
[96]  glFrustum
[97]  glGenLists
[98]  glGenTextures
[99]  glGetBooleanv
[100] glGetClipPlane
[101] glGetDoublev
[102] glGetError
[103] glGetFloatv
[104] glGetIntegerv
[105] glGetLightfv
[106] glGetLightiv
[107] glGetMapdv
[108] glGetMapfv
[109] glGetMapiv
[110] glGetMaterialfv
[111] glGetMaterialiv
[112] glGetPixelMapfv
[113] glGetPixelMapuiv
[114] glGetPixelMapusv
[115] glGetPointerv
[116] glGetPolygonStipple
[117] glGetString
[118] glGetTexEnvfv
[119] glGetTexEnviv
[120] glGetTexGendv
[121] glGetTexGenfv
[122] glGetTexGeniv
[123] glGetTexImage
[124] glGetTexLevelParameterfv
[125] glGetTexLevelParameteriv
[126] glGetTexParameterfv
[127] glGetTexParameteriv
[128] glHint
[129] glIndexMask
[130] glIndexPointer
[131] glIndexd
[132] glIndexdv
[133] glIndexf
[134] glIndexfv
[135] glIndexi
[136] glIndexiv
[137] glIndexs
[138] glIndexsv
[139] glIndexub
[140] glIndexubv
[141] glInitNames
[142] glInterleavedArrays
[143] glIsEnabled
[144] glIsList
[145] glIsTexture
[146] glLightModelf
[147] glLightModelfv
[148] glLightModeli
[149] glLightModeliv
[150] glLightf
[151] glLightfv
[152] glLighti
[153] glLightiv
[154] glLineStipple
[155] glLineWidth
[156] glListBase
[157] glLoadIdentity
[158] glLoadMatrixd
[159] glLoadMatrixf
[160] glLoadName
[161] glLogicOp
[162] glMap1d
[163] glMap1f
[164] glMap2d
[165] glMap2f
[166] glMapGrid1d
[167] glMapGrid1f
[168] glMapGrid2d
[169] glMapGrid2f
[170] glMaterialf
[171] glMaterialfv
[172] glMateriali
[173] glMaterialiv
[174] glMatrixMode
[175] glMultMatrixd
[176] glMultMatrixf
[177] glNewList
[178] glNormal3b
[179] glNormal3bv
[180] glNormal3d
[181] glNormal3dv
[182] glNormal3f
[183] glNormal3fv
[184] glNormal3i
[185] glNormal3iv
[186] glNormal3s
[187] glNormal3sv
[188] glNormalPointer
[189] glOrtho
[190] glPassThrough
[191] glPixelMapfv
[192] glPixelMapuiv
[193] glPixelMapusv
[194] glPixelStoref
[195] glPixelStorei
[196] glPixelTransferf
[197] glPixelTransferi
[198] glPixelZoom
[199] glPointSize
[200] glPolygonMode
[201] glPolygonOffset
[202] glPolygonStipple
[203] glPopAttrib
[204] glPopClientAttrib
[205] glPopMatrix
[206] glPopName
[207] glPrioritizeTextures
[208] glPushAttrib
[209] glPushClientAttrib
[210] glPushMatrix
[211] glPushName
[212] glRasterPos2d
[213] glRasterPos2dv
[214] glRasterPos2f
[215] glRasterPos2fv
[216] glRasterPos2i
[217] glRasterPos2iv
[218] glRasterPos2s
[219] glRasterPos2sv
[220] glRasterPos3d
[221] glRasterPos3dv
[222] glRasterPos3f
[223] glRasterPos3fv
[224] glRasterPos3i
[225] glRasterPos3iv
[226] glRasterPos3s
[227] glRasterPos3sv
[228] glRasterPos4d
[229] glRasterPos4dv
[230] glRasterPos4f
[231] glRasterPos4fv
[232] glRasterPos4i
[233] glRasterPos4iv
[234] glRasterPos4s
[235] glRasterPos4sv
[236] glReadBuffer
[237] glReadPixels
[238] glRectd
[239] glRectdv
[240] glRectf
[241] glRectfv
[242] glRecti
[243] glRectiv
[244] glRects
[245] glRectsv
[246] glRenderMode
[247] glRotated
[248] glRotatef
[249] glScaled
[250] glScalef
[251] glScissor
[252] glSelectBuffer
[253] glShadeModel
[254] glStencilFunc
[255] glStencilMask
[256] glStencilOp
[257] glTexCoord1d
[258] glTexCoord1dv
[259] glTexCoord1f
[260] glTexCoord1fv
[261] glTexCoord1i
[262] glTexCoord1iv
[263] glTexCoord1s
[264] glTexCoord1sv
[265] glTexCoord2d
[266] glTexCoord2dv
[267] glTexCoord2f
[268] glTexCoord2fv
[269] glTexCoord2i
[270] glTexCoord2iv
[271] glTexCoord2s
[272] glTexCoord2sv
[273] glTexCoord3d
[274] glTexCoord3dv
[275] glTexCoord3f
[276] glTexCoord3fv
[277] glTexCoord3i
[278] glTexCoord3iv
[279] glTexCoord3s
[280] glTexCoord3sv
[281] glTexCoord4d
[282] glTexCoord4dv
[283] glTexCoord4f
[284] glTexCoord4fv
[285] glTexCoord4i
[286] glTexCoord4iv
[287] glTexCoord4s
[288] glTexCoord4sv
[289] glTexCoordPointer
[290] glTexEnvf
[291] glTexEnvfv
[292] glTexEnvi
[293] glTexEnviv
[294] glTexGend
[295] glTexGendv
[296] glTexGenf
[297] glTexGenfv
[298] glTexGeni
[299] glTexGeniv
[300] glTexImage1D
[301] glTexImage2D
[302] glTexParameterf
[303] glTexParameterfv
[304] glTexParameteri
[305] glTexParameteriv
[306] glTexSubImage1D
[307] glTexSubImage2D
[308] glTranslated
[309] glTranslatef
[310] glVertex2d
[311] glVertex2dv
[312] glVertex2f
[313] glVertex2fv
[314] glVertex2i
[315] glVertex2iv
[316] glVertex2s
[317] glVertex2sv
[318] glVertex3d
[319] glVertex3dv
[320] glVertex3f
[321] glVertex3fv
[322] glVertex3i
[323] glVertex3iv
[324] glVertex3s
[325] glVertex3sv
[326] glVertex4d
[327] glVertex4dv
[328] glVertex4f
[329] glVertex4fv
[330] glVertex4i
[331] glVertex4iv
[332] glVertex4s
[333] glVertex4sv
[334] glVertexPointer
[335] glViewport
[336] glBufferData

Vulkan Methods Table:
[0]   vkCreateInstance
[1]   vkDestroyInstance
[2]   vkEnumeratePhysicalDevices
[3]   vkGetPhysicalDeviceFeatures
[4]   vkGetPhysicalDeviceFormatProperties
[5]   vkGetPhysicalDeviceImageFormatProperties
[6]   vkGetPhysicalDeviceProperties
[7]   vkGetPhysicalDeviceQueueFamilyProperties
[8]   vkGetPhysicalDeviceMemoryProperties
[9]   vkGetInstanceProcAddr
[10]  vkGetDeviceProcAddr
[11]  vkCreateDevice
[12]  vkDestroyDevice
[13]  vkEnumerateInstanceExtensionProperties
[14]  vkEnumerateDeviceExtensionProperties
[15]  vkEnumerateDeviceLayerProperties
[16]  vkGetDeviceQueue
[17]  vkQueueSubmit
[18]  vkQueueWaitIdle
[19]  vkDeviceWaitIdle
[20]  vkAllocateMemory
[21]  vkFreeMemory
[22]  vkMapMemory
[23]  vkUnmapMemory
[24]  vkFlushMappedMemoryRanges
[25]  vkInvalidateMappedMemoryRanges
[26]  vkGetDeviceMemoryCommitment
[27]  vkBindBufferMemory
[28]  vkBindImageMemory
[29]  vkGetBufferMemoryRequirements
[30]  vkGetImageMemoryRequirements
[31]  vkGetImageSparseMemoryRequirements
[32]  vkGetPhysicalDeviceSparseImageFormatProperties
[33]  vkQueueBindSparse
[34]  vkCreateFence
[35]  vkDestroyFence
[36]  vkResetFences
[37]  vkGetFenceStatus
[38]  vkWaitForFences
[39]  vkCreateSemaphore
[40]  vkDestroySemaphore
[41]  vkCreateEvent
[42]  vkDestroyEvent
[43]  vkGetEventStatus
[44]  vkSetEvent
[45]  vkResetEvent
[46]  vkCreateQueryPool
[47]  vkDestroyQueryPool
[48]  vkGetQueryPoolResults
[49]  vkCreateBuffer
[50]  vkDestroyBuffer
[51]  vkCreateBufferView
[52]  vkDestroyBufferView
[53]  vkCreateImage
[54]  vkDestroyImage
[55]  vkGetImageSubresourceLayout
[56]  vkCreateImageView
[57]  vkDestroyImageView
[58]  vkCreateShaderModule
[59]  vkDestroyShaderModule
[60]  vkCreatePipelineCache
[61]  vkDestroyPipelineCache
[62]  vkGetPipelineCacheData
[63]  vkMergePipelineCaches
[64]  vkCreateGraphicsPipelines
[65]  vkCreateComputePipelines
[66]  vkDestroyPipeline
[67]  vkCreatePipelineLayout
[68]  vkDestroyPipelineLayout
[69]  vkCreateSampler
[70]  vkDestroySampler
[71]  vkCreateDescriptorSetLayout
[72]  vkDestroyDescriptorSetLayout
[73]  vkCreateDescriptorPool
[74]  vkDestroyDescriptorPool
[75]  vkResetDescriptorPool
[76]  vkAllocateDescriptorSets
[77]  vkFreeDescriptorSets
[78]  vkUpdateDescriptorSets
[79]  vkCreateFramebuffer
[80]  vkDestroyFramebuffer
[81]  vkCreateRenderPass
[82]  vkDestroyRenderPass
[83]  vkGetRenderAreaGranularity
[84]  vkCreateCommandPool
[85]  vkDestroyCommandPool
[86]  vkResetCommandPool
[87]  vkAllocateCommandBuffers
[88]  vkFreeCommandBuffers
[89]  vkBeginCommandBuffer
[90]  vkEndCommandBuffer
[91]  vkResetCommandBuffer
[92]  vkCmdBindPipeline
[93]  vkCmdSetViewport
[94]  vkCmdSetScissor
[95]  vkCmdSetLineWidth
[96]  vkCmdSetDepthBias
[97]  vkCmdSetBlendConstants
[98]  vkCmdSetDepthBounds
[99]  vkCmdSetStencilCompareMask
[100] vkCmdSetStencilWriteMask
[101] vkCmdSetStencilReference
[102] vkCmdBindDescriptorSets
[103] vkCmdBindIndexBuffer
[104] vkCmdBindVertexBuffers
[105] vkCmdDraw
[106] vkCmdDrawIndexed
[107] vkCmdDrawIndirect
[108] vkCmdDrawIndexedIndirect
[109] vkCmdDispatch
[110] vkCmdDispatchIndirect
[111] vkCmdCopyBuffer
[112] vkCmdCopyImage
[113] vkCmdBlitImage
[114] vkCmdCopyBufferToImage
[115] vkCmdCopyImageToBuffer
[116] vkCmdUpdateBuffer
[117] vkCmdFillBuffer
[118] vkCmdClearColorImage
[119] vkCmdClearDepthStencilImage
[120] vkCmdClearAttachments
[121] vkCmdResolveImage
[122] vkCmdSetEvent
[123] vkCmdResetEvent
[124] vkCmdWaitEvents
[125] vkCmdPipelineBarrier
[126] vkCmdBeginQuery
[127] vkCmdEndQuery
[128] vkCmdResetQueryPool
[129] vkCmdWriteTimestamp
[130] vkCmdCopyQueryPoolResults
[131] vkCmdPushConstants
[132] vkCmdBeginRenderPass
[133] vkCmdNextSubpass
[134] vkCmdEndRenderPass
[135] vkCmdExecuteCommands