#
# PRE: update
#
float32 result_float

# This is mainly a smoke test... i.e. if it crashes there's smoke

%delay_10s()	# Should 'blip' the request

result_float := %delay_10s(0.1)
if (!result_float) {
	fail
}

#
# Check the delay was ~100ms
#
if (result_float < 0.1) {
	fail
}

success
