#
#  PRE: edit
#
uint32 test_integer1
uint32 test_integer2

test_integer1 := 0
test_integer2 := 1

#
#  (true && true) --> true
#
#  But if it's false, then we have an issue.
#
if !((test_integer1 == 0) && (test_integer2 == 1)) {
	test_fail
}

#
#  false && true --> false
#
if ((test_integer1 == 1) && (test_integer2 == 1)) {
	test_fail
}

#
#  true && false -> false
#
if ((test_integer1 == 0) && (test_integer2 == 0)) {
	test_fail
}

control.Filter-Id := { "bob", "oof" }

if ((control.Filter-Id[0] == 'bob') && (control.Filter-Id[1] == 'oof')) {
	# OK
} else {
	test_fail
}

success
