# Allowing users to complete an activity without any time limit

ID: G5

Technology: general

Type: Technique

## When to Use

This technique applies to any technologies or methods supporting the implementation of an activity which does not require timed interaction for its functionality.

## Description

The objective of this technique is to provide users with all the time they need to complete an activity. This technique involves providing a specified activity which does not require timed interaction. Users are allowed as much time as they need to interact with the activity.

## Examples

- An interactive exam for a course provides all questions on one Web page. Users can take as much time as they need to complete it.
- In an interactive game, users can take as much time as they like on their turn instead of having to complete their move within a limited amount of time.
- In an online auction, each bidder can submit only one bid rather than submitting multiple competitive bids based on timing. The bidding is open for a full day, providing enough time for anyone to complete the simple bid form. Once bidding is closed, the best bid wins.

## Tests

### Procedure

1. Determine if any timed interactions are present (client and/or server side).

### Expected Results

- #1 is false.

## Related Techniques

- G75
- G76
- G80
- G198

## Resources

- Top Ten Web Design Mistakes of 2005