I've been working on a new project lately, [operation bloodshed](http://forums.tigsource.com/index.php?topic=36131.0), an attempt at the creation of a spiritual successor to [Operation Carnage](http://www.youtube.com/watch?v=a0h_UgX7oYM), one of my favorite childhood games.

![operation bloodshed](/resources/img/Screens/obscreen1.png)

[Operation Carnage](http://www.midnightsynergy.com/ancient.htm) is a 1996 abandonware arcade game with a very simple but addicting and fun gameplay. It has a very interesting shooting/strafing mechanic that is easy to learn but hard to master. 
Unfortunately, it also has some design flaws that I'll try to solve in my game.

![operation bloodshed](/resources/img/Screens/obscreen2.png)

The gameplay is very fast-paced, a typical feature of overhead retro-shooters. I worked on persistent blood particle effects and used my [custom pseudo-physics engine, SSVSCollision](https://github.com/SuperV1234/SSVSCollision), to deal with collisions and enemy movement. It works quite well so far.

[operation bloodshed](http://forums.tigsource.com/index.php?topic=36131.0) is **very** work-in-progress, but I've recorded some video devlogs [that you can watch on my youtube channel](http://www.youtube.com/user/SuperVictorius).

Here is [devlog #13](http://www.youtube.com/watch?v=pIcEywsZ5eE) showing some gameplay! 

The project will be **free**, **open-source** and **crossplatform**.

I'm also trying to maintain an updated devlog [here on TIGSource](http://forums.tigsource.com/index.php?topic=36131.0).

