{
    "ambientVolume": "Ambiente",
    "caliber": "Kaliber",
    "damage": "Schaden",
    "distanceModifier": "Distanz",
    "distortion": "Verzerrung",
    "projectileCount": "Projektilanzahl",
    "penetrationPower": "Durchschlagskraft",
    "armorDamage": "Rüstungsschaden",
    "fragmentationChance": "Fragmentations Chance",
    "ammoType": "Munitionstyp",
    "class": "Klasse",
    "material": "Material",
    "zones": "Zonen",
    "defaultPreset": "Standard Vorlagen",
    "durability": "Haltbarkeit",
    "ergoPenalty": "Ergonomie Strafe",
    "speedPenalty": "Geschwindigkeits Strafe",
    "turnPenalty": "Dreh Strafe",
    "headZones": "Kopfzonen",
    "capacity": "Kapazität",
    "grids": "Raster",
    "energy": "Energie",
    "hydration": "Wasserhaushalt",
    "units": "Einheiten",
    "stimEffects": "Stim Effekte",
    "blindnessProtection": "Blendschutz",
    "fuse": "Zünddauer",
    "maxExplosionDistance": "Max Explosionsdistanz",
    "fragments": "Fragmente",
    "deafening": "Ohrenbetäubend",
    "blocksHeadset": "Blockiert Headsets",
    "ricochetY": "Abprall Chance",
    "uses": "Verwendungen",
    "malfunctionChance": "Defekt Chance",
    "ergonomics": "Ergonomie",
    "recoil": "Rückstoß",
    "loadModifier": "Modifikator laden",
    "ammoCheckModifier": "Modifikator für Munitionsprüfung",
    "useTime": "Benutzungsdauer",
    "cures": "heilt",
    "hitpoints": "Lebenspunkte",
    "maxHealPerUse": "Max Leben pro Verwendung",
    "hpCostLightBleeding": "Hp Kosten leichte Blutung",
    "hpCostHeavyBleeding": "Hp Kosten schwere Blutung",
    "painkillerDuration": "Schmerzmittel Dauer",
    "energyImpact": "Energie Auswirkung",
    "hydrationImpact": "Wasserhaushalt Auswirkung",
    "recoilVertical": "Rückstoß vertikal",
    "recoilHorizontal": "Rückstoß horizontal",
    "zoomLevels": "Zoom Stufen",
    "minLimbHealth": "Min Glied Leben",
    "maxLimbHealth": "Max Glied Leben",
    "effectiveDistance": "Effektive Distanz",
    "fireModes": "Schussmodi",
    "fireRate": "Schussrate",
    "sightingRange": "Distanzeinstellung",
    "defaultWidth": "Standard Breite",
    "defaultHeight": "Standard Höhe",
    "defaultErgonomics": "Standard Ergonomie",
    "defaultRecoilVertical": "Standard Rückstoß vertikal",
    "defaultRecoilHorizontal": "Standard Rückstoß horizontal",
    "defaultWeight": "Standard Gewicht",
    "recoilModifier": "Rückstoß Modifikator",
    "weight": "Gewicht",
    "baseItem": "Basis Gegenstand",
    "categories": "Kategorien",
    "type": "Typ",
    "convergence": "Konvergenz",
    "cameraRecoil": "Kamera Rückstoß",
    "recoilAngle": "Rückstoßwinkel",
    "recoilDispersion": "Rückstoß Streuung",
    "usedOnMaps": "Used on Maps"
}