{
    "cultist-bio": "",
    "cultist-priest-description": "Sneaky bois. Cultists lurk in the shadows in groups of 3-5 waiting for a player to approach. They silently approach their enemies and stab them using either normal knives or in case of the priests the poisoned Cultist knife. If fired upon the Cultists will return fire using firearms and grenades. After they attack a player with their knife they may choose to run off into the woods again and return to the shadows.",
    "knight-bio": "",
    "knight-description": "The leader of 'The Goons'. Can spawn on many different maps.",
    "glukhar-bio": "There is no reliable information about his past activities because all documents were either lost or classified, but according to unverified information, he had the rank of petty officer. He participated in combat operations. Knew the fundamentals of tactics and actively used this knowledge in claiming or defending various territories.<br/>All of his crew, too, appear to be former servicemen. Although now his gang is just a de facto bandit group fighting for resources and influence in Tarkov. He has connections to traders capable of exporting goods from the Norvinsk region, which regularly send him the last working trains for cargo transportation.",
    "glukhar-description": "Glukhar and his many guards are extremely hostile. It's very unlikely to find success while fighting in any open areas. Small hallways and closed rooms are preferable. Glukhar and his guards are very accurate. Glukhar and his guards will stay near each other at all times and his guards will follow him to wherever he goes.",
    "kaban-bio": "He once had a small legal business in Tarkov, but was not afraid to use criminal methods of money acquisition. After the general evacuation he remained in the city, and his gang has grown. ",
    "kaban-description": "His size allows him to fire various heavy machine guns without resting the gun, but at the same time Kaban cannot afford to be mobile and therefore either stays in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military men who have organized a strong defense for him. The boss dwells in the area of the car repair shop on \"Streets of Tarkov\". The area is heavily defended, entrances are fortified with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car service center. Kaban uses a custom rig to store machine gun boxes, wears body armor under his clothes, and has unquestionable authority among his guards. Scavs nearby help the boss with defense and will engage in combat for Kaban.",
    "killa-bio": "",
    "killa-description": "The true Giga Chad of Tarkov. Killa uses a light machine gun or other automatic weapon to suppress the enemy while lurking from cover to cover getting closer to his target for the final push. During the assault he moves in a zig-zag pattern uses smoke and fragmentation grenades and relentlessly suppresses enemies with automatic fire. He will follow his target large distances out of his patrol route so be sure to run very far to get away from him if he has locked onto you.",
    "kollontay-bio": "He is a former officer of the MVD (Ministry of Internal Affairs), during his service in law enforcement he had a reputation as a vile man, whose behavior was sometimes feared by his coworkers. During his work, he often resorted to his favorite method of interrogation - a rubber baton, as well as other non-statutory pressure on someone who was not to his liking. Thanks to his physical strength and bold temperament, after the events of the TerraGroup scandal, he formed a gang and began to do what he himself was recently supposed to combat - looting and banditry. However, even before the conflict, he often provided protection to local \"businessmen\". For example, his good relations with Kaban are well-known.",
    "kollontay-description": "Kollontay has a small number of guards, prefers to stay in one position and occasionally patrols his territory. If he feels he has the upper hand, he may switch to his police baton. He lives in the area around Klimov Shopping Mall and the Tarkov Academy of the Ministry of Internal Affairs.",
    "partisan-bio": "There are few reliable details about his past, but it's known that he once served in Afghanistan, where his radical methods of warfare took root. Referred to by some as 'Partizan', he became notorious for his expertise in setting traps and mines. His reputation for eliminating enemies often came down to catching them off guard, using their overconfidence against them. Partizan's knowledge of guerrilla tactics made him a dangerous adversary, able to turn any location—whether forest or building—into a deadly trap.<br/>Those who survive long enough to learn his ways may just find themselves in his good graces, but only if they're careful enough to see the traps before it's too late.",
    "partisan-description": "",
    "raider-bio": "",
    "raider-description": "Scav raiders (also known as just 'raiders') are advanced Scavs that are considerably stronger and more tactical than your typical Scavs. They carry significantly more dangerous weapons and use higher tier ammunition. Additionally they have much better aim and can frequently drop well geared players with only a few bullets (or you just get head-eyes'd). Scav raiders also patrol in multiple groups and can usually be distinguished by their gear unique voicelines and general aggression. Scav Raiders start out friendly to all other Scavs (including player scavs) but they will become hostile if you get to close and ignore their verbal warnings. They will also become hostile to all Scavs if any Scav angers them.",
    "reshala-bio": "",
    "reshala-description": "He will normally try to stay at the back of the fight and hidden from the player's view. Additionally he never wears armor. Be careful as a player scav as if you are at lower scav karma levels Reshala or his guards may shoot you without provocation or will shoot you if you come to close to Reshala. His guards are sometimes known to give warnings to player scavs with low karma before becoming hostile.",
    "rogue-bio": "",
    "rogue-description": "Rogues defend the water treatment plant and surrounding areas on Lighthouse. Their primary behavior is patrolling but they will often take defensive positions on rooftops and use emplaced weapons. They will target all players who enter their area but are slightly more lenient towards USEC PMCs and Scavs. Rogues are extremely dangerous due to their high health, laserbeam accuracy and high targeting distance. Rogues will also run behind cover and use meds if they are wounded.",
    "sanitar-bio": "A former doctor and scientist. Worked for TerraGroup. He led several projects in the laboratory, including the development of new psychoactive substances. The area of research extended from the influence of various conditions on the body to developing neurostimulants. Besides the TerraGroup laboratory, he had his own office at the Azure Coast Sanatorium, where he also conducted research, especially during the last weeks before the full evacuation.<br/>Often went on detached duty to hot zones along with the medical corps, and after starting work for the corporation, he regularly visited African and other offices, supervising developments. He has earned unquestioned authority and respect among colleagues.",
    "sanitar-description": "When engaged in combat he will fight alongside his fellow scavs and guards but may often break away to heal or inject himself. He has plenty of meds so a prolonged engagement is possible.",
    "shturman-bio": "",
    "shturman-description": "Shturman and his followers will engage the player at a long range protecting the sawmill area of the woods. They prefer to keep their distance as they are not suited for close quarters combat.",
    "tagilla-bio": "",
    "tagilla-description": "He is batshit insane and will attempt to hammer you down. However if you are in a position that he cannot path-find to such as the rafters he will use his secondary weapon (usually a shotgun) to kill you from a distance. He's active immediately at the start of raid. The boss can set ambushes open suppressive fire and breach if needed.",
    "zryachiy-bio": "One of Tarkov's most mysterious figures. Virtually nothing is known about his past, except that he has sniper training and is remotely rumored to have been in hot zones in the Middle East and Africa many times.<br/>Long before the conflict, he became Lightkeeper's loyal lapdog and took an active part in \"establishing\" connections between Lightkeeper and all those with whom he interacted. He is known to be friendly with the Rogue group, as well as with the hooded men who draw mysterious symbols on the locations.<br/>Zryachiy is very taciturn, though those who work with him usually understand him without words. There are many rumors about his eyes, some say that it is an inborn peculiarity, some point to certain eye drops that allow him to enhance his vision in the dark, giving his eyes this whiteness side effect. Despite the appearance, it seems that he earned his name precisely for his excellent eyesight, which is not surprising for a former military sniper.",
    "zryachiy-description": "Lightkeeper's cultist guard."
}