{
    "ambientVolume": "Ambience",
    "caliber": "Caliber",
    "damage": "Damage",
    "distanceModifier": "Distance",
    "distortion": "Distortion",
    "projectileCount": "Projectile count",
    "penetrationPower": "Penetration power",
    "armorDamage": "Armor damage",
    "fragmentationChance": "Fragmentation chance",
    "ammoType": "Ammo type",
    "class": "Class",
    "material": "Material",
    "zones": "Zones",
    "defaultPreset": "Default Preset",
    "durability": "Durability",
    "ergoPenalty": "Ergo penalty",
    "speedPenalty": "Speed penalty",
    "turnPenalty": "Turn penalty",
    "headZones": "Head zones",
    "capacity": "Capacity",
    "grids": "Grids",
    "energy": "Energy",
    "hydration": "Hydration",
    "units": "Units",
    "stimEffects": "Stim effects",
    "blindnessProtection": "Blindness protection",
    "fuse": "Fuse",
    "maxExplosionDistance": "Max explosion distance",
    "fragments": "Fragments",
    "deafening": "Deafening",
    "blocksHeadset": "Blocks headset",
    "ricochetY": "Ricochet chance",
    "uses": "Uses",
    "malfunctionChance": "Malfunction chance",
    "ergonomics": "Ergonomics",
    "recoil": "Recoil",
    "loadModifier": "Load modifier",
    "ammoCheckModifier": "Ammo check modifier",
    "useTime": "Use time",
    "cures": "Cures",
    "hitpoints": "Hitpoints",
    "maxHealPerUse": "Max heal per use",
    "hpCostLightBleeding": "Hp cost light bleeding",
    "hpCostHeavyBleeding": "Hp cost heavy bleeding",
    "painkillerDuration": "Painkiller duration",
    "energyImpact": "Energy impact",
    "hydrationImpact": "Hydration impact",
    "recoilVertical": "Recoil vertical",
    "recoilHorizontal": "Recoil horizontal",
    "zoomLevels": "Zoom levels",
    "minLimbHealth": "Min limb health",
    "maxLimbHealth": "Max limb health",
    "effectiveDistance": "Effective distance",
    "fireModes": "Fire modes",
    "fireRate": "Fire rate",
    "sightingRange": "Sighting range",
    "defaultWidth": "Default width",
    "defaultHeight": "Default height",
    "defaultErgonomics": "Default ergonomics",
    "defaultRecoilVertical": "Default recoil vertical",
    "defaultRecoilHorizontal": "Default recoil horizontal",
    "defaultWeight": "Default weight",
    "recoilModifier": "Recoil modifier",
    "weight": "Weight",
    "baseItem": "Base Item",
    "categories": "Categories",
    "type": "Type",
    "convergence": "Convergence",
    "cameraRecoil": "Camera Recoil",
    "recoilAngle": "Recoil Angle",
    "recoilDispersion": "Recoil Dispersion",
    "usedOnMaps": "Used on Maps"
}