/**
 * Since Stadium 2 ignores stat drops while recalculating stats due to boosting moves, haze,
 * or stat-lowering moves. The status conditions which affect a targets stats (brn and par) have
 * a volatile along with them to keep track of if their respective stat changes should be factored
 * in during stat calculations or not.
 */
export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = {
	brn: {
		name: 'brn',
		effectType: 'Status',
		onStart(target) {
			this.add('-status', target, 'brn');
			target.addVolatile('brnattackdrop');
		},
		onAfterMoveSelfPriority: 3,
		onAfterMoveSelf(pokemon) {
			residualdmg(this, pokemon);
		},
		onSwitchIn(pokemon) {
			pokemon.addVolatile('brnattackdrop');
		},
		onAfterSwitchInSelf(pokemon) {
			residualdmg(this, pokemon);
		},
	},
	par: {
		name: 'par',
		effectType: 'Status',
		onStart(target) {
			this.add('-status', target, 'par');
			target.addVolatile('parspeeddrop');
		},
		onBeforeMovePriority: 2,
		onBeforeMove(pokemon) {
			if (this.randomChance(1, 4)) {
				this.add('cant', pokemon, 'par');
				return false;
			}
		},
		onSwitchIn(pokemon) {
			pokemon.addVolatile('parspeeddrop');
		},
	},
	slp: {
		name: 'slp',
		effectType: 'Status',
		onStart(target, source, sourceEffect) {
			if (sourceEffect && sourceEffect.effectType === 'Move') {
				this.add('-status', target, 'slp', '[from] move: ' + sourceEffect.name);
			} else {
				this.add('-status', target, 'slp');
			}
			// 1-4 turns, guaranteed 1 turn of sleep.
			this.effectState.time = this.random(2, 5);

			if (target.removeVolatile('nightmare')) {
				this.add('-end', target, 'Nightmare', '[silent]');
			}
		},
		onBeforeMovePriority: 10,
		onBeforeMove(pokemon, target, move) {
			pokemon.statusState.time--;
			if (pokemon.statusState.time <= 0) {
				pokemon.cureStatus();
				return;
			}
			this.add('cant', pokemon, 'slp');
			if (move.sleepUsable) {
				return;
			}
			return false;
		},
	},
	confusion: {
		inherit: true,
		// Stadium 2 fixed Berserk Gene afflicting Confusion for 255 turns.
		onStart(target, source, sourceEffect) {
			if (sourceEffect && sourceEffect.id === 'lockedmove') {
				this.add('-start', target, 'confusion', '[silent]');
			} else {
				this.add('-start', target, 'confusion');
			}
			this.effectState.time = this.random(2, 6);
		},
		onBeforeMove(pokemon, target, move) {
			pokemon.volatiles['confusion'].time--;
			if (!pokemon.volatiles['confusion'].time) {
				pokemon.removeVolatile('confusion');
				return;
			}
			this.add('-activate', pokemon, 'confusion');
			if (this.randomChance(1, 2)) {
				return;
			}
			move = {
				basePower: 40,
				type: '???',
				baseMoveType: move.type,
				category: 'Physical',
				willCrit: false,
				isConfusionSelfHit: true,
				noDamageVariance: true,
				flags: {},
				selfdestruct: move.selfdestruct,
			} as unknown as ActiveMove;
			const damage = this.actions.getDamage(pokemon, pokemon, move);
			if (typeof damage !== 'number') throw new Error("Confusion damage not dealt");
			this.directDamage(damage);
			return false;
		},
	},
	residualdmg: {
		name: 'residualdmg',
		onStart(target) {
			target.volatiles['residualdmg'].counter = 0;
		},
		onAfterMoveSelfPriority: 100,
		onAfterMoveSelf(pokemon) {
			if (['brn', 'psn', 'tox'].includes(pokemon.status)) pokemon.volatiles['residualdmg'].counter++;
		},
		onAfterSwitchInSelf(pokemon) {
			if (['brn', 'psn', 'tox'].includes(pokemon.status)) pokemon.volatiles['residualdmg'].counter++;
		},
	},
};

function residualdmg(battle: Battle, pokemon: Pokemon) {
	if (pokemon.volatiles['residualdmg']) {
		const residualDmg = battle.clampIntRange(
			Math.floor(pokemon.maxhp / 16) * pokemon.volatiles['residualdmg'].counter, 1
		);
		battle.damage(residualDmg, pokemon);
		battle.hint("In Gen 2, Toxic's counter is retained through Baton Pass/Heal Bell and applies to PSN/BRN.", true);
	} else {
		battle.damage(battle.clampIntRange(Math.floor(pokemon.maxhp / 8), 1), pokemon);
	}
}
