#include "include_asset.h"

INCLUDE_IMG("effects/gfx/D_09000000_415060.png", D_09000000_415060);

#include "effects/gfx/D_09000800_415860.gfx.inc.c"

#include "effects/gfx/D_090008A8_415908.vtx.inc.c"
#include "effects/gfx/D_090008E8_415948.vtx.inc.c"
#include "effects/gfx/D_09000928_415988.vtx.inc.c"
#include "effects/gfx/D_09000968_4159C8.vtx.inc.c"
#include "effects/gfx/D_090009A8_415A08.vtx.inc.c"
#include "effects/gfx/D_090009E8_415A48.vtx.inc.c"
#include "effects/gfx/D_09000A28_415A88.vtx.inc.c"
#include "effects/gfx/D_09000A68_415AC8.vtx.inc.c"
#include "effects/gfx/D_09000AA8_415B08.vtx.inc.c"
#include "effects/gfx/D_09000AE8_415B48.vtx.inc.c"
#include "effects/gfx/D_09000B28_415B88.vtx.inc.c"
#include "effects/gfx/D_09000B68_415BC8.vtx.inc.c"

#include "effects/gfx/D_09000BA8_415C08.gfx.inc.c"
#include "effects/gfx/D_09000BC8_415C28.gfx.inc.c"
#include "effects/gfx/D_09000BE8_415C48.gfx.inc.c"
#include "effects/gfx/D_09000C08_415C68.gfx.inc.c"
#include "effects/gfx/D_09000C28_415C88.gfx.inc.c"
#include "effects/gfx/D_09000C48_415CA8.gfx.inc.c"
#include "effects/gfx/D_09000C68_415CC8.gfx.inc.c"
#include "effects/gfx/D_09000C88_415CE8.gfx.inc.c"
#include "effects/gfx/D_09000CA8_415D08.gfx.inc.c"
#include "effects/gfx/D_09000CC8_415D28.gfx.inc.c"
#include "effects/gfx/D_09000CE8_415D48.gfx.inc.c"
#include "effects/gfx/D_09000D08_415D68.gfx.inc.c"
