
#include "common.h"
#include "include_asset.h"

INCLUDE_IMG("effects/gfx/D_09000000_32CEC0.png", D_09000000_32CEC0);
INCLUDE_PAL("effects/gfx/D_09000000_32CEC0.pal", D_09000080_32CF40);
INCLUDE_PAL("effects/gfx/D_09000000_32CEC0.yellow.pal", D_090000A0_32CF60);
INCLUDE_IMG("effects/gfx/D_090000C0_32CF80.png", D_090000C0_32CF80);

#include "effects/gfx/D_090008C0_32D780.vtx.inc.c"
#include "effects/gfx/D_09000A30_32D8F0.vtx.inc.c"
#include "effects/gfx/D_09000A40_32D900.vtx.inc.c"
#include "effects/gfx/D_09000A50_32D910.vtx.inc.c"
#include "effects/gfx/D_09000A90_32D950.vtx.inc.c"
#include "effects/gfx/D_09000AB0_32D970.vtx.inc.c"
#include "effects/gfx/D_09000AF0_32D9B0.vtx.inc.c"

#include "effects/gfx/D_09000B50_32DA10.gfx.inc.c"
#include "effects/gfx/D_09000C10_32DAD0.gfx.inc.c"
#include "effects/gfx/D_09000CD0_32DB90.gfx.inc.c"
#include "effects/gfx/D_09000D58_32DC18.gfx.inc.c"
#include "effects/gfx/D_09000D90_32DC50.gfx.inc.c"
#include "effects/gfx/D_09000E08_32DCC8.gfx.inc.c"
#include "effects/gfx/D_09000E20_32DCE0.gfx.inc.c"
#include "effects/gfx/D_09000E38_32DCF8.gfx.inc.c"
