#include "common.h"

#include "include_asset.h"

INCLUDE_IMG("effects/gfx/D_09000000_3CFAF0.png", D_09000000_3CFAF0);
INCLUDE_PAL("effects/gfx/D_09000000_3CFAF0.pal", D_09000200_3CFCF0);

u8 D_09000220_3CFD10[0x1E0] = {};

INCLUDE_IMG("effects/gfx/D_09000400_3CFEF0.png", D_09000400_3CFEF0);
INCLUDE_PAL("effects/gfx/D_09000400_3CFEF0.pal", D_09000600_3D00F0);

u8 D_09000620_3D0110[0x1E0] = {};

#include "effects/gfx/D_09000800_3D02F0.gfx.inc.c"
#include "effects/gfx/D_090008D8_3D03C8.gfx.inc.c"
#include "effects/gfx/D_090009B0_3D04A0.vtx.inc.c"
#include "effects/gfx/D_090009F0_3D04E0.gfx.inc.c"
