/// @file sbk_42.h
/// @brief Dry Dry Desert - S1W1

#include "common.h"
#include "message_ids.h"
#include "map.h"

#include "../sbk.h"
#include "mapfs/sbk_42_shape.h"
#include "mapfs/sbk_42_hit.h"

#include "sprite/npc/Bandit.h"

enum {
    NPC_Bandit_01               = 0,
    NPC_Bandit_02               = 1,
};

#define NAMESPACE sbk_42
