#include "common.h"

#include "include_asset.h"

INCLUDE_IMG("effects/gfx/D_09000000_32EC50.png", D_09000000_32EC50);
INCLUDE_PAL("effects/gfx/D_09000000_32EC50.pal", D_09000080_32ECD0);

#include "effects/gfx/D_090000A0_32ECF0.vtx.inc.c"

#include "effects/gfx/D_090000E0_32ED30.gfx.inc.c"
#include "effects/gfx/D_090001B8_32EE08.gfx.inc.c"
