<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AMIBaseArchive" xml:space="preserve">
    <value>原压缩文件</value>
  </data>
  <data name="AMIBaseTooltip" xml:space="preserve">
    <value>新的压缩文件将会包含原文件中的项目。</value>
  </data>
  <data name="AMIChooseBase" xml:space="preserve">
    <value>请选择原压缩文件</value>
  </data>
  <data name="AMIDescription" xml:space="preserve">
    <value>Amaterasu Translations Muv-Luv 压缩文件</value>
  </data>
  <data name="AMINoFiles" xml:space="preserve">
    <value>未找到适合AMI压缩文件的项目。</value>
  </data>
  <data name="ArcEncryptedNotice" xml:space="preserve">
    <value>压缩文件已加密。
请选择正确的加密方式。</value>
  </data>
  <data name="ArcNoEncryption" xml:space="preserve">
    <value>没有加密。</value>
  </data>
  <data name="ArcReset" xml:space="preserve">
    <value>重置</value>
  </data>
  <data name="GRPDescription" xml:space="preserve">
    <value>âge专用图像格式</value>
  </data>
  <data name="GSCDescription" xml:space="preserve">
    <value>Liar-soft专用脚本格式</value>
  </data>
  <data name="INTCreationNotice" xml:space="preserve">
    <value>尚不支持创建加密压缩文件。</value>
  </data>
  <data name="INTDescription" xml:space="preserve">
    <value>CatSystem2引擎压缩文件</value>
  </data>
  <data name="INTKeyRequirement" xml:space="preserve">
    <value>密钥是一个32位的16进制整数</value>
  </data>
  <data name="INTLabelNumericKey" xml:space="preserve">
    <value>密钥</value>
  </data>
  <data name="INTNotice" xml:space="preserve">
    <value>压缩文件目录已加密。</value>
  </data>
  <data name="KogadoDescription" xml:space="preserve">
    <value>工画堂引擎压缩文件</value>
  </data>
  <data name="LabelPassphrase" xml:space="preserve">
    <value>密码</value>
  </data>
  <data name="LabelScheme" xml:space="preserve">
    <value>方式</value>
  </data>
  <data name="LWGDescription" xml:space="preserve">
    <value>Liar-soft图像档案</value>
  </data>
  <data name="MsgAddingFile" xml:space="preserve">
    <value>正在添加文件……</value>
  </data>
  <data name="MsgCalculatingChecksum" xml:space="preserve">
    <value>正在计算校验和……</value>
  </data>
  <data name="MsgCompressingIndex" xml:space="preserve">
    <value>正在压缩索引……</value>
  </data>
  <data name="MsgCreationKeyRequired" xml:space="preserve">
    <value>创建压缩文件需要密钥。</value>
  </data>
  <data name="MsgEncNotImplemented" xml:space="preserve">
    <value>加密方式暂不支持。</value>
  </data>
  <data name="MsgExtensionTooLong" xml:space="preserve">
    <value>文件扩展名太长。</value>
  </data>
  <data name="MsgFileNameTooLong" xml:space="preserve">
    <value>文件名太长。</value>
  </data>
  <data name="MsgIllegalCharacters" xml:space="preserve">
    <value>文件名中包含非法字符。</value>
  </data>
  <data name="MsgInvalidImageFormat" xml:space="preserve">
    <value>{0}: 无法识别图像格式。</value>
  </data>
  <data name="MsgInvalidVersion" xml:space="preserve">
    <value>无效的档案版本。</value>
  </data>
  <data name="MsgNoExtension" xml:space="preserve">
    <value>文件名需要包含扩展名。</value>
  </data>
  <data name="MsgTooManyFiles" xml:space="preserve">
    <value>文件数目超过压缩文件限制。</value>
  </data>
  <data name="MsgUpdatingIndex" xml:space="preserve">
    <value>正在更新索引……</value>
  </data>
  <data name="MsgWritingIndex" xml:space="preserve">
    <value>正在建立索引……</value>
  </data>
  <data name="NPACompressContents" xml:space="preserve">
    <value>压缩内容</value>
  </data>
  <data name="NPADescription" xml:space="preserve">
    <value>Nitro+压缩文件</value>
  </data>
  <data name="NPAKeys" xml:space="preserve">
    <value>密钥
（未加密内容仍需要）</value>
  </data>
  <data name="NPASteinsGateDescription" xml:space="preserve">
    <value>Nitro+ Steins;Gate压缩文件</value>
  </data>
  <data name="NSADescription" xml:space="preserve">
    <value>NScripter引擎压缩文件</value>
  </data>
  <data name="ONSArchiveType" xml:space="preserve">
    <value>压缩文件类型</value>
  </data>
  <data name="ONSCompression" xml:space="preserve">
    <value>压缩方式</value>
  </data>
  <data name="ONSCompressionNone" xml:space="preserve">
    <value>无</value>
  </data>
  <data name="PDDescription" xml:space="preserve">
    <value>Flying Shine压缩文件</value>
  </data>
  <data name="PDScrambleContents" xml:space="preserve">
    <value>打乱内容</value>
  </data>
  <data name="RPADescription" xml:space="preserve">
    <value>Ren'Py引擎压缩文件</value>
  </data>
  <data name="RPALabelKey" xml:space="preserve">
    <value>32位密钥</value>
  </data>
  <data name="SCRDescription" xml:space="preserve">
    <value>Amaterasu Translations Muv-Luv脚本文件</value>
  </data>
  <data name="SGLabelEncoding" xml:space="preserve">
    <value>文件名编码</value>
  </data>
  <data name="TooltipHex" xml:space="preserve">
    <value>十六进制数</value>
  </data>
  <data name="WARCLabelLength" xml:space="preserve">
    <value>文件名最大长度
（不包括扩展名）</value>
  </data>
  <data name="XFLDescription" xml:space="preserve">
    <value>Liar-soft游戏压缩文件</value>
  </data>
  <data name="XP3CompressContents" xml:space="preserve">
    <value>压缩内容</value>
  </data>
  <data name="XP3CompressHeader" xml:space="preserve">
    <value>压缩目录</value>
  </data>
  <data name="XP3Description" xml:space="preserve">
    <value>KiriKiri引擎压缩文件</value>
  </data>
  <data name="XP3LabelVersion" xml:space="preserve">
    <value>版本</value>
  </data>
  <data name="XP3RetainStructure" xml:space="preserve">
    <value>保持目录结构</value>
  </data>
  <data name="YPFDescription" xml:space="preserve">
    <value>Yu-Ris引擎压缩文件</value>
  </data>
  <data name="YPFLabelKey" xml:space="preserve">
    <value>8位密钥</value>
  </data>
  <data name="YPFLabelVersion" xml:space="preserve">
    <value>压缩文件版本</value>
  </data>
  <data name="YPFNotice" xml:space="preserve">
    <value>压缩文件的目录已加密。
请选择正确的加密方式。</value>
  </data>
  <data name="LabelEncScheme" xml:space="preserve">
    <value>加密方式</value>
  </data>
  <data name="DPKKeys" xml:space="preserve">
    <value>密钥</value>
  </data>
  <data name="ArcDefault" xml:space="preserve">
    <value>默认</value>
  </data>
  <data name="ArcHex32Bit" xml:space="preserve">
    <value>32位十六进制数</value>
  </data>
  <data name="KCAPDefault" xml:space="preserve">
    <value>默认</value>
  </data>
  <data name="MBLNotice" xml:space="preserve">
    <value>压缩文件包含已加密的脚本。
请选择加密方式或输入密码。</value>
  </data>
  <data name="ArcTitleOrPassword" xml:space="preserve">
    <value>请选择游戏名称或输入密码</value>
  </data>
  <data name="RPMEncryptedNotice" xml:space="preserve">
    <value>文件与RPM压缩文件格式相似，
但无法猜测正确的密钥。
请选择正确的加密方式。</value>
  </data>
  <data name="QLIEDefaultScheme" xml:space="preserve">
    <value>使用默认加密方式</value>
  </data>
  <data name="INTChooseExe" xml:space="preserve">
    <value>请选择游戏的EXE文件</value>
  </data>
  <data name="INTExeButton" xml:space="preserve">
    <value>检查EXE</value>
  </data>
  <data name="INTExeFiles" xml:space="preserve">
    <value>可执行文件</value>
  </data>
  <data name="INTMessage1" xml:space="preserve">
    <value>请按“检查EXE”按钮在游戏程序文件中寻找密钥。</value>
  </data>
  <data name="INTMessage2" xml:space="preserve">
    <value>或者，您也可以输入压缩文件的密钥或者选择一个现成的加密方式。</value>
  </data>
  <data name="INTKeyNotFound" xml:space="preserve">
    <value>在{0}当中没有找到密钥。</value>
  </data>
  <data name="ArcIgnoreEncryption" xml:space="preserve">
    <value>忽略加密。</value>
  </data>
  <data name="ArcImageEncrypted" xml:space="preserve">
    <value>图像已加密。</value>
  </data>
  <data name="MCGChoose" xml:space="preserve">
    <value>请选择游戏名称或输入密钥</value>
  </data>
  <data name="MCGLabelKey" xml:space="preserve">
    <value>8位加密密钥</value>
  </data>
  <data name="MCAEncryptedNotice" xml:space="preserve">
    <value>压缩文件的内容已被加密。</value>
  </data>
  <data name="YPFTryGuess" xml:space="preserve">
    <value>尝试猜测</value>
  </data>
  <data name="AGSMightBeEncrypted" xml:space="preserve">
    <value>压缩文件可能被加密，选择适当的加密方案。</value>
  </data>
  <data name="XP3EncryptedNotice" xml:space="preserve">
    <value>压缩文件可能被加密，选择适当的加密方案。</value>
  </data>
  <data name="GALChoose" xml:space="preserve">
    <value>请选择游戏名称或输入密钥</value>
  </data>
  <data name="GYUImageEncrypted" xml:space="preserve">
    <value>图像已加密。
请选择正确的加密方式。</value>
  </data>
  <data name="FJSYSNotice" xml:space="preserve">
    <value>压缩文件包含已加密的脚本。
请选择加密方式或输入密码。</value>
  </data>
  <data name="RCTApplyMask" xml:space="preserve">
    <value>从RC8位图中加载透明度数据</value>
  </data>
  <data name="RCTOverlayFrames" xml:space="preserve">
    <value>自动组合增量帧</value>
  </data>
  <data name="ZIPEncryptedNotice" xml:space="preserve">
    <value>压缩文件的内容已被加密。</value>
  </data>
  <data name="OGGFixCrc" xml:space="preserve">
    <value>修复Ogg文件校验和</value>
  </data>
  <data name="DefaultEncoding" xml:space="preserve">
    <value>默认文件名编码</value>
  </data>
  <data name="ODNAudioSampleRate" xml:space="preserve">
    <value>默认音频采样率</value>
  </data>
</root>