;type
;tag (*=null)
;y=stand alone resource
;n=only embedded in a MODL or MLOD
;desc
0x015A1849 GEOM N Body Geometry ; lies! but the stand alone is not a GenericRCOL
0x01661233 MODL Y Object Geometry
0x01D0E6FB VBUF N Vertex Buffer
0x01D0E70F IBUF N Index Buffer
0x01D0E723 VRTF N Vertex Format
0x01D0E75D MATD Y Material definition
0x01D0E76B SKIN N Mesh skin
0x01D10F34 MLOD Y Object Geometry LODs
0x02019972 MTST Y Material set
0x021D7E8C TREE Y
0x0229684B VBUF N Vertex Buffer(Used in shadow meshes, no associated VRTF)
0x0229684F IBUF N Index Buffer(Used in shadow meshes)
0x02D5DF13 Jazz Y Animation Sequences
0x033260E3 TkMk Y
0x0355E0A6 *    Y Slot Adjusts 
0x03B4C61D LITE Y
0x63A33EA7 ANIM Y
0x736884F1 VPXY Y Model Links
0xD3044521 RSLT Y Slot Definition
0xD382BF57 FTPT Y Model Footprint
