/*#include "Fonts/Amadeus_12.h"
#include "Fonts/Amadeus_20.h"
#include "Fonts/Amadeus_24.h"
#include "Fonts/Blue_12.h"
#include "Fonts/Blue_20.h"
#include "Fonts/Blue_24.h"
#include "Fonts/Burnstown_12.h"
#include "Fonts/Burnstown_20.h"
#include "Fonts/Burnstown_24.h"
#include "Fonts/Courier.h"
#include "Fonts/Courier_12.h"
#include "Fonts/Courier_20.h"
#include "Fonts/Courier_24.h"
#include "Fonts/Courier_40.h"
#include "Fonts/Cowboys_10.h"
#include "Fonts/Cowboys_12.h"
#include "Fonts/Cowboys_20.h"
#include "Fonts/Cowboys_24.h"
#include "Fonts/FixedSys_11.h"
#include "Fonts/Gabriola_12.h"
#include "Fonts/Gabriola_20.h"
#include "Fonts/Gabriola_24.h"*/
#include "Fonts/HoloLens_12.h"
#include "Fonts/HoloLens_20.h"
/*#include "Fonts/Mickey_12.h"
#include "Fonts/Mickey_20.h"
#include "Fonts/Neuropol_12.h"
#include "Fonts/Neuropol_20.h"
#include "Fonts/Neuropol_24.h"
#include "Fonts/Open_12.h"
#include "Fonts/Open_20.h"*/
#include "Fonts/Roboto_12.h"
/*#include "Fonts/Roboto_20.h"
#include "Fonts/Script_10.h"
#include "Fonts/Script_12.h"
#include "Fonts/Script_20.h"
#include "Fonts/Script_24.h"
#include "Fonts/Seaside_12.h"
#include "Fonts/Seaside_20.h"
#include "Fonts/Seaside_24.h"
#include "Fonts/Tahoma_10.h"
#include "Fonts/Tahoma_12.h"
#include "Fonts/Tahoma_20.h"
#include "Fonts/Tahoma_24.h"*/
#include "Fonts/Terminal_11.h"
#include "Fonts/Terminal_8.h"
/*#include "Fonts/Times_12.h"
#include "Fonts/Times_20.h"
#include "Fonts/Times_24.h"
#include "Fonts/Trebuchet_10.h"
#include "Fonts/Trebuchet_12.h"
#include "Fonts/Trebuchet_20.h"
#include "Fonts/Trebuchet_24.h"
#include "Fonts/Verdana_10.h"
#include "Fonts/Verdana_12.h"
#include "Fonts/Verdana_20.h"
#include "Fonts/Verdana_24.h"
#include "Fonts/Waker_12.h"
#include "Fonts/Waker_20.h"
#include "Fonts/Waker_24.h"*/

#include "FontConfig.h"

fontDesc_t const *getSystemFont() {
  return &FONT;
}
