Version 2.114
-------------
Added and reordered new powerplay materials/commodities
Added heat stats to mandalay

Version 2.113
-------------
Bugfix for trying to persist a ship when no ship is selected

Version 2.112
-------------
Add some of the new Powerplay Goods and Data
Added different style for Powerplay materials
Added persistence for ship builder config fuel/cargo
UX: Select all text when clicking on fuel/cargo

Version 2.111
-------------
Add some of the new Powerplay Goods and Data
Add new events from Ascendancy update
Configured some of the Mandalay ship base stats(estimated)
Add total jump range stat
Bugfix for ship config stats not initializing correctly
Added Concord Cannon Powerplay module
Add new sorting options for commodities and materials

Version 2.110
-------------
Remove unknown material notifications, because there will be a lot of new ones and I do not have Early Access to add them before the release
Add some of the new Powerplay Goods and Data

Version 2.109
-------------
Added new Data Power Injection Malware/Power Tracker Malware
Fix Type-8 Boost cost
Implemented improved heat calculations for ships

Version 2.108
-------------
Add Mandalay ship (TODO: ship stats)
Add Mandalay Armour modules (TODO: module stats)
Fix sending FCMaterials Items list to EDDN. Was sending empty lists.
Ensure all progress bars initialize whether journal data is correct. (Weekly rewards are not logged and require a fresh journal to show up in the app correctly)

Version 2.107
-------------
Fix excel export
export excel in compressed format. xls -> xlsx
Show (?) when all grades on a wishlist item are set to 0%
Bugfixes and improvements

Version 2.106
-------------
Fix dazzle shell recipe for fragment cannon
Order commander list alphabetically
Fix some logic for calculating wishlist materials current/min/max
Bugfixes and improvements

Version 2.105
-------------
Remove Thargoid wake scan hint to scan scavengers
Bugfixes and improvements

Version 2.104
-------------
Fix keelback images in shipbuilder

Version 2.103
-------------
Add logfile to support package

Version 2.102
-------------
Bugfix for registering edomh:// urls

Version 2.101
-------------
Update libraries
Update Portuguese translations

Version 2.100
-------------
Prevent commodities and materials from going negative, causing application startup issues.
More bugfixes

Version 2.99
-------------
Several bugfixes and improvements

Version 2.98
-------------
Add automated error reporting to Sentry that includes the support package
Updated the privacy policy
Add hint in Settings to disable blur for better bartender AR detection

Version 2.97
-------------
Add application icons to all dialogs
Add support package generation for application failures
Add on demand option to generate support package under Settings

Version 2.96
-------------
Fix translation bug preventing RU locale from launching the app

Version 2.95
-------------
Correct modified shard cannon descriptions
Fix Anti-Guardian Zone Resistance blueprint detection
Fix power calculations for some utilities

Version 2.94
-------------
Update Odyssey engineer unlock descriptions to match new quantities
Fix type-8 weapon slot layout, preventing the Ship Editor to load the ship

Version 2.93
-------------
Add Type-8 to ship selection
Fix highlighting of hidden wishlist blueprints

Version 2.92
-------------
Handle Scientific Research events
Fix highlighting of wishlist blueprints

Version 2.91
-------------
Updated translations PT/ES/RU
Added Type-8 Armours and tweaked stats
Set Odyssey blueprints for Headshot Damage, Accuracy and Range to old expensive values(fdev bug?)
Fix for when all blueprint grade sliders are set to 0, causing an exception starting the app

Version 2.90
-------------
Fix powerup button

Version 2.89
-------------
Updated Type-8 images and default loadout
Implemented most of Type-8 base stats (excl. heat)
Fix for failure to read journal files
Properly initialize config values in shipbuilder on first load

Version 2.88
-------------
New ship engineering logic has been implemented
- Gives the exact amount of materials needed for on the wishlist (min/max/current shortest path)
- Grade rolls configuration has been removed.
    - Old wishlists are migrated to the new system.
    - Any roll on a grade results in a 100% craft for that grade in the new system
Updated blueprint costs for Odyssey blueprints
Removed material statistics from the material overview (invalid/old data after the engineering update changes)
Removed Trade tab (largely unused)
Removed HGE Tracker (no need for it, since it is now so easy to collect)
Shipbuilder module selection popup will now close when clicking the module again
Renamed Frame Shift Drive Booster to Guardian Frame Shift Drive Booster (to make it easier to find/search)
Added Godshard module
Updated translations ES/RU (Thanks to Cashiot/RetroPaladin)
Removed listed power draw from Experimental Weapon Stabiliser
wrap text in what's new and privacy policy dialog
Refresh Odyssey totals after UI init

Version 2.87
-------------
Added spanish translations
Added guardian zone resistance to FSD Booster
Flip caustic/explosive labels for armour/shield in ship editor
Override Power Distributor Shielded modification description

Version 2.86
-------------
Add guardian zone resistance to other guardian modules
Allow pinning multiple same type blueprints at the same engineer (sink launchers/guardian modules)
Add highlight for cause for material type drop in HGE Tracker
Fix HGE Tracker - no faction systems with allegiance showing as 0% instead of 100%

Version 2.85
-------------
Fix add to wishlist buttons (loadout/ship)
Fix adding only changed ship blueprint grades to wishlist

Version 2.84
-------------
Fix cards not refreshing
Widen cards to fit systems

Version 2.83
-------------
Fix some minor bugs

Version 2.82
-------------
Fix some states will always spawn 2 material categories. these are now also shown in gold (max 50%)
Added expected materials to FSS HGE cards
Added population and economies
Fix showing 10 systems (was still limited to 3)

Version 2.81
-------------
HGE Tracker version 2
- Since timers are commander specific, the scanned and visited HGE's will now only show for the current commander to aid in personal tracking
- Categories have been expanded and will now show 10 systems per category
- Each system will show what materials can spawn in that system and what the relative spawn chance for that category is
- Systems that will spawn only one category are shown in gold

Version 2.80
-------------
Updated styling in HGE Tracker (faction not being truncated)
fixed HGE Tracker system rotation in category cards
added allegiance image to systems in category cards
added indicator for FSS scanned/Visited HGE's

Version 2.79
-------------
Fix Modified Medium Guardian Plasma Charger Blueprint requirements
Added HGE Tracker (Work in progress)

Version 2.78
-------------
Fix shortest path not starting with remote workshop
Fix location/distances not being calculated on load

Version 2.77
-------------
Added logging to catch some UI loading failures
Added some pre-work for Type-8

Version 2.76
-------------
Fix abrasion blaster missing damage stat, causing n/a in weapon stats
Fix initial loading of configured fuel and cargo values for ships

Version 2.75
-------------
Fix current overpower ship from application properly loading

Version 2.74
-------------
High Grade Emission - updated tooltip texts
High Grade Emission - Notification to tell you what materials to expect when doing a FSS scan

Version 2.73
-------------
Small hotfix

Version 2.72
-------------
MASSIVE startup time improvement
Fix search engineers on module names
Fix Alliance Challenger optional module detection
Fix button text wishlist Create in Ship Editor
Improved shortest path algorithm by:
- Selecting potential engineers on distance from the player
- Highly prioritizing if the engineer is in the current system
- Do note that calculating the actual shortest path are 2 NP-hard problems and this is a heuristic approach,
  so it might not always be the actual shortest path
Fix weapon stats in shipbuilder using engine pips instead of weapon pips
Fix Python Mk2 to have a 6E Power Distributor instead of 5E
Added Damage per Second to all Damage modifying blueprints

Version 2.71
-------------
Fix Guardian Zone Resistance blueprints to always be 1 roll when adding to wishlist
Fix shortest path to be able to show path for experimental effects when blueprints are hidden
Fixed several graphical UI issues for shipbuilder when scaling is used
Tweaked Python Mk2 stats

Version 2.70
-------------
Fix engineers for multicannon blueprint (efficient G5)
Reorder ship materials to match ingame order
Add coriolis and shipbuilder buttons to wishlist
Fix module button height to be the same whether it has an icon or not
Add some logging for the edomh url registration check
Added some outdated modules to the app for proper detection

Version 2.69
-------------
Fix for being unable to register app to handle edomh:// urls

Version 2.68
-------------
Bugfix for loading new of new events

Version 2.67
-------------
Consider anti corrosion racks for max cargo
fix width/newline on engineering in module details

Version 2.66
-------------
Add pre-engineered enzyme missile, railgun and KWS tests (All pre-engineered modules should now be detected by the app)
fix railgun stats
fix railgun pre-enigneered blueprint stats
Add ShipyardRedeem and ShipRedeemed events
Potential fix for registering edomh urls handling with special characters in the path

Version 2.65
-------------
Updated Python mk2 stats
Added Python mk2 image

Version 2.64
-------------
Corrected pre-engineered plasma charger 1D stats and detection
Corrected pre-engineered shard cannon 1D stats and detection
Corrected pre-engineered shard cannon 2A stats and detection
Corrected pre-engineered point defence stats and detection
Corrected pre-engineered shieldgen 3A stats and detection

Version 2.63
-------------
Added testcases for most pre-engineered modules for proper detection
Added corrected fuel multiplier for SCO drives
Fixed prices for SCO drives
Corrected some blueprints and modules stats
Updated some Python Mk2 stats (thrusters + rotation, shields, armour), not finished yet
Added lots of Russian translations

Version 2.62
-------------
Disable detection of unknown modules (not reliable)

Version 2.61
-------------
Tweak detection of unknown modules

Version 2.60
-------------
Improved detection of unknown modules
Fixes some AX weapon damage ratios

Version 2.59
-------------
Added store exclusive mining lasers
Handle detection of pre-engineered modules when multiple exist
Added Python Mk II placeholder ship (Still needs stats update and image)
Added SCO FSD's (some internal fuel related stats assumed the same as regular for now)
Fixed some module prices
Added passive power group
Added 20/40/50% power lines
Shows Power total per group on hover over power bar
Set experimental weapon stabiliser to 0MW power usage since that is what is actually used ingame
Update Zerreiss Station trader from Raw to Encoded
Increased max memory usage of the application  1GB -> 1.25GB

Version 2.58
-------------
Upgrade to java 22.0.1
Added digital signing to MSI installer (hopefully to reduce AV false positives)
Automatic uplaod to virustotal on release (hopefully to reduce AV false positives)

Fixed shipbuilder UI getting stuck when equipping Guardian Plasma Charger (or any other weapon without precalculated DPS)
Added Ray Gateway material trader
Added configuration option to select the screen for displaying notifications

Version 2.57
-------------
Added new Anti-Guardian Zone Resistance engineering blueprints
Corrected some module prices
Corrected some Guardian weapon stats
Added Anti-Guardian Zone Resistance stat to all guardian modules

Version 2.56
-------------
Add new SCO Frame Shift Drives

Version 2.55
-------------
Disable main searchbar on ShipBuilder tab
Fix engine and handling stats for Enhanced thrusters

Version 2.54
-------------
Settings - General - Add support for importing SLEF format (experimental)

Version 2.53
-------------
Fix notification popup not showing
Implement autodiscovery of localizations to prevent issues like the one above

Version 2.52
-------------
Add proper handling for unknown ships and modules
Restore tracking settings
Add Odyssey material type to point to emote notification
Add filter to Horizons materials overview

Version 2.51
-------------
Ship defaults fixes:
Diamond scout shieldgenerator slot 3 -> slot 1
Type6 cargo rack size 4 -> size 3
Keelback cargo rack size 2 -> size 3
Type7 powerplant size 5 -> size 4
Type7 powerdist size 4 -> size 3
Type10 powerplant size 8 -> size 6
Type10 fsd size 7 -> size 6
Type10 powerdist size 7 -> size 6
Anaconda cargo rack size 2 -> size 1

Swap supercruise assist and advanced docking computer for all ships that have both
Eagle powerplant 2E -> 2D
Asp explorer pulse laser 1F -> supercruise assist (pulse laser was auto deleted due to being invalid)
Challenger optional -> military slots 3x (can cause auto detach of modules)
Krait mk2 slotsize 5 -> 6

Default power group -> 3

Version 2.50
-------------
Added a new shipbuilder tab with some cool features
- Create a wishlist from your shipbuild
- See your current ingame shipbuild
- Live tracking of your ship configuration (cargo, pips, fuel), available for your current ingame ship only
- See weapon and utility slot placement visually
- Create weapon groups to see group statistics
- Easy switching between module size and class while maintaining engineering
- Easily save legacy modules for reuse or create Legacy modules under Settings
- Automatic resizing of modules when moving between slots
Added a loading screen at the start of the application
Added option to import shared wishlist/ship/loadout through Settings or CTRL+V

It has been over a year of hard work and several months of beta testing. The feature might not be perfect yet, but it's time to release it to the public. Please report any issues you find, so we can improve it further.

Version 2.49
-------------
Add new Titan salvage commodities

Version 2.48
-------------
Add Nanite Torpedoes Munitions
Add support for EDDN DockingDenied and DockingGranted messages

Version 2.47
-------------
Bugfix for ModuleBuyAndStore event

Version 2.46
-------------
Add missing ModuleBuyAndStore event
Add resilience for unknown events

Version 2.45
-------------
Add Fine to MissionAbandoned journal event
Add SystemName_Localised to MultiSellExplorationData journal event (bugged field)
Update java + libraries
Fix some Russian translations
Prevent sending CodexEntry to EDDN if app is not fully initialized. (old entries were sent with bad locations)

Version 2.44
-------------
Add MissionID to CargoTransfer journal event
Add Wanted to SupercruiseEntry journal event
Add Wanted to Location journal event
Add HappiestSystem to CarrierJump journal event

Version 2.43
-------------
Update rescue ship locations

Version 2.42
-------------
Fix Coriolis-EDOMH error notification. this feature was never fully implemented and gave an EDSY error instead.
- It will now say it Coriolis doesn't work and that you should use EDSY instead. (until it's fixed)
Add CombatRank to Interdicted journal event
Add System to ClearImpound journal event
Fix Interdiction Power journal field to string type

Version 2.41
-------------
Added Localised Name mapping to Scan journal event
Fix Interdicted Power journal field to string type

Version 2.40
-------------
Added even more missing fields from the journal

Version 2.39
-------------
Added several missing fields from the journal

Version 2.38
-------------
Added automatic reporting of unrecognized entries/fields in the journal, since FDev no longer provides up-to-date journal docs.
Added StationAllegiance for ApproachSettlement event to send to EDDN
Some updated Russian translations for new materials

Version 2.37
-------------
Gracefully handle missing material statistics
Add Contaminated Spire Refinery Compound (good)
Add new Journal and EDDN fields for FSSSignalDiscovered and ApproachSettlement

Version 2.36
-------------
Fix automatic reporting of unknown goods
Rename Xenobiological Prison Pod to Thargoid Bio-storage Capsule
Add new U17 materials

Version 2.35
-------------
Fix opening too many connections to EDDN in a short period of time.
Add EDDN queue indicator in statusbar. Shows how many updates are left to send. Only visible if queue > 0.

Version 2.34
-------------
Improved overlay transparency compatibility
Removed CAPI token from logging
Updated French and Russian translations

Version 2.33
-------------
Added missing Scanner blueprints to Juri Ishmaak
Added optimization for shortest path removing potentially unneeded visits

Version 2.32
-------------
Added new commodities from Update 16

Version 2.31
-------------
Make Used in recipes panel scroll along in bartender tab

Version 2.30
-------------
Indent engineer names for Horizons engineer unlocks to better show unlock order
Add new Azimuth CG AX Multi-cannons to techbroker blueprints

Version 2.29
-------------
Fix engineer name to blueprint links for Colonia engineers
Correct quantity in onfoot pickup notifications
Limit Tactical Core Chip to 100

Version 2.28
-------------
Added setting to expand blueprints in tooltips by default
Removed white arrow from tooltips and made border more pronounced
Align style of loadout tooltip with material tooltip
Add clarifications to Frontier API settings
Add automated build and release to github

Version 2.27
-------------
Horizons blueprints can now be opened from material popups
Horizons wishlist blueprint will now open matching lowest grade
Add dynamic scrolling speed based on window contents
Add resilience for connection issues with the marketplace(odyssey trade)
Add caustic sink launcher support to EDSY import
Put Odyssey blueprints listed in material tooltip in collapsible panels (same as Horizons materials)
Make Odyssey blueprints in tooltip clickable

Version 2.26
-------------
Set Heat Exposure Specimen material to G5
Add new Tactical Core Chip material
Add material trading suggestions on wishlist to tooltips (up to 4 suggestions)
Color and icon based on suggestion type
- green: tradedown
- yellow: cross tradedown
- red: uptrade / cross uptrade
Suggestions are ordered by color, then grade and for equal grade crosstrades, materials are listed in order of the lowest percentage used

Version 2.25
-------------
Added new Thargoid materials
Fix blueprints showing materials as remaining instead of available
Hide fleetcarrier icon when data not available
When cached fleetcarrier data is available, but API is not connected, show icon and warning data might be stale
Add Thargoid war information to EDDN messages

Version 2.24
-------------
Added setting to flip remaining/available value shown by default/on hover for wishlist materials
Updated Journal schemas to support v37(Update 15)
Added Thargoid Pulse Neutraliser module
Added new Thargoid tissue sample commodities

Version 2.23
-------------
Rework for file monitoring, significant improvements for network polling on Windows
Update for several German localizations
Added buttons to bartender to step per 10 items

Version 2.22
-------------
Fix material location for Jameson Crash Site(was listed as Jameson Memorial)
Fix bugs with blueprint pinning with less than 5 grades

Version 2.21
-------------
Fix for Frontier API issues

Version 2.20
-------------
Add new Caustic Sink Launcher engineering blueprints
Add progressbar to wishlist items
Update official guide link to playlist
Fix Heat Sink Launcher lightweight blueprint modifier

Version 2.19
-------------
Add new Aegis techbrokers
Add Caustic Sink Launcher blueprint
Updated some localizations

Version 2.18
-------------
Downgrade to java 18. java 19 compilation was unstable.
Add fix for journals with a lot of relogs causing Out Of Memory issues.
Add downtrade to horizons material tooltips - see what you can get from higher grade materials through trading
Add remember last opened tabs functionality. automatically opened on launch

Version 2.17
-------------
No update to the app
fix in the pacman app(deb/msi) to set updates executable on linux

Version 2.16
-------------
Fix log being disabled due to missing log framework
Fix AR/OCR not working due to broken logging

Version 2.15
-------------
Update to java 19. Fixes linux users not able to open links from the app.

Version 2.14
-------------
Disabled material and data tracking due to bad actors

Version 2.13
-------------
Fix for missing/bad values in EDDN Commodity messages
Updated RU localizations

Version 2.12
-------------
Update to EDDN outfitting module disallowlist

Version 2.11
-------------
Add closest techbrokers to techbroker blueprints, classified as Human, Guardian, Salvation, Torval Mining, Sirius
Add missing powerplay commodities
Remove Bright Sentinel from descriptions since it was destroyed
Move Pride of Bitterwood from EGM 559 to LTT 198 in blueprint description
Add automated reporting of unknown odyssey materials
Fix not sending EDDN messages for outfitting, market and shipyard

Version 2.10
-------------
Updated dataport spawnchances for Odyssey Data Materials

Version 2.9
-------------
Fix issue with handling edomh:// deeplink url's

Version 2.8
-------------
Fix for Extra Ammo Capacity being cross-applied to other suits in loadouts
Add some known powerplay commodities
Add new version notification for portable releases
Add horizons engineer reputation gain tips

Version 2.7
-------------
Fix for backpack/shiplocker/ship cargo jumping/sticking to 0

Version 2.6
-------------
Fix for EDDN messages with empty list properties
Handle reading more files that can potentially be corrupted gracefully

Version 2.5
-------------
Add EDDN integration (enable/disable through Settings)
Set new max values for caustic crystal/shards
Add a fix for disappearing engineer pins
Handle corrupted status.json file gracefully (caused by game crashes)
Add Guardian/Thargoid to material names in English for easier search

Version 2.4
-------------
Add new Sirius techbroker blueprints (Heatsink Launcher, AX Missile Racks)
Fix missing numbers for quantities on horizons material cards with small text size configured
Fix unocuppiedescapepod commodity (misspelled in journals)

Version 2.3
-------------
Added notifications for unknown materials/commodities
Added automated reporting of unknown materials/commodities
Added newly discovered material
Updated LIVE item styling/labeling

Version 2.2
-------------
Add caustic sinks synthesis blueprint
Add new commodities and materials for U14 that have been identified so far
Enable Legacy CAPI Services

Version 2.1
-------------
Fix: Consider SOLO mode for AR/pickup notifications/exports
LIVE/LEGACY mode now only reads the appropriate journals

Version 2.0
-------------
New mayor version - breaking compatibility with older versions!!!
 - Recent versions should migrate settings without issues
Pinned blueprints were not yet commander specific. Now they are, but you will need to set them again.
- If you need access to the old pinned blueprints:
  %localappdata%\odyssey-materials-helper\pref.properties -> keys starting with "blueprint.pinned."
  Or run v1.102 portable version and write them down
Further separation of LIVE/LEGACY accounts.
Storage of wishlists, loadouts, material favourites and pinned blueprints moved into commander specific folders/files.
Removed some legacy V1 code
Fixed bug when setting custom color for bartender, causing overlay to stop working
Fixed bug for missing lockfile preventing application launch

Version 1.102
-------------
Actually fixed edomh url registration check.

Version 1.101
-------------
Added bartender trading overlay with fleetcarrier and wishlist information
- Feature is still beta, so it can be disabled in settings if it causes issues
- Added color setting for overlay text color
Added LIVE/LEGACY tagging in preparation for U14 account split
- Only Live accounts will have functional CAPI(Frontier API) access
List experimental blueprints in blue in horizons material tooltips
Show remaining amount on hover for horizons wishlist materials
Fixed CPU usage bug for unused filepollers (CPU was running at a couple percent usage when idle)
Removed Lori Jameson from life support - reinforced - G5
Fixed edomh url registration check. Would falsy report Unregistered while Registered and vice versa.
Fixed horizons material pickup overflow when you maxed out storage when picking up more than the available capacity.

Version 1.100
-------------
Add data spawnrates to tooltips
Add pinned blueprints in horizons engineers overview
Add nearest traders to Horizons materials overview
Remove the cancelled pre-engineered heatsink launcher

Version 1.99
-------------
Data tracking improvements
Check changes made to url handling registration to reflect actual state
Reduce size of horizons materials tooltips by placing blueprints inside collapsible panels
Add horizons material spawn locations
Fix wishlist shortest path 2nd entry distance with remote workshop
Some fixes to fastload for engineer and material events

Version 1.98
-------------
Bartender improvements
- More information (storage/wishlist)
- Show used in recipes
- Redesigned component

Version 1.97
-------------
Add detection of POI dataports
Properly handle bad detections

Version 1.96
-------------
Improved data port name detection

Version 1.95
-------------
Added searchbars to wishlists with options for grouping and sorting
Added searchbars to engineers for searching on name, location, specialization or blueprints
Added pre-engineered Heatsink Launcher V1 blueprint
Added wishlist export formats CSV and XLS
Consider fleetcarrier materials as needed in export
Added full inventory export to Settings (CSV and XLS)
Show remaining indicator also to yellow wishlist ingredients on mouse hover
Added tracking of dataports to figure out data spawn locations and droprates per port type

Version 1.94
-------------
Optimization to copy to clipboard functionality for horizons wishlist to reduce url size
Show remaining indicator to red wishlist ingredients on mouse hover
Added tips to unlocking Odyssey Engineers

Version 1.93
-------------
Shortest path
- Pair experimental with modules when possible
- Make remote workshop always appear first in the list
- Sorting blueprint by type(module, experimental), then name
Handle SendText journal entries for wing style point to emote

Version 1.92
-------------
Added link to about section to the official guide: https://youtu.be/8EXOeB074Zw
Added new filter: Not or more than on wishlist
- Shows all the materials you have that are not on a wishlist or exceeding the total required amount of all wishlists
Added wishlist amount on hover
swap ES/FR locales for horizons commodities
Sorted list of trading materials (only sorted on application launch)
Added help tooltips to wishlist tabs
Process modules before experimental effects in shortest path calculation(could reduce number of destinations)
Added different list bullet for experimental effects in shortest path

Version 1.91
-------------
Added Thargoid shipwreck POI
Added short range blaster to pulse laser
Added button to add entire loadout to wishlist at once
Added notification on adding loadout to wishlist, while there is nothing to add.
- Also prevent creating empty wishlists
Fix sorting of assets on material overview
Correct erroneous barter buy/sell values
Keep order of Asset Types on bartender tab

Version 1.90
-------------
Added new Bartender tab to simulate trading (Work in progress, suggestions appreciated)
Use name of loadout when selecting "Create new" add to wishlist option
Removed some text from the about section
Really fix engineer unlock requirements for Nemo this time
Handle blank name from EDSY

Version 1.89
-------------
Add EDSY Button to Horizons Wishlist to open EDSY website
- To import a wishlist from EDSY go to: OPS > EXPORT > EDOMH on the outfitting screen
Use name from EDSY as wishlist name
Fix engineer unlock requirements for Nemo and Dekker

Version 1.88
-------------
ED Shipyard integration - import wishlist in the app through the click of a button on edsy.org (pending implementation)
Added material statistics best average collected per visit
- Requires minimum of 10 visits for settlements to be considered. (5 for Colonia)

Version 1.87
-------------
Loadout cloning - Clones an entire loadout you defined
Current loadout - Show a read-only version of your current loadout selected in-game, which can be cloned
Loadout add to wishlist - Option to add a loadout item to a new wishlist
Fix loadout create/rename button texts

Version 1.86
-------------
Alternate journal monitoring method for network shares(Optional Setting)
Added Unclassified Relic Commodity
Fix notification on CAPI connect

Version 1.85
-------------
New read-only aggregated wishlists for Horizons and Odyssey

Version 1.84
-------------
Leave yellow wishlist materials on uncompleted list (because you need to collect them from the fleetcarrier)
Bugfix for Meta Hull Reinforcement blueprint on wishlist causing application error

Version 1.83
-------------
Split material tracking for Bubble/Colonia. Show material statistics for whichever is closest.
The update schedule for this is weekly, so if you are in Colonia and want the latest report with Colonia statistics:
- Remove material-report.json from %localappdata%\odyssey-materials-helper
- Restart the application
Or wait a week for the next refresh.

Version 1.82
-------------
Added overview for Horizons Commodities with search abilities
Integrated with fleetcarrier stock and orders
Compacted recipes for Horizons materials in the tooltip
Added yellow highlight to Horizons wishlist materials to indicate remaining required materials are available on fleetcarrier
Added a warning for when the API authentication fails and requires a relogin
Muted Warning if irrelevant or wishlist material is mission related
Fix horizons engineer links to blueprints
Fix flickering material images for certain languages
Renamed Odyssey Overview to Materials

Version 1.81
-------------
Add grayscale conversion for AR Overlay material OCR, to improve detection on default game HUD colors

Version 1.80
-------------
AR Overlay for data download terminals. Windows 64-bit only feature.
- English comes pre-installed, other languages will be installed upon selection
Point to emote to odyssey material gives information
Update to material totals to properly reflect backpack/shiplocker/fleetcarrier
Fixed AX Remote Flak Munitions Synthesis ingredient and modifier
Many Russian and some German translations
Fix French quote issues in translations
Add blueprints for Pre-Engineered Guardian Plasma Chargers
Fix for wishlist material highlighting
Fix for non-existent journal folder breaking journal folder select
Added application log file. Cleared on each launch.
Fix for notifications not playing
Fix showing backpack content on application load, while backpack is actually empty(because you are sitting in your ship)

Version 1.79
-------------
Fix statusbar hidden label taking up space
Fix fleetcarrier amounts remaining 0

Version 1.78
-------------
Show engineer unlock blueprints green when requirements are met. (B3, C5, D1.2, D2)
Improve shutdown closing active threads before exit
Add upgrade suit and upgrade weapon event handling
Settings - Try to initialize journalfolder select to existing selection
Added melee damage values to loadout
Added filters for fleetcarrier and backpack to material overview
Added yellow highlight for wishlistmaterials that have the required amount in total, but not in the shiplocker
Added setting to connect the app with Frontier API
Addde logic to get fleetcarrier information from API to show storage values
Show individual storage quantities on hover in material overview
Added fleetcarrier buy/sell orders to tooltip
Retrieve fleetcarrier data every 5 minutes
Added statusbar indicator for last api update

Version 1.77
-------------
Add/replace stats for handling speed and jump assist in loadout editor - BIG CHANGES (thanks to toqueville)
Correct modifiers for handling speed and jump assist
Fix order of horizons materials
Fix odyssey shortest path excluding T3 engineers
Fix dropdowns in trade sometimes showing black text on a black background
Remove beta tag from trade
Fix notification playing before initialization finishes
Fix loadout warning showing incorrectly
Fix tooltips for odyssey blueprints in wishlist - actual newline instead of \n
QOL: singleclick add to wishlist if only 1 option is present
Hide distance for remote workshop in Horizons wishlist shortest path
Fix localizations - add missing localizations, add missing single-quotes(')

Version 1.76
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Fix odyssey wishlist bug, causing application journal read failure

Version 1.75
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Correct Ram Tah unlock material (Classified Scan Fragment -> Classified Scan Databanks)
Add blueprint pinning
Add Horizons Wishlist
Add rolls per grade configuration to settings
Move settings tab to generic level
Implement horizons material searchbar

Version 1.74
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Set material tracking report download to weekly
Fix for launching app in a non-english locale
Update settings layout
Add more notification sounds configuration to settings
Add notification when picking something up from the wishlist
Add option to disable specific notifications

Version 1.73
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Handle new journal filenaming scheme for Update 11

Version 1.72
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Improve memory footprint - dynamic loading of horizons blueprints
Fix for new installs not having the appfolder yet when creating the lockfile
Improve material popup: delay when showing, position based on screen quadrant

Version 1.71
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Import tab removed
Import now available through edomh:// urls
Updated menu for wishlist and loadout tabs
Double-click on loadout modifications to mark them as present and prevent them being added to the wishlist
Added material totals to the wishlist tab

Version 1.70
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Added horizons engineers & blueprints

Version 1.69
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Fix exceptions caused by Horizons journals
Added some POI's (thanks to texaspete)

Version 1.68
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Fix horizons material grades and storage limits
Handle material trade journal messages for Horizons materials
Add support for reading Horizons journals. (Odyssey content won't be available until your latest journal is Odyssey again)
Added some POI's

Version 1.67
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Add Horizons materials overview(WIP) translations
Bugfix for trade create not showing relevant materials

Version 1.66
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Super secret setting to show Work In Progress
Added Horizons materials overview(WIP)

Version 1.65
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Add material tracking opt-out
Fix memory leak issue in loadouts
Fix zenith Rate of fire

Version 1.64
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Improve memory consumption of new tooltips
Fix tooltips information not visible
German localization fix

Version 1.63
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Implemented statistics feedback in material overview
- Statistics report generated daily. Downloaded by the app if report is 1 day old.
- Show how many materials were found:
  - Per economy
  - Top 5 raided locations
  - Top 5 collected during a single run
- Removed old location hints (probably not accurate anymore since rebalance)
- New style tooltip (ability for different text sizes, images, links)
- Clickable locations to copy system names
Implemented improved suit and weapon statistics and info
- More accurately measured statistics like: movement speed, reload speed, power consumption (WIP)
- Added modifier information for Aphelion reload speed -> only 20%!
Implemented irrelevant override option for materials
- Allows you to mark irrelevant materials as relevant, because you believe these will become relevant in the future

Version 1.62
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Add starsystem information to location tracking
Show blueprints that are craftable with trading assets as yellow

Version 1.61
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Improvements to location tracking
Fix for Hip Fire Accuracy calculation

Version 1.60
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Show latitude/longitude in statusbar on touchdown events
Improve material tracking settlement detection
Fix values weapon stability values

Version 1.59
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Localization fixes
Corrections for Eclipse and Zenith: Effective range, Headshot damage and Magazine size

Version 1.58
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Bugfix for loadout disappearing when adding certain weapons

Version 1.57
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Sorting of wishlists in dropdowns by name
Added Loadout Editor tab
- Create and plan your own loadouts
- Easily see the effect of modules and upgrades
- Quick add all blueprints to the wishlist
- Share loadouts with others
Journal doesn't log loadouts properly, so no loading of existing loadouts (yet)

Version 1.56
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Added minimum values storing screen position, so screen doesn't get positioned offscreen.
Bugfix for Windows specific migration logic also applying to linux.

Version 1.55
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Bugfix for wishlist materials not consistently highlighting when hovering over blueprints

Version 1.54
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Bugfix for not sending material data on entering supercruise

Version 1.53
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Fixed a memory leak in the wishlist. Became apparent over time while playing and having lots of blueprints selected.
Added appversion information to material tracking

Version 1.52
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Improved location detection

Version 1.51
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Added material tracking for SOLO mode
- Uploads data after you have collected materials and fly away
- Future release will add functionality based on uploaded data (most popular/best collecting locations)
Improvements in DNS handling, specifically IPv6
Implement multi Windows user support
- Auto migrate stored preferences to user specific folder
Fix for notification playing when collecting irrelevant materials by other members in a wing

Version 1.50
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Fix for linux app not starting
Fix default trade sorting
Set trade distance fractional digits 3 > 2

Version 1.49
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New privacy policy & what's new dialog shows on start once for every new version
New Trading tab added to the app (Beta)
Notifications expanded
- Configurable sound/volume
- Notification on irrelevant item pickup
- Notifications for trading
Extended tooltip display timeout
Faster journal scan on startup - only process last of every event type, instead of every event
RAM tweaks
- Limit ram usage to approx. 1GB.
- Fix minor memory leak in wishlist - unregistering event listeners
UI fixes
- Comboboxes no longer clear on language change
- Better sizing/alignment of blueprints
- Add highlight to blueprint visibility button
- Totals calculation takes solo mode into account
- Left justify 'Hide completed' filter for wishlist materials
