# Copyright (C) 2010-2016 JPEXS
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
menu.file = File
menu.file.open = Open...
menu.file.save = Save
menu.file.saveas = Save as...
menu.file.export.fla = Export to FLA
menu.file.export.all = Export all parts
menu.file.export.selection = Export selection
menu.file.exit = Exit
menu.tools = Tools
menu.tools.searchas = Search All ActionScript...
menu.tools.proxy = Proxy
menu.tools.deobfuscation = Deobfuscation
menu.tools.deobfuscation.pcode = P-code deobfuscation...
menu.tools.deobfuscation.globalrename = Globally rename identifier
menu.tools.deobfuscation.renameinvalid = Rename invalid identifiers
menu.tools.gotoDocumentClass = Go to document class
menu.settings = Settings
menu.settings.autodeobfuscation = Automatic deobfuscation
menu.settings.internalflashviewer = Use own Flash viewer
menu.settings.parallelspeedup = Parallel SpeedUp
menu.settings.disabledecompilation = Disable decompilation (Disassemble only)
menu.settings.addtocontextmenu = Add FFDec to SWF files context menu
menu.settings.language = Change language
menu.settings.cacheOnDisk = Use caching on disk
menu.settings.gotoMainClassOnStartup = Highlight document class on startup
menu.help = Help
menu.help.checkupdates = Check for updates...
menu.help.helpus = Help us!
menu.help.homepage = Visit homepage
menu.help.about = About...
contextmenu.remove = Remove
button.save = Save
button.edit = Edit
button.cancel = Cancel
button.replace = Replace...
notavailonthisplatform = Preview of this object is not available on this platform (Windows only).
swfpreview = SWF preview
swfpreview.internal = SWF preview (Internal viewer)
parameters = Parameters
rename.enternew = Enter new name:
rename.finished.identifier = Identifier renamed.
rename.finished.multiname = %count% multiname(s) renamed.
node.texts = texts
node.images = images
node.movies = movies
node.sounds = sounds
node.binaryData = binaryData
node.fonts = fonts
node.sprites = sprites
node.shapes = shapes
node.morphshapes = morphshapes
node.buttons = buttons
node.frames = frames
node.scripts = scripts
message.warning = Warning
message.confirm.experimental = Following procedure can damage SWF file which can be then unplayable.\r\nUSE IT ON YOUR OWN RISK. Do you want to continue?
message.confirm.parallel = Parallelism can speed up loading and decompilation but uses more memory.
message.confirm.on = Do you want to turn this ON?
message.confirm.off = Do you want to turn this OFF?
message.confirm = Confirm
message.confirm.autodeobfuscate = Automatic deobfuscation is a way to decompile obfuscated code.\r\nDeobfuscation leads to slower decompilation and some of the dead code may be eliminated.\r\nIf the code is not obfuscated, it's better to turn autodeobfuscation off.
message.parallel = Parallelism
message.trait.saved = Trait successfully saved
message.constant.new.string = String "%value%" is not present in constants table. Do you want to add it?
message.constant.new.string.title = Add String
message.constant.new.integer = Integer value "%value%" is not present in constants table. Do you want to add it?
message.constant.new.integer.title = Add Integer
message.constant.new.unsignedinteger = Unsigned integer value "%value%" is not present in constants table. Do you want to add it?
message.constant.new.unsignedinteger.title = Add Unsigned integer
message.constant.new.double = Double value "%value%" is not present in constants table. Do you want to add it?
message.constant.new.double.title = Add Double
work.buffering = Buffering
work.waitingfordissasembly = Waiting for disassembly
work.gettinghilights = Getting highlights
work.disassembling = Disassembling
work.exporting = Exporting
work.searching = Searching
work.renaming = Renaming
work.exporting.fla = Exporting FLA
work.renaming.identifiers = Renaming identifiers
work.deobfuscating = Deobfuscating
work.decompiling = Decompiling
work.gettingvariables = Getting variables
work.reading.swf = Reading SWF
work.creatingwindow = Creating window
work.buildingscripttree = Building script tree
work.deobfuscating.complete = Deobfuscation complete
message.search.notfound = String "%searchtext%" not found.
message.search.notfound.title = Not found
message.rename.notfound.multiname = No multiname found under cursor
message.rename.notfound.identifier = No identifier found under cursor
message.rename.notfound.title = Not found
message.rename.renamed = Identifiers renamed: %count%
filter.images = Images (%extensions%)
filter.fla = %version% Document (*.fla)
filter.xfl = %version% Uncompressed Document (*.xfl)
filter.swf = SWF files (*.swf)
error = Error
error.image.invalid = Invalid image.
error.text.invalid = Invalid text: %text% on line %line%
error.file.save = Cannot save file
error.file.write = Cannot write to the file
error.export = Error during export
export.select.directory = Select directory to export
export.finishedin = Exported in %time%
update.check.title = Update check
update.check.nonewversion = No new version available.
message.helpus = Please visit\r\n%url%\r\nfor details.
message.homepage = Visit homepage at: \r\n%url%
proxy = Proxy
proxy.start = Start proxy
proxy.stop = Stop proxy
proxy.show = Show proxy
exit = Exit
panel.disassembled = P-code source
panel.decompiled = ActionScript source
search.info = Search for "%text%":
search.script = Script
constants = Constants
traits = Traits
pleasewait = Please wait
#DEPRECATED - see abc.detail.trait.*
abc.detail.methodtrait = Method/Getter/Setter Trait
abc.detail.unsupported = -
#DEPRECATED - see abc.detail.trait.*
abc.detail.slotconsttrait = Slot/Const Trait
abc.detail.traitname = Name:
abc.detail.body.params.maxstack = Max stack:
abc.detail.body.params.localregcount = Local registers count:
abc.detail.body.params.minscope = Minimum scope depth:
abc.detail.body.params.maxscope = Maximum scope depth:
abc.detail.body.params.autofill = Auto fill on code save (GLOBAL SETTING)
abc.detail.body.params.autofill.experimental = ...EXPERIMENTAL
abc.detail.methodinfo.methodindex = Method Index:
abc.detail.methodinfo.parameters = Parameters:
abc.detail.methodinfo.returnvalue = Return value type:
error.methodinfo.params = MethodInfo Params Error
error.methodinfo.returnvalue = MethodInfo Return value type Error
abc.detail.methodinfo = MethodInfo
abc.detail.body.code = MethodBody Code
abc.detail.body.params = MethodBody params
abc.detail.slotconst.typevalue = Type and Value:
error.slotconst.typevalue = SlotConst type value Error
message.autofill.failed = Cannot get code stats for automatic body params.\r\nUncheck autofill to avoid this message.
info.selecttrait = Select class and click a trait in Actionscript source to edit it.
button.viewgraph = View Graph
button.viewhex = View Hex
action.edit.experimental = (Experimental)
message.action.saved = Code successfully saved
error.action.save = %error% on line %line%
message.confirm.remove = Are you sure you want to remove %item%\n and all objects which depend on it?
#after version 1.6.5u1:
button.ok = OK
font.name = Font name:
font.isbold = Is bold:
font.isitalic = Is italic:
font.ascent = Ascent:
font.descent = Descent:
font.leading = Leading:
font.characters = Characters:
font.characters.add = Add characters:
value.unknown = ?
yes = yes
no = no
errors.present = There are ERRORS in the log. Click to view.
errors.none = There are no errors in the log.
#after version 1.6.6:
dialog.message.title = Message
dialog.select.title = Select an Option
button.yes = Yes
button.no = No
FileChooser.openButtonText = Open
FileChooser.openButtonToolTipText = Open
FileChooser.lookInLabelText = Look in:
FileChooser.acceptAllFileFilterText = All Files
FileChooser.filesOfTypeLabelText = Files of type:
FileChooser.fileNameLabelText = File name:
FileChooser.listViewButtonToolTipText = List
FileChooser.listViewButtonAccessibleName = List
FileChooser.detailsViewButtonToolTipText = Details
FileChooser.detailsViewButtonAccessibleName = Details
FileChooser.upFolderToolTipText = Up One Level
FileChooser.upFolderAccessibleName = Up One Level
FileChooser.homeFolderToolTipText = Home
FileChooser.homeFolderAccessibleName = Home
FileChooser.fileNameHeaderText = Name
FileChooser.fileSizeHeaderText = Size
FileChooser.fileTypeHeaderText = Type
FileChooser.fileDateHeaderText = Date
FileChooser.fileAttrHeaderText = Attributes
FileChooser.openDialogTitleText = Open
FileChooser.directoryDescriptionText = Directory
FileChooser.directoryOpenButtonText = Open
FileChooser.directoryOpenButtonToolTipText = Open selected directory
FileChooser.fileDescriptionText = Generic File
FileChooser.helpButtonText = Help
FileChooser.helpButtonToolTipText = FileChooser help
FileChooser.newFolderAccessibleName = New Folder
FileChooser.newFolderErrorText = Error creating new folder
FileChooser.newFolderToolTipText = Create New Folder
FileChooser.other.newFolder = NewFolder
FileChooser.other.newFolder.subsequent = NewFolder.{0}
FileChooser.win32.newFolder=New Folder
FileChooser.win32.newFolder.subsequent=New Folder ({0})
FileChooser.saveButtonText = Save
FileChooser.saveButtonToolTipText = Save selected file
FileChooser.saveDialogTitleText = Save
FileChooser.saveInLabelText = Save in:
FileChooser.updateButtonText = Update
FileChooser.updateButtonToolTipText = Update directory listing
#after version 1.6.6u2:
FileChooser.detailsViewActionLabel.textAndMnemonic = Details
FileChooser.detailsViewButtonToolTip.textAndMnemonic = Details
FileChooser.fileAttrHeader.textAndMnemonic = Attributes
FileChooser.fileDateHeader.textAndMnemonic = Modified
FileChooser.fileNameHeader.textAndMnemonic = Name
FileChooser.fileNameLabel.textAndMnemonic = File name:
FileChooser.fileSizeHeader.textAndMnemonic = Size
FileChooser.fileTypeHeader.textAndMnemonic = Type
FileChooser.filesOfTypeLabel.textAndMnemonic = Files of type:
FileChooser.folderNameLabel.textAndMnemonic = Folder name:
FileChooser.homeFolderToolTip.textAndMnemonic = Home
FileChooser.listViewActionLabel.textAndMnemonic = List
FileChooser.listViewButtonToolTip.textAndMnemonic = List
FileChooser.lookInLabel.textAndMnemonic = Look in:
FileChooser.newFolderActionLabel.textAndMnemonic = New Folder
FileChooser.newFolderToolTip.textAndMnemonic = Create New Folder
FileChooser.refreshActionLabel.textAndMnemonic = Refresh
FileChooser.saveInLabel.textAndMnemonic = Save in:
FileChooser.upFolderToolTip.textAndMnemonic = Up One Level
FileChooser.viewMenuButtonAccessibleName = View Menu
FileChooser.viewMenuButtonToolTipText = View Menu
FileChooser.viewMenuLabel.textAndMnemonic = View
FileChooser.newFolderActionLabelText = New Folder
FileChooser.listViewActionLabelText = List
FileChooser.detailsViewActionLabelText = Details
FileChooser.refreshActionLabelText = Refresh
FileChooser.sortMenuLabelText = Arrange Icons By
FileChooser.viewMenuLabelText = View
FileChooser.fileSizeKiloBytes = {0} KB
FileChooser.fileSizeMegaBytes = {0} MB
FileChooser.fileSizeGigaBytes = {0} GB
FileChooser.folderNameLabelText = Folder name:
error.occurred = Error occurred: %error%
button.abort = Abort
button.retry = Retry
button.ignore = Ignore
font.source = Source Font:
#after version 1.6.7:
menu.export = Export
menu.general = General
menu.language = Language
startup.welcometo = Welcome to
startup.selectopen = Click Open icon on the top panel or drag SWF file to this window to start.
error.font.nocharacter = Selected source font does not contain character "%char%".
warning.initializers = Static fields and consts are often initialized in initializers.\nEditing value here is usually not enough!
#after version 1.7.0u1:
menu.tools.searchMemory = Search SWFs in memory
menu.file.reload = Reload
message.confirm.reload = This action cancels all unsaved changes and reloads the SWF file again.\nDo you want to continue?
dialog.selectbkcolor.title = Select background color for SWF display
button.selectbkcolor.hint = Select background color
ColorChooser.okText = OK
ColorChooser.cancelText = Cancel
ColorChooser.resetText = Reset
ColorChooser.previewText = Preview
ColorChooser.swatchesNameText = Swatches
ColorChooser.swatchesRecentText = Recent:
ColorChooser.sampleText = Sample Text  Sample Text
#after version 1.7.1:
preview.play = Play
preview.pause = Pause
preview.stop = Stop
message.confirm.removemultiple = Are you sure you want to remove %count% items\n and all objects which depend on it?
menu.tools.searchCache = Search browsers cache
#after version 1.7.2u2
error.trait.exists = Trait with name "%name%" already exists.
button.addtrait = Add trait
button.font.embed = Embed...
button.yes.all = Yes to all
button.no.all = No to all
message.font.add.exists = Character %char% already exists in the font tag.\nDo you want to replace it?
filter.gfx = ScaleForm GFx files (*.gfx)
filter.supported = All supported filetypes
work.canceled = Canceled
work.restoringControlFlow = Restoring control flow
menu.advancedsettings.advancedsettings = Advanced Settings
menu.recentFiles = Recent files
#after version 1.7.4
work.restoringControlFlow.complete = Control flow restored
message.confirm.recentFileNotFound = File not found. Do you want to remove it from the recent file list?
contextmenu.closeSwf = Close SWF
menu.settings.autoRenameIdentifiers = Auto rename identifiers
menu.file.saveasexe = Save as Exe...
filter.exe = Executable files (*.exe)
#after version 1.8.0
font.updateTexts = Update texts
#after version 1.8.0u1
menu.file.close = Close
menu.file.closeAll = Close all
menu.tools.otherTools = Other
menu.tools.otherTools.clearRecentFiles = Clear recent files
fontName.name = Font display name:
fontName.copyright = Font copyright:
button.preview = Preview
button.reset = Reset
errors.info = There are INFORMATIONS in the log. Click to view.
errors.warning = There are WARNINGS in the log. Click to view.
decompilationError = Decompilation error
disassemblingProgress.toString = toString
disassemblingProgress.reading = Reading
disassemblingProgress.deobfuscating = Deobfuscating
contextmenu.moveTag = Move tag to
filter.swc = SWC component files (*.swc)
filter.zip = ZIP compressed files (*.zip)
filter.binary = Binary search - all files (*.*)
open.error = Error
open.error.fileNotFound = File not found
open.error.cannotOpen = Cannot open file
node.others = others
#after version 1.8.1
menu.tools.search = Text search
#after version 1.8.1u1
menu.tools.timeline = Timeline
dialog.selectcolor.title = Select color
button.selectcolor.hint = Click to select color
#default item name, will be used in following sentences
generictag.array.item = item
generictag.array.insertbeginning = Insert %item% at the beginning
generictag.array.insertbefore = Insert %item% before
generictag.array.remove = Remove %item%
generictag.array.insertafter = Insert %item% after
generictag.array.insertend = Insert %item% at the end
#after version 2.0.0
contextmenu.expandAll = Expand all
filter.sounds = Supported sound formats (*.wav, *.mp3)
filter.sounds.wav = Wave file format (*.wav)
filter.sounds.mp3=MP3 compressed format (*.mp3)
error.sound.invalid = Invalid sound.
button.prev = Previous
button.next = Next
#after version 2.1.0
message.action.playerglobal.title = PlayerGlobal library needed
message.action.playerglobal.needed = For ActionScript 3 direct editation, a library called "PlayerGlobal.swc" needs to be downloaded from Adobe homepage.\r\n%adobehomepage%\r\nPress OK to go to the download page.
message.action.playerglobal.place = Download the library called PlayerGlobal(.swc), and place it to directory\r\n%libpath%\r\n Press OK to continue.
message.confirm.experimental.function = This function is EXPERIMENTAL. It means that you should not trust the results and the SWF file can be disfunctional after saving.
message.confirm.donotshowagain = Do not show again
menu.import = Import
menu.file.import.text = Import text
import.select.directory = Select directory to import
error.text.import = Error during text import. Do you want to continue?
#after version 2.1.1
contextmenu.removeWithDependencies = Remove with dependencies
abc.action.find-usages=Find usages
abc.action.find-declaration=Find declaration
contextmenu.rawEdit = Raw edit
contextmenu.jumpToCharacter = Jump to character
menu.settings.dumpView = Dump view
menu.view = View
menu.file.view.resources = Resources
menu.file.view.hex = Hex dump
node.header = header
header.signature = Signature:
header.compression = Compression:
header.compression.lzma = LZMA
header.compression.zlib = ZLIB
header.compression.none = No compression
header.version = SWF Version:
header.gfx = GFX:
header.filesize = File size:
header.framerate = Frame rate:
header.framecount = Frame count:
header.displayrect = Display rect:
header.displayrect.value.twips = %xmin%,%ymin% => %xmax%,%ymax% twips
header.displayrect.value.pixels = %xmin%,%ymin% => %xmax%,%ymax% pixels
#after version 2.1.2
contextmenu.saveToFile = Save to File
contextmenu.parseActions = Parse actions
contextmenu.parseABC = Parse ABC
contextmenu.parseInstructions = Parse AVM2 Instructions
#after version 2.1.3
menu.deobfuscation = Deobfuscation
menu.file.deobfuscation.old = Old style
menu.file.deobfuscation.new = New style
#after version 2.1.4
contextmenu.openswfinside = Open SWF inside
binarydata.swfInside = It looks like there is SWF inside this binary data tag. Click here to load it as subtree.
#after version 3.0.0
button.zoomin.hint = Zoom in
button.zoomout.hint = Zoom out
button.zoomfit.hint = Zoom to fit
button.zoomnone.hint = Zoom to 1:1
button.snapshot.hint = Take snapshot into clipboard
editorTruncateWarning = Text truncated at position %chars% in debug mode.
#Font name which is presented in the SWF Font tag
font.name.intag = Font name in tag:
menu.debugger = Debugger
menu.debugger.switch = Debugger
menu.debugger.replacetrace = Replace trace calls
menu.debugger.showlog = Show Log
message.debugger = This SWF Debugger can only be used to print messages to log window, browser console or alerts.\r\nIt is NOT designed for features like step code, breakpoints etc.
contextmenu.addTag = Add tag
deobfuscation.comment.tryenable = Tip: You can try enabling "Automatic deobfuscation" in Settings
deobfuscation.comment.failed = Deobfuscation is activated but decompilation still failed. If the file is NOT obfuscated, disable "Automatic deobfuscation" for better results.
#after version 4.0.2
preview.nextframe = Next frame
preview.prevframe = Previous frame
preview.gotoframe = Goto frame...
preview.gotoframe.dialog.title = Goto frame
preview.gotoframe.dialog.message = Enter frame number (%min% - %max%)
preview.gotoframe.dialog.frame.error = Invalid frame number. It must be number between %min% and %max%.
error.text.invalid.continue = Invalid text: %text% on line %line%. Do you want to continue?
#after version 4.0.5
contextmenu.copyTag = Copy tag to
fit = fit
button.setAdvanceValues = Set advance values
menu.tools.replace = Text Replace
message.confirm.close = There are unsaved changes. Do you really want to close {swfName}?
message.confirm.closeAll = There are unsaved changes. Do you really want to close all SWFs?
contextmenu.exportJavaSource = Export Java Source
contextmenu.exportSwfXml = Export SWF as XML
contextmenu.importSwfXml = Import SWF XML
filter.xml = XML
#after version 4.1.0
contextmenu.undo = Undo
text.align.left = Left align
text.align.right = Right align
text.align.center = Center align
text.align.justify = Justify align
text.undo = Undo changes
menu.file.import.xml = Import SWF XML
menu.file.export.xml = Export SWF XML
#after version 4.1.1
text.align.translatex.decrease = Decrease TranslateX
text.align.translatex.increase = Increase TranslateX
selectPreviousTag = Select previous tag
selectNextTag = Select next tag
button.ignoreAll = Ignore All
menu.file.import.symbolClass = Import Symbol-Class
text.toggleCase = Toggle case
#after version 5.0.2
preview.loop = Loop
menu.file.import.script = Import scripts
contextmenu.copyTagWithDependencies = Copy tag with dependencies to
button.replaceWithTag = Replace with other character tag
button.resolveConstants = Resolve constants
#after version 5.1.0
button.viewConstants = View Constants
work.exported = Exported
button.replaceAlphaChannel = Replace alpha channel...
tagInfo.header.name = Name
tagInfo.header.value = Value
tagInfo.tagType = Tag Type
tagInfo.characterId = Character Id
tagInfo.offset = Offset
tagInfo.length = Length
tagInfo.bounds = Bounds
tagInfo.width = Width
tagInfo.height = Height
tagInfo.neededCharacters = Needed Characters
button.viewhexpcode = View Hex with instructions
taginfo.header = Basic tag info
tagInfo.dependentCharacters = Dependent Characters
#after version 5.3.0
header.uncompressed = Uncompressed
header.warning.unsupportedGfxCompression = GFX supports only uncompressed or Zlib compressed content.
header.warning.minimumZlibVersion = Zlib compression needs SWF version 6 or greater.
header.warning.minimumLzmaVersion = LZMA compression needs SWF version 13 or greater.
tagInfo.codecName = Codec Name
tagInfo.exportFormat = Export Format
tagInfo.samplingRate = Sampling Rate
tagInfo.stereo = Stereo
tagInfo.sampleCount = Sample Count
filter.dmg = Mac Executable files (*.dmg)
filter.linuxExe = Linux Executable files
import.script.result = %count% scripts imported.
import.script.as12warning=Import script can import only AS1/2 scripts.
error.constantPoolTooBig = Constant pool is too big. index=%index%, size=%size%
error.image.alpha.invalid = Invalid alpha channel data.
#after version 6.0.2
contextmenu.saveUncompressedToFile = Save to Uncompressed File
menu.settings.autoOpenLoadedSWFs = Open loaded SWFs while playing
#after version 6.1.1
menu.file.start = Start
menu.file.start.run = Run
menu.file.start.stop = Stop
menu.file.start.debug = Debug
menu.debugging = Debugging
menu.debugging.debug = Debug
menu.debugging.debug.stop = Stop
menu.debugging.debug.pause = Pause
menu.debugging.debug.stepOver = Step over
menu.debugging.debug.stepInto = Step into
menu.debugging.debug.stepOut = Step out
menu.debugging.debug.continue = Continue
menu.debugging.debug.stack = Stack...
menu.debugging.debug.watch = New watch...
message.playerpath.notset = Flash Player projector not found. Please configure its path in Advanced Settings / Paths (1).
message.playerpath.debug.notset = Flash Player projector content debugger not found. Please configure its path in Advanced Settings / Paths (2).
message.playerpath.lib.notset = PlayerGlobal (.SWC) not found. Please configure its path in Advanced Settings / Paths (3).
debugpanel.header = Debugging
variables.header.registers = Registers
variables.header.locals = Locals
variables.header.arguments = Arguments
variables.header.scopeChain = Scope chain
variables.column.name = Name
variables.column.type = Type
variables.column.value = Value
callStack.header = Call stack
callStack.header.file = File
callStack.header.line = Line
stack.header = Stack
stack.header.item = Item
constantpool.header = Constant pool
constantpool.header.id = Id
constantpool.header.value = Value
work.running = Running
work.debugging = Debugging
work.debugging.instrumenting = Preparing SWF for debugging
work.breakat = Break at 
work.halted = Debugging started, execution halted. Add breakpoints and click Continue (F5) to resume running.
debuglog.header = Log
debuglog.button.clear = Clear
#after 7.0.1
work.debugging.wait = Waiting for Flash debug projector to connect
error.debug.listen = Cannot listen on port %port%. There might be other flash debugger running.
debug.break.reason.unknown = (Unknown)
debug.break.reason.breakpoint = (Breakpoint)
debug.break.reason.watch = (Watch)
debug.break.reason.fault = (Fault)
debug.break.reason.stopRequest = (Stop request)
debug.break.reason.step = (Step)
debug.break.reason.halt = (Halt)
debug.break.reason.scriptLoaded = (Script loaded)
menu.file.start.debugpcode = Debug P-code
#after 7.1.2
button.replaceNoFill = Replace - update bounds...
message.warning.svgImportExperimental = Not all SVG features are supported. Please check the log after import.
message.imported.swf = The SWF file uses assets from an imported SWF file:\n%url%\nDo you want the assets to be loaded from that URL?
message.imported.swf.manually = Cannot load imported SWF\n%url%\nThe file or URL does not exist.\nDo you want to select local file?
message.warning.hexViewNotUpToDate = Hex View is not up-to-date. Please save and reload the file to update Hex View.
message.font.replace.updateTexts = Some characters were replaced. Do you want to update the existing texts?
menu.settings.simplifyExpressions = Simplify expressions
#after 8.0.1
menu.recentFiles.empty = Recent file list is empty
message.warning.outOfMemory32BitJre=OutOfMemory error occurred. You are running 32bit Java on 64bit system. Please use 64bit Java.
menu.file.reloadAll = Reload all
message.confirm.reloadAll = This action cancels all unsaved changes in all SWF files and reloads whole application again.\nDo you want to continue?
export.script.singleFileParallelModeWarning = Single file script export is not supported with enabled parallel speedup
button.showOriginalBytesInPcodeHex = Show original bytes
button.remove = Remove
button.showFileOffsetInPcodeHex = Show file offset
generic.editor.amf3.title=AMF3 editor
generic.editor.amf3.help=AMF3 value syntax:\n\
 ------------------\n\
 scalar types:\n\
 %scalar_samples%\
 other types:\n\
 %nonscalar_samples%\
 \n\
 Notes:\n\
  * Nonscalar datatypes can be referenced by previously declared "id" attributes with # syntax:\n\
 %reference_sample%\n\
  * Keys in Dictionary entries can be any type\n
contextmenu.showInResources = Show in Resources
message.flexpath.notset = Flex SDK not found. Please configure its path in Advanced Settings / Paths (4).
#add after panel.disassembled string
abc.detail.split = : 
abc.detail.trait = Trait - %trait_type%
abc.detail.trait.method = Method
abc.detail.trait.getter = Getter
abc.detail.trait.setter = Setter
abc.detail.trait.slot = Slot
abc.detail.trait.const = Const
abc.detail.trait.class = Class
abc.detail.trait.function = Function
abc.detail.specialmethod = Special method - %specialmethod_type%
abc.detail.specialmethod.scriptinitializer = Script initializer
abc.detail.specialmethod.classinitializer = Class initializer
abc.detail.specialmethod.instanceinitializer = Instance initializer
abc.detail.innerfunction = Inner function
button.edit.script.decompiled = Edit ActionScript
button.edit.script.disassembled = Edit P-code
debug.watch.add = Add watch to %name%
debug.watch.add.read = Read
debug.watch.add.write = Write
debug.watch.add.readwrite = Read+Write-
error.debug.watch.add = Cannot add watch to this variable.
variables.column.scope = Scope
variables.column.flags = Flags
variables.column.trait = Trait
message.font.setadvancevalues = This operation will set advance of ALL characters in this tag to selected font source advances.
menu.tools.deobfuscation.renameColliding = Rename colliding traits/classes
filter.iggy = Iggy files (*.iggy)
#after 11.1.0
script.seemsBroken = <b>WARNING</b>: The code decompilation contains <font color=red>\u00a7\u00a7 instructions</font>. \
 This is usually caused by an obfuscation (See Settings/Automatic deobfuscation) \
 or a nonstandard compiler used (Haxe, etc.).
#after 13.0.3
button.removetrait = Remove trait
message.confirm.removetrait = Do you really want to remove selected trait?
contextmenu.addScript = Add script
contextmenu.addClass = Add class
contextmenu.removeScript = Remove script
message.confirm.remove.nodep = Are you sure you want to remove %item%?
message.confirm.removemultiple.nodep = Are you sure you want to remove %count% items?
menu.recentSearches = Recent searches for current file
menu.recentSearches.empty = Recent searches list is empty
#after 14.1.0
menu.tools.otherTools.clearRecentSearches = Clear all recent searches
menu.recentSearches.clear = clear search results
message.confirm.recentSearches.clear = Do you really want to clear recent searches for current file?
message.input.gotoCharacter.title = Go to character
message.input.gotoCharacter = Enter character id
message.character.notfound = Character %characterid% not found.
FileChooser.preview = Preview
FileChooser.previewNotAvailable = (preview not available)
#after 14.2.1
button.freetransform = Free transform
#after 14.3.1
error.outOfMemory.title = Error - out of memory
error.outOfMemory = The decompiler ran out of memory. Current maximum size of Java Heap is set to %maxheap%.
error.outOfMemory.windows = It is set to maximum available when you run app via "ffdec.exe".\nIf you run the app via "ffdec.bat", you can configure it in that file manually to higher value.
error.outOfMemory.unixmac = You can increase this maximum by editing "ffdec.sh" file.
error.outOfMemory.64bit=You need 64 bit OS and 64 bit Java to use more memory than cca 1GB.
error.outOfMemory.32BitJreOn64bitOs=WARNING: You are running 32bit Java on 64bit system. Please use 64bit Java.
notavailable.internalviewer = Preview of this object is only available through Flash ActiveX component.\n \
 You can enable using Flash ActiveX by checking\n \
 Advanced Settings / Other / (Deprecated) Use Adobe Flash player for preview of objects
notavailable.activex = Preview of this object is not available since Flash ActiveX component is not correctly working on your system.\n \
 This is pretty common situation as Adobe dropped support for in 2021.
notavailable.activex.disable = You can enable using internal viewer by unchecking\n \
 Advanced Settings / Other / (Deprecated) Use Adobe Flash player for preview of objects\n \
 But unfortunately, this won't work for movie tags.
#after 14.5.2
button.showin.flashprojector = Show in flash projector
message.info = Information
message.info.importScripts = During importing scripts, you need to select a FOLDER.\r\n \
 The folder must contain "scripts" subfolder and its tree must match existing script tree in current selected SWF.\r\n \
 The best way to get the structure right is to export scripts in current SWF file first. \r\n\r\n \
 Also note that this import uses same compiler as in standard AS editation in FFDec window (Experimental for AS3).
message.info.importTexts = During importing text, you need to select a FOLDER.\r\n \
 The folder must contain "texts" subfolder and filenames inside must match existing texts in current selected SWF.\r\n \
 The best way to get the structure right is to export texts in current SWF file first.
message.info.importSymbolClass = During importing Symbol-Class, you need to select a FOLDER containing file "%file%".\r\n \
 This is the same filename as it is used when exported.
message.info.importXml = For XML importing, you need a XML file in special format - the format in which FFDec exports.\r\n \
 The best way to create such XML file is to export XML from existing SWF first.
#after 14.6.0
tagInfo.dependentFrames = Dependent Frames
#after 15.0.0
imagePanel.depth = depth:
work.importing_as=Importing script
importing_as.finishedin=Imported in %time%
work.deobfuscating_pcode=Deobfuscating pcode
work.injecting_debuginfo=Injecting debug info
work.generating_swd=Generating SWD file
#after 15.1.1
button.replaceRefs = Replace references with other character ID
contextmenu.cloneTag = Clone tag
contextmenu.moveTagAround = Move tag
contextmenu.addTagBefore = Add tag before
contextmenu.addTagAfter = Add tag after
menu.file.view.tagList = Tag list
contextmenu.showInTagList = Show in Tag list
message.input.addFrames.title = Add frames
message.input.addFrames.howmany = How many frames to add
contextmenu.addFramesBefore = Add frames before
contextmenu.addFramesAfter = Add frames after
contextmenu.addFrames = Add frames
error.readonly.cannotSave = File will NOT be saved. This SWF file source does not allow to save changes.\r\n\
 This is usually caused by loading binary data file or file with unknown extension in binary mode.\r\n\
 Please use the "Save As" command to export particular SWF file.
warning.readonly = The file "%file%" is loaded in READONLY mode. \r\n\
 Changes you make won't be saved unless you use the "Save as" button.\r\n\
 This is usually caused by opening file in binary search mode,\r\n\
 the file has probably unknown extension and then saving cannot be done because\r\n\
 the file format is unknown.
#after 16.0.0
contextmenu.addTagInside = Add tag inside
contextmenu.cloneFrame = Clone frame
contextmenu.clone = Clone
#after 16.0.4
error.action.save.valueTooLarge = Code cannot be saved. Binary representation of this script generated by the FFDecs compiler\r\nrequires more room \
 than the maximum limit of bytes allowed.\r\nThere is a limit of how many bytes can be stored in an action tag \
 and/or ActionDefineFunction/2.\r\nYou can try to shorten the script and/or the functions it contains and try again.
contextmenu.attachTag = Attach tag
contextmenu.showInHexDump = Show Hex dump
menu.file.new = New empty
new.filename = untitled
error.missing.characterTag.single = ERROR: The tag requires character tag %tag% but it is not defined before this tag. \
 Define this character or change tag order by moving tag into proper position.
error.missing.characterTag.multi = ERROR: The tag requires character tags %tags% but they are not defined before this tag. \
 Define these characters or change tag order by moving tags into proper position.
#after 16.1.0
contextmenu.clipboard = Tag clipboard
contextmenu.cutTag = Cut to tag clipboard
contextmenu.cutTagWithDependencies = Cut to tag clipboard with dependencies
contextmenu.paste = Paste
contextmenu.pasteBefore = Paste before
contextmenu.pasteAfter = Paste after
contextmenu.pasteInside = Paste inside
menu.file.import.other = Import other...
menu.file.import.image = Import images
message.info.importImages = During importing images, you need to select a FOLDER.\r\n \
 The folder must contain "images" subfolder and filenames inside must match existing images in current selected SWF.\r\n \
 The best way to get the structure right is to export images in current SWF file first.
work.importing = Importing
import.finishedin = Imported in %time%
error.import = Error during import
import.image.result = %count% images imported.
clipboard.hint = Number of items in the tag clipboard
clipboard.item = 1 item
clipboard.items = %count% items
clipboard.clear = Clear the tag clipboard
#after 16.2.0
contextmenu.moveTagWithDependencies = Move tag with dependencies to
contextmenu.moveUp = Move up
contextmenu.moveDown = Move down
contextmenu.changeCharset = Change charset (Current: %charset%)
contextmenu.more = More...
error.charset.nocharacter = Selected charset does not contain character "%char%".
#after 16.3.1
button.show = Show / Hide preview
button.freeze = Freeze (Do not animate subsprites)
library = Library:
message.airpath.lib.notset = AirGlobal (.SWC) not found. Please configure its path in Advanced Settings / Paths (6).
message.action.airglobal.title = AirGlobal library needed
menu.file.import.shape = Import shapes
menu.file.import.shapeNoFill = Import shapes - update bounds
message.info.importShapes = During importing shapes, you need to select a FOLDER.\r\n \
 The folder must contain "shapes" subfolder and filenames inside must match existing shapes in current selected SWF.\r\n \
 The best way to get the structure right is to export shapes in current SWF file first.
import.shape.result = %count% shapes imported.
pin = Click to pin this item
unpin = Pinned - click to unpin this item.
contextmenu.unpin = Unpin
contextmenu.unpin.all = Unpin all
contextmenu.unpin.others = Unpin others
menu.tools.otherTools.clearPinnedItems = Clear pinned items
menu.settings.flattenASPackages = Flatten ActionScript packages
work.reading.abc = Reading ABC
filter.abc = ActionScript 3 bytecode files (*.abc)
contextmenu.exportAbc = Export ABC
contextmenu.pin = Pin
#after 17.0.4
productinfo.product = Product:
productinfo.product.unknown = Unknown
productinfo.edition = Edition:
productinfo.edition.none = None
productinfo.version = Version:
productinfo.build = Build:
productinfo.compileDate = Compilation date:
message.video.installvlc = The file "%file%" contains video tags (DefineVideoStream).\r\n\
    To properly display them in the decompiler, VLC media player installed is required (minimum version 3.0.0).\r\n\
    You can however still export the videos to FLV file format without it.
button.mute = Mute frame sounds
button.transform = Transform
transform = Transform
transform.transformPoint = Transformation point
transform.basic = Basic
transform.basic.flip.horizontally = Flip horizontally
transform.basic.flip.vertically = Flip vertically
transform.basic.rotate90.clockwise=Rotate +90\u00b0
transform.basic.rotate90.anticlockwise=Rotate -90\u00b0
transform.basic.rotate180=Rotate 180\u00b0
transform.move = Move
transform.move.horizontal = Horizontal:
transform.move.vertical = Vertical:
transform.move.relative = Relative move
transform.scale = Scale
transform.scale.width = Width:
transform.scale.height = Height:
transform.scale.proportionally = Scale proportionally
transform.rotate = Rotate
transform.rotate.angle = Angle:
transform.skew = Skew
transform.skew.horizontal = Horizontal:
transform.skew.vertical = Vertical:
transform.matrix = Matrix
transform.matrix.a = A
transform.matrix.b = B
transform.matrix.c = C
transform.matrix.d = D
transform.matrix.e = E
transform.matrix.f = F
transform.matrix.editCurrent = Edit current matrix
transform.apply = Apply
transform.clear = Clear
status.editing = You are in the EDIT mode. Make changes, then press Save button. Or discard changes with Cancel button. You cannot switch to other item during editation.
#after 18.0.0
button.deobfuscate = Deobfuscate
button.deobfuscate_options=Deobfuscation options
deobfuscate_options.simplify_expressions=Simplify expressions
deobfuscate_options.remove_obfuscated_declarations=Remove single assigned obfuscated declarations
message.confirm.autoRenameIdentifiers = Automatic identifiers renaming feature will walk AS code\r\nupon opening SWF file and renames all nonstandard names to valid identifiers.\r\nThis feature may damage the SWF file upon saving - USE IT AT YOUR OWN RISK.
error.deobfuscation = Deobfuscation failed for some of the methods.
message.info.importShapes2=During importing shapes, you need to select a FOLDER.\r\n \
 Filenames inside the folder must match existing shapes in current selected SWF.\r\n \
 If there exist "shapes" folder inside, it is selected instead.\r\n \
 The best way to get the structure right is to export shapes in current SWF file first.
message.info.importScripts2=During importing scripts, you need to select a FOLDER.\r\n \
 Its tree must match existing script tree in current selected SWF.\r\n \
 If there exist "scripts" folder inside, it is selected instead.\r\n \
 The best way to get the structure right is to export scripts in current SWF file first. \r\n\r\n \
 Also note that this import uses same compiler as in standard AS editation in FFDec window (Experimental for AS3).
message.info.importTexts2=During importing text, you need to select a FOLDER.\r\n \
 Filenames inside the folder must match existing texts in current selected SWF.\r\n \
 If there exist "texts" folder inside, it is selected instead.\r\n \
 The best way to get the structure right is to export texts in current SWF file first.
message.info.importImages2=During importing images, you need to select a FOLDER.\r\n \
 Filenames inside the folder must match existing images in current selected SWF.\r\n \
 If there exist "images" folder inside, it is selected instead.\r\n \
 The best way to get the structure right is to export images in current SWF file first.
transform.clipboard = Clipboard
transform.clipboard.copy = Copy matrix to clipboard
transform.clipboard.paste = Paste matrix from clipboard
status.editing.autosave = You are in the EDIT mode. Make changes, then press Save button. Or discard changes with Cancel button. If you switch to other tag, current editation will be automatically saved.
error.sound.rate = The input sound has unsupported sampling rate: %saplingRate%.\r\n\
    You should convert it to one of supported rates (%supportedRates%)\r\n\
    with some sound editor before importing.
filter.movies = Supported movie formats (%extensions%)
error.movie.invalid = Invalid movie.
menu.file.import.movie = Import movies
message.info.importMovies2=During importing movies, you need to select a FOLDER.\r\n \
 Filenames inside the folder must match existing movies in current selected SWF.\r\n \
 If there exist "movies" folder inside, it is selected instead.\r\n \
 The best way to get the structure right is to export movies in current SWF file first.
import.movie.result = %count% movies imported.
menu.file.import.sound = Import sounds
message.info.importSounds2=During importing sounds, you need to select a FOLDER.\r\n \
 Filenames inside the folder must match existing sounds in current selected SWF.\r\n \
 If there exist "sounds" folder inside, it is selected instead.\r\n \
 The best way to get the structure right is to export sounds in current SWF file first.
import.sound.result = %count% sounds imported.
#after 18.2.1
button.edit.points = Edit points
edit.points.x = X:
edit.points.y = Y:
button.morph.show = Show:
button.morph.animation = Animation
button.morph.start = Start
button.morph.end = End
header.displayrect.unit.pixels = pixels
header.displayrect.unit.twips = twips
#after 18.3.6
button.abc.linkedSwfs.hint = Other SWF dependencies
abc.linkedSwfs.one = +1 swf
abc.linkedSwfs.more = +%num% swfs
#class trait P-code editor
error.class = Class error
warning.initializers.class = The "extends" object is also used in script initializer for scope stack.\nEditing the value here in class trait is not enough.
contextmenu.addScript.doaction = Add frame script - DoAction
contextmenu.addScript.buttoncondaction = Add button event script - BUTTONCONDACTION
contextmenu.addScript.clipactionrecord = Add instance event script - CLIPACTIONRECORD
contextmenu.addScript.doinitaction = Add sprite init script - DoInitAction
#after 18.4.1
warning.cannotencrypt = WARNING: The file %file% was encrypted using HARMAN Air encryption.\r\nIt was successfully decrypted to be loaded, but if you want to save modified file later,\r\nthe encryption will be stripped ( = not encrypted).
#after 18.5.0
warning.edit.headerframecount = WARNING: Editing frame count in the header does not update \
 necessary number of ShowFrame tags on SWF timeline.\r\nTo add new frames, you should better use right click context menu on SWF -> Add frames,\r\n\
 which will update the frame count in the header accordingly.
warning.icon = Click to show related warning
button.export = Export
error.font.cannotaddcharacter = ERROR: Cannot add more characters to the font.\r\nSuccessfully added characters: %numchars%.
info.noteditable.compound = The script is compound - has multiple externally visible definitions. The direct editing is not available.
menu.tools.abcexplorer = ABC Explorer
contextmenu.abcexplorer = Explore ABC
button.abcexploretrait = Show trait in ABC Explorer
#after 19.0.0
binarydata.swfInside.packer = It looks like there is SWF inside this binary data tag packed with %packer%. Click here to unpack the SWF and load it as subtree.
button.replaceWithGif = Replace with GIF...
message.info.importSprites = During importing sprites, you need to select a FOLDER.\r\n \
 The folder must contain "sprites" subfolder and filenames inside must match existing sprites in current selected SWF.\r\n \
 Each file must have ".gif" extension.
import.sprite.result = %count% sprites imported.
menu.file.import.sprite = Import sprites from GIF
error.shapeTooLarge = Some lengths in the shape are too large to save.\r\nPlease move points closer, resize shape and/or insert a point in the middle of long edges before proceeding.
#after 19.1.2
tagInfo.fileName = File name
tagInfo.exportName = Export name
tagInfo.bitmapFormat = Bitmap format
tagInfo.imageId = Image Id
tagInfo.x1=x1
tagInfo.y1=y1
tagInfo.x2=x2
tagInfo.y2=y2
tagInfo.bitmapsFormat = Bitmaps format
tagInfo.version = Version
tagInfo.flags = Flags
tagInfo.prefix = Prefix
tagInfo.swfName = SWF name
tagInfo.codeOffsets = Code offsets
tagInfo.gradientSize = Gradient size
tagInfo.textureId = Texture Id
tagInfo.textureFormat = Texture format
tagInfo.padPixels = Pad pixels
tagInfo.nominalGlyphSz = Nominal glyph size
tagInfo.glyphCount = Glyph count
tagInfo.fontCount = Font count
tag.shape.create = Create shape from file...
tag.image.create = Create image from file...
tag.sprite.create = Create sprite from GIF file...
tag.movie.create = Create movie from file...
tag.sound.create = Create sound from file...
tag.font.create = Create font using dialog...
tag.binaryData.create = Create binary data from file...
tag.morphshape.create = Create morphshape from shape files...
dialog.morphshape.startShape = Select start shape.
dialog.morphshape.endShape = Select end shape. Click cancel to make end shape same as the start shape.
error.morphshape.incompatible = Cannot create morphshape: Start and end shape have incompatible fill/line styles.
shaperecords.status = FillStyle0: %fillstyle0%, FillStyle1: %fillstyle1%, LineStyle: %linestyle%, StylesIndex %stylesindex%, %edge%
shaperecords.edge.straight = Straight edge from %x1%, %y1% to %x2%, %y2%
shaperecords.edge.curved = Curved edge from %x1%, %y1% control %x2%, %y2% anchor %x3%, %y3%
shaperecords.edge.style = Style change (%details%)
shaperecords.edge.style.move = Move to %x%, %y%
shaperecords.edge.style.newstyles = New styles - %numfillstyles%x fillstyle + %numlinestyles%x linestyle
shaperecords.edge.style.fillstyle0=FillStyle0 = %value%
shaperecords.edge.style.fillstyle1=FillStyle1 = %value%
shaperecords.edge.end = Shape end
#after 20.0.0
contextmenu.copyFrame = Copy frame to
contextmenu.copyFrame.clipboard = Copy to frame clipboard
contextmenu.cutFrame = Cut to frame clipboard
contextmenu.moveFrame = Move frame to
contextmenu.clipboard.frame = Frame clipboard
clipboard.hint.frame = Number of items in the frame clipboard
clipboard.clear.frame = Clear the frame clipboard
debug.export = Export %name%
debug.export.bytearray = Export byte array data...
debug.import = Import to %name%
debug.import.bytearray = Import byte array data...
action.edit.flex = (Flex compiler)
header.encrypted = Harman encrypted:
header.warning.unsupportedGfxEncryption = GFX does not support Harman encryption.
contextmenu.applyUnpacker = Apply unpacker
binarydata.dataInside.packer = It looks like this binary data is packed with %packer%. Click here to unpack the binary data.
error.wrong.packer = %item%\r\nCannot unpack binary data with %packer%.\r\nThe data is probably not packed with this packer.
contextmenu.copyTagToReplaceByClass = Copy tag to (replace by class name)
contextmenu.copyTagToReplaceByExportName = Copy tag to (replace by export name)
button.breakpointList = Show breakpoint list
node.scenes = scenes
contextmenu.showInFramesFolder = Show in frames folder
#after 20.1.0
contextmenu.collapseAll = Collapse all
contextmenu.collectDepthAsSprites = Collect tags at same depth as sprites
preview.resample = Resample sound to 44kHz
contextmenu.setAs3ClassLinkage=Set AS3 class linkage
contextmenu.cleanAbc = Clean ABC - remove unused items
warning.cleanAbc = This action will remove items from ABC which have zero usages - they are not referenced form any script.\r\n\
    Some kinds of obfuscated SWFs could be damaged this way.\r\n\
    Use it at your own risk. Do you want to continue?
tagInfo.idType = Type of the id
contextmenu.configurePathResolving = Configure path resolving...
contextmenu.setAsLinkage = Set AS linkage
contextmenu.exportFlashDevelop = Export to FlashDevelop
filter.as3proj=FlashDevelop AS3 project (*.as3proj)
work.exporting.flashDevelop = Exporting FlashDevelop project
menu.file.export.flashDevelop = Export to FlashDevelop
contextmenu.exportIdea = Export to IntelliJ IDEA
filter.iml = IntelliJ IDEA projects (*.iml)
work.exporting.idea = Exporting IntelliJ IDEA project
menu.file.export.idea = Export to IntelliJ IDEA
contextmenu.exportFla = Export to FLA
export.project.select.directory = Select location of the new project directory
menu.file.saveAll = Save all
filter.exe.wrapper = Wrapper executable file (*.exe)
filter.exe.projectorWin = Windows projector file (*.exe)
filter.exe.projectorMac = Mac Os projector file (*.dmg)
filter.exe.projectorLinux = Linux projector file
callStack.header.swf = SWF
#after 21.0.0
button.addfunction = Add new function
message.confirm.addfunction = This action creates a new MethodInfo object with \
    assigned MethodBody and returns method info index\r\n\
    which you can use as operand for newfunction instruction.\r\n\
    For editation of body and parameters of such function, you must locate it then in ActionScript view.
addfunction.result = New method info id generated: %method_info_index%. Press OK to copy it to clipboard.
addfunction.result.title = New method info

#after 21.0.2
filter.air.as3proj = FlashDevelop AIR AS3 project (*.as3proj)

packer.key.title = Key for: %packer%
packer.key = Enter key for the packer "%packer%":

#after 21.0.5
contextmenu.exportVsCode = Export to VS Code
work.exporting.vsCode = Exporting VS Code
menu.file.export.vsCode = Export to VS Code

#after 21.1.0
contextmenu.convertShapeType = Convert shape type
contextmenu.convertPlaceObjectType = Convert place object type

work.decompiling.allScripts.ucf = Decompiling all scripts to get uninitialized class fields. This may take a while

#after 21.1.1
menu.file.view.easy = Simple editor

#after 21.1.3
menu.tools.solEditor = Sol cookie editor
node.cookies = cookies

menu.help.wiki = Visit FFDec Wiki
message.wiki = Visit FFDec Wiki at: \r\n%url%