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<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="TPSpawnArgs.Text" xml:space="preserve">
    <value>Спавн</value>
  </data>
  <data name="TPAttackModArgs.Text" xml:space="preserve">
    <value>Изменение атаки</value>
  </data>
  <data name="TPAttackInfusedArgs.Text" xml:space="preserve">
    <value>Элем. инфузия</value>
  </data>
  <assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
  <data name="label1.Size" type="System.Drawing.Size, System.Drawing">
    <value>20, 17</value>
  </data>
  <data name="label1.Text" xml:space="preserve">
    <value>AI</value>
  </data>
  <data name="ChkNoAggressiveness.Size" type="System.Drawing.Size, System.Drawing">
    <value>86, 21</value>
  </data>
  <data name="ChkNoAggressiveness.Text" xml:space="preserve">
    <value>Без атаки</value>
  </data>
  <data name="LblInfiniteHpTip.Size" type="System.Drawing.Size, System.Drawing">
    <value>157, 17</value>
  </data>
  <data name="LblInfiniteHpTip.Text" xml:space="preserve">
    <value>HP 0 для бесконечности</value>
  </data>
  <data name="LblEntityDef.Size" type="System.Drawing.Size, System.Drawing">
    <value>53, 17</value>
  </data>
  <data name="LblEntityDef.Text" xml:space="preserve">
    <value>Защита</value>
  </data>
  <data name="LblEntityAtk.Size" type="System.Drawing.Size, System.Drawing">
    <value>42, 17</value>
  </data>
  <data name="LblEntityAtk.Text" xml:space="preserve">
    <value>Атака</value>
  </data>
  <data name="LblEntityHp.Size" type="System.Drawing.Size, System.Drawing">
    <value>24, 17</value>
  </data>
  <data name="LblEntityHp.Text" xml:space="preserve">
    <value>HP</value>
  </data>
  <data name="LblEntityMaxHp.Size" type="System.Drawing.Size, System.Drawing">
    <value>63, 17</value>
  </data>
  <data name="LblEntityMaxHp.Text" xml:space="preserve">
    <value>Макс. HP</value>
  </data>
  <data name="LblEntitySpawnPostion.Size" type="System.Drawing.Size, System.Drawing">
    <value>238, 17</value>
  </data>
  <data name="LblEntitySpawnPostion.Text" xml:space="preserve">
    <value>Поз     x:                    y:                    z:</value>
  </data>
  <data name="LblEntityLevel.Size" type="System.Drawing.Size, System.Drawing">
    <value>26, 17</value>
  </data>
  <data name="LblEntityLevel.Text" xml:space="preserve">
    <value>Ур.</value>
  </data>
  <data name="LblEntityAmount.Size" type="System.Drawing.Size, System.Drawing">
    <value>34, 17</value>
  </data>
  <data name="LblEntityAmount.Text" xml:space="preserve">
    <value>Кол.</value>
  </data>
  <data name="LblAMPluginTip.Size" type="System.Drawing.Size, System.Drawing">
    <value>190, 17</value>
  </data>
  <data name="LblAMPluginTip.Text" xml:space="preserve">
    <value>Встречайте настоящего Тора!</value>
  </data>
  <data name="LblAMPluginIntroduction.Size" type="System.Drawing.Size, System.Drawing">
    <value>213, 17</value>
  </data>
  <data name="LblAMPluginIntroduction.Text" xml:space="preserve">
    <value>Атаки можно заменить гаджетом</value>
  </data>
  <data name="LblAMPlugin.Size" type="System.Drawing.Size, System.Drawing">
    <value>52, 17</value>
  </data>
  <data name="LblAMPlugin.Text" xml:space="preserve">
    <value>Плагин</value>
  </data>
  <data name="LnkAMOff.Location" type="System.Drawing.Point, System.Drawing">
    <value>194, 3</value>
  </data>
  <data name="LnkAMOff.Size" type="System.Drawing.Size, System.Drawing">
    <value>41, 17</value>
  </data>
  <data name="LnkAMOff.Text" xml:space="preserve">
    <value>выкл.</value>
  </data>
  <data name="LnkAMOn.Size" type="System.Drawing.Size, System.Drawing">
    <value>32, 17</value>
  </data>
  <data name="LnkAMOn.Text" xml:space="preserve">
    <value>вкл.</value>
  </data>
  <data name="BtnAtReload.Text" xml:space="preserve">
    <value>Перезагрузить</value>
  </data>
  <data name="BtnAtClear.Text" xml:space="preserve">
    <value>Очистить гаджеты</value>
  </data>
  <data name="GrpAMSkills.Text" xml:space="preserve">
    <value>Замена навыков</value>
  </data>
  <data name="LblAiwiRotate.Size" type="System.Drawing.Size, System.Drawing">
    <value>241, 17</value>
  </data>
  <data name="LblAiwiRotate.Text" xml:space="preserve">
    <value>Повер. x:                    y:                    z:</value>
  </data>
  <data name="LblAiwiSpread.Location" type="System.Drawing.Point, System.Drawing">
    <value>152, 74</value>
  </data>
  <data name="LblAiwiSpread.Size" type="System.Drawing.Size, System.Drawing">
    <value>74, 17</value>
  </data>
  <data name="LblAiwiSpread.Text" xml:space="preserve">
    <value>Распростр.</value>
  </data>
  <data name="LblAiwiCount.Size" type="System.Drawing.Size, System.Drawing">
    <value>51, 17</value>
  </data>
  <data name="LblAiwiCount.Text" xml:space="preserve">
    <value>Кол-во</value>
  </data>
  <data name="LblAiwiHeight.Size" type="System.Drawing.Size, System.Drawing">
    <value>51, 17</value>
  </data>
  <data name="LblAiwiHeight.Text" xml:space="preserve">
    <value>Высота</value>
  </data>
  <data name="LblAiwiRadius.Size" type="System.Drawing.Size, System.Drawing">
    <value>49, 17</value>
  </data>
  <data name="LblAiwiRadius.Text" xml:space="preserve">
    <value>Радиус</value>
  </data>
  <data name="BtnAttackInfuse.Text" xml:space="preserve">
    <value>Создать инфузию</value>
  </data>
  <data name="BtnAiwiReload.Text" xml:space="preserve">
    <value>Перезагрузка</value>
  </data>
  <data name="BtnAiwiClear.Text" xml:space="preserve">
    <value>Очистить</value>
  </data>
  <data name="BtnAiwiReset.Text" xml:space="preserve">
    <value>Сбросить</value>
  </data>
  <data name="LblAiwiPlugin.Size" type="System.Drawing.Size, System.Drawing">
    <value>52, 17</value>
  </data>
  <data name="LblAiwiPlugin.Text" xml:space="preserve">
    <value>Плагин</value>
  </data>
  <data name="TPSpawnItems.Text" xml:space="preserve">
    <value>Список объектов</value>
  </data>
  <data name="TPSpawnRecords.Text" xml:space="preserve">
    <value>Записи спавнов</value>
  </data>
  <data name="BtnSaveSpawnLog.Text" xml:space="preserve">
    <value>√ Сохр.</value>
  </data>
  <data name="BtnRemoveSpawnLog.Text" xml:space="preserve">
    <value>× Удалить</value>
  </data>
  <data name="LblClearSpawnLogs.Size" type="System.Drawing.Size, System.Drawing">
    <value>76, 17</value>
  </data>
  <data name="LblClearSpawnLogs.Text" xml:space="preserve">
    <value>X Очистить</value>
  </data>
</root>