<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
  <data name="QTWindowManager_large" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>Resources\QTWindowManager_large.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="QTWindowManager_small" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>Resources\QTWindowManager_small.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="ResStrs" xml:space="preserve">
    <value>Window manager option;Enlarge window;Shrink window;Widen window;Narrow widnow;Heighten window;Lower window;Restore initial size;Move window left;Move window right;Move window up;Move window down;Maximize window;Minimize window;Restore window;Window manager</value>
  </data>
  <data name="ResStrs_ja" xml:space="preserve">
    <value>ウィンドウマネージャ オプション;ウィンドウ拡大;ウィンドウ縮小;幅拡大;幅縮小;高さ拡大;高さ縮小;元のサイズに戻す;ウィンドウを左へ;ウィンドウを右へ;ウィンドウを上へ;ウィンドウを下へ;最大化;最小化;元に戻す;ウィンドウマネージャ</value>
  </data>
  <data name="ResStrs_Options" xml:space="preserve">
    <value />
  </data>
  <data name="ResStrs_Options_ja" xml:space="preserve">
    <value>起動時のサイズ;起動時の位置;サイズを復元;位置を復元;リサイズするとき位置も自動で調整;リサイズ/移動時のピクセル;プリセット;設定;削除;OK;キャンセル;現在の位置取得;現在のサイズ取得;起動時プリセット;取得</value>
  </data>
  <data name="ResStrs_Options_zh" xml:space="preserve">
    <value>启动时的大小;启动时的位置;恢复大小;恢复位置;调整时自动调整位置;调整/移动时的像素;预设;设置;删除;OK;取消;获取当前位置;获取当前大小;启动时预设;获取</value>
  </data>
  <data name="ResStrs_zh" xml:space="preserve">
    <value>窗口管理器选项;放大窗口;收缩窗口;加宽窗口;缩小窗口;加高窗口;降低窗口;恢复初始大小;向左移动窗口;向右移动窗口;向上移动窗口;向下移动窗口;最大化窗口;最小化窗口;恢复窗口;窗口管理器</value>
  </data>
  <data name="ResStrs_de" xml:space="preserve">
    <value>Fenstermanager Option;Fenster vergrössern;Fenster verkleinern;Fenster verbreitern;Fenster verkleinern;Fenster vergrößern;Fenster verkleinern;Fenster verkleinern;Fenster verkleinern;Fenster wiederherstellen;Fenster nach links bewegen;Fenster nach rechts bewegen;Fenster nach oben bewegen;Fenster nach unten bewegen;Fenster maximieren;Fenster minimieren;Fenster wiederherstellen;Fenstermanager</value>
  </data>
  <data name="ResStrs_Options_de" xml:space="preserve">
    <value>Startgröße;Startposition;Größe wiederherstellen;Position wiederherstellen;Position bei Größenänderung automatisch anpassen;Größe ändern/verschieben;Voreinstellung;Setzen;Löschen;OK;Abbrechen;Aktuelle Position abrufen;Aktuelle Größe abrufen;Startvoreinstellung;Abrufen</value>
  </data>  
</root>