/*
 * Fragment shader for /grate/tests/stencil
 */

pseq_to_dw_exec_nb = 1
alu_buffer_size = 1

.asm
EXEC
	ALU:
		ALU0:	MAD  r3.*h,  #1, #0, #0 // Alpha
		ALU1:	MAD  r3.l*,  #1, #1, #0 // Blue
		ALU2:	MAD  r2.*h,  #1, #0, #0 // Green
		ALU3:	MAD  r2.l*,  #1, #0, #0 // Red

	DW:	store rt1, r2, r3
;
