/*
 * Fragment shader for /grate/tests/cube-textured2
 */

pseq_to_dw_exec_nb = 1
alu_buffer_size = 1

.asm
EXEC
	MFU:	sfu: rcp r4
		mul0: bar, sfu, bar0
		mul1: bar, sfu, bar1
		ipl: t0.fp20, t0.fp20, NOP, NOP

	TEX:	tex r2, r3, tex0, r0, r1, r2

	DW:	store rt1, r2, r3
;
