10,000,000 Volt Thunderbolt	Electric	special	1	195	—
Inflicts regular damage with no additional effect.

Absorb	Grass	special	25	20	100%
Drains half the damage inflicted to heal the user.

Accelerock	Rock	physical	20	40	100%	1
Inflicts regular damage with no additional effect.

Acid	Poison	special	30	40	100%
Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor	Poison	status	20	—	—
Raises the user's Defense by two stages.

Acid Downpour	Poison	physical	1	*	—
Inflicts regular damage with no additional effect.

Acid Downpour	Poison	special	1	*	—
Inflicts regular damage with no additional effect.

Acid Spray	Poison	special	20	40	100%
Lowers the target's Special Defense by two stages.

Acrobatics	Flying	physical	15	55	100%
Has double power if the user has no held item.

Acupressure	Normal	status	30	—	—
Raises one of a friendly Pokémon's stats at random by two stages.

Aerial Ace	Flying	physical	20	60	—
Never misses.

Aeroblast	Flying	special	5	100	95%
Has an increased chance for a critical hit.

After You	Normal	status	15	—	—
Makes the target act next this turn.

Agility	Psychic	status	30	—	—
Raises the user's Speed by two stages.

Air Cutter	Flying	special	25	60	95%
Has an increased chance for a critical hit.

Air Slash	Flying	special	15	75	95%
Has a 30% chance to make the target flinch.

All-Out Pummeling	Fighting	physical	1	*	—
Inflicts regular damage with no additional effect.

All-Out Pummeling	Fighting	special	1	*	—
Inflicts regular damage with no additional effect.

Ally Switch	Psychic	status	15	—	—	2
User switches places with the friendly Pokémon opposite it.

Amnesia	Psychic	status	20	—	—
Raises the user's Special Defense by two stages.

Anchor Shot	Steel	physical	20	80	100%
Traps the target.

Ancient Power	Rock	special	5	60	100%
Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet	Water	physical	20	40	100%	1
Inflicts regular damage with no additional effect.

Aqua Ring	Water	status	20	—	—
Restores 1/16 of the user's max HP each turn.

Aqua Tail	Water	physical	10	90	90%
Inflicts regular damage with no additional effect.

Arm Thrust	Fighting	physical	20	15	100%
Hits 2-5 times in one turn.

Aromatherapy	Grass	status	5	—	—
Cures the entire party of major status effects.

Aromatic Mist	Fairy	status	20	—	—
Raises a selected ally's Special Defense by one stage.

Assist	Normal	status	20	—	—
Randomly selects and uses one of the trainer's other Pokémon's moves.

Assurance	Dark	physical	10	60	100%
Power is doubled if the target has already received damage this turn.

Astonish	Ghost	physical	15	30	100%
Has a 30% chance to make the target flinch.

Attack Order	Bug	physical	15	90	100%
Has an increased chance for a critical hit.

Attract	Normal	status	15	—	100%
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Aura Sphere	Fighting	special	20	80	—
Never misses.

Aurora Beam	Ice	special	20	65	100%
Has a 10% chance to lower the target's Attack by one stage.

Aurora Veil	Ice	status	20	—	—
Reduces damage five turns, but must be used during hail.

Autotomize	Steel	status	15	—	—
Raises the user's Speed by two stages and halves the user's weight.

Avalanche	Ice	physical	10	60	100%	-4
Inflicts double damage if the user takes damage before attacking this turn.

Baby-Doll Eyes	Fairy	status	30	—	100%	1
Lowers the target's Attack by one stage.

Baneful Bunker	Poison	status	10	—	—	4
Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.

Barrage	Normal	physical	20	15	85%
Hits 2-5 times in one turn.

Barrier	Psychic	status	20	—	—
Raises the user's Defense by two stages.

Baton Pass	Normal	status	40	—	—
Allows the trainer to switch out the user and pass effects along to its replacement.

Beak Blast	Flying	physical	15	100	100%	-3
Inflicts a burn on any Pokémon that makes contact before the attack.

Beat Up	Dark	physical	10	*	100%
Hits once for every conscious Pokémon the trainer has.

Belch	Poison	special	10	120	90%
Can only be used after the user has eaten a berry.

Belly Drum	Normal	status	10	—	—
User pays half its max HP to max out its Attack.

Bestow	Normal	status	15	—	—
Gives the user's held item to the target.

Bide	Normal	physical	10	*	—	1
User waits for two turns, then hits back for twice the damage it took.

Bind	Normal	physical	20	15	85%
Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bite	Dark	physical	25	60	100%
Has a 30% chance to make the target flinch.

Black Hole Eclipse	Dark	physical	1	*	—
Inflicts regular damage with no additional effect.

Black Hole Eclipse	Dark	special	1	*	—
Inflicts regular damage with no additional effect.

Blast Burn	Fire	special	5	150	90%
User foregoes its next turn to recharge.

Blaze Kick	Fire	physical	10	85	90%
Has an increased chance for a critical hit and a 10% chance to burn the target.

Blizzard	Ice	special	5	110	70%
Has a 10% chance to freeze the target.

Block	Normal	status	5	—	—
Prevents the target from leaving battle.

Bloom Doom	Grass	physical	1	*	—
Inflicts regular damage with no additional effect.

Bloom Doom	Grass	special	1	*	—
Inflicts regular damage with no additional effect.

Blue Flare	Fire	special	5	130	85%
Has a 20% chance to burn the target.

Body Slam	Normal	physical	15	85	100%
Has a 30% chance to paralyze the target.

Bolt Strike	Electric	physical	5	130	85%
Has a 20% chance to paralyze the target.

Bone Club	Ground	physical	20	65	85%
Has a 10% chance to make the target flinch.

Bonemerang	Ground	physical	10	50	90%
Hits twice in one turn.

Bone Rush	Ground	physical	10	25	90%
Hits 2-5 times in one turn.

Boomburst	Normal	special	10	140	100%
Inflicts regular damage.

Bounce	Flying	physical	5	85	85%
User bounces high into the air, dodging all attacks, and hits next turn.

Brave Bird	Flying	physical	15	120	100%
User receives 1/3 the damage inflicted in recoil.

Breakneck Blitz	Normal	physical	1	*	—
Inflicts regular damage with no additional effect.

Breakneck Blitz	Normal	special	1	*	—
Inflicts regular damage with no additional effect.

Brick Break	Fighting	physical	15	75	100%
Destroys Reflect and Light Screen.

Brine	Water	special	10	65	100%
Has double power against Pokémon that have less than half their max HP remaining.

Brutal Swing	Dark	physical	20	60	100%
Inflicts regular damage with no additional effect.

Bubble	Water	special	30	40	100%
Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam	Water	special	20	65	100%
Has a 10% chance to lower the target's Speed by one stage.

Bug Bite	Bug	physical	20	60	100%
If target has a berry, inflicts double damage and uses the berry.

Bug Buzz	Bug	special	10	90	100%
Has a 10% chance to lower the target's Special Defense by one stage.

Bulk Up	Fighting	status	20	—	—
Raises the user's Attack and Defense by one stage.

Bulldoze	Ground	physical	20	60	100%
Has a 100% chance to lower the target's Speed by one stage.

Bullet Punch	Steel	physical	30	40	100%	1
Inflicts regular damage with no additional effect.

Bullet Seed	Grass	physical	30	25	100%
Hits 2-5 times in one turn.

Burn Up	Fire	special	5	130	100%
Removes the user's Fire type after inflicting damage.

Calm Mind	Psychic	status	20	—	—
Raises the user's Special Attack and Special Defense by one stage.

Camouflage	Normal	status	20	—	—
User's type changes to match the terrain.

Captivate	Normal	status	20	—	100%
Lowers the target's Special Attack by two stages if it's the opposite gender.

Catastropika	Electric	physical	1	210	—
Inflicts regular damage with no additional effect.

Celebrate	Normal	status	40	—	—
Does nothing.

Charge	Electric	status	20	—	—
Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Charge Beam	Electric	special	10	50	90%
Has a 70% chance to raise the user's Special Attack by one stage.

Charm	Fairy	status	20	—	100%
Lowers the target's Attack by two stages.

Chatter	Flying	special	20	65	100%
Has a higher chance to confuse the target when the recorded sound is louder.

Chip Away	Normal	physical	20	70	100%
Ignores the target's stat modifiers.

Circle Throw	Fighting	physical	10	60	90%	-6
Ends wild battles. Forces trainers to switch Pokémon.

Clamp	Water	physical	15	35	85%
Prevents the target from fleeing and inflicts damage for 2-5 turns.

Clanging Scales	Dragon	special	5	110	100%
Lowers the user's Defense by one stage after inflicting damage.

Clangorous Soulblaze	Dragon	special	1	185	—
XXX new effect for clangorous-soulblaze

Clear Smog	Poison	special	15	50	—
Removes all of the target's stat modifiers.

Close Combat	Fighting	physical	5	120	100%
Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Coil	Poison	status	20	—	—
Raises the user's Attack, Defense, and accuracy by one stage each.

Comet Punch	Normal	physical	15	18	85%
Hits 2-5 times in one turn.

Confide	Normal	status	20	—	—
Lowers the target's Special Attack by one stage.

Confuse Ray	Ghost	status	10	—	100%
Confuses the target.

Confusion	Psychic	special	25	50	100%
Has a 10% chance to confuse the target.

Constrict	Normal	physical	35	10	100%
Has a 10% chance to lower the target's Speed by one stage.

Continental Crush	Rock	physical	1	*	—
Inflicts regular damage with no additional effect.

Continental Crush	Rock	special	1	*	—
Inflicts regular damage with no additional effect.

Conversion	Normal	status	30	—	—
User's type changes to the type of one of its moves at random.

Conversion 2	Normal	status	30	—	—
Changes the user's type to a random type either resistant or immune to the last move used against it.

Copycat	Normal	status	20	—	—
Uses the target's last used move.

Core Enforcer	Dragon	special	10	100	100%
Nullifies the target's ability if it moves earlier.

Corkscrew Crash	Steel	physical	1	*	—
Inflicts regular damage with no additional effect.

Corkscrew Crash	Steel	special	1	*	—
Inflicts regular damage with no additional effect.

Cosmic Power	Psychic	status	20	—	—
Raises the user's Defense and Special Defense by one stage.

Cotton Guard	Grass	status	10	—	—
Raises the user's Defense by three stages.

Cotton Spore	Grass	status	40	—	100%
Lowers the target's Speed by two stages.

Counter	Fighting	physical	20	*	100%	-5
Inflicts twice the damage the user received from the last physical hit it took.

Covet	Normal	physical	25	60	100%
Takes the target's item.

Crabhammer	Water	physical	10	100	90%
Has an increased chance for a critical hit.

Crafty Shield	Fairy	status	10	—	—	3
Protects all friendly Pokémon from non-damaging moves.

Cross Chop	Fighting	physical	5	100	80%
Has an increased chance for a critical hit.

Cross Poison	Poison	physical	20	70	100%
Has an increased chance for a critical hit and a 10% chance to poison the target.

Crunch	Dark	physical	15	80	100%
Has a 20% chance to lower the target's Defense by one stage.

Crush Claw	Normal	physical	10	75	95%
Has a 50% chance to lower the target's Defense by one stage.

Crush Grip	Normal	physical	5	*	100%
Power increases against targets with more HP remaining, up to a maximum of 121 power.

Curse	Ghost	status	10	—	—
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Cut	Normal	physical	30	50	95%
Inflicts regular damage with no additional effect.

Darkest Lariat	Dark	physical	10	85	100%
Ignores the target's stat modifiers.

Dark Pulse	Dark	special	15	80	100%
Has a 20% chance to make the target flinch.

Dark Void	Dark	status	10	—	50%
Puts the target to sleep.

Dazzling Gleam	Fairy	special	10	80	100%
Inflicts regular damage with no additional effect.

Defend Order	Bug	status	10	—	—
Raises the user's Defense and Special Defense by one stage.

Defense Curl	Normal	status	40	—	—
Raises user's Defense by one stage.

Defog	Flying	status	15	—	—
Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond	Ghost	status	5	—	—
If the user faints this turn, the target automatically will, too.

Detect	Fighting	status	5	—	—	4
Prevents any moves from hitting the user this turn.

Devastating Drake	Dragon	physical	1	*	—
Inflicts regular damage with no additional effect.

Devastating Drake	Dragon	special	1	*	—
Inflicts regular damage with no additional effect.

Diamond Storm	Rock	physical	5	100	95%
Has a 50% chance to raise the user's Defense by two stages for each target hit.

Dig	Ground	physical	10	80	100%
User digs underground, dodging all attacks, and hits next turn.

Disable	Normal	status	20	—	100%
Disables the target's last used move for 1-8 turns.

Disarming Voice	Fairy	special	15	40	—
Never misses.

Discharge	Electric	special	15	80	100%
Has a 30% chance to paralyze the target.

Dive	Water	physical	10	80	100%
User dives underwater, dodging all attacks, and hits next turn.

Dizzy Punch	Normal	physical	10	70	100%
Has a 20% chance to confuse the target.

Doom Desire	Steel	special	5	140	100%
Hits the target two turns later.

Double-Edge	Normal	physical	15	120	100%
User receives 1/3 the damage inflicted in recoil.

Double Hit	Normal	physical	10	35	90%
Hits twice in one turn.

Double Kick	Fighting	physical	30	30	100%
Hits twice in one turn.

Double Slap	Normal	physical	10	15	85%
Hits 2-5 times in one turn.

Double Team	Normal	status	15	—	—
Raises the user's evasion by one stage.

Draco Meteor	Dragon	special	5	130	90%
Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Ascent	Flying	physical	5	120	100%
Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Dragon Breath	Dragon	special	20	60	100%
Has a 30% chance to paralyze the target.

Dragon Claw	Dragon	physical	15	80	100%
Inflicts regular damage with no additional effect.

Dragon Dance	Dragon	status	20	—	—
Raises the user's Attack and Speed by one stage.

Dragon Hammer	Dragon	physical	15	90	100%
Inflicts regular damage with no additional effect.

Dragon Pulse	Dragon	special	10	85	100%
Inflicts regular damage with no additional effect.

Dragon Rage	Dragon	special	10	*	100%
Inflicts 40 points of damage.

Dragon Rush	Dragon	physical	10	100	75%
Has a 20% chance to make the target flinch.

Dragon Tail	Dragon	physical	10	60	90%	-6
Ends wild battles. Forces trainers to switch Pokémon.

Draining Kiss	Fairy	special	10	50	100%
Drains 75% of the damage inflicted to heal the user.

Drain Punch	Fighting	physical	10	75	100%
Drains half the damage inflicted to heal the user.

Dream Eater	Psychic	special	15	100	100%
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Drill Peck	Flying	physical	20	80	100%
Inflicts regular damage with no additional effect.

Drill Run	Ground	physical	10	80	95%
Has an increased chance for a critical hit.

Dual Chop	Dragon	physical	15	40	90%
Hits twice in one turn.

Dynamic Punch	Fighting	physical	5	100	50%
Has a 100% chance to confuse the target.

Earth Power	Ground	special	10	90	100%
Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake	Ground	physical	10	100	100%
Inflicts regular damage and can hit Dig users.

Echoed Voice	Normal	special	15	40	100%
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Eerie Impulse	Electric	status	15	—	100%
Lowers the target's Special Attack by two stages.

Egg Bomb	Normal	physical	10	100	75%
Inflicts regular damage with no additional effect.

Electric Terrain	Electric	status	10	—	—
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Electrify	Electric	status	20	—	—
Changes the target's move's type to Electric if it hasn't moved yet this turn.

Electro Ball	Electric	special	10	*	100%
Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electroweb	Electric	special	15	55	95%
Lowers the target's Speed by one stage.

Embargo	Dark	status	15	—	100%
Target cannot use held items.

Ember	Fire	special	25	40	100%
Has a 10% chance to burn the target.

Encore	Normal	status	5	—	100%
Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endeavor	Normal	physical	5	*	100%
Lowers the target's HP to equal the user's.

Endure	Normal	status	10	—	—	4
Prevents the user's HP from lowering below 1 this turn.

Energy Ball	Grass	special	10	90	100%
Has a 10% chance to lower the target's Special Defense by one stage.

Entrainment	Normal	status	15	—	100%
Copies the user's ability onto the target.

Eruption	Fire	special	5	150	100%
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Explosion	Normal	physical	5	250	100%
User faints.

Extrasensory	Psychic	special	20	80	100%
Has a 10% chance to make the target flinch.

Extreme Evoboost	Normal	status	1	—	—
Raises all of the user's stats by two stages.

Extreme Speed	Normal	physical	5	80	100%	2
Inflicts regular damage with no additional effect.

Facade	Normal	physical	20	70	100%
Power doubles if user is burned, paralyzed, or poisoned.

Fairy Lock	Fairy	status	10	—	—
Prevents all Pokémon from fleeing or switching out during the next turn.

Fairy Wind	Fairy	special	30	40	100%
Inflicts regular damage with no additional effect.

Fake Out	Normal	physical	10	40	100%	3
Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears	Dark	status	20	—	100%
Lowers the target's Special Defense by two stages.

False Swipe	Normal	physical	40	40	100%
Cannot lower the target's HP below 1.

Feather Dance	Flying	status	15	—	100%
Lowers the target's Attack by two stages.

Feint	Normal	physical	10	30	100%	2
Hits through Protect and Detect.

Feint Attack	Dark	physical	20	60	—
Never misses.

Fell Stinger	Bug	physical	25	50	100%
Raises the user's Attack by two stages if it KOs the target.

Fiery Dance	Fire	special	10	80	100%
Has a 50% chance to raise the user's Special Attack by one stage.

Final Gambit	Fighting	special	5	*	100%
Inflicts damage equal to the user's remaining HP. User faints.

Fire Blast	Fire	special	5	110	85%
Has a 10% chance to burn the target.

Fire Fang	Fire	physical	15	65	95%
Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Fire Lash	Fire	physical	15	80	100%
Lowers the target's Defense by one stage after inflicting damage.

Fire Pledge	Fire	special	10	80	100%
With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Fire Punch	Fire	physical	15	75	100%
Has a 10% chance to burn the target.

Fire Spin	Fire	special	15	35	85%
Prevents the target from fleeing and inflicts damage for 2-5 turns.

First Impression	Bug	physical	10	90	100%	2
Can only be used as the first move after the user enters battle.

Fissure	Ground	physical	5	*	30%
Causes a one-hit KO.

Flail	Normal	physical	15	*	100%
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flame Burst	Fire	special	15	70	100%
Deals splash damage to Pokémon next to the target.

Flame Charge	Fire	physical	20	50	100%
Inflicts regular damage. Raises the user's Speed by one stage.

Flamethrower	Fire	special	15	90	100%
Has a 10% chance to burn the target.

Flame Wheel	Fire	physical	25	60	100%
Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Flare Blitz	Fire	physical	15	120	100%
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Flash	Normal	status	20	—	100%
Lowers the target's accuracy by one stage.

Flash Cannon	Steel	special	10	80	100%
Has a 10% chance to lower the target's Special Defense by one stage.

Flatter	Dark	status	15	—	100%
Raises the target's Special Attack by one stage and confuses the target.

Fleur Cannon	Fairy	special	5	130	90%
Lowers the user's Special Attack by two stages after inflicting damage.

Fling	Dark	physical	10	*	100%
Throws held item at the target; power depends on the item.

Floral Healing	Fairy	status	10	—	—
Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

Flower Shield	Fairy	status	10	—	—
Raises the Defense of all Grass Pokémon in battle.

Fly	Flying	physical	15	90	95%
User flies high into the air, dodging all attacks, and hits next turn.

Flying Press	Fighting	physical	10	100	95%
Deals both Fighting and Flying-type damage.

Focus Blast	Fighting	special	5	120	70%
Has a 10% chance to lower the target's Special Defense by one stage.

Focus Energy	Normal	status	30	—	—
Increases the user's chance to score a critical hit.

Focus Punch	Fighting	physical	20	150	100%	-3
If the user takes damage before attacking, the attack is canceled.

Follow Me	Normal	status	20	—	—	2
Redirects the target's single-target effects to the user for this turn.

Force Palm	Fighting	physical	10	60	100%
Has a 30% chance to paralyze the target.

Foresight	Normal	status	40	—	—
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Forest’s Curse	Grass	status	20	—	100%
Adds Grass to the target's types.

Foul Play	Dark	physical	15	95	100%
Calculates damage with the target's attacking stat.

Freeze-Dry	Ice	special	20	70	100%
Super-effective against Water.

Freeze Shock	Ice	physical	5	140	90%
Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

Frenzy Plant	Grass	special	5	150	90%
User foregoes its next turn to recharge.

Frost Breath	Ice	special	10	60	90%
Always scores a critical hit.

Frustration	Normal	physical	20	*	100%
Power increases as happiness decreases, up to a maximum of 102.

Fury Attack	Normal	physical	20	15	85%
Hits 2-5 times in one turn.

Fury Cutter	Bug	physical	20	40	95%
Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes	Normal	physical	15	18	80%
Hits 2-5 times in one turn.

Fusion Bolt	Electric	physical	5	100	100%
With Fusion Flare, inflicts double damage.

Fusion Flare	Fire	special	5	100	100%
With Fusion Bolt, inflicts double damage.

Future Sight	Psychic	special	10	120	100%
Hits the target two turns later.

Gastro Acid	Poison	status	10	—	100%
Nullifies target's ability until it leaves battle.

Gear Grind	Steel	physical	15	50	85%
Hits twice in one turn.

Gear Up	Steel	status	20	—	—
Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Genesis Supernova	Psychic	special	1	185	—
Changes the terrain to Psychic Terrain after inflicting damage.

Geomancy	Fairy	status	10	—	—
Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.

Giga Drain	Grass	special	10	75	100%
Drains half the damage inflicted to heal the user.

Giga Impact	Normal	physical	5	150	90%
User foregoes its next turn to recharge.

Gigavolt Havoc	Electric	physical	1	*	—
Inflicts regular damage with no additional effect.

Gigavolt Havoc	Electric	special	1	*	—
Inflicts regular damage with no additional effect.

Glaciate	Ice	special	10	65	95%
Lowers the target's Speed by one stage.

Glare	Normal	status	30	—	100%
Paralyzes the target.

Grass Knot	Grass	special	20	*	100%
Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Pledge	Grass	special	10	80	100%
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Grass Whistle	Grass	status	15	—	55%
Puts the target to sleep.

Grassy Terrain	Grass	status	10	—	—
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Gravity	Psychic	status	5	—	—
Disables moves and immunities that involve flying or levitating for five turns.

Growl	Normal	status	40	—	100%
Lowers the target's Attack by one stage.

Growth	Normal	status	20	—	—
Raises the user's Attack and Special Attack by one stage.

Grudge	Ghost	status	5	—	—
If the user faints this turn, the PP of the move that fainted it drops to 0.

Guardian of Alola	Fairy	special	1	*	—
Damages the target for 75% of its remaining HP.

Guard Split	Psychic	status	10	—	—
Averages Defense and Special Defense with the target.

Guard Swap	Psychic	status	10	—	—
User swaps Defense and Special Defense changes with the target.

Guillotine	Normal	physical	5	*	30%
Causes a one-hit KO.

Gunk Shot	Poison	physical	5	120	80%
Has a 30% chance to poison the target.

Gust	Flying	special	35	40	100%
Inflicts regular damage and can hit Pokémon in the air.

Gyro Ball	Steel	physical	5	*	100%
Power raises when the user has lower Speed, up to a maximum of 150.

Hail	Ice	status	10	—	—
Changes the weather to a hailstorm for five turns.

Hammer Arm	Fighting	physical	10	100	90%
Lowers user's Speed by one stage.

Happy Hour	Normal	status	30	—	—
Doubles prize money.

Harden	Normal	status	30	—	—
Raises the user's Defense by one stage.

Haze	Ice	status	30	—	—
Resets all Pokémon's stats, accuracy, and evasion.

Headbutt	Normal	physical	15	70	100%
Has a 30% chance to make the target flinch.

Head Charge	Normal	physical	15	120	100%
User receives 1/4 the damage it inflicts in recoil.

Head Smash	Rock	physical	5	150	80%
User receives 1/2 the damage inflicted in recoil.

Heal Bell	Normal	status	5	—	—
Cures the entire party of major status effects.

Heal Block	Psychic	status	15	—	100%
Prevents target from restoring its HP for five turns.

Healing Wish	Psychic	status	10	—	—
User faints. Its replacement has its HP fully restored and any major status effect removed.

Heal Order	Bug	status	10	—	—
Heals the user by half its max HP.

Heal Pulse	Psychic	status	10	—	—
Heals the target for half its max HP.

Heart Stamp	Psychic	physical	25	60	100%
Has a 30% chance to make the target flinch.

Heart Swap	Psychic	status	10	—	—
User and target swap stat changes.

Heat Crash	Fire	physical	10	*	100%
Power is higher when the user weighs more than the target, up to a maximum of 120.

Heat Wave	Fire	special	10	95	90%
Has a 10% chance to burn the target.

Heavy Slam	Steel	physical	10	*	100%
Power is higher when the user weighs more than the target, up to a maximum of 120.

Helping Hand	Normal	status	20	—	—	5
Ally's next move inflicts half more damage.

Hex	Ghost	special	10	65	100%
Has double power if the target has a major status ailment.

Hidden Power	Normal	special	15	60	100%
Power and type depend upon user's IVs. Power can range from 30 to 70.

High Horsepower	Ground	physical	10	95	95%
Inflicts regular damage with no additional effect.

High Jump Kick	Fighting	physical	10	130	90%
If the user misses, it takes half the damage it would have inflicted in recoil.

Hold Back	Normal	physical	40	40	100%
Cannot lower the target's HP below 1.

Hold Hands	Normal	status	40	—	—
Does nothing.

Hone Claws	Dark	status	15	—	—
Raises the user's Attack and accuracy by one stage.

Horn Attack	Normal	physical	25	65	100%
Inflicts regular damage with no additional effect.

Horn Drill	Normal	physical	5	*	30%
Causes a one-hit KO.

Horn Leech	Grass	physical	10	75	100%
Drains half the damage inflicted to heal the user.

Howl	Normal	status	40	—	—
Raises the user's Attack by one stage.

Hurricane	Flying	special	10	110	70%
Has a 30% chance to confuse the target.

Hydro Cannon	Water	special	5	150	90%
User foregoes its next turn to recharge.

Hydro Pump	Water	special	5	110	80%
Inflicts regular damage with no additional effect.

Hydro Vortex	Water	physical	1	*	—
Inflicts regular damage with no additional effect.

Hydro Vortex	Water	special	1	*	—
Inflicts regular damage with no additional effect.

Hyper Beam	Normal	special	5	150	90%
User foregoes its next turn to recharge.

Hyper Fang	Normal	physical	15	80	90%
Has a 10% chance to make the target flinch.

Hyperspace Fury	Dark	physical	5	100	—
Ignores and destroys protection effects.

Hyperspace Hole	Psychic	special	5	80	—
Ignores and destroys protection effects.

Hyper Voice	Normal	special	10	90	100%
Inflicts regular damage with no additional effect.

Hypnosis	Psychic	status	20	—	60%
Puts the target to sleep.

Ice Ball	Ice	physical	20	30	90%
Power doubles every turn this move is used in succession after the first, resetting after five turns.

Ice Beam	Ice	special	10	90	100%
Has a 10% chance to freeze the target.

Ice Burn	Ice	special	5	140	90%
Requires a turn to charge before attacking. Has a 30% chance to burn the target.

Ice Fang	Ice	physical	15	65	95%
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Ice Hammer	Ice	physical	10	100	90%
Lowers user's Speed by one stage.

Ice Punch	Ice	physical	15	75	100%
Has a 10% chance to freeze the target.

Ice Shard	Ice	physical	30	40	100%	1
Inflicts regular damage with no additional effect.

Icicle Crash	Ice	physical	10	85	90%
Has a 30% chance to make the target flinch.

Icicle Spear	Ice	physical	30	25	100%
Hits 2-5 times in one turn.

Icy Wind	Ice	special	15	55	95%
Has a 100% chance to lower the target's Speed by one stage.

Imprison	Psychic	status	10	—	—
Prevents the target from using any moves that the user also knows.

Incinerate	Fire	special	15	60	100%
Destroys the target's held berry.

Inferno	Fire	special	5	100	50%
Has a 100% chance to burn the target.

Inferno Overdrive	Fire	physical	1	*	—
Inflicts regular damage with no additional effect.

Inferno Overdrive	Fire	special	1	*	—
Inflicts regular damage with no additional effect.

Infestation	Bug	special	20	20	100%
Prevents the target from fleeing and inflicts damage for 2-5 turns.

Ingrain	Grass	status	20	—	—
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Instruct	Psychic	status	15	—	—
Forces the target to repeat its last used move.

Ion Deluge	Electric	status	25	—	—	1
Changes all Normal moves to Electric moves for the rest of the turn.

Iron Defense	Steel	status	15	—	—
Raises the user's Defense by two stages.

Iron Head	Steel	physical	15	80	100%
Has a 30% chance to make the target flinch.

Iron Tail	Steel	physical	15	100	75%
Has a 30% chance to lower the target's Defense by one stage.

Judgment	Normal	special	10	100	100%
If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Jump Kick	Fighting	physical	10	100	95%
If the user misses, it takes half the damage it would have inflicted in recoil.

Karate Chop	Fighting	physical	25	50	100%
Has an increased chance for a critical hit.

Kinesis	Psychic	status	15	—	80%
Lowers the target's accuracy by one stage.

King’s Shield	Steel	status	10	—	—	4
Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.

Knock Off	Dark	physical	20	65	100%
Target drops its held item.

Land’s Wrath	Ground	physical	10	90	100%
Inflicts regular damage with no additional effect.

Laser Focus	Normal	status	30	—	—
Guarantees a critical hit with the user's next move.

Last Resort	Normal	physical	5	140	100%
Can only be used after all of the user's other moves have been used.

Lava Plume	Fire	special	15	80	100%
Has a 30% chance to burn the target.

Leafage	Grass	physical	40	40	100%
Inflicts regular damage with no additional effect.

Leaf Blade	Grass	physical	15	90	100%
Has an increased chance for a critical hit.

Leaf Storm	Grass	special	5	130	90%
Lowers the user's Special Attack by two stages after inflicting damage.

Leaf Tornado	Grass	special	10	65	90%
Has a 50% chance to lower the target's accuracy by one stage.

Leech Life	Bug	physical	10	80	100%
Drains half the damage inflicted to heal the user.

Leech Seed	Grass	status	10	—	90%
Seeds the target, stealing HP from it every turn.

Leer	Normal	status	30	—	100%
Lowers the target's Defense by one stage.

Let’s Snuggle Forever	Fairy	physical	1	190	—
XXX new effect for lets-snuggle-forever

Lick	Ghost	physical	30	30	100%
Has a 30% chance to paralyze the target.

Light of Ruin	Fairy	special	5	140	90%
User receives 1/2 the damage inflicted in recoil.

Light Screen	Psychic	status	30	—	—
Reduces damage from special attacks by 50% for five turns.

Light That Burns the Sky	Psychic	special	1	200	—
XXX new effect for light-that-burns-the-sky

Liquidation	Water	physical	10	85	100%
Has a 20% chance to lower the target's Defense by one stage.

Lock-On	Normal	status	5	—	—
Ensures that the user's next move will hit the target.

Lovely Kiss	Normal	status	10	—	75%
Puts the target to sleep.

Low Kick	Fighting	physical	20	*	100%
Inflicts more damage to heavier targets, with a maximum of 120 power.

Low Sweep	Fighting	physical	20	65	100%
Lowers the target's Speed by one stage.

Lucky Chant	Normal	status	30	—	—
Prevents the target from scoring critical hits for five turns.

Lunar Dance	Psychic	status	10	—	—
User faints, and its replacement is fully healed.

Lunge	Bug	physical	15	80	100%
Lowers the target's Attack by one stage after inflicting damage.

Luster Purge	Psychic	special	5	70	100%
Has a 50% chance to lower the target's Special Defense by one stage.

Mach Punch	Fighting	physical	30	40	100%	1
Inflicts regular damage with no additional effect.

Magical Leaf	Grass	special	20	60	—
Never misses.

Magic Coat	Psychic	status	15	—	—	4
Reflects back the first effect move used on the user this turn.

Magic Room	Psychic	status	10	—	—
Negates held items for five turns.

Magma Storm	Fire	special	5	100	75%
Prevents the target from fleeing and inflicts damage for 2-5 turns.

Magnet Bomb	Steel	physical	20	60	—
Never misses.

Magnetic Flux	Electric	status	20	—	—
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise	Electric	status	10	—	—
User is immune to Ground moves and effects for five turns.

Magnitude	Ground	physical	30	*	100%
Power varies randomly from 10 to 150.

Malicious Moonsault	Dark	physical	1	180	—
Inflicts regular damage with no additional effect.

Mat Block	Fighting	status	10	—	—
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Mean Look	Normal	status	5	—	—
Prevents the target from leaving battle.

Meditate	Psychic	status	40	—	—
Raises the user's Attack by one stage.

Me First	Normal	status	20	—	—
Uses the target's move against it before it attacks, with power increased by half.

Mega Drain	Grass	special	15	40	100%
Drains half the damage inflicted to heal the user.

Megahorn	Bug	physical	10	120	85%
Inflicts regular damage with no additional effect.

Mega Kick	Normal	physical	5	120	75%
Inflicts regular damage with no additional effect.

Mega Punch	Normal	physical	20	80	85%
Inflicts regular damage with no additional effect.

Memento	Dark	status	10	—	100%
Lowers the target's Attack and Special Attack by two stages. User faints.

Menacing Moonraze Maelstrom	Ghost	special	1	200	—
Cannot be disrupted by abilities.

Metal Burst	Steel	physical	10	*	100%
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Metal Claw	Steel	physical	35	50	95%
Has a 10% chance to raise the user's Attack by one stage.

Metal Sound	Steel	status	40	—	85%
Lowers the target's Special Defense by two stages.

Meteor Mash	Steel	physical	10	90	90%
Has a 20% chance to raise the user's Attack by one stage.

Metronome	Normal	status	10	—	—
Randomly selects and uses any move in the game.

Milk Drink	Normal	status	10	—	—
Heals the user by half its max HP.

Mimic	Normal	status	10	—	—
Copies the target's last used move.

Mind Blown	Fire	special	5	150	100%
XXX new effect for mind-blown

Mind Reader	Normal	status	5	—	—
Ensures that the user's next move will hit the target.

Minimize	Normal	status	10	—	—
Raises the user's evasion by two stages.

Miracle Eye	Psychic	status	40	—	—
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

Mirror Coat	Psychic	special	20	*	100%	-5
Inflicts twice the damage the user received from the last special hit it took.

Mirror Move	Flying	status	20	—	—
Uses the target's last used move.

Mirror Shot	Steel	special	10	65	85%
Has a 30% chance to lower the target's accuracy by one stage.

Mist	Ice	status	30	—	—
Protects the user's stats from being changed by enemy moves.

Mist Ball	Psychic	special	5	70	100%
Has a 50% chance to lower the target's Special Attack by one stage.

Misty Terrain	Fairy	status	10	—	—
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Moonblast	Fairy	special	15	95	100%
Has a 30% chance to lower the target's Special Attack by one stage.

Moongeist Beam	Ghost	special	5	100	100%
Cannot be disrupted by abilities.

Moonlight	Fairy	status	5	—	—
Heals the user by half its max HP. Affected by weather.

Morning Sun	Normal	status	5	—	—
Heals the user by half its max HP. Affected by weather.

Mud Bomb	Ground	special	10	65	85%
Has a 30% chance to lower the target's accuracy by one stage.

Muddy Water	Water	special	10	90	85%
Has a 30% chance to lower the target's accuracy by one stage.

Mud Shot	Ground	special	15	55	95%
Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap	Ground	special	10	20	100%
Has a 100% chance to lower the target's accuracy by one stage.

Mud Sport	Ground	status	15	—	—
Halves all Electric-type damage.

Multi-Attack	Normal	physical	10	90	100%
If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Mystical Fire	Fire	special	10	75	100%
Has a 100% chance to lower the target's Special Attack by one stage.

Nasty Plot	Dark	status	20	—	—
Raises the user's Special Attack by two stages.

Natural Gift	Normal	physical	15	*	100%
Power and type depend on the held berry.

Nature Power	Normal	status	20	—	—
Uses a move which depends upon the terrain.

Nature’s Madness	Fairy	special	10	*	90%
Inflicts damage equal to half the target's HP.

Needle Arm	Grass	physical	15	60	100%
Has a 30% chance to make the target flinch.

Never-Ending Nightmare	Ghost	physical	1	*	—
Inflicts regular damage with no additional effect.

Never-Ending Nightmare	Ghost	special	1	*	—
Inflicts regular damage with no additional effect.

Night Daze	Dark	special	10	85	95%
Has a 40% chance to lower the target's accuracy by one stage.

Nightmare	Ghost	status	15	—	100%
Target loses 1/4 its max HP every turn as long as it's asleep.

Night Shade	Ghost	special	15	*	100%
Inflicts damage equal to the user's level.

Night Slash	Dark	physical	15	70	100%
Has an increased chance for a critical hit.

Noble Roar	Normal	status	30	—	100%
Lowers the target's Attack and Special Attack by one stage.

Nuzzle	Electric	physical	20	20	100%
Has a 100% chance to paralyze the target.

Oblivion Wing	Flying	special	10	80	100%
Drains 75% of the damage inflicted to heal the user.

Oceanic Operetta	Water	special	1	195	—
Inflicts regular damage with no additional effect.

Octazooka	Water	special	10	65	85%
Has a 50% chance to lower the target's accuracy by one stage.

Odor Sleuth	Normal	status	40	—	—
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ominous Wind	Ghost	special	5	60	100%
Has a 10% chance to raise all of the user's stats by one stage.

Origin Pulse	Water	special	10	110	85%
Inflicts regular damage with no additional effect.

Outrage	Dragon	physical	10	120	100%
Hits every turn for 2-3 turns, then confuses the user.

Overheat	Fire	special	5	130	90%
Lowers the user's Special Attack by two stages after inflicting damage.

Pain Split	Normal	status	20	—	—
Sets the user's and targets's HP to the average of their current HP.

Parabolic Charge	Electric	special	20	65	100%
Heals the user for half the total damage dealt to all targets.

Parting Shot	Dark	status	20	—	100%
Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

Payback	Dark	physical	10	50	100%
Power is doubled if the target has already moved this turn.

Pay Day	Normal	physical	20	40	100%
Scatters money on the ground worth five times the user's level.

Peck	Flying	physical	35	35	100%
Inflicts regular damage with no additional effect.

Perish Song	Normal	status	5	—	—
User and target both faint after three turns.

Petal Blizzard	Grass	physical	15	90	100%
Inflicts regular damage.

Petal Dance	Grass	special	10	120	100%
Hits every turn for 2-3 turns, then confuses the user.

Phantom Force	Ghost	physical	10	90	100%
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Photon Geyser	Psychic	special	5	100	100%
Inflicts regular damage with no additional effect.

Pin Missile	Bug	physical	20	25	95%
Hits 2-5 times in one turn.

Plasma Fists	Electric	physical	15	100	100%
Inflicts regular damage with no additional effect.

Play Nice	Normal	status	20	—	—
Lowers the target's Attack by one stage.

Play Rough	Fairy	physical	10	90	90%
Has a 10% chance to lower the target's Attack by one stage.

Pluck	Flying	physical	20	60	100%
If target has a berry, inflicts double damage and uses the berry.

Poison Fang	Poison	physical	15	50	100%
Has a 50% chance to badly poison the target.

Poison Gas	Poison	status	40	—	90%
Poisons the target.

Poison Jab	Poison	physical	20	80	100%
Has a 30% chance to poison the target.

Poison Powder	Poison	status	35	—	75%
Poisons the target.

Poison Sting	Poison	physical	35	15	100%
Has a 30% chance to poison the target.

Poison Tail	Poison	physical	25	50	100%
Has an increased chance for a critical hit and a 10% chance to poison the target.

Pollen Puff	Bug	special	15	90	100%
Damages opponents, but heals allies for 50% of their max HP.

Pound	Normal	physical	35	40	100%
Inflicts regular damage with no additional effect.

Powder	Bug	status	20	—	100%	1
Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.

Powder Snow	Ice	special	25	40	100%
Has a 10% chance to freeze the target.

Power Gem	Rock	special	20	80	100%
Inflicts regular damage with no additional effect.

Power Split	Psychic	status	10	—	—
Averages Attack and Special Attack with the target.

Power Swap	Psychic	status	10	—	—
User swaps Attack and Special Attack changes with the target.

Power Trick	Psychic	status	10	—	—
User swaps Attack and Defense.

Power Trip	Dark	physical	10	20	100%
Power is higher the more the user's stats have been raised, to a maximum of 31×.

Power-Up Punch	Fighting	physical	20	40	100%
Raises the user's Attack by one stage after inflicting damage.

Power Whip	Grass	physical	10	120	85%
Inflicts regular damage with no additional effect.

Precipice Blades	Ground	physical	10	120	85%
Inflicts regular damage with no additional effect.

Present	Normal	physical	15	*	90%
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Prismatic Laser	Psychic	special	10	160	100%
User foregoes its next turn to recharge.

Protect	Normal	status	10	—	—	4
Prevents any moves from hitting the user this turn.

Psybeam	Psychic	special	20	65	100%
Has a 10% chance to confuse the target.

Psychic	Psychic	special	10	90	100%
Has a 10% chance to lower the target's Special Defense by one stage.

Psychic Fangs	Psychic	physical	10	85	100%
Destroys Reflect and Light Screen.

Psychic Terrain	Psychic	status	10	—	—
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Psycho Boost	Psychic	special	5	140	90%
Lowers the user's Special Attack by two stages after inflicting damage.

Psycho Cut	Psychic	physical	20	70	100%
Has an increased chance for a critical hit.

Psycho Shift	Psychic	status	10	—	100%
Transfers the user's major status effect to the target.

Psych Up	Normal	status	10	—	—
Discards the user's stat changes and copies the target's.

Psyshock	Psychic	special	10	80	100%
Inflicts damage based on the target's Defense, not Special Defense.

Psystrike	Psychic	special	10	100	100%
Inflicts damage based on the target's Defense, not Special Defense.

Psywave	Psychic	special	15	*	100%
Inflicts damage between 50% and 150% of the user's level.

Pulverizing Pancake	Normal	physical	1	210	—
Inflicts regular damage with no additional effect.

Punishment	Dark	physical	5	*	100%
Power increases against targets with more raised stats, up to a maximum of 200.

Purify	Poison	status	20	—	—
Cures the target of a major status ailment and heals the user for 50% of its max HP.

Pursuit	Dark	physical	20	40	100%
Has double power against, and can hit, Pokémon attempting to switch out.

Quash	Dark	status	15	—	100%
Makes the target act last this turn.

Quick Attack	Normal	physical	30	40	100%	1
Inflicts regular damage with no additional effect.

Quick Guard	Fighting	status	15	—	—	3
Prevents any priority moves from hitting friendly Pokémon this turn.

Quiver Dance	Bug	status	20	—	—
Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Rage	Normal	physical	20	20	100%
If the user is hit after using this move, its Attack rises by one stage.

Rage Powder	Bug	status	20	—	—	2
Redirects the target's single-target effects to the user for this turn.

Rain Dance	Water	status	5	—	—
Changes the weather to rain for five turns.

Rapid Spin	Normal	physical	40	20	100%
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Razor Leaf	Grass	physical	25	55	95%
Has an increased chance for a critical hit.

Razor Shell	Water	physical	10	75	95%
Has a 50% chance to lower the target's Defense by one stage.

Razor Wind	Normal	special	10	80	100%
Requires a turn to charge before attacking.

Recover	Normal	status	10	—	—
Heals the user by half its max HP.

Recycle	Normal	status	10	—	—
User recovers the item it last used up.

Reflect	Psychic	status	20	—	—
Reduces damage from physical attacks by half.

Reflect Type	Normal	status	15	—	—
User becomes the target's type.

Refresh	Normal	status	20	—	—
Cleanses the user of a burn, paralysis, or poison.

Relic Song	Normal	special	10	75	100%
Has a 10% chance to put the target to sleep.

Rest	Psychic	status	10	—	—
User sleeps for two turns, completely healing itself.

Retaliate	Normal	physical	5	70	100%
Has double power if a friendly Pokémon fainted last turn.

Return	Normal	physical	20	*	100%
Power increases with happiness, up to a maximum of 102.

Revelation Dance	Normal	special	15	90	100%
Has the same type as the user.

Revenge	Fighting	physical	10	60	100%	-4
Inflicts double damage if the user takes damage before attacking this turn.

Reversal	Fighting	physical	15	*	100%
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Roar	Normal	status	20	—	—	-6
Immediately ends wild battles. Forces trainers to switch Pokémon.

Roar of Time	Dragon	special	5	150	90%
User foregoes its next turn to recharge.

Rock Blast	Rock	physical	10	25	90%
Hits 2-5 times in one turn.

Rock Climb	Normal	physical	20	90	85%
Has a 20% chance to confuse the target.

Rock Polish	Rock	status	20	—	—
Raises the user's Speed by two stages.

Rock Slide	Rock	physical	10	75	90%
Has a 30% chance to make the target flinch.

Rock Smash	Fighting	physical	15	40	100%
Has a 50% chance to lower the target's Defense by one stage.

Rock Throw	Rock	physical	15	50	90%
Inflicts regular damage with no additional effect.

Rock Tomb	Rock	physical	15	60	95%
Has a 100% chance to lower the target's Speed by one stage.

Rock Wrecker	Rock	physical	5	150	90%
User foregoes its next turn to recharge.

Role Play	Psychic	status	10	—	—
Copies the target's ability.

Rolling Kick	Fighting	physical	15	60	85%
Has a 30% chance to make the target flinch.

Rollout	Rock	physical	20	30	90%
Power doubles every turn this move is used in succession after the first, resetting after five turns.

Roost	Flying	status	10	—	—
Heals the user by half its max HP.

Rototiller	Ground	status	10	—	—
Raises the Attack and Special Attack of all Grass Pokémon in battle.

Round	Normal	special	15	60	100%
Has double power if it's used more than once per turn.

Sacred Fire	Fire	physical	5	100	95%
Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

Sacred Sword	Fighting	physical	15	90	100%
Ignores the target's stat modifiers.

Safeguard	Normal	status	25	—	—
Protects the user's field from major status ailments and confusion for five turns.

Sand Attack	Ground	status	15	—	100%
Lowers the target's accuracy by one stage.

Sandstorm	Rock	status	10	—	—
Changes the weather to a sandstorm for five turns.

Sand Tomb	Ground	physical	15	35	85%
Prevents the target from fleeing and inflicts damage for 2-5 turns.

Savage Spin-Out	Bug	physical	1	*	—
Inflicts regular damage with no additional effect.

Savage Spin-Out	Bug	special	1	*	—
Inflicts regular damage with no additional effect.

Scald	Water	special	15	80	100%
Has a 30% chance to burn the target.

Scary Face	Normal	status	10	—	100%
Lowers the target's Speed by two stages.

Scratch	Normal	physical	35	40	100%
Inflicts regular damage with no additional effect.

Screech	Normal	status	40	—	85%
Lowers the target's Defense by two stages.

Searing Shot	Fire	special	5	100	100%
Has a 30% chance to burn the target.

Searing Sunraze Smash	Steel	physical	1	200	—
Cannot be disrupted by abilities.

Secret Power	Normal	physical	20	70	100%
Has a 30% chance to inflict a status effect which depends upon the terrain.

Secret Sword	Fighting	special	10	85	100%
Inflicts damage based on the target's Defense, not Special Defense.

Seed Bomb	Grass	physical	15	80	100%
Inflicts regular damage with no additional effect.

Seed Flare	Grass	special	5	120	85%
Has a 40% chance to lower the target's Special Defense by two stages.

Seismic Toss	Fighting	physical	20	*	100%
Inflicts damage equal to the user's level.

Self-Destruct	Normal	physical	5	200	100%
User faints.

Shadow Ball	Ghost	special	15	80	100%
Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Bone	Ghost	physical	10	85	100%
Has a 20% chance to lower the target's Defense by one stage.

Shadow Claw	Ghost	physical	15	70	100%
Has an increased chance for a critical hit.

Shadow Force	Ghost	physical	5	120	100%
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Shadow Punch	Ghost	physical	20	60	—
Never misses.

Shadow Sneak	Ghost	physical	30	40	100%	1
Inflicts regular damage with no additional effect.

Sharpen	Normal	status	30	—	—
Raises the user's Attack by one stage.

Shattered Psyche	Psychic	physical	1	*	—
Inflicts regular damage with no additional effect.

Shattered Psyche	Psychic	special	1	*	—
Inflicts regular damage with no additional effect.

Sheer Cold	Ice	special	5	*	30%
Causes a one-hit KO.

Shell Smash	Normal	status	15	—	—
Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Shell Trap	Fire	special	5	150	100%	-3
Only inflicts damage if the user was hit by a physical move this turn.

Shift Gear	Steel	status	10	—	—
Raises the user's Attack by one stage and its Speed by two stages.

Shock Wave	Electric	special	20	60	—
Never misses.

Shore Up	Ground	status	10	—	—
Heals the user for ½ its max HP, or ⅔ during a sandstorm.

Signal Beam	Bug	special	15	75	100%
Has a 10% chance to confuse the target.

Silver Wind	Bug	special	5	60	100%
Has a 10% chance to raise all of the user's stats by one stage.

Simple Beam	Normal	status	15	—	100%
Changes the target's ability to Simple.

Sing	Normal	status	15	—	55%
Puts the target to sleep.

Sinister Arrow Raid	Ghost	physical	1	180	—
Inflicts regular damage with no additional effect.

Sketch	Normal	status	1	—	—
Permanently becomes the target's last used move.

Skill Swap	Psychic	status	10	—	—
User and target swap abilities.

Skull Bash	Normal	physical	10	130	100%
Raises the user's Defense by one stage. User charges for one turn before attacking.

Sky Attack	Flying	physical	5	140	90%
User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sky Drop	Flying	physical	10	60	100%
Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Sky Uppercut	Fighting	physical	15	85	90%
Inflicts regular damage and can hit Bounce and Fly users.

Slack Off	Normal	status	10	—	—
Heals the user by half its max HP.

Slam	Normal	physical	20	80	75%
Inflicts regular damage with no additional effect.

Slash	Normal	physical	20	70	100%
Has an increased chance for a critical hit.

Sleep Powder	Grass	status	15	—	75%
Puts the target to sleep.

Sleep Talk	Normal	status	10	—	—
Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge	Poison	special	20	65	100%
Has a 30% chance to poison the target.

Sludge Bomb	Poison	special	10	90	100%
Has a 30% chance to poison the target.

Sludge Wave	Poison	special	10	95	100%
Has a 10% chance to poison the target.

Smack Down	Rock	physical	15	50	100%
Removes any immunity to Ground damage.

Smart Strike	Steel	physical	10	70	—
Never misses.

Smelling Salts	Normal	physical	10	70	100%
If the target is paralyzed, inflicts double damage and cures the paralysis.

Smog	Poison	special	20	30	70%
Has a 40% chance to poison the target.

Smokescreen	Normal	status	20	—	100%
Lowers the target's accuracy by one stage.

Snarl	Dark	special	15	55	95%
Has a 100% chance to lower the target's Special Attack by one stage.

Snatch	Dark	status	10	—	—	4
Steals the target's move, if it's self-targeted.

Snore	Normal	special	15	50	100%
Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soak	Water	status	20	—	100%
Changes the target's type to Water.

Soft-Boiled	Normal	status	10	—	—
Heals the user by half its max HP.

Solar Beam	Grass	special	10	120	100%
Requires a turn to charge before attacking.

Solar Blade	Grass	physical	10	125	100%
Requires a turn to charge before attacking.

Sonic Boom	Normal	special	20	*	90%
Inflicts 20 points of damage.

Soul-Stealing 7-Star Strike	Ghost	physical	1	195	—
Inflicts regular damage with no additional effect.

Spacial Rend	Dragon	special	5	100	95%
Has an increased chance for a critical hit.

Spark	Electric	physical	20	65	100%
Has a 30% chance to paralyze the target.

Sparkling Aria	Water	special	10	90	100%
Cures the target of burns.

Spectral Thief	Ghost	physical	10	90	100%
Steals the target's stat increases, then inflicts damage.

Speed Swap	Psychic	status	10	—	—
Exchanges the user's Speed with the target's.

Spider Web	Bug	status	10	—	—
Prevents the target from leaving battle.

Spike Cannon	Normal	physical	15	20	100%
Hits 2-5 times in one turn.

Spikes	Ground	status	20	—	—
Scatters Spikes, hurting opposing Pokémon that switch in.

Spiky Shield	Grass	status	10	—	—	4
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spirit Shackle	Ghost	physical	10	80	100%
Traps the target.

Spite	Ghost	status	10	—	100%
Lowers the PP of the target's last used move by 4.

Spit Up	Normal	special	10	*	100%
Power is 100 times the amount of energy Stockpiled.

Splash	Normal	status	40	—	—
Does nothing.

Splintered Stormshards	Rock	physical	1	190	—
XXX new effect for splintered-stormshards

Spore	Grass	status	15	—	100%
Puts the target to sleep.

Spotlight	Normal	status	15	—	—	3
Forces the target's opponents to aim at the target for the rest of the turn.

Stealth Rock	Rock	status	20	—	—
Causes damage when opposing Pokémon switch in.

Steam Eruption	Water	special	5	110	95%
Has a 30% chance to burn the target.

Steamroller	Bug	physical	20	65	100%
Has a 30% chance to make the target flinch.

Steel Wing	Steel	physical	25	70	90%
Has a 10% chance to raise the user's Defense by one stage.

Sticky Web	Bug	status	20	—	—
Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

Stockpile	Normal	status	20	—	—
Stores energy up to three times for use with Spit Up and Swallow.

Stoked Sparksurfer	Electric	special	1	175	—
Has a 100% chance to paralyze the target.

Stomp	Normal	physical	20	65	100%
Has a 30% chance to make the target flinch.

Stomping Tantrum	Ground	physical	10	75	100%
Has double power if the user's last move failed.

Stone Edge	Rock	physical	5	100	80%
Has an increased chance for a critical hit.

Stored Power	Psychic	special	10	20	100%
Power is higher the more the user's stats have been raised, to a maximum of 31×.

Storm Throw	Fighting	physical	10	60	100%
Always scores a critical hit.

Strength	Normal	physical	15	80	100%
Inflicts regular damage with no additional effect.

Strength Sap	Grass	status	10	—	100%
Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.

String Shot	Bug	status	40	—	95%
Lowers the target's Speed by two stages.

Struggle	Normal	physical	1	50	—
User takes 1/4 its max HP in recoil.

Struggle Bug	Bug	special	20	50	100%
Has a 100% chance to lower the target's Special Attack by one stage.

Stun Spore	Grass	status	30	—	75%
Paralyzes the target.

Submission	Fighting	physical	20	80	80%
User receives 1/4 the damage it inflicts in recoil.

Substitute	Normal	status	10	—	—
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Subzero Slammer	Ice	physical	1	*	—
Inflicts regular damage with no additional effect.

Subzero Slammer	Ice	special	1	*	—
Inflicts regular damage with no additional effect.

Sucker Punch	Dark	physical	5	70	100%	1
Only works if the target is about to use a damaging move.

Sunny Day	Fire	status	5	—	—
Changes the weather to sunny for five turns.

Sunsteel Strike	Steel	physical	5	100	100%
Cannot be disrupted by abilities.

Super Fang	Normal	physical	10	*	90%
Inflicts damage equal to half the target's HP.

Superpower	Fighting	physical	5	120	100%
Lowers the user's Attack and Defense by one stage after inflicting damage.

Supersonic	Normal	status	20	—	55%
Confuses the target.

Supersonic Skystrike	Flying	physical	1	*	—
Inflicts regular damage with no additional effect.

Supersonic Skystrike	Flying	special	1	*	—
Inflicts regular damage with no additional effect.

Surf	Water	special	15	90	100%
Inflicts regular damage and can hit Dive users.

Swagger	Normal	status	15	—	85%
Raises the target's Attack by two stages and confuses the target.

Swallow	Normal	status	10	—	—
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Sweet Kiss	Fairy	status	10	—	75%
Confuses the target.

Sweet Scent	Normal	status	20	—	100%
Lowers the target's evasion by one stage.

Swift	Normal	special	20	60	—
Never misses.

Switcheroo	Dark	status	10	—	100%
User and target swap items.

Swords Dance	Normal	status	20	—	—
Raises the user's Attack by two stages.

Synchronoise	Psychic	special	10	120	100%
Hits any Pokémon that shares a type with the user.

Synthesis	Grass	status	5	—	—
Heals the user by half its max HP. Affected by weather.

Tackle	Normal	physical	35	40	100%
Inflicts regular damage with no additional effect.

Tail Glow	Bug	status	20	—	—
Raises the user's Special Attack by three stages.

Tail Slap	Normal	physical	10	25	85%
Hits 2-5 times in one turn.

Tail Whip	Normal	status	30	—	100%
Lowers the target's Defense by one stage.

Tailwind	Flying	status	15	—	—
For three turns, friendly Pokémon have doubled Speed.

Take Down	Normal	physical	20	90	85%
User receives 1/4 the damage it inflicts in recoil.

Taunt	Dark	status	20	—	100%
For the next few turns, the target can only use damaging moves.

Tearful Look	Normal	status	20	—	—
Lowers the target's Attack and Special Attack by one stage.

Techno Blast	Normal	special	5	120	100%
If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Tectonic Rage	Ground	physical	1	*	—
Inflicts regular damage with no additional effect.

Tectonic Rage	Ground	special	1	*	—
Inflicts regular damage with no additional effect.

Teeter Dance	Normal	status	20	—	100%
Confuses the target.

Telekinesis	Psychic	status	15	—	—
Moves have 100% accuracy against the target for three turns.

Teleport	Psychic	status	20	—	—
Immediately ends wild battles. No effect otherwise.

Thief	Dark	physical	25	60	100%
Takes the target's item.

Thousand Arrows	Ground	physical	10	90	100%
Grounds the target, and hits even Flying-type or levitating Pokémon.

Thousand Waves	Ground	physical	10	90	100%
Prevents the target from leaving battle.

Thrash	Normal	physical	10	120	100%
Hits every turn for 2-3 turns, then confuses the user.

Throat Chop	Dark	physical	15	80	100%
Prevents the target from using sound-based moves for two turns.

Thunder	Electric	special	10	110	70%
Has a 30% chance to paralyze the target.

Thunderbolt	Electric	special	15	90	100%
Has a 10% chance to paralyze the target.

Thunder Fang	Electric	physical	15	65	95%
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Thunder Punch	Electric	physical	15	75	100%
Has a 10% chance to paralyze the target.

Thunder Shock	Electric	special	30	40	100%
Has a 10% chance to paralyze the target.

Thunder Wave	Electric	status	20	—	90%
Paralyzes the target.

Tickle	Normal	status	20	—	100%
Lowers the target's Attack and Defense by one stage.

Topsy-Turvy	Dark	status	20	—	—
Inverts the target's stat modifiers.

Torment	Dark	status	15	—	100%
Prevents the target from using the same move twice in a row.

Toxic	Poison	status	10	—	90%
Badly poisons the target, inflicting more damage every turn.

Toxic Spikes	Poison	status	20	—	—
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Toxic Thread	Poison	status	20	—	100%
Poisons the target and lowers its Speed by one stage.

Transform	Normal	status	10	—	—
User becomes a copy of the target until it leaves battle.

Tri Attack	Normal	special	10	80	100%
Has a 20% chance to burn, freeze, or paralyze the target.

Trick	Psychic	status	10	—	100%
User and target swap items.

Trick-or-Treat	Ghost	status	20	—	100%
Adds Ghost to the target's types.

Trick Room	Psychic	status	5	—	—	-7
For five turns, slower Pokémon will act before faster Pokémon.

Triple Kick	Fighting	physical	10	10	90%
Hits three times, increasing power by 100% with each successful hit.

Trop Kick	Grass	physical	15	70	100%
Lowers the target's Attack by one stage after inflicting damage.

Trump Card	Normal	special	5	*	—
Power increases when this move has less PP, up to a maximum of 200.

Twineedle	Bug	physical	20	25	100%
Hits twice in the same turn. Has a 20% chance to poison the target.

Twinkle Tackle	Fairy	physical	1	*	—
Inflicts regular damage with no additional effect.

Twinkle Tackle	Fairy	special	1	*	—
Inflicts regular damage with no additional effect.

Twister	Dragon	special	20	40	100%
Has a 20% chance to make the target flinch.

Uproar	Normal	special	10	90	100%
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

U-turn	Bug	physical	20	70	100%
User must switch out after attacking.

Vacuum Wave	Fighting	special	30	40	100%	1
Inflicts regular damage with no additional effect.

V-create	Fire	physical	5	180	95%
Lowers the user's Defense, Special Defense, and Speed by one stage each.

Venom Drench	Poison	status	20	—	100%
Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Venoshock	Poison	special	10	65	100%
Inflicts double damage if the target is Poisoned.

Vice Grip	Normal	physical	30	55	100%
Inflicts regular damage with no additional effect.

Vine Whip	Grass	physical	25	45	100%
Inflicts regular damage with no additional effect.

Vital Throw	Fighting	physical	10	70	—	-1
Never misses.

Volt Switch	Electric	special	20	70	100%
User must switch out after attacking.

Volt Tackle	Electric	physical	15	120	100%
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Wake-Up Slap	Fighting	physical	10	70	100%
If the target is asleep, has double power and wakes it up.

Waterfall	Water	physical	15	80	100%
Has a 20% chance to make the target flinch.

Water Gun	Water	special	25	40	100%
Inflicts regular damage with no additional effect.

Water Pledge	Water	special	10	80	100%
With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse	Water	special	20	60	100%
Has a 20% chance to confuse the target.

Water Shuriken	Water	special	20	15	100%	1
Hits 2–5 times.

Water Sport	Water	status	15	—	—
Halves all Fire-type damage.

Water Spout	Water	special	5	150	100%
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Weather Ball	Normal	special	10	50	100%
If there be weather, this move has doubled power and the weather's type.

Whirlpool	Water	special	15	35	85%
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Whirlwind	Normal	status	20	—	—	-6
Immediately ends wild battles. Forces trainers to switch Pokémon.

Wide Guard	Rock	status	10	—	—	3
Prevents any multi-target moves from hitting friendly Pokémon this turn.

Wild Charge	Electric	physical	15	90	100%
User receives 1/4 the damage it inflicts in recoil.

Will-O-Wisp	Fire	status	15	—	85%
Burns the target.

Wing Attack	Flying	physical	35	60	100%
Inflicts regular damage with no additional effect.

Wish	Normal	status	10	—	—
User will recover half its max HP at the end of the next turn.

Withdraw	Water	status	40	—	—
Raises the user's Defense by one stage.

Wonder Room	Psychic	status	10	—	—
All Pokémon's Defense and Special Defense are swapped for 5 turns.

Wood Hammer	Grass	physical	15	120	100%
User receives 1/3 the damage inflicted in recoil.

Work Up	Normal	status	30	—	—
Raises the user's Attack and Special Attack by one stage each.

Worry Seed	Grass	status	10	—	100%
Changes the target's ability to Insomnia.

Wrap	Normal	physical	20	15	90%
Prevents the target from fleeing and inflicts damage for 2-5 turns.

Wring Out	Normal	special	5	*	100%
Power increases against targets with more HP remaining, up to a maximum of 121 power.

X-Scissor	Bug	physical	15	80	100%
Inflicts regular damage with no additional effect.

Yawn	Normal	status	10	—	—
Target sleeps at the end of the next turn.

Zap Cannon	Electric	special	5	120	50%
Has a 100% chance to paralyze the target.

Zen Headbutt	Psychic	physical	15	80	90%
Has a 20% chance to make the target flinch.

Zing Zap	Electric	physical	10	80	100%
Has a 30% chance to make the target flinch.
