CMD_START(100);

CMD_IMMEDIATE(TacticalMove, PointF, p);
CMD_IMMEDIATE(Create, UnitType, build_type, PointF, p, PlayerId, player_id, int, resource_used = 0);
CMD_IMMEDIATE(Remove);
CMD_IMMEDIATE(EmitBullet, UnitId, target, PointF, p, int, att, float, speed);
CMD_IMMEDIATE(SaveMap, std::string, s);
CMD_IMMEDIATE(LoadMap, std::string, s);
CMD_IMMEDIATE(RandomSeed, uint64_t, seed);
CMD_IMMEDIATE(Comment, std::string, comment);
CMD_IMMEDIATE(CDStart, CDType, cd_type);

