/**
 * @file
 *
 * @brief from musl
 *
 * @date Mar 31, 2022
 * @author Anton Bondarev
 */

#include <float.h>

#include <math.h>

#include "math_private.h"

#if FLT_EVAL_METHOD==0 || FLT_EVAL_METHOD==1
#define EPS DBL_EPSILON
#elif FLT_EVAL_METHOD==2
#define EPS LDBL_EPSILON
#endif

static const double_t toint = 1/EPS;

double round(double x)
{
	union {double f; uint64_t i;} u = {x};
	int e = u.i >> 52 & 0x7ff;
	double_t y;

	if (e >= 0x3ff+52)
		return x;
	if (u.i >> 63)
		x = -x;
	if (e < 0x3ff-1) {
		/* raise inexact if x!=0 */
//		FORCE_EVAL(x + toint);

		return 0*u.f;
	}
	y = x + toint - toint - x;
	if (y > 0.5)
		y = y + x - 1;
	else if (y <= -0.5)
		y = y + x + 1;
	else
		y = y + x;
	if (u.i >> 63)
		y = -y;
	return y;
}

float roundf(float x) {
	return round(x);
}

long double roundl(long double x) {
	return round(x);
}
