using CityQuest.Entities.GameModule.Divisions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace CityQuest.CityQuestPolicy.GameModule.Divisions
{
    public interface IDivisionPolicy : ICityQuestPolicyBase<Division, long>
    {
        bool CanChangeActivityForEntity(long userId, Division entity);
        bool CanChangeActivityForEntity(Division entity);
    }
}
