# Translations template for PROJECT.
# Copyright (C) 2021 ORGANIZATION
# This file is distributed under the same license as the PROJECT project.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2021-11-29 06:39+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"

#: script/dropbox.js:62
msgid "Dropbox connection"
msgstr ""

#: script/dropbox.js:65
msgid "connect game to dropbox local storage"
msgstr ""

#: script/dropbox.js:68
msgid "connect"
msgstr ""

#: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133
#: script/dropbox.js:163 script/engine.js:316 script/engine.js:362
msgid "cancel"
msgstr ""

#: script/dropbox.js:86 script/dropbox.js:176
msgid "Dropbox Export / Import"
msgstr ""

#: script/dropbox.js:89
msgid "export or import save data to dropbox datastorage"
msgstr ""

#: script/dropbox.js:90
msgid "your are connected to dropbox with account / email "
msgstr ""

#: script/dropbox.js:93
msgid "save"
msgstr ""

#: script/dropbox.js:97
msgid "load"
msgstr ""

#: script/dropbox.js:102
msgid "signout"
msgstr ""

#: script/dropbox.js:113
msgid "choose one slot to save to"
msgstr ""

#: script/dropbox.js:119
msgid "save to slot"
msgstr ""

#: script/dropbox.js:141
msgid "choose one slot to load from"
msgstr ""

#: script/dropbox.js:148
msgid "load from slot"
msgstr ""

#: script/dropbox.js:179
msgid "successfully saved to dropbox datastorage"
msgstr ""

#: script/dropbox.js:180
msgid "error while saving to dropbox datastorage"
msgstr ""

#: script/dropbox.js:183
msgid "ok"
msgstr ""

#: script/engine.js:15
msgid "boxer"
msgstr ""

#: script/engine.js:16
msgid "punches do more damage"
msgstr ""

#: script/engine.js:18
msgid "learned to throw punches with purpose"
msgstr ""

#: script/engine.js:21
msgid "martial artist"
msgstr ""

#: script/engine.js:22
msgid "punches do even more damage."
msgstr ""

#: script/engine.js:23
msgid "learned to fight quite effectively without weapons"
msgstr ""

#: script/engine.js:27
msgid "unarmed master"
msgstr ""

#: script/engine.js:28
msgid "punch twice as fast, and with even more force"
msgstr ""

#: script/engine.js:29
msgid "learned to strike faster without weapons"
msgstr ""

#: script/engine.js:32
msgid "barbarian"
msgstr ""

#: script/engine.js:33
msgid "melee weapons deal more damage"
msgstr ""

#: script/engine.js:34
msgid "learned to swing weapons with force"
msgstr ""

#: script/engine.js:37
msgid "slow metabolism"
msgstr ""

#: script/engine.js:38
msgid "go twice as far without eating"
msgstr ""

#: script/engine.js:39
msgid "learned how to ignore the hunger"
msgstr ""

#: script/engine.js:42
msgid "desert rat"
msgstr ""

#: script/engine.js:43
msgid "go twice as far without drinking"
msgstr ""

#: script/engine.js:44
msgid "learned to love the dry air"
msgstr ""

#: script/engine.js:47
msgid "evasive"
msgstr ""

#: script/engine.js:48
msgid "dodge attacks more effectively"
msgstr ""

#: script/engine.js:49
msgid "learned to be where they're not"
msgstr ""

#: script/engine.js:52
msgid "precise"
msgstr ""

#: script/engine.js:53
msgid "land blows more often"
msgstr ""

#: script/engine.js:54
msgid "learned to predict their movement"
msgstr ""

#: script/engine.js:57
msgid "scout"
msgstr ""

#: script/engine.js:58
msgid "see farther"
msgstr ""

#: script/engine.js:59
msgid "learned to look ahead"
msgstr ""

#: script/engine.js:62
msgid "stealthy"
msgstr ""

#: script/engine.js:63
msgid "better avoid conflict in the wild"
msgstr ""

#: script/engine.js:64
msgid "learned how not to be seen"
msgstr ""

#: script/engine.js:67
msgid "gastronome"
msgstr ""

#: script/engine.js:68
msgid "restore more health when eating"
msgstr ""

#: script/engine.js:69
msgid "learned to make the most of food"
msgstr ""

#: script/engine.js:147 script/engine.js:820
msgid "sound on."
msgstr ""

#: script/engine.js:153
msgid "get the app."
msgstr ""

#: script/engine.js:159 script/engine.js:547
msgid "lights off."
msgstr ""

#: script/engine.js:165 script/engine.js:583
msgid "hyper."
msgstr ""

#: script/engine.js:171 script/space.js:464
msgid "restart."
msgstr ""

#: script/engine.js:177
msgid "share."
msgstr ""

#: script/engine.js:183
msgid "save."
msgstr ""

#: script/engine.js:192
msgid "dropbox."
msgstr ""

#: script/engine.js:199
msgid "github."
msgstr ""

#: script/engine.js:299
msgid "Export / Import"
msgstr ""

#: script/engine.js:303
msgid "export or import save data, for backing up"
msgstr ""

#: script/engine.js:304
msgid "or migrating computers"
msgstr ""

#: script/engine.js:308
msgid "export"
msgstr ""

#: script/engine.js:312 script/engine.js:357
msgid "import"
msgstr ""

#: script/engine.js:322
msgid "save this."
msgstr ""

#: script/engine.js:328
msgid "got it"
msgstr ""

#: script/engine.js:336
msgid "are you sure?"
msgstr ""

#: script/engine.js:337
msgid "if the code is invalid, all data will be lost."
msgstr ""

#: script/engine.js:338
msgid "this is irreversible."
msgstr ""

#: script/engine.js:342 script/engine.js:411 script/engine.js:561
msgid "yes"
msgstr ""

#: script/engine.js:347 script/engine.js:416 script/engine.js:566
msgid "no"
msgstr ""

#: script/engine.js:353
msgid "put the save code here."
msgstr ""

#: script/engine.js:405
msgid "Restart?"
msgstr ""

#: script/engine.js:408
msgid "restart the game?"
msgstr ""

#: script/engine.js:439
msgid "Get the App"
msgstr ""

#: script/engine.js:442
msgid "bring the room with you."
msgstr ""

#: script/engine.js:445
msgid "ios"
msgstr ""

#: script/engine.js:452
msgid "android"
msgstr ""

#: script/engine.js:459 script/engine.js:504
msgid "close"
msgstr ""

#: script/engine.js:470
msgid "Share"
msgstr ""

#: script/engine.js:473
msgid "bring your friends."
msgstr ""

#: script/engine.js:476
msgid "facebook"
msgstr ""

#: script/engine.js:483
msgid "google+"
msgstr ""

#: script/engine.js:490
msgid "twitter"
msgstr ""

#: script/engine.js:497
msgid "reddit"
msgstr ""

#: script/engine.js:538 script/engine.js:542
msgid "lights on."
msgstr ""

#: script/engine.js:555
msgid "Go Hyper?"
msgstr ""

#: script/engine.js:558
msgid "turning hyper mode speeds up the game to x2 speed. do you want to do that?"
msgstr ""

#: script/engine.js:581
msgid "classic."
msgstr ""

#: script/engine.js:679
msgid "{0} per {1}s"
msgstr ""

#: script/engine.js:824
msgid "sound off."
msgstr ""

#: script/engine.js:868
msgid "Sound Available!"
msgstr ""

#: script/engine.js:872
msgid "ears flooded with new sensations."
msgstr ""

#: script/engine.js:873
msgid "perhaps silence is safer?"
msgstr ""

#: script/engine.js:877
msgid "enable audio"
msgstr ""

#: script/engine.js:882
msgid "disable audio"
msgstr ""

#: script/events.js:200
msgid "pause."
msgstr ""

#: script/events.js:231
msgid "eat meat"
msgstr ""

#: script/events.js:251
msgid "use meds"
msgstr ""

#: script/events.js:452
msgid "miss"
msgstr ""

#: script/events.js:480
msgid "stunned"
msgstr ""

#: script/events.js:599 script/events/global.js:42 script/events/global.js:59
#: script/events/room.js:144 script/events/room.js:164
#: script/events/room.js:184 script/events/setpieces.js:25
#: script/events/setpieces.js:49 script/events/setpieces.js:66
#: script/events/setpieces.js:84 script/events/setpieces.js:108
#: script/events/setpieces.js:539 script/events/setpieces.js:1258
#: script/events/setpieces.js:2953 script/events/setpieces.js:2987
#: script/events/setpieces.js:3010 script/events/setpieces.js:3047
#: script/events/setpieces.js:3101 script/events/setpieces.js:3131
#: script/events/setpieces.js:3179 script/events/setpieces.js:3306
#: script/events/setpieces.js:3329 script/events/setpieces.js:3449
#: script/events/setpieces.js:3474 script/events/setpieces.js:3507
#: script/events/setpieces.js:3526 script/events/setpieces.js:3551
#: script/events/setpieces.js:3579
msgid "leave"
msgstr ""

#: script/events.js:638
msgid "drop:"
msgstr ""

#: script/events.js:663 script/events/room.js:590
msgid "nothing"
msgstr ""

#: script/events.js:694 script/events/setpieces.js:3563
msgid "take"
msgstr ""

#: script/events.js:704
msgid "take:"
msgstr ""

#: script/events.js:728
msgid "nothing to take"
msgstr ""

#: script/events.js:758
msgid "all"
msgstr ""

#: script/events.js:776
msgid "take everything"
msgstr ""

#: script/events.js:776
msgid "take all you can"
msgstr ""

#: script/events.js:782 script/outside.js:643
msgid " and "
msgstr ""

#: script/events.js:1035
msgid "*** EVENT ***"
msgstr ""

#: script/localization.js:4
msgid "saved."
msgstr ""

#: script/localization.js:5
msgid "wood"
msgstr ""

#: script/localization.js:6
msgid "builder"
msgstr ""

#: script/localization.js:7
msgid "teeth"
msgstr ""

#: script/localization.js:8
msgid "meat"
msgstr ""

#: script/localization.js:9
msgid "fur"
msgstr ""

#: script/localization.js:10
msgid "alien alloy"
msgstr ""

#: script/localization.js:11
msgid "bullets"
msgstr ""

#: script/localization.js:12
msgid "charm"
msgstr ""

#: script/localization.js:13 script/path.js:137
msgid "leather"
msgstr ""

#: script/localization.js:14 script/path.js:135
msgid "iron"
msgstr ""

#: script/localization.js:15 script/path.js:133
msgid "steel"
msgstr ""

#: script/localization.js:16
msgid "coal"
msgstr ""

#: script/localization.js:17
msgid "sulphur"
msgstr ""

#: script/localization.js:18
msgid "energy cell"
msgstr ""

#: script/localization.js:19 script/room.js:169
msgid "torch"
msgstr ""

#: script/localization.js:20
msgid "medicine"
msgstr ""

#: script/localization.js:21 script/outside.js:22
msgid "hunter"
msgstr ""

#: script/localization.js:22 script/outside.js:30
msgid "trapper"
msgstr ""

#: script/localization.js:23 script/outside.js:38
msgid "tanner"
msgstr ""

#: script/localization.js:24
msgid "grenade"
msgstr ""

#: script/localization.js:25
msgid "bolas"
msgstr ""

#: script/localization.js:26
msgid "bayonet"
msgstr ""

#: script/localization.js:27 script/outside.js:46
msgid "charcutier"
msgstr ""

#: script/localization.js:28 script/outside.js:55
msgid "iron miner"
msgstr ""

#: script/localization.js:29
msgid "iron mine"
msgstr ""

#: script/localization.js:30 script/outside.js:63
msgid "coal miner"
msgstr ""

#: script/localization.js:31
msgid "coal mine"
msgstr ""

#: script/localization.js:32 script/outside.js:71
msgid "sulphur miner"
msgstr ""

#: script/localization.js:33
msgid "sulphur mine"
msgstr ""

#: script/localization.js:34 script/outside.js:88
msgid "armourer"
msgstr ""

#: script/localization.js:35 script/outside.js:79
msgid "steelworker"
msgstr ""

#: script/localization.js:36
msgid "bait"
msgstr ""

#: script/localization.js:37 script/localization.js:44
msgid "cured meat"
msgstr ""

#: script/localization.js:38 script/localization.js:43
msgid "scales"
msgstr ""

#: script/localization.js:39
msgid "compass"
msgstr ""

#: script/localization.js:40
msgid "laser rifle"
msgstr ""

#: script/localization.js:41 script/outside.js:15
msgid "gatherer"
msgstr ""

#: script/localization.js:42
msgid "cloth"
msgstr ""

#: script/localization.js:45
msgid "thieves"
msgstr ""

#: script/localization.js:46
msgid "not enough fur"
msgstr ""

#: script/localization.js:47
msgid "not enough wood"
msgstr ""

#: script/localization.js:48
msgid "not enough coal"
msgstr ""

#: script/localization.js:49
msgid "not enough iron"
msgstr ""

#: script/localization.js:50
msgid "not enough steel"
msgstr ""

#: script/localization.js:51
msgid "not enough sulphur"
msgstr ""

#: script/localization.js:52
msgid "baited trap"
msgstr ""

#: script/localization.js:53
msgid "not enough scales"
msgstr ""

#: script/localization.js:54
msgid "not enough cloth"
msgstr ""

#: script/localization.js:55
msgid "not enough teeth"
msgstr ""

#: script/localization.js:56
msgid "not enough leather"
msgstr ""

#: script/localization.js:57
msgid "not enough meat"
msgstr ""

#: script/localization.js:58
msgid "the compass points east"
msgstr ""

#: script/localization.js:59
msgid "the compass points west"
msgstr ""

#: script/localization.js:60
msgid "the compass points north"
msgstr ""

#: script/localization.js:61
msgid "the compass points south"
msgstr ""

#: script/localization.js:62
msgid "the compass points northeast"
msgstr ""

#: script/localization.js:63
msgid "the compass points northwest"
msgstr ""

#: script/localization.js:64
msgid "the compass points southeast"
msgstr ""

#: script/localization.js:65
msgid "the compass points southwest"
msgstr ""

#: script/outside.js:5
msgid "Outside"
msgstr ""

#: script/outside.js:101
msgid "scraps of fur"
msgstr ""

#: script/outside.js:106
msgid "bits of meat"
msgstr ""

#: script/outside.js:111
msgid "strange scales"
msgstr ""

#: script/outside.js:116
msgid "scattered teeth"
msgstr ""

#: script/outside.js:121
msgid "tattered cloth"
msgstr ""

#: script/outside.js:126
msgid "a crudely made charm"
msgstr ""

#: script/outside.js:142 script/outside.js:561
msgid "A Silent Forest"
msgstr ""

#: script/outside.js:168
msgid "gather wood"
msgstr ""

#: script/outside.js:187
msgid "a stranger arrives in the night"
msgstr ""

#: script/outside.js:189
msgid "a weathered family takes up in one of the huts."
msgstr ""

#: script/outside.js:191
msgid "a small group arrives, all dust and bones."
msgstr ""

#: script/outside.js:193
msgid "a convoy lurches in, equal parts worry and hope."
msgstr ""

#: script/outside.js:195
msgid "the town's booming. word does get around."
msgstr ""

#: script/outside.js:451
msgid "pop "
msgstr ""

#: script/outside.js:456
msgid "forest"
msgstr ""

#: script/outside.js:459
msgid "village"
msgstr ""

#: script/outside.js:542
msgid "check traps"
msgstr ""

#: script/outside.js:563
msgid "A Lonely Hut"
msgstr ""

#: script/outside.js:565
msgid "A Tiny Village"
msgstr ""

#: script/outside.js:567
msgid "A Modest Village"
msgstr ""

#: script/outside.js:569
msgid "A Large Village"
msgstr ""

#: script/outside.js:571
msgid "A Raucous Village"
msgstr ""

#: script/outside.js:583
msgid "the sky is grey and the wind blows relentlessly"
msgstr ""

#: script/outside.js:609
msgid "dry brush and dead branches litter the forest floor"
msgstr ""

#: script/outside.js:637
msgid "the traps contain "
msgstr ""

#: script/path.js:28 script/path.js:313
msgid "A Dusty Path"
msgstr ""

#: script/path.js:36
msgid "supplies:"
msgstr ""

#: script/path.js:42
msgid "embark"
msgstr ""

#: script/path.js:59 script/room.js:1218
msgid "the compass points "
msgstr ""

#: script/path.js:101
msgid "perks:"
msgstr ""

#: script/path.js:131
msgid "none"
msgstr ""

#: script/path.js:141
msgid "armour"
msgstr ""

#: script/path.js:152
msgid "water"
msgstr ""

#: script/path.js:163 script/path.js:171
msgid "restores"
msgstr ""

#: script/path.js:163 script/path.js:171
msgid "hp"
msgstr ""

#: script/path.js:164
msgid "use with rifle"
msgstr ""

#: script/path.js:168
msgid "emits a soft red glow"
msgstr ""

#: script/path.js:235 script/world.js:292
msgid "free {0}/{1}"
msgstr ""

#: script/path.js:262
msgid "damage"
msgstr ""

#: script/path.js:268
msgid "weight"
msgstr ""

#: script/path.js:270
msgid "available"
msgstr ""

#: script/room.js:14
msgid "trap"
msgstr ""

#: script/room.js:17
msgid ""
"builder says she can make traps to catch any creatures might still be "
"alive out there"
msgstr ""

#: script/room.js:18
msgid "more traps to catch more creatures"
msgstr ""

#: script/room.js:19
msgid "more traps won't help now"
msgstr ""

#: script/room.js:30
msgid "cart"
msgstr ""

#: script/room.js:33
msgid "builder says she can make a cart for carrying wood"
msgstr ""

#: script/room.js:34
msgid "the rickety cart will carry more wood from the forest"
msgstr ""

#: script/room.js:44
msgid "hut"
msgstr ""

#: script/room.js:47
msgid "builder says there are more wanderers. says they'll work, too."
msgstr ""

#: script/room.js:48
msgid "builder puts up a hut, out in the forest. says word will get around."
msgstr ""

#: script/room.js:49
msgid "no more room for huts."
msgstr ""

#: script/room.js:60
msgid "lodge"
msgstr ""

#: script/room.js:63
msgid "villagers could help hunt, given the means"
msgstr ""

#: script/room.js:64
msgid "the hunting lodge stands in the forest, a ways out of town"
msgstr ""

#: script/room.js:76
msgid "trading post"
msgstr ""

#: script/room.js:79
msgid "a trading post would make commerce easier"
msgstr ""

#: script/room.js:80
msgid ""
"now the nomads have a place to set up shop, they might stick around a "
"while"
msgstr ""

#: script/room.js:91
msgid "tannery"
msgstr ""

#: script/room.js:94
msgid "builder says leather could be useful. says the villagers could make it."
msgstr ""

#: script/room.js:95
msgid "tannery goes up quick, on the edge of the village"
msgstr ""

#: script/room.js:106
msgid "smokehouse"
msgstr ""

#: script/room.js:109
msgid ""
"should cure the meat, or it'll spoil. builder says she can fix something "
"up."
msgstr ""

#: script/room.js:110
msgid "builder finishes the smokehouse. she looks hungry."
msgstr ""

#: script/room.js:121
msgid "workshop"
msgstr ""

#: script/room.js:124
msgid "builder says she could make finer things, if she had the tools"
msgstr ""

#: script/room.js:125
msgid "workshop's finally ready. builder's excited to get to it"
msgstr ""

#: script/room.js:137
msgid "steelworks"
msgstr ""

#: script/room.js:140
msgid "builder says the villagers could make steel, given the tools"
msgstr ""

#: script/room.js:141
msgid "a haze falls over the village as the steelworks fires up"
msgstr ""

#: script/room.js:153
msgid "armoury"
msgstr ""

#: script/room.js:156
msgid "builder says it'd be useful to have a steady source of bullets"
msgstr ""

#: script/room.js:157
msgid "armoury's done, welcoming back the weapons of the past."
msgstr ""

#: script/room.js:172
msgid "a torch to keep the dark away"
msgstr ""

#: script/room.js:182
msgid "waterskin"
msgstr ""

#: script/room.js:186
msgid "this waterskin'll hold a bit of water, at least"
msgstr ""

#: script/room.js:195
msgid "cask"
msgstr ""

#: script/room.js:199
msgid "the cask holds enough water for longer expeditions"
msgstr ""

#: script/room.js:209
msgid "water tank"
msgstr ""

#: script/room.js:213
msgid "never go thirsty again"
msgstr ""

#: script/room.js:223
msgid "bone spear"
msgstr ""

#: script/room.js:226
msgid "this spear's not elegant, but it's pretty good at stabbing"
msgstr ""

#: script/room.js:236 script/world.js:287
msgid "rucksack"
msgstr ""

#: script/room.js:240
msgid "carrying more means longer expeditions to the wilds"
msgstr ""

#: script/room.js:249
msgid "wagon"
msgstr ""

#: script/room.js:253
msgid "the wagon can carry a lot of supplies"
msgstr ""

#: script/room.js:263
msgid "convoy"
msgstr ""

#: script/room.js:267
msgid "the convoy can haul mostly everything"
msgstr ""

#: script/room.js:278
msgid "l armour"
msgstr ""

#: script/room.js:281
msgid "leather's not strong. better than rags, though."
msgstr ""

#: script/room.js:291
msgid "i armour"
msgstr ""

#: script/room.js:294
msgid "iron's stronger than leather"
msgstr ""

#: script/room.js:304
msgid "s armour"
msgstr ""

#: script/room.js:307
msgid "steel's stronger than iron"
msgstr ""

#: script/room.js:317
msgid "iron sword"
msgstr ""

#: script/room.js:320
msgid "sword is sharp. good protection out in the wilds."
msgstr ""

#: script/room.js:331
msgid "steel sword"
msgstr ""

#: script/room.js:334
msgid "the steel is strong, and the blade true."
msgstr ""

#: script/room.js:345
msgid "rifle"
msgstr ""

#: script/room.js:347
msgid "black powder and bullets, like the old days."
msgstr ""

#: script/room.js:493
msgid "Room"
msgstr ""

#: script/room.js:520 script/room.js:641
msgid "A Dark Room"
msgstr ""

#: script/room.js:533
msgid "light fire"
msgstr ""

#: script/room.js:543
msgid "stoke fire"
msgstr ""

#: script/room.js:580 script/room.js:590 script/room.js:747 script/room.js:751
msgid "the room is {0}"
msgstr ""

#: script/room.js:581 script/room.js:589 script/room.js:711
msgid "the fire is {0}"
msgstr ""

#: script/room.js:600
msgid ""
"the stranger is standing by the fire. she says she can help. says she "
"builds things."
msgstr ""

#: script/room.js:617
msgid "freezing"
msgstr ""

#: script/room.js:618
msgid "cold"
msgstr ""

#: script/room.js:619
msgid "mild"
msgstr ""

#: script/room.js:620
msgid "warm"
msgstr ""

#: script/room.js:621
msgid "hot"
msgstr ""

#: script/room.js:633
msgid "dead"
msgstr ""

#: script/room.js:634
msgid "smoldering"
msgstr ""

#: script/room.js:635
msgid "flickering"
msgstr ""

#: script/room.js:636
msgid "burning"
msgstr ""

#: script/room.js:637
msgid "roaring"
msgstr ""

#: script/room.js:641
msgid "A Firelit Room"
msgstr ""

#: script/room.js:679
msgid "not enough wood to get the fire going"
msgstr ""

#: script/room.js:693
msgid "the wood has run out"
msgstr ""

#: script/room.js:714
msgid "the light from the fire spills from the windows, out into the dark"
msgstr ""

#: script/room.js:732
msgid "builder stokes the fire"
msgstr ""

#: script/room.js:762
msgid "the wind howls outside"
msgstr ""

#: script/room.js:763
msgid "the wood is running out"
msgstr ""

#: script/room.js:770
msgid "a ragged stranger stumbles through the door and collapses in the corner"
msgstr ""

#: script/room.js:778
msgid "the stranger shivers, and mumbles quietly. her words are unintelligible."
msgstr ""

#: script/room.js:781
msgid "the stranger in the corner stops shivering. her breathing calms."
msgstr ""

#: script/room.js:804
msgid "stores"
msgstr ""

#: script/room.js:823
msgid "weapons"
msgstr ""

#: script/room.js:962
msgid "total"
msgstr ""

#: script/room.js:983 script/room.js:1030
msgid "not enough "
msgstr ""

#: script/room.js:1002
msgid "builder just shivers"
msgstr ""

#: script/room.js:1117
msgid "build:"
msgstr ""

#: script/room.js:1124
msgid "craft:"
msgstr ""

#: script/room.js:1131
msgid "buy:"
msgstr ""

#: script/ship.js:10
msgid "Ship"
msgstr ""

#: script/ship.js:26 script/ship.js:100
msgid "An Old Starship"
msgstr ""

#: script/ship.js:37
msgid "hull:"
msgstr ""

#: script/ship.js:43
msgid "engine:"
msgstr ""

#: script/ship.js:50
msgid "reinforce hull"
msgstr ""

#: script/ship.js:59
msgid "upgrade engine"
msgstr ""

#: script/ship.js:68 script/ship.js:144
msgid "lift off"
msgstr ""

#: script/ship.js:90
msgid ""
"somewhere above the debris cloud, the wanderer fleet hovers. been on this"
" rock too long."
msgstr ""

#: script/ship.js:106 script/ship.js:120
msgid "not enough alien alloy"
msgstr ""

#: script/ship.js:136
msgid "Ready to Leave?"
msgstr ""

#: script/ship.js:140
msgid "time to get out of this place. won't be coming back."
msgstr ""

#: script/ship.js:152
msgid "linger"
msgstr ""

#: script/space.js:41
msgid "hull: "
msgstr ""

#: script/space.js:78
msgid "Troposphere"
msgstr ""

#: script/space.js:80
msgid "Stratosphere"
msgstr ""

#: script/space.js:82
msgid "Mesosphere"
msgstr ""

#: script/space.js:84
msgid "Thermosphere"
msgstr ""

#: script/space.js:86
msgid "Exosphere"
msgstr ""

#: script/space.js:88
msgid "Space"
msgstr ""

#: script/space.js:446
msgid "score for this game: {0}"
msgstr ""

#: script/space.js:453
msgid "total score: {0}"
msgstr ""

#: script/space.js:474
msgid ""
"expanded story. alternate ending. behind the scenes commentary. get the "
"app."
msgstr ""

#: script/space.js:483
msgid "iOS."
msgstr ""

#: script/space.js:491
msgid "android."
msgstr ""

#: script/world.js:45
msgid "punch"
msgstr ""

#: script/world.js:51
msgid "stab"
msgstr ""

#: script/world.js:57
msgid "swing"
msgstr ""

#: script/world.js:63
msgid "slash"
msgstr ""

#: script/world.js:69
msgid "thrust"
msgstr ""

#: script/world.js:75
msgid "shoot"
msgstr ""

#: script/world.js:82
msgid "blast"
msgstr ""

#: script/world.js:89
msgid "lob"
msgstr ""

#: script/world.js:96
msgid "tangle"
msgstr ""

#: script/world.js:118
msgid "An&nbsp;Outpost"
msgstr ""

#: script/world.js:119
msgid "Iron&nbsp;Mine"
msgstr ""

#: script/world.js:120
msgid "Coal&nbsp;Mine"
msgstr ""

#: script/world.js:121
msgid "Sulphur&nbsp;Mine"
msgstr ""

#: script/world.js:122
msgid "An&nbsp;Old&nbsp;House"
msgstr ""

#: script/world.js:123
msgid "A&nbsp;Damp&nbsp;Cave"
msgstr ""

#: script/world.js:124
msgid "An&nbsp;Abandoned&nbsp;Town"
msgstr ""

#: script/world.js:125
msgid "A&nbsp;Ruined&nbsp;City"
msgstr ""

#: script/world.js:126
msgid "A&nbsp;Crashed&nbsp;Starship"
msgstr ""

#: script/world.js:127
msgid "A&nbsp;Borehole"
msgstr ""

#: script/world.js:128
msgid "A&nbsp;Battlefield"
msgstr ""

#: script/world.js:129
msgid "A&nbsp;Murky&nbsp;Swamp"
msgstr ""

#: script/world.js:133
msgid "A&nbsp;Destroyed&nbsp;Village"
msgstr ""

#: script/world.js:258
msgid "water:{0}"
msgstr ""

#: script/world.js:285
msgid "pockets"
msgstr ""

#: script/world.js:309
msgid "hp: {0}/{1}"
msgstr ""

#: script/world.js:316
msgid "{0}:{1}"
msgstr ""

#: script/world.js:356
msgid "dangerous to be this far from the village without proper protection"
msgstr ""

#: script/world.js:358
msgid "safer here"
msgstr ""

#: script/world.js:458
msgid "the meat has run out"
msgstr ""

#: script/world.js:463
msgid "starvation sets in"
msgstr ""

#: script/world.js:488
msgid "there is no more water"
msgstr ""

#: script/world.js:492
msgid "the thirst becomes unbearable"
msgstr ""

#: script/world.js:570
msgid "the trees yield to dry grass. the yellowed brush rustles in the wind."
msgstr ""

#: script/world.js:573
msgid "the trees are gone. parched earth and blowing dust are poor replacements."
msgstr ""

#: script/world.js:580
msgid ""
"trees loom on the horizon. grasses gradually yield to a forest floor of "
"dry branches and fallen leaves."
msgstr ""

#: script/world.js:583
msgid "the grasses thin. soon, only dust remains."
msgstr ""

#: script/world.js:590
msgid "the barrens break at a sea of dying grass, swaying in the arid breeze."
msgstr ""

#: script/world.js:593
msgid ""
"a wall of gnarled trees rises from the dust. their branches twist into a "
"skeletal canopy overhead."
msgstr ""

#: script/world.js:853
msgid "Wanderer"
msgstr ""

#: script/world.js:858
msgid "The&nbsp;Village"
msgstr ""

#: script/world.js:887
msgid "the world fades"
msgstr ""

#: script/events/setpieces.js:2966 script/world.js:992
msgid "water replenished"
msgstr ""

#: script/world.js:1023
msgid "A Barren World"
msgstr ""

#: script/events/encounters.js:7
msgid "A Snarling Beast"
msgstr ""

#: script/events/encounters.js:15
msgid "snarling beast"
msgstr ""

#: script/events/encounters.js:16
msgid "the snarling beast is dead"
msgstr ""

#: script/events/encounters.js:39
msgid "a snarling beast leaps out of the underbrush"
msgstr ""

#: script/events/encounters.js:44
msgid "A Gaunt Man"
msgstr ""

#: script/events/encounters.js:52
msgid "gaunt man"
msgstr ""

#: script/events/encounters.js:53
msgid "the gaunt man is dead"
msgstr ""

#: script/events/encounters.js:76
msgid "a gaunt man approaches, a crazed look in his eye"
msgstr ""

#: script/events/encounters.js:81
msgid "A Strange Bird"
msgstr ""

#: script/events/encounters.js:89
msgid "strange bird"
msgstr ""

#: script/events/encounters.js:90
msgid "the strange bird is dead"
msgstr ""

#: script/events/encounters.js:113
msgid "a strange looking bird speeds across the plains"
msgstr ""

#: script/events/encounters.js:119
msgid "A Shivering Man"
msgstr ""

#: script/events/encounters.js:127
msgid "shivering man"
msgstr ""

#: script/events/encounters.js:128
msgid "the shivering man is dead"
msgstr ""

#: script/events/encounters.js:156
msgid "a shivering man approaches and attacks with surprising strength"
msgstr ""

#: script/events/encounters.js:161
msgid "A Man-Eater"
msgstr ""

#: script/events/encounters.js:169
msgid "man-eater"
msgstr ""

#: script/events/encounters.js:170
msgid "the man-eater is dead"
msgstr ""

#: script/events/encounters.js:193
msgid "a large creature attacks, claws freshly bloodied"
msgstr ""

#: script/events/encounters.js:198
msgid "A Scavenger"
msgstr ""

#: script/events/encounters.js:206
msgid "scavenger"
msgstr ""

#: script/events/encounters.js:207
msgid "the scavenger is dead"
msgstr ""

#: script/events/encounters.js:235
msgid "a scavenger draws close, hoping for an easy score"
msgstr ""

#: script/events/encounters.js:240
msgid "A Huge Lizard"
msgstr ""

#: script/events/encounters.js:248
msgid "lizard"
msgstr ""

#: script/events/encounters.js:249
msgid "the lizard is dead"
msgstr ""

#: script/events/encounters.js:272
msgid "the grass thrashes wildly as a huge lizard pushes through"
msgstr ""

#: script/events/encounters.js:278
msgid "A Feral Terror"
msgstr ""

#: script/events/encounters.js:286
msgid "feral terror"
msgstr ""

#: script/events/encounters.js:287
msgid "the feral terror is dead"
msgstr ""

#: script/events/encounters.js:310
msgid "a beast, wilder than imagining, erupts out of the foliage"
msgstr ""

#: script/events/encounters.js:315
msgid "A Soldier"
msgstr ""

#: script/events/encounters.js:323
msgid "soldier"
msgstr ""

#: script/events/encounters.js:324
msgid "the soldier is dead"
msgstr ""

#: script/events/encounters.js:353
msgid "a soldier opens fire from across the desert"
msgstr ""

#: script/events/encounters.js:358
msgid "A Sniper"
msgstr ""

#: script/events/encounters.js:366
msgid "sniper"
msgstr ""

#: script/events/encounters.js:367
msgid "the sniper is dead"
msgstr ""

#: script/events/encounters.js:396
msgid "a shot rings out, from somewhere in the long grass"
msgstr ""

#: script/events/global.js:6
msgid "The Thief"
msgstr ""

#: script/events/global.js:13
msgid "the villagers haul a filthy man out of the store room."
msgstr ""

#: script/events/global.js:14
msgid "say his folk have been skimming the supplies."
msgstr ""

#: script/events/global.js:15
msgid "say he should be strung up as an example."
msgstr ""

#: script/events/global.js:17
msgid "a thief is caught"
msgstr ""

#: script/events/global.js:21
msgid "hang him"
msgstr ""

#: script/events/global.js:25
msgid "spare him"
msgstr ""

#: script/events/global.js:32
msgid "the villagers hang the thief high in front of the store room."
msgstr ""

#: script/events/global.js:33
msgid ""
"the point is made. in the next few days, the missing supplies are "
"returned."
msgstr ""

#: script/events/global.js:49
msgid "the man says he's grateful. says he won't come around any more."
msgstr ""

#: script/events/global.js:50
msgid "shares what he knows about sneaking before he goes."
msgstr ""

#: script/events/marketing.js:9
msgid "Penrose"
msgstr ""

#: script/events/marketing.js:14
msgid ""
"a strange thrumming, pounding and crashing. visions of people and places,"
" of a huge machine and twisting curves."
msgstr ""

#: script/events/marketing.js:15
msgid "inviting. it would be so easy to give in, completely."
msgstr ""

#: script/events/marketing.js:17
msgid "a strange thrumming, pounding and crashing. and then gone."
msgstr ""

#: script/events/marketing.js:21
msgid "give in"
msgstr ""

#: script/events/marketing.js:28 script/events/outside.js:116
msgid "ignore it"
msgstr ""

#: script/events/outside.js:6
msgid "A Ruined Trap"
msgstr ""

#: script/events/outside.js:13
msgid "some of the traps have been torn apart."
msgstr ""

#: script/events/outside.js:14
msgid "large prints lead away, into the forest."
msgstr ""

#: script/events/outside.js:22
msgid "some traps have been destroyed"
msgstr ""

#: script/events/outside.js:26
msgid "track them"
msgstr ""

#: script/events/outside.js:30 script/events/room.js:72
#: script/events/room.js:124
msgid "ignore them"
msgstr ""

#: script/events/outside.js:37
msgid "the tracks disappear after just a few minutes."
msgstr ""

#: script/events/outside.js:38
msgid "the forest is silent."
msgstr ""

#: script/events/outside.js:40
msgid "nothing was found"
msgstr ""

#: script/events/outside.js:43 script/events/outside.js:61
#: script/events/outside.js:128 script/events/outside.js:146
#: script/events/outside.js:200 script/events/outside.js:218
#: script/events/outside.js:252 script/events/outside.js:287
#: script/events/room.js:295 script/events/room.js:313
msgid "go home"
msgstr ""

#: script/events/outside.js:50
msgid "not far from the village lies a large beast, its fur matted with blood."
msgstr ""

#: script/events/outside.js:51
msgid "it puts up little resistance before the knife."
msgstr ""

#: script/events/outside.js:53
msgid "there was a beast. it's dead now"
msgstr ""

#: script/events/outside.js:70
msgid "Fire"
msgstr ""

#: script/events/outside.js:77
msgid "a fire rampages through one of the huts, destroying it."
msgstr ""

#: script/events/outside.js:78
msgid "all residents in the hut perished in the fire."
msgstr ""

#: script/events/outside.js:80
msgid "a fire has started"
msgstr ""

#: script/events/outside.js:87
msgid "mourn"
msgstr ""

#: script/events/outside.js:88
msgid "some villagers have died"
msgstr ""

#: script/events/outside.js:97
msgid "Sickness"
msgstr ""

#: script/events/outside.js:104
msgid "a sickness is spreading through the village."
msgstr ""

#: script/events/outside.js:105 script/events/outside.js:164
msgid "medicine is needed immediately."
msgstr ""

#: script/events/outside.js:107
msgid "some villagers are ill"
msgstr ""

#: script/events/outside.js:111
msgid "1 medicine"
msgstr ""

#: script/events/outside.js:123
msgid "the sickness is cured in time."
msgstr ""

#: script/events/outside.js:125
msgid "sufferers are healed"
msgstr ""

#: script/events/outside.js:135
msgid "the sickness spreads through the village."
msgstr ""

#: script/events/outside.js:136
msgid "the days are spent with burials."
msgstr ""

#: script/events/outside.js:137 script/events/outside.js:208
msgid "the nights are rent with screams."
msgstr ""

#: script/events/outside.js:139
msgid "sufferers are left to die"
msgstr ""

#: script/events/outside.js:156
msgid "Plague"
msgstr ""

#: script/events/outside.js:163
msgid "a terrible plague is fast spreading through the village."
msgstr ""

#: script/events/outside.js:166
msgid "a plague afflicts the village"
msgstr ""

#: script/events/outside.js:171
msgid "buy medicine"
msgstr ""

#: script/events/outside.js:177
msgid "5 medicine"
msgstr ""

#: script/events/outside.js:182
msgid "do nothing"
msgstr ""

#: script/events/outside.js:189
msgid "the plague is kept from spreading."
msgstr ""

#: script/events/outside.js:190
msgid "only a few die."
msgstr ""

#: script/events/outside.js:191
msgid "the rest bury them."
msgstr ""

#: script/events/outside.js:193
msgid "epidemic is eradicated eventually"
msgstr ""

#: script/events/outside.js:207
msgid "the plague rips through the village."
msgstr ""

#: script/events/outside.js:209
msgid "the only hope is a quick death."
msgstr ""

#: script/events/outside.js:211
msgid "population is almost exterminated"
msgstr ""

#: script/events/outside.js:228
msgid "A Beast Attack"
msgstr ""

#: script/events/outside.js:235
msgid "a pack of snarling beasts pours out of the trees."
msgstr ""

#: script/events/outside.js:236
msgid "the fight is short and bloody, but the beasts are repelled."
msgstr ""

#: script/events/outside.js:237
msgid "the villagers retreat to mourn the dead."
msgstr ""

#: script/events/outside.js:239
msgid "wild beasts attack the villagers"
msgstr ""

#: script/events/outside.js:253
msgid "predators become prey. price is unfair"
msgstr ""

#: script/events/outside.js:263
msgid "A Military Raid"
msgstr ""

#: script/events/outside.js:270
msgid "a gunshot rings through the trees."
msgstr ""

#: script/events/outside.js:271
msgid "well armed men charge out of the forest, firing into the crowd."
msgstr ""

#: script/events/outside.js:272
msgid "after a skirmish they are driven away, but not without losses."
msgstr ""

#: script/events/outside.js:274
msgid "troops storm the village"
msgstr ""

#: script/events/outside.js:288
msgid "warfare is bloodthirsty"
msgstr ""

#: script/events/room.js:6
msgid "The Nomad"
msgstr ""

#: script/events/room.js:13
msgid ""
"a nomad shuffles into view, laden with makeshift bags bound with rough "
"twine."
msgstr ""

#: script/events/room.js:14
msgid "won't say from where he came, but it's clear that he's not staying."
msgstr ""

#: script/events/room.js:16
msgid "a nomad arrives, looking to trade"
msgstr ""

#: script/events/room.js:20
msgid "buy scales"
msgstr ""

#: script/events/room.js:25
msgid "buy teeth"
msgstr ""

#: script/events/room.js:30
msgid "buy bait"
msgstr ""

#: script/events/room.js:33
msgid "traps are more effective with bait."
msgstr ""

#: script/events/room.js:39
msgid "buy compass"
msgstr ""

#: script/events/room.js:42
msgid "the old compass is dented and dusty, but it looks to work."
msgstr ""

#: script/events/room.js:45 script/events/room.js:230 script/events/room.js:243
#: script/events/room.js:256 script/events/room.js:283
#: script/events/room.js:370 script/events/room.js:393
#: script/events/room.js:450 script/events/room.js:473
#: script/events/room.js:516 script/events/room.js:636
#: script/events/room.js:652 script/events/room.js:668
#: script/events/room.js:679
msgid "say goodbye"
msgstr ""

#: script/events/room.js:54 script/events/room.js:106
msgid "Noises"
msgstr ""

#: script/events/room.js:61
msgid "through the walls, shuffling noises can be heard."
msgstr ""

#: script/events/room.js:62
msgid "can't tell what they're up to."
msgstr ""

#: script/events/room.js:64
msgid "strange noises can be heard through the walls"
msgstr ""

#: script/events/room.js:68 script/events/room.js:120
#: script/events/setpieces.js:1666
msgid "investigate"
msgstr ""

#: script/events/room.js:79
msgid "vague shapes move, just out of sight."
msgstr ""

#: script/events/room.js:80
msgid "the sounds stop."
msgstr ""

#: script/events/room.js:84 script/events/room.js:97
msgid "go back inside"
msgstr ""

#: script/events/room.js:92
msgid "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs."
msgstr ""

#: script/events/room.js:93
msgid "the night is silent."
msgstr ""

#: script/events/room.js:113
msgid "scratching noises can be heard from the store room."
msgstr ""

#: script/events/room.js:114
msgid "something's in there."
msgstr ""

#: script/events/room.js:116
msgid "something's in the store room"
msgstr ""

#: script/events/room.js:131 script/events/room.js:151
#: script/events/room.js:171
msgid "some wood is missing."
msgstr ""

#: script/events/room.js:132
msgid "the ground is littered with small scales"
msgstr ""

#: script/events/room.js:152
msgid "the ground is littered with small teeth"
msgstr ""

#: script/events/room.js:172
msgid "the ground is littered with scraps of cloth"
msgstr ""

#: script/events/room.js:193
msgid "The Beggar"
msgstr ""

#: script/events/room.js:200
msgid "a beggar arrives."
msgstr ""

#: script/events/room.js:201
msgid "asks for any spare furs to keep him warm at night."
msgstr ""

#: script/events/room.js:203
msgid "a beggar arrives"
msgstr ""

#: script/events/room.js:207
msgid "give 50"
msgstr ""

#: script/events/room.js:212 script/events/room.js:337
#: script/events/room.js:417
msgid "give 100"
msgstr ""

#: script/events/room.js:217 script/events/room.js:347
#: script/events/room.js:549
msgid "turn him away"
msgstr ""

#: script/events/room.js:225 script/events/room.js:238
#: script/events/room.js:251
msgid "the beggar expresses his thanks."
msgstr ""

#: script/events/room.js:226
msgid "leaves a pile of small scales behind."
msgstr ""

#: script/events/room.js:239
msgid "leaves a pile of small teeth behind."
msgstr ""

#: script/events/room.js:252
msgid "leaves some scraps of cloth behind."
msgstr ""

#: script/events/room.js:265
msgid "The Shady Builder"
msgstr ""

#: script/events/room.js:272 script/events/room.js:275
msgid "a shady builder passes through"
msgstr ""

#: script/events/room.js:273
msgid "says he can build you a hut for less wood"
msgstr ""

#: script/events/room.js:278
msgid "300 wood"
msgstr ""

#: script/events/room.js:290 script/events/room.js:292
msgid "the shady builder has made off with your wood"
msgstr ""

#: script/events/room.js:302 script/events/room.js:304
msgid "the shady builder builds a hut"
msgstr ""

#: script/events/room.js:323 script/events/room.js:403
msgid "The Mysterious Wanderer"
msgstr ""

#: script/events/room.js:330
msgid ""
"a wanderer arrives with an empty cart. says if he leaves with wood, he'll"
" be back with more."
msgstr ""

#: script/events/room.js:331
msgid "builder's not sure he's to be trusted."
msgstr ""

#: script/events/room.js:333 script/events/room.js:413
msgid "a mysterious wanderer arrives"
msgstr ""

#: script/events/room.js:342 script/events/room.js:422
msgid "give 500"
msgstr ""

#: script/events/room.js:354 script/events/room.js:377
msgid "the wanderer leaves, cart loaded with wood"
msgstr ""

#: script/events/room.js:360 script/events/room.js:383
msgid "the mysterious wanderer returns, cart piled high with wood."
msgstr ""

#: script/events/room.js:410
msgid ""
"a wanderer arrives with an empty cart. says if she leaves with furs, "
"she'll be back with more."
msgstr ""

#: script/events/room.js:411
msgid "builder's not sure she's to be trusted."
msgstr ""

#: script/events/room.js:427
msgid "turn her away"
msgstr ""

#: script/events/room.js:434 script/events/room.js:457
msgid "the wanderer leaves, cart loaded with furs"
msgstr ""

#: script/events/room.js:440 script/events/room.js:463
msgid "the mysterious wanderer returns, cart piled high with furs."
msgstr ""

#: script/events/room.js:483
msgid "The Scout"
msgstr ""

#: script/events/room.js:490
msgid "the scout says she's been all over."
msgstr ""

#: script/events/room.js:491
msgid "willing to talk about it, for a price."
msgstr ""

#: script/events/room.js:493
msgid "a scout stops for the night"
msgstr ""

#: script/events/room.js:497
msgid "buy map"
msgstr ""

#: script/events/room.js:502
msgid "the map uncovers a bit of the world"
msgstr ""

#: script/events/room.js:506
msgid "learn scouting"
msgstr ""

#: script/events/room.js:526
msgid "The Master"
msgstr ""

#: script/events/room.js:533
msgid "an old wanderer arrives."
msgstr ""

#: script/events/room.js:534
msgid "he smiles warmly and asks for lodgings for the night."
msgstr ""

#: script/events/room.js:536
msgid "an old wanderer arrives"
msgstr ""

#: script/events/room.js:540
msgid "agree"
msgstr ""

#: script/events/room.js:556
msgid "in exchange, the wanderer offers his wisdom."
msgstr ""

#: script/events/room.js:560
msgid "evasion"
msgstr ""

#: script/events/room.js:570
msgid "precision"
msgstr ""

#: script/events/room.js:580
msgid "force"
msgstr ""

#: script/events/room.js:600
msgid "The Sick Man"
msgstr ""

#: script/events/room.js:607
msgid "a man hobbles up, coughing."
msgstr ""

#: script/events/room.js:608
msgid "he begs for medicine."
msgstr ""

#: script/events/room.js:610
msgid "a sick man hobbles up"
msgstr ""

#: script/events/room.js:614
msgid "give 1 medicine"
msgstr ""

#: script/events/room.js:616
msgid "the man swallows the medicine eagerly"
msgstr ""

#: script/events/room.js:620
msgid "tell him to leave"
msgstr ""

#: script/events/room.js:627 script/events/room.js:643
#: script/events/room.js:659
msgid "the man is thankful."
msgstr ""

#: script/events/room.js:628 script/events/room.js:644
#: script/events/room.js:660
msgid "he leaves a reward."
msgstr ""

#: script/events/room.js:629
msgid "some weird metal he picked up on his travels."
msgstr ""

#: script/events/room.js:645
msgid "some weird glowing boxes he picked up on his travels."
msgstr ""

#: script/events/room.js:661
msgid "all he has are some scales."
msgstr ""

#: script/events/room.js:675
msgid "the man expresses his thanks and hobbles off."
msgstr ""

#: script/events/setpieces.js:6
msgid "An Outpost"
msgstr ""

#: script/events/setpieces.js:10 script/events/setpieces.js:12
msgid "a safe place in the wilds."
msgstr ""

#: script/events/setpieces.js:35
msgid "A Murky Swamp"
msgstr ""

#: script/events/setpieces.js:39
msgid "rotting reeds rise out of the swampy earth."
msgstr ""

#: script/events/setpieces.js:40
msgid "a lone frog sits in the muck, silently."
msgstr ""

#: script/events/setpieces.js:42
msgid "a swamp festers in the stagnant air."
msgstr ""

#: script/events/setpieces.js:45 script/events/setpieces.js:552
#: script/events/setpieces.js:609 script/events/setpieces.js:891
#: script/events/setpieces.js:1317 script/events/setpieces.js:1335
#: script/events/setpieces.js:3547
msgid "enter"
msgstr ""

#: script/events/setpieces.js:56
msgid "deep in the swamp is a moss-covered cabin."
msgstr ""

#: script/events/setpieces.js:57
msgid "an old wanderer sits inside, in a seeming trance."
msgstr ""

#: script/events/setpieces.js:62
msgid "talk"
msgstr ""

#: script/events/setpieces.js:73
msgid "the wanderer takes the charm and nods slowly."
msgstr ""

#: script/events/setpieces.js:74
msgid "he speaks of once leading the great fleets to fresh worlds."
msgstr ""

#: script/events/setpieces.js:75
msgid "unfathomable destruction to fuel wanderer hungers."
msgstr ""

#: script/events/setpieces.js:76
msgid "his time here, now, is his penance."
msgstr ""

#: script/events/setpieces.js:93
msgid "A Damp Cave"
msgstr ""

#: script/events/setpieces.js:97
msgid "the mouth of the cave is wide and dark."
msgstr ""

#: script/events/setpieces.js:98
msgid "can't see what's inside."
msgstr ""

#: script/events/setpieces.js:100
msgid "the earth here is split, as if bearing an ancient wound"
msgstr ""

#: script/events/setpieces.js:103 script/events/setpieces.js:2949
#: script/events/setpieces.js:3469
msgid "go inside"
msgstr ""

#: script/events/setpieces.js:122 script/events/setpieces.js:267
msgid "a startled beast defends its home"
msgstr ""

#: script/events/setpieces.js:137 script/events/setpieces.js:188
#: script/events/setpieces.js:230 script/events/setpieces.js:249
#: script/events/setpieces.js:282 script/events/setpieces.js:316
#: script/events/setpieces.js:350 script/events/setpieces.js:384
#: script/events/setpieces.js:591 script/events/setpieces.js:647
#: script/events/setpieces.js:686 script/events/setpieces.js:720
#: script/events/setpieces.js:760 script/events/setpieces.js:799
#: script/events/setpieces.js:838 script/events/setpieces.js:872
#: script/events/setpieces.js:923 script/events/setpieces.js:941
#: script/events/setpieces.js:964 script/events/setpieces.js:1003
#: script/events/setpieces.js:1042 script/events/setpieces.js:1270
#: script/events/setpieces.js:1286 script/events/setpieces.js:1302
#: script/events/setpieces.js:1412 script/events/setpieces.js:1452
#: script/events/setpieces.js:1496 script/events/setpieces.js:1514
#: script/events/setpieces.js:1530 script/events/setpieces.js:1567
#: script/events/setpieces.js:1606 script/events/setpieces.js:1646
#: script/events/setpieces.js:1686 script/events/setpieces.js:1703
#: script/events/setpieces.js:1720 script/events/setpieces.js:1738
#: script/events/setpieces.js:1782 script/events/setpieces.js:1808
#: script/events/setpieces.js:1826 script/events/setpieces.js:1865
#: script/events/setpieces.js:1906 script/events/setpieces.js:1931
#: script/events/setpieces.js:1961 script/events/setpieces.js:2002
#: script/events/setpieces.js:2038 script/events/setpieces.js:2073
#: script/events/setpieces.js:2114 script/events/setpieces.js:2155
#: script/events/setpieces.js:2191 script/events/setpieces.js:2226
#: script/events/setpieces.js:2261 script/events/setpieces.js:2306
#: script/events/setpieces.js:2332 script/events/setpieces.js:3213
#: script/events/setpieces.js:3253 script/events/setpieces.js:3287
#: script/events/setpieces.js:3357 script/events/setpieces.js:3391
#: script/events/setpieces.js:3430
msgid "continue"
msgstr ""

#: script/events/setpieces.js:142 script/events/setpieces.js:159
#: script/events/setpieces.js:193 script/events/setpieces.js:235
#: script/events/setpieces.js:254 script/events/setpieces.js:287
#: script/events/setpieces.js:321 script/events/setpieces.js:355
#: script/events/setpieces.js:389 script/events/setpieces.js:431
#: script/events/setpieces.js:483 script/events/setpieces.js:515
msgid "leave cave"
msgstr ""

#: script/events/setpieces.js:150
msgid "the cave narrows a few feet in."
msgstr ""

#: script/events/setpieces.js:151
msgid "the walls are moist and moss-covered"
msgstr ""

#: script/events/setpieces.js:155
msgid "squeeze"
msgstr ""

#: script/events/setpieces.js:166
msgid "the remains of an old camp sits just inside the cave."
msgstr ""

#: script/events/setpieces.js:167
msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
msgstr ""

#: script/events/setpieces.js:201
msgid "the body of a wanderer lies in a small cavern."
msgstr ""

#: script/events/setpieces.js:202
msgid "rot's been to work on it, and some of the pieces are missing."
msgstr ""

#: script/events/setpieces.js:204
msgid "can't tell what left it here."
msgstr ""

#: script/events/setpieces.js:243
msgid "the torch sputters and dies in the damp air"
msgstr ""

#: script/events/setpieces.js:244
msgid "the darkness is absolute"
msgstr ""

#: script/events/setpieces.js:246
msgid "the torch goes out"
msgstr ""

#: script/events/setpieces.js:301
msgid "a cave lizard attacks"
msgstr ""

#: script/events/setpieces.js:335
msgid "a large beast charges out of the dark"
msgstr ""

#: script/events/setpieces.js:369
msgid "a giant lizard shambles forward"
msgstr ""

#: script/events/setpieces.js:397
msgid "the nest of a large animal lies at the back of the cave."
msgstr ""

#: script/events/setpieces.js:439
msgid "a small supply cache is hidden at the back of the cave."
msgstr ""

#: script/events/setpieces.js:491
msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
msgstr ""

#: script/events/setpieces.js:525
msgid "A Deserted Town"
msgstr ""

#: script/events/setpieces.js:529
msgid "a small suburb lays ahead, empty houses scorched and peeling."
msgstr ""

#: script/events/setpieces.js:530
msgid ""
"broken streetlights stand, rusting. light hasn't graced this place in a "
"long time."
msgstr ""

#: script/events/setpieces.js:532
msgid "the town lies abandoned, its citizens long dead"
msgstr ""

#: script/events/setpieces.js:535 script/events/setpieces.js:1254
msgid "explore"
msgstr ""

#: script/events/setpieces.js:547
msgid ""
"where the windows of the schoolhouse aren't shattered, they're blackened "
"with soot."
msgstr ""

#: script/events/setpieces.js:548
msgid "the double doors creak endlessly in the wind."
msgstr ""

#: script/events/setpieces.js:557 script/events/setpieces.js:596
#: script/events/setpieces.js:614 script/events/setpieces.js:652
#: script/events/setpieces.js:691 script/events/setpieces.js:725
#: script/events/setpieces.js:765 script/events/setpieces.js:804
#: script/events/setpieces.js:843 script/events/setpieces.js:877
#: script/events/setpieces.js:895 script/events/setpieces.js:928
#: script/events/setpieces.js:945 script/events/setpieces.js:969
#: script/events/setpieces.js:1008 script/events/setpieces.js:1047
#: script/events/setpieces.js:1090 script/events/setpieces.js:1123
#: script/events/setpieces.js:1151 script/events/setpieces.js:1195
#: script/events/setpieces.js:1217 script/events/setpieces.js:1233
msgid "leave town"
msgstr ""

#: script/events/setpieces.js:588
msgid "ambushed on the street."
msgstr ""

#: script/events/setpieces.js:604
msgid "a squat building up ahead."
msgstr ""

#: script/events/setpieces.js:605
msgid "a green cross barely visible behind grimy windows."
msgstr ""

#: script/events/setpieces.js:621
msgid "a small cache of supplies is tucked inside a rusting locker."
msgstr ""

#: script/events/setpieces.js:683
msgid "a scavenger waits just inside the door."
msgstr ""

#: script/events/setpieces.js:717
msgid "a beast stands alone in an overgrown park."
msgstr ""

#: script/events/setpieces.js:733
msgid "an overturned caravan is spread across the pockmarked street."
msgstr ""

#: script/events/setpieces.js:734
msgid ""
"it's been picked over by scavengers, but there's still some things worth "
"taking."
msgstr ""

#: script/events/setpieces.js:796
msgid "a madman attacks, screeching."
msgstr ""

#: script/events/setpieces.js:835
msgid "a thug moves out of the shadows."
msgstr ""

#: script/events/setpieces.js:869
msgid "a beast charges out of a ransacked classroom."
msgstr ""

#: script/events/setpieces.js:885
msgid "through the large gymnasium doors, footsteps can be heard."
msgstr ""

#: script/events/setpieces.js:886
msgid "the torchlight casts a flickering glow down the hallway."
msgstr ""

#: script/events/setpieces.js:887
msgid "the footsteps stop."
msgstr ""

#: script/events/setpieces.js:920
msgid "another beast, draw by the noise, leaps out of a copse of trees."
msgstr ""

#: script/events/setpieces.js:936
msgid "something's causing a commotion a ways down the road."
msgstr ""

#: script/events/setpieces.js:937
msgid "a fight, maybe."
msgstr ""

#: script/events/setpieces.js:952
msgid "a small basket of food is hidden under a park bench, with a note attached."
msgstr ""

#: script/events/setpieces.js:953
msgid "can't read the words."
msgstr ""

#: script/events/setpieces.js:1000
msgid "a panicked scavenger bursts through the door, screaming."
msgstr ""

#: script/events/setpieces.js:1039
msgid "a man stands over a dead wanderer. notices he's not alone."
msgstr ""

#: script/events/setpieces.js:1055
msgid "scavenger had a small camp in the school."
msgstr ""

#: script/events/setpieces.js:1056
msgid "collected scraps spread across the floor like they fell from heaven."
msgstr ""

#: script/events/setpieces.js:1098
msgid "scavenger'd been looking for supplies in here, it seems."
msgstr ""

#: script/events/setpieces.js:1099
msgid "a shame to let what he'd found go to waste."
msgstr ""

#: script/events/setpieces.js:1131
msgid ""
"beneath the wanderer's rags, clutched in one of its many hands, a glint "
"of steel."
msgstr ""

#: script/events/setpieces.js:1132
msgid "worth killing for, it seems."
msgstr ""

#: script/events/setpieces.js:1159
msgid "eye for an eye seems fair."
msgstr ""

#: script/events/setpieces.js:1160
msgid "always worked before, at least."
msgstr ""

#: script/events/setpieces.js:1161
msgid "picking the bones finds some useful trinkets."
msgstr ""

#: script/events/setpieces.js:1203
msgid "some medicine abandoned in the drawers."
msgstr ""

#: script/events/setpieces.js:1225
msgid "the clinic has been ransacked."
msgstr ""

#: script/events/setpieces.js:1226
msgid "only dust and stains remain."
msgstr ""

#: script/events/setpieces.js:1243
msgid "A Ruined City"
msgstr ""

#: script/events/setpieces.js:1247
msgid ""
"a battered highway sign stands guard at the entrance to this once-great "
"city."
msgstr ""

#: script/events/setpieces.js:1248
msgid ""
"the towers that haven't crumbled jut from the landscape like the ribcage "
"of some ancient beast."
msgstr ""

#: script/events/setpieces.js:1249
msgid "might be things worth having still inside."
msgstr ""

#: script/events/setpieces.js:1251
msgid "the towers of a decaying city dominate the skyline"
msgstr ""

#: script/events/setpieces.js:1265
msgid "the streets are empty."
msgstr ""

#: script/events/setpieces.js:1266
msgid "the air is filled with dust, driven relentlessly by the hard winds."
msgstr ""

#: script/events/setpieces.js:1274 script/events/setpieces.js:1290
#: script/events/setpieces.js:1306 script/events/setpieces.js:1322
#: script/events/setpieces.js:1339 script/events/setpieces.js:1377
#: script/events/setpieces.js:1417 script/events/setpieces.js:1457
#: script/events/setpieces.js:1501 script/events/setpieces.js:1518
#: script/events/setpieces.js:1534 script/events/setpieces.js:1572
#: script/events/setpieces.js:1611 script/events/setpieces.js:1651
#: script/events/setpieces.js:1671 script/events/setpieces.js:1690
#: script/events/setpieces.js:1707 script/events/setpieces.js:1724
#: script/events/setpieces.js:1742 script/events/setpieces.js:1787
#: script/events/setpieces.js:1813 script/events/setpieces.js:1830
#: script/events/setpieces.js:1870 script/events/setpieces.js:1911
#: script/events/setpieces.js:1936 script/events/setpieces.js:1966
#: script/events/setpieces.js:2007 script/events/setpieces.js:2043
#: script/events/setpieces.js:2078 script/events/setpieces.js:2119
#: script/events/setpieces.js:2160 script/events/setpieces.js:2196
#: script/events/setpieces.js:2231 script/events/setpieces.js:2266
#: script/events/setpieces.js:2367 script/events/setpieces.js:2397
#: script/events/setpieces.js:2444 script/events/setpieces.js:2480
#: script/events/setpieces.js:2521 script/events/setpieces.js:2557
#: script/events/setpieces.js:2592 script/events/setpieces.js:2628
#: script/events/setpieces.js:2669 script/events/setpieces.js:2710
#: script/events/setpieces.js:2745 script/events/setpieces.js:2794
#: script/events/setpieces.js:2839 script/events/setpieces.js:2885
#: script/events/setpieces.js:2929
msgid "leave city"
msgstr ""

#: script/events/setpieces.js:1281
msgid "orange traffic cones are set across the street, faded and cracked."
msgstr ""

#: script/events/setpieces.js:1282
msgid "lights flash through the alleys between buildings."
msgstr ""

#: script/events/setpieces.js:1297
msgid "a large shanty town sprawls across the streets."
msgstr ""

#: script/events/setpieces.js:1298
msgid "faces, darkened by soot and blood, stare out from crooked huts."
msgstr ""

#: script/events/setpieces.js:1313
msgid "the shell of an abandoned hospital looms ahead."
msgstr ""

#: script/events/setpieces.js:1329
msgid "the old tower seems mostly intact."
msgstr ""

#: script/events/setpieces.js:1330
msgid "the shell of a burned out car blocks the entrance."
msgstr ""

#: script/events/setpieces.js:1331
msgid "most of the windows at ground level are busted anyway."
msgstr ""

#: script/events/setpieces.js:1346
msgid "a huge lizard scrambles up out of the darkness of an old metro station."
msgstr ""

#: script/events/setpieces.js:1372
msgid "descend"
msgstr ""

#: script/events/setpieces.js:1384
msgid "the shot echoes in the empty street."
msgstr ""

#: script/events/setpieces.js:1424
msgid "the soldier steps out from between the buildings, rifle raised."
msgstr ""

#: script/events/setpieces.js:1464
msgid "a frail man stands defiantly, blocking the path."
msgstr ""

#: script/events/setpieces.js:1509
msgid "nothing but downcast eyes."
msgstr ""

#: script/events/setpieces.js:1510
msgid "the people here were broken a long time ago."
msgstr ""

#: script/events/setpieces.js:1525
msgid "empty corridors."
msgstr ""

#: script/events/setpieces.js:1526
msgid "the place has been swept clean by scavengers."
msgstr ""

#: script/events/setpieces.js:1540
msgid "an old man bursts through a door, wielding a scalpel."
msgstr ""

#: script/events/setpieces.js:1579
msgid "a thug is waiting on the other side of the wall."
msgstr ""

#: script/events/setpieces.js:1619
msgid "a snarling beast jumps out from behind a car."
msgstr ""

#: script/events/setpieces.js:1660
msgid "street above the subway platform is blown away."
msgstr ""

#: script/events/setpieces.js:1661
msgid "lets some light down into the dusty haze."
msgstr ""

#: script/events/setpieces.js:1662
msgid "a sound comes from the tunnel, just ahead."
msgstr ""

#: script/events/setpieces.js:1679
msgid "looks like a camp of sorts up ahead."
msgstr ""

#: script/events/setpieces.js:1681
msgid "rusted chainlink is pulled across an alleyway."
msgstr ""

#: script/events/setpieces.js:1682
msgid "fires burn in the courtyard beyond."
msgstr ""

#: script/events/setpieces.js:1698
msgid "more voices can be heard ahead."
msgstr ""

#: script/events/setpieces.js:1699
msgid "they must be here for a reason."
msgstr ""

#: script/events/setpieces.js:1715
msgid "the sound of gunfire carries on the wind."
msgstr ""

#: script/events/setpieces.js:1716
msgid "the street ahead glows with firelight."
msgstr ""

#: script/events/setpieces.js:1733
msgid "more squatters are crowding around now."
msgstr ""

#: script/events/setpieces.js:1734
msgid "someone throws a stone."
msgstr ""

#: script/events/setpieces.js:1750
msgid "an improvised shop is set up on the sidewalk."
msgstr ""

#: script/events/setpieces.js:1751
msgid "the owner stands by, stoic."
msgstr ""

#: script/events/setpieces.js:1796
msgid "strips of meat hang drying by the side of the street."
msgstr ""

#: script/events/setpieces.js:1797
msgid "the people back away, avoiding eye contact."
msgstr ""

#: script/events/setpieces.js:1822
msgid "someone has locked and barricaded the door to this operating theatre."
msgstr ""

#: script/events/setpieces.js:1837
msgid "a tribe of elderly squatters is camped out in this ward."
msgstr ""

#: script/events/setpieces.js:1878
msgid "a pack of lizards rounds the corner."
msgstr ""

#: script/events/setpieces.js:1920
msgid "strips of meat are hung up to dry in this ward."
msgstr ""

#: script/events/setpieces.js:1944
msgid "a large bird nests at the top of the stairs."
msgstr ""

#: script/events/setpieces.js:1975
msgid "the debris is denser here."
msgstr ""

#: script/events/setpieces.js:1976
msgid "maybe some useful stuff in the rubble."
msgstr ""

#: script/events/setpieces.js:2015
msgid "a swarm of rats rushes up the tunnel."
msgstr ""

#: script/events/setpieces.js:2051
msgid "a large man attacks, waving a bayonet."
msgstr ""

#: script/events/setpieces.js:2086
msgid "a second soldier opens fire."
msgstr ""

#: script/events/setpieces.js:2127
msgid "a masked soldier rounds the corner, gun drawn"
msgstr ""

#: script/events/setpieces.js:2168
msgid "the crowd surges forward."
msgstr ""

#: script/events/setpieces.js:2204
msgid "a youth lashes out with a tree branch."
msgstr ""

#: script/events/setpieces.js:2239
msgid "a squatter stands firmly in the doorway of a small hut."
msgstr ""

#: script/events/setpieces.js:2274
msgid "behind the door, a deformed figure awakes and attacks."
msgstr ""

#: script/events/setpieces.js:2314
msgid "as soon as the door is open a little bit, hundreds of tentacles erupt."
msgstr ""

#: script/events/setpieces.js:2341
msgid "bird must have liked shiney things."
msgstr ""

#: script/events/setpieces.js:2342
msgid "some good stuff woven into its nest."
msgstr ""

#: script/events/setpieces.js:2376
msgid "not much here."
msgstr ""

#: script/events/setpieces.js:2377
msgid "scavengers must have gotten to this place already."
msgstr ""

#: script/events/setpieces.js:2407
msgid "the tunnel opens up at another platform."
msgstr ""

#: script/events/setpieces.js:2408
msgid "the walls are scorched from an old battle."
msgstr ""

#: script/events/setpieces.js:2409
msgid "bodies and supplies from both sides litter the ground."
msgstr ""

#: script/events/setpieces.js:2453
msgid "the small military outpost is well supplied."
msgstr ""

#: script/events/setpieces.js:2454
msgid ""
"arms and munitions, relics from the war, are neatly arranged on the "
"store-room floor."
msgstr ""

#: script/events/setpieces.js:2455
msgid "just as deadly now as they were then."
msgstr ""

#: script/events/setpieces.js:2489
msgid "searching the bodies yields a few supplies."
msgstr ""

#: script/events/setpieces.js:2490
msgid "more soldiers will be on their way."
msgstr ""

#: script/events/setpieces.js:2491
msgid "time to move on."
msgstr ""

#: script/events/setpieces.js:2530
msgid "the small settlement has clearly been burning a while."
msgstr ""

#: script/events/setpieces.js:2531
msgid ""
"the bodies of the wanderers that lived here are still visible in the "
"flames."
msgstr ""

#: script/events/setpieces.js:2532
msgid "still time to rescue a few supplies."
msgstr ""

#: script/events/setpieces.js:2566
msgid "the remaining settlers flee from the violence, their belongings forgotten."
msgstr ""

#: script/events/setpieces.js:2567
msgid "there's not much, but some useful things can still be found."
msgstr ""

#: script/events/setpieces.js:2601
msgid "the young settler was carrying a canvas sack."
msgstr ""

#: script/events/setpieces.js:2602
msgid "it contains travelling gear, and a few trinkets."
msgstr ""

#: script/events/setpieces.js:2603 script/events/setpieces.js:2639
msgid "there's nothing else here."
msgstr ""

#: script/events/setpieces.js:2637
msgid "inside the hut, a child cries."
msgstr ""

#: script/events/setpieces.js:2638
msgid "a few belongings rest against the walls."
msgstr ""

#: script/events/setpieces.js:2678
msgid "the stench of rot and death fills the operating theatres."
msgstr ""

#: script/events/setpieces.js:2679
msgid "a few items are scattered on the ground."
msgstr ""

#: script/events/setpieces.js:2680
msgid "there is nothing else here."
msgstr ""

#: script/events/setpieces.js:2719
msgid "a pristine medicine cabinet at the end of a hallway."
msgstr ""

#: script/events/setpieces.js:2720
msgid "the rest of the hospital is empty."
msgstr ""

#: script/events/setpieces.js:2754
msgid "someone had been stockpiling loot here."
msgstr ""

#: script/events/setpieces.js:2803
msgid "the tentacular horror is defeated."
msgstr ""

#: script/events/setpieces.js:2804
msgid "inside, the remains of its victims are everywhere."
msgstr ""

#: script/events/setpieces.js:2849
msgid "the warped man lies dead."
msgstr ""

#: script/events/setpieces.js:2850
msgid "the operating theatre has a lot of curious equipment."
msgstr ""

#: script/events/setpieces.js:2894
msgid "the old man had a small cache of interesting items."
msgstr ""

#: script/events/setpieces.js:2939
msgid "An Old House"
msgstr ""

#: script/events/setpieces.js:2943
msgid "an old house remains here, once white siding yellowed and peeling."
msgstr ""

#: script/events/setpieces.js:2944
msgid "the door hangs open."
msgstr ""

#: script/events/setpieces.js:2946
msgid "the remains of an old house stand as a monument to simpler times"
msgstr ""

#: script/events/setpieces.js:2960
msgid "the house is abandoned, but not yet picked over."
msgstr ""

#: script/events/setpieces.js:2961
msgid "still a few drops of water in the old well."
msgstr ""

#: script/events/setpieces.js:2995
msgid "the house has been ransacked."
msgstr ""

#: script/events/setpieces.js:2996
msgid "but there is a cache of medicine under the floorboards."
msgstr ""

#: script/events/setpieces.js:3024
msgid "a man charges down the hall, a rusty blade in his hand"
msgstr ""

#: script/events/setpieces.js:3057
msgid "A Forgotten Battlefield"
msgstr ""

#: script/events/setpieces.js:3061
msgid "a battle was fought here, long ago."
msgstr ""

#: script/events/setpieces.js:3062
msgid "battered technology from both sides lays dormant on the blasted landscape."
msgstr ""

#: script/events/setpieces.js:3111
msgid "A Huge Borehole"
msgstr ""

#: script/events/setpieces.js:3115
msgid "a huge hole is cut deep into the earth, evidence of the past harvest."
msgstr ""

#: script/events/setpieces.js:3116
msgid "they took what they came for, and left."
msgstr ""

#: script/events/setpieces.js:3117
msgid ""
"castoff from the mammoth drills can still be found by the edges of the "
"precipice."
msgstr ""

#: script/events/setpieces.js:3141
msgid "A Crashed Ship"
msgstr ""

#: script/events/setpieces.js:3150
msgid "the familiar curves of a wanderer vessel rise up out of the dust and ash. "
msgstr ""

#: script/events/setpieces.js:3151
msgid "lucky that the natives can't work the mechanisms."
msgstr ""

#: script/events/setpieces.js:3152
msgid "with a little effort, it might fly again."
msgstr ""

#: script/events/setpieces.js:3156
msgid "salvage"
msgstr ""

#: script/events/setpieces.js:3165
msgid "The Sulphur Mine"
msgstr ""

#: script/events/setpieces.js:3169
msgid "the military is already set up at the mine's entrance."
msgstr ""

#: script/events/setpieces.js:3170
msgid "soldiers patrol the perimeter, rifles slung over their shoulders."
msgstr ""

#: script/events/setpieces.js:3172
msgid "a military perimeter is set up around the mine."
msgstr ""

#: script/events/setpieces.js:3175 script/events/setpieces.js:3325
msgid "attack"
msgstr ""

#: script/events/setpieces.js:3210
msgid "a soldier, alerted, opens fire."
msgstr ""

#: script/events/setpieces.js:3218 script/events/setpieces.js:3258
#: script/events/setpieces.js:3362 script/events/setpieces.js:3396
msgid "run"
msgstr ""

#: script/events/setpieces.js:3250
msgid "a second soldier joins the fight."
msgstr ""

#: script/events/setpieces.js:3284
msgid "a grizzled soldier attacks, waving a bayonet."
msgstr ""

#: script/events/setpieces.js:3295
msgid "the military presence has been cleared."
msgstr ""

#: script/events/setpieces.js:3296 script/events/setpieces.js:3439
#: script/events/setpieces.js:3516
msgid "the mine is now safe for workers."
msgstr ""

#: script/events/setpieces.js:3298
msgid "the sulphur mine is clear of dangers"
msgstr ""

#: script/events/setpieces.js:3315
msgid "The Coal Mine"
msgstr ""

#: script/events/setpieces.js:3319
msgid "camp fires burn by the entrance to the mine."
msgstr ""

#: script/events/setpieces.js:3320
msgid "men mill about, weapons at the ready."
msgstr ""

#: script/events/setpieces.js:3322
msgid "this old mine is not abandoned"
msgstr ""

#: script/events/setpieces.js:3354 script/events/setpieces.js:3388
msgid "a man joins the fight"
msgstr ""

#: script/events/setpieces.js:3427
msgid "only the chief remains."
msgstr ""

#: script/events/setpieces.js:3438
msgid "the camp is still, save for the crackling of the fires."
msgstr ""

#: script/events/setpieces.js:3441
msgid "the coal mine is clear of dangers"
msgstr ""

#: script/events/setpieces.js:3458
msgid "The Iron Mine"
msgstr ""

#: script/events/setpieces.js:3462
msgid "an old iron mine sits here, tools abandoned and left to rust."
msgstr ""

#: script/events/setpieces.js:3463
msgid ""
"bleached bones are strewn about the entrance. many, deeply scored with "
"jagged grooves."
msgstr ""

#: script/events/setpieces.js:3464
msgid "feral howls echo out of the darkness."
msgstr ""

#: script/events/setpieces.js:3466
msgid "the path leads to an abandoned mine"
msgstr ""

#: script/events/setpieces.js:3504
msgid "a large creature lunges, muscles rippling in the torchlight"
msgstr ""

#: script/events/setpieces.js:3515
msgid "the beast is dead."
msgstr ""

#: script/events/setpieces.js:3518
msgid "the iron mine is clear of dangers"
msgstr ""

#: script/events/setpieces.js:3536
msgid "A Destroyed Village"
msgstr ""

#: script/events/setpieces.js:3540
msgid "a destroyed village lies in the dust."
msgstr ""

#: script/events/setpieces.js:3541
msgid "charred bodies litter the ground."
msgstr ""

#: script/events/setpieces.js:3544
msgid "the metallic tang of wanderer afterburner hangs in the air."
msgstr ""

#: script/events/setpieces.js:3558
msgid "a shack stands at the center of the village."
msgstr ""

#: script/events/setpieces.js:3559
msgid "there are still supplies inside."
msgstr ""

#: script/events/setpieces.js:3570
msgid "all the work of a previous generation is here."
msgstr ""

#: script/events/setpieces.js:3571
msgid "ripe for the picking."
msgstr ""

