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I think that the best solution would be to write an action, which will have a StatusBar property and, in case this property was assigned, set the statusbar's visibility in the overridden Execute method. Here's an example:
{ ... } TMyAction = class(TAction) protected FStatusBar: TStatusBar; procedure Notification(AComponent: TComponent; Operation: TOperation); override; procedure SetStatusBar(AValue: TStatusBar); public constructor Create(AOwner: TComponent); override; function Execute: Boolean; override; published property StatusBar: TStatusBar read FStatusBar write SetStatusBar; end; { ... } constructor TMyAction.Create(AOwner: TComponent); begin inherited Create(AOwner); DisableIfNoHandler := false; FStatusBar := nil; Caption:='Turn On / Off Status Bar'; end; function TMyAction.Execute: Boolean; begin Result := inherited Execute; if Assigned(FStatusBar) then begin FStatusBar.Visible := not FStatusBar.Visible; Checked := FStatusBar.Visible; end; end; procedure TMyAction.Notification(AComponent: TComponent; Operation: TOperation); begin inherited Notification(AComponent, Operation); if (Operation = opRemove) and (AComponent = StatusBar) then StatusBar := nil; end; procedure TMyAction.SetStatusBar(AValue: TStatusBar); begin if FStatusBar <> AValue then begin FStatusBar := AValue; if Assigned(FStatusBar) then begin FStatusBar.FreeNotification(Self); Checked := FStatusBar.Visible; end else Checked := false; end; end;