# Introduction

## Documentation

Very little besides the Doxygen: <http://bulletphysics.org/Bullet/BulletFull/>

Good luck.

## C API

Bullet is written in C++, and exposes only a C++ API.

A C API has been somewhat considered: <https://github.com/bulletphysics/bullet3/issues/130>

## Android

- <http://stackoverflow.com/questions/6004381/ideas-for-physics-for-rolling-dice>
- <http://stackoverflow.com/questions/1034253/are-there-any-decent-physics-engines-for-android>

## 2D

TODO: efficient compared to say, Box2D?

- official example classified under experiments in the example browser <https://github.com/bulletphysics/bullet3/blob/2.83/examples/Planar2D/Planar2D.cpp>
- <http://gamedev.stackexchange.com/questions/6130/is-it-worth-it-to-use-bullet-for-2d-physics-instead-of-box2d-for-the-sake-of-lea>
- 2D demo https://www.youtube.com/watch?v=CsPgMmgsU7E

## History

Library creator worked at:

- Havok
- Sony
- AMD (on Bullet)
- Google (on Bullet)

<https://www.linkedin.com/in/erwincoumans>

<https://twitter.com/erwincoumans>
