ActionScript 3 Sound Management Engine

### Links

GitHub Wiki Downloads | Demo SWFs ASDoc

### SeiON's Management

Showcases SeiON's allocation and management of sounds.

As the Flash Player can only allocate 32 SoundChannels for playing 32 individual sounds, if not properly managed, one could run out of allocations.

The first example "Spam Ringing", shows how SeiON can rapidly trigger numerous miniclip sounds, play them to completion, and still have 14 out of 32 SoundChannels to spare.

Some pan/volume knobs control an entire group of sound (eg. SeionGroup BG Music), while individual sounds also have their pan/volume knobs.

Comes with tutorial.

#### [<< Back]]