msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: POEditor.com\n"
"Project-Id-Version: Stratagus\n"
"Language: es\n"

#: action/action_build.cpp:204
msgid "You cannot reach building place"
msgstr "No puedes alcanzar el lugar del edificio"

#: action/action_build.cpp:229
msgid "Not enough resources to build %s"
msgstr "Sin recursos suficientes para construir %s"

#: action/action_build.cpp:236
msgid "Can't build more units %s"
msgstr "No puedes construir más unidades %s"

#: action/action_build.cpp:322
msgid "Unable to create building %s"
msgstr "Incapaz de crear edificio %s"

#: action/action_build.cpp:472
msgid "You cannot build %s here"
msgstr "No puedes construir %s ahí"

#: action/action_built.cpp:196
msgid "New %s done"
msgstr "Nuevo/a %s terminado/a"

#: action/action_repair.cpp:178
msgid "We need more %s for repair!"
msgstr "¡Necesitamos más %s para la reparación!"

#: action/action_research.cpp:145 action/action_research.cpp:147
msgid "%s: research complete"
msgstr "%s: investigación finalizada"

#: action/action_resource.cpp:785
msgid "%s has collapsed!"
msgstr "¡%s ha colapsado!"

#: action/action_resource.cpp:861
msgid "%s is running low!"
msgstr "¡%s está agotandose!"

#: action/action_spellcast.cpp:321
msgid "%s: not enough mana for spell: %s"
msgstr "%s: no hay maná suficiente para el hechizo: %s"

#: action/action_spellcast.cpp:325
msgid "%s: spell is not ready yet: %s"
msgstr "%s: el hechizo no está listo aún: %s"

#: action/action_spellcast.cpp:329
msgid "%s: not enough resources to cast spell: %s"
msgstr "%s: no hay recursos suficientes para lanzar el hechizo: %s"

#: action/action_spellcast.cpp:333
msgid "%s: can't cast spell: %s"
msgstr "%s: no puede lanzar el hechizo: %s"

#: action/action_train.cpp:208
msgid "Unable to train %s"
msgstr "No se puede entrenar %s"

#: action/action_train.cpp:236
msgid "New %s ready"
msgstr "Nuevo/a %s listo/a"

#: action/action_upgradeto.cpp:287
msgid "Upgrade to %s canceled"
msgstr "Actualización a %s cancelada"

#: action/action_upgradeto.cpp:291
msgid "Upgrade to %s complete"
msgstr "Actualización a %s finalizada"

#: action/command.cpp:987
msgid "Player \"%s\" has left the game"
msgstr "Jugador \"%s\" se ha desconectado"

#: action/command.cpp:989
msgid "Player \"%s\" has been killed"
msgstr "Jugador \"%s\" ha sido derrotado"

#: editor/editloop.cpp:313
msgid "Unit deleted"
msgstr "Unidad eliminada"

#: editor/editloop.cpp:953
msgid "Editor (%d %d)"
msgstr "Editor (%d %d)"

#: editor/editloop.cpp:1000
msgid "#%d '%s' Player:#%d %s"
msgstr "#%d '%s' Jugador:#%d %s"

#: editor/editloop.cpp:1004
msgid " Amount %d"
msgstr " Cantidad %d"

#: editor/editloop.cpp:1382
msgid "Mirror editing enabled: 2-side"
msgstr "Edición espejo habilitada: 2 caras"

#: editor/editloop.cpp:1385
msgid "Mirror editing enabled: 4-side"
msgstr "Edición espejo habilitada: 4 caras"

#: editor/editloop.cpp:1388
msgid "Mirror editing disabled"
msgstr "Edición espejo deshabilitada"

#: editor/editloop.cpp:1437 editor/editloop.cpp:1456
msgid "Unit owner modified"
msgstr "Dueño/a de unidad modificado/a"

#: editor/editloop.cpp:1529
msgid "Select player #%d"
msgstr "Selecciona el jugador #%d"

#: editor/editloop.cpp:1785
msgid "Script %s"
msgstr "Script %s"

#: game/game.cpp:157
msgid "Do it! Do it now!"
msgstr "¡Hazlo! ¡Hazlo ahora!"

#: game/replay.cpp:811
msgid "No sync info for this replay !"
msgstr "¡No hay información de sincronización para esta repetición!"

#: game/replay.cpp:813
msgid "Replay got out of sync (%lu) !"
msgstr "¡La repetición se desincronizo (%lu)!"

#: game/replay.cpp:822
msgid "Replay got out of sync !"
msgstr "¡La repetición se desincronizo!"

#: game/replay.cpp:939 game/replay.cpp:953
msgid "End of replay"
msgstr "Fin de la repetición"

#: missile/missileconfig.cpp:54
msgid "Missile %s"
msgstr "Misil %s"

#: missile/missileconfig.cpp:58
msgid "Can't find missile %s\n"
""
msgstr "No se puede encontrar el misil­: %s\n"
""

#: network/network.cpp:831
msgid "%s sent bad command"
msgstr "%s envió mal comando"

#: network/network.cpp:930
msgid "Network out of sync"
msgstr "Red fuera de sincronización"

#: network/network.cpp:1125
msgid "Waiting for player \"%s\": %d:%02d"
msgstr "Esperando a jugador \"%s\": %d:%02d"

#: network/network.cpp:1138
msgid "Timed out"
msgstr "Tiempo caducado"

#: stratagus/construct.cpp:98 stratagus/construct.cpp:107
msgid "Construction %s"
msgstr "Construcción %s"

#: stratagus/player.cpp:1031
msgid "Building Limit Reached"
msgstr "Límite de edificios alcanzado"

#: stratagus/player.cpp:1035
msgid "Unit Limit Reached"
msgstr "Límite de unidades alcanzado"

#: stratagus/player.cpp:1039
msgid "Insufficient Supply, increase Supply."
msgstr "Suministro insuficiente, aumente el suministro."

#: stratagus/player.cpp:1043
msgid "Total Unit Limit Reached"
msgstr "Límite de unidades totales alcanzado"

#: stratagus/player.cpp:1047
msgid "Limit of %d reached for this unit type"
msgstr "Límite de %d alcanzado para este tipo de unidad"

#: stratagus/player.cpp:1073
msgid "Not enough %s...%s more %s."
msgstr "No hay %s suficiente...%s más %s."

#: stratagus/script.cpp:2562
msgid "Script %s\n"
""
msgstr "Script %s\n"
""

#: stratagus/stratagus.cpp:416
msgid "Thanks for playing Stratagus.\n"
""
msgstr "Gracias por jugar Stratagus.\n"
""

#: ui/botpanel.cpp:1125
msgid "Select Target"
msgstr "Selecciona el objetivo"

#: ui/botpanel.cpp:1289
msgid "Select Location"
msgstr "Selecciona la posición"

#: ui/botpanel.cpp:1321
msgid "Unit training queue is full"
msgstr "La cola de entrenamiento de unidades está llena"

#: ui/icons.cpp:272
msgid "Icon %s"
msgstr "Icono %s"

#: ui/icons.cpp:275
msgid "Can't find icon %s\n"
""
msgstr "No se puede encontrar el icono: %s\n"
""

#: ui/icons.cpp:288
msgid "Icons %s"
msgstr "Iconos %s"

#: ui/interface.cpp:269
msgid "Sound is on."
msgstr "Sonido habilitado."

#: ui/interface.cpp:271
msgid "Sound is off."
msgstr "Sonido deshabilitado."

#: ui/interface.cpp:286
msgid "Music is off."
msgstr "Música deshabilitada."

#: ui/interface.cpp:289
msgid "Music is on."
msgstr "Música habilitada."

#: ui/interface.cpp:302 ui/mouse.cpp:1948
msgid "Game Paused"
msgstr "Juego Pausado"

#: ui/interface.cpp:304
msgid "Game Resumed"
msgstr "Juego Reanudado"

#: ui/interface.cpp:335
msgid "Big map enabled"
msgstr "Mapa grande habilitado"

#: ui/interface.cpp:344
msgid "Returning to old map"
msgstr "Regresando al mapa viejo"

#: ui/interface.cpp:358
msgid "Faster"
msgstr "Rapido"

#: ui/interface.cpp:377
msgid "Slower"
msgstr "Lento"

#: ui/interface.cpp:390
msgid "Set default game speed"
msgstr "Elegir velocidad por defecto"

#: ui/interface.cpp:441
msgid "Terrain displayed."
msgstr "Terreno mostrado."

#: ui/interface.cpp:443
msgid "Terrain hidden."
msgstr "Terreno oculto."

#: ui/interface.cpp:487
msgid "Grab mouse toggled."
msgstr "Agarre de ratón alternado."

#: ui/interface.cpp:1076
msgid "Screenshot made."
msgstr "Captura de pantalla hecha."

#: ui/mainscr.cpp:892
msgid "Last message repeated ~<%d~> times"
msgstr "Último mensaje repetido ~<%d~> veces"

#: ui/mainscr.cpp:1024
msgid "~<Event: %s~>"
msgstr "~<Evento: %s~"

#: ui/mainscr.cpp:1071
msgid "Cycle:"
msgstr "Ciclo:"

#: ui/mouse.cpp:2126
msgid "You have ~<%d~> %ss"
msgstr "Tienes ~<%d~> %s"

#: ui/mouse.cpp:2130
msgid "You have ~<%d~> %s(s)"
msgstr "Tienes ~<%d~> %s"

#: unit/depend.cpp:256 unit/depend.cpp:314
msgid "Requirements:\n"
""
msgstr "Requisitos:\n"
""

#: unit/unit.cpp:2815
msgid "%s attacked"
msgstr "%s atacado/a"

#: unit/unittype.cpp:953
msgid "unit-type '%s' without animations, ignored.\n"
""
msgstr "El tipo de unidad '%s' no tiene animaciones, ignorado.\n"
""

#: unit/unittype.cpp:1071
msgid "Unit \"%s\""
msgstr "Unidades' \"%s\""

#: video/cursor.cpp:105
msgid "Cursor %s"
msgstr "Ratón %s"

#: video/sdl.cpp:165
msgid "esc"
msgstr "esc"

#: action/action_build.cpp:356
msgid "%s has rebuilt a base, and will no longer be revealed!"
msgstr "¡%s ha hecho una nueva base, y ya no será revelado/a!"

#: action/action_build.cpp:358
msgid "You have rebuilt a base, and will no longer be revealed!"
msgstr "¡Has hecho una nueva base, y ya no serás revelado/a!"

#: editor/editloop.cpp:1287
#, fuzzy
msgid "Unit cannot be placed here."
msgstr "La unidad no puede colocarse ahí."

#: map/script_map.cpp:848
#, fuzzy
msgid "Tileset '%s'"
msgstr "Terreno `%s'"

#: stratagus/mainloop.cpp:312
msgid "Autosave"
msgstr "Autoguardado"

#: stratagus/player.cpp:1216
msgid "%s has not rebuilt their base and is being revealed!"
msgstr "¡%s no ha hecho una nueva base y ha sido revelado/a!"

#: stratagus/player.cpp:1218
msgid "You have not rebuilt your base and have been revealed!"
msgstr "¡No has hecho una nueva base y has sido revelado/a!"

#: ui/interface.cpp:122
#, fuzzy
msgid "MESSAGE:%s"
msgstr "MENSAJE:%s~!_"

#: unit/unit.cpp:1402
msgid "%s has lost their last base, and will be revealed in thirty seconds!"
msgstr "¡%s perdió su última base, y será revelado/a en treinta segundos!"

#: unit/unit.cpp:1404
msgid "You have lost your last base, and will be revealed in thirty seconds!"
msgstr "¡Has perdido tu última base, y serás revelado/a en treinta segundos!"

#: unit/unit_draw.cpp:348
#, fuzzy
msgid "Decorations '%s'"
msgstr "Decoraciones `%s'"

