"lang" 
{ 
"Language" "English" 
"Tokens" 
{ 
// asw
"asw_SynTekMegacorp"		"SynTek Megacorporation, Inc."
"asw_SynTekPDA"			"SynTek Personal Digital Assistant"
"asw_SynTekAccount"		"User: %s1"
"asw_SynTekSlogan1"		"\"Pushing the boundaries of humanity.\""
"asw_SynTekSlogan2"		"\"Pioneers in Space and Science.\""
"asw_SynTekSlogan3"		"\"Reaching out.\""
"asw_SynTekSlogan4"		"\"We take responsibility.\""
"asw_SynTekSlogan5"		"\"Improving on nature's design.\""
"asw_SynTekScrollLine0"		"Boot ROM signed correctly."
"asw_SynTekScrollLine1"		"Host OS authentication successful."
"asw_SynTekScrollLine1"		"Host OS authentication successful."
"asw_SynTekScrollLine2"		"SynNET connection..."
"asw_SynTekScrollLine3"		"."
"asw_SynTekScrollLine4"		"."
"asw_SynTekScrollLine5"		"established!"
"asw_SynTekScrollLine6"		" "
"asw_SynTekScrollLine7"		"Checking binary code revocations..."
"asw_SynTekScrollLine8"		"Low latency SynTek HQ monitoring process started."
"asw_SynTekScrollLine9"		" "
"asw_SynTekScrollLine10"		"Launching user security module..."
"asw_SynTekScrollLine11"		" "
"asw_SynTekScrollLine12"		"IAF Transponder Detected."
"asw_SynTekScrollLine13"		"Code IAFN6392-SYN class 5 facility emergency signal recognised."
"asw_SynTekScrollLine14"		"Override code accepted."
"asw_SynTekScrollLine15"		" "
"asw_SynTekScrollLine16"		"SynTek Megacorporation Network Terminal granting Guest User rights to"
"asw_SynTekScrollLine17"		"Private David 'Crash' Murphy."
"asw_SynTekScrollLine18"		"Under authority of Interstellar Corporate Communications Act #8726/K23 Subsection 5"
"asw_SynTekScrollLine19"		"concerning use of critical system in class 5 emergency situation."
"asw_SynTekScrollLine20"		" "
"asw_SynTekScrollLine21"		"All actions will be logged and any unnecessary data access will result"
"asw_SynTekScrollLine22"	"in legal action and termination of SynTek consumer privileges."
"asw_SynTekScrollLine23"	" "
"asw_SynTekScrollLine24"	"Enumerating interface menu options for Guest user..."
"asw_SynTekScrollLine25"	"Launching menu system..."
"asw_SynTekScrollLine26"	" "
"asw_SynTekSecurityCam"		"Security Cam"
"asw_SynTekSecurityCam1"	"Security Cam 1"
"asw_SynTekSecurityCam2"	"Security Cam 2"
"asw_SynTekSecurityCam3"	"Security Cam 3"
"asw_SynTekTurret1"		"Turret 1"
"asw_SynTekTurret2"		"Turret 2"
"asw_SynTekTurret3"		"Turret 3"
"asw_turret_text_top_left" "COLONY SECURITY SYSTEM\nRUNNING OVERRIDE CODE ALPHA 5/34\n\nINTERNAL TURRET SYSTEMS CHECK\n0X83 0x32 0x17 0x02 0x82\n0x18 0x53 0x5A 0x70 0x12\n\nTARGET SAFETY CHECK:\nDISABLED"
"asw_turret_text_top_right" "REMOTE SECURITY SYSTEM V264.3C\n\nPROVIDED BY SYNTEK SECURITY, A\nWHOLLY OWNED SUBSIDIARY OF\nSYNTEK MEGACORPORATION, INC.\n\nTRACKING ACTIVE\nFIRING CHAMBER: OK"
"asw_SynTekMail"		"Mail"
"asw_SynTekMailInbox"	"Inbox"
"asw_SynTekMailOutbox"	"Sent"
"asw_SynTekMailFrom"	"From"
"asw_SynTekMailDate"	"Date"
"asw_SynTekMailSubject"	"Subject"
"asw_SynTekMailAccount"	"Mail Account:"
"asw_SynTekNews"		"News"
"asw_SynTekStocks"		"Stocks"
"asw_SynTekAtmospherics"	"Atmospheric Report"
"asw_SynTekAtmosphere"	"Atmosphere"
"asw_SynTekPlantStatus"		"Plant Status"
"asw_SynTekBackButton"		"Back"
"asw_SynTekMoreButton"		"More"
"asw_SynTekDocs"	"Critical Data"
"asw_SynTekDownloadDocs"	"Download Critical Data"
"asw_SynTekDownloadingDocs"	"Downloading Critical Data"
"asw_SynTekDownloadDocsComplete"	"Download Complete"
"asw_SynTekReactorLabel"		"Reactor"
"asw_SynTekHeatExchangerLabel"		"Heat Exchanger"
"asw_SynTekCoolingTowerLabel"		"Cooling Tower"
"asw_SynTekDrivingPistonsLabel"		"Driving Pistons"
"asw_SynTekTemperaturesLabel"		"TEMPERATURES:"
"asw_SynTekPrimaryCoolantLabel"		"Primary Coolant"
"asw_SynTekSecondaryCoolantLabel"		"Secondary Coolant"
"asw_SynTekEmergencyCoolantLabel"		"Emergency Coolant"
"asw_SynTekEnergyBusLabel"		"Energy Transfer Bus Raw Output:"
"asw_SynTekReactorStatusLabel"		"REACTOR"
"asw_SynTekReactorOnlineLabel"		"ONLINE"
"asw_SynTekReactorOfflineLabel"		"OFFLINE"
"asw_SynTekEnergyNameLabel"		"ENERGY OUTPUT"
"asw_SynTekEfficiencyNameLabel"		"OPERATING\nEFFICIENCY"
"asw_stock_symbol" "Symbol"
"asw_stock_name" "Name"
"asw_stock_value" "Value"
"asw_stock_change" "Change"
"asw_stock_volume" "Volume"
"asw_weather_temp" "Temperature:"
"asw_weather_wind" "Wind Speed:"
"asw_weather_pressure" "Air Pressure:"
"asw_weather_humidity" "Relative Humidity:"
"asw_weather_cloud" "Cloud Cover:"
"asw_weather_vis" "Visibility:"
"asw_weather_weather" "Current Weather:"
"asw_weather_temp_r" "%s1 Kelvin"
"asw_weather_wind_r" "%s1 m/s"
"asw_weather_pressure_r" "%s1 hPa"
"asw_weather_humidity_r" "%s1%"
"asw_weather_broken_cloud_r" "Broken clouds at %s1m"
"asw_weather_few_cloud_r" "Few clouds at %s1m"
"asw_weather_vis_r" "%s1 km"
"asw_weather_weather_light" "Light snow"
"asw_weather_weather_moderate" "Moderate snow"
"asw_weather_warning" "WARNING: Employees are cautioned to observe proper procedure for surface work.  Snow Cats are available only to authorized personnel if duties require.  SynTek Megacorporation is not liable for any injury caused due to atmospheric exposure, including but not limited to, hypothermia, asphyxiation and chemical burns."
"asw_SynTekFlagLabel0"		"Out"
"asw_SynTekFlagLabel1"		"Lock"
"asw_SynTekFlagLabel2"		"Dampening"
"asw_SynTekFlagLabel3"		"Turbine Overload"
"asw_SynTekFlagLabel4"		"Turbine Failure"
"asw_SynTekFlagLabel5"		"Heat Ex. Overload"
"asw_SynTekFlagLabel6"		"Heat Exchanger Failure"
"asw_SynTekFlagLabel7"		"Primary Coolant Leak"
"asw_SynTekFlagLabel8"		"Secondary Coolant Leak"
"asw_SynTekFlagLabel9"		"Emergency Coolant Leak"
"asw_SynTekFlagLabel10"		"Subspace Hook-up"
"asw_SynTekFlagLabel11"		"SynTek HQ Link"
"asw_access_pda" "Access PDA"
"asw_MailAccount"		"Mail Account:"
"asw_MailBodyLabel"		"Message:"

// skills
"asw_leadership"    "Leadership"
"asw_vindicator"    "Vindicator Damage"
"asw_incendiarym"     "Incendiary Mines"
"asw_autogunsk"       "Autogun Damage"
"asw_stopping"     "Stopping Power"
"asw_piercingbullets"   "Piercing Bullets"
"asw_healing"           "Healing"
"asw_xenowound"         "Infestation Curing"	//"Xenowound Specialization"
"asw_combatdrugs"       "Combat Drugs"
"asw_hacking"			"Hacking"
"asw_scanner"           "Scanner"
"asw_engineering"       "Engineering"
"asw_accuracy_skill"          "Damage Bonus"
"asw_grenades"          "Explosives Bonus"
"asw_health"            "Health Bonus"
"asw_melee"             "Melee Damage Bonus"
"asw_reloading"      "Reload Speed Bonus"
"asw_agility"           "Speed Bonus"
"asw_points"            "Points"
"asw_unspent_points"    "Skill Points: %s1"
"asw_undo_tooltip"		"Undo"
"asw_undo_tooltip_desc"	"Undo skill points spent this mission"
"asw_points_tooltip" "Unused Skill Points"
"asw_points_tooltip_desc" "Spend skill points to improve marine abilities.\nMarine has %s1 skill points already allocated."
// skill descriptions
"asw_leadership_desc"			"Boosts the damage dealt and damage\nresistance of nearby squad mates."
"asw_vindicator_desc"			"Increases damage dealt by the Vindicator."
"asw_incendiarym_desc"			"Increases the size and duration of the\nnapalm fires released from Incendiary Mines."
"asw_autogunsk_desc"			"Increases damage dealt by the Autogun and Minigun."
"asw_stopping_desc"			"Increase chance of marine shots stunning\nSwarm drones."
"asw_piercingbullets_desc"		"Provides a chance for bullets to pierce\nenemies and continue out the other side."
"asw_healing_desc"			"Increases healing power of healing\nitems and the total amount carried."
"asw_xenowound_desc"			"Allows the medic to heal infested marines,\nreducing the duration of the infestation."
"asw_combatdrugs_desc"			"Boosts effectiveness of adreneline\nwhen used by your squad."
"asw_hacking_desc"			"Reduces time needed to charge wire\npanel actuators and download critical data."
"asw_scanner_desc"			"Increases range and rate of the movement scanner."
"asw_engineering_desc"			"Speeds up welding and Sentry Gun\nsetup for all nearby squad mates."
"asw_accuracy_skill_desc"      		"Increases the damage dealt by most\nstandard weapons."
"asw_grenades_desc"			"Increases the effectiveness of all\nexplosive weapons."
"asw_health_desc"			"Increases the total health of the marine."
"asw_melee_desc"			"Increases the damage dealt by the marine's\nmelee attacks and melee weapons."
"asw_reloading_desc"     		"Decreases the reload time of all weapons."
"asw_agility_desc"			"Increases the marine's movement speed."

"asw_name_sarge"	"Sarge"
"asw_name_jaeger"	"Jaeger"
"asw_name_wildcat"	"Wildcat"
"asw_name_wolfe"	"Wolfe"
"asw_name_faith"	"Faith"
"asw_name_bastille"	"Bastille"
"asw_name_crash"	"Crash"
"asw_name_flynn"	"Flynn"
"asw_name_vegas"	"Vegas"

"asw_bio_sarge"		"Joseph Conrad is a tough, experienced soldier.  He's one of the few people to have survived a large-scale Swarm invasion, an experience which forged him into the driven man he is today.  A strong commander, he leads both by example, and through the not-so-gentle application of verbal foot to ass.  He knows his team well and pushes hard to keep them at their best."
"asw_bio_jaeger"	"Karl Jaeger is the son of the son of a corpsman, military to his war-hardened bones.  He’s a hard-charging killing machine with a true warrior’s spirit.  He believes in the soul-freeing joy of combat and has always suspected he'll die in the line of duty.  And if that happens, well, he can’t imagine a better way to go."
"asw_bio_wildcat"	"Growing up, Wildcat hadn’t anticipated following in the footsteps of her military family.  In school, she’d dreamed of corporate life, business suits, a nice corner office.  But the swarm took that away.  Every able-bodied man and woman in her age cohort was funneled into hopeless defense of the colonies.  By the time she was twenty-five, the cause was lost-- the colonies decimated, her family dead and scattered.  Wildcat transferred into an elite unit to continue the fight."
"asw_bio_wolfe"		"Wolfe is an ex-con turned soldier.  At his last sentencing, the judge gave him a choice: jail or the Interstellar Armed Forces.  It was the chance he needed to turn his life around.  He took top honors at boot camp, easily beating the other enlisted men at everything from hand-to-hand combat to special ordinance disassembly.  When his sentence was up, he found that he not only liked military life, but was good at it--and was consequently offered a position in Special Ops"
"asw_bio_faith"		"Faith has the heart and soul of a medic.  She's here to help people and believes in the Interstellar Armed Forces' mission to protect the Allied Systems against hostile alien assault.  Despite having seen plenty of action, she’s still genuinely impacted by the human tragedy she sees and tends to take losses personally.  She's deeply concerned for the welfare of her team."
"asw_bio_bastille"	"Leon Bastille was born on a prison world, child of a political prisoners; when political tides shifted, his family was released.  It was a world run by black marketeers, where he learned basic medicine hands-on.  He also received a strong, if informal, academic education (the prison being full of philosophers, authors, educators, poets and priests).  Bastille is naturally suspicious of others, but also an excellent combat medic."
"asw_bio_crash"		"David Murphy, reputedly a child hacker genius at tech school, didn't take long to fall onto the wrong side of the law.  At the age of 21, he was responsible for the notorious Starbase Systems Crash, allegedly costing the Trade Leagues millions in lost credits.  Murphy is now serving time in the IAF as part of his sentence."
"asw_bio_flynn"		"Flynn's face is marred by a huge scar running across his left eye.  He's a scrappy born fighter, raised on a grudge-world, settled by warring societies pursuing a deliberate generations-old feud, wracked by perpetual civil war.  He's most comfortable with streetwar, guerrilla tactics, and dirty fighting.  He's also most comfortable with large weapons.  The bigger, the better.  He talks little, his one good eye ever watchful."
"asw_bio_vegas"		"Vegas has an almost savant-like talent for counting and memorization, a skill he put to use in various gambling houses where he won big at poker and blackjack tables. However, fortune is fickle, and after racking up massive debts and angering some important people, he had to get out. Vegas joined the IAF so he could earn the money to pay back his debts (or a sizeable seed fund with which to win back the rest), and to get away from people who want to crush his kneecaps."
"asw_nomarines"		"No marines selected."
"asw_spectating" "SPECTATING"
"asw_spectating_marine" "SPECTATING %s1"
"asw_spectating_player" "SPECTATING %s2 (%s1)"
"asw_missionl" "Mission"
"asw_missing"		"MISSION"
"asw_roster"		"ROSTER"
"asw_equip"			"EQUIP"
"asw_options"		"OPTIONS"
"asw_start_campaign"	"Start New Campaign"
"asw_load_campaign"		"Load Saved Campaign"
"asw_single_mission"	"Single Mission"
"asw_youhavenomarines"	"Select marines from the ROSTER to join this mission."
"asw_revive_marines" "Revive Marines"
"asw_revive_warning" "Reviving dead marines is a costly process for the IAF and will be a permanent negative mark on your record.  Are you sure you wish to authorize the procedure?"
"asw_marines_revived" "Dead marines revived."
"asw_button_cancel" "Cancel"
"asw_hacking_tumbler_title"	"EXEC: Sec-Override v4.00774"
"asw_hacking_tumbler_status"	"ACCESS STATUS"
"asw_hacking_access_logged" "ACCESS ATTEMPT LOGGED"
"asw_hacking_tumbler_alignment"	"SUBSYSTEM PROCESS ALIGNMENT"
"asw_hacking_tumbler_rejected_1"	"ERROR: ROOT PRIVILEGES REJECTED BY ACCESS POINT. ERRCODE 1."
"asw_hacking_tumbler_rejected_2"	"ERROR: ROOT PRIVILEGES REJECTED BY SYNTEK SECURITY INTERFACE A. ERRCODE 58."
"asw_hacking_tumbler_rejected_3"	"ERROR: ROOT PRIVILEGES REJECTED BY SYNTEK SECURITY INTERFACE B. ERRCODE 57."
"asw_hacking_tumbler_rejected_4"	"ERROR: ROOT PRIVILEGES REJECTED BY RPC GATEWAY. ERRCODE 54."
"asw_hacking_tumbler_rejected_5"	"ERROR: ROOT PRIVILEGES REJECTED BY RAM SEARCH. ERRCODE 64."
"asw_hacking_tumbler_rejected_6"	"ERROR: ROOT PRIVILEGES REJECTED BY PROCESS WATCHER. ERRCODE 65."
"asw_hacking_tumbler_rejected_7"	"ERROR: ROOT PRIVILEGES REJECTED BY INNER NETWORK HUB. ERRCODE 81."
"asw_hacking_tumbler_rejected_8"	"ERROR: ROOT PRIVILEGES REJECTED BY OS KERNEL. ERRCODE 904."
"asw_computer_insufficient_rights"	"Insufficient rights to access this SynTek\nMegacorporation terminal.  This access attempt\nand your Transponder ID have been logged\nfor review by SynTek Security personnel."
"asw_computer_access_denied"	"ACCESS\nDENIED"
"asw_access_granted" "Access Granted"
"asw_log_off"					"Log off"
"asw_override"					"Override"
"asw_status_block_0"	"ACCESS POINT"
"asw_status_block_1"	"SSI"
"asw_status_block_2"	"REMOTE AUTH"
"asw_status_block_3"	"RPC GATEWAY"
"asw_status_block_4"	"ZRAM SEARCH"
"asw_status_block_5"	"PROCESS WATCHER"
"asw_status_block_6"	"INNER NETWORK HUB"
"asw_status_block_7"	"OS KERNEL"
"asw_difficulty"		"Difficulty:"
"asw_difficulty_insane"	"Insane"
"asw_difficulty_hard"	"Hard"
"asw_difficulty_normal"	"Normal"
"asw_difficulty_easy"	"Easy"
"asw_difficulty_campaign" "Campaign"
"asw_difficulty_mission" "Single Mission"
"asw_difficulty_carnage" "Carnage"
"asw_difficulty_uber" "Über"
"asw_difficulty_hardcore" "Hardcore"
"asw_difficulty_insane_desc"	"If your squad has finished the campaign on Hard, try Insane for a real challenge!  The Swarm move at lightning speeds, do much more damage, and are harder than ever to kill. Prepare for even more swarms of aliens!"
"asw_difficulty_hard_desc"	"If you’ve played Alien Swarm before, then start here.  The Swarm move faster and are harder to kill. Squad tactics are critical to your survival. You’ll also earn more XP."
"asw_difficulty_normal_desc"	"If you’re new to Alien Swarm, then Normal is a good place to hone your skills.  The Swarm will give you a good fight."
"asw_difficulty_easy_desc"	"If you are new to games, then Easy is the setting for you.  The Swarm run more slowly and are easier to kill.  You'll have a fighting chance."
"asw_mode_normal_tt" "Complete missions in Single Mission\nmode to unlock extra game styles."
"asw_mode_carnage_tt" "Swarm Drones are more numerous\nbut have less health."
"asw_mode_uber_tt" "Fight larger, stronger Swarm Drones."
"asw_mode_hardcore_tt" "Lethal Parasites, no auto-aim,\nfull friendly fire damage."
"asw_mission_difficulty" "Difficulty %s1 %s2 %s3 %s4"
"asw_cheated" "CHEATS USED"
"asw_unofficial_map" "You can only earn experience on official maps."
"asw_select_campaign"	"Select Campaign"
"asw_select_saved_campaign"	"Select Saved Campaign"
"asw_select_single_mission"	"Select Single Mission"
"ASWMainMenu_Tutorial"		"IAF Training"
"ASWMainMenu_Singleplayer"	"Singleplayer"
"asw_menu_start_new_campaign"	"Start New Campaign"
"asw_menu_load_campaign"	"Load Saved Campaign"
"asw_menu_single_mission"	"Single Mission"
"asw_menu_back"	"Back"
"asw_menu_IAF_training"	"IAF Training"
"asw_menu_singleplayer"	"Singleplayer"
"asw_menu_find_server"	"Find Server"
"asw_menu_create_server"	"Create Server"
"asw_vote_server"		"Start Vote"
"asw_mission_not_installed" "Mission Not Installed"
"asw_campaign_not_installed" "Campaign Not Installed"
"asw_menu_friends"	"Friends"
"asw_menu_options"	"Options"
"asw_menu_message_log" "Message Log"
"asw_menu_quit"	"Quit"
"asw_menu_resume"	"Resume Game"
"asw_menu_disconnect"	"Disconnect"
"asw_menu_player_list"	"Player List"
"asw_menu_database" "IAF Database"
"asw_swarmopedia" "SWARMOPEDIA"
"aswmenu_notutorial_title" "Message from IAF Command"
"aswmenu_notutorial_body" "Before embarking on a full mission, IAF Command recommends you go through\nIAF Training to ensure you know how to command a squad of IAF marines\neffectively.  Failure to understand movement and holding position will result\nin unnecessary marine casualties."
"aswmenu_notutorial_skip" "Ignore"
"aswmenu_notutorial_start" "Start IAF Training"
"asw_show_all_files"	"Show all maps"
"asw_chooser_close"	" Close "
"asw_delete_save"	" Delete "
"asw_wire_1_label"	"Actuator Charge:"
"asw_wire_2_label"	"Actuator 2:"
"asw_wire_3_label"	"Actuator 3:"
"asw_wire_4_label"	"Actuator 4:"
"asw_bleeding"		"- Bleeding -"
"asw_objectives"	" Objectives"
"asw_objectives_list" "- OBJECTIVES -"
"asw_objective_titlef" "%s1"

"asw_weapon_tooltip_activate" "Left click to activate"
"asw_weapon_tooltip_change" "Left click to change"
"asw_weapon_tooltip_increase" "LEFT CLICK TO INCREASE SKILL"
"asw_weapon_details_firepower" "Damage Per Shot"
"asw_weapon_details_firerate" "Fire Rate"
"asw_weapon_details_reload" "Reload Speed"
"asw_weapon_details_clipsize" "Capacity"
"asw_weapon_details_altfire" "Alternate Fire"
"asw_weapon_details_attributes" "Attributes"
"asw_weapon_details_notes" "Notes"
"asw_weapon_details_required_level" "Unlocks at level"
"asw_weapon_details_seconds" "Sec."

"asw_no_ammo" "- NO AMMO -"
"asw_low_ammo" "- LOW AMMO -"

"asw_weapon_null_line" ""
"asw_weapon_empty" "Empty Handed"
"asw_weapon_altfire_none" "None"
"asw_weapon_altfire_NA" "N/A"
"asw_weapon_rifle" "Assault Rifle"
"asw_weapon_rifle_altfire" "Frag Grenades"
"asw_weaponl_rifle" "22A3-1 Assault Rifle"
"asw_weapon_rifle_attributes" ""
"asw_weapon_sniper_rifle" "Marksman Rifle"
"asw_weapon_sniper_rifle_altfire" "Enhanced Target Imaging"
"asw_weaponl_sniper_rifle" "AVK-36 Marksman Rifle"
"asw_weapon_sniper_rifle_attributes" "Piercing Bullets"
"asw_weapon_ammo_bag" "Ammo Bag"
"asw_weaponl_ammo_bag" "IAF Ammo Bag"
"asw_weapon_ammo_bag_attributes" "Resupply Specific Ammo"
"asw_weapon_ammo_satchel" "Ammo Satchel"
"asw_weaponl_ammo_satchel" "IAF Ammo Satchel"
"asw_weapon_ammo_satchel_attributes" ""
"asw_weapon_autogun" "Autogun"
"asw_weapon_autogun_attributes" "Auto-Aim, Slow Movement"
"asw_weaponl_autogun" "S23A SynTek Autogun"
"asw_weapon_chainsaw" "Chainsaw"
"asw_weaponl_chainsaw" "Chainsaw"
"asw_weapon_chainsaw_attributes" "Unlimited Ammo"
"asw_weapon_fire_extinguisher" "Fire Extinguisher"
"asw_weaponl_fire_extinguisher" "Fire Extinguisher"
"asw_weapon_fire_extinguisher_attributes" "Extinguishes Fires"
"asw_weapon_flamer" "Flamethrower"
"asw_weaponl_flamer" "M868 Flamer Unit"
"asw_weapon_flamer_altfire" "Fire Extinguisher"
"asw_weapon_flamer_attributes" "Ignites, Use with Caution"
"asw_weapon_flares" "Combat Flares"
"asw_weaponl_flares" "SM75 Combat Flares"
"asw_weapon_flares_attributes" "Provides Auto-Aim Bonus"
"asw_weapon_flashlight" "Flashlight"
"asw_weaponl_flashlight" "Flashlight Attachment"
"asw_weapon_flashlight_attributes" "Passive"
"asw_weapon_grenades" "Grenades"
"asw_weaponl_grenades" "Hand Grenades"
"asw_weapon_grenades_attributes" "Splash Damage"
"asw_weapon_freeze_grenades" "Freeze Grenades"
"asw_weaponl_freeze_grenades" "Freeze Grenades"
"asw_weapon_freeze_grenades_attributes" "Large Radius"
"asw_weapon_grenade_launcher" "Grenade Launcher"
"asw_weaponl_grenade_launcher" "Grenade Launcher"
"asw_weapon_grenade_launcher_attributes" "Splash Damage"
"asw_weapon_night_vision" "Nightvision Goggles"
"asw_weaponl_night_vision" "MNV34 Nightvision Goggles"
"asw_weapon_night_vision_attributes" "Rechargeable"
"asw_weapon_medsat" "Medical Satchel"
"asw_weaponl_medsat" "IAF Medical Satchel"
"asw_weapon_medsat_attributes" "Quick Deploy"
"asw_weapon_healgun" "Medical Gun"
"asw_weaponl_healgun" "IAF Medical Gun"
"asw_weapon_healgun_altfire" "Heal Self"
"asw_weapon_healgun_attributes" "Mobile Healing"
"asw_weapon_heal_grenade" "Heal Beacon"
"asw_weaponl_heal_grenade" "IAF Heal Beacon"
"asw_weapon_heal_grenade_attributes" "Group Healing"
"asw_weapon_medkit" "Personal Heal Kit"
"asw_weaponl_medkit" "IAF Personal Healing Kit"
"asw_weapon_medkit_attributes" "Single Use"
"asw_weapon_mines" "Mines"
"asw_weaponl_mines" "M478 Proximity Incendiary Mines"
"asw_weapon_mines_attributes" "Fire Wall"
"asw_weapon_laser_mines" "Laser Trip Mine"
"asw_weaponl_laser_mines" "ML30 Laser Trip Mine"
"asw_weapon_laser_mines_attributes" "Wall Mountable"
"asw_weapon_t75" "T75"
"asw_weaponl_t75" "T75 Explosives"
"asw_weapon_t75_attributes" "Door Buster"
"asw_weapon_damage_amp"	"Damage Amp"
"asw_weaponl_damage_amp" "X33 Damage Amplifier"
"asw_weapon_damage_amp_attributes" "x2 Damage Aura"
"asw_weapon_hornet_barrage" "Hornet Barrage"
"asw_weaponl_hornet_barrage" "Hornet Barrage"
"asw_weapon_hornet_barrage_attributes" "Homing Missile Attacks"
"asw_weapon_smart_bomb" "Smart Bomb"
"asw_weaponl_smart_bomb" "MTD6 Smart Bomb"
"asw_weapon_smart_bomb_attributes" "Missile Storm, Single Use"
"asw_weapon_mining_laser" "Mining Laser"
"asw_weaponl_mining_laser" "Mining Laser"
"asw_weapon_mining_laster_attributes" "Breaks Boulders"
"asw_weapon_pdw" "PDW"
"asw_weaponl_pdw" "K80 Personal Defense Weapon"
"asw_weapon_pdw_attributes" "Uses Ammo Quickly"
"asw_weapon_pistol" "Twin Pistols"
"asw_weaponl_pistol" "M73 Twin Pistols"
"asw_weapon_pistol_attributes" "Ammo Efficient"
"asw_weapon_prifle" "P-Rifle"
"asw_weapon_prifle_altfire" "Stun Grenades"
"asw_weaponl_prifle" "22A7-Z Prototype Assault Rifle"
"asw_weapon_prifle_attributes" "Auto-Aim"
"asw_weapon_railgun" "Rail Rifle"
"asw_weaponl_railgun" "Precision Rail Rifle"
"asw_weapon_railgun_attributes" "Piercing Rounds"
"asw_weapon_vindicator" "Vindicator"
"asw_weapon_vindicator_altfire" "Incendiary Grenades"
"asw_weaponl_vindicator" "M42 Vindicator"
"asw_weapon_vindicator_attributes" "High Damage, Close Range"
"asw_weapon_tesla_gun" "Tesla Cannon"
"asw_weaponl_tesla_gun" "IAF Tesla Cannon"
"asw_weapon_tesla_gun_attributes" "Stuns, No Friendly Fire"
"asw_weapon_sentry" "Sentry Gun Case"
"asw_weapon_sentry_attributes" ""
"asw_weaponl_sentry" "IAF Advanced Sentry Gun"
"asw_weapon_sentry_flamer" "Incendiary Sentry Gun Case"
"asw_weaponl_sentry_flamer" "IAF Incendiary Sentry Gun"
"asw_weapon_sentry_flamer_attributes" "Ignites, Fast Targeting"
"asw_weapon_sentry_cannon" "Cannon Sentry Gun Case"
"asw_weaponl_sentry_cannon" "IAF High Velocity Sentry Cannon"
"asw_weapon_sentry_cannon_attributes" "Long-Range, Splash Damage"
"asw_weapon_sentry_freeze" "Freeze Sentry Gun Case"
"asw_weaponl_sentry_freeze" "IAF Freeze Sentry Gun"
"asw_weapon_sentry_freeze_attributes" "Freezes, Fast Targeting"
"asw_weapon_tesla_trap" "Tesla Trap"
"asw_weaponl_tesla_trap" "IAF Tesla Sentry Coil"
"asw_weapon_tesla_trap_attributes" "Stuns In Radius"
"asw_weapon_stim" "Adrenaline"
"asw_weaponl_stim" "Adrenaline"
"asw_weapon_stim_attributes" "Temporary Slow Motion"
"asw_weapon_electrified_armor" "Electrified Armor"
"asw_weaponl_electrified_armor" "v45 Electric Charged Armor"
"asw_weapon_electrified_armor_attributes" "Stops Infestation, Stuns"
"asw_weapon_normal_armor" "Heavy Armor"
"asw_weaponl_normal_armor" "l3a Tactical Heavy Armor"
"asw_weapon_normal_armor_attributes" "20%% Less Damage, Passive"
"asw_weapon_fist" "Power Fist"
"asw_weaponl_fist" "IAF Power Fist Attachment"
"asw_weapon_fist_attributes" "x2 Melee Damage, Passive"
"asw_weapon_blink" "Blink Pack"
"asw_weaponl_blink" "Displacement 'Blink' Pack"
"asw_weapon_blink_attributes" "Rechargeable"
"asw_weapon_jump_jet" "Assault Jets"
"asw_weaponl_jump_jet" "Short Range Assault Jets"
"asw_weapon_jump_jet_attributes" "Scatter Swarm"
"asw_weapon_shotgun" "Shotgun"
"asw_weaponl_shotgun" "Model 35 Pump-action Shotgun"
"asw_weapon_shotgun_attributes" "High Damage, Close Range"
"asw_weapon_welder" "Hand Welder"
"asw_weaponl_welder" "Hand Welder"
"asw_weapon_welder_attributes" "Seals and Unseals Doors"
"asw_weapon_flechette" "Flechette Launcher"
"asw_weapon_flechette_attributes" "Remote Detonation"
"asw_weapon_ricochet" "Ricochet Rifle"
"asw_weapon_ricochet_attributes" "Bounce Shots"
"asw_weapon_minigun" "Minigun"
"asw_weapon_minigun_altfire" "Barrel Spin-up"
"asw_weaponl_minigun" "IAF Minigun"
"asw_weapon_minigun_attributes" "Wide Spread, Slow Movement"
"asw_weapon_bait" "Bait"
"asw_weaponl_bait" "Swarm Bait"
"asw_weapon_bait_attributes" "Meat Cake"
"asw_take_weapon_format" "Take %s1"
"asw_swap_weapon_format" "Swap for %s1"
"asw_t75_arm" "ARM T75"
"asw_t75_armed" "T75 ARMED"
"asw_take_ammo_rifle" "Take Rifle Ammo"
"asw_take_ammo_autogun" "Take Autogun Ammo"
"asw_take_ammo_shotgun" "Take Shotgun Ammo"
"asw_take_ammo_vindicator" "Take Vindicator Ammo"
"asw_take_ammo_flamer" "Take Flamer Ammo"
"asw_take_ammo_pistol" "Take Pistol Ammo"
"asw_take_ammo_mining_laser" "Take Mining Laser Ammo"
"asw_take_ammo_railgun" "Take Rail Ammo"
"asw_take_ammo_chainsaw" "Take Chainsaw Fuel"
"asw_take_ammo_pdw" "Take PDW Ammo"

// powerups
"asw_take_pow_fire_bullets" "Take Fire Booster"
"asw_take_pow_freeze_bullets" "Take Freeze Booster"
"asw_take_pow_elec_bullets" "Take Shock Booster"
"asw_take_pow_chem_bullets" "Take Rad Booster"
"asw_take_pow_explo_bullets" "Take Explosive Booster"
"asw_take_pow_inc_speed" "Take Speed Booster"

"asw_ammo_rifle" "Rifle Ammo"
"asw_ammo_autogun" "Autogun Ammo"
"asw_ammo_shotgun" "Shotgun Ammo"
"asw_ammo_vindicator" "Vindicator Ammo"
"asw_ammo_flamer" "Flamer Ammo"
"asw_ammo_pistol" "Pistol Ammo"
"asw_ammo_mining_laser" "Mining Laser Ammo"
"asw_ammo_railgun" "Rail Ammo"
"asw_ammo_chainsaw" "Chainsaw Fuel"
"asw_ammo_pdw" "PDW Ammo"

"asw_ammo_rifle_full" "Full Rifle Clips"
"asw_ammo_autogun_full" "Full Autogun Clips"
"asw_ammo_shotgun_full" "Full Shotgun Clips"
"asw_ammo_vindicator_full" "Full Vindicator Clips"
"asw_ammo_flamer_full" "Full Flamer Clips"
"asw_ammo_pistol_full" "Full Pistol Clips"
"asw_ammo_mining_laser_full" "Full Mining Laser Clips"
"asw_ammo_railgun_full" "Full Rail Clips"
"asw_ammo_chainsaw_full" "Full Chainsaw Fuel"
"asw_ammo_pdw_full" "Full PDW Clips"

"asw_use_icon_format" "[%s1] %s2"
"asw_hold_use_icon_format" "Hold [%s1] %s2"
"asw_tesla_ammo" "Tesla Trap Active"
"asw_turn_sentry" "Turn Sentry Gun"
"asw_assemble_sentry" "Assemble Sentry Gun"
"asw_assembling_sentry" "Assembling Sentry Gun"
"asw_disassemble_sentry" "Hold to Dismantle Sentry"
"asw_disassembling_sentry" "Dismantling Sentry"
"asw_use_ammo_drop" "Take Ammo"
"asw_not_enough_ammo_drop" "Not Enough Ammo in Stash"
"asw_full_ammo_drop" "Weapon at Max Clips"
"asw_requires_tech" "Tech only"
"asw_requires_sw" "Special Weapons Only"
"asw_requires_nco" "Officer Only"
"asw_requires_medic" "Medic Only"
"asw_cannot_carry_two" "Cannot carry two of this item"
"asw_sarge_only" "Sarge Only"
"asw_powerup_requires_bulletammo" "Requires Bullet Ammo"
"asw_health_report" "Health:\n%s1%"
"asw_hud_low" "LOW"
"asw_hud_out_of" "OUT OF"
"asw_hud_ammo" "AMMO"
"asw_hud_reload" "RELOAD"
"asw_hud_you_died" "YOU HAVE BEEN KILLED IN ACTION"
"asw_hud_died" "%s1 - KILLED IN ACTION"
"asw_hud_adrenaline" "%s1 Activated Adrenaline"
"asw_open" "Open"
"asw_close" "Close"
"asw_message_log" "Message Log"
"asw_hack_panel" "Hack Panel"
"asw_exit_panel" "Exit Panel"
"asw_hack_comp" "Hack Computer"
"asw_use_panel" "Use Panel"
"asw_access_terminal" "Access Terminal"
"asw_use_terminal" "Use Terminal"
"asw_no_power" "No Power"
"asw_req_code" "Requires Access Code"
"asw_override_security" "Override"
"asw_give_rifle_ammo" "Give Rifle Clip"
"asw_give_autogun_ammo" "Give Autogun Clip"
"asw_give_shotgun_ammo" "Give Shotgun Clip"
"asw_give_vindicator_ammo" "Give Vindicator Clip"
"asw_give_flamer_ammo" "Give Flamer Clip"
"asw_give_pistol_ammo" "Give Pistol Clip"
"asw_give_railgun_ammo" "Give Rail Clip"
"asw_give_pdw_ammo" "Give PDW Clip"
"asw_unknown_ammo_type" "Give Unknown Ammo Type"
"asw_ammo_bag_contents" " Ammo Bag "
"asw_ammo_title" "Ammo"
"asw_ammo_label" "Ammo:"
"asw_ammo_percent_amount" "%s1 percent"
"asw_kill_objective_format" "%s1 %s2 %s3/%s4"
"asw_all_survive" "Marines must survive"
"asw_nuclear_warning"	"WARNING"
"asw_nuclear_detonation" "%s1"
"asw_nuclear_detonationi" "NUCLEAR DETONATION IMMINENT"
"asw_kill" "Kill"
"asw_destroy" "Destroy"
"asw_drone" "Drone"
"asw_drones" "Drones"
"asw_buzzer" "Buzzer"
"asw_buzzers" "Buzzers"
"asw_parasite" "Parasite"
"asw_parasites" "Parasites"
"asw_shieldbug" "Shieldbug"
"asw_shieldbugs" "Shieldbugs"
"asw_grub" "Grub"
"asw_grubs" "Grubs"
"asw_harvester" "Harvester"
"asw_harvesters" "Harvesters"
"asw_drone_jumper" "Drone Jumper"
"asw_drone_jumpers" "Drone Jumpers"
"asw_kill_goo_objective_format" "Destroy Biomass %s1/%s2"
"asw_eggs" "Swarm Eggs"
"asw_egg" "Swarm Egg"
"asw_door_reinforced" "Door Reinforced"
"asw_door_fully_reinforced" "Door Fully Reinforced"
"asw_door_sealed" "Door Welded"
"asw_door_unsealed" "Weldable"
"asw_door_sealing" "Welding Door"
"asw_door_reinforcing" "Reinforcing Door"
"asw_door_unsealing" "Unwelding Door"

"asw_achievement_progress" "Progress"
"asw_medal0" "Unknown Medal"
"asw_medal1" "Blood Heart"
"asw_medal2" "Short Controlled Bursts"
"asw_medal3" "Shield Down"
"asw_medal4" "Blast Radius"
"asw_medal5" "Electro-Stunned"
"asw_medal6" "Sharpshooter"
"asw_medal7" "Under the Gun"
"asw_medal8" "Perfect"
"asw_medal9" "Zero Mortality"
"asw_medal10" "Scrambled Eggs"
"asw_medal11" "Quick and Dead"
"asw_medal12" "Parasite Puncher"
"asw_medal13" "Firefighter"
"asw_medal14" "Close Encounters"
"asw_medal15" "Killing Spree"
"asw_medal16" "Smoking Barrels"
"asw_medal17" "Iron Dagger"
"asw_medal18" "Pyromaniac"
"asw_medal19" "Stay Frosty"
//"asw_medal20" "Hybrid Weapons Expert"
"asw_medal20" "Gunslinger"
"asw_medal21" "Damage Amped"
"asw_medal22" "Incendiary Defense"
"asw_medal23" "Iron Hammer"
"asw_medal24" "Swarm Suppression"
"asw_medal25" "Iron Sword"
"asw_medal26" "Peace Medic"
"asw_medal27" "Silver Halo"
"asw_medal28" "Infestation Savior"
"asw_medal29" "Protect the Tech"
"asw_medal30" "Computer Systems Expert"	
"asw_medal31" "Easy Campaign"
"asw_medal32" "Normal Campaign"
"asw_medal33" "Hard Campaign"
"asw_medal34" "Insane Campaign"
"asw_medal35" "IAF Training"
"asw_medal36" "IAF Combat Honors"
"asw_medal37" "IAF Battle Honors"
"asw_medal38" "IAF Campaign Honors"
"asw_medal39" "IAF Wartime Service"
"asw_medal40" "Professional"
"asw_medal41" "Nemesis"
"asw_medal42" "Retribution"
"asw_medal43" "IAF Hero"
"asw_medal44" "Landing Bay Speed Run"
"asw_medal45" "Deima Surface Bridge Speed Run"
"asw_medal46" "Rydberg Reactor Speed Run"
"asw_medal47" "SynTek Residential Speed Run"
"asw_medal48" "Cargo Elevator Speed Run"
"asw_medal49" "Sewer Junction Speed Run"
"asw_medal50" "Timor Station Speed Run"
"asw_medal51" "Last Rites Speed Run"
"asw_medal52" "Landing Bay: Outstanding Execution"
"asw_medal53" "Deima: Outstanding Execution"
"asw_medal54" "Rydberg: Outstanding Execution"
"asw_medal55" "Residential: Outstanding Execution"
"asw_medal56" "Bio-Research: Outstanding Execution"
"asw_medal57" "Sewer Junction: Outstanding Execution"
"asw_medal58" "Timor Station: Outstanding Execution"
"asw_medal59" "Last Rites: Outstanding Execution"
"asw_medaltt0" "Unknown"
"asw_medaltt1" "Awarded to a marine seriously wounded\nor killed in IAF service."
"asw_medaltt2" "Complete a mission with no friendly fire incidents.  4 marines must be present in the mission."
"asw_medaltt3" "Deliver the finishing blow to a Swarm Shieldbug."
"asw_medaltt4" "Kill 6 Swarm with a single Grenade."
"asw_medaltt5" "Stun 6 Swarm with a single Stun Grenade."
"asw_medaltt6" "Complete a mission with better than 90% accuracy."
"asw_medaltt7" "Roll under a Swarm Ranger projectile."
"asw_medaltt8" "Complete a mission on Normal difficulty or harder without receiving any damage."
"asw_medaltt9" "Complete a mission on Normal difficulty or harder without any marines dying."
"asw_medaltt10" "Destroy all Swarm Eggs in a mission without allowing any to hatch."
"asw_medaltt11" "Kill a Swarm Boomer before it inflates."
"asw_medaltt12" "Kill a Swarm Parasite with a melee attack."
"asw_medaltt13" "Awarded for extinguishing a large\nnumber of fires within a mission."
"asw_medaltt14" "Kill 20 Swarm with melee attacks in a single mission."
"asw_medaltt15" "Awarded for killing a large number\nof Swarm in a short time."
"asw_medaltt16" "Kill 5 Swarm with explosive barrels in a single mission."
"asw_medaltt17" "Awarded for finishing a mission using only\nan Assault Rifle with over 90% accuracy\non Hard difficulty."
"asw_medaltt18" "Awarded for finishing a mission using only\na Flamethrower with over 90% accuracy\non Hard difficulty."
"asw_medaltt19" "Freeze 6 Swarm with a single Freeze Grenade."
//"asw_medaltt20" "Awarded for finishing a mission using only\na Rail Rifle with over 90% accuracy\non Hard difficulty."
"asw_medaltt20" "Successfully perform 5 fast reloads in a row."
"asw_medaltt21" "Kill 15 Swarm collectively while all 4 marines are in a Damage Amp's energy field."
"asw_medaltt22" "Awarded for killing 60 Swarm\nwith Incendiary Mines."
"asw_medaltt23" "Awarded for finishing a mission using only\na Vindicator with over 90% accuracy\non Hard difficulty."
"asw_medaltt24" "Awarded for killing a large number\nof Swarm in a short time with the Autogun."
"asw_medaltt25" "Awarded for finishing a mission using only\nthe Autogun with over 90% accuracy\non Hard difficulty."
"asw_medaltt26" "Heal 300 points of damage in a single mission without dealing any non-melee damage to the Swarm."
"asw_medaltt27" "Awarded for showing outstanding\nwork healing fellow marines."
"asw_medaltt28" "Cure an Infested marine."
"asw_medaltt29" "Guard the squad's tech so that he takes no damage during the hack."
"asw_medaltt30" "Awarded for completing a fast\ncomputer hack."	
"asw_medaltt31" "Awarded for finishing the Jacob campaign\non Easy difficulty."
"asw_medaltt32" "Awarded for finishing the Jacob campaign\non Normal difficulty."
"asw_medaltt33" "Awarded for finishing the Jacob campaign\non Hard difficulty."
"asw_medaltt34" "Awarded for finishing the Jacob campaign\non Insane difficulty."
"asw_medaltt35" "Awarded for completing the IAF Training."
"asw_medaltt36" "Awarded for completing 100 missions\non at least Normal difficulty."
"asw_medaltt37" "Awarded for completing 1000 missions\non at least Normal difficulty."
"asw_medaltt38" "Awarded for completing 10 campaigns\non at least Normal difficulty."
"asw_medaltt39" "Awarded for completing 100 campaigns\non at least Normal difficulty."
"asw_medaltt40" "Awarded for killing 5000 Swarm on\nat least Normal difficulty."
"asw_medaltt41" "Awarded for killing 10000 Swarm on\nat least Normal difficulty."
"asw_medaltt42" "Awarded for killing 50000 Swarm on\nat least Normal difficulty."
"asw_medaltt43" "Awarded for killing 100000 Swarm on\nat least Normal difficulty."
"asw_medaltt44" "Complete Landing Bay within 1:25 on Normal difficulty or harder without any marines dying."
"asw_medaltt44sp" "Complete Landing Bay within 1:25 on Normal difficulty or harder without any marines dying."
"asw_medaltt45" "Complete Deima Surface Bridge within 2:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt45sp" "Complete Deima Surface Bridge within 2:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt46" "Complete Rydberg Reactor within 3:10 on Normal difficulty or harder without any marines dying."
"asw_medaltt46sp" "Complete Rydberg Reactor within 3:10 on Normal difficulty or harder without any marines dying."
"asw_medaltt47" "Complete SynTek Residential within 2:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt47sp" "Complete SynTek Residential within 2:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt48" "Complete Cargo Elevator within 2:50 on Normal difficulty or harder without any marines dying."
"asw_medaltt48sp" "Complete Cargo Elevator within 2:50 on Normal difficulty or harder without any marines dying."
"asw_medaltt49" "Complete Sewer Junction within 1:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt49sp" "Complete Sewer Junction within 1:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt50" "Complete Timor Station within 4:25 on Normal difficulty or harder without any marines dying."
"asw_medaltt50sp" "Complete Timor Station within 4:25 on Normal difficulty or harder without any marines dying."
"asw_medaltt51" "Awarded for finishing Last Rites within 6:55\non at least Normal difficulty."
"asw_medaltt51sp" "Awarded for finishing Last Rites within 8:30\non at least Normal difficulty."
"asw_medaltt52" "Awarded for completing Landing bay in one try\nin campaign mode on Insane difficulty."
"asw_medaltt53" "Awarded for completing Deima Surface Bridge in one try\nin campaign mode on Insane difficulty."
"asw_medaltt54" "Awarded for completing Rydberg Reactor in one try\nin campaign mode on Insane difficulty."
"asw_medaltt55" "Awarded for completing SynTek Residential in one try\nin campaign mode on Insane difficulty."
"asw_medaltt56" "Awarded for completing Bio-Research in one try\nin campaign mode on Insane difficulty."
"asw_medaltt57" "Awarded for completing Sewer Junction in one try\nin campaign mode on Insane difficulty."
"asw_medaltt58" "Awarded for completing Timor Station in one try\nin campaign mode on Insane difficulty."
"asw_medaltt59" "Awarded for completing Last Rites in one try\nin campaign mode on Insane difficulty."
"asw_player_list_player" "Commander"
"asw_player_list_marines" "Marines"
"asw_player_list_ping" "Ping"
"asw_player_list_kick_check" "Kick player"
"asw_player_made_leader" "%s1 is the new Leader."
"asw_player_kicked" "%s1 has been kicked from the server."
"asw_player_disco" "%s1 has disconnected."
"asw_player_list_leader_check" "Make leader"
"asw_player_list_mute_check" "Mute"
"asw_kicked_by_vote" "Kicked by player vote."
"asw_commander_medals" "Commander Medals:"
"asw_nco_medals" "NCO Medals:"
"asw_sw_medals" "SW Medals:"
"asw_medic_medals" "Medic Medals:"
"asw_tech_medals" "Tech Medals:"
"asw_medal_collect_format" "%s1: %s2"
"asw_sarges_total" "Sarge's Total"
"asw_jaegers_total" "Jaeger's Total"
"asw_wildcats_total" "Wildcat's Total"
"asw_wolfes_total" "Wolfe's Total"
"asw_faiths_total" "Faith's Total"
"asw_bastilles_total" "Bastille's Total"
"asw_crashs_total" "Crash's Total"
"asw_flynns_total" "Flynn's Total"
"asw_vegas_total" "Vegas' Total"
"asw_medal_collection" "Medal Collection"
"asw_medal_player_collection" "%s1's Medal Collection"
"asw_medal_player_collection_no_s" "%s1' Medal Collection"
"asw_mission_complete" "MISSION COMPLETE"
"asw_mission_failed" "MISSION FAILED"
"asw_mission_tab" "MISSION"
"asw_roster_tab" "ROSTER"
"asw_options_tab" "OPTIONS"
"asw_stats_tab" "STATS"
"asw_debrief_tab" "DEBRIEF"
"asw_medals_tab" "MEDALS"
"asw_summary" "SUMMARY"
"asw_experience_level" "Level %s1"
"asw_xp_mission" "Objectives Complete"
"asw_xp_kills" "Kills"
"asw_xp_time" "Completion Time (Par %s1:%s2)"
"asw_xp_friendly_fire" "Friendly Fire Done"
"asw_xp_damage_taken" "Damage Taken"
"asw_xp_healing" "Damage Healed"
"asw_xp_hacking" "Fast Hacks"
"asw_xp_difficulty_scale" "Difficulty Bonus"
"asw_xp_total"		"EARNED XP"
"asw_next_weapon_unlock" "Next Weapon Unlock"
"asw_weapon_unlocked" "New Weapon Unlocked!"
"asw_tooltip_weapon_locked" "WEAPON LOCKED"
"asw_level_requirement" "Requires Level %s1"
"asw_level_up" "LEVEL UP!"
"asw_suggest_difficulty" "Change Difficulty?"
"asw_suggest_harder" "Based on your squad's impressive performance, the IAF recommends graduating to a harder difficulty level. More XP will be awarded in each mission debriefing!\n\nIncrease the difficulty level from Normal to Hard?"
"asw_suggest_easier" "Your squad may be better suited to an easier difficulty level. The Swarm will be easier to kill and inflict less damage.\n\nDecrease the difficulty level from Normal to Easy?"
"asw_medals_title" "MEDALS"
"asw_briefing_no_map" "ORBITAL SCAN NOT AVAILABLE"
"asw_marines_left" "Marines left: %s1"
"asw_marines_left_one" "Marines left: %s1\nOne marine each."
"asw_one_marine_each" "One marine each."
"asw_tech_required" "Tech required"
"asw_roster_avail" "- AVAILABLE -"
"asw_no_live_tech" "No live Tech Marine"
"asw_need_tech" "This mission requires at least one Tech Marine."
"asw_need_equip" "This mission requires at least one %s1."
"asw_need_two_players" "This mission requires at least two players playing."
"asw_wants_start" "%s1 wants to start the mission.  Press Ready."
"asw_wants_restart" "%s1 wants to restart the mission.  Press Ready."
"asw_wants_continue" "%s1 wants to continue.  Press Ready."
"asw_wants_returnmap" "%s1 wants to return to the campaign map.  Press Ready."
"asw_offline_medals" "Singleplayer"
"asw_online_medals" "Multiplayer"
"asw_maint_panel" ":: Maintenance Access ::"
"asw_vote_already_in_progress" "Cannot start new vote, as a vote is already in progress."
"asw_vote_mission_start" "%s1 started vote to change mission: %s2."
"asw_vote_campaign_start" "%s1 started vote for new campaign: %s2."
"asw_vote_saved_start" "%s1 started vote for loading saved game: %s2."
"asw_press_vote_key" "Press %s1 to vote."
"asw_mission_doesnt_exist" "That mission doesn't exist."
"asw_save_doesnt_exist" "That save doesn't exist."
"asw_campaign_doesnt_exist" "That campaign doesn't exist."
"asw_already_voted" "You have already voted."
"asw_start_vote" "Start Vote:"
"asw_misson_vote" "NEW MISSION"
"asw_campaign_vote" "CHANGE MISSION"
"asw_saved_vote" "Continue Previous Campaign"
"asw_current_vote" "Current Vote:"
"asw_vote_mission_title" "CHANGE MISSION VOTE"
"asw_vote_campaign_title" "NEW CAMPAIGN VOTE"
"asw_vote_saved_title" "LOAD SAVED CAMPAIGN VOTE"
"asw_vote_yes" "VOTE YES"
"asw_vote_no" "VOTE NO"
"asw_vote_yes_key" "Vote Yes"
"asw_vote_no_key" "Vote No"
"press_to_vote_yes" "Press %s1 to vote YES"
"press_to_vote_no" "Press %s1 to vote NO"
"asw_current_mission_vote" "Change Mission: %s1"
"asw_current_campaign_vote" "New Campaign: %s1"
"asw_current_mission_vote_not_installed" "Change Mission: %s1 - YOU DO NOT HAVE THIS ADD-ON"
"asw_current_campaign_vote_not_installed" "New Campaign: %s1 - YOU DO NOT HAVE THIS ADD-ON"
"asw_current_saved_vote" "Load Saved Game: %s1"
"asw_vote_passed" "Vote Passed!"
"asw_vote_failed" "Vote failed."
"asw_yes_votes" "YES votes: %s1"
"asw_no_votes" "NO votes: %s1"
"asw_you_voted_no" "You voted: NO"
"asw_you_voted_yes" "You voted: YES"
"asw_started_kick_vote" "%s1 wants %s2 to be kicked."
"asw_started_leader_vote" "%s1 wants %s2 to be leader."
"asw_time_left" "Time left: %s1"
"asw_mission_launch_in" "Mission Launch in: %s1"
"ASW_GameUI_Controller" "Controller"
"ASW_GameUI_Axes" "Axes"
"ASW_GameUI_Buttons" "Buttons"
"ASW_GameUI_KeyButton" "KEY/MOUSE BUTTON"
"ASW_GameUI_ControllerButton" "CONTROLLER BUTTON"
"ASW_GameUI_SetNewButton" "Edit button"
"ASW_GameUI_ClearButton" "Clear button"
"ASW_GameUI_SetNewAxis" "Edit axis"
"ASW_GameUI_ClearAxis" "Clear axis"
"ASW_GameUI_EnableController" "Enable controller"
"ASW_GameUI_AimToMovement" "Aim in direction of movement"
"ASW_GameUI_CrossLayout" "Cross-shaped portrait layout"
"ASW_GameUI_AxesAction" "ACTION"
"ASW_GameUI_ControllerAxis" "AXIS"
"ASW_GameUI_MoveForward" "Move north"
"ASW_GameUI_MoveBack" "Move south"
"ASW_GameUI_MoveLeft" "Move west"
"ASW_GameUI_MoveRight" "Move east"
"ASW_GameUI_MoveForwardBack" "Move forward/back"
"ASW_GameUI_MoveLeftRight" "Move left/right"
"ASW_GameUI_MoveRoll" "Roll"
"ASW_GameUI_AimUpDown" "Aim forward/back"
"ASW_GameUI_AimLeftRight" "Aim left/right"
"ASW_GameUI_AxisX" "X-axis"
"ASW_GameUI_AxisY" "Y-axis"
"ASW_GameUI_AxisZ" "Z-axis"
"ASW_GameUI_AxisR" "R-axis"
"ASW_GameUI_AxisU" "U-axis"
"ASW_GameUI_AxisV" "V-axis"
"ASW_GameUI_NoThanks" "No thanks"
"ASW_Marines_Title" "SQUAD"
"ASW_Alternates" "ALTERNATES"
"ASW_GameUI_ControllerRecog" "Controller Recognized"
"ASW_GameUI_XBCDRecog" "XBCD XBox Gamepad\n\nWould you like to setup default axes and buttons for this controller?\n\nNOTE: This controller is only supported if you set the right\nanalogue stick's up/down axis to RZ-/RZ+ in the XBCD Control Panel."
"asw_camera_style" "Camera Style"
"asw_camera_tilted" "Tilted"
"asw_camera_topdown" "Top-down"
"asw_tracer_style" "Tracer Style"
"asw_tracer_none" "No tracers"
"asw_tracer_standard" "Standard tracers"
"asw_tracer_line" "Line tracers"
"asw_playerlist" "Player list/Vote panel"
"asw_select_marine_1" "Select marine 1"
"asw_select_marine_2" "Select marine 2"
"asw_select_marine_3" "Select marine 3"
"asw_select_marine_4" "Select marine 4"
"asw_next_marine" "Select next marine"
"asw_prev_marine" "Select previous marine"
"asw_melee_attack" "Melee attack"
"asw_activate_extra" "Use offhand item (welder, flares, etc.)"
"asw_switch_primary_secondary" "Switch weapon"
"asw_use" "Use/Interact (buttons, computers, etc.)"
"asw_order_marines_hold" "Order hold position"
"asw_order_marines_follow" "Order follow"
"asw_order_specific_marine" "Order specific marine"
"asw_order_marine_1_equip"	"Use Squad Equipment 1"
"asw_order_marine_2_equip"	"Use Squad Equipment 2"
"asw_order_marine_3_equip"	"Use Squad Equipment 3"
"asw_order_marine_4_equip"	"Use Squad Equipment 4"
"asw_emote_medic" "Emote medic!"
"asw_emote_ammo" "Emote ammo!"
"asw_emote_smile" "Emote smile"
"asw_emote_watch_out" "Emote watch out!"
"asw_emote_anime" "Emote anime smile"
"asw_emote_question" "Emote question"
"asw_drop"	"Drop current weapon"
"asw_select_mission" "SELECT NEXT MISSION"
"asw_select_pref_mission" "SELECT PREFERRED MISSION"
"asw_force_launch" "Force Launch"
"asw_commanders" "Commanders"
"asw_current_location" "Current Location:"
"asw_campaign_waiting" "WAITING"
"asw_threat_level" "%s1\n\nThreat Level: %s2"
"asw_campaign_ready" "OK"
"asw_toggle_console" "Toggle Console"
"asw_ammo_bag_exploded" "%s1's ammo bag overheats and explodes!"
"asw_team_killed" "%s1 was killed by %s2."
"asw_suicide_male" "%s1 killed himself."
"asw_suicide_female" "%s1 killed herself."
"asw_out_of_ammo" "%s1 is out of ammo."
// player triggerable speech
"asw_comms" " Comms. "
"asw_comms_menu" "Comms. Menu"
"asw_speech_menu" "%s1. %s2"
"asw_speech_watchout" "Watch out!"
"asw_speech_parasite" "Parasite!"
"asw_speech_question" "What?"
"asw_speech_thanks" "Thanks"
"asw_speech_medic" "Medic!"
"asw_speech_needammo" "Need ammo!"
"asw_speech_stim" "Adrenaline now!"
"asw_speech_positioning" "Positioning..."
"asw_speech_doors" "Doors..."
"asw_speech_more" "More..."
"asw_speech_point" "Taking point"
"asw_speech_rear" "Rear guard"
"asw_speech_holding" "Holding position"
"asw_speech_north" "Covering north"
"asw_speech_south" "Covering south"
"asw_speech_east" "Covering east"
"asw_speech_west" "Covering west"
"asw_speech_hold" "Hold position"
"asw_speech_go" "Follow me"
"asw_speech_back" "Back..."
"asw_speech_rcut" "Request cut"
"asw_speech_rseal" "Request seal"
"asw_speech_rshoot" "Request shoot"
"asw_speech_cut" "Cutting door"
"asw_speech_seal" "Sealing door"
"asw_speech_medkit" "Medkit."
"asw_speech_ammo" "Ammo."
"asw_speech_careful" "Be careful"
"asw_speech_ready" "Ready?"
"asw_speech_smile" "*smile*"
"asw_speech_zing" "Zing!"
// sarge speech
"asw_speech_signs" "Signs of infestation"
"asw_speech_form" "Squad, form up"
"asw_speech_positions" "Marines, into positions"
"asw_speech_mouth" "Watch your mouth, marine"
"asw_speech_secure_that" "You secure that shit"
"asw_speech_drink" "I need a drink"
"asw_speech_looks_good" "Looks good"
"asw_speech_stay_sharps" "Stay sharp, look alive"
"asw_speech_love_job" "I love this job"
"asw_speech_fine_day" "Another fine day in the IAF"
"asw_speech_picnic" "Not a picnic"
"asw_speech_spacing" "Watch your spacing team"
"asw_speech_so_far" "So far, so good"
"asw_speech_holy" "Holy shit!"
"asw_speech_eat" "Eat this!"
"asw_speech_paychecks" "Time to earn those paychecks"
"asw_speech_corners" "Check your corners"
"asw_speech_squads" "Proceed by squads"
"asw_speech_book" "Let's do this by the book"
"asw_speech_like_hear" "That's what I like to hear"
"asw_speech_damn_fine" "Damn fine work, marine"
"asw_speech_pull" "We should pull back, reassess this"
"asw_speech_tough" "This is tough"
"asw_speech_got_backs" "I've got your back"
// jaeger speech
"asw_speech_never_thought" "Never thought it would end like this"
"asw_speech_bad_feeling" "I've got a bad feeling about this place"
"asw_speech_no_trouble" "Cure bug trouble"
"asw_speech_run_smokes" "Outta smokes"
"asw_speech_set_fire" "Set fire to the colony"
"asw_speech_sharp_prisoners" "Stay sharp people"
"asw_speech_another_day" "Just another day in the corp"
"asw_speech_vacation" "I need a vacation"
"asw_speech_hungry" "This makes a marine hungry"
"asw_speech_rock_roll" "Rock and roll!"
"asw_speech_want_some" "You want some?"
"asw_speech_spirit" "That's the spirit!"
"asw_speech_breathing" "You guys still breathing?"
// wildcat speech
"asw_speech_t75" "T75 explosives"
"asw_speech_party" "Let's get this party started"
"asw_speech_peace" "Peace through superior firepower"
"asw_speech_dares_wins" "Who dares wins"
"asw_speech_cooling_heels" "Shouldn't we be wasting bugs?"
"asw_speech_anytime_anywhere" "Anytime, anywhere"
"asw_speech_theyll_pay" "They'll pay for this"
"asw_speech_hell_out" "Time to get the hell out"
"asw_speech_payback" "Payback's a bitch"
"asw_speech_nice_job" "Nice job"
"asw_speech_meow" "Meow"
"asw_speech_hell_yeah" "Hell yeah!"
"asw_speech_taking_long" "What's taking so long?"
"asw_speech_christ_man" "Christ, man"
// wolfe speech
"asw_speech_lock_load" "Locked and loaded"
"asw_speech_time_bleed" "Ain't got time to bleed"
"asw_speech_all_over" "Hit em where it hurts the most"
"asw_speech_alright" "Haha, alright!"
"asw_speech_smell_bugs" "I smell bugs"
"asw_speech_collateral" "Collateral damage"
"asw_speech_scores_settle" "I got some scores to settle"
"asw_speech_good_bug" "The only good bug is a dead bug"
"asw_speech_dont_hurt" "Don't hurt em if you don't hit em"
"asw_speech_one_way" "Only one way to solve this"
"asw_speech_more_fun" "More fun by the minute"
"asw_speech_wait_day" "Don't make me wait all day"
"asw_speech_nice_shootin" "Nice shootin' kid"
"asw_speech_save_life" "You saved my life"
"asw_speech_challenge" "That sounds like a challenge"
"asw_speech_trick" "Is that a trick question?"
"asw_speech_kidding" "You're kidding me?"
// faith speech
"asw_speech_what_need" "What do you need?"
"asw_speech_be_careful" "Let's be careful ok?"
"asw_speech_excellent" "Excellent"
"asw_speech_absolutely" "Absolutely"
"asw_speech_too_quiet" "It's way too quiet"
"asw_speech_nightmare" "This seems like a horrible nightmare"
"asw_speech_pull_through" "I hope we pull through"
"asw_speech_isnt_secure" "This place isn't secure"
"asw_speech_down_here" "I don't like it down here"
"asw_speech_wait_hear" "Wait! I hear something"
"asw_speech_kill_you" "I'll kill you all!"
"asw_speech_oom" "Out of meds"
"asw_speech_love_harm" "You love getting in harm's way"
// bastille speech
"asw_speech_good_thinking" "Good thinking"
"asw_speech_immediatement" "Immediatement"
"asw_speech_careful_anywhere" "Careful, they could be anywhere"
"asw_speech_stim_packs" "Adrenaline isn't that addictive"
"asw_speech_send_hell" "Send these bastards straight to hell"
"asw_speech_how_many" "Just how many more bugs are there?"
"asw_speech_stay_sharp" "Stay sharp mes ami"
"asw_speech_what_was" "What was that?"
"asw_speech_hearing_things" "Great, now I'm hearing things"
"asw_speech_exit" "Time to make an exit"
"asw_speech_alien_scum" "Eat this alien scum!"
"asw_speech_should_dead" "You should be dead, but you're not"
"asw_speech_youll_live" "You'll live, probably"
"asw_speech_should_help" "That should help"
"asw_speech_kill_ami" "Good kill mon ami"
"asw_speech_annoying" "You're starting to be annoying"
"asw_speech_closer" "They're getting closer!"
"asw_speech_breakdown" "Nervous breakdown"
"asw_speech_why_close" "Why do you get so close?"
"asw_speech_saving" "I'm saving them for when you get really hurt"
"asw_speech_off_mission" "You're off the next mission"
"asw_speech_alright_say_so" "Alright, if you say so"
// crash speech
"asw_speech_ready_get" "I'm ready to get it on"
"asw_speech_get_fuck" "Let's get the fuck outta here!"
"asw_speech_got_skills" "I got the skills"
"asw_speech_shoulda_stolen" "I shoulda stolen more money to put up with this shit"
"asw_speech_guys_lucky" "You guys are lucky that I'm here"
"asw_speech_like_to_see" "Oh yeah! That's what I like to see"
"asw_speech_want_some_of" "You want some?"
"asw_speech_time_magic" "Time for me to work my magic"
"asw_speech_got_back" "You got my back, right?"
"asw_speech_who_man" "Oh yeah, who's the man?"
"asw_speech_smooth" "Smooth"
"asw_speech_cant_stand" "I can't stand this place much longer"
"asw_speech_anyone_idea" "Does anyone have any idea what we are doing here?"
"asw_speech_no_problem" "No problem"
"asw_speech_place_action" "Wow, this place has seen some action"
// flynn speech
"asw_speech_got_job" "Got a job for me?"
"asw_speech_bad_idea" "This was a bad idea"
"asw_speech_calm_storm" "Ah, that calm before the storm"
"asw_speech_surrounded" "I think we're surrounded"
"asw_speech_grim" "Things are looking grim"
"asw_speech_places_hide" "Lots of places to hide down here"
"asw_speech_followed" "Is it just me, or are we being followed?"
"asw_speech_company" "We got company!"
"asw_speech_corp_net" "Nothing like breaking into a corporate network"
"asw_speech_nice_work" "Nice work"
"asw_speech_looks_clear" "Looks clear"
"asw_speech_dont_worry" "Don't worry about me"
// vegas speech
"asw_speech_little_game" "Wanna play a little game?"
"asw_speech_ace_sleeve" "I still got an ace up my sleeve"
"asw_speech_on_it" "I'm on it"
"asw_speech_4_to_1" "4 to 1 eh? I like these odds"
"asw_speech_deck_cards" "Anyone got a deck o' cards?"
"asw_speech_tequila" "Who's up for some Tequila?"
"asw_speech_worst_come" "I'd say the worst is yet to come"
"asw_speech_roll_dice" "Time to roll the dice"
"asw_speech_sweet_tequila" "Sweet Tequila, here I come!"
"asw_speech_madre_dios" "Madre de dios!"
"asw_speech_play_rough" "Oh, you wanna play rough?"
"asw_speech_muchachos" "Adios muchachos"
"asw_speech_fuck_with_me" "You wanna fuck with me?"
"asw_speech_finally_time" "Finally something worth my time"
"asw_speech_back_ok" "Watch my back ok?"
"asw_speech_too_easy" "Too easy"
"asw_speech_job_amigo" "Good job amigo"
"asw_speech_impressive" "Impressive!"
"asw_speech_nice_one_amigo" "Nice one amigo"
"asw_speech_clock_ticking" "Clock is ticking amigo"
"asw_speech_lady_luck" "Lady luck is on my side"
"asw_speech_fortune_fav" "Fortune favors Vegas today"
"asw_speech_could_tequila" "I could do with some Tequila..."
"asw_speech_ahh_man" "Ahh man, I should've stayed in Culiacan"
"asw_speech_crazy_ones" "Why do I always get the crazy ones?"

"asw_cain_mail_0" "Transmission From:  SynTek Research Station 7"
"asw_cain_mail_1" "Date: 12/20/52"
"asw_cain_mail_2" " "
"asw_cain_mail_3" "Lt Cain,"
"asw_cain_mail_4" "We've received your message and will take the necessary precautions."
"asw_cain_mail_5" "We have a carrier en route to Vereon XII to collect Delivery 4903877."
"asw_cain_mail_6" "ETA 14 days."
"asw_cain_mail_7" "Expect a promotion before the end of the year."
"asw_tutorial_message_1" "%s1 %s2 %s3 %s4 to move marine"
"asw_tutorial_message_2" "%s1 to pick up items"
"asw_tutorial_message_3" "Mouse to aim\n%s1 to fire"        // \n%s2 to alt-fire (grenade)
"asw_tutorial_message_4" "%s1 to use panel"
"asw_tutorial_message_5" "%s1 /\n%s2 to change weapon"
"asw_tutorial_message_6" "%s1 to fire"
"asw_tutorial_message_7" "%s1 to melee attack"
"asw_tutorial_message_8" "%s1 to seal door\n%s2 to cut door"
//"asw_tutorial_message_9" "1,2,3,4 to select marine\n%s1 orders marine to follow\n%s2 orders marine to guard a spot\n%s3 to order marine under the mouse cursor"
"asw_tutorial_message_9" "1 - Select first marine\n2 - Select second marine"
"asw_tutorial_message_10" "1 - Select first marine\n2 - Select second marine\n3 - Select third marine"
"asw_tutorial_message_11" "1,2 to select marine\n%s1 to use panel"
"asw_tutorial_message_12" "%s1 to pick up flares\n%s2 to throw flare"
"asw_tutorial_message_13" "%s1 to pick up\n%s1/%s2 to change weapon"
"asw_tutorial_message_14" "%s1 to pick up ammo\n%s2 to reload"
"asw_tutorial_message_15" "%s1 to use panel"
"asw_tutorial_message_16" "%s1 to use terminal"
"asw_tutorial_message_17" "%s1 to Order Follow\n%s2 to Order Hold Position\n%s3 to position specific marine"

"asw_instructor_infestation_death" "Healing is the Only Infestation Cure"
"asw_instructor_switch_marine" "Control Marine"
"asw_instructor_select_med_satchel" "Select Medical Satchel"
"asw_instructor_cure_infestation_other" "Heal to Cure Infestation"
"asw_instructor_cure_infestation" "Heal to Survive Infestation"
"asw_instructor_request_cure" "Call Medic to Survive Infestation"
"asw_instructor_select_extinguisher" "Select Extinguisher"
"asw_instructor_extinguish" "Extinguish"
"asw_instructor_watch_scanner" "Watch Movement Scanner"
"asw_instructor_friendly_fire" "Don't Hurt Squad Mates"
"asw_instructor_hack_button_area" "Unlock Panel"
"asw_instructor_use_button_area" "Activate Panel"
"asw_instructor_destroy_door" "Destroy Door"
"asw_instructor_destroy_door_secondary" "Secondary Fire Door"
"asw_instructor_weld_door" "Weld Door"
"asw_instructor_unweld_door" "Unweld Door"
"asw_instructor_heal" "Heal Squad Mate"
"asw_instructor_heal_self" "Heal Self"
"asw_instructor_request_heal" "Call Medic"
"asw_instructor_clip_usage" "%s1 Ammo lost in old clip"
"asw_instructor_use_offhand" "Use Offhand Item"
"asw_instructor_use_offhand_health" "Offhand Heal Self"
"asw_instructor_switch_weapon" "Select Weapon"
"asw_instructor_place_sentry" "Place Sentry"
"asw_instructor_build_sentry" "Build Sentry"
"asw_instructor_rotate_sentry" "Aim Sentry"
"asw_instructor_dismantle_sentry" "Hold to Dismantle"
"asw_instructor_laser_boulder" "Destroy with Mining Laser"
"asw_instructor_burn_biomass" "Burn Biomass"
"asw_instructor_command_marine" "Command Marine"
"asw_instructor_command_marine_follow" "All Marines Follow"
"asw_instructor_command_marine_hold" "All Marines Hold Position"
"asw_instructor_pick_up_item" "Pick Up"
"asw_instructor_swap_item" "Swap"
"asw_instructor_get_item" "Pick Up %s1"
"asw_instructor_swap_for_item" "Swap for %s1"
"asw_instructor_need_hacker_button_area" "Tech Needed"
"asw_instructor_select_alt_fire" "Select Weapon with Secondary Ammo"
"asw_instructor_alt_fire" "Secondary Fire"
"asw_instructor_give_bag_ammo" "Give Ammo"
"asw_instructor_give_satchel_ammo" "Deploy Ammo for %s1"
"asw_instructor_yourself" "Yourself"
"asw_instructor_give_spare_weapon" "Give Spare Weapon"
"asw_instructor_kick_object" "Melee"
"asw_instructor_shoot_barrel" "Shoot Explosive"
"asw_instructor_manual_reload" "Manual Reload"
"asw_instructor_view_map" "View Full Map"
"asw_instructor_toggle_orders" "Hold to Toggle Equipment Orders"
"asw_instructor_radial_emote" "Hold for Emote Menu"
"asw_instructor_mic_chat" "Hold for Microphone Chat"
"asw_instructor_draw" "Draw on Map to Plan"
"asw_instructor_roll" "Roll to Avoid Projectiles"
"asw_instructor_walk" "Hold to Walk"
"asw_instructor_movement" "Move Marine"

"asw_fail_advice_teamwork" "Coordinate your squad's movement and firing zones."
"asw_fail_advice_loadout" "Tactically coordinate your squad's loadout equipment."
"asw_fail_advice_routes" "Plan your squad's route and consider alternatives."
"asw_fail_advice_low_ammo" "Conserve your squad's ammo carefully."
"asw_fail_advice_infested_lots" "Avoid becoming infested to save health resources."
"asw_fail_advice_infested" "Use health resources to save and cure infested squad mates."
"asw_fail_advice_swarmed" "Build defensive sentries to fight large swarms."
"asw_fail_advice_friendly_fire" "Avoid dealing damage to other squad mates."
"asw_fail_advice_hacker_damaged" "Protect the squad tech while he hacks."
"asw_fail_advice_wasted_heals" "Using health items while healthy can be wasteful."
"asw_fail_advice_ignored_healing" "Use health items to keep the squad healthy."
"asw_fail_advice_ignored_adrenaline" "Use Adrenaline to make intense fights easier."
"asw_fail_advice_ignored_secondary" "Secondary fire can take out clustered swarms."
"asw_fail_advice_ignored_welder" "Weld doors shut to block swarm entrances."
"asw_fail_advice_ignored_lighting" "Use flares to reveal the swarms in dark areas."
"asw_fail_advice_slow_progression" "Swarms will continue to trickle in while the squad progresses slowly."
"asw_fail_advice_shield_bug" "The shield bug can block frontal attacks."
"asw_fail_advice_died_alone" "Keep your squad formation tight to prevent becoming overwhelmed."
"asw_fail_advice_no_medics" "Bring a medic along to keep the squad in good health."

"asw_stats_player_name" "%s1 %s2 XP: %s3"
"asw_stats_player_status_leader" "(leader)"
"asw_stats_player_status_ready" "(ready)"
"asw_stats_kills" "Kills"
"asw_stats_kills_desc" "Number of Swarm killed"
"asw_stats_accuracy" "Accuracy"
"asw_stats_accuracy_desc" "% of Commander directed shots which hit target"
"asw_stats_ff" "Friendly Fire"
"asw_stats_ff_desc" "Damage dealt to squad mates"
"asw_stats_damage" "Damage Taken"
"asw_stats_damage_desc" "Damage marine took during mission"
"asw_stats_shots" "Shots Fired"
"asw_stats_shots_desc" "Number of rounds fired by this marine"
"asw_stats_ammo" "Ammo"
"asw_stats_ammo_desc" "Amount of ammo marine has"
"asw_stats_time" "Time Taken"
"asw_stats_time_desc" "Time taken by squad on this mission"
"asw_stats_tkills" "Total Kills"
"asw_stats_tkills_desc" "Number of hostiles killed by marine squad"
"asw_stats_health" "Health"
"asw_stats_health_desc" "Amount of marine health"
"asw_stats_healed" "Health Healed"
"asw_stats_healed_desc" "Amount of health medic has healed"
"asw_stats_burned" "Incendiary Kills"
"asw_stats_burned_desc" "Number of Swarm killed by incendiary mines"
"asw_stats_fasth" "Fast Hacks"
"asw_stats_fasth_desc" "Number of fast door/computer hacks"
"asw_stats_skillpoints" "Skill Points"
"asw_stats_skillpoints_desc" "Skill points earned for this mission.  Less skill points\nare awarded if marine took excessive damage or hurt\nother marines.\n\nBonus skill points are awarded for achieving certain\nmedals."
"asw_wounded" "WOUNDED"
"asw_wounded_tt" "Marine is wounded after taking significant damage in\nthe previous mission.  Wounded marines can be selected\nbut will have only half health on this mission.\nWounds will heal after one mission has passed."
"asw_kia" "KIA"
"asw_kia_tt" "Killed In Action."
"asw_reserved" "RESERVED"
"asw_reserved_tt" "Marine currently reserved for previous commander."
"asw_wdesc_rifle" "The 22A3-1 is the standard issue combat weapon given to an Interstellar Armed Forces marine.  Offering both high rate of fire, high velocity explosive tipped rounds and an underslung grenade launcher, this weapon offers significant versatility in the field, capable of taking down both small and large targets.  Standard clip size is 98 rounds."
"asw_wdesc_prifle" "The 22A7-Z is a prototype version of the standard 22A3 Assault Rifle, designed for use in urban environments, specializing in crowd control and fire situations around civilian targets.  Still in testing stages, a number of models have been given to the IAF for evaluation.  The A7-Z is fitted with an assisted aim firing chamber and a series of stun grenades.  Due to the complicated calibration required for the Prototype's auto-aim, this rifle is only usable by technically trained marines."
"asw_wdesc_sniper_rifle" "The AVK-36 Marksman Rifle is a semi-automatic bolt-action rifle, firing 7.62x51mm rounds capable of destroying a Swarm drone in a single shot.  The AVK-36 is a modified version of the classic AVK-32, fitted for marine combat suits and meant for firing on the move."
"asw_wdesc_autogun" "The S23A SynTek Autogun is among the most advanced squad assault weapons currently available.  Featuring a sophisticated tracking system and a powerful electromagnetic field induction chamber, this weapon can identify hostile targets and automatically alter the trajectory of bullets as they leave the barrel to ensure a hit.  The Autogun has significant stopping power and can be used to suppress a large number of incoming targets.  Special Weapons training is required."
"asw_wdesc_minigun" "The IAF Minigun features a very high rate of fire and wide spread, making it ideal for taking out large groups of hostile targets.  This weapon has a short delay before firing in order to spin the barrel up to the required RPM.  The alt-fire trigger will spin up the barrel without firing."
"asw_wdesc_bait" "A large chunk of synthetic meat soaked in Swarm pheromones.  Will temporarily distract any nearby Swarm."
"asw_wdesc_shotgun" "A traditional manually operated pump-action shotgun, firing 12-guage rounds.  Favoured for its powerful, close range, wide-spread blast.  The receiver is designed to hold four Magnum shells."
"asw_wdesc_vindicator" "The M42 Vindicator is a pneumatic assisted pump-action shotgun with a dual, selective magazine system.  IAF standard ammunition loadout provides for 12-gauge rounds in one magazine and a number of timed incendiary grenades in the other.  The Vindicator is only issued to NCO rank marines."
"asw_wdesc_pdw" "The K80 Personal Defense Weapon is a lightweight, fully automatic submachine gun. The K80 is issued in pairs for dual wielding and is designed to deliver extreme damage over a short time.  Due to the high rate of fire, ammunition is quickly expended, so IAF Command recommends selection as a secondary weapon."
"asw_wdesc_grenades" "A set of high explosive cluster grenades.  Marines with greater explosive skills are issued grenades with more cluster charges."
"asw_wdesc_freeze_grenades" "A set of highly explosive liquid nitrogen canisters.  Each explosive is capable of temporarily freezing all aliens within its blast radius, rendering the aliens highly vulnerable to impacts."
"asw_wdesc_grenade_launcher" "Based on the large IAF Mortar Emplacement design, this hand-held launcher will fire high explosive grenades at nearby targets.  Exercise caution when using this device near friendly units.  Danger close, marines."
"asw_wdesc_night_vision" "Thermal based image intensifier with low signal to noise ratio and self-recharging power pack.  The MNV34 is high resolution with a wide dynamic luminance range, making it suitable for all light conditions.  Standard lightweight battery pack permits 10 seconds of continuous use."
"asw_wdesc_flamer" "The M868 uses a highly pressurized napalm-based fuel and is capable of blanketing a wide area, causing any targets caught in the blast to burn for an extended period of time.  Great care must be taken to ensure the firing area is clear from friendly personnel, especially when used on the move."
"asw_wdesc_extinguisher" "Filled with a multi-purpose flame suppressant, this item can be used to extinguish any kind of fire encountered in the field."
"asw_wdesc_welder" "This IAF-issue handheld welder uses high temperature ionized plasma to create an effective cutting or welding arc, depending on the user specified setting.  Generally used in the field to cut through or seal doors, offering the IAF marines a tactical advantage."
"asw_wdesc_flashlight" "A high intensity, self-recharging multi-bulb flashlight attachment, for providing targetted illumination at times of low visibility."
"asw_wdesc_mines" "A five piece set of M478 Proximity Incendiary Mines is standard issue for any N.C.O. rank marine.  These mines are placed and calibrated in the field and once activated will detonate when any creature matching target specifications comes near.  Upon detonation, highly flammable napalm is released in a line to either side of the mine,  both killing the victim and tactically denying the area to further foes."
"asw_wdesc_laser_mines" "A pack of attachable Laser Trip Mines.  Detonation is triggered by any hostile entity breaking the detection beam. Marines skilled with explosives are able to place multiple mines with a single toss."
"asw_wdesc_electrified_armor" "Activation of this marine armor's high voltage current stuns any attacker coming in contact with the suit, reduces incoming melee damage, and ejects infesting parasites from the armor surface."
"asw_wdesc_normal_armor" "Wearing additional layered graphene armor plates improves resistance to all forms of damage."
"asw_wdesc_fist" "The Power Fist is an IAF developed combat suit attachment that boosts the damage of all melee attacks from the fist to the foot."
"asw_wdesc_blink" "An experimental device that instantly teleports the user to a nearby targeted location.  Energy released at the entrance and exit points will stun nearby hostiles.  Developed by the Enigma Research Group, this device is undergoing live IAF testing."
"asw_wdesc_jump_jet" "A limited use backpack attachment that can propel the marine into the air, allowing him to travel short distances and deliver high impact strikes.  Manufactured by Premier Propulsion Research."
"asw_wdesc_t75" "Demolitions explosive.  After arming, retreat to minimum safe distance immediately."
"asw_wdesc_damage_amp" "The weapons of all marines within the beacon radius are electromagnetically optimised to fire rounds with increased impact force."
"asw_wdesc_hornet_barrage" "Unleashes a salvo of auto-tracking explosive rockets. Marines with greater explosives training are authorized to carry more rockets in each cluster."
"asw_wdesc_smart_bomb" "Featuring a patented Multiple Threat Denial targeting system, the Smart Bomb is the ultimate single use one-to-many hostile elimination system.  Activating this backpack mounted device will cause a continuous stream of auto tracking rockets to fire over a wide area."
"asw_wdesc_medkit" "A small individual healing kit for self-treatment of wounds in the field.  Developed by SynTek Pharmaceutical Division."
"asw_wdesc_stims" "A powerful injection fresh from the SynTek Pharmaceutical Division.  In times of great danger, IAF troops can apply this adrenaline, giving themselves heightened reactions and perceptions.  Metabolized completely within a matter of seconds, this drug can mean the difference between life and death in a tough spot, then leave a marine clear-headed and ready to proceed."
"asw_wdesc_sentry" "The ASG is a highly efficient, fully automated sentry gun, capable of friend/foe identification based on a large number of parameters including biological make-up and wide-band image recognition scans.  It consists of a heavy gauge autocannon mounted on a user-adjustable rotating stand."
"asw_wdesc_sentry_flamer" "An automated, high-temperature incendiary sentry gun. Low friction bearings allow perfect tracking even on the fastest threats."
"asw_wdesc_sentry_cannon" "Fires high velocity slugs capable of dealing extreme amounts of damage over large distances and prioritizes the largest heat signitures."
"asw_wdesc_sentry_freeze" "Fires a jet of liquid nitrogen to temporarily freezing Swarm in place."
"asw_wdesc_tesla_trap" "Self assembles into active defense, and self destructs when out power. Pulses high voltage arcs to stun nearby Swarm."
"asw_wdesc_ammobag" "A standard issue IAF pack containing extra ammo for specific weapons.  The marine who carries the ammo bag can dispense clips to any marines that need resupply midway through a mission.  Due to the amount of ammo concentrated in the bag, it is advised that the ammo bag be kept well clear of all flames."
"asw_wdesc_medsatchel" "A standard issue IAF pack containing medical supplies for use in the field by a trained medic.  The pack has enough supplies to treat multiple casualties.  It also contains a number of secondary charges for self-healing."
"asw_wdesc_healgun" "A standard issue IAF regenerative healing gun designed to treat wounded personnel on the go.  Available only to trained medics, the Heal Gun is a mobile, light-weight, hand-held version of the Heal Beacon.  It will focus on a single patient and heal them directly without slowing down the squad.  The Heal Gun can also be used for self-healing with the alternate fire."
"asw_wdesc_heal_grenade" "When deployed, the IAF Heal Beacon will heal the wounds and infestations of all marines within its radius continually for 20 seconds or until the beacon's healing supply is exhausted.  Medics with a higher Healing skill are issued more beacons."
"asw_wdesc_pistol" "The M73 is a lightweight, high powered semi-automatic sidearm featuring a 16-round staggered magazine.  Renowned for its reliability, this weapon has been a standard in the IAF for the better part of a decade."
"asw_wdesc_flares" "The SM75 Combat Flares are a special magnesium flare developed by the SynTek Megacorporation in conjunction with other standard issue firearms.  In addition to providing light over an area, the flares also give out a key wavelength of reflective light which aids the targeting - allowing weapons to lock onto any foe caught in the magnesium glow."
"asw_wdesc_railgun" "The IAF issue Rail Rifle utilizes a hybrid firing system to achieve muzzle velocities of over 35km/sec.  The armor piercing rounds are propelled both by an explosive charge and an electromagnetic force generated by twin rails inside the weapon.  This weapon is not recommended for general purpose combat, but is designed for high damage strikes against a specific target."
"asw_wdesc_mlaser" "A CHOBS manufactured high powered 550MW precision laser, used to cut through rock with ease.  Mining lasers are commonly used on off-world colonies, being an essential part of any large resource-gathering operation."
"asw_wdesc_chainsaw" "A civilian chainsaw, used for cutting through wood or other soft materials."
"asw_wdesc_tesla_gun" "Originally designed to jumpstart heavy equipment, this tool was quickly weaponized after the discovery that the 24-30 amps and 25K voltage was the perfect blend for liquifying alien innards.  The IAF Tesla Cannon is calibrated to identify human biometrics and avoid friendly-fire accidents.  In proximity to alien life forms, the beam will arc to nearby hostiles."
"asw_wdesc_ammosatchel" "A standard issue IAF ammo pack containing deployable ammo for all weapon types used in the field.  Each pack contains 3 ammo stashes."
"asw_style" "Game Style:"
"asw_gamestyle_normal" "Normal"
"asw_gamestyle_carnage" "Carnage"
"asw_gamestyle_uber" "Über"
"asw_gamestyle_hardcore" "Hardcore"
"asw_unlocked_format" "%s1%s2%s3"
"asw_unlocked_uber_format" "Completed mission in under %s1 - Über mode unlocked!\n"
"asw_unlocked_carnage" "Completed mission on Insane - Carnage Mode Unlocked!\n"
"asw_unlocked_hardcore" "Completed mission with all marines alive - Hardcore Mode Unlocked!\n"
"asw_beat_speedrun_format" "Completed mission within the Speedrun time! (%s1)\n"
"asw_best_kills_format" "Highest Kills: %s1"
"asw_best_time_format" "Best Time: %s1"
"asw_newbest_kills_format" "NEW RECORD - Previous Highest Kills: %s1"
"asw_newbest_time_format" "NEW RECORD - Previous Best Time: %s1"
//"asw_loading_hint_vereon" "Vereon XII     Ambient Temperature: 242 Degrees Kelvin\nMineral composition rating: 8.4   Sovereignty:  SynTek Megacorporation"
"asw_loading_hint_vereon" ""
"asw_loading_hint_labs1" ""
"asw_loading_hint_labs2" ""
"asw_loading_hint_landingbay" ""
"asw_loading_hint_mine1" ""
"asw_loading_hint_mine2" ""
"asw_loading_hint_mine3" ""
"asw_loading_hint_office" ""
"asw_loading_hint_plant1" ""
"asw_loading_hint_plant2" ""
"asw_loading_hint_plant3" ""
"asw_loading_hint_sewers1" ""
"asw_loading_hint_sewers2" ""
"asw_loading_hint_sewers3" ""
"asw_loading_hint_sewers4" ""
"asw_tutorial_brief" "This is IAF Command to Squad Commander.  We have a situation on the outpost here on Vereon XII.  We have reports of a Swarm attack on the SynTek employees and colony infrastructure.  Your squad must immediately regroup and head north.  You need to download the surface data logs."
"asw_tutorial_brief2" "We've lost radio contact with Crash and Bastille, Sarge must proceed to their last known positions and attempt to regain contact.  Move it, Commander!"
"asw_tutorial_barricade" "We're showing numerous makeshift barricades throughout the outpost, probably from desperate colonists trying to save their sorry hides."
"asw_tutorial_barricade2" "We have full fire authority in this planetary system, if something's in your way, blast it clear.  Command out."
"asw_tutorial_button" "Use that nearby door panel to gain access and proceed north."
"asw_tutorial_biomass" "You're looking at Swarm biomass, Commander, a sure sign of Swarm infestation.  Ugly stuff. It means the Swarm are trying to build up a permanent presence here."
"asw_tutorial_biomass2" "It's vulnerable to fire, use that Flamethrower to clear it out - right now."
"asw_tutorial_melee" "You should conserve ammo whenever possible.  Use your melee attack instead to clear the way."
"asw_tutorial_cutting" "That door has been welded shut.  Use that Welding Tool to cut it open."
"asw_tutorial_team" "Good job, Commander!  You've located Sarge, and we have re-established radio contact."
"asw_tutorial_team2" "Make use of both marines as you proceed north.  IAF Command out."
"asw_tutorial_hacking" "Security reports that this door is securely locked.  You could blast it down, but we recommend using Crash's technical skill to hack the door panel."
"asw_tutorial_flares" "We're reading power failure to this section of corridor.  Try grabbing those nearby flares and throw them to light up the area."
"asw_tutorial_healing" "Commander, we can see from your health readout that Bastille is injured.  Have him pick up this med-satchel and use its ALT-FIRE to heal himself."
"asw_tutorial_healing2" "As a medic, Bastille can heal wounded marines. Have him drop a heal beacon to to heal any wounded marines."
"asw_tutorial_positioning1a" "Warning Commander, we have thermal signatures in multiple directions.  They're moving in on your position.  Worse, the door is sealed and heavily reinforced; your weapons won't be able to blast it open."
"asw_tutorial_positioning1b" "We're trying to open the door remotely, but you'll need to hold tight in the marked positions and defend against the attack."
"asw_tutorial_positioning1c" "That's it Commander!  We've restored power to the door, you may proceed north."
"asw_tutorial_positioning" "Bad news, Commander, a mass Swarm attack is headed your way!  Command Sarge to build an automated sentry gun in the marked location."
"asw_tutorial_positioning2" "Now aim your sentry to cover one area of threat and defend the remaining directions from the marked defensive positions!"
"asw_tutorial_positioning_no_turret" "Bad news, Commander, a mass Swarm attack is headed your way! Defend from the marked defensive positions!"
"asw_tutorial_sealing1" "We're picking up more Swarm drones headed your way from the east.  Get your squad inside quickly."
"asw_tutorial_sealing2" "Pick up that portable welder and seal up that reinforced door, that should keep them from following you."
"asw_tutorial_ammo1" "Good, you've found a supply stash.  Remember, keep a close watch on your squad's ammo and so they can make the most of the clips you find."
"asw_tutorial_ammo2" "When reloading, you lose any bullets left in your current clip, so only reload when absolutely necessary."
"asw_tutorial_pos3" "Watch out Commander, we're picking up another Swarm attack headed your way from the north-west.  Our orbital scan of this area is hazy, could be due to some kind of radioactive interference in the room."
"asw_tutorial_pos3b" "Analyze your surroundings and choose suitable positions for your marines to defend.  Move it Commander, the Swarm are inbound!"
"asw_tutorial_follow1" "Okay Commander, thermal scans of the area are now looking clear.  You are free to issue a Follow order to your squad."
"asw_tutorial_follow2" "Be aware that in Follow mode your marines react slower and shoot with less accuracy.  Only use this mode when you are not in direct combat."
"asw_tutorial_follow3" "A Hold Position order may be given to quickly leave Follow mode for defensive formations. A marine holding position is very powerful and can cover the direction he's facing with extreme efficiency."
"asw_tutorial_data1" "This computer contains data vital to the planning of the operation here on Vereon XII.  We need thermal signature data and near atmosphere analysis to help us respond to the situation."
"asw_tutorial_data2" "The information is classified, courtesy of our friends at SynTek, so you'll need a tech marine to break in.  Get to it, Commander!"
"asw_tutorial_exit" "Commander, ensure all objectives are complete before attempting to exit the mission area.  We need your squad and that data before we can proceed."
"asw_tutorial_exit2" "Search the area for a useable computer panel and download the critical data."
"asw_tutorial_alt_fire" "Commander, pick up that rifle and use its alt-fire to blast those crates clear."
"asw_tutorial_parasites1" "Even in an armored suit your squad can be infested by parasites just the same. Exercise extreme caution around the eggs that they hatch from."
"asw_tutorial_parasites2" "If the worst happens and a squad member becomes infested by a parasite, the medic will need to act quickly and keep them alive until the infestation passes."
"asw_labs_bio1" "ACCESS DENIED:\nBIOHAZARD DETECTED WITHIN RESEARCH FACILITY"
"asw_labs_bio2" "Warning: Class 4 organism detected in Sector 1 of SynTek Research Facility.  Quarantine lock-out has re-routed power as per Interstellar Alliance protocol #45/82763.  Please remove all Class 4 foreign organisms to gain access."
"asw_button_start" "START"
"asw_button_spectate" "Spectate"
"asw_button_ready" "READY"
"asw_button_continue" "CONTINUE"
"asw_button_credits" "CREDITS"
"asw_button_new_campaign" "NEW CAMPAIGN"
"asw_button_restart" "RESTART"
"asw_button_finish" "Finish"
"asw_button_restart_mis" "RESTART MISSION"
"asw_button_next" "NEXT"
"asw_button_prev" "BACK"
"asw_button_previous" "Previous"
"asw_button_selectm" "Select Marine"
"asw_button_deselectm" "Deselect Marine"
"asw_button_reserved" "Marine Reserved"
"asw_button_alreadysel" "Already Selected"
"asw_button_marinedead" "Marine KIA"
"asw_button_missionfull" "Mission Full"
"asw_button_retcamp" "Campaign Map"
"asw_ingame_restart_title" "RESTARTING MISSION"
"asw_ingame_restart_5" "Restarting mission in 5..."
"asw_ingame_restart_4" "Restarting mission in 4..."
"asw_ingame_restart_3" "Restarting mission in 3..."
"asw_ingame_restart_2" "Restarting mission in 2..."
"asw_ingame_restart_1" "Restarting mission in 1..."
"asw_ingame_restart_in" "Mission restart in: %s1"
"asw_force_ready_5" "Forcing ready in 5..."
"asw_force_ready_4" "Forcing ready in 4..."
"asw_force_ready_3" "Forcing ready in 3..."
"asw_force_ready_2" "Forcing ready in 2..."
"asw_force_ready_1" "Forcing ready in 1..."
"asw_force_startm" "Not all players are ready.  Do you wish to start the mission anyway?"
"asw_force_continuem" "Not all players are ready.  Do you wish to save and continue anyway?"
"asw_force_restartm" "Not all players are ready.  Do you wish to restart anyway?"
"asw_force_ready" "Force Ready"
"asw_force_ready_delayed" "Force Ready (%s1)"
"asw_force_wait" "Cancel"
"asw_force_yes" "Yes"
"asw_squad_not_full" "Warning Commander, you have not selected a full squad of 4 marines.  Attempting this mission without a full squad will significantly increase the mission difficulty.  Do you really wish to start the mission?"
"asw_skill_to_spend" "Warning Commander, one of your marines has skill points to spend.  Do you really wish to start the mission now?"
"asw_start_anyway" "Start Mission"
"asw_cancel" "Cancel"
"asw_force_retcamp" "Not all players are ready.  Do you wish to abort this mission and return to the Campaign Map anyway?"
"asw_confirm_retcamp" "Are you sure you wish to abort this mission and return to the Campaign Map?"
"asw_debrief_complete" "MISSION COMPLETE"
"asw_debrief_failed" "MISSION FAILED"
"asw_default_debrief" "Objectives completed successfully.  Good work, marines."
"asw_tutorial_db1" "IAF Command is analyzing the data your squad retrieved and will begin immediate planning for the operation here on Vereon XII."
"asw_tutorial_db2" "Command has deemed your performance sufficient and is assigning you as Squad Commander of the initial push into the Jacob's Rest colony.  Dropship Bloodhound is en route to collect your men from the outpost."
"asw_tutorial_db3" "The operation will commence at 1700 hours.  Stand by for further orders, Commander."
"asw_landingbay_db1" "Analysis of the flight recorder from the escape pod shows a number of vessels did successfully break orbit and leave Vereon XII.  Looks like a handful of SynTek officers and colonists."
"asw_landingbay_db2" "We also show a small container successfully left the atmosphere without broadcasting ID codes.  All trajectory and launch data for this vessel has been scrambled by persons unknown.  We've dispatched scout vessels to search the immediate vicinity, but given its size and the unknown trajectory, the chances of finding it are slim."
"asw_landingbay_lift1" "All unregistered personnel must be on the lift before it can be activated."
"asw_outside_db1" "Good work destroying the pipeline, Commander.  This should prevent any mass Swarm movements out of the colony.  We will continue monitoring this sector from orbit."
"asw_outside_db2" "SynTek will be informed of property damage as per Colonization Code 572/C."
"asw_plant_db1" "We're showing the reactor back up and running at full efficiency.  Restoring power to the colony is an important step in the restoration procedure.  This will make it easier for clean up crews to do their jobs."
"asw_plant_db2" " "
"asw_office_db1" "Destruction of the biomass infestation within the central colony building has set back Swarm encroachment and will put them on the defensive."
"asw_office_db2" "Data logs shows a number of SynTek Security personnel attempted to fight back the infestation.  We can assume at this point that they were unsuccessful."
"asw_labs_db1" "IAF Intelligence will be analyzing the data you have recovered, Commander.  It looks like multiple violations of Interstellar Law were taking place at this research facility, leading directly to the instability and infestation.  We will be making a full report to the Interstellar Alliance."
"asw_labs_db2" "We're still showing a sizeable Swarm presence within the colony.  Proceed immediately to your next mission location, Commander.  We have bugs to exterminate."
"asw_sewers_db1" "With the sewer access tunnel sealed, the Swarm have only one way to the surface.  It's time to take the fight to them and cause some serious damage."
"asw_mine_db1" "Excellent work, Commander.  The thermonuclear device detonated by your squad has destroyed the bulk of the Swarm forces beneath the surface.  We estimate in excess of 200 eggs and countless Swarm drones have been wiped out by the detonation."
"asw_mine_db2" "Clean up fleet is arriving in orbit as we speak and will begin an atmospheric decontamination sweep at 0500.  We expect to see Dropship Bloodhound and your squad back here by 0430.  Flamethrower crews are standing by for manual cleansing of any remaining Swarm forces and infestation."
"asw_mine_db3" "Enjoy the cryo-sleep while you can, Commander."
"asw_ob_landing_1t" "Access the inner perimeter"
"asw_ob_landing_1" "Dropship Bloodhound will dock at the outer Landing Bay.  Your squad must perform a sweep of the immediate area and gain access to the inner perimeter."
"asw_ob_landing_1b" "We expect the doors in this section to be locked, so a Technical Engineer will be mission critical to bypass the security locks."
"asw_ob_landing_2t" "Download the flight data"
"asw_ob_landing_2" "IAF Command needs flight data on all vessels that departed from Vereon XII within the last 90 days.  Our readings show there's an unused escape pod in Landing Bay 7 that is still linked into the colony's traffic control systems."
"asw_ob_landing_2b" "Have a Technical Engineer break into the system and download all flight data."
"asw_ob_landing_3t" "Get to the Landing Bay exit"
"asw_ob_landing_3" "After downloading the flight data, access the lower level using the cargo elevator to the north.  Proceed to the colony to perform search and rescue."
"asw_ob_landing2_2t" "Activate the cargo elevator and descend"
"asw_ob_landing2_2" "Our plans of the facility show a large cargo elevator located to the north of your entry point.  Use the elevator to descend to the lower level and then proceed to the depot exit."
"asw_ob_landing2_1t" "Access the facility exterior"
"asw_ob_landing2_1" "Once your squad has completed the descent, proceed to the facility exit and move your squad outside."
"asw_cargo_db1" "Okay squad, check your gear and make preparations for a short surface sweep.  Atmospheric reports show sub-zero temperatures."
"asw_cargo_db2" ""
"asw_ob_outside_1t" "Gain access to the pipeline"
"asw_ob_outside_1" "Scans indicate heavy Swarm activity near the pipelines.  Locate compromised pipeline."
"asw_ob_outside_2t" "Destroy the infested pipeline"
"asw_ob_outside_2" "The Pipeline is being used by the swarm to access the colony. This presents a perfect containment opportunity.  Use the construction explosives present to destroy the pipeline."
"asw_ob_outside_3t" "Get to the Colony Reactor entrance"
"asw_ob_outside_3" "Once all other objectives are complete, head to the Colony Reactor entrance.  The entrance is located due North, across the drawbridge."
"asw_ob_plant_2t" "Bring the reactor online"
"asw_ob_plant_2" "Gain access to the Reactor Control Room and bring the power back online."
"asw_ob_plant_3t" "Reach the north exit"
"asw_ob_plant_3" "Once power is restored, perform a sweep through the facility to the North exit, eliminating any hostiles encountered."
"asw_ob_office_3t" "Destroy the Swarm eggs"
"asw_ob_office_3" "You must find and destroy all the swarm eggs in the residential complex.  This is the first step of Swarm containment."
"asw_ob_office_3b" "Early scans indicate the Swarm eggs are concentrated around warm-air heat sources, so your squad must do a thorough check of the residential ventilation systems."
"asw_ob_office_4t" "Burn the biomass"
"asw_ob_office_4" "Orbital scans show a build-up of Swarm biological material within the Residential complex.  This is an early sign of hive construction."
"asw_ob_office_4b" "All large Swarm biological mass must be destroyed through use of intense heat."
"asw_ob_office_4c" "This objective requires at least one flamer weapon to complete.  IAF Command recommends additional flamer units be taken to facilitate the thorough sterilization of the complex."
"asw_ob_office_5t" "Escape using the elevators"
"asw_ob_office_5" "Once all objectives are complete, head north to the elevator to exit the area."
"asw_ob_sewer_2t" "Destroy the Swarm eggs"
"asw_ob_sewer_2" "The moisture in this area has made it an ideal breeding ground for Swarm Parasites.  Destroy all Swarm Eggs located within the Sewer Junction."
"asw_ob_sewer_3t" "Seal the access tunnel"
"asw_ob_sewer_3" "Orbital scans show the Swarm are using an old maintenance tunnel to move underground between two areas of the colony complex."
"asw_ob_sewer_3b" "Your squad must locate the tunnel entrance and seal it.  This will limit Swarm movement and make it easier for clean-up crews to cleanse the colony of infestation."
"asw_ob_sewer_4t" "Find an exit and escape"
"asw_ob_sewer_4" "Scans reveal a breach in the water processing facility near the northwest wall.  Once your objectives are complete, move your squad through the breach to regain access to the surface."
"asw_ob_mine_2t" "Activate the cable railway"
"asw_ob_mine_2" "Locate the power substation for the cable railway and reactivate it.  This will start the warhead on a path towards the breeding chamber."
"asw_ob_mine_3t" "Clear the warhead's path"
"asw-ob-mine_3"  "Maintain a clear path of travel for the warhead."
"asw_ob_mine_4t" "Detonate the warhead"
"asw_ob_mine_4" "Once the warhead is in position, activate the detonation sequence and blast those bugs to hell."
"asw_ob_mine_5t" "Escape via Bloodhound"
"asw_ob_mine_5" "After completing all other objectives, move your squad southeast to the loading dock for immediate extraction."

"asw_galactic_map_core_systems" "CORE SYSTEMS"
"asw_galactic_map_syntek_megacorporation" "SYNTEK MEGACORPORATION"
"asw_galactic_map_trust_media_hub" "TRUST MEDIA HUB"
"asw_galactic_map_humanist_protectorate" "THE HUMANIST PROTECTORATE"
"asw_galactic_map_iaf_academy" "IAF Academy"
"asw_galactic_map_paradise_supplies" "PARADISE SUPPLIES"
"asw_galactic_map_enigma_research_group" "ENIGMA RESEARCH GROUP"
"asw_galactic_map_united_industries" "UNITED INDUSTRIES"
"asw_galactic_map_chosen" "THE CHOSEN"
"asw_galactic_map_frontier_pharmaceuticals" "FRONTIER PHARMACEUTICALS"
"asw_galactic_map_penitentiary_cluster" "THE PENITENTIARY CLUSTER"
"asw_galactic_map_void" "THE VOID"
"asw_galactic_map_infested_systems" "INFESTED SYSTEMS"
"asw_galactic_map_hatal_9" "Hatal 9"
"asw_galactic_map_anhaven_ruins" "The Anhaven Ruins"
"asw_galactic_map_jacobs_rest" "Jacob's Rest"

"asw_campaign_initializing" "Initializing..."
"asw_campaign_generating_map" "Generating map..."
"asw_campaign_retries_label" "Retries: %s1"

"ASW_Ammo_Bag_Title" "Ammo Bag"
"asw_drop_r_ammo" "Drop Rifle Ammo"
"asw_drop_ag_ammo" "Drop Autogun Ammo"
"asw_drop_sg_ammo" "Drop Shotgun Ammo"
"asw_drop_v_ammo" "Drop Vindicator Ammo"
"asw_drop_fl_ammo" "Drop Flamer Ammo"
"asw_drop_rg_ammo" "Drop Railgun Ammo"
"asw_drop_pdw_ammo" "Drop PDW Ammo"
"asw_drop_pi_ammo" "Drop Pistol Ammo"
"asw_mouse_wheel_up" "Mouse Wheel Up"
"asw_mouse_wheel_down" "Mouse Wheel Down"
"asw_mouse1" "Left Mouse"
"asw_mouse2" "Right Mouse"
"asw_mouse3" "Middle Mouse"
"asw_360_a" "A"
"asw_360_b" "B"
"asw_360_x" "X"
"asw_360_y" "Y"
"asw_360_left_bumper" "Left Bumper"
"asw_360_right_bumper" "Right Bumper"
"asw_360_back" "Back"
"asw_360_start" "Start"
"asw_360_left_stick_in" "Left stick in"
"asw_360_right_stick_in" "Right stick in"
"asw_360_dpad_up" "D-Pad up"
"asw_360_dpad_right" "D-Pad right"
"asw_360_dpad_down" "D-Pad down"
"asw_360_dpad_left" "D-Pad left"
"asw_360_right_trigger" "Right trigger"
"asw_360_left_trigger" "Left trigger"
"asw_360_left_stick_right" "Left stick right"
"asw_360_left_stick_left" "Left stick left"
"asw_360_left_stick_down" "Left stick down"
"asw_360_left_stick_up" "Left stick up"
"asw_360_right_stick_right" "Right stick right"
"asw_360_right_stick_left" "Right stick left"
"asw_360_right_stick_down" "Right stick down"
"asw_360_right_stick_up" "Right stick up"
"asw_server_options" "Server Options"
"asw_max_players" "Max Players"
"asw_server_password" "Server Password"
"asw_host_name" "Server Name"
"asw_lan_server" "LAN Server"
"asw_select_difficulty" "Difficulty Level"
"asw_difficulty_chooser_easy" "Easy"
"asw_difficulty_chooser_normal" "Normal"
"asw_difficulty_chooser_hard" "Hard"
"asw_difficulty_chooser_insane" "Insane"
"asw_difficulty_chooser_easyd" "If you are new to games, then Easy is the setting for you.  The Swarm run more slowly and are easier to kill.  You'll have a fighting chance."
"asw_difficulty_chooser_normald" "If you’re new to Alien Swarm, then Normal is a good place to hone your skills.  The Swarm will give you a good fight."
"asw_difficulty_chooser_hardd" "If you’ve played Alien Swarm before, then start here.  The Swarm move faster and are harder to kill. Squad tactics are critical to your survival. You’ll also earn more XP."
"asw_difficulty_chooser_insaned" "If your squad has finished the campaign on Hard, try Insane for a real challenge!  The Swarm move at lightning speeds, do much more damage, and are harder than ever to kill. Prepare for even more swarms of aliens!"
"asw_terminal_access" ":: Terminal Access ::"
"asw_syntek_pda" ":: SynTek PDA ::"
// swarmopedia
"asw_so_topics" "Database files:"
"asw_so_corps" "Corporations"
"asw_so_factions" "Factions"
"asw_so_marines" "Marines"
"asw_so_weapons" "Weapons"
"asw_so_equip" "Equipment"
"asw_so_locations" "Locations of interest"
"asw_so_enviro" "Environmental"
"asw_so_swarm" "The Swarm"
// corps
"asw_so_centralcredit" "Central Credit Exchange"
"asw_so_syntek" "SynTek Megacorporation"
"asw_so_dominic" "Dominic Labs Inc."
"asw_so_enigma" "Enigma Research Group"
"asw_so_frontier" "Frontier Pharmaceuticals"
"asw_so_nanoproc" "Nanoproc Ltd."
"asw_so_paradise" "Paradise Supplies"
"asw_so_phinvest" "PH Investment Group Inc."
"asw_so_premier" "Premier Propulsion Research"
"asw_so_solar" "Solar Holding Company"
"asw_so_stellar" "Stellar Imaging Inc."
"asw_so_teltech" "Tel-tech Corporation"
"asw_so_trust" "Trust Media"
"asw_so_united" "United Industries"
"asw_so_zerog" "Zero-G Manufacturing"
// factions
"asw_so_ia" "Interstellar Alliance"
"asw_so_iaf" "Interstellar Armed Forces"
"asw_so_iafcommand" "IAF Command"
"asw_so_iafint" "IAF Intelligence"
"asw_so_iafmarines" "IAF Marines"
"asw_so_iaffleet" "IAF Fleet"
"asw_so_pdf" "Planetary Defense Force"
"asw_so_humanist" "The Humanist Protectorate"
"asw_so_chosen" "The Chosen"
"asw_so_tradel" "Trade Leagues"
// weapons
"asw_so_rifle" "Assault Rifle"
"asw_so_prifle" "Prototype Rifle"
"asw_so_autogun" "Autogun"
"asw_so_shotgun" "Shotgun"
"asw_so_vindicator" "Vindicator"
"asw_so_flamer" "Flamethrower"
"asw_so_pdw" "PDWs"
"asw_so_pistol" "Pistol"
"asw_so_sentry" "Sentry Gun"
"asw_so_Mines" "Incendiary Mines"
// equip
"asw_so_medsatchel" "Medical Satchel"
"asw_so_ammobag" "Ammo Bag"
"asw_so_medkit" "Medkit"
"asw_so_stims" "Adrenaline"
"asw_so_flashlight" "Flashlight"
"asw_so_flares" "Flares"
"asw_so_welder" "Hand Welder"
"asw_so_fireext" "Fire Extinguisher"
"asw_so_mining" "Mining Laser"
"asw_so_chainsaw" "Chainsaw"
// locations
"asw_so_core" "Core Systems"
"asw_so_iafacademy" "IAF Academy"
"asw_so_trusthub" "Trust Media Hub"
"asw_so_penitent" "Penitentiary Cluster"
"asw_so_hatal9" "Hatal 9"
"asw_so_anhaven" "Anhaven Ruins"
"asw_so_vereon" "Vereon XII"
"asw_so_void" "The Void"
"asw_so_infested" "Infested Systems"
"asw_so_cetii" "Cetii Epsilon"
"asw_so_talaris9" "Talaris 9"
// enviro
"asw_so_doors" "Doors"
"asw_so_fuel" "Fuel Canisters"
"asw_so_console" "Computer Terminal"
"asw_so_panel" "Button Panel"
// swarm
"asw_so_swarm" "The Swarm"
"asw_so_drone" "Drone"
"asw_so_parasite" "Parasite"
"asw_so_shieldbug" "Shieldbug"
"asw_so_buzzer" "Buzzer"
"asw_so_grub" "Grub"
"asw_so_harvester" "Harvester"
"asw_so_queen" "Queen"
"asw_so_biomass" "Biomass"
"asw_bouncing_kills" "%s1 killed %s2 aliens with bounced shots."

"asw_pick_stim_music" "Select Adrenaline Music"
"asw_stim_music_types" "Audio Files (*.mp3|*.wav)"
"asw_music_import_dialog" "Select Combat Music"
"asw_music_types" "Audio Files (*.mp3)"
"asw_ingame_map" "In-game map"

// Attribute affixes
"damagedone_2"		"High Velocity"
"damagedoors_2"		"Intrusion"
"damageflyers_2"	"High Altitude"
"clipsize_2"		"High Capacity"
"firerate_2"		"Rapid Firing"
"healonhit_1"		"Vampiric"
"piercing_1"        "Piercing"
"stopping_1"        "Heavy"
"ignite_1"          "Incendiary"
"electro_1"         "Charged"
"reloadtime_2"      "Prepared"
"extraammo_2"       "High Capacity"
"healbonus_1"       "Restorative"
"xenowoundbonus_1"  "Xenowound"
"firewall_1"        "Nitro"
"duration_1"        "Persistent"

// Attribute descriptions
"Attrib_ClipSize_Positive"			"+%s1% Clip size"
"Attrib_ClipSize_Negative"			"%s1% Clip size"
"Attrib_DamageDone_Positive"		"+%s1% Damage done"
"Attrib_DamageDone_Negative"		"%s1% Damage done"
"Attrib_DamageDoors_Positive"		"+%s1% Damage done to Doors"
"Attrib_DamageFlyers_Positive"		"+%s1% Damage done to flying targets"
"Attrib_FireRate_Positive"			"+%s1% Faster firing speed"
"Attrib_FireRate_Negative"			"%s1% Slower firing speed"
"Attrib_HealOnHit_Positive"			"+%s1 Health on hit"
"Attrib_HealOnHit_Negative"			"%s1 Health on hit"
"Attrib_Piercing_Positive"          "+%s1% Piercing chance"
"Attrib_Stopping_Positive"          "+%s1% Stopping Power"
"Attrib_Ignite_Positive"            "+%s1% chance to ignite target"
"Attrib_Electro_Positive"            "+%s1% chance to stun target"
"Attrib_ReloadTime_Positive"        "+%s1% Faster reload time"
"Attrib_ExtraAmmo"                  "+%s1 Ammo"
"Attrib_HealBonus_Positive"         "+%s1% Heal amount"
"Attrib_XenowoundBonus_Positive"    "+%s1% Infestation cure bonus"
"Attrib_FirewallLength"             "+%s1 Firewall Length"
"Attrib_Duration_Positive"          "+%s1% Duration"

// item qualities
"item_common"       "COMMON"
"item_rare"         "RARE"
"item_unique"       "UNIQUE"

// holdout
"asw_holdout_hud_wave"			"Wave: %s1"
"asw_holdout_hud_score"			"Score: %s1"
"asw_holdout_wave_complete"		"Wave %s1 Complete!"
"asw_holdout_wave_announce"		"- WAVE %s1 -"
"asw_holdout_get_ready"			"GET READY"
"asw_holdout_resupply_title"	"RESUPPLY"
"asw_holdout_resupply_countdown"	"Resupply end:"
"asw_holdout_resupply_ok"			"OK"
"asw_holdout_complete"				"A WINNER IS YOU!"

// new briefing
"nb_mission_prep" "MISSION PREP"
"nb_ready" "READY"
"nb_start_mission" "START MISSION"
"nb_leader" "Lobby Leader:  %s1"
"nb_commander_level" "Level: %s1"
"nb_select_marine" "Select Marine"
"nb_spend_skill_points" "Spend Skill Points"
"nb_bio" "Bio:"
"nb_accept" "ACCEPT"
"nb_back" "BACK"
"nb_okay" "OKAY"
"nb_done" "DONE"
"nb_no" "NO"
"nb_yes" "YES"
"nb_select_weapon_one" "Select Weapon One"
"nb_select_weapon_two" "Select Weapon Two"
"nb_select_offhand" "Select Offhand Item"
"nb_weapon_description" "Description:"
"new_weapon" "New!"
"nb_objectives" "Objectives"
"nb_objective_details" "Details"
"nb_overview_map" "Surface Map"
"nb_mission_title" "Mission:"
"nb_mission_options" "MISSION OPTIONS"
"nb_difficulty_title" "Difficulty"
"nb_mission_brief" "Mission Brief"
"nb_mission_details" "Mission Details: %s1"
"nb_mission_style" "Mission Style:"
"nb_mission_details_button" "MISSION DETAILS"
"nb_friends" "INVITE FRIENDS"
"nb_skill_title" "Skill Details:"
"nb_select_mission" "Select Mission"
"nb_select_starting_mission" "Select Starting Mission"
"nb_select_campaign" "Select Campaign"
"nb_launch_mission" "CONTINUE"
"nb_commanders" "COMMANDERS"
"nb_next_mission" "NEXT MISSION:"
"nb_campaign_title" "CAMPAIGN: %s1"
"nb_weapon_unlocked" "New Weapon Unlocked"
"nb_skill_points" "Skill Points"
"nb_skill_points_fixed" "Fixed"
"nb_skill_points_custom" "Custom"
"nb_spare_skill_points" "Skill points to spend:"
"nb_promotion_title" "IAF Promotion"
"nb_promotion_description" "The Interstellar Armed Forces has offered you a promotion for your courageous and unwavering resolve in the fight against the Swarm."
"nb_promotion_warning" "WARNING: THIS WILL RESET YOU TO LEVEL 1 AND RE-LOCK ALL EARNED EQUIPMENT"
"nb_promote" "PROMOTE"
"nb_cancel" "CANCEL"
"asw_player_promoted_1" "%s1 has received the Titanium Star."
"asw_player_promoted_2" "%s1 has received the Carbide Star."
"asw_player_promoted_3" "%s1 has received the Gallium Cross."
"asw_player_promoted_4" "%s1 has received the Platinum Star."
"asw_player_promoted_5" "%s1 has received the Osmium Star."
"asw_player_promoted_6" "%s1 has received the Iridium Medallion."
"nb_promotion_medal_1" "Titanium Star"
"nb_promotion_medal_2" "Carbide Star"
"nb_promotion_medal_3" "Gallium Cross"
"nb_promotion_medal_4" "Platinum Star"
"nb_promotion_medal_5" "Osmium Star"
"nb_promotion_medal_6" "Iridium Medallion"
"nb_first_promotion" "FIRST PROMOTION"
"nb_second_promotion" "SECOND PROMOTION"
"nb_third_promotion" "THIRD PROMOTION"
"nb_fourth_promotion" "FOURTH PROMOTION"
"nb_fifth_promotion" "FIFTH PROMOTION"
"nb_sixth_promotion" "SIXTH PROMOTION"
"marine_class_officer" "Officer"
"marine_class_sw" "Special Weapons"
"marine_class_sw_short" "Sp. Weapons"
"marine_class_medic" "Medic"
"marine_class_tech" "Tech"

"marine_class_officer_label" "Officers:"
"marine_class_sw_label" "Weapon Specialists:"
"marine_class_medic_label" "Medics:"
"marine_class_tech_label" "Technical Engineers:"

// achievements
"ASW_KILL_WITHOUT_FRIENDLY_FIRE_NAME"			"Clear Firing"
"ASW_NO_FRIENDLY_FIRE_NAME"						"Short Controlled Bursts"
"ASW_SHIELDBUG_NAME"							"Shield Down"
"ASW_GRENADE_MULTI_KILL_NAME"					"Blast Radius"
"ASW_ACCURACY_NAME"								"Sharpshooter"
"ASW_NO_DAMAGE_TAKEN_NAME"						"Perfect"
"ASW_EGGS_BEFORE_HATCH_NAME"					"Scrambled Eggs"
"ASW_GRUB_KILLS_NAME"							"Bug Stomper"
"ASW_MELEE_PARASITE_NAME"						"Parasite Puncher"
"ASW_MELEE_KILLS_NAME"							"Close Encounters"
"ASW_BARREL_KILLS_NAME"							"Smoking Barrels"
"ASW_INFESTATION_CURING_NAME"					"Infestation Savior"
"ASW_FAST_WIRE_HACKS_NAME"						"Circuit Breaker"
"ASW_FAST_COMPUTER_HACKS_NAME"					"Security Expert"
"ASW_GROUP_HEAL_NAME"							"Group Heal"
"ASW_GROUP_DAMAGE_AMP_NAME"						"Damage Amped"
"ASW_FAST_RELOADS_IN_A_ROW_NAME"				"Gunslinger"
"ASW_FAST_RELOAD_NAME"							"Quick Load"
"ASW_ALL_HEALING_NAME"							"Peace Medic"
"ASW_PROTECT_TECH_NAME"							"Protect the Tech"
"ASW_TECH_SURVIVES_NAME"						"Technician Secured"
"ASW_STUN_GRENADE_NAME"							"Electro-Stunned"
"ASW_WELD_DOOR_NAME"							"Seal of Quality" 
"ASW_DODGE_RANGER_SHOT_NAME"					"Under the Gun"
"ASW_BOOMER_KILL_EARLY_NAME"					"Quick and Dead"
"ASW_FREEZE_GRENADE_NAME"						"Stay Frosty"
"ASW_AMMO_RESUPPLY_NAME"						"Ammo Technician"
"ASW_SENTRY_GUN_KILLS_NAME"						"Static Defender"
"ASW_RIFLE_KILLS_NAME"							"Assault Specialist"
"ASW_PRIFLE_KILLS_NAME"							"Prototype Professional"
"ASW_AUTOGUN_KILLS_NAME"						"Autogun Expert"
"ASW_SHOTGUN_KILLS_NAME"						"Shotgun Specialist"
"ASW_VINDICATOR_KILLS_NAME"						"Vindicator Veteran"
"ASW_PISTOL_KILLS_NAME"							"Pistols Expert"
"ASW_PDW_KILLS_NAME"							"Small Arms Specialist"
"ASW_TESLA_GUN_KILLS_NAME"						"High Voltage Expert"
"ASW_RAILGUN_KILLS_NAME"						"Railgun Specialist"
"ASW_FLAMER_KILLS_NAME"							"Pyrotechnician"
"ASW_CHAINSAW_KILLS_NAME"						"Slaughter Soldier"
"ASW_MINIGUN_KILLS_NAME"						"Minigun Master"
"ASW_SNIPER_RIFLE_KILLS_NAME"					"Professional Marksman"
"ASW_GRENADE_LAUNCHER_KILLS_NAME"				"Grenadier Expert"
"ASW_HORNET_KILLS_NAME"							"Hornet Barrage Expert"
"ASW_LASER_MINE_KILLS_NAME"						"Tactical Explosives Expert"
"ASW_MINE_KILLS_NAME"							"Firewall Specialist"
"ASW_UNLOCK_ALL_WEAPONS_NAME"					"Armory Access"
"ASW_EASY_CAMPAIGN_NAME"						"Easy Campaign"
"ASW_NORMAL_CAMPAIGN_NAME"						"Normal Campaign"
"ASW_HARD_CAMPAIGN_NAME"						"Hard Campaign"
"ASW_INSANE_CAMPAIGN_NAME"						"Insane Campaign"
"ASW_IMBA_CAMPAIGN_NAME"						"Brutal Campaign"
"ASW_HARDCORE_NAME"								"Hardcore"
"ASW_KILL_GRIND_1_NAME"							"On the Ready Line"
"ASW_KILL_GRIND_2_NAME"							"Another Bughunt"
"ASW_KILL_GRIND_3_NAME"							"Kill Them All"
"ASW_KILL_GRIND_4_NAME"							"Nuke From Orbit"
"ASW_SPEEDRUN_LANDING_BAY_NAME"					"Landing Bay Speed Run"
"ASW_SPEEDRUN_DESCENT_NAME"						"Cargo Elevator Speed Run"
"ASW_SPEEDRUN_DEIMA_NAME"						"Deima Surface Bridge Speed Run"
"ASW_SPEEDRUN_RYDBERG_NAME"						"Rydberg Reactor Speed Run"
"ASW_SPEEDRUN_RESIDENTIAL_NAME"					"SynTek Residential Speed Run"
"ASW_SPEEDRUN_SEWER_NAME"						"Sewer Junction Speed Run"
"ASW_SPEEDRUN_TIMOR_NAME"						"Timor Station Speed Run"
"ASW_CAMPAIGN_NO_DEATHS_NAME"					"Outstanding Execution"
"ASW_MISSION_NO_DEATHS_NAME"					"Zero Mortality"
"ASW_PARA_HAT_NAME"								"Hat Trick"

"ASW_KILL_WITHOUT_FRIENDLY_FIRE_DESC" "Kill 25 drones without friendly fire.  Four marines must be present in the mission."
"ASW_NO_FRIENDLY_FIRE_DESC" "Complete a mission with no friendly fire incidents.  Four marines must be present in the mission."
"ASW_SHIELDBUG_DESC" "Deliver the finishing blow to a Swarm Shieldbug."
"ASW_GRENADE_MULTI_KILL_DESC" "Kill 6 Swarm with a single Grenade."
"ASW_ACCURACY_DESC" "Complete a mission with better than 90% accuracy."
"ASW_NO_DAMAGE_TAKEN_DESC" "Complete a mission on Normal difficulty or harder without receiving any damage."
"ASW_EGGS_BEFORE_HATCH_DESC" "Destroy all Swarm Eggs in a mission without allowing any to hatch."
"ASW_GRUB_KILLS_DESC" "Kill 100 Swarm Grubs."
"ASW_MELEE_PARASITE_DESC" "Kill a Swarm Parasite with a melee attack."
"ASW_MELEE_KILLS_DESC" "Kill 20 Swarm with melee attacks in a single mission."
"ASW_BARREL_KILLS_DESC" "Kill 5 Swarm with explosive barrels in a single mission."
"ASW_INFESTATION_CURING_DESC" "Cure an Infested marine."
"ASW_FAST_WIRE_HACKS_DESC" "Complete 10 wire hacks without access being logged."
"ASW_FAST_COMPUTER_HACKS_DESC" "Complete 10 computer hacks without access being logged."
"ASW_GROUP_HEAL_DESC" "Heal all 4 marines with a single Heal Beacon."
"ASW_GROUP_DAMAGE_AMP_DESC" "Kill 15 Swarm with all four marines under the effects of a Damage Amp in a single mission."
"ASW_FAST_RELOADS_IN_A_ROW_DESC" "Successfully perform 5 fast reloads in a row."
"ASW_FAST_RELOAD_DESC" "Successfully perform a fast reload."
"ASW_ALL_HEALING_DESC" "Heal 300 points of damage in a single mission without dealing any non-melee damage to the Swarm."
"ASW_PROTECT_TECH_DESC" "Guard the squad's tech so that he takes no damage during the hack."
"ASW_TECH_SURVIVES_DESC" "Finish a mission without the tech getting killed."
"ASW_STUN_GRENADE_DESC" "Stun 6 Swarm with a single Stun Grenade."
"ASW_WELD_DOOR_DESC" "Seal a door with the welder."
"ASW_DODGE_RANGER_SHOT_DESC" "Roll under a Swarm Ranger projectile."
"ASW_BOOMER_KILL_EARLY_DESC" "Kill a Swarm Boomer before it inflates."
"ASW_FREEZE_GRENADE_DESC" "Freeze 6 Swarm with a single Freeze Grenade."
"ASW_AMMO_RESUPPLY_DESC" "Deploy 10 ammo stashes that are used by other marines."
"ASW_SENTRY_GUN_KILLS_DESC" "Kill 500 Swarm with deployable Sentry Guns."
"ASW_RIFLE_KILLS_DESC" "Kill 250 Swarm with the Assault Rifle."
"ASW_PRIFLE_KILLS_DESC" "Kill 250 Swarm with the Prototype Rifle."
"ASW_AUTOGUN_KILLS_DESC" "Kill 250 Swarm with the Autogun."
"ASW_SHOTGUN_KILLS_DESC" "Kill 250 Swarm with the Shotgun."
"ASW_VINDICATOR_KILLS_DESC" "Kill 250 Swarm with the Vindicator."
"ASW_PISTOL_KILLS_DESC" "Kill 250 Swarm with the Pistols."
"ASW_PDW_KILLS_DESC" "Kill 250 Swarm with the PDWs."
"ASW_TESLA_GUN_KILLS_DESC" "Kill 250 Swarm with the Tesla Cannon."
"ASW_RAILGUN_KILLS_DESC" "Kill 250 Swarm with the Rail Gun."
"ASW_FLAMER_KILLS_DESC" "Kill 250 Swarm with the Flamer."
"ASW_CHAINSAW_KILLS_DESC" "Kill 250 Swarm with the Chainsaw."
"ASW_MINIGUN_KILLS_DESC" "Kill 250 Swarm with the Minigun."
"ASW_SNIPER_RIFLE_KILLS_DESC" "Kill 250 Swarm with the Marksman Rifle."
"ASW_GRENADE_LAUNCHER_KILLS_DESC" "Kill 250 Swarm with the Grenade Launcher."
"ASW_HORNET_KILLS_DESC" "Kill 100 Swarm with Hornet Barrage attacks."
"ASW_LASER_MINE_KILLS_DESC" "Kill 100 Swarm with Laser Mines."
"ASW_MINE_KILLS_DESC" "Kill 100 Swarm with Incendiary Mines."
"ASW_UNLOCK_ALL_WEAPONS_DESC" "Unlock all the available weapons."
"ASW_EASY_CAMPAIGN_DESC" "Complete the Jacob's Rest campaign on Easy difficulty or harder."
"ASW_NORMAL_CAMPAIGN_DESC" "Complete the Jacob's Rest campaign on Normal difficulty or harder."
"ASW_HARD_CAMPAIGN_DESC" "Complete the Jacob's Rest campaign on Hard difficulty or harder."
"ASW_INSANE_CAMPAIGN_DESC" "Complete the Jacob's Rest campaign on Insane difficulty."
"ASW_IMBA_CAMPAIGN_DESC" "Complete the Jacob's Rest campaign on Brutal difficulty."
"ASW_HARDCORE_DESC" "Complete a mission on Brutal difficulty with Onslaught and Hardcore Friendly Fire enabled."
"ASW_KILL_GRIND_1_DESC" "Kill 1,000 Swarm."
"ASW_KILL_GRIND_2_DESC" "Kill 5,000 Swarm."
"ASW_KILL_GRIND_3_DESC" "Kill 25,000 Swarm."
"ASW_KILL_GRIND_4_DESC" "Kill 100,000 Swarm."
"ASW_SPEEDRUN_LANDING_BAY_DESC" "Complete Landing Bay within 1:25 on Normal difficulty or harder without any marines dying."
"ASW_SPEEDRUN_DESCENT_DESC" "Complete Cargo Elevator within 2:50 on Normal difficulty or harder without any marines dying."
"ASW_SPEEDRUN_DEIMA_DESC" "Complete Deima Surface Bridge within 2:30 on Normal difficulty or harder without any marines dying."
"ASW_SPEEDRUN_RYDBERG_DESC" "Complete Rydberg Reactor within 3:10 on Normal difficulty or harder without any marines dying."
"ASW_SPEEDRUN_RESIDENTIAL_DESC" "Complete SynTek Residential within 2:30 on Normal difficulty or harder without any marines dying."
"ASW_SPEEDRUN_SEWER_DESC" "Complete Sewer Junction within 1:30 on Normal difficulty or harder without any marines dying."
"ASW_SPEEDRUN_TIMOR_DESC" "Complete Timor Station within 4:25 on Normal difficulty or harder without any marines dying."
"ASW_CAMPAIGN_NO_DEATHS_DESC" "Complete the Jacob's Rest campaign on Normal difficulty or harder without any marines dying."
"ASW_MISSION_NO_DEATHS_DESC" "Complete a mission on Normal difficulty or harder without any marines dying."
"ASW_PARA_HAT_DESC" "Complete 2 co-op missions online. Earns a Team Fortress 2 parasite hat."
"ASW_Custom_Music_Col_Genre" "Genre"
"ASW_Custom_Music_Col_Artist" "Artist"
"ASW_Custom_Music_Col_Album" "Album"
"nb_onslaught_title" "Onslaught"
"nb_friendly_fire_title" "Friendly Fire"
"asw_difficulty_imba" "Brutal"
"asw_hardcore_ff" "Hardcore Friendly Fire"
"asw_enabled_onslaught" "%s1 enabled Onslaught mode."
"asw_disabled_onslaught" "%s1 disabled Onslaught mode."
"asw_enabled_hardcoreff" "%s1 enabled Hardcore Friendly Fire."
"asw_disabled_hardcoreff" "%s1 disabled Hardcore Friendly Fire."
"asw_set_difficulty_easy" "%s1 changed the difficulty to Easy."
"asw_set_difficulty_normal" "%s1 changed the difficulty to Normal."
"asw_set_difficulty_hard" "%s1 changed the difficulty to Hard."
"asw_set_difficulty_insane" "%s1 changed the difficulty to Insane."
"asw_set_difficulty_imba" "%s1 changed the difficulty to Brutal."
} 
}
