                     \t%s\n
        %2d. NULL\n
        %2d. `%s` pri%d vis%d\n
        %3d %3d %3d %3d %3d %3d %3d %3d
        %4u %4u %4u %4u %4u %4u %4u %4u
      %s (ID %llu) at backpack slot %d\n
      %s (ID %llu)\n
     %5d:  %5d -> %5d (%5d bytes): %s to %s\n
    '%s' localization matches\n
    '%s' matches\n
    - m_AudiblePlayers[%d] = %lu\n
    - m_ServerBannedPlayers[%d] = %lu\n
    Component %d: %dhx%dv q=%d
    Component %d: dc=%d ac=%d
    with %d x %d thumbnail image
   %d: %.2f %.2f %.2f\n
   '%s' (entindex %d) %s \n
   *!* 3ds file doesn't exist
   *!* can't open 3ds file
   Num items: %d\n
   Position: %.2f %.2f %.2f\n
   Runs for copy type: %s, packing: %s\n
   Sound Positions:\n
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   soundscape index: %d\n
  (container field %d has no allocated data)\n
  (data type of container field %d does not match particle attribute %s)\n
  Comment started here.
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  gap of %d bytes [last run %d]\n
 %02X
 (classmap missing)
 (native)
 - Portal2 Puzzle Maker
 -- Returning 0!\n
 -- Returning head %llu\n
 0"\n\t"uv1" "
 0"\n\t"uv2" "
 0"\n\t"uv3" "
 2008, Valve Corporation, All rights reserved. ========\n//\n// Purpose:\n//\n//=============================================================================\n\nfunction UniqueString( string = "" )\n{\n\treturn DoUniqueString( string.tostring() );\n}\n\nfunction IncludeScript( name, scope = null )\n{\n\tif ( scope == null )\n\t{\n\t\tscope = this;\n\t}\n\treturn ::DoIncludeScript( name, scope );\n}\n
 A22CPolyhedron_AllocByNew
 BackUp() can only be called after Next().
 C12C_VGuiScreen
 C_PhysPropClientside::Initialize: VPhysicsInitNormal() failed for %s.\n
 Can't back up over more bytes than were returned by the last call to Next().
 Can't export. Needs: 
 Can't save. Needs: 
 FJu
 Outdent() without matching Indent().
 Parameter to BackUp() can't be negative.
 ReadToken overflow
 Tokenizer::ParseFloat() passed text that could not have been tokenized as a float: 
 Tokenizer::ParseInteger() passed text that could not have been tokenized as an integer: 
 Tokenizer::ParseStringAppend() passed text that could not have been tokenized as a string: 
 [default = $0
 args were given.  Full format string was: "
 bool (%s)\n
 bytes
 bytes).  To increase the limit (or to disable these warnings), see CodedInputStream::SetTotalBytesLimit() in google/protobuf/io/coded_stream.h.
 bytes, parsing will be halted for security reasons.  To increase the limit (or to disable these warnings), see CodedInputStream::SetTotalBytesLimit() in google/protobuf/io/coded_stream.h.
 color (%i %i %i %i)\n
 delete { options { createreason delete } } 
 failed to dlopen %s error=%s\n
 fff.
 ffff.
 fffff.
 ffffff.
 float (%f)\n
 game {  mode =  campaign =  chapter #int#0  any_chapter_allowed #int#0  } 
 game {  mode =  campaign =  chapter #int#0  } 
 game {  mode =  } 
 game {  } 
 game {  }  options {  action groupserver  } 
 google/protobuf/descriptor.proto"
 integer (%i)\n
 libpng version 1.5.2 - March 31, 2011\n\n
 message of type "
 of the Protocol Buffer runtime library, but the installed version is 
 of the Protocol Buffer runtime library, which is not compatible with the installed version (
 per
 protocol buffer. Strings must contain only UTF-8; use the 'bytes' type for raw bytes.
 selection hits:\n
 short (%i)\n
 string (%s)\n
 system {  network LIVE  access friends  }  game {  mode =  map mp_coop_lobby_2  }  options {  action create  } 
 system {  network LIVE  access private  }  game {  mode coop  map default  }  options {  action create  } 
 system {  network LIVE  access public  }  game {  mode coop  campaign L4D2C1  chapter #int#1  difficulty normal  state lobby  }  members {  numMachines #int#0  numPlayers #int#1  numSlots #int#4  } 
 system {  network LIVE  access public  }  game {  mode coop  map default  }  options {  action quickmatch  } 
 system {  network LIVE  }  game {  mode =  }  options {  action custommatch  } 
 system {  network LIVE  }  game {  mode =  }  options {  action quickmatch  } 
 system {  network offline  access public  }  game {  mode coop  map default  }  options {  action create  } 
 system {  network offline  }  game {  mode coop  map credits  }  options {  play credits  } 
 system {  network offline  }  game {  mode coop  map devtest  }  options {  play commentary  } 
 t\nA9
 tha
 update {  game {  campaign #empty#  chapter #int#0  }  } 
 update {  game {  campaign =  chapter #int#1  }  } 
 update {  game {  campaign =  }  } 
 update {  game {  chapter #int#1  }  } 
 update {  game {  difficulty =  }  } 
 update {  game {  state =  }  options {  action custommatch  }  } 
 update {  options {  server x  }  } 
 uzf
 vector (%f %f %f)\n
!!! Failed to find portal %d !!!\n
!!! Missing printname on weapon
!1AQaq
!HEV_AMO0
!\t@14C_FuncConveyor
!\t@16C_MovieExplosion
!contains
!fff.
!ffff.
!fffff.
!float<
!float<=
!float==
!float>
!float>=
!string==
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"$0" does not declare $1 as an extension number.
"%s","%s",%i-%02i-%02i,%02i:%02i:%02i,%f
") is not compatible with this reflection object (which is for type "
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", but only 
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".  To use it here, please add the necessary import.
". This appears to be a value from a sibling type.
". Value: "
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"0x" must be followed by hex digits.
"2BRbr
"@12CViewEffects
"I\n(CMsgPlaytestRetrieveNewDemoCountResponse
"I\n4CCommunity_TerminateGamePersonalDataEntries_Response
"OnMapSpawn" "
"U\n-CMsgPlaytestRetrieveDemoPlayersForMapResponse
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"UnlitGeneric"\n{\n\t// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright\n\t"$translucent" 1\n\t"$basetexture" "VGUI\logos\%s"\n\t"$vertexcolor" 1\n\t"$vertexalpha" 1\n\t"$no_fullbright" 1\n\t"$ignorez" 1\n}\n
"\n\t"AirCtrlSupressionTime" "0"\n
"\n\t"EndV" "0"\n
"\n\t"StartV" "
"\n\t"classname" "
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"\n\t"physicsSpeed" "
"\n\t"playerSpeed" "
"\n\t"replace05" "$streak_time 
"\n\t"replace06" "$blobs_per_second 
"\n\t"replace07" "$spread_angle 
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"_\n\rMethodOptions
"e" must be followed by exponent.
"fff.
"ffff.
"fffff.
"ffffff.
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"player_array"
# of children to set
# of control points to set
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#GameUI_PortalDepth4
#GameUI_PortalDepth5
#GameUI_PortalDepth6
#GameUI_PortalDepth7
#GameUI_PortalDepth8
#GameUI_PortalDepth9
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#GameUI_Spray_Import_Image_Wrong_Size
#GameUI_StopTestMicrophone
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#GameUI_TGA_Images
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#GameUI_ThirdPartyAudio_Title
#GameUI_ThirdPartyTechCredits
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#GameUI_Wait_For_VSync
#GameUI_Windowed
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#GameUI_hdr_level1
#GameUI_hdr_level2
#HL2_SetupMicrophoneSteam
#HL_Name_Change
#InviteErrorTitle
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#InviteError_NotOnline1
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#ItemPreview_AlreadyPreviewText
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#L4D360UI_Addon_Type_Skin
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#L4D360UI_Addon_Type_Survivor
#L4D360UI_Addon_Type_Weapon
#L4D360UI_AnalogStickMode
#L4D360UI_AudioOptions_CaptionOff
#L4D360UI_AudioOptions_CaptionOn
#L4D360UI_AudioOptions_CaptionSubtitles
#L4D360UI_AudioOptions_Czech
#L4D360UI_AudioOptions_Danish
#L4D360UI_AudioOptions_Dutch
#L4D360UI_AudioOptions_English
#L4D360UI_AudioOptions_Finnish
#L4D360UI_AudioOptions_French
#L4D360UI_AudioOptions_German
#L4D360UI_AudioOptions_Hungarian
#L4D360UI_AudioOptions_Italian
#L4D360UI_AudioOptions_Japanese
#L4D360UI_AudioOptions_Korean
#L4D360UI_AudioOptions_Norwegian
#L4D360UI_AudioOptions_Polish
#L4D360UI_AudioOptions_Portuguese
#L4D360UI_AudioOptions_Romanian
#L4D360UI_AudioOptions_Russian
#L4D360UI_AudioOptions_SimplifiedChinese
#L4D360UI_AudioOptions_Spanish
#L4D360UI_AudioOptions_Swedish
#L4D360UI_AudioOptions_Thai
#L4D360UI_AudioOptions_TraditionalChinese
#L4D360UI_AudioOptions_Turkish
#L4D360UI_AudioOptions_UI
#L4D360UI_AudioVideo
#L4D360UI_Back
#L4D360UI_BootPlayer
#L4D360UI_CampaignName_Unknown
#L4D360UI_Campaign_Any
#L4D360UI_Cancel
#L4D360UI_ChangeDifficulty
#L4D360UI_ChangeScenario
#L4D360UI_ChangeScenario_Tip
#L4D360UI_ChapterSelect_Description
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#L4D360UI_Chapter_
#L4D360UI_Chapter_%d
#L4D360UI_Chapter_Any
#L4D360UI_CloudSettings_
#L4D360UI_CloudSettings_%d
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#L4D360UI_Cloud_KeepInSync_Tip
#L4D360UI_Cloud_Subtitle
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#L4D360UI_ColorMode_Television
#L4D360UI_Commentary_Explanation
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#L4D360UI_ControllerVibration2
#L4D360UI_ControllerVibration3
#L4D360UI_ControllerVibration4
#L4D360UI_ControllerVibration5
#L4D360UI_Controller_Buttons_Config1
#L4D360UI_Controller_Buttons_Config2
#L4D360UI_Controller_Buttons_Config3
#L4D360UI_Controller_Buttons_Config4
#L4D360UI_Controller_Buttons_Title
#L4D360UI_Controller_Crouch
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#L4D360UI_Controller_Default_Details
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#L4D360UI_Controller_Normal
#L4D360UI_Controller_Sticks_Default
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#L4D360UI_GameSettings_OfflineCoop
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#L4D360UI_Kick
#L4D360UI_Leaderboard_Subtitle_Survival_Friends
#L4D360UI_Leaderboard_Subtitle_Survival_Global
#L4D360UI_Leaderboard_Title
#L4D360UI_LeaveInviteConf
#L4D360UI_LeaveInviteConfTxt
#L4D360UI_LeaveLobbyConf
#L4D360UI_LeaveLobbyConfHostingLive
#L4D360UI_LeaveMultiplayerConf
#L4D360UI_LeaveMultiplayerConfMsg
#L4D360UI_LeaveMultiplayerConfMsgOnline
#L4D360UI_LegacyAnalogStickMode
#L4D360UI_LegacyOff
#L4D360UI_LegacyOn
#L4D360UI_LevelName_Unknown
#L4D360UI_Lobby_%sVoiceChat
#L4D360UI_Lobby_Access_Changed_%s
#L4D360UI_Lobby_Become_Leader
#L4D360UI_Lobby_Become_Leader_Self
#L4D360UI_Lobby_ChatPrompt
#L4D360UI_Lobby_LeaderLine
#L4D360UI_Lobby_LeaveLobby
#L4D360UI_Lobby_MissingContent
#L4D360UI_Lobby_MissingContent_Message
#L4D360UI_Lobby_NotInJoinableGame
#L4D360UI_Lobby_Player_Joined
#L4D360UI_Lobby_Player_Left
#L4D360UI_Lobby_ServerType_%s
#L4D360UI_Lobby_SwitchConf_%s
#L4D360UI_Lobby_SwitchDone_%s
#L4D360UI_Lobby_SwitchTo_%s
#L4D360UI_Lobby_TeamLeaderLine
#L4D360UI_Lobby_Title_%s
#L4D360UI_LookSensitivity1
#L4D360UI_LookSensitivity2
#L4D360UI_LookSensitivity3
#L4D360UI_LookSensitivity4
#L4D360UI_LookSensitivity5
#L4D360UI_MainMenu_DemoVersion
#L4D360UI_MainMenu_Extras
#L4D360UI_MainMenu_FriendsPlaying
#L4D360UI_MainMenu_Quit_Confirm
#L4D360UI_MainMenu_Quit_ConfirmMsg
#L4D360UI_MainMenu_SplitscreenChangeConfMsg
#L4D360UI_MainMenu_SplitscreenDisableConf
#L4D360UI_MainMenu_SplitscreenDisableConfMsg
#L4D360UI_MainMenu_SteamGroupServers
#L4D360UI_MainMenu_SurvivalLeaderboards
#L4D360UI_MainMenu_SurvivalLeaderboards_Tip_Disabled
#L4D360UI_MainMenu_Tooltip_QuickJoinItem
#L4D360UI_Mode_%s
#L4D360UI_Mode_offline_SP
#L4D360UI_Mode_offline_SS
#L4D360UI_Modify
#L4D360UI_MsgBx_AchievementNotWritten
#L4D360UI_MsgBx_AchievementNotWrittenTitle
#L4D360UI_MsgBx_AttractDeviceCorruptC
#L4D360UI_MsgBx_AttractDeviceCorruptTxt
#L4D360UI_MsgBx_AttractDeviceFullC
#L4D360UI_MsgBx_AttractDeviceFullTxt
#L4D360UI_MsgBx_ConfirmGuestC
#L4D360UI_MsgBx_ConfirmGuestTxt
#L4D360UI_MsgBx_ControllerUnplugged
#L4D360UI_MsgBx_ControllerUnpluggedTitle
#L4D360UI_MsgBx_DisconnectedFromServer
#L4D360UI_MsgBx_DisconnectedFromSession
#L4D360UI_MsgBx_DisconnectedLeaderLeft
#L4D360UI_MsgBx_DlcCorruptTxt
#L4D360UI_MsgBx_DlcMountedTxt
#L4D360UI_MsgBx_EthernetCableNotConnected
#L4D360UI_MsgBx_LoginRequired
#L4D360UI_MsgBx_MustBindButtonsTitle
#L4D360UI_MsgBx_SignInChange
#L4D360UI_MsgBx_SignInChangeC
#L4D360UI_MsgBx_SteamRequired
#L4D360UI_MsgBx_StorageDeviceRemoved
#L4D360UI_Multiplayer_Cutsom_Logo
#L4D360UI_Multiplayer_Desc
#L4D360UI_MutePlayer
#L4D360UI_My_Addons
#L4D360UI_My_Addons_Desc
#L4D360UI_My_CustomCampaigns
#L4D360UI_My_CustomCampaigns_Desc
#L4D360UI_Native
#L4D360UI_NaturalLookMode
#L4D360UI_No_Addons_Installed
#L4D360UI_No_CustomCampaigns_Installed
#L4D360UI_No_CustomCampaigns_Installed_%s
#L4D360UI_Ok
#L4D360UI_OpenMic
#L4D360UI_PasswordEntry_Prompt
#L4D360UI_PasswordEntry_Title
#L4D360UI_PushToTalk
#L4D360UI_QuickMatch
#L4D360UI_QuickStart
#L4D360UI_RestartScenario
#L4D360UI_ReviewPlayer
#L4D360UI_RoundLimit_
#L4D360UI_RoundLimit_%d
#L4D360UI_Scroll_Progress
#L4D360UI_Select
#L4D360UI_SendMessage
#L4D360UI_ServerType_
#L4D360UI_ServerType_%s
#L4D360UI_SignIn_CancelSignIn
#L4D360UI_SignIn_SignInPlay
#L4D360UI_Some_CustomCampaigns_Installed_%s
#L4D360UI_SplitScreenDirection_Default
#L4D360UI_SplitScreenDirection_Horizontal
#L4D360UI_SplitScreenDirection_Vertical
#L4D360UI_StartCoopGame_Searching
#L4D360UI_Stat_TeamSearch_Time_Nmin
#L4D360UI_Stat_TeamSearch_Time_Nsec
#L4D360UI_SteamOverlay_Text
#L4D360UI_SteamOverlay_Title
#L4D360UI_UnMutePlayer
#L4D360UI_Unknown
#L4D360UI_VideoOptions_Antialiasing
#L4D360UI_VideoOptions_CPU_Detail
#L4D360UI_VideoOptions_Model_Texture_Detail
#L4D360UI_VideoOptions_Paged_Pool_Mem
#L4D360UI_VideoOptions_Paged_Pool_Mem_Info
#L4D360UI_VideoOptions_Queued_Mode
#L4D360UI_VideoOptions_VSync_DoubleBuffered
#L4D360UI_VideoOptions_VSync_TripleBuffered
#L4D360UI_VideoOptions_Windowed_NoBorder
#L4D360UI_ViewGamerCard
#L4D360UI_ViewSteamID
#L4D360UI_VoteOptions
#L4D360UI_WaitScreen_GameFull
#L4D360UI_WaitScreen_GameInFinale
#L4D360UI_WaitScreen_GamePrivate
#L4D360UI_WaitScreen_JoiningParty
#L4D360UI_WaitScreen_SignOnSucceded
#L4D_Default_Hostname
#L4D_ServerShutdownIdle
#LoadoutSlot_Gesture
#LoadoutSlot_Head
#LoadoutSlot_Misc
#LoadoutSlot_Skin
#MatchLobby_ending
#MatchLobby_loading
#MatchLobby_matching
#MatchLobby_matching_dedicated
#MatchLobby_matching_peerserver
#MatchLobby_matching_searcherror
#MatchLobby_matching_searchidle
#MatchLobby_matching_searchlinked
#MatchLobby_matching_searchresult
#MatchLobby_starting
#Matchmaking_SearchResults
#Matchmaking_SearchResults1
#Matchmaking_SearchResults2
#Matchmaking_SearchResults3
#Matchmaking_joining
#Matchmaking_searching
#MessageBox_Cancel
#MessageBox_OK
#NewItemAcquired
#NewItemMethod_CollectionReward
#NewItemMethod_Crafted
#NewItemMethod_Dropped
#NewItemMethod_Earned
#NewItemMethod_Foreign
#NewItemMethod_FoundInCrate
#NewItemMethod_GiftWrapped
#NewItemMethod_Gifted
#NewItemMethod_PeriodicScoreReward
#NewItemMethod_PreviewItem
#NewItemMethod_PreviewItemPurchased
#NewItemMethod_Promotion
#NewItemMethod_Purchased
#NewItemMethod_Refunded
#NewItemMethod_Support
#NewItemMethod_Traded
#NewItemsAcquired
#NoAction
#Normal
#OpenGeneralLoadout
#P2COOP_Scanning
#P2COOP_SelectScreen_CourseCustom
#P2COOP_SelectScreen_CourseNum
#P2COOP_SelectScreen_PercentComplete
#P2COOP_SelectScreen_Select
#P2COOP_SelectScreen_SelectCourse
#P2COOP_SelectScreen_SelectCourse_OnlyOne
#P2COOP_SelectScreen_SelectNoOption
#P2COOP_TrackName_%d
#P2COOP_TrackName_%i
#P2Controller_NoAction
#P2Controller_PortalBlue
#P2Controller_PortalOrange
#P2Controller_QuickPing
#P2Controller_RemoteView
#P2Controller_Signal
#P2Controller_Taunt
#P2Controller_Zoom
#P2Econ_CLOSE
#P2Econ_ConfirmDelete
#P2Econ_Keep
#P2Econ_SelectNoItemSlot
#P2Econ_TradingText
#P2Econ_TradingTitle
#P2_Actions_Title
#P2_ScoreBoard_Player
#P2_ScoreBoard_Players
#P2_Scoreboard_Dead
#P2_Team_Blue
#P2_Team_BlueUpper
#P2_Team_Red
#P2_Team_RedUpper
#PORTAL2UI_ExitToMainMenu
#PORTAL2_%s
#PORTAL2_%s_Short
#PORTAL2_AdvancedVideoConf
#PORTAL2_AutoSave
#PORTAL2_ButtonAction_Delete
#PORTAL2_ButtonAction_Discard
#PORTAL2_ButtonAction_Exit
#PORTAL2_ButtonAction_Load
#PORTAL2_ButtonAction_Play
#PORTAL2_ButtonAction_Quit
#PORTAL2_ButtonAction_Reset
#PORTAL2_ButtonAction_Restart
#PORTAL2_ButtonAction_Save
#PORTAL2_ButtonLayoutConf
#PORTAL2_ButtonLayoutText
#PORTAL2_ChallengeMode
#PORTAL2_ChallengeMode_Cheat_Explanation
#PORTAL2_ChallengeMode_Cheat_Header
#PORTAL2_ChallengeMode_LevelTransition
#PORTAL2_Challenge_FriendToBeat
#PORTAL2_Challenge_NoScore
#PORTAL2_Challenge_TopFriend
#PORTAL2_Challenge_YourBest
#PORTAL2_CommunityCoop_LeaveLobbyConf
#PORTAL2_CommunityPuzzle_AddToQueue
#PORTAL2_CommunityPuzzle_Author
#PORTAL2_CommunityPuzzle_DeletePlaytest
#PORTAL2_CommunityPuzzle_FindPuzzles
#PORTAL2_CommunityPuzzle_NewChamber
#PORTAL2_CommunityPuzzle_RemovePuzzleFromQueue
#PORTAL2_CommunityPuzzle_ReturnToQueue
#PORTAL2_CommunityPuzzle_SkipToNextLevel
#PORTAL2_CommunityPuzzle_ViewInWorkshop
#PORTAL2_CommunityPuzzle_WaitForDeletion
#PORTAL2_CommunityPuzzle_WaitForFileDownload
#PORTAL2_CommunityPuzzle_WatchPlaytests
#PORTAL2_ContinueToCoop
#PORTAL2_Controller_Buttons_Custom
#PORTAL2_CoopCommentary_Title1
#PORTAL2_CoopCommentary_Title2
#PORTAL2_CoopCommentary_Title3
#PORTAL2_CoopMode_Header
#PORTAL2_Coop_YourPartnerInScience
#PORTAL2_CurrentScore
#PORTAL2_DateTimeFormat
#PORTAL2_DeleteSaveGame
#PORTAL2_EditorMenu_EmployeeLabel
#PORTAL2_EditorMenu_MyTestChambers
#PORTAL2_EditorMenu_Status_Local
#PORTAL2_EditorMenu_Status_Published
#PORTAL2_EditorMenu_WaitForQuickPlayResults
#PORTAL2_EditorMenu_Welcome
#PORTAL2_FinalScore
#PORTAL2_Hud_GameSaved
#PORTAL2_Hud_ProfileSaved
#PORTAL2_Hud_SavingGame
#PORTAL2_Hud_SavingProfile
#PORTAL2_ItemManagement
#PORTAL2_KeyboardSettingsConf
#PORTAL2_KeyboardSettingsDiscardQ
#PORTAL2_LeaderboardOnlineWarning
#PORTAL2_LeaderboardOnlineWarning_Steam
#PORTAL2_Leaderboards_Empty
#PORTAL2_Leaderboards_Invalid
#PORTAL2_LeavePuzzleInviteConfTxt
#PORTAL2_LoadGame
#PORTAL2_Local_Coop
#PORTAL2_MainMenu_Options
#PORTAL2_MsgBx_AnySaveFailure
#PORTAL2_MsgBx_AnySaveFailureTxt
#PORTAL2_MsgBx_ConfirmDeleteSave
#PORTAL2_MsgBx_ConfirmDeleteSaveTxt
#PORTAL2_MsgBx_ConfirmOverwriteSave
#PORTAL2_MsgBx_ConfirmOverwriteSaveTxt
#PORTAL2_MsgBx_NewSaveSlot
#PORTAL2_MsgBx_NewSaveSlotMaxTxt
#PORTAL2_MsgBx_SaveCompletedTxt
#PORTAL2_MsgBx_SaveProfileCompleted
#PORTAL2_NewGame
#PORTAL2_NewSaveGameSlot
#PORTAL2_NoSavedGamesFound
#PORTAL2_PlayNextMap
#PORTAL2_PlaySelectedMap
#PORTAL2_PlaySinglePlayer_Header
#PORTAL2_PuzzleEditor_Budget_Error_Brushes
#PORTAL2_PuzzleEditor_Budget_Error_Edicts
#PORTAL2_PuzzleEditor_Budget_Error_Overlays
#PORTAL2_PuzzleEditor_Budget_Warning_Brushes
#PORTAL2_PuzzleEditor_Budget_Warning_Edicts
#PORTAL2_PuzzleEditor_Budget_Warning_Overlays
#PORTAL2_PuzzleEditor_ContextMenu_Tbeam_connection
#PORTAL2_PuzzleEditor_ContextMenu_allow_streak_paint
#PORTAL2_PuzzleEditor_ContextMenu_angled_panel_type
#PORTAL2_PuzzleEditor_ContextMenu_angled_panel_type_30
#PORTAL2_PuzzleEditor_ContextMenu_angled_panel_type_45
#PORTAL2_PuzzleEditor_ContextMenu_angled_panel_type_60
#PORTAL2_PuzzleEditor_ContextMenu_angled_panel_type_90
#PORTAL2_PuzzleEditor_ContextMenu_auto_drop_cube
#PORTAL2_PuzzleEditor_ContextMenu_auto_respawn_cube
#PORTAL2_PuzzleEditor_ContextMenu_barrier_hazard_type
#PORTAL2_PuzzleEditor_ContextMenu_barrier_type
#PORTAL2_PuzzleEditor_ContextMenu_barrier_type_glass
#PORTAL2_PuzzleEditor_ContextMenu_barrier_type_grating
#PORTAL2_PuzzleEditor_ContextMenu_button_type
#PORTAL2_PuzzleEditor_ContextMenu_button_type_cube
#PORTAL2_PuzzleEditor_ContextMenu_button_type_sphere
#PORTAL2_PuzzleEditor_ContextMenu_button_type_weighted
#PORTAL2_PuzzleEditor_ContextMenu_carve
#PORTAL2_PuzzleEditor_ContextMenu_chamber
#PORTAL2_PuzzleEditor_ContextMenu_connect_to
#PORTAL2_PuzzleEditor_ContextMenu_connection_visibility
#PORTAL2_PuzzleEditor_ContextMenu_connection_visibilty_antline
#PORTAL2_PuzzleEditor_ContextMenu_connection_visibilty_none
#PORTAL2_PuzzleEditor_ContextMenu_connection_visibilty_signage
#PORTAL2_PuzzleEditor_ContextMenu_connections
#PORTAL2_PuzzleEditor_ContextMenu_coop_exit_starts_locked
#PORTAL2_PuzzleEditor_ContextMenu_coop_puzzle
#PORTAL2_PuzzleEditor_ContextMenu_cube_type
#PORTAL2_PuzzleEditor_ContextMenu_cube_type_companion
#PORTAL2_PuzzleEditor_ContextMenu_cube_type_frankenturret
#PORTAL2_PuzzleEditor_ContextMenu_cube_type_reflective
#PORTAL2_PuzzleEditor_ContextMenu_cube_type_sphere
#PORTAL2_PuzzleEditor_ContextMenu_cube_type_standard
#PORTAL2_PuzzleEditor_ContextMenu_delete_item
#PORTAL2_PuzzleEditor_ContextMenu_delete_items
#PORTAL2_PuzzleEditor_ContextMenu_dropper_enabled
#PORTAL2_PuzzleEditor_ContextMenu_error_invalid_position
#PORTAL2_PuzzleEditor_ContextMenu_error_item_not_aligned
#PORTAL2_PuzzleEditor_ContextMenu_error_no_connections
#PORTAL2_PuzzleEditor_ContextMenu_error_submerged_in_goo
#PORTAL2_PuzzleEditor_ContextMenu_extrude
#PORTAL2_PuzzleEditor_ContextMenu_fill
#PORTAL2_PuzzleEditor_ContextMenu_hazard_type_fizzler
#PORTAL2_PuzzleEditor_ContextMenu_hazard_type_laserfield
#PORTAL2_PuzzleEditor_ContextMenu_item
#PORTAL2_PuzzleEditor_ContextMenu_items
#PORTAL2_PuzzleEditor_ContextMenu_paint_flow_type
#PORTAL2_PuzzleEditor_ContextMenu_paint_flow_type_bomb
#PORTAL2_PuzzleEditor_ContextMenu_paint_flow_type_drip
#PORTAL2_PuzzleEditor_ContextMenu_paint_flow_type_heavy
#PORTAL2_PuzzleEditor_ContextMenu_paint_flow_type_light
#PORTAL2_PuzzleEditor_ContextMenu_paint_flow_type_medium
#PORTAL2_PuzzleEditor_ContextMenu_paint_type
#PORTAL2_PuzzleEditor_ContextMenu_paint_type_bounce
#PORTAL2_PuzzleEditor_ContextMenu_paint_type_conversion
#PORTAL2_PuzzleEditor_ContextMenu_paint_type_speed
#PORTAL2_PuzzleEditor_ContextMenu_paint_type_water
#PORTAL2_PuzzleEditor_ContextMenu_polarity
#PORTAL2_PuzzleEditor_ContextMenu_portalable
#PORTAL2_PuzzleEditor_ContextMenu_rail_oscillate
#PORTAL2_PuzzleEditor_ContextMenu_rail_start_active
#PORTAL2_PuzzleEditor_ContextMenu_redo
#PORTAL2_PuzzleEditor_ContextMenu_remove_connections
#PORTAL2_PuzzleEditor_ContextMenu_select_all
#PORTAL2_PuzzleEditor_ContextMenu_start_deployed
#PORTAL2_PuzzleEditor_ContextMenu_start_enabled
#PORTAL2_PuzzleEditor_ContextMenu_start_open
#PORTAL2_PuzzleEditor_ContextMenu_start_reversed
#PORTAL2_PuzzleEditor_ContextMenu_surface
#PORTAL2_PuzzleEditor_ContextMenu_tbeam_activate
#PORTAL2_PuzzleEditor_ContextMenu_tbeam_polarity
#PORTAL2_PuzzleEditor_ContextMenu_timer_delay
#PORTAL2_PuzzleEditor_ContextMenu_undo
#PORTAL2_PuzzleEditor_ContextMenu_void
#PORTAL2_PuzzleEditor_ContextMenu_volume
#PORTAL2_PuzzleEditor_HelpMenu_Hints
#PORTAL2_PuzzleEditor_HelpMenu_Home
#PORTAL2_PuzzleEditor_HelpMenu_Keys
#PORTAL2_PuzzleEditor_HelpMenu_Wiki
#PORTAL2_PuzzleEditor_Hint_Edit_
#PORTAL2_PuzzleEditor_MainMenu_EditMenu_Title
#PORTAL2_PuzzleEditor_MainMenu_Exit_Button
#PORTAL2_PuzzleEditor_MainMenu_FileMenu_Title
#PORTAL2_PuzzleEditor_MainMenu_Game_View
#PORTAL2_PuzzleEditor_MainMenu_HelpMenu_Title
#PORTAL2_PuzzleEditor_MainMenu_NewChamber
#PORTAL2_PuzzleEditor_MainMenu_OpenChamber
#PORTAL2_PuzzleEditor_MainMenu_Publish
#PORTAL2_PuzzleEditor_MainMenu_Rebuild_Button
#PORTAL2_PuzzleEditor_MainMenu_Redo_Button
#PORTAL2_PuzzleEditor_MainMenu_Save
#PORTAL2_PuzzleEditor_MainMenu_SaveAs
#PORTAL2_PuzzleEditor_MainMenu_Undo_Button
#PORTAL2_PuzzleEditor_Palette_tab_items
#PORTAL2_PuzzleEditor_Toolbar_Play
#PORTAL2_PuzzleEditor_Toolbar_Rebuild
#PORTAL2_PuzzleEditor_Toolbar_Redo
#PORTAL2_PuzzleEditor_Toolbar_Undo
#PORTAL2_PuzzleMaker_CannotCompileMsg
#PORTAL2_PuzzleMaker_CannotCompileTitle
#PORTAL2_PuzzleMaker_CompileDialogTitle
#PORTAL2_PuzzleMaker_CompileError_TooManyEdicts
#PORTAL2_PuzzleMaker_CompileError_generic
#PORTAL2_PuzzleMaker_CompileError_help
#PORTAL2_PuzzleMaker_CompileFailedTitle
#PORTAL2_PuzzleMaker_CompileFailed_HasErrors
#PORTAL2_PuzzleMaker_CompileFailed_OverLimits
#PORTAL2_PuzzleMaker_CompilingError
#PORTAL2_PuzzleMaker_CreatePuzzle
#PORTAL2_PuzzleMaker_DeletePuzzle
#PORTAL2_PuzzleMaker_DeletePuzzleConfirm
#PORTAL2_PuzzleMaker_DeletePuzzleConfirmMsg
#PORTAL2_PuzzleMaker_DiscardChanges
#PORTAL2_PuzzleMaker_EditPuzzle
#PORTAL2_PuzzleMaker_EnterText
#PORTAL2_PuzzleMaker_ExitPuzzleMakerConfMsg
#PORTAL2_PuzzleMaker_OpenPuzzle
#PORTAL2_PuzzleMaker_PublishBetaDescription
#PORTAL2_PuzzleMaker_PublishError
#PORTAL2_PuzzleMaker_PublishErrorWorkshopAgreement
#PORTAL2_PuzzleMaker_PublishError_ConnectionError
#PORTAL2_PuzzleMaker_PublishError_DuplicateName
#PORTAL2_PuzzleMaker_PublishError_ErrorNumber
#PORTAL2_PuzzleMaker_PublishError_ExhaustCloudSpace
#PORTAL2_PuzzleMaker_PublishError_FileNotFound
#PORTAL2_PuzzleMaker_PublishError_FileNotOnDisk
#PORTAL2_PuzzleMaker_PublishError_NoCloudSpace
#PORTAL2_PuzzleMaker_PublishError_NoSteam
#PORTAL2_PuzzleMaker_PublishError_NoSteamCloud
#PORTAL2_PuzzleMaker_PublishError_SteamError
#PORTAL2_PuzzleMaker_PublishError_TooBusy
#PORTAL2_PuzzleMaker_PublishFriendsDescription
#PORTAL2_PuzzleMaker_PublishHiddenDescription
#PORTAL2_PuzzleMaker_PublishPublicDescription
#PORTAL2_PuzzleMaker_PublishPuzzleSaveDialog
#PORTAL2_PuzzleMaker_PublishPuzzleTitle
#PORTAL2_PuzzleMaker_PublishingError
#PORTAL2_PuzzleMaker_PublishingSuccess
#PORTAL2_PuzzleMaker_PublishingSuccessMessage
#PORTAL2_PuzzleMaker_RenamePuzzle
#PORTAL2_PuzzleMaker_SaveError
#PORTAL2_PuzzleMaker_SaveErrorInvalidNameMsg
#PORTAL2_PuzzleMaker_SavePuzzle
#PORTAL2_PuzzleMaker_UnpublishPuzzle
#PORTAL2_PuzzleMaker_UnpublishPuzzleConfirm
#PORTAL2_PuzzleMaker_UnpublishPuzzleConfirmMsg
#PORTAL2_PuzzleMaker_UnsavedChanges
#PORTAL2_QuickPlayDesc_Followers_Recent
#PORTAL2_QuickPlayDesc_Friends_Creations
#PORTAL2_QuickPlayDesc_Friends_Favorites
#PORTAL2_QuickPlayDesc_Friends_Rated
#PORTAL2_QuickPlayDesc_HighestRated
#PORTAL2_QuickPlayDesc_MostPopular
#PORTAL2_QuickPlayDesc_MostRecent
#PORTAL2_QuickPlay_Error
#PORTAL2_QuickPlay_NoPuzzles
#PORTAL2_QuickPlay_Timeout
#PORTAL2_QuickPlay_Title
#PORTAL2_RateTestChamber
#PORTAL2_ReplayMap
#PORTAL2_SaveGame
#PORTAL2_SignIn_Title
#PORTAL2_SoundTest_Title
#PORTAL2_StartGame
#PORTAL2_Today
#PORTAL2_VideoOptions_Antialiasing_Info
#PORTAL2_VideoOptions_CPUDetail_Info
#PORTAL2_VideoOptions_Filtering_Info
#PORTAL2_VideoOptions_ModelDetail_Info
#PORTAL2_VideoOptions_PowerSavings_Info
#PORTAL2_VideoOptions_QueuedMode_Info
#PORTAL2_VideoOptions_ShaderDetail_Info
#PORTAL2_VideoOptions_WaitForVSync_Info
#PORTAL2_VideoSettingsConf
#PORTAL2_VideoSettingsDiscardQ
#PORTAL2_VideoSettingsUseDefaultsQ
#PORTAL2_WaitScreen_DownloadingPuzzle
#PORTAL2_WaitScreen_GoingToCalibration
#PORTAL2_WaitScreen_GoingToHub
#PORTAL2_WaitScreen_RestartLevel
#PORTAL2_WorkshopError_DownloadError
#PORTAL2_WorkshopError_DownloadError_Title
#PORTAL2_Workshop_Agreement_Agree
#PORTAL2_Workshop_Agreement_View
#PORTAL2_Yesterday
#Player
#PlayerDeath
#PlayerName
#PlayerPing
#PlayerScore
#Portal2UI_GoToCalibration
#Portal2UI_GoToCalibrationConfMsg
#Portal2UI_GoToCalibrationQ
#Portal2UI_GoToHubConfMsg
#Portal2UI_GoToHubQ
#Portal2UI_GoToHubStdCase
#Portal2UI_LoadLastSaveConfMsg
#Portal2UI_LoadLastSaveQ
#Portal2UI_Matchmaking_Hosting
#Portal2UI_Matchmaking_Hosting_QuickMatch
#Portal2UI_Matchmaking_JoiningGame
#Portal2UI_Matchmaking_NoFriends
#Portal2UI_Matchmaking_NoSystemLink
#Portal2UI_Matchmaking_RefreshingFriends
#Portal2UI_Matchmaking_RefreshingSystemLink
#Portal2UI_NextPuzzle
#Portal2UI_NumRatings
#Portal2UI_PlayCoop_Header
#Portal2UI_PlayOnline
#Portal2UI_RestartLevelConfMsg
#Portal2UI_RestartLevelQ
#Portal2UI_ReturnToQueueConfMsg
#Portal2UI_SkipToNextLevelConfMsg
#Portal2UI_SkipToNextLevelQ
#Portal2UI_pvp_FriendInfo_Away
#Portal2UI_pvp_FriendInfo_Busy
#Portal2UI_pvp_FriendInfo_InGame
#Portal2UI_pvp_FriendInfo_Offline
#Portal2UI_pvp_FriendInfo_Online
#Portal2UI_pvp_FriendInfo_PlayingL4D1
#Portal2UI_pvp_FriendInfo_PlayingL4D2
#Portal2UI_pvp_FriendInfo_PlayingOB
#Portal2UI_pvp_FriendInfo_PlayingPortal2
#Portal2UI_pvp_Friends_Footer
#Portal2UI_pvp_Invite_Footer
#Portal2UI_pvp_Invite_Status
#Portal2UI_pvp_NoFriendsPSN1
#Portal2UI_pvp_NoFriendsPSN2
#Portal2UI_pvp_NoFriendsSteam1
#Portal2UI_pvp_NoFriendsSteam2
#Portal2UI_pvp_QuickMatch
#Portal2UI_pvp_QuickMatch_Confirm
#PropertyDialog_Apply
#PropertyDialog_Cancel
#PropertyDialog_OK
#QueryBox_Cancel
#RedeemCollection
#RefurbishItem
#RefurbishItem_No
#RefurbishItem_RemoveCustomTexture
#RefurbishItem_RemoveCustomTextureTitle
#RefurbishItem_RemoveDesc
#RefurbishItem_RemoveDescTitle
#RefurbishItem_RemoveMakersMark
#RefurbishItem_RemoveMakersMarkTitle
#RefurbishItem_RemoveName
#RefurbishItem_RemoveNameTitle
#RefurbishItem_RemovePaint
#RefurbishItem_RemovePaintTitle
#RefurbishItem_Yes
#SP_MAP_NAME_CH%d_MAP%d
#SP_PRESENCE_TEXT_CH%d
#ScoreBoard_Spectator
#ScoreBoard_Spectators
#Scoreboard_Server
#SelectNoItemSlot
#SessionError_Connect
#SessionError_ConnectionFailedAfter
#SessionError_Create
#SessionError_DLC_Required%s_%d
#SessionError_DLC_RequiredTitle_%d
#SessionError_Full
#SessionError_Kicked
#SessionError_Lock
#SessionError_Migrate
#SessionError_NoMap
#SessionError_NoPartner
#SessionError_NotAvailable
#SessionError_ServerShuttingDown
#SessionError_SteamServersDisconnected
#SessionError_TU_RequiredMessage
#SessionError_TU_RequiredTitle
#SessionError_TU_Required_%s
#SessionError_Unknown
#Spec_Map
#Spec_Modes
#Spec_Options
#Spec_PlayerItem
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14CSharedVarBaseI16CThreadFastMutexN13C_PaintStream31SharedVar_m_sharedBlobDataMutexEE
14CSimpleEmitter
14CSmokeParticle
14CSpectatorMenu
14CSubtitlePanel
14CSubtractProxy
14C_AR2Explosion
14C_BaseHLPlayer
14C_BasePropDoor
14C_BoneFollower
14C_EconItemView
14C_EconWearable
14C_FuncOccluder
14C_FuncRotating
14C_HL2RootPanel
14C_HLMachineGun
14C_MovieDisplay
14C_OP_ModelCull
14C_OP_PlaneCull
14C_PaintSprayer
14C_ParticleFire
14C_PlasmaSprite
14C_RopeKeyframe
14C_SpotlightEnd
14C_TEBeamFollow
14C_TEBeamPoints
14C_TEBeamSpline
14C_TEBreakModel
14C_TEGlowSprite
14C_TEWorldDecal
14C_WeaponCamera
14C_WeaponCycler
14C_WeaponPistol
14ConCommandBase
14ConVar_m_pitch
14CountdownTimer
14DamageDatabase
14IBaseClientDLL
14IBaseInterface
14IBrushRenderer
14IClientUnknown
14IClientVehicle
14IGameResources
14IHasAttributes
14IMaterialProxy
14INetGraphPanel
14IRecordingList
14IRunGameEngine
14ISharedVarBase
14IViewPortPanel
14PaintPowerUserI16CPaintableEntityI12C_BasePlayerEE
14SnowFallEffect
15.f
1500
15CAboveWaterView
15CAutoGameSystem
15CBaseEntityList
15CBaseGameSystem
15CBaseModelPanel
15CBaseRenderable
15CCallbackManualI28CSteamWorksGameStatsUploader24GameStatsSessionClosed_tLb0EE
15CCallbackManualI28CSteamWorksGameStatsUploader24GameStatsSessionIssued_tLb0EE
15CCallbackManualIN9BaseModUI14CAttractScreenE19UserStatsReceived_tLb0EE
15CCallbackManualIN9BaseModUI18CommunityMapDialogE20PersonaStateChange_tLb0EE
15CCollisionEvent
15CEZParticleInit
15CEconItemSchema
15CEconItemSystem
15CEditorItemBase
15CFXDiscreetLine
15CFleckParticles
15CGCClientSystem
15CGCUpdateConVar
15CGameStringPool
15CGrabController
15CHUDTauntEarned
15CHudChatHistory
15CHudTextMessage
15CIPLocationInfo
15CItemGeneration
15CItemLightStrip
15CItemModelPanel
15CItemPaintSplat
15CMemberFunctor0IP18CParallelProcessorIP15C_BaseAnimating21CFuncJobItemProcessorIS2_ELi2EEMS5_FvvE12CRefCounted1I8CFunctor20CRefCountServiceBaseILb1E6CRefMTEE18CFuncMemPolicyNoneE
15CMemberFunctor0IP18CParallelProcessorIP18CNewParticleEffect21CFuncJobItemProcessorIS2_ELi1EEMS5_FvvE12CRefCounted1I8CFunctor20CRefCountServiceBaseILb1E6CRefMTEE18CFuncMemPolicyNoneE
15CMemberFunctor0IP18CParallelProcessorIi27CMemberFuncJobItemProcessorIi11CCallQueueTI8CTSQueueIP8CFunctorLb0ELb1EEES7_ELi1EEMS9_FvvE12CRefCounted1IS4_20CRefCountServiceBaseILb1E6CRefMTEE18CFuncMemPolicyNoneE
15CMemberFunctor1IP15C_Portal_Base2DMS0_FvP12C_BaseEntityES3_12CRefCounted1I8CFunctor20CRefCountServiceBaseILb1E6CRefMTEE18CFuncMemPolicyNoneE
15CMemberFunctor6IP13CSOAContainerMS0_FviiiiiDv4_fEiiiiiS2_12CRefCounted1I8CFunctor20CRefCountServiceBaseILb1E6CRefMTEE18CFuncMemPolicyNoneE
15CMemberFunctor7IP12CRopeManagerMS0_FvbPNS0_16RopeRenderData_tEiRK6VectorS6_PN14C_RopeKeyframe21BuildRopeQueuedData_tEP16CThreadFastMutexEbS3_iS4_S4_S9_SB_12CRefCounted1I8CFunctor20CRefCountServiceBaseILb1E6CRefMTEE18CFuncMemPolicyNoneE
15CMemberFunctor7IP13CSOAContainerMS0_FviiiiPKS0_iiEiiiiS3_ii12CRefCounted1I8CFunctor20CRefCountServiceBaseILb1E6CRefMTEE18CFuncMemPolicyNoneE
15CMemberFunctor9IP19CDetailObjectSystemMS0_FvP25CFastDetailLeafSpriteListRK18DistanceFadeInfo_tRK6VectorS9_S9_S9_iS9_bES3_S4_S7_S7_S7_S7_iS7_b12CRefCounted1I8CFunctor20CRefCountServiceBaseILb1E6CRefMTEE18CFuncMemPolicyNoneE
15CMsgAMSendEmail
15CMsgConVarValue
15CMsgHttpRequest
15CPanelListPanel
15CParticleEffect
15CRenderExecutor
15CSOItemCriteria
15CSetChamberSize
15CShadowLeafEnum
15CSmallTextEntry
15CSpinUpdateBase
15CSplashParticle
15CStringProperty
15CSurveyQuestion
15CUnderWaterView
15CVoteImagePanel
15CWorldDimsProxy
15C_BaseAnimating
15C_BaseProjector
15C_BaseViewModel
15C_BreakableProp
15C_FogController
15C_INIT_AgeNoise
15C_INIT_RingWave
15C_KeyValueSaver
15C_OP_AlphaDecay
15C_OP_DampenToCP
15C_OP_LerpScalar
15C_OP_LerpVector
15C_OP_LockToBone
15C_OP_NormalLock
15C_OP_RemapSpeed
15C_OP_RenderRope
15C_OP_SpinUpdate
15C_ParticleTrail
15C_PortalMPStats
15C_PortalRagdoll
15C_Portal_Base2D
15C_Portal_Player
15C_PropPaintBomb
15C_QuadraticBeam
15C_ServerRagdoll
15C_ShadowControl
15C_SpatialEntity
15C_TEAntlionDust
15C_TEBloodSprite
15C_TEBubbleTrail
15C_TELargeFunnel
15C_TEMetalSparks
15C_TEMuzzleFlash
15C_TEPhysicsProp
15C_TEPlayerDecal
15C_TESpriteSpray
15C_TeamplayRules
15C_TestTraceline
15C_WeaponAlyxGun
15C_WeaponBugBait
15C_WeaponCrowbar
15C_WeaponCubemap
15C_WeaponHopwire
15C_WeaponShotgun
15IHudTextMessage
15IPaintPowerUser
15IParticleEffect
15ISaveRestoreOps
15ITempEntsSystem
15WorldListInfo_t
16.f
160 160 160 160
160 160 160 255
16384
16CBaseHudChatLine
16CBaseManipulator
16CBaseRopePhysics
16CBulletWhizTimer
16CClientShadowMgr
16CCyclicalHoliday
16CDataManagerBase
16CDefaultAccessor
16CDllDemandLoader
16CEditorUIPalette
16CEditorUISubMenu
16CEditorUIToolbar
16CEntitySaveUtils
16CFireSmokeEffect
16CFreezeFrameView
16CHUDVSScorePanel
16CHeadlightEffect
16CHudCloseCaption
16CIndicatorScreen
16CInfoDescription
16CInlineEditPanel
16CInterpolatedVarI16CRangeCheckedVarIfLin2ELi2ELi0EEE
16CInterpolatedVarI16C_AnimationLayerE
16CInterpolatedVarI6QAngleE
16CInterpolatedVarI6VectorE
16CInterpolatedVarIfE
16CItemAngledPanel
16CItemBaseDropper
16CItemButtonFloor
16CItemCubeDropper
16CItemLightBridge
16CItemPickupPanel
16CLinearRampProxy
16CMsgHttpResponse
16CNavigationPanel
16COptionsSubAudio
16COptionsSubMouse
16COptionsSubVideo
16COptionsSubVoice
16CPaintableEntityI12C_BasePlayerE
16CPaintableEntityI21C_BaseProjectedEntityE
16CPlaceConnection
16CPlayerInventory
16CPlayerLocalData
16CPlayerLogoProxy
16CPlayerViewProxy
16CPortalSimulator
16CPrecacheHandler
16CRadialMenuPanel
16CRendering3dView
16CSOEconClaimCode
16CSetItemProperty
16CShadowDepthView
16CSignifierTarget
16CSimple3DEmitter
16CSimpleWorldView
16CSnowFallManager
16CStorePricePanel
16CTimeInMapHelper
16CTraceFilterGlow
16CVGuiScreenPanel
16CViewRenderBeams
16CWrapMinMaxProxy
16CZoomManipulator
16C_BaseTempEntity
16C_EntityDissolve
16C_EntityFreezing
16C_FizzlerEffects
16C_FuncMoveLinear
16C_FuncTrackTrain
16C_GameInstructor
16C_GameRulesProxy
16C_HalfLife2Proxy
16C_INIT_ModelCull
16C_INIT_RandomYaw
16C_INIT_RtEnvCull
16C_MP_LobbyScreen
16C_MultiplayRules
16C_OP_ClampScalar
16C_OP_ClampVector
16C_OP_FadeAndKill
16C_OP_MaxVelocity
16C_OP_RadiusDecay
16C_OP_RandomForce
16C_OP_RemapScalar
16C_OP_RenderBlobs
16C_OP_VectorNoise
16C_ParticleSystem
16C_PlasmaBeamNode
16C_PlayerResource
16C_PropEnergyBall
16C_RagdollManager
16C_SporeExplosion
16C_SpriteOriented
16C_SpriteRenderer
16C_SunGlowOverlay
16C_TEBeamEntPoint
16C_TEDynamicLight
16C_TEEnergySplash
16C_TempEntsSystem
16C_WeaponCrossbow
16C_WeaponGaussGun
16C_WeaponItemBase
16C_WeaponPaintGun
16ClientModeShared
16FileWeaponInfo_t
16IClientShadowMgr
16IClientThinkable
16ICommandCallback
16IDataCacheClient
16IEntitySaveUtils
16IGameStatTracker
16IInterpolatedVar
16IIsHolidayActive
16IMatchEventsSink
16IPaintableEntity
16IPrecacheHandler
16IRecipientFilter
16ISignifierTarget
16IViewRenderBeams
16PaintPowerInfo_t
16SplineGraphPanel
175.f
1750
17CAttributeManager
17CAvatarImagePanel
17CBaseHudChatEntry
17CBaseLoadoutPanel
17CBitmapImagePanel
17CChoreoStringPool
17CClientEntityList
17CClientLeafSystem
17CClientSideEffect
17CDateBasedHoliday
17CDialogListButton
17CEconTool_Default
17CEconTool_DescTag
17CEconTool_NameTag
17CEditorUICheckBox
17CEditorUIMainMenu
17CEntitySpeedProxy
17CExplanationPopup
17CExplosionOverlay
17CExponentialProxy
17CFlashlightEffect
17CInventoryManager
17CItemCoopExitDoor
17CItemDiscardPanel
17CItemEntranceDoor
17CItemExitDoorBase
17CItemPaintDropper
17CItemRailPlatform
17CLCDItemAggregate
17CLessOrEqualProxy
17CLoadingDiscPanel
17CMoveHelperClient
17CMsgAMGetLicenses
17CMsgGCReportAbuse
17CMsgInviteToParty
17CMsgKickFromParty
17CMsgWebAPIRequest
17CNonFocusableMenu
17COneToTenQuestion
17COptionsSubPortal
17CParticleProperty
17CPhysicsGameTrace
17CPlayerSpeedProxy
17CPortalRenderable
17CPortalSkyboxView
17CPoseDebuggerImpl
17CPoseDebuggerStub
17CPrecacheRegister
17CPreviewRotButton
17CPuzzleMakerFrame
17CShadowModelProxy
17CSingleDayHoliday
17CSolidSetDefaults
17CSpatialEntityMgr
17CTraceFilterChain
17CTraceTypeWrapper
17CTractorBeamProxy
17CUtlVectorDataOpsI10CUtlVectorI24SaveRestoreBlockHeader_t10CUtlMemoryIS1_iEELi10EE
17CUtlVectorDataOpsI10CUtlVectorI7CHandleI12C_BaseEntityE10CUtlMemoryIS3_iEELi13EE
17CUtlVectorDataOpsI10CUtlVectorIi10CUtlMemoryIiiEELi5EE
17CVoxelTestChamber
17CWaterTraceFilter
17C_ColorCorrection
17C_EntityClassListI13C_PointCameraE
17C_EntityClassListI21C_FuncReflectiveGlassE
17C_EntityClassListI23C_TriggerPlayerMovementE
17C_EnvAmbientLight
17C_EnvScreenEffect
17C_FuncSmokeVolume
17C_InfoPortalScore
17C_LocalTempEntity
17C_OP_DistanceCull
17C_OP_DistanceToCP
17C_OP_FadeInSimple
17C_OP_MoveToHitbox
17C_OP_NoiseEmitter
17C_OP_PositionLock
17C_OP_RenderModels
17C_OP_RenderPoints
17C_OP_RotateVector
17C_PaintInitHelper
17C_PortalGameRules
17C_PropCombineBall
17C_PropFloorButton
17C_RecipientFilter
17C_TEArmorRicochet
17C_TEBeamRingPoint
17C_TriggerCatapult
17C_WaterLODControl
17C_WeaponAnnabelle
17C_WeaponPlacement
17C_WeaponPortalgun
17C_WeaponStunStick
17ClientMenuManager
17IChoreoStringPool
17IClientEntityList
17IClientLeafSystem
17IClientRenderable
17IEntityEnumerator
17IPhysicsGameTrace
17IPredictionSystem
17IVGuiModuleLoader
17PS_InternalData_t
17QContextMenuEvent
17fogplayerparams_t
18.0f
1800
18446744073709551615
18CBloodSprayEmitter
18CBuildModeNavCombo
18CCamoMaterialProxy
18CCartViewItemEntry
18CCenterStringLabel
18CCollisionProperty
18CConfirmNameDialog
18CCopyableUtlVectorIN18ModelPoseDebugInfo8InfoTextEE
18CCopyableUtlVectorIPcE
18CDebugOverlayPanel
18CDefSaveRestoreOps
18CEconItemAttribute
18CEconTool_CrateKey
18CEconTool_GiftWrap
18CEconTool_PaintCan
18CEditorUIBudgetBar
18CEditorUITimerItem
18CEmptyGameUIConVar
18CEntityRandomProxy
18CExplosionParticle
18CGCMsgMemCachedGet
18CGCMsgMemCachedSet
18CGameClientExports
18CGameConsoleDialog
18CGameEventListener
18CGlowOverlaySystem
18CHUDChallengeStats
18CItemBarrierAnchor
18CItemBarrierExtent
18CItemBarrierHazard
18CLightedMouthProxy
18CLightmapDebugView
18CLocalPlayerFilter
18CLocalSpaceEmitter
18CMaterialProxyDict
18CMatrixRotateProxy
18CMessageCharsPanel
18CModelRenderSystem
18CMsgAMFindAccounts
18CMsgGameServerInfo
18CMsgNotifyWatchdog
18CMsgPackageLicense
18CMsgProtoBufHeader
18CMsgSOCacheVersion
18CMsgSOSingleObject
18CNewParticleEffect
18CPSCollisionEntity
18CParticleAttractor
18CParticleCollision
18CPortal2ItemSchema
18CPortal2ItemSystem
18CPortalStaticProxy
18CPotteryWheelManip
18CPotteryWheelPanel
18CQP2EditorViewport
18CRagdollEnumerator
18CRequestNameDialog
18CSimpleGlowEmitter
18CStoreStatusDialog
18CStyleSelectDialog
18CTextureIdProperty
18CTimeMaterialProxy
18CTraceFilterEntity
18CTraceFilterHitAll
18CTraceFilterSimple
18CUniformNoiseProxy
18CVScriptGameSystem
18CVisibleShadowList
18CWeeksBasedHoliday
18C_BaseCombatWeapon
18C_BreakableSurface
18C_CPortalGameStats
18C_EnvDOFController
18C_EnvScreenOverlay
18C_FuncPortalBumper
18C_INIT_RandomAlpha
18C_INIT_RandomColor
18C_INIT_RemapScalar
18C_LightGlowOverlay
18C_NPC_Hover_Turret
18C_NPC_RocketTurret
18C_OP_BoxConstraint
18C_OP_FadeOutSimple
18C_OP_RenderSprites
18C_OP_VelocityDecay
18C_PortalInitHelper
18C_Portal_PointPush
18C_PropDoorRotating
18C_PropWeightedCube
18C_SlideshowDisplay
18C_SoundscapeSystem
18C_TEEffectDispatch
18C_TEFootprintDecal
18C_TEGaussExplosion
18C_TEParticleSystem
18C_TEProjectedDecal
18C_TEShatterSurface
18C_WeaponBinoculars
18C_WeaponPhysCannon
18C_WeaponPortalBase
18IClientNetworkable
18ICurveDataAccessor
18IDebugOverlayPanel
18IDelayedSchemaData
18IEconItemInterface
18IGameClientExports
18IMaterialProxyDict
18IModelRenderSystem
18IPanelMetaClassMgr
18IResourcePrecacher
18IScreenSpaceEffect
18IVoiceStatusHelper
18MenuItemCheckImage
18VControlsListPanel
195.f
1960/00/00
19CAttributeContainer
19CBoundedCvar_Interp
19CColorCorrectionMgr
19CCombatCharVisCache
19CCycleMaterialProxy
19CDecalEmitterSystem
19CDetailObjectSystem
19CDummyMaterialProxy
19CEconCraftingRecipe
19CEconItemDefinition
19CEconTool_ClaimCode
19CEditorUIPushButton
19CFlexAnimationTrack
19CFooterBitmapButton
19CGCMsgGetIPLocation
19CGCReplicateConVars
19CGCUpdateItemSchema
19CGaussianNoiseProxy
19CHudChatFilterPanel
19CHudHistoryResource
19CHudPortalCrosshair
19CItemCatapultTarget
19CItemPedestalButton
19CItemPistonPlatform
19CLevelPlacardScreen
19CMovieDisplayScreen
19CMsgServerAvailable
19CMsgSystemBroadcast
19CObjectControlPanel
19COptionsSubKeyboard
19CPaintStreamManager
19CParticleCollection
19CPhotoMaterialProxy
19CPhysBoxMultiplayer
19CPortalGameMovement
19CPortalPlayerShared
19CProxyItemTintColor
19CPushAwayEnumerator
19CSOEconItemEquipped
19CSOItemCommunityMap
19CScriptedIconLesson
19CSelectedItemPreset
19CSimplePanelToolTip
19CSoundControllerImp
19CSoundEmitterSystem
19CStoreViewCartPanel
19CTEParticleRenderer
19CTFMessageBoxDialog
19CUtlNoEscConversion
19CViewAngleAnimation
19CWaitForCrateDialog
19C_CombatWeaponClone
19C_EnvParticleScript
19C_FleshEffectTarget
19C_INIT_NormalOffset
19C_INIT_PositionWarp
19C_INIT_RandomRadius
19C_INIT_RandomScalar
19C_INIT_RandomVector
19C_LabIndicatorPanel
19C_NPC_Wheatley_Boss
19C_OP_ParentVortices
19C_OP_RemapSpeedtoCP
19C_PointSurveyHelper
19C_PortalMPGameRules
19C_TEPlayerAnimEvent
19IConsoleDisplayFunc
19IDecalEmitterSystem
19IDetailObjectSystem
19IGameEventListener2
19IGameSystemPerFrame
19IMultiplayerPhysics
19IPhysicsObjectEvent
19IPrototypeAppEffect
19ITextureRegenerator
19IVPhysicsKeyHandler
19PS_SimulationData_t
19ParticleSphereProxy
1ff.
1fff.
1ffff.
1fffff.
2 - bottom-left
2 - resize down
2#.google.protobuf.FieldOptions.CType:
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2.25f
2.791139
20.0
20.0f
20.f
200.0f
2000
200000
2011-12-01
2012-01-02
2048
20CBaseSimpleCollision
20CBaseToolUsageDialog
20CBoundedCvar_Predict
20CClientAlphaProperty
20CCommunityMapRequest
20CConVarMaterialProxy
20CConfirmDecodeDialog
20CConfirmDeleteDialog
20CCopyRecipientFilter
20CDragDropHelperPanel
20CEconItemDescription
20CEconTool_Collection
20CEconTool_Noisemaker
20CEditorUISubMenuItem
20CEntityMaterialProxy
20CFlaggedEntitiesEnum
20CGCGiftGivenResponse
20CGCMsgGetSystemStats
20CGCPaintItemResponse
20CHLVoiceStatusHelper
20CHudChatFilterButton
20CMaterialModifyProxy
20CMsgAMAddFreeLicense
20CMsgGCGetCommandList
20CMsgItemAcknowledged
20CMsgReplicateConVars
20CMsgStoreGetUserData
20CMsgUpdateItemSchema
20CNameToolUsageDialog
20CParticleSystemQuery
20CPerfVisualBenchmark
20CPlayerPositionProxy
20CPortalRenderTargets
20CQP2EditorMainWindow
20CRefCountServiceBaseILb1E6CRefMTE
20CReflectiveGlassView
20CRefractiveGlassView
20CRocketTrailParticle
20CRotationManipulator
20CSOEconItemAttribute
20CSaveRestoreBlockSet
20CSceneTokenProcessor
20CSharedUtlVectorBaseI23BlobInterpolationData_tN13C_PaintStream26SharedVar_m_sharedBlobDataEE
20CStorePricePanel_New
20CToolFrameworkClient
20CVGUI_MP_LobbyScreen
20C_BaseHLCombatWeapon
20C_BaseParticleEntity
20C_EnvPortalPathTrack
20C_FizzlerVortexProxy
20C_FuncNoPortalVolume
20C_HL2PlayerLocalData
20C_INIT_CreateOnModel
20C_INIT_CreationNoise
20C_INIT_RandomYawFlip
20C_InfoLadderDismount
20C_OP_LagCompensation
20C_OP_MaintainEmitter
20C_OP_NormalizeVector
20C_OP_Orient2DRelToCP
20C_OP_OscillateScalar
20C_OP_OscillateVector
20C_OP_RemapCPtoScalar
20C_OP_RemapCPtoVector
20C_OP_RenderProjected
20C_OP_TurbulenceForce
20C_OP_TwistAroundAxis
20C_PhysPropClientside
20C_PortalMPStatsProxy
20C_PredictedViewModel
20C_PropRocketTripwire
20C_Prop_Hallucination
20C_TEClientProjectile
20C_TEWallPaintedEvent
20ConVar_ServerBounded
20IChoreoEventCallback
20IClientAlphaProperty
20IClientRenderTargets
20IEconItemDescription
20IMatchAsyncOperation
20IPaintStreamAutoList
20IParticleSystemQuery
20IPartitionEnumerator
20ISaveRestoreBlockSet
20ISceneTokenProcessor
20TabCatchingTextEntry
215 155 54 255
21BaseModMenuBackground
21CAdjustCatapultHeight
21CAnimatedTextureProxy
21CBaseGameStats_Driver
21CBaseHudChatInputLine
21CBaseStorePreviewIcon
21CClientMaterialSystem
21CClient_Precipitation
21CCommandChainingPanel
21CConfirmCollectDialog
21CEconTool_WeddingRing
21CEconTool_WrappedGift
21CEditorItemConnection
21CFlexSceneFileManager
21CGCMsgMemCachedDelete
21CGenericWaitingDialog
21CHUDPuzzleMakerSaving
21CHudCoopPingIndicator
21CInterpolatedVarArrayI6QAngleLi24EE
21CInterpolatedVarArrayI6VectorLi24EE
21CInterpolatedVarArrayIfLi24EE
21CInterpolatedVarArrayIfLi4EE
21CInterpolatedVarArrayIfLi96EE
21CItemCoopEntranceDoor
21CLocalizationProvider
21CMsgDevNewItemRequest
21CMsgInvitationCreated
21CMsgSOCacheSubscribed
21CMsgSOMultipleObjects
21CMultiPlayerAnimState
21COptionsSubDifficulty
21CPASAttenuationFilter
21CPaintCleanserManager
21CPanelMetaClassMgrImp
21CPlayerProximityProxy
21CPlayerTeamMatchProxy
21CPortal_Base2D_Shared
21CProjectorCollideList
21CRadioChoicesQuestion
21CRagdollLRURetirement
21CSOSelectedItemPreset
21CSimpleRenderExecutor
21CStorePreviewItemIcon
21CTraceFilterNoPlayers
21CTraceFilterWorldOnly
21CTransformManipulator
21CUtlCStringConversion
21CVGUI_MP_LobbyScreen2
21CVGUI_MP_LobbyScreen3
21CVGUI_MP_LobbyScreen4
21CVGUI_MP_LobbyScreen5
21CVGUI_MP_LobbyScreen6
21CVGuiScreenEnumerator
21CViewportClientSystem
21C_BaseCombatCharacter
21C_BaseEntityClassList
21C_BaseExplosionEffect
21C_BaseProjectedEntity
21C_BaseVPhysicsTrigger
21C_EntityParticleTrail
21C_EnvDetailController
21C_FireFromAboveSprite
21C_FuncReflectiveGlass
21C_HitBoxDamagedEntityI12C_AI_BaseNPCE
21C_INIT_PositionOffset
21C_INIT_RandomLifeTime
21C_INIT_RandomRotation
21C_INIT_RandomSequence
21C_INIT_SequenceFromCP
21C_INIT_VelocityFromCP
21C_INIT_VelocityRandom
21C_InfoOverlayAccessor
21C_InfoPlacementHelper
21C_LevelPlacardDisplay
21C_NeurotoxinCountdown
21C_OP_ColorInterpolate
21C_OP_LerpEndCapScalar
21C_OP_LerpEndCapVector
21C_OP_PlanarConstraint
21C_OP_RampScalarLinear
21C_OP_RampScalarSpline
21C_OP_TimeVaryingForce
21C_PointCommentaryNode
21C_ProjectedWallEntity
21C_Trigger_TractorBeam
21ClientWorldListInfo_t
21IClientEntityListener
21IClientLeafShadowEnum
21IClientMaterialSystem
21IKeyValuesDumpContext
21IPlayerPickupVPhysics
225.0f
22CApplyCustomTextureJob
22CBaseResourcePrecacher
22CBreakableSurfaceProxy
22CClientRenderablesList
22CCommentaryModelViewer
22CConfirmGiftWrapDialog
22CConveyorMaterialProxy
22CCvarNegateCheckButton
22CCvarToggleCheckButton
22CEconGameAccountClient
22CGBackpackSortFinished
22CGCUnlockCrateResponse
22CGeneralRandomRotation
22CItemModelPanelToolTip
22CKeyBindingListenerMgr
22CMsgAMGetUserGameStats
22CMsgGCGetEmailTemplate
22CMsgPlaytestRemoveDemo
22CMsgPlaytestReportDemo
22COptionsSubMultiplayer
22CParticleEffectBinding
22CPhysObjSaveRestoreOps
22CPixelVisibilitySystem
22CPolyhedron_TempMemory
22CPortal2ItemDefinition
22CPortalOpenAmountProxy
22CPortalPlayerAnimState
22CPortalPlayerInventory
22CPuzzleMakerGameSystem
22CRagdollBoltEnumerator
22CStorePreviewClassIcon
22CStorePreviewItemPanel
22CStorePricePanel_Jumbo
22CTextureTransformProxy
22CTraceFilterSimpleList
22CVGUI_MP_CreditsScreen
22CWaitForGiftWrapDialog
22CWaterLODMaterialProxy
22C_BaseAnimatingOverlay
22C_BaseHLBludgeonWeapon
22C_CommunityCoopManager
22C_EnvTonemapController
22C_FuncAreaPortalWindow
22C_INIT_CreateAlongPath
22C_INIT_CreateWithinBox
22C_INIT_InheritVelocity
22C_INIT_NormalAlignToCP
22C_INIT_RemapCPtoScalar
22C_INIT_RemapCPtoVector
22C_NPC_Personality_Core
22C_OP_ConstrainDistance
22C_OP_ContinuousEmitter
22C_OP_ControlpointLight
22C_OP_InterpolateRadius
22C_PortalGameRulesProxy
22C_PrecipitationBlocker
22C_PropLinkedPortalDoor
22C_PropVehicleDriveable
22C_TriggerPaintCleanser
22C_WaterExplosionEffect
22C_WeaponCitizenPackage
22C_WeaponPromoHelmetEgg
22ClientMenuManagerTaunt
22ClientModePortalNormal
22IBreakableWithPropData
22IClientModelRenderable
22IKeyBindingListenerMgr
22IPhysicsCollisionEvent
22ISpatialLeafEnumerator
22SCustomImageCacheEntry
23CAnimateSpecificTexture
23CAutoGameSystemPerFrame
23CBaseGameSystemPerFrame
23CBaseToggleTextureProxy
23CClassPtrSaveRestoreOps
23CClientScoreBoardDialog
23CCommunityMapGameSystem
23CCustomTextureToolCache
23CDataObjectAccessSystem
23CDefaultDataCacheClient
23CEconItemPresetInstance
23CEditorUIBorderControls
23CEditorUIConnectionView
23CEmbeddedItemModelPanel
23CEntityDataInstantiatorI10ModelScaleE
23CEntityDataInstantiatorI11touchlink_tE
23CEntityDataInstantiatorI12CWatcherListE
23CEntityDataInstantiatorI12groundlink_tE
23CEntityDataInstantiatorI17physicspushlist_tE
23CEntityDataInstantiatorI18StepSimulationDataE
23CEntityDataInstantiatorI18vphysicsupdateai_tE
23CGCClientJobGetUserData
23CGCGiftReceivedResponse
23CGCMsgSystemStatsSchema
23CGCNameBaseItemResponse
23CItemRailPlatformExtent
23CLabeledCommandComboBox
23CManagedDataCacheClientI18AsyncCaptionData_t20asynccaptionparams_tPS0_E
23CMsgAMSendEmailResponse
23CMsgGCStorePurchaseInit
23CMsgPartyInviteResponse
23CMsgPlaytestTestMessage
23CMsgSOCacheUnsubscribed
23CMsgUpdatePeriodicEvent
23CNetGraphPanelInterface
23CPhysicsPropMultiplayer
23CPlayerPickupController
23CPortalInventoryManager
23CPortalPlayerModelPanel
23CProgressSignScreenKeys
23CSlideshowDisplayScreen
23CStoreItemControlsPanel
23CTFGenericConfirmDialog
23CVGuiSystemModuleLoader
23CWaterExplosionParticle
23C_ColorCorrectionVolume
23C_INIT_ChaoticAttractor
23C_INIT_DistanceToCPInit
23C_INIT_SequenceLifeTime
23C_INIT_SetHitboxToModel
23C_MaterialModifyControl
23C_OP_DecayMaintainCount
23C_OP_DistanceBetweenCPs
23C_OP_RenderSpritesTrail
23C_PlayerHeldObjectClone
23C_PortalGhostRenderable
23C_PortalPlayerLocalData
23C_PostProcessController
23C_ServerRagdollAttached
23C_SpatialEntityTemplateI6VectorE
23C_SunlightShadowControl
23C_TriggerPlayerMovement
23C_TriggerPortalCleanser
23C_WeaponCitizenSuitcase
23C_WeaponPromoAntennaEgg
23C_WeaponPromoHelmetBall
23IClientAlphaPropertyMgr
23IClientLeafSystemEngine
23IConCommandBaseAccessor
23IEntityDataInstantiator
23IPartitionQueryCallback
23IPhysSaveRestoreManager
23IPhysicsCollisionSolver
24CBaseClientRenderTargets
24CBoundedCvar_InterpRatio
24CChildOperatorDefinition
24CClientLeafSubSystemData
24CCommunityMapCoopRequest
24CConfirmDeleteItemDialog
24CDefaultClientRenderable
24CEconItemDetailsRichText
24CEditorUIDraggableButton
24CEnginePostMaterialProxy
24CGCClientJobInitPurchase
24CHudMultiplayerBasicInfo
24CItemBarrierHazardExtent
24CLightedFloorButtonProxy
24CMotionBlurMaterialProxy
24CPolyhedron_LumpedMemory
24CPortalStaticPortalProxy
24CProportionalIntProperty
24CSOEconGameAccountClient
24CSOItemCriteriaCondition
24CSetConnectionVisibility
24CSoundEnvelopeController
24CStorePricePanel_Bundles
24CStorePricePanel_Popular
24CTeleportCountdownScreen
24CVGUI_MP_HubBranchScreen
24C_Env_Lightrail_Endpoint
24C_HLSelectFireMachineGun
24C_HitBoxDamageInitHelper
24C_INIT_CreateInHierarchy
24C_INIT_MoveBetweenPoints
24C_INIT_RandomTrailLength
24C_NPC_Portal_FloorTurret
24C_NextBotCombatCharacter
24C_OP_OrientTo2dDirection
24C_OP_StopAfterCPDuration
24C_PortalMPGameRulesProxy
24C_PropPortalStatsDisplay
24C_WeaponPromoAntennaBall
24FullscreenPortalViewport
24IAccountPersonaLocalizer
24IInventoryUpdateListener
24ISaveRestoreBlockHandler
24ITriggerCatapultAutoList
24PortalPlayerStatistics_t
25.0f
25.f
250.0
255 0 0 128
255 0 0 255
255 106 0 255
255 255 255 0
255 255 255 15
255 255 255 200
255 255 255 255
255 255 255 5
255,255,255
255.0
256.f
25CBaseAnimatedTextureProxy
25CBasePublishedFileRequest
25CBatchGeometryQuadPrivate
25CBroadcastRecipientFilter
25CConCommandMemberAccessorI11CViewRenderE
25CCustomTextureOnItemProxy
25CEconTool_DuelingMinigame
25CFastDetailLeafSpriteList
25CHudChatFilterCheckButton
25CHudTextureHandleProperty
25CInterpolatedVarArrayBaseI16CRangeCheckedVarIfLin2ELi2ELi0EELb0EE
25CInterpolatedVarArrayBaseI16C_AnimationLayerLb0EE
25CInterpolatedVarArrayBaseI6QAngleLb0EE
25CInterpolatedVarArrayBaseI6QAngleLb1EE
25CInterpolatedVarArrayBaseI6VectorLb0EE
25CInterpolatedVarArrayBaseI6VectorLb1EE
25CInterpolatedVarArrayBaseIfLb0EE
25CInterpolatedVarArrayBaseIfLb1EE
25CItemPistonPlatformExtent
25CMsgAMGetLicensesResponse
25CMsgGCReportAbuseResponse
25CMsgRequestItemSchemaData
25CMsgSetPresetItemPosition
25CParticleOperatorInstance
25CPortalItemSelectionPanel
25CPortalLeaderboardManager
25CPortalPickAlphaMaskProxy
25CPortalStatsDisplayScreen
25CProportionalXPosProperty
25CProportionalYPosProperty
25CQueueHistoryEntryRequest
25CSOEconItemPresetInstance
25CScreenSpaceEffectManager
25CSetMixLayerTriggerHelper
25CSoundPatchSaveRestoreOps
25CTraceFilterSkipClassname
25CUserPublishedFileRequest
25CVGUILocalizationProvider
25CVGUI_MP_HubBranchScreen2
25CVGUI_MP_HubBranchScreen3
25CVGUI_MP_HubBranchScreen4
25CVGUI_MP_HubBranchScreen5
25CVGUI_MP_HubBranchScreen6
25C_BaseAnimatingGameSystem
25C_INIT_InitFromCPSnapshot
25C_INIT_RemapSpeedToScalar
25C_INIT_SetHitboxToClosest
25C_InfoTeleporterCountdown
25C_MegaBombExplosionEffect
25C_OP_InstantaneousEmitter
25C_OP_PercentageBetweenCPs
25C_OP_RemapModelVolumetoCP
25C_OP_RestartAfterDuration
25C_OP_WorldTraceConstraint
25C_TEKillPlayerAttachments
25C_TeamplayRoundBasedRules
25ClientMenuManagerPlaytest
25EntityParticleTrailInfo_t
25IScreenSpaceEffectManager
25VScrollBarReversedButtons
26CClientDLLSharedAppSystems
26CCustomizeTextureJobDialog
26CEconTool_BackpackExpander
26CEconTool_CustomizeTexture
26CEntityOriginMaterialProxy
26CGCClientJobCancelPurchase
26CGCMsgMemCachedGetResponse
26CGCMsgMemCachedSet_KeyPair
26CGameBootProgressOperation
26CMsgAMFindAccountsResponse
26CMsgGCNameItemNotification
26CMsgHttpRequest_QueryParam
26CMsgPlaytestMarkDemoNotNew
26CMultiplayerAdvancedDialog
26CNeurotoxinCountdownScreen
26CPlayerAndObjectEnumerator
26CPortalChallengeStatsPanel
26CProportionalFloatProperty
26CSingleUserRecipientFilter
26CTraceFilterNoNPCsOrPlayer
26CVGUI_MP_LevelSelectScreen
26C_INIT_ColorLitPerParticle
26C_INIT_CreateInEpitrochoid
26C_INIT_RandomRotationSpeed
26C_INIT_RemapScalarToVector
26C_OP_AttractToControlPoint
26C_OP_FadeAndKillForTracers
26C_OP_MovementPlaceOnGround
26C_OP_OscillateScalarSimple
26C_OP_OscillateVectorSimple
26C_OP_RemapVelocityToVector
26C_OP_SetChildControlPoints
26C_OP_VelocityMatchingForce
26C_PropTractorBeamProjector
26C_PropVehicleChoreoGeneric
26C_ViewmodelAttachmentModel
26IClientDLLSharedAppSystems
26IClientHitboxDamagedEntity
26ICommandCompletionCallback
26IEconItemAttributeIterator
27 202 241 255
27AdvancedCrosshairImagePanel
27CAnimatedEntityTextureProxy
27CAnimatedOffsetTextureProxy
27CConfirmApplyPaintCanDialog
27CDefSaveRestoreBlockHandler
27CDefaultParticleSystemQuery
27CFleshInteriorMaterialProxy
27CGCMsgGetIPLocationResponse
27CHUDPuzzleMakerMapOutOfDate
27CMsgAdjustItemEquippedState
27CMsgDevDebugRollLootRequest
27CMsgReplayUploadedToYouTube
27CMsgRequestInventoryRefresh
27COptionsSubVideoAdvancedDlg
27CParticleOperatorDefinitionI10C_OP_DecayE
27CParticleOperatorDefinitionI10C_OP_NoiseE
27CParticleOperatorDefinitionI11C_OP_FadeInE
27CParticleOperatorDefinitionI12C_OP_FadeOutE
27CParticleOperatorDefinitionI12C_OP_SpinYawE
27CParticleOperatorDefinitionI14C_OP_ModelCullE
27CParticleOperatorDefinitionI14C_OP_PlaneCullE
27CParticleOperatorDefinitionI15C_INIT_AgeNoiseE
27CParticleOperatorDefinitionI15C_INIT_RingWaveE
27CParticleOperatorDefinitionI15C_OP_AlphaDecayE
27CParticleOperatorDefinitionI15C_OP_DampenToCPE
27CParticleOperatorDefinitionI15C_OP_LerpScalarE
27CParticleOperatorDefinitionI15C_OP_LerpVectorE
27CParticleOperatorDefinitionI15C_OP_LockToBoneE
27CParticleOperatorDefinitionI15C_OP_NormalLockE
27CParticleOperatorDefinitionI15C_OP_RemapSpeedE
27CParticleOperatorDefinitionI15C_OP_RenderRopeE
27CParticleOperatorDefinitionI15C_OP_SpinUpdateE
27CParticleOperatorDefinitionI16C_INIT_ModelCullE
27CParticleOperatorDefinitionI16C_INIT_RandomYawE
27CParticleOperatorDefinitionI16C_INIT_RtEnvCullE
27CParticleOperatorDefinitionI16C_OP_ClampScalarE
27CParticleOperatorDefinitionI16C_OP_ClampVectorE
27CParticleOperatorDefinitionI16C_OP_FadeAndKillE
27CParticleOperatorDefinitionI16C_OP_MaxVelocityE
27CParticleOperatorDefinitionI16C_OP_RadiusDecayE
27CParticleOperatorDefinitionI16C_OP_RandomForceE
27CParticleOperatorDefinitionI16C_OP_RemapScalarE
27CParticleOperatorDefinitionI16C_OP_RenderBlobsE
27CParticleOperatorDefinitionI16C_OP_VectorNoiseE
27CParticleOperatorDefinitionI17C_OP_DistanceCullE
27CParticleOperatorDefinitionI17C_OP_DistanceToCPE
27CParticleOperatorDefinitionI17C_OP_FadeInSimpleE
27CParticleOperatorDefinitionI17C_OP_MoveToHitboxE
27CParticleOperatorDefinitionI17C_OP_NoiseEmitterE
27CParticleOperatorDefinitionI17C_OP_PositionLockE
27CParticleOperatorDefinitionI17C_OP_RenderModelsE
27CParticleOperatorDefinitionI17C_OP_RenderPointsE
27CParticleOperatorDefinitionI17C_OP_RotateVectorE
27CParticleOperatorDefinitionI18C_INIT_RandomAlphaE
27CParticleOperatorDefinitionI18C_INIT_RandomColorE
27CParticleOperatorDefinitionI18C_INIT_RemapScalarE
27CParticleOperatorDefinitionI18C_OP_BasicMovementE
27CParticleOperatorDefinitionI18C_OP_BoxConstraintE
27CParticleOperatorDefinitionI18C_OP_FadeOutSimpleE
27CParticleOperatorDefinitionI18C_OP_RenderSpritesE
27CParticleOperatorDefinitionI18C_OP_VelocityDecayE
27CParticleOperatorDefinitionI19C_INIT_NormalOffsetE
27CParticleOperatorDefinitionI19C_INIT_PositionWarpE
27CParticleOperatorDefinitionI19C_INIT_RandomRadiusE
27CParticleOperatorDefinitionI19C_INIT_RandomScalarE
27CParticleOperatorDefinitionI19C_INIT_RandomVectorE
27CParticleOperatorDefinitionI19C_OP_ParentVorticesE
27CParticleOperatorDefinitionI19C_OP_RemapSpeedtoCPE
27CParticleOperatorDefinitionI20C_INIT_CreateOnModelE
27CParticleOperatorDefinitionI20C_INIT_CreationNoiseE
27CParticleOperatorDefinitionI20C_INIT_RandomYawFlipE
27CParticleOperatorDefinitionI20C_OP_LagCompensationE
27CParticleOperatorDefinitionI20C_OP_MaintainEmitterE
27CParticleOperatorDefinitionI20C_OP_NormalizeVectorE
27CParticleOperatorDefinitionI20C_OP_Orient2DRelToCPE
27CParticleOperatorDefinitionI20C_OP_OscillateScalarE
27CParticleOperatorDefinitionI20C_OP_OscillateVectorE
27CParticleOperatorDefinitionI20C_OP_RemapCPtoScalarE
27CParticleOperatorDefinitionI20C_OP_RemapCPtoVectorE
27CParticleOperatorDefinitionI20C_OP_RenderProjectedE
27CParticleOperatorDefinitionI20C_OP_TurbulenceForceE
27CParticleOperatorDefinitionI20C_OP_TwistAroundAxisE
27CParticleOperatorDefinitionI21C_INIT_PositionOffsetE
27CParticleOperatorDefinitionI21C_INIT_RandomLifeTimeE
27CParticleOperatorDefinitionI21C_INIT_RandomRotationE
27CParticleOperatorDefinitionI21C_INIT_RandomSequenceE
27CParticleOperatorDefinitionI21C_INIT_SequenceFromCPE
27CParticleOperatorDefinitionI21C_INIT_VelocityFromCPE
27CParticleOperatorDefinitionI21C_INIT_VelocityRandomE
27CParticleOperatorDefinitionI21C_OP_ColorInterpolateE
27CParticleOperatorDefinitionI21C_OP_LerpEndCapScalarE
27CParticleOperatorDefinitionI21C_OP_LerpEndCapVectorE
27CParticleOperatorDefinitionI21C_OP_PlanarConstraintE
27CParticleOperatorDefinitionI21C_OP_RampScalarLinearE
27CParticleOperatorDefinitionI21C_OP_RampScalarSplineE
27CParticleOperatorDefinitionI21C_OP_TimeVaryingForceE
27CParticleOperatorDefinitionI22C_INIT_CreateAlongPathE
27CParticleOperatorDefinitionI22C_INIT_CreateWithinBoxE
27CParticleOperatorDefinitionI22C_INIT_InheritVelocityE
27CParticleOperatorDefinitionI22C_INIT_NormalAlignToCPE
27CParticleOperatorDefinitionI22C_INIT_RemapCPtoScalarE
27CParticleOperatorDefinitionI22C_INIT_RemapCPtoVectorE
27CParticleOperatorDefinitionI22C_OP_ConstrainDistanceE
27CParticleOperatorDefinitionI22C_OP_ContinuousEmitterE
27CParticleOperatorDefinitionI22C_OP_ControlpointLightE
27CParticleOperatorDefinitionI22C_OP_InterpolateRadiusE
27CParticleOperatorDefinitionI23C_INIT_ChaoticAttractorE
27CParticleOperatorDefinitionI23C_INIT_DistanceToCPInitE
27CParticleOperatorDefinitionI23C_INIT_SequenceLifeTimeE
27CParticleOperatorDefinitionI23C_INIT_SetHitboxToModelE
27CParticleOperatorDefinitionI23C_OP_DecayMaintainCountE
27CParticleOperatorDefinitionI23C_OP_DistanceBetweenCPsE
27CParticleOperatorDefinitionI23C_OP_RenderSpritesTrailE
27CParticleOperatorDefinitionI24C_INIT_CreateInHierarchyE
27CParticleOperatorDefinitionI24C_INIT_MoveBetweenPointsE
27CParticleOperatorDefinitionI24C_INIT_RandomTrailLengthE
27CParticleOperatorDefinitionI24C_OP_OrientTo2dDirectionE
27CParticleOperatorDefinitionI24C_OP_StopAfterCPDurationE
27CParticleOperatorDefinitionI25C_INIT_CreateWithinSphereE
27CParticleOperatorDefinitionI25C_INIT_InitFromCPSnapshotE
27CParticleOperatorDefinitionI25C_INIT_RemapSpeedToScalarE
27CParticleOperatorDefinitionI25C_INIT_SetHitboxToClosestE
27CParticleOperatorDefinitionI25C_OP_InstantaneousEmitterE
27CParticleOperatorDefinitionI25C_OP_PercentageBetweenCPsE
27CParticleOperatorDefinitionI25C_OP_RemapModelVolumetoCPE
27CParticleOperatorDefinitionI25C_OP_RestartAfterDurationE
27CParticleOperatorDefinitionI25C_OP_WorldTraceConstraintE
27CParticleOperatorDefinitionI26C_INIT_ColorLitPerParticleE
27CParticleOperatorDefinitionI26C_INIT_CreateInEpitrochoidE
27CParticleOperatorDefinitionI26C_INIT_RandomRotationSpeedE
27CParticleOperatorDefinitionI26C_INIT_RemapScalarToVectorE
27CParticleOperatorDefinitionI26C_OP_AttractToControlPointE
27CParticleOperatorDefinitionI26C_OP_FadeAndKillForTracersE
27CParticleOperatorDefinitionI26C_OP_MovementPlaceOnGroundE
27CParticleOperatorDefinitionI26C_OP_OscillateScalarSimpleE
27CParticleOperatorDefinitionI26C_OP_OscillateVectorSimpleE
27CParticleOperatorDefinitionI26C_OP_RemapVelocityToVectorE
27CParticleOperatorDefinitionI26C_OP_SetChildControlPointsE
27CParticleOperatorDefinitionI26C_OP_VelocityMatchingForceE
27CParticleOperatorDefinitionI27C_INIT_CreateFromPlaneCacheE
27CParticleOperatorDefinitionI27C_INIT_CreateSequentialPathE
27CParticleOperatorDefinitionI27C_INIT_InitFromParentKilledE
27CParticleOperatorDefinitionI27C_INIT_InitialVelocityNoiseE
27CParticleOperatorDefinitionI27C_INIT_LifespanFromVelocityE
27CParticleOperatorDefinitionI27C_INIT_OffsetVectorToVectorE
27CParticleOperatorDefinitionI27C_INIT_RandomSecondSequenceE
27CParticleOperatorDefinitionI27C_OP_DistanceBetweenCPsToCPE
27CParticleOperatorDefinitionI27C_OP_MaintainSequentialPathE
27CParticleOperatorDefinitionI27C_OP_MovementMaintainOffsetE
27CParticleOperatorDefinitionI27C_OP_RampScalarLinearSimpleE
27CParticleOperatorDefinitionI27C_OP_RampScalarSplineSimpleE
27CParticleOperatorDefinitionI27C_OP_WorldCollideConstraintE
27CParticleOperatorDefinitionI28C_INIT_PositionPlaceOnGroundE
27CParticleOperatorDefinitionI28C_INIT_RandomVectorComponentE
27CParticleOperatorDefinitionI28C_OP_ConstrainDistanceToPathE
27CParticleOperatorDefinitionI28C_OP_RemapBoundingVolumetoCPE
27CParticleOperatorDefinitionI28C_OP_RemapCPVelocityToVectorE
27CParticleOperatorDefinitionI28C_OP_RemapDotProductToScalarE
27CParticleOperatorDefinitionI28C_OP_SetControlPointRotationE
27CParticleOperatorDefinitionI28C_OP_SetControlPointToCenterE
27CParticleOperatorDefinitionI28C_OP_SetControlPointToPlayerE
27CParticleOperatorDefinitionI28C_OP_SetPerChildControlPointE
27CParticleOperatorDefinitionI29C_OP_SetControlPointPositionsE
27CParticleOperatorDefinitionI30C_OP_LockToSavedSequentialPathE
27CParticleOperatorDefinitionI31C_INIT_InitialRepulsionVelocityE
27CParticleOperatorDefinitionI31C_OP_DifferencePreviousParticleE
27CParticleOperatorDefinitionI31C_OP_InheritFromParentParticlesE
27CParticleOperatorDefinitionI31C_OP_PercentageBetweenCPsVectorE
27CParticleOperatorDefinitionI31C_OP_RemapDirectionToCPToVectorE
27CParticleOperatorDefinitionI31C_OP_RenderScreenVelocityRotateE
27CParticleOperatorDefinitionI31C_OP_SetControlPointsToParticleE
27CParticleOperatorDefinitionI32C_INIT_CreateFromParentParticlesE
27CParticleOperatorDefinitionI32C_OP_ForceBasedOnDistanceToPlaneE
27CParticleOperatorDefinitionI32C_OP_RemapAverageScalarValuetoCPE
27CParticleOperatorDefinitionI32C_OP_SetCPOrientationToDirectionE
27CParticleOperatorDefinitionI33C_INIT_InheritFromParentParticlesE
27CParticleOperatorDefinitionI33C_INIT_RemapParticleCountToScalarE
27CParticleOperatorDefinitionI33C_OP_SetControlPointToImpactPointE
27CParticleOperatorDefinitionI35C_OP_CPOffsetToPercentageBetweenCPsE
27CParticleOperatorDefinitionI37C_OP_MovementRotateParticleAroundAxisE
27CParticleOperatorDefinitionI39C_OP_RemapControlPointDirectionToVectorE
27CParticleOperatorDefinitionI40C_INIT_RemapInitialCPDirectionToRotationE
27CParticleOperatorDefinitionI40C_INIT_RemapInitialDirectionToCPToVectorE
27CParticleOperatorDefinitionI9C_OP_CullE
27CParticleOperatorDefinitionI9C_OP_SpinE
27CPortalRenderable_FlatBasic
27CRagdollExplosionEnumerator
27CTextureScrollMaterialProxy
27CTraceFilterSkipTwoEntities
27CVGUI_MP_LevelSelectScreen2
27CVGUI_MP_LevelSelectScreen3
27CVGUI_MP_LevelSelectScreen4
27CVGUI_MP_LevelSelectScreen5
27CVGUI_MP_LevelSelectScreen6
27CVGUI_MP_ProgressSignScreen
27CVGUI_SP_ProgressSignScreen
27C_BaseTeamObjectiveResource
27C_INIT_CreateFromPlaneCache
27C_INIT_CreateSequentialPath
27C_INIT_InitFromParentKilled
27C_INIT_InitialVelocityNoise
27C_INIT_LifespanFromVelocity
27C_INIT_OffsetVectorToVector
27C_INIT_RandomSecondSequence
27C_OP_DistanceBetweenCPsToCP
27C_OP_MaintainSequentialPath
27C_OP_MovementMaintainOffset
27C_OP_RampScalarLinearSimple
27C_OP_RampScalarSplineSimple
27C_OP_WorldCollideConstraint
27ICountedPartitionEnumerator
27IKeyValuesDumpContextAsText
27IParticleOperatorDefinition
27ITriggerTractorBeamAutoList
28CAsyncCaptionResourceManager
28CCM_WaitForDownloadOperation
28CDefaultPlayerPickupVPhysics
28CEditorItemConnectionAntLine
28CGCClientJobFinalizePurchase
28CGCIsFollowingAuthorResponse
28CGCLookupAccountNameResponse
28CGCMsgGetSystemStatsResponse
28CMaterialModifyAnimatedProxy
28CMsgAMAddFreeLicenseResponse
28CMsgGCGetCommandListResponse
28CMsgSOCacheSubscriptionCheck
28CMsgSelectItemPresetForClass
28CMsgStoreGetUserDataResponse
28CPhysSaveRestoreBlockHandler
28CPlacementPhotoMaterialProxy
28CPortalCollideableEnumerator
28CPortalLeaderboardGraphPanel
28CPortalStorePreviewItemPanel
28CSplitscreenPartnerDetection
28CSteamWorksGameStatsUploader
28C_INIT_PositionPlaceOnGround
28C_INIT_RandomVectorComponent
28C_OP_ConstrainDistanceToPath
28C_OP_RemapBoundingVolumetoCP
28C_OP_RemapCPVelocityToVector
28C_OP_RemapDotProductToScalar
28C_OP_SetControlPointRotation
28C_OP_SetControlPointToCenter
28C_OP_SetControlPointToPlayer
28C_OP_SetPerChildControlPoint
28C_ParticlePerformanceMonitor
28C_ProjectedTractorBeamEntity
28IProjectedWallEntityAutoList
28Panel_PassNavigationToParent
29CBatchGeometryTrianglePrivate
29CDiscontinuousInterpolatedVarI6QAngleE
29CDiscontinuousInterpolatedVarI6VectorE
29CEconCraftingRecipeDefinition
29CExplanationPopupCalloutArrow
29CGCDev_NewItemRequestResponse
29CGCStorePurchaseInit_LineItem
29CKeyValuesDumpContextAsDevMsg
29CMsgHttpRequest_RequestHeader
29CMsgPlaytestMarkDemoForDelete
29CMsgPlaytestReportDemoSession
29CPortal2StyledBackgroundPanel
29CPortalClientScoreBoardDialog
29CRichTextWithScrollbarBorders
29CTraceFilterEntityIgnoreOther
29CTraceFilterWorldAndPropsOnly
29CVGUI_Base_ProgressSignScreen
29CVGUI_MP_LevelSelectScreenDLC
29C_OP_SetControlPointPositions
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30CCM_WaitForDownloadMapCallback
30CConfirmCustomizeTextureDialog
30CEntityOriginAlyxMaterialProxy
30CEntitySaveRestoreBlockHandler
30CMsgAMGetUserGameStatsResponse
30CMsgGCGetEmailTemplateResponse
30CMsgSOCacheSubscriptionRefresh
30COptionsSubKeyboardAdvancedDlg
30CPS_AutoGameSys_EntityListener
30CPortalSimulatorEventCallbacks
30CTraceFilterNoCombatCharacters
30CTraceFilterSkipNPCsAndPlayers
30C_OP_LockToSavedSequentialPath
30C_Test_ProxyToggle_Networkable
30DelayedSchemaData_GCDirectData
30ITriggerPortalCleanserAutoList
31CAutoInitPortalDrawingMaterials
31CCommunityMapSPQuickplayRequest
31CConfirmApplyPaintCanBaseDialog
31CInGameMenuDownloadFileCallback
31CMsgCommunityMapItemVoteSummary
31CMsgGCClientDisplayNotification
31CMsgGCStorePurchaseInitResponse
31CMsgHttpResponse_ResponseHeader
31CMsgIncrementKillCountAttribute
31CMsgPlaytestRetrieveDemoHandles
31CParticleRenderOperatorInstance
31CStaticCollisionPolyhedronCache
31CTraceFilterSimpleClassnameList
31CVGUI_MP_LevelSelectScreenBoxes
31C_Beam_NonConformantDataHandler
31C_INIT_InitialRepulsionVelocity
31C_OP_DifferencePreviousParticle
31C_OP_InheritFromParentParticles
31C_OP_PercentageBetweenCPsVector
31C_OP_RemapDirectionToCPToVector
31C_OP_RenderScreenVelocityRotate
31C_OP_SetControlPointsToParticle
32 32 32 64
32CAutoInitRopeShadowDepthMaterial
32CDirtySpatialPartitionEntityList
32CMsgAMSendEmail_ReplacementToken
32CWaitForBackpackSortFinishDialog
32C_INIT_CreateFromParentParticles
32C_OP_ForceBasedOnDistanceToPlane
32C_OP_RemapAverageScalarValuetoCP
32C_OP_SetCPOrientationToDirection
32ClientModePortalNormalFullscreen
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33CAutoInitPlayerSilhoutteMaterials
33CCommunityMapCoopQuickplayRequest
33CEp1IntroVortRefractMaterialProxy
33CMsgSelectItemPresetForClassReply
33C_INIT_InheritFromParentParticles
33C_INIT_RemapParticleCountToScalar
33C_OP_SetControlPointToImpactPoint
33IWorkshopManagerCallbackInterface
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34CMsgSOMultipleObjects_SingleObject
34CTraceFilterSkipPlayerAndViewModel
34DelayedSchemaData_HTTPResponseData
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35CBatchGeometrySurfaceTexturePrivate
35CGCMsgMemCachedGetResponse_ValueTag
35CGameInstructorSymbolSaveRestoreOps
35CItemMaterialCustomizationIconPanel
35CMatchSessionCreationAsyncOperation
35CViewEffectsSaveRestoreBlockHandler
35C_OP_CPOffsetToPercentageBetweenCPs
35ClientFizzlerMultiOriginSoundPlayer
36CConfirmApplyTeamColorPaintCanDialog
36CInGameMenu_WaitForDownloadOperation
36CMsgAMGetUserGameStatsResponse_Stats
36CMsgCommunityMapAddQueueHistoryEntry
36CMsgSOCacheSubscribed_SubscribedType
36COptionsSubAudioThirdPartyCreditsDlg
36COptionsSubVideoThirdPartyCreditsDlg
36CParticleInitializerOperatorInstance
36CSplitscreenPartnerDetectionCallback
36C_Prop_Portal_EntityKeyValuesHandler
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37CBaseWorkshopManagerCallbackInterface
37CMsgPlaytestRetrieveDemoPlayersForMap
37CQuickPlay_QueryQuickPlayMapsCallback
37C_OP_MovementRotateParticleAroundAxis
37CustomTextureStencilGradientMapWidget
384.0f
38CGameInstructorSaveRestoreBlockHandler
38CQuickPlay_WaitForEnumerationOperation
38C_Plasma
38ClientProjectedEntityAmbientSoundProxy
39CCommunityMaps_WaitForDownloadOperation
39CCommunity_GamePersonalDataCategoryInfo
39CMsgCommunityMapItemVoteSummaryResponse
39CMsgPlaytestRetrieveDemoHandlesResponse
39CRateMapDialog_WaitForDownloadOperation
39CTFRemoveItemCustomizationConfirmDialog
39C_OP_RemapControlPointDirectionToVector
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40CAutoInitBasicPropPortalDrawingMaterials
40CGameInstructorUserNotificationsListener
40CIFM_EntityKeyValuesHandler_AutoRegister
40CMsgPlaytestRetrieveNewDemoCountResponse
40CPortal2WorkshopManagerCallbackInterface
40C_INIT_RemapInitialCPDirectionToRotation
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A burning player that gibs has burning gibs.
A file with this name is already in the pool.
A protocol message was rejected because it was too big (more than 
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ACCEPTED\n
ACE_
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ACT_ITEM2_VM_LOWERED_TO_IDLE
ACT_ITEM2_VM_PRIMARYATTACK
ACT_ITEM2_VM_PULLBACK
ACT_ITEM2_VM_RELOAD
ACT_ITEM2_VM_SECONDARYATTACK
ACT_JUMP
ACT_JUMP_AUTOGUN
ACT_JUMP_DUAL
ACT_JUMP_RIFLE
ACT_JUMP_SHOTGUN
ACT_LAND
ACT_LEAP
ACT_LOOKBACK_LEFT
ACT_LOOKBACK_RIGHT
ACT_MELEE_ATTACK1
ACT_MELEE_ATTACK2
ACT_MELEE_ATTACK_SWING
ACT_MELEE_ATTACK_SWING_GESTURE
ACT_MELEE_VM_DRAW
ACT_MELEE_VM_DRYFIRE
ACT_MELEE_VM_HOLSTER
ACT_MELEE_VM_IDLE
ACT_MELEE_VM_IDLE_LOWERED
ACT_MELEE_VM_IDLE_TO_LOWERED
ACT_MELEE_VM_LOWERED_TO_IDLE
ACT_MELEE_VM_PRIMARYATTACK
ACT_MELEE_VM_PULLBACK
ACT_MELEE_VM_RELOAD
ACT_MELEE_VM_SECONDARYATTACK
ACT_MP_AIRWALK
ACT_MP_AIRWALK_BUILDING
ACT_MP_AIRWALK_ITEM1
ACT_MP_AIRWALK_ITEM2
ACT_MP_AIRWALK_MELEE
ACT_MP_AIRWALK_PDA
ACT_MP_AIRWALK_PRIMARY
ACT_MP_AIRWALK_SECONDARY
ACT_MP_ATTACK_AIRWALK_BUILDING
ACT_MP_ATTACK_AIRWALK_GRENADE
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY
ACT_MP_ATTACK_AIRWALK_ITEM1
ACT_MP_ATTACK_AIRWALK_ITEM2
ACT_MP_ATTACK_AIRWALK_MELEE
ACT_MP_ATTACK_AIRWALK_PRIMARY
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE
ACT_MP_ATTACK_AIRWALK_SECONDARY
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE
ACT_MP_ATTACK_CROUCH_BUILDING
ACT_MP_ATTACK_CROUCH_GRENADE
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY
ACT_MP_ATTACK_CROUCH_ITEM1
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY
ACT_MP_ATTACK_CROUCH_ITEM2
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY
ACT_MP_ATTACK_CROUCH_MELEE
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY
ACT_MP_ATTACK_CROUCH_POSTFIRE
ACT_MP_ATTACK_CROUCH_PREFIRE
ACT_MP_ATTACK_CROUCH_PRIMARY
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED
ACT_MP_ATTACK_CROUCH_SECONDARY
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE
ACT_MP_ATTACK_STAND_BUILDING
ACT_MP_ATTACK_STAND_GRENADE
ACT_MP_ATTACK_STAND_GRENADE_BUILDING
ACT_MP_ATTACK_STAND_GRENADE_MELEE
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY
ACT_MP_ATTACK_STAND_ITEM1
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
ACT_MP_ATTACK_STAND_ITEM2
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY
ACT_MP_ATTACK_STAND_MELEE
ACT_MP_ATTACK_STAND_MELEE_SECONDARY
ACT_MP_ATTACK_STAND_PDA
ACT_MP_ATTACK_STAND_POSTFIRE
ACT_MP_ATTACK_STAND_PREFIRE
ACT_MP_ATTACK_STAND_PRIMARY
ACT_MP_ATTACK_STAND_PRIMARYFIRE
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED
ACT_MP_ATTACK_STAND_SECONDARY
ACT_MP_ATTACK_STAND_SECONDARYFIRE
ACT_MP_ATTACK_STAND_STARTFIRE
ACT_MP_ATTACK_SWIM_BUILDING
ACT_MP_ATTACK_SWIM_GRENADE
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING
ACT_MP_ATTACK_SWIM_GRENADE_MELEE
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY
ACT_MP_ATTACK_SWIM_ITEM1
ACT_MP_ATTACK_SWIM_ITEM2
ACT_MP_ATTACK_SWIM_MELEE
ACT_MP_ATTACK_SWIM_PDA
ACT_MP_ATTACK_SWIM_POSTFIRE
ACT_MP_ATTACK_SWIM_PREFIRE
ACT_MP_ATTACK_SWIM_PRIMARY
ACT_MP_ATTACK_SWIM_PRIMARYFIRE
ACT_MP_ATTACK_SWIM_SECONDARY
ACT_MP_ATTACK_SWIM_SECONDARYFIRE
ACT_MP_CROUCHWALK
ACT_MP_CROUCHWALK_BUILDING
ACT_MP_CROUCHWALK_ITEM1
ACT_MP_CROUCHWALK_ITEM2
ACT_MP_CROUCHWALK_MELEE
ACT_MP_CROUCHWALK_PDA
ACT_MP_CROUCHWALK_PRIMARY
ACT_MP_CROUCHWALK_SECONDARY
ACT_MP_CROUCH_BUILDING
ACT_MP_CROUCH_DEPLOYED
ACT_MP_CROUCH_DEPLOYED_IDLE
ACT_MP_CROUCH_IDLE
ACT_MP_CROUCH_ITEM1
ACT_MP_CROUCH_ITEM2
ACT_MP_CROUCH_MELEE
ACT_MP_CROUCH_PDA
ACT_MP_CROUCH_PRIMARY
ACT_MP_CROUCH_SECONDARY
ACT_MP_DEATH_CRUSH
ACT_MP_DEATH_CRUSH_PRIMARY
ACT_MP_DEPLOYED
ACT_MP_DEPLOYED_IDLE
ACT_MP_DEPLOYED_PRIMARY
ACT_MP_DOUBLEJUMP
ACT_MP_DROWNING_PRIMARY
ACT_MP_GESTURE_FLINCH
ACT_MP_GESTURE_FLINCH_CHEST
ACT_MP_GESTURE_FLINCH_HEAD
ACT_MP_GESTURE_FLINCH_ITEM1
ACT_MP_GESTURE_FLINCH_ITEM2
ACT_MP_GESTURE_FLINCH_LEFTARM
ACT_MP_GESTURE_FLINCH_LEFTLEG
ACT_MP_GESTURE_FLINCH_MELEE
ACT_MP_GESTURE_FLINCH_PRIMARY
ACT_MP_GESTURE_FLINCH_RIGHTARM
ACT_MP_GESTURE_FLINCH_RIGHTLEG
ACT_MP_GESTURE_FLINCH_SECONDARY
ACT_MP_GESTURE_FLINCH_STOMACH
ACT_MP_GESTURE_VC_FINGERPOINT
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE
ACT_MP_GESTURE_VC_FINGERPOINT_PDA
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY
ACT_MP_GESTURE_VC_FISTPUMP
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2
ACT_MP_GESTURE_VC_FISTPUMP_MELEE
ACT_MP_GESTURE_VC_FISTPUMP_PDA
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY
ACT_MP_GESTURE_VC_HANDMOUTH
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE
ACT_MP_GESTURE_VC_HANDMOUTH_PDA
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY
ACT_MP_GESTURE_VC_NODNO
ACT_MP_GESTURE_VC_NODNO_BUILDING
ACT_MP_GESTURE_VC_NODNO_ITEM1
ACT_MP_GESTURE_VC_NODNO_ITEM2
ACT_MP_GESTURE_VC_NODNO_MELEE
ACT_MP_GESTURE_VC_NODNO_PDA
ACT_MP_GESTURE_VC_NODNO_PRIMARY
ACT_MP_GESTURE_VC_NODNO_SECONDARY
ACT_MP_GESTURE_VC_NODYES
ACT_MP_GESTURE_VC_NODYES_BUILDING
ACT_MP_GESTURE_VC_NODYES_ITEM1
ACT_MP_GESTURE_VC_NODYES_ITEM2
ACT_MP_GESTURE_VC_NODYES_MELEE
ACT_MP_GESTURE_VC_NODYES_PDA
ACT_MP_GESTURE_VC_NODYES_PRIMARY
ACT_MP_GESTURE_VC_NODYES_SECONDARY
ACT_MP_GESTURE_VC_THUMBSUP
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2
ACT_MP_GESTURE_VC_THUMBSUP_MELEE
ACT_MP_GESTURE_VC_THUMBSUP_PDA
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY
ACT_MP_GRENADE1_ATTACK
ACT_MP_GRENADE1_DRAW
ACT_MP_GRENADE1_IDLE
ACT_MP_GRENADE2_ATTACK
ACT_MP_GRENADE2_DRAW
ACT_MP_GRENADE2_IDLE
ACT_MP_ITEM1_GRENADE1_ATTACK
ACT_MP_ITEM1_GRENADE1_DRAW
ACT_MP_ITEM1_GRENADE1_IDLE
ACT_MP_ITEM1_GRENADE2_ATTACK
ACT_MP_ITEM1_GRENADE2_DRAW
ACT_MP_ITEM1_GRENADE2_IDLE
ACT_MP_ITEM2_GRENADE1_ATTACK
ACT_MP_ITEM2_GRENADE1_DRAW
ACT_MP_ITEM2_GRENADE1_IDLE
ACT_MP_ITEM2_GRENADE2_ATTACK
ACT_MP_ITEM2_GRENADE2_DRAW
ACT_MP_ITEM2_GRENADE2_IDLE
ACT_MP_JUMP
ACT_MP_JUMP_BUILDING
ACT_MP_JUMP_FLOAT
ACT_MP_JUMP_FLOAT_BUILDING
ACT_MP_JUMP_FLOAT_ITEM1
ACT_MP_JUMP_FLOAT_ITEM2
ACT_MP_JUMP_FLOAT_MELEE
ACT_MP_JUMP_FLOAT_PDA
ACT_MP_JUMP_FLOAT_PRIMARY
ACT_MP_JUMP_FLOAT_SECONDARY
ACT_MP_JUMP_IMPACT_E
ACT_MP_JUMP_IMPACT_N
ACT_MP_JUMP_IMPACT_S
ACT_MP_JUMP_IMPACT_TOP
ACT_MP_JUMP_IMPACT_W
ACT_MP_JUMP_ITEM1
ACT_MP_JUMP_ITEM2
ACT_MP_JUMP_LAND
ACT_MP_JUMP_LAND_BUILDING
ACT_MP_JUMP_LAND_ITEM1
ACT_MP_JUMP_LAND_ITEM2
ACT_MP_JUMP_LAND_MELEE
ACT_MP_JUMP_LAND_PDA
ACT_MP_JUMP_LAND_PRIMARY
ACT_MP_JUMP_LAND_SECONDARY
ACT_MP_JUMP_MELEE
ACT_MP_JUMP_PDA
ACT_MP_JUMP_PRIMARY
ACT_MP_JUMP_SECONDARY
ACT_MP_JUMP_START
ACT_MP_JUMP_START_BUILDING
ACT_MP_JUMP_START_ITEM1
ACT_MP_JUMP_START_ITEM2
ACT_MP_JUMP_START_MELEE
ACT_MP_JUMP_START_PDA
ACT_MP_JUMP_START_PRIMARY
ACT_MP_JUMP_START_SECONDARY
ACT_MP_LONG_FALL
ACT_MP_LONG_FALL_PRIMARY
ACT_MP_MELEE_GRENADE1_ATTACK
ACT_MP_MELEE_GRENADE1_DRAW
ACT_MP_MELEE_GRENADE1_IDLE
ACT_MP_MELEE_GRENADE2_ATTACK
ACT_MP_MELEE_GRENADE2_DRAW
ACT_MP_MELEE_GRENADE2_IDLE
ACT_MP_PRIMARY_GRENADE1_ATTACK
ACT_MP_PRIMARY_GRENADE1_DRAW
ACT_MP_PRIMARY_GRENADE1_IDLE
ACT_MP_PRIMARY_GRENADE2_ATTACK
ACT_MP_PRIMARY_GRENADE2_DRAW
ACT_MP_PRIMARY_GRENADE2_IDLE
ACT_MP_RELOAD_AIRWALK
ACT_MP_RELOAD_AIRWALK_END
ACT_MP_RELOAD_AIRWALK_LOOP
ACT_MP_RELOAD_AIRWALK_PRIMARY
ACT_MP_RELOAD_AIRWALK_PRIMARY_END
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP
ACT_MP_RELOAD_AIRWALK_SECONDARY
ACT_MP_RELOAD_AIRWALK_SECONDARY_END
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP
ACT_MP_RELOAD_CROUCH
ACT_MP_RELOAD_CROUCH_END
ACT_MP_RELOAD_CROUCH_LOOP
ACT_MP_RELOAD_CROUCH_PRIMARY
ACT_MP_RELOAD_CROUCH_PRIMARY_END
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP
ACT_MP_RELOAD_CROUCH_SECONDARY
ACT_MP_RELOAD_CROUCH_SECONDARY_END
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP
ACT_MP_RELOAD_STAND
ACT_MP_RELOAD_STAND_END
ACT_MP_RELOAD_STAND_LOOP
ACT_MP_RELOAD_STAND_PRIMARY
ACT_MP_RELOAD_STAND_PRIMARY_END
ACT_MP_RELOAD_STAND_PRIMARY_LOOP
ACT_MP_RELOAD_STAND_SECONDARY
ACT_MP_RELOAD_STAND_SECONDARY_END
ACT_MP_RELOAD_STAND_SECONDARY_LOOP
ACT_MP_RELOAD_SWIM
ACT_MP_RELOAD_SWIM_END
ACT_MP_RELOAD_SWIM_LOOP
ACT_MP_RELOAD_SWIM_PRIMARY
ACT_MP_RELOAD_SWIM_PRIMARY_END
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP
ACT_MP_RELOAD_SWIM_SECONDARY
ACT_MP_RELOAD_SWIM_SECONDARY_END
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP
ACT_MP_RUN
ACT_MP_RUN_BUILDING
ACT_MP_RUN_ITEM1
ACT_MP_RUN_ITEM2
ACT_MP_RUN_MELEE
ACT_MP_RUN_PDA
ACT_MP_RUN_PRIMARY
ACT_MP_RUN_SECONDARY
ACT_MP_RUN_SPEEDPAINT
ACT_MP_RUN_SPEEDPAINT_PRIMARY
ACT_MP_SECONDARY_GRENADE1_ATTACK
ACT_MP_SECONDARY_GRENADE1_DRAW
ACT_MP_SECONDARY_GRENADE1_IDLE
ACT_MP_SECONDARY_GRENADE2_ATTACK
ACT_MP_SECONDARY_GRENADE2_DRAW
ACT_MP_SECONDARY_GRENADE2_IDLE
ACT_MP_SPRINT
ACT_MP_STAND_BUILDING
ACT_MP_STAND_IDLE
ACT_MP_STAND_ITEM1
ACT_MP_STAND_ITEM2
ACT_MP_STAND_MELEE
ACT_MP_STAND_PDA
ACT_MP_STAND_PRIMARY
ACT_MP_STAND_SECONDARY
ACT_MP_SWIM
ACT_MP_SWIM_BUILDING
ACT_MP_SWIM_DEPLOYED
ACT_MP_SWIM_DEPLOYED_PRIMARY
ACT_MP_SWIM_ITEM1
ACT_MP_SWIM_ITEM2
ACT_MP_SWIM_MELEE
ACT_MP_SWIM_PDA
ACT_MP_SWIM_PRIMARY
ACT_MP_SWIM_SECONDARY
ACT_MP_TRACTORBEAM_FLOAT
ACT_MP_TRACTORBEAM_FLOAT_PRIMARY
ACT_MP_VCD
ACT_MP_WALK
ACT_MP_WALK_BUILDING
ACT_MP_WALK_ITEM1
ACT_MP_WALK_ITEM2
ACT_MP_WALK_MELEE
ACT_MP_WALK_PDA
ACT_MP_WALK_PRIMARY
ACT_MP_WALK_SECONDARY
ACT_OBJ_ASSEMBLING
ACT_OBJ_DETERIORATING
ACT_OBJ_DISMANTLING
ACT_OBJ_IDLE
ACT_OBJ_PLACING
ACT_OBJ_RUNNING
ACT_OBJ_STARTUP
ACT_OBJ_UPGRADING
ACT_OPEN_DOOR
ACT_OVERLAY_GRENADEIDLE
ACT_OVERLAY_GRENADEREADY
ACT_OVERLAY_PRIMARYATTACK
ACT_OVERLAY_SHIELD_ATTACK
ACT_OVERLAY_SHIELD_DOWN
ACT_OVERLAY_SHIELD_KNOCKBACK
ACT_OVERLAY_SHIELD_UP
ACT_OVERLAY_SHIELD_UP_IDLE
ACT_PDA_VM_DRAW
ACT_PDA_VM_DRYFIRE
ACT_PDA_VM_HOLSTER
ACT_PDA_VM_IDLE
ACT_PDA_VM_IDLE_LOWERED
ACT_PDA_VM_IDLE_TO_LOWERED
ACT_PDA_VM_LOWERED_TO_IDLE
ACT_PDA_VM_PRIMARYATTACK
ACT_PDA_VM_PULLBACK
ACT_PDA_VM_RELOAD
ACT_PDA_VM_SECONDARYATTACK
ACT_PHYSCANNON_ANIMATE
ACT_PHYSCANNON_ANIMATE_POST
ACT_PHYSCANNON_ANIMATE_PRE
ACT_PHYSCANNON_DETACH
ACT_PHYSCANNON_UPGRADE
ACT_PICKUP_GROUND
ACT_PICKUP_RACK
ACT_PLAYER_CROUCH_FIRE
ACT_PLAYER_CROUCH_WALK_FIRE
ACT_PLAYER_IDLE_FIRE
ACT_PLAYER_RUN_FIRE
ACT_PLAYER_WALK_FIRE
ACT_POLICE_HARASS1
ACT_POLICE_HARASS2
ACT_PREP_EXPLODE
ACT_PREP_TO_FIRE
ACT_PRIMARY_VM_DRAW
ACT_PRIMARY_VM_DRYFIRE
ACT_PRIMARY_VM_HOLSTER
ACT_PRIMARY_VM_IDLE
ACT_PRIMARY_VM_IDLE_LOWERED
ACT_PRIMARY_VM_IDLE_TO_LOWERED
ACT_PRIMARY_VM_LOWERED_TO_IDLE
ACT_PRIMARY_VM_PRIMARYATTACK
ACT_PRIMARY_VM_PULLBACK
ACT_PRIMARY_VM_RELOAD
ACT_PRIMARY_VM_SECONDARYATTACK
ACT_RANGE_AIM_AR2_LOW
ACT_RANGE_AIM_LOW
ACT_RANGE_AIM_PISTOL_LOW
ACT_RANGE_AIM_SMG1_LOW
ACT_RANGE_ATTACK1
ACT_RANGE_ATTACK1_LOW
ACT_RANGE_ATTACK2
ACT_RANGE_ATTACK2_LOW
ACT_RANGE_ATTACK_AR1
ACT_RANGE_ATTACK_AR2
ACT_RANGE_ATTACK_AR2_GRENADE
ACT_RANGE_ATTACK_AR2_LOW
ACT_RANGE_ATTACK_AUTOGUN
ACT_RANGE_ATTACK_DUAL
ACT_RANGE_ATTACK_HMG1
ACT_RANGE_ATTACK_ML
ACT_RANGE_ATTACK_PISTOL
ACT_RANGE_ATTACK_PISTOL_LOW
ACT_RANGE_ATTACK_RIFLE
ACT_RANGE_ATTACK_RPG
ACT_RANGE_ATTACK_SHOTGUN
ACT_RANGE_ATTACK_SHOTGUN_LOW
ACT_RANGE_ATTACK_SLAM
ACT_RANGE_ATTACK_SMG1
ACT_RANGE_ATTACK_SMG1_LOW
ACT_RANGE_ATTACK_SMG2
ACT_RANGE_ATTACK_SNIPER_RIFLE
ACT_RANGE_ATTACK_THROW
ACT_RANGE_ATTACK_TRIPWIRE
ACT_RAPPEL_LOOP
ACT_READINESS_AGITATED_TO_STIMULATED
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED
ACT_READINESS_RELAXED_TO_STIMULATED
ACT_READINESS_RELAXED_TO_STIMULATED_WALK
ACT_READINESS_STIMULATED_TO_RELAXED
ACT_RELOAD
ACT_RELOAD_AUTOGUN
ACT_RELOAD_DUAL
ACT_RELOAD_FAIL
ACT_RELOAD_FINISH
ACT_RELOAD_LOW
ACT_RELOAD_PISTOL
ACT_RELOAD_PISTOL_LOW
ACT_RELOAD_RIFLE
ACT_RELOAD_SHOTGUN
ACT_RELOAD_SHOTGUN_LOW
ACT_RELOAD_SMG1
ACT_RELOAD_SMG1_LOW
ACT_RELOAD_START
ACT_RELOAD_SUCCEED
ACT_RESET
ACT_RIDE_MANNED_GUN
ACT_ROLL_LEFT
ACT_ROLL_RIGHT
ACT_RUN
ACT_RUNTOIDLE
ACT_RUN_AGITATED
ACT_RUN_AIM
ACT_RUN_AIM_AGITATED
ACT_RUN_AIM_AUTOGUN
ACT_RUN_AIM_DUAL
ACT_RUN_AIM_PISTOL
ACT_RUN_AIM_RELAXED
ACT_RUN_AIM_RIFLE
ACT_RUN_AIM_RIFLE_STIMULATED
ACT_RUN_AIM_SHOTGUN
ACT_RUN_AIM_STEALTH
ACT_RUN_AIM_STEALTH_PISTOL
ACT_RUN_AIM_STIMULATED
ACT_RUN_CROUCH
ACT_RUN_CROUCH_AIM
ACT_RUN_CROUCH_AIM_RIFLE
ACT_RUN_CROUCH_RIFLE
ACT_RUN_CROUCH_RPG
ACT_RUN_HURT
ACT_RUN_ON_FIRE
ACT_RUN_PISTOL
ACT_RUN_PROTECTED
ACT_RUN_RELAXED
ACT_RUN_RIFLE
ACT_RUN_RIFLE_RELAXED
ACT_RUN_RIFLE_STIMULATED
ACT_RUN_RPG
ACT_RUN_RPG_RELAXED
ACT_RUN_SCARED
ACT_RUN_STEALTH
ACT_RUN_STEALTH_PISTOL
ACT_RUN_STIMULATED
ACT_SCRIPT_CUSTOM_MOVE
ACT_SECONDARY_VM_DRAW
ACT_SECONDARY_VM_DRYFIRE
ACT_SECONDARY_VM_HOLSTER
ACT_SECONDARY_VM_IDLE
ACT_SECONDARY_VM_IDLE_LOWERED
ACT_SECONDARY_VM_IDLE_TO_LOWERED
ACT_SECONDARY_VM_LOWERED_TO_IDLE
ACT_SECONDARY_VM_PRIMARYATTACK
ACT_SECONDARY_VM_PULLBACK
ACT_SECONDARY_VM_RELOAD
ACT_SECONDARY_VM_SECONDARYATTACK
ACT_SHIELD_ATTACK
ACT_SHIELD_DOWN
ACT_SHIELD_KNOCKBACK
ACT_SHIELD_UP
ACT_SHIELD_UP_IDLE
ACT_SHIPLADDER_DOWN
ACT_SHIPLADDER_UP
ACT_SHOTGUN_PUMP
ACT_SHOTGUN_RELOAD_FINISH
ACT_SHOTGUN_RELOAD_START
ACT_SIGNAL1
ACT_SIGNAL2
ACT_SIGNAL3
ACT_SIGNAL_ADVANCE
ACT_SIGNAL_FORWARD
ACT_SIGNAL_GROUP
ACT_SIGNAL_HALT
ACT_SIGNAL_LEFT
ACT_SIGNAL_RIGHT
ACT_SIGNAL_TAKECOVER
ACT_SLAM_DETONATOR_DETONATE
ACT_SLAM_DETONATOR_DRAW
ACT_SLAM_DETONATOR_HOLSTER
ACT_SLAM_DETONATOR_IDLE
ACT_SLAM_DETONATOR_STICKWALL_DRAW
ACT_SLAM_DETONATOR_THROW_DRAW
ACT_SLAM_STICKWALL_ATTACH
ACT_SLAM_STICKWALL_ATTACH2
ACT_SLAM_STICKWALL_DETONATE
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER
ACT_SLAM_STICKWALL_DRAW
ACT_SLAM_STICKWALL_IDLE
ACT_SLAM_STICKWALL_ND_ATTACH
ACT_SLAM_STICKWALL_ND_ATTACH2
ACT_SLAM_STICKWALL_ND_DRAW
ACT_SLAM_STICKWALL_ND_IDLE
ACT_SLAM_STICKWALL_TO_THROW
ACT_SLAM_STICKWALL_TO_THROW_ND
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND
ACT_SLAM_THROW_DETONATE
ACT_SLAM_THROW_DETONATOR_HOLSTER
ACT_SLAM_THROW_DRAW
ACT_SLAM_THROW_IDLE
ACT_SLAM_THROW_ND_DRAW
ACT_SLAM_THROW_ND_IDLE
ACT_SLAM_THROW_THROW
ACT_SLAM_THROW_THROW2
ACT_SLAM_THROW_THROW_ND
ACT_SLAM_THROW_THROW_ND2
ACT_SLAM_THROW_TO_STICKWALL
ACT_SLAM_THROW_TO_STICKWALL_ND
ACT_SLAM_THROW_TO_TRIPMINE_ND
ACT_SLAM_TRIPMINE_ATTACH
ACT_SLAM_TRIPMINE_ATTACH2
ACT_SLAM_TRIPMINE_DRAW
ACT_SLAM_TRIPMINE_IDLE
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND
ACT_SLAM_TRIPMINE_TO_THROW_ND
ACT_SLEEP
ACT_SMALL_FLINCH
ACT_SMG2_DRAW2
ACT_SMG2_DRYFIRE2
ACT_SMG2_FIRE2
ACT_SMG2_IDLE2
ACT_SMG2_RELOAD2
ACT_SMG2_TOAUTO
ACT_SMG2_TOBURST
ACT_SPECIAL_ATTACK1
ACT_SPECIAL_ATTACK2
ACT_SPECIFIC_SEQUENCE
ACT_SPINAROUND
ACT_SPRAY
ACT_STAND
ACT_STARTDYING
ACT_STEP_BACK
ACT_STEP_FORE
ACT_STEP_LEFT
ACT_STEP_RIGHT
ACT_STRAFE_LEFT
ACT_STRAFE_RIGHT
ACT_SWIM
ACT_TRANSITION
ACT_TURN
ACT_TURNLEFT45
ACT_TURNRIGHT45
ACT_TURN_LEFT
ACT_TURN_RIGHT
ACT_UNDEPLOY
ACT_USE
ACT_VICTORY_DANCE
ACT_VM_ATTACH_SILENCER
ACT_VM_DETACH_SILENCER
ACT_VM_DRAW
ACT_VM_DRAW_DEPLOYED
ACT_VM_DRAW_SILENCED
ACT_VM_DRYFIRE
ACT_VM_DRYFIRE_LEFT
ACT_VM_DRYFIRE_SILENCED
ACT_VM_FIDGET
ACT_VM_FIZZLE
ACT_VM_HAULBACK
ACT_VM_HITCENTER
ACT_VM_HITCENTER2
ACT_VM_HITLEFT
ACT_VM_HITLEFT2
ACT_VM_HITRIGHT
ACT_VM_HITRIGHT2
ACT_VM_HOLSTER
ACT_VM_IDLE
ACT_VM_IDLE_EMPTY_LEFT
ACT_VM_IDLE_LOWERED
ACT_VM_IDLE_SILENCED
ACT_VM_IDLE_TO_LOWERED
ACT_VM_IS_DRAW
ACT_VM_IS_HOLSTER
ACT_VM_IS_IDLE
ACT_VM_IS_PRIMARYATTACK
ACT_VM_LOWERED_TO_IDLE
ACT_VM_MISSCENTER
ACT_VM_MISSCENTER2
ACT_VM_MISSLEFT
ACT_VM_MISSLEFT2
ACT_VM_MISSRIGHT
ACT_VM_MISSRIGHT2
ACT_VM_PICKUP
ACT_VM_PRIMARYATTACK
ACT_VM_PRIMARYATTACK_SILENCED
ACT_VM_PULLBACK
ACT_VM_PULLBACK_HIGH
ACT_VM_PULLBACK_LOW
ACT_VM_PULLPIN
ACT_VM_RECOIL1
ACT_VM_RECOIL2
ACT_VM_RECOIL3
ACT_VM_RELEASE
ACT_VM_RELOAD
ACT_VM_RELOAD_SILENCED
ACT_VM_SECONDARYATTACK
ACT_VM_SPRINT_ENTER
ACT_VM_SPRINT_IDLE
ACT_VM_SPRINT_LEAVE
ACT_VM_SWINGHARD
ACT_VM_SWINGHIT
ACT_VM_SWINGMISS
ACT_VM_THROW
ACT_VM_UNUSABLE
ACT_VM_UNUSABLE_TO_USABLE
ACT_VM_USABLE_TO_UNUSABLE
ACT_WAKE
ACT_WALK
ACT_WALK_AGITATED
ACT_WALK_AIM
ACT_WALK_AIM_AGITATED
ACT_WALK_AIM_AUTOGUN
ACT_WALK_AIM_DUAL
ACT_WALK_AIM_PISTOL
ACT_WALK_AIM_RELAXED
ACT_WALK_AIM_RIFLE
ACT_WALK_AIM_RIFLE_STIMULATED
ACT_WALK_AIM_SHOTGUN
ACT_WALK_AIM_STEALTH
ACT_WALK_AIM_STEALTH_PISTOL
ACT_WALK_AIM_STIMULATED
ACT_WALK_ANGRY
ACT_WALK_CARRY
ACT_WALK_CROUCH
ACT_WALK_CROUCH_AIM
ACT_WALK_CROUCH_AIM_RIFLE
ACT_WALK_CROUCH_RIFLE
ACT_WALK_CROUCH_RPG
ACT_WALK_HURT
ACT_WALK_ON_FIRE
ACT_WALK_PACKAGE
ACT_WALK_PISTOL
ACT_WALK_RELAXED
ACT_WALK_RIFLE
ACT_WALK_RIFLE_RELAXED
ACT_WALK_RIFLE_STIMULATED
ACT_WALK_RPG
ACT_WALK_RPG_RELAXED
ACT_WALK_SCARED
ACT_WALK_STEALTH
ACT_WALK_STEALTH_PISTOL
ACT_WALK_STIMULATED
ACT_WALK_SUITCASE
ADt5
AE_ALLOW_MOVEMENT
AE_AMMOCRATE_PICKUP_AMMO
AE_ASW_FOOTSTEP
AE_CLIENT_EFFECT_ATTACH
AE_CL_ADD_PARTICLE_EFFECT_CP
AE_CL_BODYGROUP_SET_VALUE
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN
AE_CL_CREATE_PARTICLE_BRASS
AE_CL_CREATE_PARTICLE_EFFECT
AE_CL_DISABLE_BODYGROUP
AE_CL_ENABLE_BODYGROUP
AE_CL_PLAYSOUND
AE_CL_STOPSOUND
AE_CL_STOP_PARTICLE_EFFECT
AE_COMBO_TRANSITION
AE_EMPTY
AE_MARINE_FOOTSTEP
AE_MARINE_RELOAD_SOUND_A
AE_MARINE_RELOAD_SOUND_B
AE_MARINE_RELOAD_SOUND_C
AE_MELEE_DAMAGE
AE_MELEE_START_COLLISION_DAMAGE
AE_MELEE_STOP_COLLISION_DAMAGE
AE_MUZZLEFLASH
AE_NPC_180TURN
AE_NPC_ADDGESTURE
AE_NPC_ATTACK_BROADCAST
AE_NPC_BODYDROP_HEAVY
AE_NPC_BODYDROP_LIGHT
AE_NPC_DRAW
AE_NPC_HOLSTER
AE_NPC_HURT_INTERACTION_PARTNER
AE_NPC_ITEM_PICKUP
AE_NPC_LEFTFOOT
AE_NPC_MUZZLEFLASH
AE_NPC_RAGDOLL
AE_NPC_RESTARTGESTURE
AE_NPC_RIGHTFOOT
AE_NPC_SET_INTERACTION_CANTDIE
AE_NPC_SWISHSOUND
AE_NPC_WEAPON_DROP
AE_NPC_WEAPON_FIRE
AE_NPC_WEAPON_SET_ACTIVITY
AE_NPC_WEAPON_SET_SEQUENCE_NAME
AE_NPC_WEAPON_SET_SEQUENCE_NUMBER
AE_RAGDOLL
AE_REMOVE_CLIENT_AIM
AE_SCREEN_SHAKE
AE_SKILL_EVENT
AE_START_DETECTING_COMBO
AE_START_SCRIPTED_EFFECT
AE_STOP_DETECTING_COMBO
AE_STOP_SCRIPTED_EFFECT
AE_SV_DUSTTRAIL
AE_SV_PLAYSOUND
AE_THUMPER_THUMP
AE_TUG_INCAP
AE_WPN_HIDE
AE_WPN_INCREMENTAMMO
AE_WPN_PLAYWPNSOUND
AE_WPN_PRIMARYATTACK
AE_WPN_UNHIDE
AHf9
AIWalkable
AJ;U
AJ;u
ALIGN_TYPE is wrong, please fix
ALLO
ALLOW_NODRAW_TARGET
ALPHA
ALPHA2
ALT1
ALT2
ALWYu\f
ANIM_DISAPPEAR
ANIM_EDITING_ACTIVATE
ANIM_EDITING_DEACTIVATE
ANIM_FALLING_EDITING_ACTIVATE
ANIM_FALLING_EDITING_DEACTIVATE
ANIM_FALLING_IDLE
ANIM_FALLING_TO_GROUND
ANIM_FALLING_TO_GROUND_EDITING
ANIM_GROUND_TO_FALLING
ANIM_GROUND_TO_FALLING_EDITING
ANIM_ICON_HEART_BREAK
ANIM_ICON_HEART_HAPPY_IDLE
ANIM_ICON_HEART_SUCCESS
ANIM_ICON_HIDE
ANIM_ICON_IDLE
ANIM_ICON_SHOW
ANIM_IDLE
ANIM_REAPPEAR
ANIM_WP/FRAMEWORK/BACKPANELS_CHEAP
ANIM_WP/FRAMEWORK/SQUAREBEAMS
APPSYSTEM: In ConnectInterfaces(), s_nRegistrationCount is %d!\n
AR2AltFire
AR2Explosion
AR2Impact
AR2Tracer
ARGB8888
ASAP
ASCII conversion buffer too small
ATI1N
ATI2N
ATIO
ATIV
ATTACK
ATTACK2
AYER
A_BUTTON
Abs Velocity: (%f, %f, %f)\n
Absolute Value
Accel
Acceleration for the y position of the panel when items are added or removed.
Account for FOV when computing an entity's distance-based alpha fade
AccumulatePose
Achievement reward %s has no items!
AchievementEvent
Achievement_Blocks
Action
ActionText
Activate
Activate main leaderboard
Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
ActivateAttractScreen
ActivateItem
ActivateRateMapUI
Activating
ActivationType
Active
Active Powers:\n
Active state of the puzzlemaker
ActiveGameName
ActivePanel
Activity %s has %d sequences with a total weight of %d!
AddBool
AddDataChangeEvent
AddDouble
AddEnum
AddFloat
AddInt32
AddInt64
AddLocator
AddMessage
AddMultiDamage:  g_MultiDamage.GetDamageForce() == vec3_origin\n
AddMultiDamage:  g_MultiDamage.GetDamagePosition() == vec3_origin\n
AddString
AddToCartBlink
AddToCartButton
AddUInt32
AddUInt64
Added to banned list
Adding prereq 
Adding quickplay map %llu\n
Additional mouse sensitivity scale factor applied when FOV is zoomed in.
AddonAssociation
AddonEnabledCheckbox
AddonInfo
AddonList
AddonListItem
AddonSupportRequiredPanel
Addons
AdjustFilterPage
Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d
AdvCrosshairImage
AdvCrosshairLabel
AdvCrosshairList
Advanced
Advanced joystick settings initialized for joystick %d\n------------\n
AdvancedButton
AdvancedVideo
Aff.
Affff.
Afffff.
After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
After this many seconds of being basically stationary, the ragdoll will go to sleep.
Air acceleration in Paint
AirboatGun
AirboatGunHeavyTracer
AirboatGunImpact
AirboatGunTracer
AirboatMuzzleFlash
All Particle Systems:\n
All hud elements must derive from vgui::Panel * (%s)\n
All itemsets must have names.
All lootlists must have names.
All players idle
AllCaps
AllocGroundLink: failed to allocate groundlink_t.!!!\n
AllocTouchLink: failed to allocate touchlink_t.\n
Allow flex animation rules to run.
Allow/disallow players to be painted.
AllowFlipping
AllowFreeLook
AllowFreeLookDisabled
AllowFreeLookEnabled
AllowStreak
Allows player movement while UI is visible.
Allows rain in splitscreen
Allows team members to injure other members of their team
Allows viewing of nonlocal players in a split screen fashion
Alpha
Alpha Fade In Random
Alpha Fade In Simple
Alpha Fade Out Random
Alpha Fade Out Simple
Alpha Fade and Decay
Alpha Fade and Decay for Tracers
Alpha Random
Alpha for rope antialiasing effect
Already have converter for type %s, ignoring...\n
Already saw decimal point or exponent; can't have another one.
Alt+
AltButton
AlyxEmp.Charge
AlyxGun
Ambient %s:Unknown command %s\n
AmmoDenied
Amount of lag used when matching offset to ideal angles in thirdperson view
Amount of simulation time that can elapse before new systems start falling back to cheaper versions
Amount of time player maintains her power after being painted.
An attempt at removing patchwork velocity tranformation in portals, moving to a unified approach.
An error occured while attempting to upload a file to the UGC server!\n
An error occurred while attempting to download a file from the UGC server!\n
An error occurred while downloading this map!
Anchor
Angled Panel
AngledPanelAnimation
AngledPanelType
Angles
AnimTimeMustBeFirst
AnimateSpecificTexture
AnimatedEntityTexture
AnimatedOffsetTexture
AnimatedTexture
Animating models client-side
AnimatingImagePanel
AnimationController
Animations
Answer
AntialiasingMode
App%u.%s
AppID
Application built with libpng-%.20s but running with %.20s
Application must supply a known background gamma
Application transferred too few scanlines
Application transferred too many scanlines
Applies smoothing/decay curve to flex animation controller changes.
Apply
Apply Velocity in Local Space (0/1)
ApplyButton
ApplyButtonEnable
ApplyChanges
ApplyDataToControls
ApplyHitBoxDamageEffect
ApplySchemeSettings
Applying new item schema, version %08X\n
April
Aq?S
Arm1_attach3
Arm2_attach3
Arm3_attach3
ArmItem
Ask whether the main sequence is done playing
AspectRatio
Assertion Failed: !m_bNeedsSort
Assertion Failed: g_StudioHdrToActivityMaps[i].nRefs == 0
At marker 0x%02x, recovery action %d
At what speed the player will auto-bounce when running over bounce paint.
At+Ax]
At;E
Attached %s (mod_studio) to %s (%d)\n
Attack and Reload
Attempt to update inventory position failure: %s.\n
Attempt to update inventory position failure: %s\n
Attempted to add control point to NULL particle effect!\n
Attempted to attach particle effect %s to an unknown attachment on entity %s\n
Attempted to create blood particle!\n
Attempted to create unknown particle system id %s\n
Attempted to create unknown particle system type "%s"!\n
Attempted to create unknown particle system type %s\n
Attempted to create unknown particle system with unknown symbol\n
Attempted to precache unknown particle system "%s"!\n
Attempted to restore FIELD_EMBEDDEDBYREF %s but there is no destination memory\n
Attempted to use an unsupported muzzle flash type.. new particle effect needed here!\n
Attempting to create unknown particle system '%s' \n
Attempting to launch map!\n
AttractScreen
Attrib_Community_Description
Attrib_Selfmade_Description
Attribute "%s" was defined more than once.\n
Attribute definition %d: Duplicate name "%s"
Attribute definition %s: Missing required field "name"
Attribute definition index %d must be greater than or equal to zero
Au t
Au t#
Audio
Audio Languages
AudioSpokenLanguage
AudioVideo
AuditData
August
AuthorAvatarImage
Auto-director chooses best view modes while spectating
Auto-save a scoreboard screenshot at the end of a map.
AutoDrop
AutoGameSystem already added to game system list!!!\n
AutoIKRelease (%s) got a NULL pBone %d\n
AutoIKRelease (%s) got a NULL pchain %d\n
AutoIKRelease (%s) got an out of range bone %d (%d)\n
AutoIKRelease (%s) got an out of range chain %d (%d)\n
AutoResize
AutoRespawn
AutoSaveIcon
AutoSaveLabel
AutoSaveNotice
AutoTrigger
Automates fov command to server.
Automatically dismount from ladders when you reach the end (don't have to +USE).
Automatically reloads the animation script each time one is ran
Automatically sprint when moving with an analog joystick
Automatically switch to picked up weapons (if more powerful)
Autosave found and loaded.
Avatar image for user %llX cached [refcount=%d]\n
Avatar image for user %llX released [refcount=%d]\n
AvatarSpinner
Average: 
Avg FPS %3i, Frame MS %5.1f, Frame Server MS %5.1f
AvgFPS
AvgLum @ %4.2f%%  mat_tonemap_min_avglum = %4.2f%%  Using %d pixels  Override(%s): %4.2f
AvgServerPing
Axf90
B$F9
B$G9
B$ff.
B-Spline
B0;L0$
B33#@ff
B333?
B4;A4
B6C_Beam
B6C_Fish
B8u\v
B8x.
BA;M
BACK
BADFUNCTIONPOINTER
BD:AD
BFHu
BGKu
BGR565
BGR888
BGR888_BLUESCREEN
BGRA1010102
BGRA4444
BGRA5551
BGRA8888
BGRX5551
BGRX8888
BHtb
BHu'
BIND
BINDING
BKFadeColor
BKbhTb~XBK!;
BLt\fC
BOOL
BP;4
BUILDING
BULLRUSH
BUMP_WITH_TIMEOUT_WHEN_LEARNED
B\f;F0t
B\fG9
B\fiE
B\tL\tP1\tP2\n
B_BUTTON
Back
BackButton
BackUp() can only be called after a successful Next().
BackgroundColor
BackgroundOverrideColor
Backing store not supported
BackpackApplyTool
BackpackItemBorder
BackpackItemBorder_1
BackpackItemBorder_2
BackpackItemBorder_3
BackpackItemBorder_4
BackpackItemBorder_Community
BackpackItemBorder_Completed
BackpackItemBorder_Customized
BackpackItemBorder_Developer
BackpackItemBorder_SelfMade
BackpackItemBorder_Strange
BackpackItemBorder_Unique
BackpackItemBorder_Vintage
BackpackItemGrayedOut
BackpackItemMouseOverBorder
BackpackItemMouseOverBorder_1
BackpackItemMouseOverBorder_2
BackpackItemMouseOverBorder_3
BackpackItemMouseOverBorder_4
BackpackItemMouseOverBorder_Community
BackpackItemMouseOverBorder_Completed
BackpackItemMouseOverBorder_Customized
BackpackItemMouseOverBorder_Developer
BackpackItemMouseOverBorder_SelfMade
BackpackItemMouseOverBorder_Strange
BackpackItemMouseOverBorder_Unique
BackpackItemMouseOverBorder_Vintage
BackpackItemSelectedBorder
BackpackSpaceLabel
BackpackTitle
Backspace
Bad client in AttachTentToPlayer()!\n
Bad client in KillAttachedTents()!\n
Bad expression operator: '%c%c', expected C style operator
Bad expression token: %c
Bad field type\n
Bad location input for catapult!\n
Bad news bears!\n
Bad pstudiohdr in GetSequenceLinearMotion()!\n
Bad ragdoll for %s\n
Bad sequence (%i out of %i max) in GetSequenceLinearMotion() for model '%s'!\n
Bad sequence in GetSequenceActivityName() for model '%s'!\n
Bad sequence in GetSequenceName() for model '%s'!\n
Bad stuff will happen (crashes, stack corruption, etc) because opaque renderables will attempt to render with junk data
Bad vphysics swap for %s\n
BarrierType
Base for falling back to cheaper effects under load.
BaseBorder
BaseCombatWeapon_HideThink
BaseEntity.EnterWater
BaseEntity.ExitWater
BaseExplosionEffect.Sound
BaseGrenade.Explode
BaseInputDialog
BaseModHybridButton
BaseModMenuBackground
Baseclass unpack
BasisNormal
BasisOrigin
BasisU
BasisV
Battery
BdH9
Beam spline with %i points invoked\n
Beam spline with %i points received\n
Beam_point1
Beam_point5
Begin downloading map %llu\n
Begin sending client history\n
BenchmarkButton
Bfff.
BgAlpha
BgColor
BigShot
BindPortalMaterial
Binding
Bink video "%s" size: %d %d\n
BitmapButton
BitmapImagePanel
BitmapPanel
Black
BlackBoxVersion001
BlackDataBlocker
Blank
BlendBonesMode
Blob will do vortex if blob's distance from start or end point of the beam is within this distance
Blobulator
BlobulatorJobs
Blood
BloodImpact
BloomAdd
BloomScale = %4.2f  mat_hdr_manual_tonemap_rate = %4.2f  mat_accelerate_adjust_exposure_down = %4.2f
Blue
Blue Color Slider
BlueRoundsLabel
BlueScoreLabel
BlueTeamLabel
Blur
BlurFade
BlurX
BlurYAndBloom
Blurs entities that have had their photo taken
Body_light
Bogus DAC index %d
Bogus DAC value 0x%x
Bogus DHT index %d
Bogus DQT index %d
Bogus Huffman table definition
Bogus JPEG colorspace
Bogus buffer control mode
Bogus custom texture blend layer definition '%s'.  %s\n
Bogus input colorspace
Bogus marker length
Bogus message code %d
Bogus pmove player movetype %i on (%i) 0=cl 1=sv\n
Bogus sampling factors
Bogus virtual array access
BoltImpact
Boolean default must be true or false.
BootPlayer
BorderDark
BottomLevel
Bounce
Bounce Gel
Bounce multiplier for when physically simulated objects collide with other objects.
Bounce.Concrete
Bounce.Flesh
Bounce.Glass
Bounce.Metal
Bounce.Shell
Bounce.ShotgunShell
Bounce.Shrapnel
Bounce.Wood
Branch argument is out of range for coop_lobby_select_level.  It needs to be a positive number less than %d.\n
BranchNumLabel
BranchTitle
Brazilian
BreakableModels
BreakableSurface
Brightness
Brings up the old tabbed options dialog from Keyboard/Mouse when set to 1.
BrowseWorkshop
Brush: 
BrushCount
BrushSide: 
BrushSideCount
Brush_Model_Rendering
Bt;Bxt\r
Btn%d
Btn%s
BtnBrightness
BtnBrowseSpraypaint
BtnCancel
BtnCancelDedicatedSearch
BtnChangeDifficulty
BtnChangeGameSettings
BtnChangeScenario
BtnChapter
BtnCloud
BtnCoOp
BtnContinueGame
BtnCreateChambers
BtnDefault
BtnDeveloperCommentary
BtnDownloadSelected
BtnDropButton
BtnEconUI
BtnEditBindings
BtnEditButtons
BtnEditSticks
BtnExitToMainMenu
BtnExtras
BtnFilters
BtnFollowAuthor
BtnGameMode
BtnGoIdle
BtnGoToHub
BtnInfected
BtnInstallSupport
BtnInviteFriends
BtnJoinSelected
BtnJoinStart
BtnLeaderboard
BtnLeaderboards
BtnLoadGame
BtnLoadLastSave
BtnMute
BtnOk
BtnOptions
BtnPlayCommunityMaps
BtnPlayLan
BtnPlayOnline
BtnPlaySolo
BtnPlaySplitscreen
BtnPlayer%d
BtnPlayerName
BtnPlaytestDemos
BtnQuickMatch
BtnQuickPlay
BtnQuit
BtnRestartLevel
BtnRestartScenario
BtnReturnToChamberCreator
BtnReturnToGame
BtnSaveGame
BtnSelect
BtnSelectedPlayerName
BtnSendMessage
BtnSetupMicrophone
BtnSignin
BtnSouthpaw
BtnSpec1
BtnSpec2
BtnSpec3
BtnSpec4
BtnSpecCustom
BtnStandardMode
BtnStartGame
BtnStartLobby
BtnSwitchToGameView
BtnSwitchToPuzzleMakerView
BtnURL
BtnVoiceButton
BtnVoteDown
BtnVoteUp
BtnWebsite
Buckshot
Budget: 
Buffer error in compressed datastream in %s chunk
Buffer passed to JPEG library is too small
BugSub
Build Mode Help
BuildCacheSubscribed(%s)
BuildDialog
BuildGroupPtr
BuildMode - Error saving file
BuildModeControls
BuildModeDialog
BuildWorldRenderLists
BuiltDebug
BuiltRightHanded
Bulgarian
BulletProof
BulletSounds
Bullets.DefaultNearmiss
Bullets.GunshipNearmiss
Bullets.StriderNearmiss
Button
Button.ArmedBgColor
Button.ArmedTextColor
Button.BgColor
Button.BlinkColor
Button.DepressedBgColor
Button.DepressedTextColor
Button.FocusBorderColor
Button.TextColor
ButtonBorder
ButtonClicked
ButtonDepressedBorder
ButtonKeyFocusBorder
ButtonSettings
ButtonToggled
ButtonType
Buttons
ButtonsSC
Bx;Bt
Bx@u
Byte size calculation and serialization were inconsistent.  This may indicate a bug in protocol buffers or it may be caused by concurrent modification of the message.
Byu\n
C G9
C$tC
C&opy
C*uH<
C0;E
C11CTextWindow
C13CHUDQuickInfo
C18CGameUiAvatarImage
C4;E
C4G9
C4G;
C8;C$t
C8x+
C9_0
CAI_BaseNPC
CAM_Think
CANCEL
CAN_
CAN_OPEN_WHEN_DEAD
CAN_TIMEOUT_WHILE_INACTIVE
CAPT
CAPTION
CAPTION_COLOR
CAPTION_PARAM
CAddObject
CAdjustCatapultHeight
CAdvancedVideo
CAsyncCaptionResourceManager
CAttractScreen
CAttributeContainer
CAttributeContainerPlayer
CAttributeList
CAttributeManager
CAutoSaveNotice
CAvatarImagePanel
CAvatarPanelItem
CBackpackPanel
CBaseAnimating
CBaseAnimatingOverlay
CBaseButton
CBaseCombatCharacter
CBaseCombatWeapon
CBaseDoor
CBaseEntity
CBaseEntity::EmitSound
CBaseEntity::ImpactTrace
CBaseEntity::PhysicsRigidChild
CBaseEntity::PhysicsRigidChild-2
CBaseEntity::PhysicsSimulate
CBaseEntity::PhysicsSimulate-BaseVelocity
CBaseEntity::PhysicsSimulate-MOVETYPE_CUSTOM
CBaseEntity::PhysicsSimulate-MOVETYPE_FLY
CBaseEntity::PhysicsSimulate-MOVETYPE_NOCLIP
CBaseEntity::PhysicsSimulate-MOVETYPE_NONE
CBaseEntity::PhysicsSimulate-MOVETYPE_PUSH
CBaseEntity::PhysicsSimulate-MOVETYPE_STEP
CBaseEntity::PhysicsSimulate-MoveParent
CBaseEntityList::AddNonNetworkableEntity: no free slots!\n
CBaseFlex
CBaseFlex::FlexControllerLocalToGlobal failed!\n
CBaseGameStats::Event_MapChange to [%s]\n
CBaseGameStats::Event_SaveGame [%s]\n
CBaseGrenade
CBaseHLBludgeonWeapon
CBaseHLCombatWeapon
CBaseHudChat
CBaseLesson::IsTimedOut
CBaseLoadoutPanel
CBaseModFooterPanel
CBaseModFrame
CBaseModPanel
CBaseModPanel::GetFooterPanel() called on NULL CBaseModPanel!!!\n
CBaseModPanel::OnGameUIActivated()
CBaseModTransitionPanel
CBaseModelPanel
CBasePaintBlob::CheckCollision
CBasePaintBlob::ResolveCollision
CBaseParticleEntity
CBasePlayer
CBasePlayer::ItemPostFrame
CBasePlayerAnimState::ComputeMainSequence
CBasePlayerAnimState::ComputeSequences
CBasePlayerAnimState::UpdateInterpolators
CBasePortalCombatWeapon
CBaseProjectedEntity
CBaseProjector
CBasePropDoor
CBaseStorePreviewIcon
CBaseTeamObjectiveResource
CBaseTempEntity
CBaseToggle
CBaseToolUsageDialog
CBaseTrigger
CBaseVPhysicsTrigger
CBaseViewModel
CBaseViewport
CBaseViewport::AddNewPanel: panel with name '%s' already exists.\n
CBaseWorldView::DrawSetup
CBeam
CBeamSpotlight
CBitmapImagePanel
CBoneFollower
CBreakableProp
CBreakableSurface
CBuildFactoryHelper:  Factory for '%s' already exists!!!!\n
CBuildModeNavCombo
CBulletWhizTimer
CCIR601 sampling not implemented yet
CCLientShadowMgr
CCartViewItemEntry
CCenterStringLabel
CChallengeModeDialog
CChamberListItem
CChangeStorageDevice::DeviceChangeCompleted - ctrlr%d is keeping device 0x%08X\n
CChangeStorageDevice::DeviceChangeCompleted for ctrlr%d device 0x%08X\n
CCitadelEnergyCore
CClientAlphaProperty
CClientLeafSystem
CClientLeafSystem::ProjectFlashlight
CClientRenderablesList pool
CClientScoreBoardDialog
CClientShadowMgr::AddShadowToReceiver
CClientShadowMgr::BuildFlashlight
CClientShadowMgr::BuildPerspectiveWorldToFlashlightMatrix
CClientShadowMgr::ComputeShadowDepthTextures
CClientShadowMgr::ComputeShadowTextures
CClientShadowMgr::CullReceiver
CClientShadowMgr::InitDepthTextureShadows
CClientShadowMgr::ReprojectShadows
CClientShadowMgr::UpdateBrushShadow
CClientShadowMgr::UpdateFlashlightState
CClientShadowMgr::UpdateProjectedTexture
CClientShadowMgr::UpdateProjectedTexture can only be used with flashlights!\n
CClientShadowMgr::UpdateProjectedTextureInternal
CClientShadowMgr::UpdateProjectionState
CClientSteamContext OnSteamServerConnectFailure logged on = %d\n
CClientSteamContext OnSteamServersConnected logged on = %d\n
CClientSteamContext OnSteamServersDisconnected logged on = %d\n
CClientSteamContext logged on = %d\n
CClientThinkList
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryModelViewer
CCommunityMapGameSystem
CCommunityMapList
CConfirmApplyPaintCanBaseDialog
CConfirmApplyPaintCanDialog
CConfirmApplyTeamColorPaintCanDialog
CConfirmCollectDialog
CConfirmCustomizeTextureDialog
CConfirmDecodeDialog
CConfirmDeleteDialog
CConfirmDeleteItemDialog
CConfirmDialog
CConfirmGiftWrapDialog
CConfirmNameDialog
CConsoleDialog
CConsolePanel
CCoopExitChoice
CCoopMode
CCopyRecipientFilter
CCorpse
CCustomTextureToolCache
CCvarNegateCheckButton
CCvarSlider
CCvarToggleCheckButton
CDebugOverlay
CDecalEmitterSystem
CDecalEmitterSystem::LoadDecalsFromScript:  Script '%s' missing section '%s'\n
CDecalEmitterSystem::LoadDecalsFromScript:  Translation for game material type '%s' references unknown decal '%s'\n
CDecalEmitterSystem::LoadDecalsFromScript:  Unable to load '%s'\n
CDemoListItem
CDetailObjectSystem::CountSpritesInLeafList
CDetailObjectSystem::RenderTranslucentDetailObjects
CDetailObjectSystem::RenderTranslucentDetailObjectsInLeaf
CDetailObjectSystem::SortSpritesBackToFront
CDetailObjectSystem::SortSpritesBackToFront -- Sort
CDialogListButton
CDirtySpatialPartitionEntityList
CDmxElement::UnpackIntoStructure: Mismatched attribute type in attribute "%s"!\n
CDragDropHelperPanel
CDt/
CDummyMaterialProxy::CDummyMaterialProxy()\n
CDummyMaterialProxy::Init( material = "%s" )\n
CDummyMaterialProxy::OnBind( %p )\n
CDummyMaterialProxy::~CDummyMaterialProxy()\n
CDynamicLight
CDynamicProp
CEILING
CENTER
CEZParticleInit
CEconCraftingRecipe
CEconGameAccountClient
CEconItem
CEconItem::BAddUpdateToMessage
CEconItem::DeserializeFromProtoBufItem()
CEconItem::SerializeToProtoBufItem()
CEconItem::UpdateEquippedState()
CEconItemDescription::GenerateDescriptionLines()
CEconItemDescription::YieldingCacheDescriptionData()
CEconItemDetailsRichText
CEconItemPresetInstance
CEconItemSchema
CEconItemSchema::GetAttributeDefinitionByName
CEconItemView
CEconWearable
CEditorItemBase::ExportWorldSolidsForItem
CEditorItemFactory::CheckIfItemEmbeds
CEditorItemFactory::ExportItemsToVMF
CEditorItemFactory::ExportWorldSolidsForItems
CEffectsList::DrawEffects
CEmbeddedItemModelPanel
CEmbers
CEntityDissolve
CEntityFlame
CEntityFreezing
CEntityMapData::GetNextKey: EOF without closing brace\n
CEntityMapData::GetNextKey: closing brace without data\n
CEntityParticleTrail
CEnvAmbientLight
CEnvDOFController
CEnvDetailController
CEnvHeadcrabCanisterShared
CEnvParticleScript
CEnvPortalPathTrack
CEnvProjectedTexture
CEnvQuadraticBeam
CEnvScreenEffect
CEnvScreenOverlay
CEnvTonemapController
CEnvWind
CEnv_Lightrail_Endpoint
CEssayQuestion
CExButton
CExImageButton
CExLabel
CExRichText
CExplanationPopup
CExportSolid::Export
CExtrasDialog
CF9]
CF;u
CFG.sys.cloud_saves
CFPSPanel
CFadeOutStartGame
CFadeOutToEconUI
CFireSmoke
CFireTrail
CFish
CFlaregun
CFlashlightEffect::UpdateLightTopDown
CFleshEffectTarget
CFlexSceneFileManager
CFogController
CFooterBitmapButton
CFuncAreaPortalWindow
CFuncBrush
CFuncConveyor
CFuncLadder
CFuncMonitor
CFuncMoveLinear
CFuncNoPortalVolume
CFuncOccluder
CFuncPortalBumper
CFuncReflectiveGlass
CFuncRotating
CFuncSmokeVolume
CFuncTrackTrain
CFunc_Dust
CFunc_LOD
CGBackpackSortFinished
CGCClient
CGCClient - BSendGCMsgToClient (ProtoBuf)
CGCDev_NewItemRequestResponse
CGCGiftGivenResponse
CGCGiftReceivedResponse
CGCIsFollowingAuthorResponse
CGCJobPlaytestRetrieveNewDemoCountResponse
CGCLookupAccountNameResponse
CGCMsgGetIPLocation
CGCMsgGetIPLocationResponse
CGCMsgGetSystemStats"
CGCMsgGetSystemStatsResponse
CGCMsgMemCachedDelete
CGCMsgMemCachedGet
CGCMsgMemCachedGetResponse
CGCMsgMemCachedSet
CGCMsgSystemStatsSchema
CGCNameBaseItemResponse
CGCPaintItemResponse
CGCPlaytestRetrieveDemoHandleResponse
CGCReplicateConVars
CGCSOCacheSubscribedJob
CGCSOCacheSubscriptionCheck
CGCSOCacheUnsubscribedJob
CGCSOCreateJob
CGCSODestroyJob
CGCSOUpdateJob
CGCSOUpdateMultipleJob
CGCStorePurchaseInit_LineItem
CGCUnlockCrateResponse
CGCUpdateConVar
CGCUpdateItemSchema
CGameConsoleDialog
CGameLobbyChatHistory
CGameMovement::PlayerMove
CGameMovement::TracePlayerBBox
CGameRules
CGameRulesProxy
CGameStats
CGameStringPool
CGameTimescale
CGameUI::Initialize() failed to get necessary interfaces\n
CGameUI::OnGameUIActivated
CGameUIConVarRef %s doesn't point to an existing ConVar\n
CGammaDialog
CGenericWaitingDialog
CGlowOverlay::DrawOverlays()
CGlowOverlaySystem
CGrabController::m_iv_predictedRenderOrigin
CGtb
CHECK failed: !coded_out.HadError(): 
CHECK failed: !is_closed_: 
CHECK failed: !out.HadError(): 
CHECK failed: (&from) != (this): 
CHECK failed: (&from) != (to): 
CHECK failed: (backup_bytes_) == (0): 
CHECK failed: (buffer_size) >= (0): 
CHECK failed: (buffer_used_) == (buffer_size_): 
CHECK failed: (byte_size_before_serialization) == (byte_size_after_serialization): 
CHECK failed: (bytes_produced_by_serialization) == (byte_size_before_serialization): 
CHECK failed: (count) <= (buffer_used_): 
CHECK failed: (count) <= (last_returned_size_): 
CHECK failed: (count) <= (target_->size()): 
CHECK failed: (count) >= (0): 
CHECK failed: (from.GetDescriptor()) == (descriptor): 
CHECK failed: (last_returned_size_) > (0): 
CHECK failed: (message1->GetReflection()) == (this): 
CHECK failed: (message2->GetReflection()) == (this): 
CHECK failed: (output->ByteCount()) == (expected_endpoint): 
CHECK failed: (size) <= (6): 
CHECK failed: (temp[0]) == ('1'): 
CHECK failed: (temp[size-1]) == ('5'): 
CHECK failed: (to->GetDescriptor()) == (descriptor): 
CHECK failed: (type) != (WireFormatLite::TYPE_ENUM): 
CHECK failed: (type) != (WireFormatLite::TYPE_GROUP): 
CHECK failed: (type) != (WireFormatLite::TYPE_MESSAGE): 
CHECK failed: (type) == (WireFormatLite::TYPE_ENUM): 
CHECK failed: IsInitialized(): 
CHECK failed: backup_bytes_ == 0 && buffer_.get() != NULL: 
CHECK failed: builder_: 
CHECK failed: dest: 
CHECK failed: fallback_database_ == NULL: 
CHECK failed: field != NULL: 
CHECK failed: file != NULL: 
CHECK failed: generated_database_->Add(encoded_file_descriptor, size): 
CHECK failed: has_default_value(): 
CHECK failed: i >= 0: 
CHECK failed: iter != extensions_.end(): 
CHECK failed: mutex_ == NULL: 
CHECK failed: options->ParseFromString(buf): 
CHECK failed: options_descriptor: 
CHECK failed: original_uninterpreted_options_field != NULL: 
CHECK failed: output->message_prototype != NULL: 
CHECK failed: prototype != NULL: 
CHECK failed: result != NULL: 
CHECK failed: type == WireFormatLite::TYPE_MESSAGE || type == WireFormatLite::TYPE_GROUP: 
CHECK failed: uninterpreted_options_field != NULL: 
CHL2_Player
CHLClient::FrameStageNotify FRAME_NET_UPDATE_POSTDATAUPDATE_END
CHLClient::FrameStageNotify FRAME_NET_UPDATE_POSTDATAUPDATE_START
CHLClient::FrameStageNotify FRAME_NET_UPDATE_START
CHLClient::FrameStageNotify FRAME_RENDER_END
CHLClient::FrameStageNotify FRAME_RENDER_START
CHLMachineGun
CHLSelectFireMachineGun
CHUDAutoAim
CHUDChallengeStats
CHUDPaintAmmo
CHUDPuzzleMakerMapOutOfDate
CHUDPuzzleMakerSaving
CHUDQuickInfo
CHUDTauntEarned
CHUDVSScorePanel
CHalfLife2
CHalfLife2Proxy
CHandleTest
CHt#
CHt$
CHudChat
CHudChatFilterButton
CHudChatFilterCheckButton
CHudChatFilterPanel
CHudChatHistory
CHudCloseCaption
CHudCommentary
CHudCoopPingIndicator
CHudCrosshair
CHudHistoryResource
CHudMenu
CHudMessage
CHudMultiplayerBasicInfo
CHudPortalCredits
CHudPortalCrosshair
CHudSaveStatus
CHudSubtitles
CHudTextureHandle
CHudTrain
CHudViewfinder
CHudViewport
CHudWeapon
CHudWeaponSelection
CIPLocationInfo
CIconLesson::IsVisible
CIconLesson::ShouldDisplay
CIconPanel
CIndicatorScreen
CInfoLabel
CInfoLadderDismount
CInfoListItem
CInfoOverlayAccessor
CInfoPlacementHelper
CInfoPortalScore
CInfoTeleporterCountdown
CItemBarrierAnchor::Export
CItemBarrierAnchor::ExportSurfaceBrushes
CItemButton
CItemDiscardPanel
CItemMaterialCustomizationIconPanel
CItemModelPanel
CItemModelPanelToolTip
CItemPickupPanel
CJF9
CJobMgr::BResumeSleepingJobs
CJobMgr::BResumeYieldingJobs
CJobMgr::BRouteMsgToJob() - continue job
CJobMgr::BRouteMsgToJob() - job
CJobMgr::CheckForJobTimeouts
CKeyBindings
CLIENT
CLIENT:  %s(%s) thinking for %.02f ms!!!\n
CLabIndicatorPanel
CLabeledCommandComboBox
CLeaderboardMapItem
CLevelPlacardDisplay
CLevelPlacardScreen
CLightGlow
CLoadingDiscPanel
CLocatorPanel
CMDLPanel
CMP_LobbyScreen
CMapListItem
CMaterialFloatLerpProxy::OnBind "%s" %s=%f %d\n
CMaterialModifyControl
CMem
CMessageCharsPanel
CModelRenderSystem::ComputeTranslucentRenderData
CModelRenderSystem::DrawBrushModels
CModelRenderSystem::DrawModels
CModelRenderSystem::SetupFlashlightsAndDecals sorted model list count incorrect! A model was probably unable to load!\n
CModelRenderSystem::m_BoneToWorld
CMortarShell
CMoveCarat
CMoveConnection
CMoveObject: 
CMoveWorld
CMovieDisplay
CMovieDisplayScreen
CMoviePlayer
CMsgAMAddFreeLicense
CMsgAMAddFreeLicenseResponse
CMsgAMFindAccounts
CMsgAMFindAccountsResponse
CMsgAMGetLicenses
CMsgAMGetLicensesResponse
CMsgAMGetUserGameStats
CMsgAMGetUserGameStatsResponse
CMsgAMSendEmail
CMsgAMSendEmailResponse
CMsgAdjustItemEquippedState
CMsgCommunityMapItemVoteSummary
CMsgConVarValue
CMsgDevDebugRollLootRequest
CMsgDevNewItemRequest
CMsgGCClientDisplayNotification
CMsgGCGetCommandList
CMsgGCGetCommandListResponse
CMsgGCGetEmailTemplate
CMsgGCGetEmailTemplateResponse
CMsgGCNameItemNotification
CMsgGCReportAbuse
CMsgGCReportAbuseResponse
CMsgGCStorePurchaseInit
CMsgGCStorePurchaseInitResponse
CMsgGameServerInfo
CMsgHttpRequest
CMsgHttpResponse
CMsgIncrementKillCountAttribute
CMsgInvitationCreated
CMsgInviteToParty
CMsgItemAcknowledged
CMsgKickFromParty
CMsgLeaveParty"
CMsgNotifyWatchdog
CMsgPackageLicense
CMsgPartyInviteResponse
CMsgPlaytestMarkDemoForDelete
CMsgPlaytestMarkDemoNotNew
CMsgPlaytestRemoveDemo
CMsgPlaytestReportDemo
CMsgPlaytestReportDemoSession
CMsgPlaytestRetrieveDemoHandles
CMsgPlaytestTestMessage
CMsgProtoBufHeader
CMsgReplayUploadedToYouTube
CMsgReplicateConVars
CMsgRequestInventoryRefresh".\n
CMsgRequestItemSchemaData"!\n\vCMsgGCError
CMsgSOCacheSubscribed
CMsgSOCacheSubscriptionCheck
CMsgSOCacheSubscriptionRefresh
CMsgSOCacheUnsubscribed
CMsgSOCacheVersion
CMsgSOMultipleObjects
CMsgSOSingleObject
CMsgSelectItemPresetForClass
CMsgServerAvailable"
CMsgSetPresetItemPosition
CMsgStoreGetUserData
CMsgStoreGetUserDataResponse
CMsgSystemBroadcast
CMsgUpdateItemSchema
CMsgUpdatePeriodicEvent
CMsgWebAPIRequest
CMultiDamage
CMultiPlayerAnimState::Update
CMultiPlayerAnimState::m_iv_flMaxGroundSpeed
CMultiplayRules
CMultiplayerAdvancedDialog
CN29PrecachePrecipitationPrecache18CResourcePrecacherE
CNPC_Barney
CNPC_HoverTurret
CNPC_PersonalityCore
CNPC_Portal_FloorTurret
CNPC_RocketTurret
CNPC_Wheatley_Boss
CNameToolUsageDialog
CNavButton
CNavProgress
CNavigationPanel
CNetGraphPanel
CNetGraphPanel::DrawLine2
CNetGraphPanel::Paint
CNetGraphPanel::PaintLineArt
CNeurotoxinCountdown
CNeurotoxinCountdownScreen
CNeurotoxinCountdownScreen_Default
CNewGameDialog
CNewParticleEffect::DrawModel
CNonFocusableMenu
COLLIDE_ANTLINES
COLLIDE_BRIDGE
COLLIDE_EVERYTHING
COLLIDE_FIZZLER
COLLIDE_GLASS
COLLIDE_GRATING
COLLIDE_NOTHING
COLLIDE_PHYSICS
COLLIDE_SOLID
COLO
COLORCORRECTION_VERSION_1
COMBINE
CONFIG
CONNECTION_BARRIER_ANCHOR_TO_EXTENT
CONNECTION_BOX_DROPPER
CONNECTION_CATAPULT_TARGET
CONNECTION_HAZARD
CONNECTION_HAZARD_BRUSH
CONNECTION_HAZARD_MODEL
CONNECTION_PAINT_DROPPER
CONNECTION_STANDARD
CONNECTION_TBEAM_POLARITY
CON_
CORD
CObjectControlPanel::TickCurrentPanel
COneToTenQuestion
COptionsDialog
COptionsSubAudio
COptionsSubAudioThirdPartyCreditsDlg
COptionsSubDifficulty
COptionsSubKeyboard
COptionsSubKeyboardAdvancedDlg
COptionsSubMouse
COptionsSubMultiplayer
COptionsSubPortal
COptionsSubVideo
COptionsSubVideoAdvancedDlg
COptionsSubVideoThirdPartyCreditsDlg
COptionsSubVoice
CP movement tolerance
CP;48t 
CPDumpPanel
CPPTYPE_BOOL
CPPTYPE_DOUBLE
CPPTYPE_ENUM
CPPTYPE_FLOAT
CPPTYPE_INT32
CPPTYPE_INT64
CPPTYPE_MESSAGE
CPPTYPE_STRING
CPPTYPE_UINT32
CPPTYPE_UINT64
CPSCollisionEntity
CPU Level - Default: High
CPUDetailHigh
CPUDetailLow
CPUDetailMedium
CPUGhz
CPUID
CPaintSprayer
CPaintStream
CPaintStreamManager::AllocatePaintBlobPool is being called multiple times (for some reasons) with different pool sizes.
CPaintStreamManager::PaintStreamUpdate
CPanelKeyBindingMapDictionary::m_PanelKeyBindingMapPool
CPanelListPanel
CPanelListPanelVScroll
CPanelMessageMapDictionary::m_PanelMessageMapPool
CParticleCollection::GenerateSortedIndexList
CParticleCollection::InitializeNewParticles
CParticleCollection::Simulate
CParticleEffectBinding::DrawMaterialParticles: too many particles (%d should be less than %d)
CParticleEffectBinding::DrawModel
CParticleFire
CParticleMSG::UpdateNewEffects
CParticleMgr::IncrementFrameCode()
CParticleMgr::Init:  Manifest '%s' with bogus file type '%s', expecting 'file'\n
CParticleMgr::LevelInit:  Manifest '%s' contains a particle file '%s' that's not under the particles directory. Custom particles must be placed in the particles directory.\n
CParticleMgr::LevelInit:  Manifest '%s' with bogus file type '%s', expecting 'file'\n
CParticleMgr::SimulateUndrawnEffects
CParticlePerformanceMonitor
CParticleProperty
CParticleProperty::UpdateControlPoint
CParticleSnapshot::%s - Invalid attribute mapping specified (must be one-to-one)!\n
CParticleSnapshot::%s - Invalid attribute mapping specified for the provided container!\n
CParticleSystem
CParticleSystemMgr compiled using an old IMaterialSystem\n
CParticleSystemMgr::DrawRenderCache
CParticleSystemMgr::InitAttributeTable has an out-of-date attribute list! (element %d not set up)\n
CParticleSystemQuery::GetLightingAtPoint
CPerfVisualBenchmark
CPhotograph
CPhysBox
CPhysBoxMultiplayer
CPhysMagnet
CPhysicsDelegate::ApplyConstraints
CPhysicsProp
CPhysicsPropMultiplayer
CPhysicsSystem
CPhysicsSystem::PhysicsSimulate
CPixelVisibilitySystem
CPixelWriter::SetPixelMemory:  Unsupported image format %i\n
CPlaceConnection
CPlasma
CPlasmaBeamNode
CPlayerItem
CPlayerLocalData
CPlayerLocalData::m_iv_vecPunchAngle
CPlayerLocalData::m_iv_vecPunchAngleVel
CPlayerPickupController
CPlayerResource
CPlayerState
CPlayersList
CPlaytestDemosDialog
CPlaytestUploadWait
CPointCamera
CPointCommentaryNode
CPointSurvey
CPolygonButton
CPortal2EconUI
CPortal2StyledBackgroundPanel
CPortalChallengeStatsPanel
CPortalClientScoreBoardDialog
CPortalGameMovement::PlayerMove
CPortalGameRules
CPortalGameRulesProxy
CPortalHUDLeaderboard
CPortalItemSelectionPanel
CPortalLaser
CPortalLeaderboardGraphPanel
CPortalLeaderboardPanel
CPortalMPGameRules
CPortalMPGameRules::LoadMapCompleteData failed to load %s\n
CPortalMPGameRulesProxy
CPortalMPStatsProxy
CPortalPlayerAnimState::Update
CPortalPlayerModelPanel
CPortalPlayerShared
CPortalRagdoll
CPortalRender::DrawEarlyZPortals
CPortalRender::DrawPortalsUsingStencils
CPortalRender::HandlePortalPlaybackMessage() unable to find creation function for portal type: %s\n
CPortalRenderable_FlatBasic::GetToolRecordingState
CPortalRenderable_FlatBasic::RenderPortalViewToBackBuffer
CPortalStatsDisplayScreen
CPortalStatsDisplayScreen_Fail
CPortalStatsDisplayScreen_Pass
CPortalStatsDisplayScreen_Unknown
CPortalStorePreviewItemPanel
CPortal_Base2D
CPortal_Player
CPortal_PointPush
CPoseController
CPostProcessController
CPotteryWheelPanel
CPrecipHack
CPrecipitation
CPrecipitationBlocker
CPredictedViewModel
CPredictedViewModel::m_LagAnglesHistory
CPrediction::FinishCommand
CPrediction::FinishMove
CPrediction::PerformPrediction
CPrediction::PostEntityPacketReceived
CPrediction::PostNetworkDataReceived
CPrediction::PreEntityPacketReceived
CPrediction::ProcessMovement
CPrediction::RestoreEntityToPredictedFrame
CPrediction::RestoreOriginalEntityState
CPrediction::RunCommand
CPrediction::RunPostThink
CPrediction::RunPreThink
CPrediction::RunSimulation
CPrediction::RunThink
CPrediction::SetupMove
CPrediction::ShiftFirstPredictedIntermediateDataForward
CPrediction::ShiftIntermediateDataForward
CPrediction::StartCommand
CPrediction::StorePredictionResults
CPrediction::Update
CPreviewRotButton
CProgressSignScreenKeys
CProjectedTractorBeamEntity
CProjectedWallEntity
CProjectedWallEntity: GeneratePolyhedronFromPlanes failed! Get a save game for me!.\n
CPropCombineBall
CPropData
CPropDoorRotating
CPropEnergyBall
CPropFloorButton
CPropJeep
CPropLinkedPortalDoor
CPropPaintBomb
CPropPortalStatsDisplay
CPropRocketTripwire
CPropTractorBeamProjector
CPropVehicleChoreoGeneric
CPropVehicleDriveable
CPropWeightedCube
CProp_Hallucination
CProp_Mirror
CProp_Portal
CProtoBufMsg::BAsyncSend
CProtoBufMsg::CProtoBufMsg( MsgType_t )
CProtoBufMsg::InitFromPacket( IMsgNetPacket )
CPuzzleMaker::RenderFlashlightPass
CPuzzleMaker::RenderPuzzleMaker::NORMAL
CPuzzleMaker::RenderPuzzleMakerGlow
CPuzzleMaker::RenderPuzzleMakerUI
CPuzzleMaker::UpdateDepthShadowMap
CPuzzleMakerCompileDialog
CPuzzleMakerExitConfirmation
CPuzzleMakerFrame
CPuzzleMakerGameSystem
CPuzzleMakerMenu
CPuzzleMakerMyChambers
CPuzzleMakerPublishProgress
CPuzzleMakerSaveDialog
CPuzzleMakerUIListItem
CPuzzleMakerUIPanel
CPuzzleModel::Render
CPx+
CQP2EditorMainWindow::CopyToGameMaps - could not copy (
CQP2EditorMainWindow::PublishToSteamFinished - Publish process complete
CQP2EditorMainWindow::UpdateMainTimer
CQP2EditorViewport::Draw3DScene
CQP2EditorViewport::Draw3DScene::CONNECTIONS
CQP2EditorViewport::Draw3DScene::ITEM_GHOST
CQP2EditorViewport::Draw3DScene::ITEM_ICONS
CQP2EditorViewport::Draw3DScene::ITEM_OPAQUE
CQP2EditorViewport::Draw3DScene::ITEM_TRANSLUCENT
CQP2EditorViewport::DrawBackfaceOutline
CQP2EditorViewport::DrawBackfaceSelection
CQP2EditorViewport::DrawCarat
CQP2EditorViewport::DrawDropShadowsSoft
CQP2EditorViewport::DrawExtrusionCollisionHint
CQP2EditorViewport::DrawExtrusionHint
CQP2EditorViewport::DrawFrontFaceProfile
CQP2EditorViewport::DrawHandles
CQP2EditorViewport::DrawOpaqueVoxels
CQP2EditorViewport::DrawOutline
CQP2EditorViewport::DrawSelectionResizeHandles
CQP2EditorViewport::DrawTexturedSquareXYShaded
CQP2EditorViewport::DrawVoxelDecorators
CQP2EditorViewport::GetPickingInfo
CQP2EditorViewport::MousePressLMB
CQP2EditorViewport::event
CQP2EditorViewport::keyPressEvent
CQP2EditorViewport::keyReleaseEvent
CQP2EditorViewport::mouseDoubleClickEvent
CQP2EditorViewport::mouseMoveEvent
CQP2EditorViewport::mousePressEvent
CQP2EditorViewport::mouseReleaseEvent
CQP2EditorViewport::wheelEvent
CQuickPlay
CRC error
CREATION_TIME
CREE
CRadialButton
CRadialMenu
CRadialMenuPanel
CRadioChoicesQuestion
CRagdoll
CRagdollLRURetirement
CRagdollLRURetirement::Update
CRagdollManager
CRagdollProp
CRagdollPropAttached
CRandSimTimer
CRandStopwatch
CReflectiveGlassView::Draw
CRefractiveGlassView::Draw
CRequestNameDialog
CRichTextWithScrollbarBorders
CRopeKeyframe
CRopeManager::AddToRenderCache count to large for cache!\n
CRopeManager::DrawRenderCache
CSOAContainer::SetAttributeType - ERROR, trying to change type of previously-defined attribute %d!\n
CSOEconClaimCode
CSOEconGameAccountClient
CSOEconItemAttribute
CSOEconItemEquipped
CSOEconItemPresetInstance
CSOItemCommunityMap
CSOItemCriteria
CSOItemCriteriaCondition
CSOLobbyInvite
CSOPartyInvite
CSOSelectedItemPreset
CSave::WriteHeader() size parameter exceeds 'short'!\n
CSaveRestoreBuffer::TokenHash() is COMPLETELY FULL!
CSceneEntity
CScriptIntro
CScriptedIconLesson
CScriptedIconLesson::FireGameEvent
CScriptedIconLesson::OnOpen
CScriptedIconLesson::ProcessElement
CScriptedIconLesson::ProcessElements
CScriptedIconLesson::Update
CSectionBlobRenderer::BeginFrame
CSectionBlobRenderer::BeginTile
CSectionBlobRenderer::DrawTile
CSectionBlobRenderer::EndFrame
CSectionBlobRenderer::EndTile
CSectionHeader
CSelectItem
CSelectedItemPreset
CSetChamberSize
CSetConfig
CSetConnectionVisibility
CSetItemProperty
CSetPortalable
CSetSolid
CShadowControl
CShadowDepthView::Draw
CSignifierSystem
CSimTimer
CSimpleEmitter
CSimplePanelToolTip
CSimpleSimTimer
CSinglePlayer
CSlideshowDisplay
CSlideshowDisplayScreen
CSlideshowDisplayScreen_Default
CSmallTextEntry
CSmokeStack
CSoundControllerImp
CSoundControllerImp::SystemUpdate
CSoundControllerImp::SystemUpdate:processcommandlist
CSoundControllerImp::SystemUpdate:removesounds
CSoundEmitterSystem
CSoundEmitterSystem:  Unknown sound level %s\n
CSoundEmitterSystem:  sounds.txt entry '%s' has no waves listed under 'wave' or 'rndwave' key!!!\n
CSoundEmitterSystem::EmitSound (calls engine)
CSoundEmitterSystem::EmitSound GetSoundDuration (calls engine)
CSoundEmitterSystem::EmitSound(%s) took %f milliseconds (client)\n
CSoundEnvelope
CSoundPatch
CSoundPatch pool
CSoundPatch::ResumeSound: Lost EHAndle on restore - destroy the sound patch in your entity's StopLoopingSounds! (%s)\n
CSoundPatch::Update
CSoundPatch::Update:  Removing CSoundPatch (%s) with NULL EHandle\n
CSoundTest
CSpatialEntity
CSpectatorGUI
CSpectatorMenu
CSpotlightEnd
CSprite
CSprite::DrawModel
CSprite::GetToolRecordingState
CSprite::ParseAllEntities: found %s when expecting {
CSpriteOriented
CSpriteTrail
CSpriteTrail::DrawModel
CStartCoopGame
CStaticCollisionPolyhedronCache: Used %.2f KB to cache %d brush polyhedrons.\n
CStaticCollisionPolyhedronCache: Used %.2f KB to cache %d static prop polyhedrons.\n
CStatueProp
CSteamJet
CSteamWorksGameStatsUploader
CStopwatch
CStopwatchBase
CStoreItemControlsPanel
CStorePage
CStorePage_Bundles
CStorePage_New
CStorePage_Popular
CStorePanel
CStorePreviewClassIcon
CStorePreviewItemIcon
CStorePreviewItemPanel
CStorePricePanel
CStorePricePanel_Bundles
CStorePricePanel_Jumbo
CStorePricePanel_New
CStorePricePanel_Popular
CStoreStatusDialog
CStoreViewCartPanel
CStudioHdr::CActivityToSequenceMapping::FindMapping
CStudioHdr::CActivityToSequenceMapping::Initialize
CStudioHdr::CActivityToSequenceMapping::ReleaseMapping
CStyleSelectDialog
CSubtitlePanel
CSun
CSunlightShadowControl
CSurveyPanel
CSurveyQuestion
CTEAntlionDust
CTEArmorRicochet
CTEBSPDecal
CTEBaseBeam
CTEBeamEntPoint
CTEBeamEnts
CTEBeamFollow
CTEBeamLaser
CTEBeamPoints
CTEBeamRing
CTEBeamRingPoint
CTEBeamSpline
CTEBloodSprite
CTEBloodStream
CTEBreakModel
CTEBubbleTrail
CTEBubbles
CTEClientProjectile
CTEDecal
CTEDust
CTEDynamicLight
CTEEffectDispatch
CTEEnergySplash
CTEExplosion
CTEFizz
CTEFootprintDecal
CTEFoundryHelpers
CTEGaussExplosion
CTEGlowSprite
CTEImpact
CTEKillPlayerAttachments
CTELargeFunnel
CTEMetalSparks
CTEMuzzleFlash
CTEParticleSystem
CTEPhysicsProp
CTEPlayerAnimEvent
CTEPlayerDecal
CTEProjectedDecal
CTEShatterSurface
CTEShowLine
CTESmoke
CTESparks
CTESprite
CTESpriteSpray
CTEWallPaintedEvent
CTEWorldDecal
CTFGenericConfirmDialog
CTFMessageBoxDialog
CTFRemoveItemCustomizationConfirmDialog
CTSListBase: Misaligned list\n
CTSQueue: Misaligned queue\n
CT_Latency
CT_PlayerCount
CT_Score
CTakeDamageInfo
CTeam
CTeamMenu
CTeamplayRoundBasedRulesProxy
CTempEnts::PhysicsProp: model index %i not found\n
CTempEnts::Update
CTesla
CTestTraceline
CTest_ProxyToggle_Networkable
CTextWindow
CTextWindow::Update: unknown content type %i\n
CTimeline
CToggleUIItem
CTransitionScreen
CTreeViewListControl
CTriggerCatapult
CTriggerCatapult::StartTouch Trying to store a refire index for an entity( %d ) outside the expected range ( < %d ).\n
CTriggerPaintCleanser
CTriggerPlayerMovement
CTriggerPortalCleanser
CTrigger_TractorBeam
CType
CUIGameData::GetDownloadableContent failed to locate content description for `%s`\n
CUIGameData::OpenWaitScreen - setting navback to %s instead of waitscreen\n
CUserMessages::DispatchUserMessage:  Bogus msg type %i (max == %i)\n
CUserMessages::DispatchUserMessage:  Missing client entry for msg type %i\n
CUserMessages::HookMessage:  no such message %s\n
CUserMessages::Register '%s' already registered\n
CUtlBlockMemory overflow!\n
CUtlBuffer::VaPrintf: String overflowed buffer [%d]\n
CUtlFixedMemory overflow!\n
CUtlLinkedList overflow! (exhausted index range)\n
CUtlLinkedList overflow! (exhausted memory allocator)\n
CUtlMultiList overflow! (exhausted index range)\n
CUtlMultiList overflow! (exhausted memory allocator)\n
CUtlRBTree overflow!\n
CUtlStreamBuffer does not support TEXT_BUFFER's use CUtlBuffer\n
CUtlSymbol::AddString
CUtlSymbol::Find
CUtlSymbolLarge::AddString
CUtlSymbolLarge::Find
CVGUI_MP_CreditsScreen
CVGUI_MP_HubBranchScreen
CVGUI_MP_LevelSelectScreen
CVGUI_MP_LevelSelectScreenBoxes
CVGUI_MP_LevelSelectScreenDLC
CVGUI_MP_LobbyScreen
CVGUI_MP_ProgressSignScreen
CVGUI_SP_ProgressSignScreen
CVGuiScreen
CViewAngleAnimation
CViewAngleAnimation::LoadViewAnimFile failed to load script %s\n
CViewAngleAnimation::RunAnimation called on an empty view animation\n
CViewRander::DisableFog()
CViewRender::Draw3DDebuggingInfo
CViewRender::Draw3dSkyboxworld
CViewRender::Draw3dSkyboxworld_Portal
CViewRender::DrawNoZBufferTranslucentRenderables
CViewRender::DrawOpaqueRenderables
CViewRender::DrawTranslucentRenderablesNoWorld
CViewRender::DrawTranslucentWorldAndDetailPropsInLeaves
CViewRender::DrawTranslucentWorldInLeaves
CViewRender::DrawViewModel
CViewRender::EnableWorldFog
CViewRender::PerformScreenOverlay()
CViewRender::PerformScreenSpaceEffects()
CViewRender::Render
CViewRender::RenderView
CViewRender::SetUpView
CViewRender::SetUpView->OnRenderEnd
CViewRender::SetupVis
CViewRender::ViewDrawScene
CViewRender::ViewDrawScene_EyeAboveWater
CViewRender::ViewDrawScene_EyeUnderWater
CViewRender::ViewDrawScene_NoWater
CViewRender::ViewDrawScene_PortalStencil
CViewRenderBeams::DrawBeam:  Unknown beam type %i\n
CViewportClientSystem
CVisibleShadowList::FindShadows
CVoiceStatus::HandleReqStateMsg\n
CVoiceStatus::HandleVoiceMaskMsg\n
CVoiceStatus::SetPlayerBlockedState part 1\n
CVoiceStatus::SetPlayerBlockedState part 2\n
CVoiceStatus::SetPlayerBlockedState: setting player %d ban to %d\n
CVoiceStatus::UpdateServerState
CVoiceStatus::UpdateServerState: Sending '%s'\n
CVoiceStatus::UpdateServerState: g_bLevelInitialized\n
CVoiceStatus::UpdateServerState: no change\n
CVoiceStatus::UpdateSpeakerStatus: ent %d ss[%d] talking = %d\n
CVoteImagePanel
CVoxelTestChamber::Export VMF
CVoxelTestChamber::Export VMF success, chamber size:
CVoxelTestChamber::ExportFile
CVoxelTestChamber::GetVMFExportString
CVoxelTestChamber::HasSmallGridItem
CVoxelTestChamber::RenderGooSurfaces
CVoxelTestChamber::UpdateVoxelCachedData
CVoxelTestChamber::VMFFooter
CVoxelTestChamber::VMFHeader
CVoxelTestChamber::VMFWorld
CVoxelTestChamber::WriteFile
CWaterBullet
CWaterLODControl
CWeapon357
CWeaponAR2
CWeaponAlyxGun
CWeaponAnnabelle
CWeaponBinoculars
CWeaponBugBait
CWeaponCamera
CWeaponCitizenPackage
CWeaponCitizenSuitcase
CWeaponCrossbow
CWeaponCrowbar
CWeaponCubemap
CWeaponCycler
CWeaponFrag
CWeaponGaussGun
CWeaponHopwire
CWeaponItemBase
CWeaponList
CWeaponPaintGun
CWeaponPhysCannon
CWeaponPistol
CWeaponPlacement
CWeaponPortalBase
CWeaponPortalgun
CWeaponPortalgun::PrimaryAttack() ViewPunchX
CWeaponPortalgun::PrimaryAttack() ViewPunchY
CWeaponPromoAntennaBall
CWeaponPromoAntennaEgg
CWeaponPromoHelmetBall
CWeaponPromoHelmetEgg
CWeaponRPG
CWeaponSMG1
CWeaponShotgun
CWeaponStunStick
CWeapon_SLAM
CWorld
CXx-
CZ8VXt
C\fff.
C\t@tE
C_BaseAnimating
C_BaseAnimating::BuildTransformations
C_BaseAnimating::CalcAttachments
C_BaseAnimating::DrawModel
C_BaseAnimating::GetToolRecordingState
C_BaseAnimating::InitBoneSetupThreadPool
C_BaseAnimating::InternalDrawModel
C_BaseAnimating::Interpolate
C_BaseAnimating::MaintainSequenceTransitions
C_BaseAnimating::RecordBones
C_BaseAnimating::SequenceDuration( %d ) out of range\n
C_BaseAnimating::SetupBones
C_BaseAnimating::StandardBlendingRules
C_BaseAnimating::TestHitboxes
C_BaseAnimating::ThreadedBoneSetup
C_BaseAnimating::m_iv_flCycle
C_BaseAnimating::m_iv_flEncodedController
C_BaseAnimating::m_iv_flPoseParameter
C_BaseAnimatingOverlay
C_BaseAnimatingOverlay::m_iv_AnimOverlay00
C_BaseAnimatingOverlay::m_iv_AnimOverlay01
C_BaseAnimatingOverlay::m_iv_AnimOverlay02
C_BaseAnimatingOverlay::m_iv_AnimOverlay03
C_BaseAnimatingOverlay::m_iv_AnimOverlay04
C_BaseAnimatingOverlay::m_iv_AnimOverlay05
C_BaseAnimatingOverlay::m_iv_AnimOverlay06
C_BaseAnimatingOverlay::m_iv_AnimOverlay07
C_BaseAnimatingOverlay::m_iv_AnimOverlay08
C_BaseAnimatingOverlay::m_iv_AnimOverlay09
C_BaseAnimatingOverlay::m_iv_AnimOverlay10
C_BaseAnimatingOverlay::m_iv_AnimOverlay11
C_BaseAnimatingOverlay::m_iv_AnimOverlay12
C_BaseAnimatingOverlay::m_iv_AnimOverlay13
C_BaseAnimatingOverlay::m_iv_AnimOverlay14
C_BaseCombatCharacter
C_BaseCombatWeapon::DrawModel
C_BaseEntity
C_BaseEntity::DrawBrushModel
C_BaseEntity::GetToolRecordingState
C_BaseEntity::Interpolate
C_BaseEntity::InterpolateServerEntities
C_BaseEntity::RestoreData
C_BaseEntity::SaveData
C_BaseEntity::ToolRecordEnties
C_BaseEntity::UnlinkFromHierarchy(): Entity has a child with the wrong parent!\n
C_BaseEntity::m_iv_angRotation
C_BaseEntity::m_iv_vecCarriedObject_CurAngToTargetAng_Interpolator
C_BaseEntity::m_iv_vecCarriedObject_CurPosToTargetPos_Interpolator
C_BaseEntity::m_iv_vecOrigin
C_BaseFlex
C_BaseFlex::AddSceneEvent:  event failed\n
C_BaseFlex::AddSceneEvent:  event->GetActor() was NULL!!!\n
C_BaseFlex::AddSceneEvent:  scene or event was NULL!!!\n
C_BaseFlex::GetToolRecordingState
C_BaseFlex::ProcessFlexSettingSceneEvent
C_BaseFlex::m_iv_viewtarget
C_BaseFlex:m_iv_flexWeight
C_BaseGrenade
C_BaseHLCombatWeapon
C_BaseHLPlayer
C_BasePlayer
C_BasePlayer::GetToolRecordingState
C_BasePlayer::PhysicsSimulate
C_BasePlayer::m_iv_vecViewOffset
C_BasePortalCombatWeapon
C_BaseProjectedEntity
C_BaseToggle
C_BaseViewModel
C_Beam
C_BeamSpotLight
C_BreakableSurface
C_ClientRagdoll
C_ClientRagdoll::ImpactTrace
C_ColorCorrectionVolume
C_DustTrail
C_EconItemView
C_EconWearable
C_Embers
C_EntityDissolve
C_EnvDetailController
C_EnvProjectedTexture::UpdateLight
C_FizzlerEffects
C_Flaregun
C_FuncLadder
C_Func_Dust
C_GameInstructor
C_GameInstructor::FireGameEvent
C_GameInstructor::KeyValueBuilder failed to save %s\n
C_GameInstructor::ReadSaveData failed to read %s\n
C_GameInstructor::ReadSaveData failed to read GAME.stat_player_steps\n
C_GameInstructor::ReadSaveData failed to read GAME.stat_portals_placed\n
C_GameInstructor::ReadSaveData failed to read GAME.stat_portals_traveled\n
C_GameInstructor::Update
C_GameInstructor::UpdateActiveLesson
C_GameInstructor::UpdateInactiveLesson
C_HL2PlayerLocalData
C_HalfLife2Proxy
C_INIT_InitFromCPSnapshot: Unsupported attribute data type! (%d)\n
C_INIT_InitFromParentKilled: Unsupported attribute data type! (%d)\n
C_InfoLadderDismount
C_InfoOverlayAccessor
C_KeyValueSaver
C_LocalTempEntity::DrawStudioModel
C_OP_RenderSprites::RenderUnsorted: Attempting to use an unimplemented sprite renderer for system "%s"!\n
C_PaintStream
C_ParticleSmokeGrenade
C_ParticleSystem::ClientThink SkipToTime
C_PhysPropClientside::ImpactTrace
C_PhysPropClientside::Initialize: PhysModelParseSolid failed for entity %i.\n
C_PlasmaBeamNode
C_PlayerHeldObjectClone
C_PlayerResource
C_PointCommentaryNode
C_PointCommentaryNode::AddAndLockCommentaryHudGroup
C_PointCommentaryNode::OnDataChanged
C_PointCommentaryNode::RemoveAndUnlockCommentaryHudGroup
C_PortalGameRulesProxy
C_PortalGhostRenderable::GetToolRecordingState
C_PortalLaser
C_PortalMPGameRulesProxy
C_PortalPlayerLocalData
C_Portal_Base2D
C_Portal_Base2D::GetToolRecordingState
C_Portal_Player
C_Portal_Player::PlayerPortalled()  Mismatched head teleportation %f, %f %f\n
C_Portal_Player::m_iv_angEyeAngles
C_Portal_Player::m_iv_flHullHeight
C_Portal_Player::m_iv_vEyeOffset
C_PredictedViewModel
C_ProjectedTractorBeamEntity
C_ProjectedWallEntity
C_ProjectedWallEntity::PostDataUpdate() Theoretical predicted deletion case detected, please give Dave K details on what you were doing.\n
C_PropEnergyBall
C_PropTractorBeamProjector
C_PropVehicleChoreoGeneric
C_PropVehicleDriveable
C_PropVehicleDriveable::m_iv_vecGunCrosshair
C_PropWeightedCube
C_Prop_Mirror::RenderPortalViewToBackBuffer
C_Prop_Portal
C_Prop_Portal::GetToolRecordingState
C_RocketTrail::damaged
C_RopeKeyframe::CalculateEndPointAttachment
C_RopeKeyframe::DrawModel
C_ServerRagdoll::m_iv_ragAngles
C_ServerRagdoll::m_iv_ragPos
C_ServerRagdollAttached::SetupBones
C_SmokeTrail
C_SoundScapeSystem
C_SoundscapeSystem::Init:  Manifest '%s' with bogus file type '%s', expecting 'file'\n
C_SporeExplosion
C_Sprite
C_SpriteOriented
C_SpriteRenderer::DrawSprite
C_SpriteTrail
C_SunlightShadowControl::ClientThink
C_TEBSPDecal::PostDataUpdate
C_TEBeamSpline::PostDataUpdate
C_TEBloodSprite::PostDataUpdate
C_TEBreakModel::PostDataUpdate
C_TEBubbleTrail::PostDataUpdate
C_TEBubbles::PostDataUpdate
C_TEClientProjectile::PostDataUpdate
C_TEDecal::PostDataUpdate
C_TEDynamicLight::PostDataUpdate
C_TEEffectDispatch::PostDataUpdate
C_TEEnergySplash::PostDataUpdate
C_TEFizz::PostDataUpdate
C_TEFootprintDecal::PostDataUpdate
C_TEGlowSprite::PostDataUpdate
C_TEImpact::PostDataUpdate
C_TEKillPlayerAttachments::PostDataUpdate
C_TEMetalSparks::PostDataUpdate
C_TEMuzzleFlash::PostDataUpdate
C_TEPhysicsProp::PostDataUpdate
C_TEPlayerDecal::PostDataUpdate
C_TEProjectedDecal::PostDataUpdate
C_TEShatterSurface 1
C_TEShatterSurface::PostDataUpdate
C_TESmoke::PostDataUpdate
C_TESprite::PostDataUpdate
C_TESpriteSpray::PostDataUpdate
C_TEWorldDecal::PostDataUpdate
C_Team
C_TriggerCatapult
C_TriggerPaintCleanser
C_Trigger_TractorBeam
C_Weapon357
C_WeaponAR2
C_WeaponAlyxGun
C_WeaponAnnabelle
C_WeaponBinoculars
C_WeaponBugBait
C_WeaponCamera
C_WeaponCitizenPackage
C_WeaponCitizenSuitcase
C_WeaponCrossbow
C_WeaponCrowbar
C_WeaponCubemap
C_WeaponCycler
C_WeaponFrag
C_WeaponGaussGun
C_WeaponHopwire
C_WeaponItemBase
C_WeaponPaintGun
C_WeaponPhysCannon
C_WeaponPistol
C_WeaponPlacement
C_WeaponPortalBase
C_WeaponPortalgun
C_WeaponPortalgun::InitPredictable
C_WeaponPromoAntennaBall
C_WeaponPromoAntennaEgg
C_WeaponPromoHelmetBall
C_WeaponPromoHelmetEgg
C_WeaponRPG
C_WeaponSMG1
C_WeaponShotgun
C_WeaponStunStick
C_Weapon_SLAM
C`iE
Cables
Cache all solid brushes as polyhedrons on level load
Cache all solid static props' vcollides as polyhedrons on level load
CalcAimEntPositions
Calculate Only Tangents
Calculate UVs and Tangents
Call to NULL CStudioHdr::GroupStudioHdr()\n
Call to NULL read function
Call to NULL write function
Called Release() on CBoneList not allocated via Alloc() method\n
Camera
Camo
Can't 
Can't BackUp() after failed Next().
Can't add Average filter after starting
Can't add Keybindings Context for unnamed panels\n
Can't add Paeth filter after starting
Can't add Up filter after starting
Can't condump! Too many existing condump output files in the gamedir!\n
Can't create temporary entity with NULL model!\n
Can't discard critical data on CRC error
Can't find Label named JobDescription
Can't find Label named ScanningText
Can't find factory for entity: %s\n
Can't find soundscape %s\n
Can't get ISteamHTTP to get global graph data\n
Can't get here.
Can't get here: failed to get default value as string
Can't get key value\t'%s' from file '%s'.\n
Can't initialize an EHANDLE from the instructor lesson script.
Can't load image '%s'
Can't open %s for client precache info.
Can't play until a game is started.\n
Can't set both read_data_fn and write_data_fn in the same structure
Can't use this variable type with this parameter type in lesson script.\n
Can't write file
Can't write sCAL (buffer too small)
Can't write tRNS with an alpha channel
CanAnchorOnBarriers
CanAnchorOnGoo
CanBeDefaultButton
Cancel
CancelApplyToolButton
CancelButton
CancelDedicatedSearch
CancelSelection
CancelSignIn
CancelSkipMap
Candidate
Cannot Apply
Cannot call BuildFile on a DescriptorPool that uses a DescriptorDatabase.  You must instead find a way to get your file into the underlying database.
Cannot display waitscreen! Active window of higher priority: %s\n
Cannot find color correction lookup file: '%s'\n
Cannot quantize more than %d color components
Cannot quantize to fewer than %d colors
Cannot quantize to more than %d colors
Cannot run script: NULL script name\n
Cannot save if the save file name is empty
Cannot transcode due to multiple use of quantization table %d
Caption
CaptionLookup_t
Captions
CaratLabel
CaratLabel2
CartButton
CartFeaturedItemSymbol
CartImage
Catapult "%s" ignoring object "%s" because its velocity is outside of the threshold. (Object Velocity: %.1f -- Object needed to be between %.1f and %.1f \n
Catapult "%s" is adjusting velocity of "%s" so it will hit the target. (Object Velocity: %.1f -- Object needed to be between %.1f and %.1f \n
Catapult can't hit target! Add more speed!\n
Catapult fail!!  Object is not a player and has no physics object!  BUG THIS\n
Catapult launch target not networked to client! This will make prediction fail! Fix this in the map.\nCatapult launch target not networked to client! This will make prediction fail! Fix this in the map.\nCatapult launch target not networked to client! This will make prediction fail! Fix this in the map.\nCatapult launch target not networked to client! This will make prediction fail! Fix this in the map.\nCatapult launch target not networked to client! This will make prediction fail! Fix this in the map.\n
CatapultHeight
CatapultSpeed
Catmull-Rom
Catmull-Rom (Norm X)
Catmull-Rom (Norm)
Catmull-Rom (Tangent)
Causes player movement traces to trace through portals.
Causes the player to auto correct toward the center of floor portals.
Caution
Caution: quantization tables are too coarse for baseline JPEG
CdH9
Cdx+
Ceiling
Center
Center Offset
CenterPrintText
Cff.
ChallengeModeCheatSession
ChallengeModeCloseAllUI
ChallengeModeDialog
ChallengeStats
Chamber Description
Chamber Name
ChamberList
ChamberSize
Change the appearance of the erase particle stream.
ChangeChapter
ChangeDifficulty
ChangeGameSettings
ChangeGamers
ChangeKey
ChangeKeyButton
ChangeMission
ChangePaintColor
ChangeScenario
Changing collision rules within a callback is likely to cause crashes!\n
ChapterImage
ChapterLabel
ChapterList
ChapterListItem
ChapterText
Chat.TypingText
ChatFiltersButton
ChatFont
ChatInput
ChatInputLine
ChatInputPrompt
ChatLine1
ChatScheme
ChckBxWorkshopAgreement
Cheated
CheatedLabel
Cheats
CheckButton
CheckButton.ArmedBgColor
CheckButton.BgColor
CheckButton.Border1
CheckButton.Border2
CheckButton.Check
CheckButton.DepressedBgColor
CheckButton.DisabledBgColor
CheckButton.DisabledFgColor
CheckButton.HighlightFgColor
CheckButton.SelectedTextColor
CheckButton.TextColor
CheckButtonAddonAssociation
CheckButtonAssociation
CheckButtonChecked
CheckButtonCloud
CheckoutButton
Child Group ID
Child Group ID to affect
ChildResized
Choose a material from 0 to N
Choose a shader
ChopperMuzzleFlash
CircularProgressBar
CircularProgressBar.BgColor
CircularProgressBar.FgColor
Clamp
Clamp Maximum Light Value to Initial Color
Clamp Minimum Light Value to Initial Color
Clamp Scalar
Clamp Vector
ClassFilterComboBox
ClassIconSelected
ClassLabel
ClassUsageImage%d
ClassUsageMouseoverLabel
Cleansing Gel
Clear memory of client side hints displayed to the player.
Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
ClearField
ClearKey
ClearKeyButton
Clearing Filename %s\n
Clearing current map ID\n
ClickPanel
Client
Client SelectWeightedSequence
Client SimulateEntities
Client Simulation
Client Soundscape data dump:\n
Client TempEnts
Client Thinks
Client history COMPLETE!\n
Client history info recieved.  History count at %d\n
Client player has been in the team taunt state for longer than 20 seconds!\n
Client session ID (%s).\n
Client submitting row (%s).\n
Client-side fov control that is global for all splitscreen players on this machine.  This gets overriden via splitscreen_config.txt for splitscreen.
Client: Emitting SoundEntry: %i : %s : %s : operators: %s : seed: %i\n
Client: Emitting SoundEntry: %i : %s : %s\n
Client: Missing precache for particle system "%s"!\n
Client: added caption file: %s\n
ClientAlphaPropertyMgrV001
ClientArea
ClientDLL
ClientDLL Init - Finish
ClientDLL factories - Start
ClientEffect textures
ClientFizzlerMultiOriginSoundPlayer
ClientLeafSystem002
ClientMenu
ClientMenuManagerTaunt::UpdateStorageChange failed to save %s [owned]\n
ClientMenuManagerTaunt::UpdateStorageChange failed to save %s [used]\n
ClientModePortalNormal
ClientModePortalNormalFullscreen
ClientPerfData
ClientProjectedEntityAmbientSoundProxy
ClientProjectile: No model %d!\n
ClientRenderTargets001
ClientScheme
Client_Animation
Client_Animation_Threaded
Clientside physics push away (0=off, 1=only localplayer, 1=all players)
Clip entities against portal frustums.
Close
Close action.
Close caption delay before showing caption.
Close caption linger time.
Close event 
Close event elements completed.
CloseButton
CloseCaption
CloseCaptionCheck
CloseCaptionDirect
CloseCaption_Bold
CloseCaption_BoldItalic
CloseCaption_Italic
CloseCaption_Normal
CloseCompletionList
CloseFrameButtonPressed
CloseModal
Closed temporary file %s
ClosedByHittingTilde
Cloud
CloudSaveLabel
CloudSettings
CmdLineSettings
Cmd_INVITE
Collide rope with the world
CollideAgainst
CollideType
Collision via traces
Color
Color Correction Mgr
Color Fade
Color Light From Control Point
Color Light from Control Point
Color Lit Per Particle
Color Random
Color for bounce paint
Color for erase
Color for erase that is rendered
Color for portal paint
Color for speed paint
ColorBlind
ColorBlind%d
ColorCorrection
Colors
ColumnResized
CombineCannon
ComboBox
ComboBoxBorder
ComboBoxButton.ArmedArrowColor
ComboBoxButton.ArrowColor
ComboBoxButton.BgColor
ComboBoxButton.DisabledBgColor
Command
Command::ActivateRateMapUI
Command::CancelSkipMap
Command::CommunityCoopPartnerHistoryInfo
Command::CommunityCoopPartnerHistoryInfoComplete
Command::CommunityCoopStart
Command::CommunityCoopStartDownloadingMap
Command::Game::Chat
Command::Portal2::ClientReadyToStart
CommandComboBox::OnMessage: cvar %s not found.\n
CommandMenu
CommandMenu::LoadFromKeyValueInternal: depth > 100.\n
CommandMenuClosed
CommandPointer
CommandSubmitted
CommentaryDefault
CommunityCoopPartnerHistoryInfo
CommunityCoopPartnerHistoryInfoComplete
CommunityCoopStart
CommunityCoopStartDownloadingMap
CommunityMapDialog
CommunityMapImage
CommunityMapInfo
CommunityMapInfoLabel
CommunityMapItem
CommunityMapList
CommunityMapListener_Added
CommunityMapListener_Removed
CommunityMap_Added
CommunityMap_Deleted
CommunityMap_Removed
CommunityMaps_History
CommunityMaps_Queue
CommunityPlay
Companion Cube
Companion Cube Dropper
Compilation canceled
Compilation time (after VBSP):
Compilation time (after VRAD):
Compilation time (after VVIS):
Compilation time (after export):
Compilation time (complete):
CompileSpinner
CompileTime
CompiledCaptionHeader_t
CompletionCommand
CompletionList
Complex achievement %s must have an Items key or a DefIndex field
Compression window is being reset to 512
Compute Normals From Control Points
Compute the contacts with paint in fast SIMD (1) or with slower FPU (0).
ConVar
ConVar(%s) defined with infinite float value (%s)\n
ConVar.mat_aaquality
ConVar.mat_antialias
ConVar.mat_colorcorrection
ConVar.mat_dxlevel
ConVar.mat_forceaniso
ConVar.mat_motion_blur_enabled
ConVar.mat_picmip
ConVar.mat_reducefillrate
ConVar.mat_trilinear
ConVar.mat_vsync
ConVar.r_flashlightdepthtexture
ConVar.r_rootlod
ConVar.r_shadowrendertotexture
ConVar.r_waterforceexpensive
ConVar.r_waterforcereflectentities
ConVarRef %s doesn't point to an existing ConVar\n
Conditional Error: %s\n
Confirm Collision
ConfirmApplyDecodeDialog
ConfirmApplyGiftWrapDialog
ConfirmApplyPaintCanDialog
ConfirmApplyTeamColorPaintCanDialog
ConfirmButton
ConfirmCollectDialog
ConfirmCustomizeTextureDialog
ConfirmDialog
ConfirmDlgResult
ConfirmationDialog.IconOffsetY
ConfirmationDialog.TextFont
ConfirmationDialog.TextOffsetX
ConfirmationText
Connect string for demo UI
Connect the vscript VM to the script debugger
ConnectedToGame
Connecting to lobby: 0x%llX\n
Connection
Connection Problems
Connection failed after 
Connection to server timed out
ConnectionCount
ConnectionCountPolarity
ConnectionHeartSolid
ConnectionPoints
ConnectionVisiblity
Connections
Console
Console.DevTextColor
Console.TextColor
ConsoleCheck
ConsoleEntry
ConsoleHistory
ConsolePage
ConsoleSubmit
ConsoleText
Constrain distance to control point
Constrain distance to path between two control points
Constrain particles to a box
Contact Point:\t(%f, %f, %f)\n
Contact Shanon or Brian\n
Context
Context '%s': Attribute "%s" has no value set
Context '%s': Attribute "%s" in "attributes" did not match any attribute definitions
Context '%s': Attribute "%s" is set to have custom logic but is not GC-generated so that logic will never get used!
Context: %s\n
Context: Touched\n
ContextLabel
ContextMenu
Continue
ContinuousProgressBar
Control
Control Point
Control Point Field X/Y/Z
Control Point Number
Control Point Number to Set
Control Point Offset
Control Point for point on plane
Control Point offset
Control Point to Broadcast Speed and Direction To
Control Point to Scale Duration
Control Point to Set
Control Point to Trace From
Control Point to offset positions from
Control point number
ControlFactory
ControlHelperAnimate
ControlModified
ControlName
ControlPoints
ControlText
Controller
Controller vibration.
ControllerDisabled
ControllerEnabled
ControllerImage
ControllerImageCallouts
ControllerImageCalloutsSteamController
ControllerImageSC
ControllerImageSteamController
ControllerLayout
ControllerOptions
ControllerOptionsButtons
ControllerOptionsSticks
Controls the speed when matching offset to ideal angles in thirdperson view
Controls whether we attempt to compensate for lag by predicting portal placement on the client when playing multiplayer.
Conversion Gel
ConversionMode
ConversionModeMenu
ConveyorScroll
Coop
CoopBot.CoopBotBallFsRoboticsImpact
CoopBot.CoopBotEggFsRoboticsL
CoopBot.CoopBotEggFsRoboticsR
CoopBot.WallSlam
CoopCreditsFont
CoopDoor
CoopExitChoice
CoopMode
CoopPingTool(%i,%i)
CoopPlay
Cooperative
Copied item,
Copy
Copyable
Copyright (C) 1998, Thomas G. Lane
Corrupt JPEG data: %u extraneous bytes before marker 0x%02x
Corrupt JPEG data: bad Huffman code
Corrupt JPEG data: found marker 0x%02x instead of RST%d
Corrupt JPEG data: premature end of data segment
Corrupt PNG file, UGC=%08X%08X.\n
Could not find '%s'\n
Could not find field named "
Could not find field type.
Could not find screen space effect %s\n
Could not finish async caption work after %f seconds of processing before caption dictionary init!\n
Could not get a handle for new locator target. Too many targets in use!
Could not load client menu %s\n
Couldn't alloc a high priority TENT (max %i)!\n
Couldn't find info panel.\n
Couldn't find metaclass definition file %s\n
Couldn't find script file %s\n
Couldn't find surface in GetColorForSurface()\n
Couldn't get IClientEntity for %i\n
Couldn't parse default value.
Couldn't parse script file: expected 'event', found '%s'\n
Couldn't parse script file: expected <event name>, found nothing\n
Couldn't parse script sequence '%s': expected '{', found '%s'\n
Couldn't parse script sequence '%s': expected <anim command>, found '%s'\n
Couldn't save file.\n
Couldn't scan four color values from %s\n
Couldn't write bitmap data snapshot.\n
CountdownLabel
CountdownTimer
CourseNumberTitle
Cp8A
Cq8A
CraftButton
Create
Create In Hierarchy
Create a savegame before VCD playback
Create vortices from parent particles
Create(%s)
CreateChambers
CreateDebris 1
CreateDebris 2
CreateGame
CreateHairball
CreateInterface
CreateMeshForPortals
CreateNewControl
Creates a dlight in front of the player
Creating ragdoll at tick %d\n
CreditName%d
CreditText%d
Credits
Credits failed to parse OutroCreditNames in %s\n
Credits starting: PixelMarginX: %d PixelMarginY: %d Hud width: %d Hud height: %d Credit top padding %d\n
CreditsFile
CreditsMsg
CreditsOutroText
CreditsParams
CreditsPortalMsg
CrosshairColorComboBox
CrosshairImage
CrosshairLabel
CrosshairSizeComboBox
CrosshairTranslucencyCheckbox
CrossplayWarning
Ctrl+
Cube Button
CubeMap textures
CubeType
Cull Distance
Cull End Time
Cull Percentage
Cull Random
Cull Start Time
Cull Time Exponent
Cull inside instead of outside
Cull plane offset
Cull relative to Ray Trace Environment
Cull relative to model
Cull when crossing plane
Cull when crossing sphere
CurPageLabel
Current close caption language (emtpy = use game UI language)
Current item schema is up-to-date with version %08X.\n
Current map ID set to %llu\n
Current name of the skybox texture
Current sound patches: %d\n
CurrentDefaultButtonSet
CurrentTime
CurrentTimescale
CurrentXBXLanguage
CurrentXBXLanguage_English
CurrentlyEquippedImage
CursorEntered
CursorEnteredMenuButton
CursorEnteredMenuItem
CursorExited
CursorExitedMenuItem
CursorHeight
CursorMoved
Custom
Custom mouse acceleration value.
Custom mouse acceleration:\n0: custom accelaration disabled\n1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)\n2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.\n3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
Custom texture uploaded to cloud FAILED\n
Custom texture uploaded to cloud completed OK, assigned UGC ID %08X%08X\n
CustomButtonBindings.ActionColumnWidth
CustomButtonBindings.ArrowInset
CustomButtonBindings.ButtonColumnWidth
CustomButtonBindings.ButtonFont
CustomButtonBindings.ButtonOffset
CustomButtonBindings.HeaderFont
CustomCampaigns
CustomMatch_
CustomNameEntry
CustomSteamImageOnModel_IMaterialProxy003
CustomTextureStencilGradientMapWidget
Customize texture tool failed: Did not get reply from GC\n
CustomizeFont
Cutoff area %.2f\n
CvarToggleCheckButton
Cycle
Czech
C~61
D$ 333?
D$\f0O
D$\f1P
D$\f3A
D$\fD6
D$\fH1
D$\fJ3
D$\fP6
D$\fV3
D$\fXM
D$\fYN
D$\fb0
D$\fdM
D$\feN
D$\fff
D$\ffff?
D$\fn0
D$\fsQ
D0$k
D0Dk
D15S1
D16_SHADOW
D1D8
D1J=
D1\ft
D24FS8
D24S8
D24X4S4
D24X8
D24X8_SHADOW
D2\ff
D2\ft\v
D3 f
D30f
D333
D38f
D3:f
D3@f
D3Bf
D3J=
D3\fG
D70;
D78s
D7Hf9
D7\f9
D7\fC
D7bf
D8,C
D80k
D8Tk
D8\ft
D94f
D98f
D9>f
D9@f
D9E<
D9\f9
D9\ff9
D>0k
DCT coefficient out of range
DEAD
DEBRIS
DEFAULT
DEFAULT_BATCH
DEFAULT_WRITE_PATH
DEMO
DESCRIPTION
DESCRIPTION INFO_OPTIONS\r\n{\r\n
DESIRES_ANYTHING
DESIRES_DOWN
DESIRES_HORIZONTAL
DESIRES_UP
DISCARDED - Already in MY history\n
DISCARDED - Already in THEIR history\n
DLC%u_INSTALLED
DMXAlloc
DOWN
DOWNARROW
DRAW
DT_AI_BaseNPC
DT_AR2Explosion
DT_AnimTimeMustBeFirst
DT_Animationlayer
DT_AttributeContainer
DT_AttributeContainerPlayer
DT_AttributeList
DT_AttributeManager
DT_BCCLocalPlayerExclusive
DT_BaseAnimating
DT_BaseAnimatingOverlay
DT_BaseBeam
DT_BaseButton
DT_BaseCombatCharacter
DT_BaseCombatWeapon
DT_BaseDoor
DT_BaseEntity
DT_BaseFlex
DT_BaseGrenade
DT_BaseHLBludgeonWeapon
DT_BaseHLCombatWeapon
DT_BaseParticleEntity
DT_BasePlayer
DT_BasePortalCombatWeapon
DT_BaseProjectedEntity
DT_BaseProjector
DT_BasePropDoor
DT_BaseTeamObjectiveResource
DT_BaseTempEntity
DT_BaseToggle
DT_BaseTrigger
DT_BaseVPhysicsTrigger
DT_BaseViewModel
DT_Beam
DT_BeamSpotlight
DT_BoneFollower
DT_BreakableProp
DT_BreakableSurface
DT_CFish
DT_CitadelEnergyCore
DT_CollisionProperty
DT_ColorCorrection
DT_ColorCorrectionVolume
DT_Corpse
DT_CountdownTimer
DT_DetailController
DT_DustTrail
DT_DynamicLight
DT_DynamicProp
DT_EffectData
DT_Embers
DT_EntityDissolve
DT_EntityFlame
DT_EntityFreezing
DT_EntityParticleTrail
DT_EntityParticleTrailInfo
DT_EntityPortalledNetworkMessage
DT_EnvAmbientLight
DT_EnvDOFController
DT_EnvHeadcrabCanisterShared
DT_EnvParticleScript
DT_EnvPortalPathTrack
DT_EnvProjectedTexture
DT_EnvScreenEffect
DT_EnvScreenOverlay
DT_EnvTonemapController
DT_EnvWind
DT_EnvWindShared
DT_Env_Lightrail_Endpoint
DT_FireSmoke
DT_FireTrail
DT_FizzlerEffects
DT_FizzlerMultiOriginSoundPlayer
DT_Flaregun
DT_FleshEffectTarget
DT_FogController
DT_FuncAreaPortalWindow
DT_FuncBrush
DT_FuncConveyor
DT_FuncLadder
DT_FuncMonitor
DT_FuncMoveLinear
DT_FuncNoPortalVolume
DT_FuncOccluder
DT_FuncPortalBumper
DT_FuncReflectiveGlass
DT_FuncRotating
DT_FuncSmokeVolume
DT_FuncTrackTrain
DT_Func_Dust
DT_Func_LOD
DT_GameRulesProxy
DT_HL2GameRules
DT_HL2Local
DT_HL2_Player
DT_HLMachineGun
DT_HLSelectFireMachineGun
DT_HalfLife2Proxy
DT_HandleTest
DT_InfoLadderDismount
DT_InfoOverlayAccessor
DT_InfoPlacementHelper
DT_InfoPortalScore
DT_InfoTeleporterCountdown
DT_IntervalTimer
DT_LabIndicatorPanel
DT_LevelPlacardDisplay
DT_LightGlow
DT_Local
DT_LocalActiveWeaponData
DT_LocalPlayerExclusive
DT_LocalWeaponData
DT_MP_LobbyScreen
DT_MaterialModifyControl
DT_MortarShell
DT_MovieDisplay
DT_MovieExplosion
DT_NPC_Barney
DT_NPC_HoverTurret
DT_NPC_Personality_Core
DT_NPC_Portal_FloorTurret
DT_NPC_RocketTurret
DT_NPC_Wheatley_Boss
DT_NeurotoxinCountdown
DT_NextBot
DT_OverlayVars
DT_PSCollisionEntity
DT_PS_InternalData_t
DT_PS_SimulationData_t
DT_PaintSprayer
DT_PaintStream
DT_ParticleFire
DT_ParticlePerformanceMonitor
DT_ParticleProperty
DT_ParticleSmokeGrenade
DT_ParticleSystem
DT_Photograph
DT_PhysBox
DT_PhysBoxMultiplayer
DT_PhysMagnet
DT_PhysicsProp
DT_PhysicsPropMultiplayer
DT_Plasma
DT_PlasmaBeamNode
DT_PlayerResource
DT_PlayerState
DT_PointCamera
DT_PointCommentaryNode
DT_PointSurvey
DT_PortalGameRules
DT_PortalGameRulesProxy
DT_PortalLaser
DT_PortalLocal
DT_PortalLocalPlayerExclusive
DT_PortalMPGameRules
DT_PortalMPGameRulesProxy
DT_PortalMPStatsProxy
DT_PortalNonLocalPlayerExclusive
DT_PortalPlayerShared
DT_PortalPlayerStatistics
DT_PortalPointPush
DT_PortalRagdoll
DT_PortalSimulator
DT_Portal_Base2D
DT_Portal_MP_Stats
DT_Portal_Player
DT_PoseController
DT_PostProcessController
DT_Precipitation
DT_PrecipitationBlocker
DT_PredictedViewModel
DT_ProjectedEntityAmbientSoundProxy
DT_ProjectedTractorBeamEntity
DT_ProjectedWallEntity
DT_PropCombineBall
DT_PropDoorRotating
DT_PropEnergyBall
DT_PropFloorButton
DT_PropJeep
DT_PropLinkedPortalDoor
DT_PropPaintBomb
DT_PropPortalStatsDisplay
DT_PropRocketTripwire
DT_PropTractorBeamProjector
DT_PropVehicleChoreoGeneric
DT_PropVehicleDriveable
DT_PropWeightedCube
DT_Prop_Hallucination
DT_Prop_Mirror
DT_Prop_Portal
DT_ProxyToggle
DT_ProxyToggle_ProxiedData
DT_QuadraticBeam
DT_Ragdoll
DT_RagdollManager
DT_Ragdoll_Attached
DT_RocketTrail
DT_RopeKeyframe
DT_SceneEntity
DT_ScriptCreatedAttribute
DT_ScriptCreatedItem
DT_ScriptIntro
DT_ServerAnimationData
DT_ShadowControl
DT_SlideshowDisplay
DT_SmokeStack
DT_SmokeTrail
DT_SpatialEntity
DT_SporeExplosion
DT_SporeTrail
DT_SpotlightEnd
DT_Sprite
DT_SpriteOriented
DT_SpriteTrail
DT_StatueProp
DT_SteamJet
DT_Sun
DT_SunlightShadowControl
DT_TEAntlionDust
DT_TEArmorRicochet
DT_TEBSPDecal
DT_TEBeamEntPoint
DT_TEBeamEnts
DT_TEBeamFollow
DT_TEBeamLaser
DT_TEBeamPoints
DT_TEBeamRing
DT_TEBeamRingPoint
DT_TEBeamSpline
DT_TEBloodSprite
DT_TEBloodStream
DT_TEBreakModel
DT_TEBubbleTrail
DT_TEBubbles
DT_TEClientProjectile
DT_TEDecal
DT_TEDust
DT_TEDynamicLight
DT_TEEffectDispatch
DT_TEEnergySplash
DT_TEExplosion
DT_TEFizz
DT_TEFootprintDecal
DT_TEFoundryHelpers
DT_TEGaussExplosion
DT_TEGlowSprite
DT_TEImpact
DT_TEKillPlayerAttachments
DT_TELargeFunnel
DT_TEMetalSparks
DT_TEMuzzleFlash
DT_TEParticleSystem
DT_TEPhysicsProp
DT_TEPlayerAnimEvent
DT_TEPlayerDecal
DT_TEProjectedDecal
DT_TEShatterSurface
DT_TEShowLine
DT_TESmoke
DT_TESparks
DT_TESprite
DT_TESpriteSpray
DT_TEWallPaintedEvent
DT_TEWorldDecal
DT_Team
DT_TeamplayRoundBasedRules
DT_TeamplayRoundBasedRulesProxy
DT_Tesla
DT_TestTraceline
DT_Timeline
DT_TriggerCatapult
DT_TriggerPaintCleanser
DT_TriggerPlayerMovement
DT_TriggerPortalCleanser
DT_Trigger_TractorBeam
DT_VGuiScreen
DT_WaterBullet
DT_WaterLODControl
DT_Weapon357
DT_WeaponAR2
DT_WeaponAlyxGun
DT_WeaponAnnabelle
DT_WeaponBinoculars
DT_WeaponBugBait
DT_WeaponCamera
DT_WeaponCitizenPackage
DT_WeaponCitizenSuitcase
DT_WeaponCrossbow
DT_WeaponCrowbar
DT_WeaponCubemap
DT_WeaponCycler
DT_WeaponFrag
DT_WeaponGaussGun
DT_WeaponHopwire
DT_WeaponItemBase
DT_WeaponPaintGun
DT_WeaponPhysCannon
DT_WeaponPistol
DT_WeaponPlacement
DT_WeaponPortalBase
DT_WeaponPortalgun
DT_WeaponPromoAntennaBall
DT_WeaponPromoAntennaEgg
DT_WeaponPromoHelmetBall
DT_WeaponPromoHelmetEgg
DT_WeaponRPG
DT_WeaponSMG1
DT_WeaponShotgun
DT_WeaponStunStick
DT_Weapon_SLAM
DT_World
DUCK
DXT1
DXT1_ONEBITALPHA
DXT3
DXT5
DYING
DYLD_INSERT_LIBRARIES
D\n5tK
D\nDtCfffff.
D_PO
Damage
Damage effect index %d is out of bounds.
DamageDatabase
Dampen Movement Relative to Control Point
Danish
Data error in compressed datastream in %s chunk
Data manager 'used' memory incorrect\n
DataDigits%d
DateTokens
Deaccel
Deactivate
Deactivating
DeathThroes
Debug the portal_pointpush.
Debug view texture scale
DebugOverlay
DebugTextureInfo001
Decal textures
Decal: entity = %i
December
Decompression Error
Decompression error
DefIndex
Default
Default Player Model
Default class when joining a game
Default team when joining a game
DefaultBold
DefaultButton
DefaultButtonSet
DefaultFixedOutline
DefaultLarge
DefaultMedium
DefaultSmall
DefaultSystemUI
DefaultUnderline
DefaultValue
DefaultVerySmall
DefaultVerySmallFallBack
Defaults
DefaultsOK
Deferred shadow rendering only supported on the 360.\n
Define Arithmetic Table 0x%02x: 0x%02x
Define Huffman Table 0x%02x
Define Quantization Table %d  precision %d
Define Restart Interval %u
Deletable
Delete
DeleteButton
DeleteItemConfirmText
DeletePanel
DeletePanelButton
DemoConnect
Density of Particle Rain 0-1
DepressedButtonBorder
DepthWrite
DescCheckButton
DescComboBox
DescLabel
DescTextEntry
Describe datamap_t for entindex
Description
DescriptorProto
DescriptorProtosH
Desired Offset
Desired Velocity CP
Desired Velocity CP Field Override(for speed only)
DesiredFacing
DesiredTimescale
DestStructType_t::BaseClass
Destroy All Particles Immediately
Detail prop model %s is using vertex-lit materials!\nIt must use unlit materials!\n
DetailObjectSystem
Detail_Prop_Rendering
DetailsButton
DetailsExtraHeight
DetailsRichText
DetailsRowHeight
Determines whether netgraph font is proportional or not
DeveloperCommentary
DeveloperConsoleDisabled
DeveloperConsoleEnabled
DeveloperVerbose
DeviceChangeCompleted
Df9T
Dff.
Dfff.
Dffff.
Dfffff.
Dffffff.
Dialog.ButtonFont
Dialog.MessageBoxTitleColor
Dialog.MessageBoxTitleColorAlt
Dialog.PinFromBottom
Dialog.PinFromLeft
Dialog.TileHeight
Dialog.TileWidth
Dialog.TitleColor
Dialog.TitleColorAlt
Dialog.TitleFont
Dialog.TitleOffsetX
Dialog.TitleOffsetY
DialogListButton
DialogVariables
Didn't draw shadow hierarchy.. bad shadow texcoords probably going to happen..grab Brian!\n
Didn't expect more than one scan
Didn't find particle function %s\n
Differs, but not networked
Differs, but within tolerance
Differs, networked
DimBaseText
Dimensions
Direct precache of %s\n
DirectCommandTarget
DirectX v%.1f
DirectX v%d.%d
DirectX v9.0+
Direction Matching Strength
Disable
Disable interpolation list optimizations.
Disable map ambient light entities.
Disable map color-correction entities
Disable player sprays.
Disable updating of projected shadow textures from UpdateLight
DisableSplitscreen
DisableSplitscreen_NoConfirm
Disables rendering of ghosted objects in portal environments
Disables traces against remote portal moving entities using transforms to bring them into local space.
Disabling splitscreen from main menu...\n
Disallows the target entity in photos from writing to the photo's alpha channel
DisarmItem
Disasters
DiscardButton
DiscardButtonTooltip
DiscardedBG
DiscardedCaratLabel
DiscardedLabel
Discarding existing puzzle
DisconnectedFromGame
Discount
DispatchEffect: effect "%s" not found on client\n
Display data for clientside entity matching specified index.\nFormat: cl_find_ent_index <index>\n
Display in game leaderboard
Display in game lessons that teach new players.
Display more verbose information for lessons have this name.
Display number of particles drawn per frame
Display physics-based 'jiggle bone' debugging information
Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
Display the location that the sound is emitting from for the fizzler.
Display the visual effects of being painted.
DisplayGameBootProgress
DisplayModeCombo
Displays a list of the active screen shakes.
Displays the client's absbox for the entity under the crosshair.
Displays the client's bounding box for the entity under the crosshair.
Displays the client's render box for the entity under the crosshair.
Distance Between Control Points Scale
Distance across which detail props fade in
Distance at which detail props are no longer visible
Distance from player for held objects.
Distance to Control Points Scale
Divide
Divider
DmeAlphaCosineUpdater
DmeAlphaSineRampUpdater
DmeAlphaSineUpdater
DmeAttachmentVelocityInitializer
DmeColorDynamicLightUpdater
DmeColorUpdater
DmeConstantVelocityInitializer
DmeDecayVelocityInitializer
DmeLinearAttachedPositionInitializer
DmeMuzzleFlashSizeInitializer
DmeParticleSystemDefinition
DmePositionPointToEntityInitializer
DmePositionVelocityDecayUpdater
DmePositionVelocityUpdater
DmeRandomAlphaInitializer
DmeRandomEmitter
DmeRandomInterpolatedColorInitializer
DmeRandomLifetimeInitializer
DmeRandomRollInitializer
DmeRandomRollSpeedInitializer
DmeRandomSizeInitializer
DmeRandomValueColorInitializer
DmeRollSpeedAttenuateUpdater
DmeRollUpdater
DmeSizeUpdater
DmeSmokeGrenadeUpdater
DmeSolidKillInitializer
DmeSpriteEmitter
DmeVoxelPositionInitializer
Do an antialiasing effect on ropes
Do client side flex animation.
Do not ask to set vpk assocation
Do the demo_legacy_rollback setting to help during demo playback of going through portals.
DoCompositionString
DoConversionModeChanged
DoCopySelected
DoCutSelected
DoHideIMECandidates
DoIncludeScript
DoLanguageChanged
DoPaste
DoSentenceModeChanged
DoShowIMECandidates
DoUpdateIMECandidates
Don't interpolate previous hermite sample when fixing up times.
Don't know how to reconsitite models for physobj array \n
Don't know how to save model for physics object (class "%s")\n
Don't use CPU applying small wind gusts to ropes when they're past this distance.
Done
DoorInstanceID
Dormant: %d\n
Down
DownArrow
DownButton
Download of custom image file from UFS (UGC=%08X%08X) failed.\n
DownloadCampaign
DownloadFilterCheck
DownloadSelected
DownloadingSpinner
Downloads
DragDrop
DragDrop.DragFrame
DragDrop.DropFrame
DragDropHelper
DragToNextPageButton
DragToPrevPageButton
Draw Proxy: qh:%d org:<%d,%d,%d> (frame:%d)\n
Draw a particular material over the frame
Draw alien blood
Draw all players' voice icons
Draw all renderables, even ones inside solid leaves.
Draw current position at top of screen
Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
Draw human blood
Draw impact debris effects.
Draw impact dust effects.
Draw just the targetted entity when taking a camera photo
Draw local player's voice icon
Draw metal spark effects.
Draw specified material as an overlay
Draw text fields
Draw the interpolation graph.
Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
Draw the ping/packet loss graph.
Draw voice icons using particles
Draw wireframe
DrawAsButton
DrawDeferredShadows
DrawEarlyZPortals
DrawPortalsUsingStencils
DrawSimplePortalMesh
DrawTranslucentEntities
DrawWorld
Draws the surface as an isosurface
DropContext
DropDownIndicatorSize
DropDownMenu
DropPrimary
DropperEnabled
DrpAllowCustomContent
DrpAllowFreeLook
DrpAntialias
DrpAspectRatio
DrpCPUDetail
DrpCaptionLanguage
DrpCaptioning
DrpChapter
DrpCharacter
DrpCharacterUnavailable
DrpCloud
DrpCloudSaves
DrpColorBlind
DrpColorMode
DrpController
DrpCreateGame
DrpDeveloperConsole
DrpDifficulty
DrpDisplayMode
DrpDuckMode
DrpFilterCampaign
DrpFilterDifficulty
DrpFilterGameStatus
DrpFiltering
DrpGameAccess
DrpGameInstructor
DrpGore
DrpHorizontalLookType
DrpInviteFriends
DrpLanGamesDiscovery
DrpLanguage
DrpMission
DrpMissionExtended
DrpModelDetail
DrpMouseAcceleration
DrpMouseYInvert
DrpPagedPoolMem
DrpPlayer
DrpPlayerName
DrpPowerSavingsMode
DrpPuzzlemakerSounds
DrpQueuedMode
DrpRawMouse
DrpResolution
DrpRoundLimit
DrpSelectedPlayerName
DrpServerType
DrpShaderDetail
DrpSoundQuality
DrpSpeakerConfiguration
DrpSplitScreenDirection
DrpSpraypaint
DrpVSync
DrpVersusCharacter
DrpVerticalLookType
DrpVibration
DrpVoiceCommunication
DrpVoicePTT
Dt;f
DullWhite
Dummy
Dump Client Completion Data\n
Dump all new particles, optional name substring.
Dump debug info
Dump entity by prediction classname.
Dump info about this entity to screen.
Dump split screen workarounds.
Dump the list of particles loaded.
Dump the state of the VM to the console
Dumping particle list:\n
Dumps info about a player
Dumps the client's soundscape data.\n
Duplicate 'default' item definition.
Duplicate PLTE chunk
Duplicate attribute definition index (%d)
Duplicate attribute name %s encountered!\n
Duplicate bKGD chunk
Duplicate cHRM chunk
Duplicate equip region named "%s".
Duplicate gAMA chunk
Duplicate hIST chunk
Duplicate iCCP chunk
Duplicate item definition (%d)
Duplicate itemset name (%s) found!
Duplicate lootlist name (%s) found!
Duplicate oFFs chunk
Duplicate pCAL chunk
Duplicate pHYs chunk
Duplicate prefab name (%s)
Duplicate quality value (%d)
Duplicate recipe definition (%d)
Duplicate sBIT chunk
Duplicate sCAL chunk
Duplicate sRGB chunk
Duplicate tIME chunk
Duplicate tRNS chunk
Duration at which to Stop
DustTrail
Dutch
DxLvl
E 9C|u\v
E 9E
E tC
E$kG
E0u3k
E2NcUkG2
EAST
EFFECTS/FIZZLER
EFFECTS/FIZZLER_CENTER
EFFECTS/FIZZLER_L
EFFECTS/FIZZLER_R
EF_NODRAW
EHandle (0x%p->%s)
EHandle (NULL)
EHandles differ (net) 0x%p (pred) 0x%p\n
ENTI
ENTITY1
ENTITY2
ERROR
ERROR:  Can't draw studio model %s because %s is not derived from C_BaseAnimating\n
ERROR:  Sprite model's not supported any more except in legacy temp ents\n
ERROR: Ammo (%s) found no CVar named (%s)\n
ERROR: CParticleSnapshot::Unserialize - %s is not a particle snapshot (.psf) file!\n
ERROR: CParticleSnapshot::Unserialize - could not load file %s!\n
ERROR: CParticleSnapshot::Unserialize - error in data in file %s (no attribute mapping specified)\n
ERROR: CParticleSnapshot::Unserialize - error reading embedded CSOAContainer in file %s\n
ERROR: CParticleSnapshot::Unserialize - missing version field in file %s\n
ERROR: CSOAContainer_Serializable::Unserialize - DMX data does not represent a valid container!\n
ERROR: CSOAContainer_Serializable::Unserialize - found wrong amount of constant data!\n
ERROR: CSOAContainer_Serializable::Unserialize - found wrong amount of memory data!\n
ERROR: CSOAContainer_Serializable::Unserialize - missing version field!\n
ERROR: Undefined ammo type!\n
ERROR: Weapon (%s) using undefined primary ammo type (%s)\n
ERROR: Weapon (%s) using undefined secondary ammo type (%s)\n
ERRORNAME
ER_O
ESCAPE
ETABLE
EVENT_LEVELSHUTDOWN:  with negative elapsed time (rt %f starttime %f)\n
EXECUTABLE_PATH
EXP2
EXP_
EXTRUSION_BATCH
E\f90u\v
E\f9D
E\f9E
E\f9F\fut
E\f9G
E\f;X0
E\f;Xx
E\ff9C
E\ffff.
E\fiH
E\ftI
E\ftR
E\ftS
E_CA
E_IN
Early jump off of %s!\n
Ease In
Ease In/Out
Ease Out
East
Easy
Econ Description
EconFontSmallest
EconFontSmallestBold
EconItemBorder
EconUI
Econ_Bundle_Double
Econ_Bundle_DoubleContinued
Econ_DateFormat
Econ_DateFormat_GMT
Econ_Paint_Effect_LowHealthWarning
Econ_Paint_Effect_Oscillating
Econ_Paint_Effect_Position
Econ_holiday_restriction_%s
Edgeless Safety Cube
Edgeless Safety Cube Dropper
Edict: 
Edit
EditButtons
EditMenu
EditSticks
EditablePanel
Editor
EditorMenu_ByDate
EditorMenu_ByStatus
Eff.
EffectDispatch
Effects: %x\n
Efffff.
EmbedFace
Embedded profile length in iCCP chunk is negative
Embedded profile length too large in iCCP chunk
EmbeddedVoxels
Ember Particle Singleton
Ember Particle Singleton [sky]
EmitSound:  '%s' emitted as '%s' (ent %i)\n
EmitSound:  Voice wave file %s doesn't specify CHAN_VOICE or CHAN_STREAM for sound %s\n
EmitSoundByHandle(%s) took %f milliseconds (client)\n
Emits a closed caption
Emits a random caption
Emitsound
Empty
Empty JPEG image (DNL not supported)
Empty input file
Empty language field in iTXt chunk
EmptyCartLabel
Enable
Enable SteamController
Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
Enable close captioning.
Enable customized player sound playback
Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-side damage-causing part of the beam.
Enable debug spew for paint power users.
Enable debug view texture
Enable entity outline glow effects.
Enable for optimization to water - considers view in leaf under water for purposes of culling
Enable frustum culling of flashlights
Enable parallel processing of C_BaseAnimating::SetupBones()
Enable shadowing from world lights
Enable shadows in the Portal 2 Puzzle Maker
Enable the rendering of 3d sky boxes
Enable the rendering of sky boxes
Enable the rendering of the hud
Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
Enable the wall jump helper to help keep players bouncing between two opposing walls
Enable water reflection
Enable water refraction
Enable/Disable clipping contact regions to portal planes.
Enable/Disable crouch jump prevention.
Enable/Disable placing portal on painted surfaces
Enable/Disable reflection on bounce.
Enable/Disable wall jumps for reflection bounce.
Enable/disable IsInAir() check for rain drops?
Enable/disable dynamic streaming of econ content.
Enable/disable extrapolation if interpolation history runs out.
Enable/disable hitbox damage.
Enable/disable particle rendering
Enable/disable rain profiling.
Enable/disable rain rendering.
Enable/disable rain simulation.
Enable/disable text messages printing on the screen.
Enable/disable voice in this mod.
EnableCondition
EnableSaveButton
EnableSplitscreen
Enabled
Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
Enables an optimization that allows portals to be culled when outside of the PVS.
Enables heavy-handed player teleporting stuck fix code.
Enables/Disables third person
Enabling splitscreen from main menu...\n
Encountered duplicate attribute definition for attribute "%s"!
Encountered func_breakablesurf that has a material applied to more than one surface!\n
Encountered invalid element ID data!
Encountered multiple different effects with the same name "%s"!\n
Encountered string containing invalid UTF-8 data while 
End Of Image
End dump.\n
End-of-file inside block comment.
EndAttachment
EndHandle
EndMapID
EndPlaytest
EndTime
EndTransitionOut
EndWidth
EndingSplitscreen
EndingSplitscreenDialog
EnginePost
EngineTraceClient004
English
EnrichmentImage
Enter
Entities
Entity to watch for prediction system changes.
Entity variable to watch in prediction system for changes.
Entity(%d): %s - %f\n
Entity.%s
EntityCount
EntityGlowEffects
EntityOrigin
EntityOriginAlyx
EntityRandom
EntitySpeed
EntityYaw: %.2f, AimYaw: %.2f, AimPitch: %.2f, MoveX: %.2f, MoveY: %.2f
Enum type "
EnumDescriptorProto
EnumValueDescriptorProto
EnumValueOptions
Enumerated: %llu\t
EnumerationTypeItem
EnumerationTypeList
EnumerationTypeSelected
Enums must contain at least one value.
Env projected texture
Ep1IntroVortRefract
Equals
EquippedLabelKV
Error
Error in precache file "%s":\n
Error parsing KeyValues for CPortalLeaderboard::OnLeaderboardDownloadGlobalData.\n
Error parsing file File.\n
Error parsing keyvalues
Error parsing text-format 
Error reading attribute "%s"
Error reading in array attribute "%s" element %d
Error reading weapon data file for: %s\n
Error requesting quickplay info for fileID: %llu\n
Error running script named %s\n
Error!  Soundscape recursion overrun!\n
Error: Bad soundscape!\n
Error: Could not save changes.  File is most likely read only.
Error: mat_queue_mode must be 0 to dump debug rendertargets\n
ErrorState
Escape
Essay Question Text
EssayQuestionText
Event %s was missing tag %s for wav %s\n
EventSystem001
Everything
Exceeded limit of number of vpk files supported (%d)!\n
Exceeded size limit while expanding chunk
ExclusionList
Execute a script (internal)
Executes the highlighted button on the radial menu (if cl_fastradial is 1)
Exit
Exit Game
ExitButton
ExitPuzzleMaker
ExitToMainMenu
Expand
ExpandButton
ExpandButton.Color
ExpandUp
Expanded
Expected "
Expected %s found %s ( raw '%s' )! (prev: %s)\n
Expected double.
Expected hex digits for escape sequence.
Expected identifier.
Expected integer.
Expected string.
Expecting %s, got %s
Expecting '%s'
Expecting ',', didn't find it!
Expecting 'DESCRIPTION', got '%s'
Expecting 'VERSION', got '%s'
Expecting '[', didn't find it!
Expecting ']', didn't find it!
Expecting 'file', got %s\n
Expecting '{', didn't find it!
Expecting '{', got '%s'
Expecting '}', didn't find it!
Expecting array attribute value, didn't find it!
Expecting attribute name, didn't find it!
Expecting attribute type for attribute %s, didn't find it!
Expecting element reference, didn't find it!
Expecting element type name, didn't find it!
Expecting element type, didn't find it!
Expecting quoted attribute value for attribute "%s", didn't find one!
Expecting quoted value for element ID, didn't find one!
Expecting version #
Experimental hi-freq colors
ExplanationLabel
ExplanationLabel2
Explosion
Exponent
Exponential
Exponential Decay
Exporting
Extension "
Extension conflicts with extension already in database: extend 
Extension factory's GetPrototype() returned NULL for extension: 
Extension number $0 has already been used in "$1" by extension "$2".
Extension numbers cannot be greater than $0.
Extension numbers must be positive integers.
Extension range $0 to $1 includes field "$2" ($3).
Extension range $0 to $1 overlaps with already-defined range $2 to $3.
Extension range end number must be greater than start number.
ExtensionRange
Extensions of MessageSets must be optional messages.
Extensions to non-lite types can only be declared in non-lite files.  Note that you cannot extend a non-lite type to contain a lite type, but the reverse is allowed.
Extra compressed data
Extra compression data
Extra force: %f Time till portal: %f\n
ExtraParticleFilesTable
Extras
ExtrasDialog
F @uD
F @uT
F ffffff.
F$\ftP
F(;FHu
F(C9
F(u2
F,kE
F,x6
F,~u1
F0@f
F0C9
F0tc
F0x(
F1zf
F2df
F3 u0
F4 t)
F4 t+
F4 t\n
F4 u
F4;FH
F4;G4
F4@u
F4C9
F4\vCx
F4\vGx
F4t\n\r
F4t\tk
F50`
F5@uG
F8x+
F9p(
F9w\f
F;7u
F;q8|
F;rh
F;sp|
F;sx
F;w0|
F;wL|
F;wh|
F;wl|
F@\vF<xR
F@t4
FACG;}
FAILED to compile and execute script file named %s\n
FATAL
FCGA;}
FCVAR_NEVER_AS_STRING
FD t 
FD+F@
FDC9
FDx(
FDx+
FDx7
FFSC
FGEDu\r
FGSTu\r
FHt.
FHt8
FHt<
FHx3
FIELD_BOOLEAN
FIELD_CHARACTER
FIELD_CLASSPTR
FIELD_COLOR32
FIELD_CUSTOM
FIELD_EDICT
FIELD_EHANDLE
FIELD_EMBEDDED
FIELD_EMBEDDED in flat list!!!
FIELD_EMBEDDED in flattened field list!
FIELD_FLOAT
FIELD_FUNCTION
FIELD_INPUT
FIELD_INTEGER
FIELD_INTERVALFIELD_MODELINDEX
FIELD_MATRIX3X4_WORLDSPACE
FIELD_MODELNAME
FIELD_POSITION_VECTOR
FIELD_QUATERNION
FIELD_SHORT
FIELD_SOUNDNAME
FIELD_STRING
FIELD_TICK
FIELD_TIME
FIELD_VECTOR
FIELD_VMATRIX
FIELD_VMATRIX_WORLDSPACE
FIELD_VOID
FIXE
FIXED_POSITION
FIXED_POSITION_X
FIXED_POSITION_Y
FLAG
FLAGS
FLIP
FLOA
FLOAT1
FLOAT2
FLOOR
FLuQ
FLx+
FOG_u\f
FORC
FORCE_CAPTION
FORCE_NOT_USED
FORWARD
FOVSlider
FP+FL
FPx(
FPx*
FSET
FTA;M
FTx(
FX8FYt
FX8fYt
FXC9
FXG9
FXJ9
FX_AR2Tracer
FX_Blood
FX_Bubble
FX_CacheMaterialHandles
FX_Dust
FX_ElectricSpark
FX_ElectricSpark 1
FX_ElectricSpark 2
FX_ElectricSpark 3
FX_EnergySplash
FX_GaussTracer
FX_GlassImpact
FX_GunshipImpact
FX_GunshipMuzzleEffect
FX_GunshipTracer
FX_GunshotSlimeSplash
FX_GunshotSplash
FX_HunterTracer
FX_MetalScrape 1
FX_MetalSpark
FX_MetalSpark 1
FX_MuzzleEffect
FX_MuzzleEffectAttached
FX_PlayerAR2Tracer
FX_PlayerTracer
FX_Quad::Draw
FX_RicochetSound.Ricochet
FX_Smoke
FX_StriderTracer
FX_Tracer
FX_TracerSound
FX_WaterRipple
FXx(
FXx,
FY8FZt
F\+FX
F\G9
F\f9E
F\f;CH
F\fC9
F\fG9
F\n\foptimize_for
F\t@ts
Facing
Fade
Fade time needs to be greater than zero!  Setting to 0.1f\n
Fade time needs to be greater than zero! Setting to 0.1f\n
FadeLength
FadeOutStartGame
FadeOutToEconUI
Fades out all transition videos playing to the screen: <time>
Fades out all videos playing to the screen: <time>
Failed To Submit table %s
Failed to change paint color
Failed to create temporary file %s
Failed to find attachment point specified for particle effect anim event. Trying to spawn effect '%s' on attachment named '%s'\n
Failed to find attachment point specified for particle effect in model '%s' keyvalues section. Trying to spawn effect '%s' on attachment named '%s'\n
Failed to find function %s\n
Failed to find specified particle effect. Trying to add CP to '%s' on attachment named '%s'\n
Failed to generate new item: %s\n
Failed to get collision model (%d, %d), %s (%s)\n
Failed to get global graph data from %s\n
Failed to get leaderboard global data: HTTP status %d\n
Failed to include script "%s"
Failed to load lobby details summary information!\n
Failed to load selection mesh:
Failed to reestablish collision model for object\n
Failed to restore physics object\n
Failed to save local copy of custom image %s\n
Failed to start process (
Failed to update item schema from %s\n
Failed to update item schema: HTTP status %d fetching %s\n
Failed to update item schema: couldn't fetch %s\n
Failed to write JPEG file %s to disk!\n
Failed to write PNG\n
Failed to write to survey file '%s'\n
Faith Plate
Fake Content #%02d
FakeContent
FakeItem#%03d
Fast Path Brush Rendering
Fast Path Model Rendering
FastHexToBuffer() wants non-negative integers, not 
FastSwitchCheck
Fatal
Fd t5
FdH9
Featured
FeaturedItemLabel
FeaturedItemPrice
FeaturedItemSymbol
February
Fetched %d bytes item schema version %08X via HTTP; update is queued.\n
Fff.
Fffffff.
FgColor
FhI9
FhJ9
Field does not match message type.
Field is repeated; the method requires a singular field.
Field is singular; the method requires a repeated field.
Field number $0 has already been used in "$1" by field "$2".
Field numbers $0 through $1 are reserved for the protocol buffer library implementation.
Field numbers cannot be greater than $0.
Field numbers must be positive integers.
Field type name may have changed or inheritance graph changed, save file is suspect\n
Field with message or enum type missing type_name.
Field with primitive type has type_name.
FieldDescriptorProto
FieldDescriptorProto.extendee not set for extension field.
FieldDescriptorProto.extendee set for non-extension field.
FieldName
FieldSize
Fieldname is not unique: %s\nRename it and try again.
File already exists in database: 
File appears to be in generated pool but wasn't registered: 
File could not be read
File has not been opened!\n
File is already registered: 
File recursively imports itself: 
FileDescriptorProto
FileDescriptorSet
FileHandle
FileID
FileInfo recieved for %llu.  Starting download...\n
FileList
FileLoggingListener001
FileNameCombo
FileNameComboBox
FileNameLabel
FileOpenDialog
FileSelected
FileSelectionCancelled
FileSelectionCombo
FileTypeCombo
FileTypeLabel
Files that do not use optimize_for = LITE_RUNTIME cannot import files which do use this option.  This file is not lite, but it imports "
Files with optimize_for = LITE_RUNTIME cannot define services.
Filter type for campaigns on the public lobby display
Filter type for difficulty on the public lobby display
Filter type for game status on the public lobby display
FilterComboBox
FilterIcon
FilteringMode
FinalConfirmPage
Find and list all client entities with classnames that contain the specified substring.\nFormat: cl_find_ent <substring>\n
FindAndSelectFeaturedItem
FindDefaultButton
FindGameForThisChapter
FindQuickPlayMapsAborted
FindQuickPlayMapsComplete
FindQuickPlayMapsError
FindQuickPlayMapsFailed
FinishedGame
Finnish
Fire Particle Singleton
Fire Particle Singleton [sky]
Fire Smoke Particle Singleton
Fire Smoke Particle Singleton [sky]
FireTrail
FireTrail_Smoke
First Control Point Location
First Control Point Number
First Control Point Parent
First argument to Swap() (of type "
First control point to set
First valid class must be greater than 0.
First valid class must be less than or equal to last valid class.
First valid item slot must be less than or equal to last valid item slot.
Fixme: no name
Fizzler
FizzlerEffects
FizzlerMultiOriginSoundPlayer
FizzlerVortex
FlC9
Flags
Flash
FlashWindow
Flashlight Shadows
FlashlightState
Flat Basic
FlatBasic::BindPortalMaterial
FleshInterior
Flicker
FlightSpeed
FlightTime
Flinch
Flip Panel
Flip Percentage
FlmCampaignFlyout
FlmChapter%d
FlmChapterXXautogenerated
FlmChapterXXautogenerated_
FlmChapterXXautogenerated_%d/%s
FlmCharacterFlyout
FlmExtrasFlyoutCheck
FlmExtrasFlyout_
FlmExtrasFlyout_Simple
FlmMission%s
FlmOptionsFlyout
FlmOptionsGuestFlyout
FlmPlayerFlyout
FlmPlayerFlyoutLeader
FlmPlayerFlyout_NotFriend
FlmPlayerFlyout_SteamGroup
FlmScavengeFlyout
FlmSurvivalFlyout
FlmVersusFlyout
FlmVoteFlyout
FlmVoteFlyoutSurvival
FlmVoteFlyoutVersus
Floor
Flushes async'd captions.
Flushes the client side soundscapes
Flushes the sounds.txt system
Flushes the sounds.txt system (server only)
Flx(
FlyoutMenu
FlyoutMenuSettings/noblindnavigation
FlyoutMenuSettings/noleftrightautonav
FlyoutMenuSettings/randomizeitems
FlyoutMenuSettings/solidfill
FolderUpButton
Follow
FollowState
FooterPanel
FooterPanel.BorderArmedColor
FooterPanel.BorderArmedColorAlt
FooterPanel.BorderColor
FooterPanel.BorderColorAlt
FooterPanel.BorderDepressedColor
FooterPanel.BorderDepressedColorAlt
FooterPanel.ButtonFont
FooterPanel.ButtonFontSC
FooterPanel.ButtonGapX
FooterPanel.ButtonGapY
FooterPanel.ButtonPaddingX
FooterPanel.InGameTextColor
FooterPanel.InGameTextColorAlt
FooterPanel.OffsetY
FooterPanel.TextColor
FooterPanel.TextColorAlt
FooterPanel.TextFont
FooterPanel.TextOffsetX
FooterPanel.TextOffsetY
For tweaking how high bounce paint launches the player.
For tweaking the max speed for speed paint.
For tweaking the normal speed when off speed paint.
For viewmodel grab controller, max velocity magnitude squared to apply to knocked objects.
Force all clients to disable their game instructors.
Force all water to be cheap water, will show old renders if enabled after water has been seen
Force at Max distance
Force at Min distance
Force based on distance from plane
Force movement yaw along an animation path.
Force the player to use the secondary damaged animations.
Force user input to this split screen player.
ForcePlacement
Forces a soundscape to play
Forces color correction entities to be updated on the client
Format: cl_find_ent <substring>\n
Format: cl_find_ent_index <index>\n
Found %d matches.\n
Found multiple active color_correction entities with exclusive setting enabled. This is invalid.\n
Found no entity at %d.\n
FoundGameListItem
FoundGameListItemPublic
FoundGames
FoundGroupGames
FoundPublicGames
Fourth Control Point Location
Fourth Control Point Number
Fourth Control Point Parent
FovLabel
FovSlider
Fpt\r
Frac
Fractional sampling not implemented yet
Frame
Frame Rate, Number of Frames, Percent of Frames\n
Frame.AutoSnapRange
Frame.BgColor
Frame.BottomBorderImage
Frame.ClientInsetX
Frame.ClientInsetY
Frame.FocusTransitionEffectTime
Frame.OutOfFocusBgColor
Frame.SmearColor
Frame.TitleTextInsetX
Frame.TopBorderImage
Frame.TransitionEffectTime
FrameBorder
FrameGrip.Color1
FrameGrip.Color2
FrameSystemButton
FrameSystemButton.BgColor
FrameSystemButton.DisabledIcon
FrameSystemButton.FgColor
FrameSystemButton.Icon
FrameTitleBar.BgColor
FrameTitleBar.DisabledBgColor
FrameTitleBar.DisabledTextColor
FrameTitleBar.Font
FrameTitleBar.SmallFont
FrameTitleBar.TextColor
FrameTitleButton.BgColor
FrameTitleButton.DisabledBgColor
FrameTitleButton.DisabledFgColor
FrameTitleButton.FgColor
Frames Per Second
Franken Cube
Franken Cube Dropper
Freed EMS handle %u
Freed XMS handle %u
FreezeCam_Only
FreezeFrame_FullScreen
French
Friday
FriendGraph
FriendsInGame
FriendsList
FriendsListItem
FriendsListSmall
FriendsListStatusLine
FriendsMatch_
Ftx+
FullFrameFB
FullPathEdit
FullscreenPortalViewport
Furthest distance an object can be when held in colmn mode.
Fx;F`s
Fx@t+
Fxf98
F|tM
F~C1
G @uL
G @uW
G$F9
G$ty9
G(C9
G0+E
G0;B u|
G0x(
G0x*
G15_INTERFACE_VERSION001
G2(f
G4 t
G4 u\v
G4;E
G4@u
G4@uZ
G4F9
G8;E
G8C9
G9x0
G9y 
G;y0|
G;yL
G@t0
G@t1
G@t4
GAME
GAME INSTRUCTOR: 
GAME.stat_player_steps
GAME.stat_portals_placed
GAME.stat_portals_traveled
GAMECONSOLE
GAMEEVENTSMANAGER002
GAMEPAD_BINDING
GAMETITLE
GC sent malformed CGCUpdateItemSchema message: No schema data, no URL\n
GC told us to expect %08X, we got %08X\n
GCHost
GCNu
GDF9
GDfff.
GDx)
GER1
GER2
GET_
GH9u
GHt!
GHt#
GHt$
GHt'
GHtP
GHts
GHtv
GI.lesson.%s
GLOW_ALPHA
GLOW_RGB
GPU Level - Default: High
GPUDeviceID
GPUDriverVersion
GPUDrv
GPUVendor
GPx(
GPx+
GRENADE
GRENADE1
GRENADE2
GROU
GROUP
GX8GYt
GXF9
GY8GZt
GZ8VXt
G\C9
G\f;9t";2t
G\f;F0t
G\fF9
G\ftN1
G\ntA
G`f9_
G`x6
Game
Game Entity KeyValues
Game instructor hit MAX_UNCLUTTER_ITERATIONS!\n
Game paused time showing up negative (rt %f pausestart %f)\n
Game::Avatar
Game::Chat
GameAccess_
GameAccess_%s
GameAccess_friends
GameClientExports001
GameConsole
GameConsole004
GameDescriptionLabel
GameHeader
GameInstructor
GameInstructorDisabled
GameInstructorEnabled
GameLobby
GameModeButton
GameModes
GameMovement001
GameNetwork_
GameNetwork_lan
GameOptions
GameRulesCreation
GameSettings
GameStatsUpload_
GameTitle
GameType
GameUI
GameUI.UiCoopHudActivate
GameUI.UiCoopHudClick
GameUI.UiCoopHudClickHigh
GameUI.UiCoopHudClickLow
GameUI.UiCoopHudDeactivate
GameUI.UiCoopHudFocus
GameUI.UiCoopHudUnfocus
GameUI011
GameUIButtons
GameUIButtonsMini
GameUIButtonsSteamControllerMini
GameUIHidden
GameUISystemMgr001
GameinstructorIcons
Gamma
Gamma label
GammaButton
GammaEntry
GaussTracer
GaussianNoise
GdH9
Geiger
General.BurningFlesh
General.BurningObject
GenerateEmbeddingHull
GenerateEmbeddingHullSolid
GenericConfirmation
GenericPanelList
GenericPanelList.BgColor
GenericPanelListBorder
GenericWaitScreen
GenericWaitingDialog
German
Gesture Slot %d(%s): %s %s(A:%s, C:%f P:%f)\n
Gesture Slot %d(%s): NOT ACTIVE!\n
GestureImage
GestureLabel
Get the current server time
Get the forward vector of the entity
Get the left vector of the entity
Get the name of the map.
Get the up vector of the entity
GetAbsOrigin
GetBool
GetBucketizedData
GetCommand
GetDeathNoticeName not implemented on client yet
GetDeveloperLevel
GetDouble
GetDownloadableContent_
GetEnum
GetFloat
GetForwardVector
GetInt32
GetInt64
GetLeftVector
GetLegacyData
GetMapName
GetMessage
GetOrigin
GetParentWindowForSystemMessageBox: using NULL since a higher priority window is open %s\n
GetParentWindowForSystemMessageBox: using navback of %s\n
GetPchTempTextBuffer() called after UninitTempTextBuffers()
GetRenderMode()=%d
GetRepeatedBool
GetRepeatedDouble
GetRepeatedEnum
GetRepeatedFloat
GetRepeatedInt32
GetRepeatedInt64
GetRepeatedMessage
GetRepeatedString
GetRepeatedStringReference
GetRepeatedUInt32
GetRepeatedUInt64
GetSceneFilename() failed for scene index %d\n
GetSpriteAxes: Bad sprite type %d\n
GetState
GetString
GetStringReference
GetTeamNumber
GetText
GetTracerOrigin: Couldn't find attachment %d on model %s\n
GetUGCDetails failed? (UGC=%08X%08X nFileSizeInBytes=%d).\n
GetUInt32
GetUInt64
GetUpVector
GetViewRenderInstance() must be implemented by game.
Gets the level of 'develoer'
Gets this entity's team
Getting Next Map in Queue.  Dumping m_vecQuickPlayMaps-----\n
Gff.
Gffff.
Gfffff.
Gffffff.
GhJ9
Gib Lifetime
Gib Speed
Gibs
Gives a list of all currently open lessons.
Glass
Glass Panel
GlassImpact
GlassImpactCallback
GlobalGraph
GlowProxySize
GoIdle
GoToHub
Got a NaN origin on %s\n
Got a NaN velocity on %s\n
GpF9
GplAddons
GplCustomCampaigns
GplGames
GplQuickJoinList
GplSurvivors
GradientForegroundImage
GraphPanel
GraphPanel.BgColor
GraphPanel.FgColor
Grating
Gravity
Green Color Slider
GreenBlood
Grenade
Grid
GridForegroundImage
Group ID to affect
GroupConVarToggle
GroupID
GroupServer_
GrowTime
GtH9
Gtt-
GuestSignedIn
GunshipImpact
GunshipMuzzleFlash
GunshipTracer
H(C9
H0)M
H0;H u
H;Y0
H;w8|
H;y0
H@19CrosshairImagePanel
HANDLE_36_DIRECTIONS
HANDLE_4_DIRECTIONS
HANDLE_5_POSITIONS
HANDLE_6_POSITIONS
HANDLE_8_POSITIONS
HANDLE_CATAPULT
HANDLE_NONE
HAT\tK 
HAT\tKAT\tKAT\tKAT\tK 
HDRColorScale
HEAD
HFont
HITBOX_INDEX
HITBOX_RELATIVE_XYZ
HKEY_LOCAL_MACHINE\Software\Microsoft\DirectX\Version
HOME
HUD/camera_viewfinder_halfcircle
HUD/camera_viewfinder_ul
HUD/hud_icon_arrow
HUDAutoAim
HUDQuickInfo
HUDVideoPanel
HX;H\u
HZ8^Xt
H`N9
Had Error
Half-Lambert Normals
HaloIndex
HaloScale
Hard
HasField
HazardType
HdI9
Hdt\v
Header
Header dump: %s\n
Health
Height
Height of netgraph panel
HelicopterImpact
HelicopterMegaBomb
HelicopterTracer
HelperRadius
HeroPortrait
Hex and octal numbers must be integers.
Hff.
Hfff.
Hffff.
Hide in game leaderboard
HideAsLoadingPanel
HideClassIconMouseover
HideCommentary
HideItemIconMouseover
HideNewControlMenu
HidePreview
Hides a viewport panel <name>
High
High Quality Models
HintMessageLower
HintMessageRaise
HintText
History send complete\n
HitBoxes
Hl;Hh}
Hold
Hold object along a fixed column in front of player\n
Home
HorizScrollBar
HorizontalInverted
HorizontalNormal
Hotkey
Hotspot
How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is.  Higher numbers are more aggressive.
How fast the player accelerates on speed paint when on a ramp.
How fast the player accelerates on speed paint.
How hard physics objects are pushed away from the players on the server.
How hard the player is pushed away from physics objects (falls off with inverse square of distance).
How late a player can try to jump and still get a super jump she's no longer touching.
How long before starting to decelerate if going from speed to bounce.
How long looping soundpatch captions should display for.
How many degrees per second that we can turn our feet or upper body.
How many maps to load before the history queue is full. Raising this value may cause slow start-up
How many maps to load before the quick play queue is full and ready to go. Can be no larger than 50
How many pixels the background borders the left and right.
How many pixels the background borders the top and bottom.
How many pixels the background is shifted down.
How many pixels the background is shifted right.
How many pixels to offset the locator from the target position.
How many seconds an eye blink will last.
How much outward velocity is traded for upward velocity on wall bounces
How much sideways velocity rain gets.
How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
How much to enlarge ropes in screen space for antialiasing effect
How much to scale user stick input when the gun is pointing at a valid target.
How much to slow down backwards motion
How often a sentence can repeat.
Hu\vf9t
Hud element '%s' doesn't have an entry '%s' in scripts/HudLayout.res\n
Hud element '%s'/'%s' doesn't have a parent\n
HudChat
HudChat.Message
HudChatFilterPanel
HudChatHistory
HudCloseCaption
HudCommentary
HudCredits
HudCrosshair
HudFontSmallestBold
HudHistoryResource
HudMenu
HudMessage
HudMsg
HudNumbersSmall
HudPingIndicator
HudPortalCrosshair
HudPredictionDump
HudQuickInfo
HudSaveStatus
HudScheme
HudSubtitles
HudText
HudTrain
HudViewfinder
HudWeapon
Huffman code size table overflow
Huffman table 0x%02x was not defined
Hungarian
HunterDamage
HunterMuzzleFlash
HunterTracer
HybridBitmapButton
HybridButton
HybridButton.AllCaps
HybridButton.BlotchColor
HybridButton.BorderColor
HybridButton.CursorColor
HybridButton.CursorColorAlt
HybridButton.CursorHeight
HybridButton.DisabledColor
HybridButton.FocusColor
HybridButton.FocusColorAlt
HybridButton.FocusDisabledColor
HybridButton.Font
HybridButton.ListButtonActiveColor
HybridButton.ListButtonActiveColorAlt
HybridButton.ListButtonInactiveColor
HybridButton.ListButtonInactiveColorAlt
HybridButton.LockedColor
HybridButton.MouseOverCursorColor
HybridButton.MouseOverCursorColorALt
HybridButton.MouseOverCursorColorAlt
HybridButton.MultiLine
HybridButton.SymbolFont
HybridButton.TextColor
HybridButton.TextColorAlt
HybridButton.TextInsetX
HybridButton.TextInsetY
I 9M
I8;H8
I8uDffff.
I<f9
I@fff
IA88
ICON
ICON_OFFSET
ICON_RELATIVE_OFFSET
ICON_TARGET
IDAT
IDCT output block size %d not supported
IDffff.
IEND
IEconItemDescription::YieldingFillOutEconItemDescription()
IEffects001
IEngineSoundClient003
IGameSystem::PostInitAllSystems - Finish
IGameSystem::PostInitAllSystems - Start
IGameSystem::PreRenderAllSystems
IHDR
IL 9AH
IMECandidatesMenu
IMsgNetPacketFromCNetPacket: malformed packet, size %d bytes\n
INFO
INFO_OPTIONS
INTE
INTEGER1
INTEGER2
INTERACTIVE
INVALID ITEM: 
INVALID_CPPTYPE
ION_
IPortal2Leaderboards
ISteamHTTP not available to update item schema, requesting direct data for version %08X\n
ITEM1
ITEM2
ITEM_BARRIER
ITEM_BARRIER_EXTENT
ITEM_BARRIER_HAZARD
ITEM_BARRIER_HAZARD_EXTENT
ITEM_BUTTON_CUBE
ITEM_BUTTON_FLOOR
ITEM_BUTTON_PEDESTAL
ITEM_BUTTON_SPHERE
ITEM_BUTTON_WEIGHTED
ITEM_CATAPULT
ITEM_CATAPULT_TARGET
ITEM_COOP_ENTRY_DOOR
ITEM_COOP_EXIT_DOOR
ITEM_CUBE
ITEM_CUBE_COMPANION
ITEM_CUBE_REFLECTOR
ITEM_CUBE_SPHERE
ITEM_CUBE_WEIGHTED
ITEM_DROPPER_CUBE
ITEM_DROPPER_PAINT
ITEM_ENTRY_DOOR
ITEM_EXIT_DOOR
ITEM_FLAG_DOHITLOCATIONDMG
ITEM_FLAG_EXHAUSTIBLE
ITEM_FLAG_LIMITINWORLD
ITEM_FLAG_NOAMMOPICKUPS
ITEM_FLAG_NOAUTORELOAD
ITEM_FLAG_NOAUTOSWITCHEMPTY
ITEM_FLAG_NOITEMPICKUP
ITEM_FLAG_SELECTONEMPTY
ITEM_GLASS
ITEM_GOO
ITEM_INDICATOR_PANEL
ITEM_INDICATOR_PANEL_TIMER
ITEM_INDICATOR_TOGGLE
ITEM_LASER_CATCHER_CENTER
ITEM_LASER_CATCHER_OFFSET
ITEM_LASER_EMITTER_CENTER
ITEM_LASER_EMITTER_OFFSET
ITEM_LASER_RELAY_CENTER
ITEM_LASER_RELAY_OFFSET
ITEM_LIGHT_BRIDGE
ITEM_LIGHT_PANEL
ITEM_OBSERVATION_ROOM
ITEM_PAINT_BOUNCE
ITEM_PAINT_PORTAL
ITEM_PAINT_SPEED
ITEM_PAINT_SPLAT
ITEM_PAINT_WATER
ITEM_PANEL_ANGLED
ITEM_PANEL_CLEAR
ITEM_PANEL_FLIP
ITEM_PANEL_STAIRS
ITEM_PISTON_PLATFORM
ITEM_PISTON_PLATFORM_EXTENT
ITEM_PLACEMENT_HELPER
ITEM_POINT_LIGHT
ITEM_PROPERTY_ALLOW_STREAK_PAINT
ITEM_PROPERTY_ANGLED_PANEL_ANIMATION
ITEM_PROPERTY_ANGLED_PANEL_TYPE
ITEM_PROPERTY_AUTO_DROP_CUBE
ITEM_PROPERTY_AUTO_RESPAWN_CUBE
ITEM_PROPERTY_BARRIER_HAZARD_TYPE
ITEM_PROPERTY_BARRIER_TYPE
ITEM_PROPERTY_BUTTON_TYPE
ITEM_PROPERTY_CATAPULT_SPEED
ITEM_PROPERTY_CONNECTION_COUNT
ITEM_PROPERTY_CONNECTION_COUNT_POLARITY
ITEM_PROPERTY_COOP_EXIT_STARTS_LOCKED
ITEM_PROPERTY_CUBE_TYPE
ITEM_PROPERTY_DOOR_INSTANCE_ID
ITEM_PROPERTY_DOOR_IS_COOP
ITEM_PROPERTY_DROPPER_ENABLED
ITEM_PROPERTY_DROPPER_FALL_STRAIGHT_DOWN
ITEM_PROPERTY_FORCE_PLACEMENT
ITEM_PROPERTY_HELPER_RADIUS
ITEM_PROPERTY_INDICATOR_NAME
ITEM_PROPERTY_IS_PANEL_TIMER
ITEM_PROPERTY_PAINT_EXPORT_TYPE
ITEM_PROPERTY_PAINT_FLOW_TYPE
ITEM_PROPERTY_PAINT_TYPE
ITEM_PROPERTY_PISTON_ALLOW_AUTO_TRIGGER
ITEM_PROPERTY_PISTON_LIFT_BOTTOM_LEVEL
ITEM_PROPERTY_PISTON_LIFT_START_UP
ITEM_PROPERTY_PISTON_LIFT_TOP_LEVEL
ITEM_PROPERTY_PORTALABLE
ITEM_PROPERTY_RAIL_OSCILLATE
ITEM_PROPERTY_RAIL_SPEED
ITEM_PROPERTY_RAIL_STARTING_POSITION
ITEM_PROPERTY_RAIL_START_ACTIVE
ITEM_PROPERTY_RAIL_TRAVEL_DIRECTION
ITEM_PROPERTY_RAIL_TRAVEL_DISTANCE
ITEM_PROPERTY_START_DEPLOYED
ITEM_PROPERTY_START_ENABLED
ITEM_PROPERTY_START_OPEN
ITEM_PROPERTY_START_REVERSED
ITEM_PROPERTY_TARGET_NAME
ITEM_PROPERTY_TIMER_DELAY
ITEM_PROPERTY_TIMER_SOUND
ITEM_PROPERTY_USE_HELPER_ANGLES
ITEM_PROPERTY_VERTICAL_ALIGNMENT
ITEM_RAIL_PLATFORM
ITEM_RAIL_PLATFORM_EXTENT
ITEM_TBEAM
ITEM_TURRET
IXiD0
IXiT
I\fIk
Icon Target handle went invalid before the lesson started!
Icon Target is using effect NODRAW and allow_nodraw_target is false!
IconForwardArrow
IconInstallSupport
IconPanelSelection
IconPanelSelectionT
IconRatingItem
IconsMoveLeftButton
IconsMoveRightButton
If 0, all other views are low resolution. Set to 1 to make other views high resolution.
If 0, other views are displayed (portal, shadow, reflection, ...). Note that shadows are disabled on game consoles. Set to 1 to only display the main view.
If 0, render the blob in two passes. Set to 1 to force rendering of the blob in a single pass.
If 0, the 360controller.cfg file will be executed on startup & option changes.
If 0, the steam controller .cfg file will be executed on startup & option changes.
If 1, make the main view high resolution. Set to 0 to make the main view low resolution.
If 1, releasing the button on a radial menu executes the highlighted button
If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
If enabled, all splitscreen users will only see the first user's screen full screen
If enabled, blobulator will use material thread.
If enabled, use PIP instead of splitscreen. (Only works for 2 players)
If set to 1, running the english language set of assets.
If set to non-zero then no steam works game stats will be used.
If set to non-zero, will show when submitting tables.
If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded.
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
If set, ladders can only be mounted by pressing +USE
If set, server only simulates entities on even numbered ticks.\n
If set, the game UI pages will take modal input focus.
If the paintblobs have a limited range.
If tiler is disabled, whether to draw the margin.
Iffff.
Ifffff.
Ignore
IgnoreButtonA
IgnoreScheme
Ignored OnSysStorageDevicesChanged while the storage selection was in progress...\n
Ignoring PLTE chunk in grayscale PNG
Ignoring attempt to set cHRM RGB triangle with zero area
Ignoring attempt to set negative chromaticity value
Ignoring attempt to write 16-bit bKGD chunk when bit_depth is 8
Ignoring attempt to write 16-bit tRNS chunk when bit_depth is 8
Ignoring attempt to write bKGD chunk out-of-range for bit_depth
Ignoring attempt to write tRNS chunk out-of-range for bit_depth
Ignoring bad adaptive filter type
Ignoring cHRM chunk with negative chromaticities
Ignoring extra png_read_update_info() call; row buffer not reallocated
Ignoring extra png_start_read_image() call; row buffer not reallocated
Ignoring gAMA chunk with out of range gamma
Ignoring iCCP chunk with declared size = %u and actual length = %u
Ignoring incorrect cHRM value when sRGB is also present
Ignoring incorrect gAMA value when sRGB is also present
Ignoring nonzero compression type in iCCP chunk
Ignoring request to write a PLTE chunk in grayscale PNG
IhJ9
IhO9
Image
Image height exceeds user limit in IHDR
Image height is zero in IHDR
Image is too high to process with png_read_png()
Image too wide for this implementation
Image width exceeds user limit in IHDR
Image width is zero in IHDR
ImagePanel
ImgAddonIcon
ImgAvatarBG
ImgAward
ImgBadgeLogo
ImgBadgeOverlay
ImgChamberThumb
ImgEmployeeBadge
ImgFrame
ImgLevelImage
ImgPing
ImgPingSmall
ImgPlayerAvatar
ImgPlayerPortrait
ImgSelectedAvatar
Impact
Impact.Concrete
ImpactAirboatGunCallback
ImpactCallback
ImpactGauss
ImpactHelicopterCallback
ImpactJeep
Import "
ImportCustomLogo
ImportSprayImage
Impossible
Improper call to JPEG library in state %d
In Portal and Paint, if your view is being rolled, compensate for that. So mouse movements are always relative to the screen.
In Portal, if your view is being rolled, compensate for that. So mouse movements are always relative to the screen.
In the Build Mode Dialog Window:\nDelete button - deletes the currently selected panel if it is deletable.\nApply button - applies changes to the Context Panel.\nSave button - saves all settings to file. \nRevert to saved- reloads the last saved file.\nAuto Update - any changes apply instantly.\nTyping Enter in any text field applies changes.\nNew Control menu - creates a new panel in the upper left corner.\n\nIn the Context Panel:\nAfter selecting and moving a panel Ctrl-z will undo the move.\nShift clicking panels allows multiple panels to be selected into a group.\nCtrl-c copies the settings of the last selected panel.\nCtrl-v creates a new panel with the copied settings at the location of the mouse pointer.\nArrow keys slowly move panels, holding shift + arrow will slowly resize it.\nHolding right mouse button down opens a dropdown panel creation menu.\n  Panel will be created where the menu was opened.\nDelete key deletes the currently selected panel if it is deletable.\n  Does nothing to multiple selections.
In:%f Out:%f Frametime:%f\n
InGameChapterSelect
InGameChapterSubtitle
InGameChapterTitle
InGameDialogConfig.vdf
InGameDifficultySelect
InGameKickPlayerList
InGameMainMenu
Inactive
IncludeScript stack overflow\n
Incomplete compressed datastream in %s chunk
Inconsistent progression sequence for component %d coefficient %d
Incorrect IEND chunk length
Incorrect bKGD chunk index value
Incorrect bKGD chunk length
Incorrect cHRM chunk length
Incorrect gAMA chunk length
Incorrect hIST chunk length
Incorrect oFFs chunk length
Incorrect pHYs chunk length
Incorrect sBIT chunk length
Incorrect sRGB chunk length
Incorrect tIME chunk length
Incorrect tRNS chunk length
Index
Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
Index out-of-bounds (field is empty).
Indicates how far ahead in seconds to preload animations.
Indicates if optimized VB/IB copy is enabled (Write-combine memory optimization).
Indicates the maximum number of indices to display per tile. The index size will be the limiting factor though (regardless of this number).
Indicates the maximum number of threads that will be spawn for the blob.
Indicates the maximum number of vertices to display per tile. The VB size will be the limiting factor though (regardless of this number).
Indicates we're building cubemaps
IndicatorFlash
IndicatorName
IndicatorPanelScreen
Infinite angles from vphysics! (entity %s)\n
Infinite origin from vphysics! (entity %s)\n
Info timed out waiting for ID %llu.  DISCONNECT!\n
InfoIcon
InfoImage
InfoList
InfoPanel
InfoText
Information about currently enabled flashlights
Inherit Attribute From Parent Particle
Inherit Initial Value From Parent Particle
Inherit Velocity
Inherit from Parent
Inherited Field
Inherited Velocity Scale
Init From CP Snapshot
Init From Killed Parent Particle
InitGameSystems
InitGameSystems - End
InitGameSystems - Start
InitSingleton: pEmitter is NULL
Initial Color Bias
Initial Repulsion Velocity
Initial Scalar Noise
Initial Velocity Noise
InitialFocus
Initializing prereqs for scripted lesson 
Initializing scripted lesson 
Initializing...\n
InlineEditPanel
InlineEditPanel.DashColor
InlineEditPanel.DashLength
InlineEditPanel.FillColor
InlineEditPanel.GapLength
InlineEditPanel.LineSize
Input Cosine: %f\n
Input file read error
InputCanceled
InputCompleted
InputDialog
InputStackSystemVersion001
InputSystemVersion001
Inputs
Insert
Inserted %s with no model\n
InstallChangeCallback called with NULL callback, ignoring!!!\n
InstallChangeCallback ignoring duplicate change callback!!!\n
InstallSupport
InstallingAddonSupportPanel
Instances
Instructor.LessonStart
InstructorButtons
InstructorButtonsSteamController
InstructorButtonsSteamController_ss
InstructorButtons_ss
InstructorKeyBindings
InstructorKeyBindingsSmall
InstructorTitle
InstructorTitle_ss
Insufficient memory (case %d)
Insufficient memory for hIST chunk data
Insufficient memory for pCAL parameter
Insufficient memory for pCAL params
Insufficient memory for pCAL purpose
Insufficient memory for pCAL units
Insufficient memory to process iCCP chunk
Insufficient memory to process iCCP profile
Insufficient memory to process text chunk
Insufficient memory to store iTXt chunk
Insufficient memory to store text
Insufficient memory to store zTXt chunk
Integer out of range.
Interlace handling should be turned on when using png_read_image
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
Interpolation
IntervalTimer
IntroRichText
Invalid
Invalid IHDR chunk
Invalid IHDR data
Invalid JPEG file structure: SOS before SOF
Invalid JPEG file structure: missing SOS marker
Invalid JPEG file structure: two SOF markers
Invalid JPEG file structure: two SOI markers
Invalid PLTE after IDAT
Invalid SOS parameters for sequential JPEG
Invalid attach type specified for particle effect anim event. Trying to spawn effect '%s' with attach type of '%s'\n
Invalid attach type specified for particle effect in model '%s' keyvalues section. Trying to spawn effect '%s' with attach type of '%s'\n
Invalid attempt to read row data
Invalid attribute specified in item. '%s' could not be found in attributes definition file.\n
Invalid bKGD after IDAT
Invalid background palette index
Invalid bit depth for RGB image
Invalid bit depth for RGBA image
Invalid bit depth for grayscale image
Invalid bit depth for grayscale+alpha image
Invalid bit depth for paletted image
Invalid bit depth in IHDR
Invalid blackbox type: %s\n
Invalid blend operation '%s'
Invalid cHRM after IDAT
Invalid cHRM blue point
Invalid cHRM green point
Invalid cHRM red point
Invalid cHRM white point
Invalid color quantization mode change
Invalid color type in IHDR
Invalid color type/bit depth combination in IHDR
Invalid component ID %d in SOS
Invalid compression type specified
Invalid control characters encountered in text.
Invalid convar name "%s".\n
Invalid directory size %d for %s\n
Invalid entity ID used in game event (%s) for param (%s).
Invalid escape sequence in string literal.
Invalid event field name "%s".\n
Invalid event field name and not a float "%s".\n
Invalid event field name and not an boolean "%s".\n
Invalid event field name and not an integer "%s".\n
Invalid file descriptor data passed to EncodedDescriptorDatabase::Add().
Invalid file id for %s\n
Invalid file version for %s\n
Invalid filter method in IHDR
Invalid filter type specified
Invalid format for element ID encountered for attribute "%s"
Invalid format for pCAL parameter
Invalid function pointer in entity!\n
Invalid gAMA after IDAT
Invalid hIST after IDAT
Invalid iCCP after IDAT
Invalid image color type specified
Invalid image height in IHDR
Invalid image width in IHDR
Invalid index passed to CStudioHdr(%s)::GroupStudioHdr(): %d [%d]\n
Invalid index.  Returning head %llu\n
Invalid interlace type specified
Invalid lesson action type used with "%s" variable type.\n
Invalid lesson specified: "%s".
Invalid memory pool code %d
Invalid message set extension.
Invalid mix group passed to SetMixLayerTriggerFactor: '%s'\n
Invalid mix layer passed to SetMixLayerTriggerFactor: '%s'\n
Invalid node
Invalid number of colors in palette
Invalid number of histogram entries specified
Invalid number of transparent colors specified
Invalid oFFs after IDAT
Invalid pCAL after IDAT
Invalid pCAL data
Invalid pCAL equation type
Invalid pCAL parameters for equation type
Invalid pHYs after IDAT
Invalid palette chunk
Invalid palette length
Invalid palette size, hIST allocation skipped
Invalid power or hasn't been added to PowerTypeToString() in paint_power_info.cpp
Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d
Invalid progressive parameters at scan script entry %d
Invalid proto descriptor for file "
Invalid receiver in connection! Receiver: 
Invalid sBIT after IDAT
Invalid sBIT depth specified
Invalid sCAL after IDAT
Invalid sCAL chunk ignored: bad height format
Invalid sCAL chunk ignored: bad width format
Invalid sCAL height
Invalid sCAL height ignored
Invalid sCAL ignored: invalid unit
Invalid sCAL unit
Invalid sCAL width
Invalid sCAL width ignored
Invalid sPLT after IDAT
Invalid sRGB after IDAT
Invalid sRGB rendering intent specified
Invalid scan script at entry %d
Invalid scripted lesson action: %s\n
Invalid scripted lesson variable/param type: %s\n
Invalid scripted lesson variable: %s\n
Invalid sender in connection! Sender: 
Invalid sequence number (%d)!!!\n
Invalid starting amplitude value in envelope!  (Cannot be -1)\n
Invalid starting duration value in envelope! (Cannot be -1)\n
Invalid state or hasn't been added to PowerStateToString() in paint_power_info.cpp
Invalid strings::Substitute() format string: "
Invalid surface property.  Double-check surfaceproperties_manifest.txt\n
Invalid symbol name: 
Invalid tRNS after IDAT
Invalid time specified for tIME chunk
Invalid value for boolean field "
Invalid wire type for CPPTYPE_INT32: 
Invalid wire type for CPPTYPE_INT64: 
Invalid wire type for CPPTYPE_MESSAGE: 
Invalid wire type for CPPTYPE_UINT32: 
Invalid wire type for CPPTYPE_UINT64: 
Invalid zlib compression method or flags in IDAT
InvalidSurface
Invalidate
InventoryFlash
Invert Abs Value
Invite: %s\n
InviteUI_
IsCaptioned
IsNPC
IsPC
IsPc
IsRenderingPortal
IsSequenceFinished
IsSplitScreen
IsTimer
Italian
Item
Item %s: Armory remap definition "%s" was not found
Item %s: Store remap definition "%s" was not found
Item Set %s: Bundle definition "%s" was not found
Item definition %s: "max_ilevel" must be greater than or equal to 0
Item definition %s: "min_ilevel" must be greater than or equal to 0
Item definition %s: Duplicate name on index %d
Item definition %s: Missing required field "item_class"
Item definition %s: Missing required field "name"
Item definition %s: Unable to find equip region mask for region named "%s"
Item definition index %d in achievement reward %s was not found
Item definition index %d must be greater than or equal to zero
Item set %s: Item definition "%s" was not found
ItemAddToCart
ItemAttribNeutral
ItemBackdrop
ItemBase
ItemBaseBorder
ItemClass
ItemColor
ItemContextMenu
ItemData
ItemDeselected
ItemDetails
ItemDetailsButton
ItemDoubleLeftClick
ItemFadeInTime
ItemFadeOutTime
ItemFallStraightDown
ItemFont
ItemFontAttribLarge
ItemFontAttribSmall
ItemFontAttribSmallest
ItemFontNameLarge
ItemFontNameSmall
ItemFontNameSmallest
ItemFontPulsing
ItemHiddenTime
ItemIcon%d
ItemIconSelected
ItemLeftClick
ItemListContainer
ItemListContainerScroller
ItemManagementLabel
ItemMouseOverItemPanel
ItemNameCraftNumberFormat
ItemNameUniqueFormat
ItemNameWithQualityFormat
ItemPanelCursorMoved
ItemPanelEntered
ItemPanelExited
ItemPanelMouseDoublePressed
ItemPanelMousePressed
ItemPanelMouseReleased
ItemPickup
ItemPreview
ItemPreviewButton
ItemRenameConfirmationDialog
ItemRenameDialog
ItemSelected
ItemSelectionBorder
ItemSelectionPanel
ItemSlotLabel
ItemTintColor_IMaterialProxy003
ItemTypeDesc
ItemTypeDescNoLevel
Items
ItemsFoundLabel
Itiu
IxH9
J03J83B4\t
J09O\f
J0@9
J8F9
JD 9
JD@9
JFIF APP0 marker: version %d.%02d, density %dx%d  %d
JFIF extension marker: JPEG-compressed thumbnail image, length %u
JFIF extension marker: RGB thumbnail image, length %u
JFIF extension marker: palette thumbnail image, length %u
JFIF extension marker: type 0x%02x, length %u
JL@9
JPEG datastream contains no image
JPEG parameter struct mismatch: library thinks size is %u, caller expects %u
JPEGMEM
JSAV
JUMP
JXfffff.
January
Japanese
JdI9
Jfffff.
Jl;JH
Job %s attempted to pause even though pauses were disabled\n
Job %s trying to release lock %s at %s(%d) it's not holding\n
Job %s trying to release lock %s at %s(%d) though the lock is held by %s\n
Job of type %s held lock for %.2f seconds while job of type %s was waiting\n
Job of type %s held lock for %.2f seconds\n
Job passed lock it wasn't waiting for. Job: %s, Lock: %s %s(%d), Paused for %s, Waiting on %s\n
JobDescription
Jobs/Coroutines
Join
JoinAny
JoinGame
JoinSelected
Joystick
JoystickPitchSensitivityPreLabel
JoystickPitchSlider
JoystickSouthpaw
JoystickYawSensitivityPreLabel
JoystickYawSlider
JuLf
July
Jump
Jump Helper Powers
JumpLand.HighVelocityImpact
JumpLand.HighVelocityImpactCeiling
June
Just for 10 Euros a week!
Just interpolate colors
K(fff.
K,;C0
K,;C0}i
K,;C0}p
K,;C0}r
K,;C0}u
K,uQ
K4s&
K8;H8
KBf;OB
KC;_X
KD:OD
KP 9
KV Conditional Evaluation Error
K\fAff.
K\fAffffff.
K\fHk
KdI9
KeyBindings
KeyBindings.ActionColumnWidth
KeyBindings.HeaderFont
KeyBindings.KeyColumnWidth
KeyBindings.KeyFont
KeyCodePressed
KeyCodeReleased
KeyCodeTyped
KeyFocusTicked
KeyHintText
KeyModeSet
KeyPair
KeyTyped
KeyValueSaverData
KeyValues Error: %s in file %s\n
KeyValues::ParseIncludedKeys: Couldn't load included keyvalue file %s\n
KeyValues::RecursiveSaveToFile: TODO, missing code for TYPE_COLOR.\n
KeyValues::SaveToFile: couldn't open file "%s" in path "%s".\n
KeyboardMouse
Kff.
Kfff.
Kffff.
Kfffff.
KhH1
KhH9
KhJ9
KhN9
Kick
KickPlayer
KickPlayer%d
Kicked
Kicked and banned
Kicked by lobby leader
Kicking player from lobby: %llx\n
Kill
KillFocus
Kochanek-Bartels
Kochanek-Bartels Early
Kochanek-Bartels Late
Korean
L08f
L0:f
L0>f
L0@f
L0Bf
L0\fk
L0\nf
L1(i
L1\fIk
L1\ff
L3\nf
L4D2C%d
L4D2C5
L4D360UI_Controller_Edit_Keys_Buttons
L70!
L7H!
L7T!
L8\f9
L8\f;N
L8\ff
L9\f1
L>11CProxyIsNPC
L>18C_OP_BasicMovement
L>333?
LABEL_OPTIONAL
LABEL_REPEATED
LABEL_REQUIRED
LEFT
LEFTARROW
LESSu\f
LE_BGRA8888
LE_BGRX8888
LE_I
LIFE_DURATION
LINE
LINEAR_ABGR8888
LINEAR_ARGB8888
LINEAR_BGR888
LINEAR_BGRA8888
LINEAR_BGRX5551
LINEAR_BGRX8888
LINEAR_D24S8
LINEAR_I8
LINEAR_RGB888
LINEAR_RGBA16161616
LINEAR_RGBA8888
LINEu
LINR
LINUX
LIST
LIVE
LOCA
LOCAL
LOCAL_PLAYER
LOCK
LOCK_DURATION
LOOKSPIN
LOS Failure Scalar
LOS Failure Scale
LOS collision group
LOWVIOLENCE
L_PL
L_SHOULDER
L_TRIGGER
Label
Label.BgColor
Label.DisabledFgColor1
Label.DisabledFgColor2
Label.SelectedTextColor
Label.TextBrightColor
Label.TextColor
Label.TextDullColor
Label1
LabelAtOne
LabelAtTen
LabelChanged
LabelContainer
LabelFont
Language
LanguageMenu
Laser Catcher
Laser Emitter
Laser Field
Laser Relay
Last run %d\n
Late jump off of %s!\n
Late precache of %s\n
Latency CP
Latency CP field
LaunchBenchmark
LaunchRequested
Layer %s: Weight: %.2f, Cycle: %.2f
LblAButton
LblAuthor
LblAutoSaveFound
LblBButton
LblBadgePlayerName
LblBronzeMedalTime
LblCampaign
LblCancelButton
LblCancelText
LblChamberName
LblChamberStatCreated
LblChamberStatCreatedData
LblChamberStatLastModified
LblChamberStatLastModifiedData
LblChamberStatLastPublished
LblChamberStatLastPublishedData
LblChamberStatRating
LblChamberStatus
LblChapter
LblChapterName
LblCheckNoAssociation
LblCurrentDifficulty
LblCurrentText
LblDPadGest
LblDPadPing
LblDescription
LblDescriptionTitle
LblDifficulty
LblDownArrow
LblDownloadCampaign
LblDownloadText
LblEmptySlotAd
LblEveryone
LblFastestTime
LblFewestPortals
LblGameDifficulty
LblGameDifficultyText
LblGameStatus
LblGamerScore
LblGamerTag
LblGamerTagStatus
LblGetLegacyDataDescription
LblGoldMedalTime
LblHintMsg
LblInfoName
LblInstalling
LblInstallingDetails
LblInvalidLeaderboard
LblInvalidLeaderboard2
LblItemName
LblLGrip
LblLShoulder
LblLStick
LblLTrigger
LblLeaderLine
LblLeftArrow
LblMapName
LblMapTitle
LblMapTitleDesc
LblMessage
LblName
LblNewVersion
LblNoAddons
LblNoCampaignsFound
LblNoEntriesFound
LblNoGamesFound
LblNoPlayers
LblNotJoinable
LblNumPlayers
LblNumPlayersText
LblOkButton
LblOkText
LblOptionsAccess
LblPartyIcon
LblPing
LblPlayerAccess
LblPlayerAccessText
LblPlayerGamerTag
LblPlayerName
LblPlayerVoiceStatus
LblPressStart
LblPressX
LblPublishButtonTitle
LblPublishDescription
LblQuickPlayDescription
LblRGrip
LblRShoulder
LblRStick
LblRTrigger
LblRank
LblRightArrow
LblSaveName
LblScoreLegend
LblScrollProgress
LblSearching
LblSelectedPlayerName
LblSilverMedalTime
LblSliderText
LblStatus
LblSummaryLine%d
LblSummaryLine%s
LblSupportRequiredDetails
LblTime
LblTitle
LblType
LblUpArrow
LblViewingGames
LblWebsite
LblWorkshopAgreement
LblXButton
LblYButton
Leaderboard
LeaderboardListItem
Leaderboard_Portals
Leaderboard_Time
Leaderboards_
LeaveLobby
Left
LeftFoot
LegacyExplanation
Length
Length of the Pre-Round time
Lerp EndCap Scalar
Lerp EndCap Vector
Lerp Initial Scalar
Lerp Initial Vector
LessOrEqual
Lesson 
Lesson "%s" defined twice!\n
LevelIcon%d
LevelIconB%d
LevelIconBLock%d
LevelIconO%d
LevelIconOLock%d
LevelInit
LevelInitPreEntity - CacheUsedMaterials - Finish
LevelInitPreEntity - CacheUsedMaterials - Start
LevelInitPreEntity - PreCache - Finish
LevelInitPreEntity - PreCache - Start
LevelNameLabel
LevelPlacardScreen
LevelProgressLabel
LevelProgressNumLabel
LevelState
Lf9L
Lf9L:Hu\nf9D:J
Lf9T
Lfff.
Lfffff.
Lifespan Decay
Lifespan Maintain Count Decay
Lifespan Minimum Alpha Decay
Lifespan Minimum Radius Decay
Lifespan Minimum Velocity Decay
Lifespan from distance to world
Lifetime From Sequence
Lifetime Pre-Age Noise
Lifetime Random
Lifetime from Time to Impact
Light 1 0% Distance
Light 1 50% Distance
Light 1 Color
Light 1 Control Point
Light 1 Control Point Offset
Light 1 Direction
Light 1 Dynamic Light
Light 1 Spot Inner Cone
Light 1 Spot Outer Cone
Light 1 Type 0=Point 1=Spot
Light 2 0% Distance
Light 2 50% Distance
Light 2 Color
Light 2 Control Point
Light 2 Control Point Offset
Light 2 Direction
Light 2 Dynamic Light
Light 2 Spot Inner Cone
Light 2 Spot Outer Cone
Light 2 Type 0=Point 1=Spot
Light 3 0% Distance
Light 3 50% Distance
Light 3 Color
Light 3 Control Point
Light 3 Control Point Offset
Light 3 Direction
Light 3 Dynamic Light
Light 3 Spot Inner Cone
Light 3 Spot Outer Cone
Light 3 Type 0=Point 1=Spot
Light 4 0% Distance
Light 4 50% Distance
Light 4 Color
Light 4 Control Point
Light 4 Control Point Offset
Light 4 Direction
Light 4 Dynamic Light
Light 4 Spot Inner Cone
Light 4 Spot Outer Cone
Light 4 Type 0=Point 1=Spot
Light Bridge
Light style overflow\n
LightOrange
LightboardID: ConVar:%s -> MapID:%llu\n
LightedFloorButton
LightedMouth
LightmappedGeneric\n{\n\t"$basetexture"\t"vgui\logos\%s"\n\t"$translucent" "1"\n\t"$decal" "1"\n\t"$decalscale" "0.250"\n}\n
Limited
LimitedLarge
Line
Linear Interp.
LinearRamp
Link
List all clientside entities thinking and time - will report and turn itself off.
List all clientside simulations and time - will report and turn itself off.
ListBtnChamberSort
ListBtnChapters
ListBtnLeaderboards
ListBtnPublishZone
ListBtnQueueType
ListFriends
ListFriendsStatus
ListImage
ListInsetX
ListItemSelected
ListPanel
ListPanel.BgColor
ListPanel.DisabledSelectedTextColor
ListPanel.DisabledTextColor
ListPanel.EmptyListInfoTextColor
ListPanel.SelectedBgColor
ListPanel.SelectedOutOfFocusBgColor
ListPanel.SelectedTextColor
ListPanel.TextBgColor
ListPanel.TextColor
ListSearchStatus
ListViewItem
ListViewItemSelected
ListViewPanel
ListsSeparator
LiveRequired
Load Background Movie - %s
Load Background Movie - End
LoadFromBuffer: missing {
LoadLastSave
Loaded item,
Loaded puzzle
LoadedIntoGame
LoadingFinished
LoadingLabel
LoadingProgess
LoadingProgress
LoadingProgress.DotGap
LoadingProgress.DotHeight
LoadingProgress.DotWidth
LoadingProgress.NumDots
LoadingStarted
LoadoutItemBorder
LoadoutItemMouseOverBorder
LoadoutItemPopupBorder
Lobby
Lobby: Session slots: %d\n
Lobby: adding player %llx\n
Lobby: failed to add/update player %llx, slot count = %d\n
Lobby: failed to remove player %llx\n
Lobby: removing player %llx\n
LobbyChatHistory
LobbyDetailsSummary
LobbyInvite
Local Offset Max
Local Offset Min
Local Players: %i
Local Space CP
Local Space Control Point
Local player changed team (or disconnected)...\n
Local player died...\n
Local player disconnected...\n
LocalActiveWeaponData
LocalPos
LocalWeaponData
Localization
Localize_001
Locator Panel has no free targets!\n
Locator Target has no offscreen texture name and can't fall back!\n
Locator Target has no onscreen texture name!\n
LocatorBG
LocatorPanel
LockIcon
Locks map angle, doesn't follow view angle.\n
Lod at level at which visemes stops always considering two phonemes, regardless of duration.
Login
Logitech G-15 Keyboard update interval.
Logitech LCD Keyboard initialized\n
Logo.Height
Logo.Width
Logo.X
Logo.Y
LogoImage
LogoTimeMsg
Look
Look ahead time for long jump helper. This assumes constant velocity and samples ahead in discrete chunks of time. Use paint_power_look_ahead_sample_density to adjust how many samples are taken over a given distance.
LookInLabel
LookupActivity
LookupSequence
Loot list %s: Item definition "%s" was not found
Loot list %s: Item definition index "%s" (%d) was not found
Lost Voice Tweak channels, resetting\n
Lost connection to LIVE
Lost locator target handle.
Lost our icon target handle returned NULL.
M tkf
M,fffff.
MAIN
MATCHFRAMEWORK_001
MAX_ALLOC_CHUNK is wrong, please fix
MDLCache004
MDt!
MELEE
MEMORY LEAK: adding surface paint powers in a level with no paintmaps.\n
METAL/BLACK_FLOOR_METAL_001C
MGiI
MISC
MNG features are not allowed in a PNG datastream
MOUSE1
MOUSE2
MOUSE3
MOVELEFT
MOVERIGHT
MP.complete.%s
MP.taunt.own.%s
MP.taunt.use.%s
MPAllTauntsLocked
MPMapCompleted
MPMapCompletedData
MPMapIncomplete
MPTauntEarned
MPTauntLocked
MPTauntUnlocked
MWHEELDOWN
MWHEELUP
MY HISTORY-----------\n
M\f#AH5
M\f8GZt
M\f9L
M\f9L>
M\f9M
M\f;Q0
M\fF9q
M\fF9q\f
M\ff;A
M\ffff.
M\fffffff.
M\fkU
M\ft0
M\ft1
M\ftW
M\fug
M\ful
M\fvC
M\fvK
Main: %s, Cycle: %.2f\n
MainBold
MainMenu
Makes ropes use average of cubemap lighting instead of max intensity.
Makes shadows cast from local lights shorter
Malformed iCCP chunk
Malformed iTXt chunk
MalfunctionLabel
ManhackCut
ManhackSparks
Map Name: %s\n
Map Tags:\n
Map transition...\n
Map uses old detail prop file format.. ignoring detail props\n
Map/Caption
Map/Cheats
Map/Language
Map/MapTime
Map/UsedVoice
Map/Windowed
Map/mapname
Map/perfdata/AvgFPS
Map/perfdata/AvgServerPing
Map/perfdata/MaxFPS
MapAuthorLabel
MapDescriptionText
MapDetailsLabel
MapDownloadAborted
MapDownloadComplete
MapDownloadFailed
MapEntity_ParseAllEntities: found %s when expecting {
MapID
MapImage
MapInfo
MapList
MapTime
MapTitleLabel
Maps
March
Marlett
MarlettLarge
MarlettSmall
MatSystemSurface006
Match
Match Particle Velocities
MatchMakingMethod
Material
Material %s used by particle systems cannot use proxies!\n
MaterialButton
MaterialImage
MaterialModify
MaterialModifyAnimated
MaterialSystemHardwareConfig013
Materials
Materials using the pupil proxy must have a field called $lighting which has a value of 0.5!\n
MatrixRotate
Max Active Snow Volume Count!\n
Max Distance from plane
Max Trace Length
Max Velocity
Max distance from the camera at which things will be rendered
Max mouse move scale factor, 0 for no limit
Max players shown in the friend scrolling ticker.
Max score one team can reach before server changes maps
Max view roll angle
Max: %d, Ammo: %d, Percent: %f\n
MaxFPS
MaxScoreText
Maximize
Maximum Restart Time
Maximum Trace Length
Maximum Velocity
Maximum amount of force applied to physics objects by players.
Maximum correction amount per wall bounce
Maximum downwards speed of shattered glass particles
Maximum number of damage effects an entity can have.
Maximum of how hard the player is pushed away from physics objects.
Maximum prop breakable piece count (-1 = model default)
Maximum prop breakable piece count per frame (-1 = model default)
Maximum random distance from the target to stop when framing them in observer freeze cam.
Maximum speed any ballistically moving object is allowed to attain per axis.
Maximum supported image dimension is %u pixels
Maximum think time in milliseconds, warning is printed if this is exceeded.
Maximum visible distance
MbP?
MedalPointer00
MedalPortalGold
MeleeWeapon
Members
Memory Level - Default: High
Memory allocation failed while processing sCAL
Memory leak: mempool blocks left in memory: %d\n
Menu
Menu.ArmedBgColor
Menu.ArmedTextColor
Menu.BgColor
Menu.SeparatorColor
Menu.TextColor
Menu.TextInset
MenuBar
MenuBar.BgColor
MenuBorder
MenuBoxBg
MenuBoxColor
MenuButton
MenuClose
MenuColor
MenuItem
MenuItemColor
MenuItemFont
MenuItemFontPulsing
MenuItemHighlight
MenuItemSelected
MenuName
MenuOpen
MenuScrollBar
MenuSeparator
MenuTextFont
MeshSystem001
Message
Message %s arrived responding to job %lld which no longer exists, dropping message\n
Message '%s' not handled by panel '%s'\n
Message '%s', sent to '%s', has an invalid parameter type\n
Message '%s', sent to '%s', has invalid parameter types\n
Message Title
Message class "
Message missing required fields: 
Message of type "
Message type "
MessageBox
MessageBoxText
MessageOptions
MessageSets cannot have fields, only extensions.
MessageTitle
Messages can't have default values!
Messages can't have default values.
Meta class %s duplicately defined (file %s)\n
MetaClass missing for %s\n
MethodDescriptorProto
Mffff.
MicBoost
MicMeter
MicMeter2
MicrophoneLabel
Migrate
MigrateHostToClient
Min distance from plane
MinFPS
MinScoreText
Minimize
MinimizeToSysTray
Minimum Restart Time
Minimum distance from player for held objects (used by viewmodel held objects).
Minimum number of caption items to show.
Minimum random distance from the target to stop when framing them in observer freeze cam.
Minimum scale of the icon on the screen
Minimum size of pushback objects
Minimum stopping speed when on ground.
MirrorSurface
MirrorSurface bodygroup
MirrorSurface bodygroup and MirrorSurface_Attach attachment point
MirrorSurface_Attach
MirrorSurface_Attach attachment point
Miscellaneous marker 0x%02x, length %u
Missile.ShotDown
Missing Huffman code table entry
Missing IHDR before IDAT
Missing IHDR before PLTE
Missing IHDR before bKGD
Missing IHDR before cHRM
Missing IHDR before gAMA
Missing IHDR before hIST
Missing IHDR before iCCP
Missing IHDR before iTXt
Missing IHDR before oFFs
Missing IHDR before pCAL
Missing IHDR before pHYs
Missing IHDR before sBIT
Missing IHDR before sCAL
Missing IHDR before sPLT
Missing IHDR before sRGB
Missing IHDR before tEXt
Missing IHDR before tRNS
Missing IHDR before zTXt
Missing PLTE before IDAT
Missing PLTE before bKGD
Missing PLTE before cHRM
Missing PLTE before hIST
Missing PLTE before tRNS
Missing caption for '%S'\n
Missing field: FileDescriptorProto.name.
Missing name.
ModData
ModInfo
Model
Model '%s' doesn't have attachment '%s' to attach particle system '%s' to.\n
Model textures
ModelDetail
ModelDetailHigh
ModelDetailLow
ModelDetailMedium
ModelImage
ModelIndex
ModelName
ModelPath
Modify global screen fade max size in pixels
Modify global screen fade min size in pixels
Module %s is a debug build\n
Monday
More than 4 visible portals (recursion level %d)\n
MotionBlur
Mouse forward factor.
Mouse move is raised to this power before being scaled by scale factor.
Mouse parameter '%s' set to %i\n
Mouse pitch factor.
Mouse sensitivity.
Mouse side factor.
Mouse yaw factor.
MouseAccelerationDisabled
MouseAccelerationEnabled
MouseCaptureLost
MouseDoublePressed
MouseFilter
MouseFocusTicked
MouseMenu.abort
MousePressed
MouseReleased
MouseTriplePressed
MouseWheeled
MouseYInvertDisabled
MouseYInvertEnabled
Move
Move Particles Between 2 Control Points
Move command amount before breaking player out of toggle zoom.
MoveScrollBar
MoveScrollBarDirect
Movement Basic
Movement Dampen Relative to Control Point
Movement Lag Compensation
Movement Lerp to Hitbox
Movement Lock to Bone
Movement Lock to Control Point
Movement Lock to Saved Position Along Path
Movement Maintain Offset
Movement Maintain Position Along Path
Movement Match Particle Velocities
Movement Max Velocity
Movement Place On Ground
Movement Rotate Particle Around Axis
Movement will be relative to the camera, eg: left means screen-left
MovementHandle
Moves the box forward when looking down (viewmodel held object only.
MovieExplosion
MoviePlayer
Movies
MpLanGames
MpLanGames%sabled
MsgChangeLevel
MsgDeleteCompleted
MsgGoToCalibration
MsgGoToHub
MsgGoToNext
MsgLeaveGameConfirm
MsgOpenCoopMode
MsgOpenSinglePlayer
MsgPS3AsyncOperationComplete
MsgPS3AsyncOperationFailure
MsgPS3AsyncSystemReady
MsgPreChangeLevel
MsgPreGoToCalibration
MsgPreGoToHub
MsgPreRestartLevel
MsgPreSkipToNextLevel
MsgRequestMapRating
MsgRestartLevel
MsgRetryMap
MsgReturnToGame
MsgSaveFailure
MsgWaitingForExit
MsgWaitingForOpen
MultiDeleteItemConfirmText
MultiLine
Multiplayer
MultiplayerAdvancedDialog
MultiplayerBasicInfo
MultiplayerSettings
Multiple extension registrations for type "
Multiplier for falling back to cheaper effects under load.
Multiply
MusicSlider
Must run with -g15 to enable support for the LCD Keyboard\n
Must specify 'image'
MutableMessage
MutableRepeatedMessage
MuzzleFlash
MuzzleFlash_357_Player
MuzzleFlash_Airboat
MuzzleFlash_Chopper
MuzzleFlash_Combine_NPC
MuzzleFlash_Combine_Player
MuzzleFlash_Gunship
MuzzleFlash_Hunter
MuzzleFlash_Pistol_Player
MuzzleFlash_SMG1_Player
MuzzleFlash_Shotgun_NPC
MuzzleFlash_Shotgun_Player
MyChambers
MyWorkshop
N G9
N#r8
N$G9
N$fff.
N(G9
N,;F0
N,;F0}w
N,G9
N0+M
N10Blobulator13IBlobRendererE
N10Blobulator25LightBucketImplementation19LightweightRendererE
N10Blobulator25LightBucketImplementation20CSectionBlobRendererE
N10Blobulator25LightBucketImplementation8CBlobJobE
N10C_Hairball17CHairballDelegateE
N12C_BaseEntity22NetworkVar_m_CollisionE
N12C_BaseEntity22NetworkVar_m_ParticlesE
N12C_BasePlayer18NetworkVar_m_LocalE
N12C_EconEntity29NetworkVar_m_AttributeManagerE
N12_GLOBAL__N_115ScrollBarButtonE
N12_GLOBAL__N_116CaptionGripPanelE
N12_GLOBAL__N_19GripPanelE
N13CBaseViewport16CBackGroundPanelE
N13ErrorPrecache18CResourcePrecacherE
N13SmokePrecache18CResourcePrecacherE
N13sky3dparams_t14NetworkVar_fogE
N14CBaseWaterView25CSoftwareIntersectionViewE
N14CSimplePhysics7IHelperE
N14C_EconItemView26NetworkVar_m_AttributeListE
N14C_RopeKeyframe16CPhysicsDelegateE
N14ImpactPrecache18CResourcePrecacherE
N14NPaintRenderer35C_Blobulator_AutoGameSystemPerFrameE
N14TracerPrecache18CResourcePrecacherE
N15CAboveWaterView15CReflectionViewE
N15CAboveWaterView15CRefractionViewE
N15CAboveWaterView17CIntersectionViewE
N15CUnderWaterView15CRefractionViewE
N16IGameStatTracker13CGameStatListI12SConfigStatsEE
N16IGameStatTracker13CGameStatListI12SSessionDataEE
N16IGameStatTracker13CGameStatListI16SAchievementDataEE
N16IGameStatTracker13CGameStatListI9SMicUsageEE
N16IGameStatTracker14IStatContainerE
N16TeslaZapPrecache18CResourcePrecacherE
N17AR2ImpactPrecache18CResourcePrecacherE
N17AR2TracerPrecache18CResourcePrecacherE
N17ExplosionPrecache18CResourcePrecacherE
N17WheelDustPrecache18CResourcePrecacherE
N18BoltImpactPrecache18CResourcePrecacherE
N18ImpactJeepPrecache18CResourcePrecacherE
N18ShakeRopesPrecache18CResourcePrecacherE
N18ShellEjectPrecache18CResourcePrecacherE
N18bloodsprayPrecache18CResourcePrecacherE
N19BloodImpactPrecache18CResourcePrecacherE
N19CAttributeContainer17NetworkVar_m_ItemE
N19GaussTracerPrecache18CResourcePrecacherE
N19GlassImpactPrecache18CResourcePrecacherE
N19ImpactGaussPrecache18CResourcePrecacherE
N19MuzzleFlashPrecache18CResourcePrecacherE
N19PortalBlastPrecache18CResourcePrecacherE
N19RPGShotDownPrecache18CResourcePrecacherE
N19TracerSoundPrecache18CResourcePrecacherE
N19waterripplePrecache18CResourcePrecacherE
N19watersplashPrecache18CResourcePrecacherE
N20AR2ExplosionPrecache18CResourcePrecacherE
N20HunterDamagePrecache18CResourcePrecacherE
N20HunterTracerPrecache18CResourcePrecacherE
N20cball_bouncePrecache18CResourcePrecacherE
N21GunshipImpactPrecache18CResourcePrecacherE
N21GunshipTracerPrecache18CResourcePrecacherE
N21ManhackSparksPrecache18CResourcePrecacherE
N21RagdollImpactPrecache18CResourcePrecacherE
N21StriderTracerPrecache18CResourcePrecacherE
N21TeslaHitboxesPrecache18CResourcePrecacherE
N21WeaponSpritesPrecache18CResourcePrecacherE
N21cball_explodePrecache18CResourcePrecacherE
N21gunshotsplashPrecache18CResourcePrecacherE
N21wearable_itemPrecache18CResourcePrecacherE
N22CItemSelectionCriteria10CConditionE
N22CItemSelectionCriteria13CSetConditionE
N22CItemSelectionCriteria15CFloatConditionE
N22CItemSelectionCriteria16CStringConditionE
N22CommandPointerPrecache18CResourcePrecacherE
N22FX_WaterRipplePrecache18CResourcePrecacherE
N22ParticleEffectPrecache18CResourcePrecacherE
N22ParticleTracerPrecache18CResourcePrecacherE
N23PrecacheImpactsPrecache18CResourcePrecacherE
N23PrecacheTracersPrecache18CResourcePrecacherE
N23RifleShellEjectPrecache18CResourcePrecacherE
N24AirboatGunImpactPrecache18CResourcePrecacherE
N24AirboatGunTracerPrecache18CResourcePrecacherE
N24FX_GunshotSplashPrecache18CResourcePrecacherE
N24HelicopterImpactPrecache18CResourcePrecacherE
N24HelicopterTracerPrecache18CResourcePrecacherE
N24watersplashquietPrecache18CResourcePrecacherE
N24weapon_portalgunPrecache18CResourcePrecacherE
N25HunterMuzzleFlashPrecache18CResourcePrecacherE
N25ShotgunShellEjectPrecache18CResourcePrecacherE
N26AirboatMuzzleFlashPrecache18CResourcePrecacherE
N26ChopperMuzzleFlashPrecache18CResourcePrecacherE
N26GunshipMuzzleFlashPrecache18CResourcePrecacherE
N26HelicopterMegaBombPrecache18CResourcePrecacherE
N26ParticleEffectStopPrecache18CResourcePrecacherE
N26PrecacheEffectGlowPrecache18CResourcePrecacherE
N26PrecacheEffectWarpPrecache18CResourcePrecacherE
N26PrecacheRadialMenuPrecache18CResourcePrecacherE
N27GameinstructorIconsPrecache18CResourcePrecacherE
N27PrecacheEffectBuildPrecache18CResourcePrecacherE
N27PrecacheEffectsTestPrecache18CResourcePrecacherE
N27PrecacheMuzzleFlashPrecache18CResourcePrecacherE
N27PrecachePlayerDecalPrecache18CResourcePrecacherE
N27SmokeStackMaterialsPrecache18CResourcePrecacherE
N28PrecacheEffectSparksPrecache18CResourcePrecacherE
N28PrecacheEffectSplashPrecache18CResourcePrecacherE
N29AirboatGunHeavyTracerPrecache18CResourcePrecacherE
N29FX_GunshotSlimeSplashPrecache18CResourcePrecacherE
N29PrecacheEffectImpactsPrecache18CResourcePrecacherE
N29PrecacheLocatorTargetPrecache18CResourcePrecacherE
N29WaterSurfaceExplosionPrecache18CResourcePrecacherE
N30CConfirmCustomizeTextureDialog17CroppedImagePanelE
N30CConfirmCustomizeTextureDialog18FilteredImagePanelE
N30PrecacheOcclusionProxyPrecache18CResourcePrecacherE
N30PrecacheQuickPlayIconsPrecache18CResourcePrecacherE
N31FX_CacheMaterialHandlesPrecache18CResourcePrecacherE
N31PrecacheEffectDusttrailPrecache18CResourcePrecacherE
N31PrecacheEffectExplosionPrecache18CResourcePrecacherE
N31PrecacheEffectStunstickPrecache18CResourcePrecacherE
N31PrecacheRadialMenuTauntPrecache18CResourcePrecacherE
N31PrecacheSmokeFogOverlayPrecache18CResourcePrecacherE
N31weapon_promo_helmet_eggPrecache18CResourcePrecacherE
N32PrecacheEffectBloodSprayPrecache18CResourcePrecacherE
N32PrecacheEffectEnergyBallPrecache18CResourcePrecacherE
N32PrecacheEffectPlasmaBeamPrecache18CResourcePrecacherE
N32PrecacheEffectVGuiScreenPrecache18CResourcePrecacherE
N32weapon_promo_antenna_eggPrecache18CResourcePrecacherE
N32weapon_promo_helmet_ballPrecache18CResourcePrecacherE
N33PrecacheEffectCombineBallPrecache18CResourcePrecacherE
N33PrecacheEffectMuzzleFlashPrecache18CResourcePrecacherE
N33weapon_promo_antenna_ballPrecache18CResourcePrecacherE
N34PrecacheEffectGlassShatterPrecache18CResourcePrecacherE
N37PrecachePostProcessingEffectsPrecache18CResourcePrecacherE
N38PrecachePortalBased2DMaterialsPrecache18CResourcePrecacherE
N38PrecachePortalDrawingMaterialsPrecache18CResourcePrecacherE
N41PrecacheEffectProjectedWallEntityPrecache18CResourcePrecacherE
N47PrecacheBasicPropPortalDrawingMaterialsPrecache18CResourcePrecacherE
N4vgui10BuildGroupE
N4vgui10ClickPanelE
N4vgui10GraphPanelE
N4vgui10ImagePanelE
N4vgui10MenuButtonE
N4vgui10MessageBoxE
N4vgui10ToolWindowE
N4vgui11BaseTooltipE
N4vgui11CItemButtonE
N4vgui11CheckButtonE
N4vgui11FrameButtonE
N4vgui11InputDialogE
N4vgui11ProgressBarE
N4vgui11RadioButtonE
N4vgui11TextTooltipE
N4vgui12ContextLabelE
N4vgui12ExpandButtonE
N4vgui12IClientPanelE
N4vgui12ListViewItemE
N4vgui12PropertyPageE
N4vgui12ToggleButtonE
N4vgui12TreeNodeTextE
N4vgui13CConsolePanelE
N4vgui13EditablePanelE
N4vgui13FocusNavGroupE
N4vgui13ListViewPanelE
N4vgui13MenuSeparatorE
N4vgui13PropertySheetE
N4vgui13TreeNodeImageE
N4vgui14CConsoleDialogE
N4vgui14CSectionHeaderE
N4vgui14ComboBoxButtonE
N4vgui14FileOpenDialogE
N4vgui14PanelListPanelE
N4vgui14PropertyDialogE
N4vgui15BaseInputDialogE
N4vgui15BuildModeDialogE
N4vgui15ScrollBarSliderE
N4vgui16FileNameComboBoxE
N4vgui16RichTextInteriorE
N4vgui16TreeViewSubPanelE
N4vgui17CBitmapImagePanelE
N4vgui17FrameSystemButtonE
N4vgui17TreeNodeDropPanelE
N4vgui18ScalableImagePanelE
N4vgui18SectionedListPanelE
N4vgui19AnimatingImagePanelE
N4vgui19CircularProgressBarE
N4vgui20CTreeViewListControlE
N4vgui21ContinuousProgressBarE
N4vgui21CvarToggleCheckButtonI16CGameUIConVarRefEE
N4vgui21CvarToggleCheckButtonI9ConVarRefEE
N4vgui23ScrollableEditablePanelE
N4vgui32IPanelAnimationPropertyConverterE
N4vgui4MenuE
N4vgui5FrameE
N4vgui5ImageE
N4vgui5LabelE
N4vgui5PanelE
N4vgui6ButtonE
N4vgui6IImageE
N4vgui6SliderE
N4vgui7DividerE
N4vgui7MenuBarE
N4vgui7PageTabE
N4vgui8ComboBoxE
N4vgui8MenuItemE
N4vgui8QueryBoxE
N4vgui8RichTextE
N4vgui8TreeNodeE
N4vgui8TreeViewE
N4vgui8URLLabelE
N4vgui9ListPanelE
N4vgui9ScrollBarE
N4vgui9TextEntryE
N4vgui9TextImageE
N4vgui9URLButtonE
N5GCSDK10CMsgBase_tINS_12GCMsgHdrEx_tEEE
N5GCSDK12CGCClientJobE
N5GCSDK12CProtoBufMsgI13CMsgSortItemsEE
N5GCSDK12CProtoBufMsgI15CMsgConVarValueEE
N5GCSDK12CProtoBufMsgI18CMsgSOSingleObjectEE
N5GCSDK12CProtoBufMsgI20CMsgReplicateConVarsEE
N5GCSDK12CProtoBufMsgI20CMsgStoreGetUserDataEE
N5GCSDK12CProtoBufMsgI20CMsgUpdateItemSchemaEE
N5GCSDK12CProtoBufMsgI21CMsgSOCacheSubscribedEE
N5GCSDK12CProtoBufMsgI21CMsgSOMultipleObjectsEE
N5GCSDK12CProtoBufMsgI22CMsgPlaytestRemoveDemoEE
N5GCSDK12CProtoBufMsgI22CMsgPlaytestReportDemoEE
N5GCSDK12CProtoBufMsgI23CMsgGCStorePurchaseInitEE
N5GCSDK12CProtoBufMsgI23CMsgSOCacheUnsubscribedEE
N5GCSDK12CProtoBufMsgI25CMsgRequestItemSchemaDataEE
N5GCSDK12CProtoBufMsgI26CMsgPlaytestMarkDemoNotNewEE
N5GCSDK12CProtoBufMsgI27CMsgAdjustItemEquippedStateEE
N5GCSDK12CProtoBufMsgI27CMsgRequestInventoryRefreshEE
N5GCSDK12CProtoBufMsgI28CMsgSOCacheSubscriptionCheckEE
N5GCSDK12CProtoBufMsgI28CMsgStoreGetUserDataResponseEE
N5GCSDK12CProtoBufMsgI29CMsgPlaytestMarkDemoForDeleteEE
N5GCSDK12CProtoBufMsgI30CMsgSOCacheSubscriptionRefreshEE
N5GCSDK12CProtoBufMsgI31CMsgGCStorePurchaseInitResponseEE
N5GCSDK12CProtoBufMsgI31CMsgPlaytestRetrieveDemoHandlesEE
N5GCSDK12CProtoBufMsgI39CMsgPlaytestRetrieveDemoHandlesResponseEE
N5GCSDK12CProtoBufMsgI40CMsgPlaytestRetrieveNewDemoCountResponseEE
N5GCSDK12IProtoBufMsg20IProtoBufSendHandlerE
N5GCSDK12IProtoBufMsgE
N5GCSDK13CSharedObjectE
N5GCSDK13IMsgNetPacketE
N5GCSDK14CGCSOCreateJobE
N5GCSDK14CGCSOUpdateJobE
N5GCSDK15CGCSODestroyJobE
N5GCSDK16CStructNetPacketE
N5GCSDK18CProtoBufNetPacketE
N5GCSDK18CSharedObjectCacheE
N5GCSDK21CProtoBufSharedObjectI21CSOSelectedItemPresetLi35EEE
N5GCSDK21CProtoBufSharedObjectI24CSOEconGameAccountClientLi7EEE
N5GCSDK21ISharedObjectListenerE
N5GCSDK22CGCSOUpdateMultipleJobE
N5GCSDK22CProtoBufMsgMemoryPoolI13CMsgSortItemsEE
N5GCSDK22CProtoBufMsgMemoryPoolI15CMsgConVarValueEE
N5GCSDK22CProtoBufMsgMemoryPoolI18CMsgProtoBufHeaderEE
N5GCSDK22CProtoBufMsgMemoryPoolI18CMsgSOSingleObjectEE
N5GCSDK22CProtoBufMsgMemoryPoolI20CMsgReplicateConVarsEE
N5GCSDK22CProtoBufMsgMemoryPoolI20CMsgStoreGetUserDataEE
N5GCSDK22CProtoBufMsgMemoryPoolI20CMsgUpdateItemSchemaEE
N5GCSDK22CProtoBufMsgMemoryPoolI21CMsgSOCacheSubscribedEE
N5GCSDK22CProtoBufMsgMemoryPoolI21CMsgSOMultipleObjectsEE
N5GCSDK22CProtoBufMsgMemoryPoolI22CMsgPlaytestRemoveDemoEE
N5GCSDK22CProtoBufMsgMemoryPoolI22CMsgPlaytestReportDemoEE
N5GCSDK22CProtoBufMsgMemoryPoolI23CMsgGCStorePurchaseInitEE
N5GCSDK22CProtoBufMsgMemoryPoolI23CMsgSOCacheUnsubscribedEE
N5GCSDK22CProtoBufMsgMemoryPoolI25CMsgRequestItemSchemaDataEE
N5GCSDK22CProtoBufMsgMemoryPoolI26CMsgPlaytestMarkDemoNotNewEE
N5GCSDK22CProtoBufMsgMemoryPoolI27CMsgAdjustItemEquippedStateEE
N5GCSDK22CProtoBufMsgMemoryPoolI27CMsgRequestInventoryRefreshEE
N5GCSDK22CProtoBufMsgMemoryPoolI28CMsgSOCacheSubscriptionCheckEE
N5GCSDK22CProtoBufMsgMemoryPoolI28CMsgStoreGetUserDataResponseEE
N5GCSDK22CProtoBufMsgMemoryPoolI29CMsgPlaytestMarkDemoForDeleteEE
N5GCSDK22CProtoBufMsgMemoryPoolI30CMsgSOCacheSubscriptionRefreshEE
N5GCSDK22CProtoBufMsgMemoryPoolI31CMsgGCStorePurchaseInitResponseEE
N5GCSDK22CProtoBufMsgMemoryPoolI31CMsgPlaytestRetrieveDemoHandlesEE
N5GCSDK22CProtoBufMsgMemoryPoolI39CMsgPlaytestRetrieveDemoHandlesResponseEE
N5GCSDK22CProtoBufMsgMemoryPoolI40CMsgPlaytestRetrieveNewDemoCountResponseEE
N5GCSDK22CSharedObjectTypeCacheE
N5GCSDK22IProtoBufMsgMemoryPoolE
N5GCSDK23CGCSOCacheSubscribedJobE
N5GCSDK25CGCSOCacheUnsubscribedJobE
N5GCSDK25CProtoBufSharedObjectBaseE
N5GCSDK26CGCClientSharedObjectCacheE
N5GCSDK27CGCSOCacheSubscriptionCheckE
N5GCSDK28CProtoBufGCClientSendHandlerE
N5GCSDK30CGCClientSharedObjectTypeCacheE
N5GCSDK4CJobE
N5GCSDK6CGCMsgI13MsgGCDelete_tEE
N5GCSDK6CGCMsgI15MsgGCNameItem_tEE
N5GCSDK6CGCMsgI16MsgGCPaintItem_tEE
N5GCSDK6CGCMsgI18MsgGCCollectItem_tEE
N5GCSDK6CGCMsgI18MsgGCUnlockCrate_tEE
N5GCSDK6CGCMsgI19MsgGCGiftWrapItem_tEE
N5GCSDK6CGCMsgI19MsgGCNameBaseItem_tEE
N5GCSDK6CGCMsgI19MsgGCSetItemStyle_tEE
N5GCSDK6CGCMsgI21MsgGCRemoveItemName_tEE
N5GCSDK6CGCMsgI22MsgGCRemoveItemPaint_tEE
N5GCSDK6CGCMsgI22MsgGCSetItemPosition_tEE
N5GCSDK6CGCMsgI24MsgGCLookupAccountName_tEE
N5GCSDK6CGCMsgI26MsgGCStorePurchaseCancel_tEE
N5GCSDK6CGCMsgI27MsgGCCustomizeItemTexture_tEE
N5GCSDK6CGCMsgI27MsgGCRemoveItemMakersMark_tEE
N5GCSDK6CGCMsgI28MsgGCStorePurchaseFinalize_tEE
N5GCSDK6CGCMsgI29MsgGCCheckItemPreviewStatus_tEE
N5GCSDK6CGCMsgI30MsgGCRemoveItemCustomTexture_tEE
N5GCSDK6CGCMsgI31MsgGCCommunityMapFollowAuthor_tEE
N5GCSDK6CGCMsgI32MsgGCLookupAccountNameResponse_tEE
N5GCSDK6CGCMsgI33MsgGCRemoveItemUniqueCraftIndex_tEE
N5GCSDK6CGCMsgI38MsgGCCommunityMapStopFollowingAuthor_tEE
N5GCSDK9CGCClientE
N5GCSDK9CRefCountE
N6google8protobuf10ReflectionE
N6google8protobuf10TextFormat6Parser10ParserImpl20ParserErrorCollectorE
N6google8protobuf11EnumOptionsE
N6google8protobuf11FileOptionsE
N6google8protobuf11MessageLiteE
N6google8protobuf12FieldOptionsE
N6google8protobuf13MethodOptionsE
N6google8protobuf14DescriptorPool14ErrorCollectorE
N6google8protobuf14MessageFactoryE
N6google8protobuf14MessageOptionsE
N6google8protobuf14ServiceOptionsE
N6google8protobuf15DescriptorProtoE
N6google8protobuf16EnumValueOptionsE
N6google8protobuf17FileDescriptorSetE
N6google8protobuf18DescriptorDatabaseE
N6google8protobuf19EnumDescriptorProtoE
N6google8protobuf19FileDescriptorProtoE
N6google8protobuf19UninterpretedOptionE
N6google8protobuf20FieldDescriptorProtoE
N6google8protobuf21MethodDescriptorProtoE
N6google8protobuf22DescriptorPoolDatabaseE
N6google8protobuf22ServiceDescriptorProtoE
N6google8protobuf24EnumValueDescriptorProtoE
N6google8protobuf24MergedDescriptorDatabaseE
N6google8protobuf24SimpleDescriptorDatabaseE
N6google8protobuf25EncodedDescriptorDatabaseE
N6google8protobuf28UninterpretedOption_NamePartE
N6google8protobuf2io14ErrorCollectorE
N6google8protobuf2io15FileInputStream22CopyingFileInputStreamE
N6google8protobuf2io15FileInputStreamE
N6google8protobuf2io16ArrayInputStreamE
N6google8protobuf2io16FileOutputStream23CopyingFileOutputStreamE
N6google8protobuf2io16FileOutputStreamE
N6google8protobuf2io17ArrayOutputStreamE
N6google8protobuf2io18CopyingInputStreamE
N6google8protobuf2io18IstreamInputStream25CopyingIstreamInputStreamE
N6google8protobuf2io18IstreamInputStreamE
N6google8protobuf2io18StringOutputStreamE
N6google8protobuf2io19CopyingOutputStreamE
N6google8protobuf2io19LimitingInputStreamE
N6google8protobuf2io19OstreamOutputStream26CopyingOstreamOutputStreamE
N6google8protobuf2io19OstreamOutputStreamE
N6google8protobuf2io19ZeroCopyInputStreamE
N6google8protobuf2io20ZeroCopyOutputStreamE
N6google8protobuf2io24ConcatenatingInputStreamE
N6google8protobuf2io25CopyingInputStreamAdaptorE
N6google8protobuf2io26CopyingOutputStreamAdaptorE
N6google8protobuf30DescriptorProto_ExtensionRangeE
N6google8protobuf42_GLOBAL__N__ZN6google8protobuf7MessageD2Ev23GeneratedMessageFactoryE
N6google8protobuf7ClosureE
N6google8protobuf7MessageE
N6google8protobuf8internal12FieldSkipperE
N6google8protobuf8internal15ExtensionFinderE
N6google8protobuf8internal16FunctionClosure0E
N6google8protobuf8internal24GeneratedExtensionFinderE
N6google8protobuf8internal26GeneratedMessageReflectionE
N6google8protobuf8internal27UnknownFieldSetFieldSkipperE
N6google8protobuf8internal29DescriptorPoolExtensionFinderE
N6t?f
N8;O8|
N9BaseModUI10AudioVideoE
N9BaseModUI10CInfoLabelE
N9BaseModUI10CQuickPlayE
N9BaseModUI10CSoundTestE
N9BaseModUI10FlyoutMenuE
N9BaseModUI10FoundGamesE
N9BaseModUI11CPlayerItemE
N9BaseModUI11CUIGameData16CAsyncJobContextE
N9BaseModUI11CUIGameDataE
N9BaseModUI11GameOptionsE
N9BaseModUI11LeaderboardE
N9BaseModUI11MultiplayerE
N9BaseModUI11VoteOptionsE
N9BaseModUI12CKeyBindingsE
N9BaseModUI12CMapListItemE
N9BaseModUI12CMoviePlayerE
N9BaseModUI12CPlayersListE
N9BaseModUI12ChapterLabelE
N9BaseModUI12DropDownMenuE
N9BaseModUI12GameSettingsE
N9BaseModUI12OptionsCloudE
N9BaseModUI12SaveGameItemE
N9BaseModUI12SignInDialogE
N9BaseModUI13AddonListItemE
N9BaseModUI13CBaseModFrameE
N9BaseModUI13CBaseModPanelE
N9BaseModUI13CDemoListItemE
N9BaseModUI13CExtrasDialogE
N9BaseModUI13CInfoListItemE
N9BaseModUI13CSinglePlayerE
N9BaseModUI13GetLegacyDataE
N9BaseModUI13KeyboardMouseE
N9BaseModUI13PasswordEntryE
N9BaseModUI13RateMapDialogE
N9BaseModUI13SliderControlE
N9BaseModUI14CAdvancedVideoE
N9BaseModUI14CAttractScreenE
N9BaseModUI14CNewGameDialogE
N9BaseModUI14CStartCoopGameE
N9BaseModUI14IconRatingItemE
N9BaseModUI14InGameMainMenuE
N9BaseModUI14QuickJoinPanelE
N9BaseModUI14SpinnerControlE
N9BaseModUI15CAutoSaveNoticeE
N9BaseModUI15CCoopExitChoiceE
N9BaseModUI15ChapterListItemE
N9BaseModUI15CustomCampaignsE
N9BaseModUI15FoundGroupGamesE
N9BaseModUI15FriendsListItemE
N9BaseModUI15XboxLiveOptionsE
N9BaseModUI16AddonAssociationE
N9BaseModUI16CAvatarPanelItemE
N9BaseModUI16CChamberListItemE
N9BaseModUI16CFadeOutToEconUIE
N9BaseModUI16CPuzzleMakerMenuE
N9BaseModUI16CommunityMapItemE
N9BaseModUI16DownloadCampaignE
N9BaseModUI16FoundPublicGamesE
N9BaseModUI16GenericPanelListE
N9BaseModUI17CCommunityMapListE
N9BaseModUI17CFadeOutStartGameE
N9BaseModUI17CTransitionScreenE
N9BaseModUI17ControllerOptionsE
N9BaseModUI17FoundGameListItemE
N9BaseModUI17GenericWaitScreenE
N9BaseModUI17SaveGameInfoLabelE
N9BaseModUI18CommunityMapDialogE
N9BaseModUI18FlyoutMenuListenerE
N9BaseModUI18HybridBitmapButtonE
N9BaseModUI18QuickJoinPanelItemE
N9BaseModUI18SaveLoadGameDialogE
N9BaseModUI19CBaseModFooterPanelE
N9BaseModUI19CGameLobbyChatEntryE
N9BaseModUI19CLeaderboardMapItemE
N9BaseModUI19CPlaytestUploadWaitE
N9BaseModUI19CPuzzleMakerUIPanelE
N9BaseModUI19EnumerationTypeItemE
N9BaseModUI19GenericConfirmationE
N9BaseModUI19InGameChapterSelectE
N9BaseModUI19LeaderboardListItemE
N9BaseModUI20CChallengeModeDialogE
N9BaseModUI20CChangeStorageDeviceE
N9BaseModUI20CPlaytestDemosDialogE
N9BaseModUI20InGameKickPlayerListE
N9BaseModUI20QuickJoinGroupsPanelE
N9BaseModUI21CGameLobbyChatHistoryE
N9BaseModUI21CPortalHUDLeaderboardE
N9BaseModUI21CommunityMapInfoLabelE
N9BaseModUI21IBaseModFrameListenerE
N9BaseModUI21IGenericPanelListItemE
N9BaseModUI22CPuzzleMakerMyChambersE
N9BaseModUI22CPuzzleMakerSaveDialogE
N9BaseModUI22CPuzzleMakerUIListItemE
N9BaseModUI22InGameDifficultySelectE
N9BaseModUI22SteamCloudConfirmationE
N9BaseModUI23CGameLobbyChatInputLineE
N9BaseModUI23CPortalLeaderboardPanelE
N9BaseModUI23ControllerOptionsSticksE
N9BaseModUI23EndingSplitscreenDialogE
N9BaseModUI24ControllerOptionsButtonsE
N9BaseModUI25CPuzzleMakerCompileDialogE
N9BaseModUI26ISelectStorageDeviceClientE
N9BaseModUI27CAsyncCtxUIOnDeviceAttachedE
N9BaseModUI27CPuzzleMakerPublishProgressE
N9BaseModUI28CPuzzleMakerExitConfirmationE
N9BaseModUI28IWaitscreenCallbackInterfaceE
N9BaseModUI37CGCPlaytestRetrieveDemoHandleResponseE
N9BaseModUI42CGCJobPlaytestRetrieveNewDemoCountResponseE
N9BaseModUI5AudioE
N9BaseModUI5CloudE
N9BaseModUI5VideoE
N9BaseModUI6AddonsE
N9BaseModUI7OptionsE
N9BaseModUI8MainMenuE
N9BaseModUI8PvpLobbyE
N9BaseModUI9CCoopModeE
N9BaseModUI9DownloadsE
N9BaseModUI9GameLobbyE
N9u\fs\r
N@G9
NATURE/TOXICSLIME_A2_BRIDGE_INTRO
NDG9
NHG9
NICE
NLtZ
NONE
NORMAL
NORTH
NORTH_EAST
NORTH_WEST
NOT opened (because player is dead and can_open_when_dead not set).\n
NOT opened (because prereqs haven't been met).\n
NOT opened (because root lesson could not be found).\n
NOT opened (because this is learned and ONCE_LEARNED_NEVER_OPEN is set).\n
NOT opened (there is too many started lessons of this type).\n
NOT_INITIALIZED
NO_I
NO_ICON_TARGET
NO_O
NO_OFFSCREEN
NPC_Citizen.RunFootstepLeft
NPC_Citizen.RunFootstepRight
NPC_CombineS
NPG9
NTER
NULL
NULL Ent in UTIL_PrecacheOther\n
NULL row buffer for row %ld, pass %d
NULLNAME
NUMBER
NV_NULL
NXiD8
NY8FZ
NY8FZt
N\fC9
N\fG9
N\fff.
N\fffff.
N_IC
N_MI
N_OC
N`G9
Name
NamePart
Name\t\t\t\t\tCount\t\tChild Count Per Instance\n
NavButtonSelected
Need space between identifier and decimal point.
Need space between number and identifier.
Negative or zero gamma ignored
NetMsg: %s
NetMsg: Unknown %d
NetworkSystemVersion001
Networked, error checked
Networked, not checked
Networking
NeuroToxinScreen
Never
New Demos for map: %llu  Count: %d\n
New Particle Systems Matching '%s':\n
New chamber!
New map...\n
NewControls
NewFolder
NewFolderButton
NewGameChapter
NewGameChapterName
NewGameDialog
NewGameDialog.TextOffsetY
NewItemNameDescLabel
NewLarge
Next
Next map ID is: %llu\n
NextBotCombatCharacter
NextButton
NextChild
NextLevel
NextPageButton
NextStyleButton
NextWeaponButton
Nff.
Nfff.
Nffff.
Nfffff.
Nffffff.
No %s file found. May be unable to create items.\n
No Error
No Host Name
No IDATs written into file
No Map Name
No Server Address
No Sprite %d!\n
No action specified for variable: "%s"\n
No case for Muzzleflash type: %d\n
No client menu currently matches %s\n
No default value
No field '%s' in datamap_t for entity %d/%s\n
No field named "uninterpreted_option" in the Options proto.
No function name specified\n
No image in file
No maps defined for '%s'\n
No memory for pCAL params
No memory for pCAL purpose
No memory for sPLT palettes
No memory to process iTXt chunk
No memory to process text chunk
No model %d!\n
No model!
No new map found
No parameter specified for action: "%s"\n
No prediction datamap_t for entity %d/%s\n
No room for effect %s\n
No script specified\n
No space in chunk cache for iTXt
No space in chunk cache for sPLT
No space in chunk cache for tEXt
No space in chunk cache for unknown chunk
No space in chunk cache for zTXt
No split screen config file '%s', using defaults\n
No such Panel Animation class %s\n
No such file
No survey id or version information specified for survey '%s'. Not submitting data.\n
No temp ent.\n
No view anim created, use viewanim_create
No view anim created\n
NoBaselineLabel1
NoBaselineLabel2
NoBorder
NoDrawPanel
NoItemsLabel
NoLongerHosting
NoMapsLabel1
NoMultiplayer
NoSteamBackgroundImage
NoSteamLabel
NoValidMissionChapter
NoWrap
Noise
Noise Scalar
Noise Vector
Noise amount 0
Noise amount 1
Noise amount 2
Noise amount 3
Noise scale 0
Noise scale 1
Noise scale 2
Noise scale 3
Non-Sendtable
Non-primitive types can't be packed.
Non-repeated field "
Non-world, non-player entity, %s, doesn't implement IPaintableEntity. See the global version of MapSurfacesToPowers() in paint_power_user_interface.cpp.\n
None
None given.
Norm Input: (%f, %f, %f)\n
Norm Velocity: (%f, %f, %f)\n
Normal
Normal Align to CP
Normal Lock to Control Point
Normal Modify Offset Random
Normal_Look
Normal_LookSC
Normal_Move
Normal_MoveSC
Normalize Ouput
Normalize Vector
North
NorthEast
NorthWest
Norwegian
Not Found!
Not a JPEG file: starts with 0x%02x 0x%02x
Not a PNG file
Not enough arguments for coop_lobby_select_course.  Format should be: coop_lobby_select_course <increment/decrement#>\n
Not enough arguments for coop_lobby_select_level.  Format should be: coop_lobby_select_level <branch#> <level#>\n
Not enough image data
Not enough memory to decompress chunk
Not enough memory to process iTXt chunk
Not enough memory to process text chunk
Not enough memory to process zTXt chunk
Not expecting FIELD_EMBEDDED in flattened list (%s)
Not implemented yet
Not networked, no differences
NotOnline
Note that enum values use C++ scoping rules, meaning that enum values are siblings of their type, not children of it.  Therefore, "
November
NpG9
Null
NumCores
NumGoal
NumHugs
NumLevels
NumMapsCompleted
NumPlayer
NumPortals
NumSegments
Number of players available to start friend scrolling ticker.
Number of samples per game unit along the extent of look ahead vector.
Number of seconds before moving from the center.
Number of seconds forced between similar lesson start sounds.
Number of seconds it takes for a lesson to fully fade in/out.
Number of seconds to lerp before reaching final destination
Number of seconds to pulse after changing icon or position
NumberDisplay
NumberFont
Numbers starting with leading zero must be in octal.
NumericInputOnly
NxH9
N|G9
O$F9
O(kM
O0+M
OBSOLETE
OFFS
OFFSCREEN_ICON
OG_Price
OG_Price_CrossOut
OKButton
OK_Confirmed
ONCE
ONCE_LEARNED_NEVER_OPEN
ONSC
ONSCREEN_ICON
OPEN
ORIENTATION_X_NEG
ORIENTATION_X_POS
ORIENTATION_Y_NEG
ORIENTATION_Y_POS
ORIENTATION_Z_NEG
ORIENTATION_Z_POS
OUTP
OUTPUT
OUT_
OX8oYt
O\fB1
O\fu1
Obtained EMS handle %u
Obtained XMS handle %u
OccupiedVoxels
OccupiesVoxel
October
OdI9
Odx<
Offer
Offf.
Offff.
Offfff.
Offffff.
Offset
Offset End Point Amount
Offset Vector to Vector
Offset for held turrets
Offset instead of accelerate
Offset of the friend scrolling ticker from the title.
Offset proportional to radius 0/1
OhH9
OhJ9
OkButton
OldItemNameDescLabel
OldItemNameLabel
OldParticleSystem_ActivateEmitter
OldParticleSystem_Create
OldParticleSystem_Destroy
OnAttractModeWaitNotification
OnCancel
OnCatapulted
OnChangeChild
OnCloseMapRating
OnCursorMoved
OnCustomCampaignSelected
OnDemoHandleReceived
OnEngineDisconnectReason
OnEngineEndGame
OnEngineLevelLoadingFinished
OnEngineLevelLoadingSession
OnEngineLevelLoadingStarted
OnFolderUp
OnFollowStateReceived
OnGameRulesCreationStringChanged: game rules entity (%s) not created
OnGameRulesCreationStringChanged: missing gamerules class '%s' on the client
OnHostChangeLevel
OnHybridButtonNavigatedTo
OnInvite
OnItemAdded
OnItemRemoved
OnItemSelected
OnMatchPlayerMgrReset
OnMatchPlayerMgrUpdate
OnMatchSearchMgrUpdate
OnMatchServerMgrUpdate
OnMatchSessionUpdate
OnMatchStringSelected
OnMouseFocusTicked
OnMovedPopupToFront
OnNavigateFrom
OnNavigateTo
OnNewDemoCountReceived
OnNewFolder
OnOk
OnOpen
OnOpen event 
OnPlayerActivity
OnPlayerAward
OnPlayerLeaderChanged
OnPlayerRemoved
OnPlayerUpdated
OnProfileDataLoaded
OnProfileStorageAvailable
OnProfileUnavailable
OnProfilesChanged
OnRenderStart
OnRenderStart->CViewRender::SetUpView
OnRenderStart: dirty bone caches
OnRequestFocus
OnRequestMapRating
OnScreenSizeChanged
OnSetCurrentItem
OnSiblingHybridButtonOpened
OnSteamCloudStorageUpdated
OnSteamOverlayCall::LobbyJoin
OnSysInputDevicesChanged
OnSysMuteListChanged
OnSysStorageDevicesChanged
OnSysXUIEvent
OneToTenQuestionText
Only Restart Children
Only compression method 8 is supported by PNG
Only compression windows <= 32k supported by PNG
Only compression windows >= 256 supported by PNG
OnlyActiveUser
Open Fail
Open all portals
Open event 
Open lessons...\n
Open the backpack.
Open the crafting screen.
Open the in-game store
OpenAdvanced
OpenArmoryDirect
OpenButton
OpenChallengeMode
OpenChallengeModeDialog
OpenCloseTime
OpenColumnChoiceMenu
OpenCommentaryDialog
OpenContextMenu
OpenGammaDialog
OpenInExplorer
OpenInExplorerButton
OpenLoadGameDialog
OpenLoadoutButton
OpenMainMenu
OpenMainMenuJoinFailed
OpenNewGameDialog
OpenRadialMenu
OpenSaveGameDialog
OpenServerBrowser
OpenStandardCoopDialog
OpenThirdPartySoundCreditsDialog
OpenThirdPartyVideoCreditsDialog
Opened temporary file %s
Opens a menu while held
Opens server browser
Opens the map voting dialog for testing purposes
Operators
Opportunity 
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
Option "
Option field "
Option must have a name.
Option must not use reserved name "uninterpreted_option".
Options
OptionsCloud
OptionsDialog
OptionsSubMultiplayer
OptionsSubVideoAdvancedDlg
OptionsSubVideoGammaDlg
Orange
OrangeRoundsLabel
OrangeScoreLabel
OrangeTeamLabel
Orient Rotation to 2D Direction
Oscillate
Oscillate Scalar
Oscillate Scalar Simple
Oscillate Vector
Oscillate Vector Simple
Other Class: %s\n
Other replacements:\n\n
Other textures
Other_Model_Rendering
Out of Memory
Out of memory processing zTXt chunk
Out of memory while procesing keyword
Out of memory while processing sCAL chunk
Out of memory while processing sPLT chunk
Out of memory while processing unknown chunk
Out of place IHDR
Out of place gAMA chunk
Out of place iCCP chunk
Out of place sBIT chunk
Out of place sRGB chunk
Out of place tIME chunk
Output field 0-2 X/Y/Z
Output file write error --- out of disk space?
Output help for script functions, optionally with a search string
Outputs
OutroCreditsNames
OutroSongLyrics
Outside X/Y by %.2f 
Outside Z by (below) %.2f, (above) %.2f 
Overflow %d temporary ents!\n
Overlay
Overlay: 
Override CP (X/Y/Z *= Radius/Thickness/Speed)
Override CP 2 (X/Y/Z *= Pitch/Yaw/Roll)
Override CP field
Override Max Velocity from this CP
Override the far clipping plane. -1 means to use the value in env_fog_controller.
Override view during demo playback
Overrides the map's fog settings (-1 populates fog_ vars with map's values)
Overview map translucency.\n
Overview: scale %.2f, pos_x %.0f, pos_y %.0f\n
Overwriting physics object for %s\n
OxH9
P %d %d %.02f %.02f %.02f %.02f %.02f %.02f
P 3E
P(G9}
P(ff.
P(fffff.
P0;F
P0f;
P12C_BaseEntity
P2AchievementData
P2ConfigData
P2Editor.CarveGeo
P2Editor.CollapseOther
P2Editor.Config36WayChanged
P2Editor.Config4WayChanged
P2Editor.Config5WayChanged
P2Editor.Config8WayChanged
P2Editor.ConfigPseudoHandleChanged
P2Editor.ConnectItems
P2Editor.DisconnectItems
P2Editor.DropperDisabled
P2Editor.DropperEnabled
P2Editor.Error
P2Editor.ExpandOther
P2Editor.ExtrudeGeo
P2Editor.LowerPanel
P2Editor.MenuDecrement
P2Editor.MenuFocus
P2Editor.MenuIncrement
P2Editor.MenuSelect
P2Editor.OnEditorExit
P2Editor.OnEditorStartup
P2Editor.PlaceOther
P2Editor.RaisePanel
P2Editor.RemoveOther
P2Editor.TileDoubleClick
P2Editor.correction
P2Editor.tilepick
P2MicUsage
P2SessionData
P4;u
P4\vVx
P8;u
P8?2
PAD_
PANEL_COMMENTARY_MODELVIEWER
PANEL_INFO
PANEL_NAV_PROGRESS
PANEL_RADIAL_MENU
PANEL_SCOREBOARD
PANEL_SPECGUI
PANEL_SPECMENU
PANEL_SURVEY
PARA
PARTICLE SYSTEM: Unable to load manifest file '%s'\n
PARTICLE_ID
PASSABLE
PAUSE
PERF/ms
PGDN
PGUP
PH9u
PIP offset vector from the bottom of the screen
PIP offset vector from the right of the screen
PISTOL
PITCH
PL9p
PL9x
PLACEHOLDER_VALUE
PLASTIC/PLASTICWALL004A
PLATFORM
PLTE
PLfff.
PM  Got a NaN origin on %s\n
PM  Got a NaN velocity %s\n
PM  Got a velocity too high on %s\n
PM  Got a velocity too low on %s\n
PNG file corrupted by ASCII conversion
PNG fixed point integer out of range
PNG unsigned integer out of range
PORTAL GUN
PORTAL2_CommunityPuzzle_CoopBrowserTitle
PORTAL2_CommunityPuzzle_SPBrowserTitle
PORTAL2_NO_LAUNCHERMGR_REQUIRED_IN_MATERIAL_SYSTEM
PORTAL2_PuzzleEditor_MainMenu_Edit
PORTAL2_PuzzleEditor_MainMenu_File
PORTAL2_PuzzleEditor_MainMenu_Help
PORTAL2_PuzzleMaker_SaveChamberDescriptionDefault
PORTAL2_PuzzleMaker_SaveChamberNameDefault
PORTAL2_QuickPlay_Followers_Recent
PORTAL2_QuickPlay_Friends_Creations
PORTAL2_QuickPlay_Friends_Favorites
PORTAL2_QuickPlay_Friends_Rated
PORTAL2_QuickPlay_HighestRated
PORTAL2_QuickPlay_MostPopular
PORTAL2_QuickPlay_MostRecent
PORTALLING PLAYER SHOULD BE DONE IN GAMEMOVEMENT\n
PORTAL_SERVER_DLL_PROPPORTAL_LOCATOR
POSIX
POV manipulator operates on diagonal axes, too.
PRECIPITATION
PRECIPITATIONBLOCKER
PREV_XYZ
PRIMARY
PRIO
PRIORITY
PROXY
PTIO
PVS notifier not in m_PVSNotifierMap\n
PZ8H[t
P\3S\3KX\t
P\ffff.
P\ftD
P`G9
Packet dump: raw size %u, header size %u, body size %u, var size %u\n
PageChanged
PageDown
PageHide
PageShow
PageTab
PageTabActivated
PageUp
Paint Effect
Paint Power #%d\n
Paint Power Count: %d\n
Paint Power: %s Power\n
Paint blob impact particles: %d
PaintAllSurfaces
PaintAmmo
PaintAmmoBar
PaintBackgroundType
PaintBombExplode
PaintButton
PaintCleanserManager
PaintEntity
PaintExportType
PaintFlowType
PaintNameLabel
PaintPowerInfo_t
PaintPowerUser
PaintStreamManager
PaintType
PaintWorld
PaintableEntity
Paintblob
Paintblob.Impact
Paintblob.ImpactDrip
Paintblob_DrawIsoSurface
Paintblob_render
PainterlyOptions
Palette
Panel
Panel.BgColor
Panel.FgColor
PanelList
PanelListEmbedded
PanelListPanel
PanelListPanelVScroll
PanelListSliderMoved
PanelMoved
PanelPtr
PanelSelected
PanelUnSelected
Panel_PassNavigationToParent
Parameters: mix group name, [vol, mute, solo], value
ParseRagdollIntoCache:  Couldn't Lookup Bone %s\n
Particle Effect Systems:\n
Particle Increment Amount
Particle Performance Metric : %d
Particle Simulation
Particle system index %d greater than zero
Particle textures
Particle/Effect_Rendering
ParticleAttach
ParticleAttachHitbox
ParticleEffect
ParticleEffectNames
ParticleEffectStop
ParticleMgr()->Init
ParticleMgr()->Simulate
ParticleSmokeGrenade
ParticleSphereProxy
ParticleSystem_Create
ParticleSystem_Destroy
ParticleSystem_SetControlPointObject
ParticleSystem_SetControlPointOrientation
ParticleSystem_SetControlPointPosition
ParticleSystem_StopEmission
ParticleTracer
Particlelib: Missing precache for particle system type "%s"!\n
Particles
Particles: Missing '%s'\n
Partner disconnected
PartnerHistory acquired! Querying for quickplay maps.\n
PasswordEntry
PasswordEntry Missing Title
Paste
Pause
Pedestal Button
Per Particle World Collision Tests
Per-team styles blocks are no longer valid. Use "skin_red" and "skin_blu" in a style entry instead.
PercentCompletedTitle
Percentage chance that a random item is a rare.
Percentage chance that a random item is common.
Percentage chance that a random item is unique.
Perform client side prediction of weapon effects.
Perform client side prediction.
Perform server side lag compensation of weapon firing events.
Perform the additional 'stuck' traces on the client side during prediction.
PerformSystemConfiguration: Bad convar found in %s - %s\n
PerformSystemConfiguration: Missing %s\n
Performance warning: Add $bonemerge "%s" to QC that builds "%s"\n
PerformingActionPage
PersonaNameReplacementToken
Pfff.
Pffff.
Pffffff.
Phoneme delay to account for sound system latency.
PhotoMaterial
PhysBlockHeader_t
PhysFrame VPhysicsShadowUpdate
PhysFrictionEffect
PhysObjectHeader_t
Physics
Physics object pointer unexpectedly non-null before restore. Should be creating physics object in CreatePhysics()?\n
Physics.WaterSplash
Physics2 Interface ActorMgr v0.1
Physics2 Interface ResourceMgr v0.1
Physics2 Interface v0.3
PhysicsImpactSounds
PhysicsSimulate: %s bad movetype %d
Pickover A Parameter
Pickover B Parameter
Pickover C Parameter
Pickover D Parameter
PinCorner
Ping the center option from the ping menu.
PinnedCornerOffsetX
PinnedCornerOffsetY
Pistol
Piston Platform
Pitch: %6.1f   Yaw: %6.1f   Dist: %6.1f %16s
Pitch: %6.1f   Yaw: %6.1f   Dist: %6.1f %19s
Pitch: %6.1f   Yaw: %6.1f %38s
Pixel vis system using %d sets total (%d in free list), %d queries total (%d in free list)\n
Pixels visible: %d (qh:%d) (frame:%d)\n
Pixels visible: %d (qh:%d) Pixels possible: %d (qh:%d) (frame:%d)\n
PlacementPhoto
Plane Normal
PlasmaGlowFade
Platform
Platform Error: bad module '%s', not loading\n
Platform Error: module failed to initialize\n
Platform Error: module version ('%s, %s) invalid, not loading\n
Play
Play End Cap Effect
Play a sound from the game sounds txt file
Play footstep sound for players
Play sounds from the game sounds txt file at a given location
PlayAsGuest
PlayCoopChambers
PlayImpactSound
PlayOnGroupServer
PlaySplitscreen
PlayTestChambers
Player
Player index of other player to check for position errors.
Player model
Player removed from host session
Player will aim in the direction they are moving.
Player.AmbientUnderWater
Player.EnterBouncePaint
Player.EnterSpeedPaint
Player.EnterStickPaint
Player.ExitBouncePaint
Player.ExitSpeedPaint
Player.ExitStickPaint
Player.PickupWeapon
Player.Swim
PlayerDropDown
PlayerID
PlayerList
PlayerListCT
PlayerListItem.FocusBgColor
PlayerListItem.OutOfFocusBgColor
PlayerListT
PlayerLogo
PlayerPanelList.BgColor
PlayerPosition
PlayerProximity
PlayerSpeed
PlayerTeamMatch
PlayerView
Players
PlayersInGame
PlayingWithFriend
Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
Plays a video without ability to skip: <filename> [width height]
Plays a video: <filename> [width height]
Plays the Subtitles: <filename>
Playsoundscape %s:Unknown command %s\n
PlaytestDemos
PlaytestDemosDialog
PlaytestUploadWait
PlkE
PnlBackground
PnlBackground/tall
PnlCloudPic
PnlDefaultMark
PnlDwnCloudPic
PnlGamerPic
PnlGamerPicBorder
PnlLowerGarnish
PnlModPic
Point
PointSurvey: Unable to find client side survey entity\n
Points: %d
Polish
PollHideCode
PolygonButton
Pops up the map rating dialog for user input
PopulateDriveList
PopulateFileList
PopulateFileNameSearchHistory
Portal
Portal 2 Coop
Portal 2 Puzzle Builder
Portal Ghosts
Portal adjusted too far from it's original location.\n
Portal center has no surface behind it.\n
Portal center or corner placed inside solid.\n
Portal corner has no surface behind it.\n
Portal overlapped another portal.\n
Portal placed in no portal volume.\n
Portal placed on a no portal material.\n
Portal placed on a pass through material.\n
Portal placed on func_door.\n
Portal was on moving surface.\n
Portal was unable to fit on surface.\n
Portal.%s
Portal.FizzlerShimmy
Portal.PortalgunActivate
Portal.ambient_loop
Portal.button_down
Portal.button_up
Portal.close_blue
Portal.close_red
Portal.elevator_ding
Portal.fizzle_invalid_surface
Portal.fizzle_moved
Portal.open_blue
Portal.open_red
Portal.room1_Clock
Portal.stair_clack
Portal0
Portal1
Portal2
Portal2 Puzzle Editor
Portal2::ClientCommunityVotingState
Portal2::ClientReadyToStart
Portal2::ClientWorkshopDownloadProgress
Portal2Editor
PortalBlast
PortalChallengeStatsPanel
PortalCountLabel
PortalDepth
PortalFX_Surface
PortalFunnel
PortalGhosts
PortalGraph
PortalHUDLeaderboard
PortalLeaderboard
PortalLeaderboardManager
PortalOpenAmount
PortalPickAlphaMask
PortalPlacement: Not using placement helper because portal could not fit in a valid spot at it's origin and angles\n
PortalPlacement: Not using placement helper because the surface normal of the portal's resting surface and the placement helper's intended surface do not match\n
PortalPlacement: Using placement helper angles %f %f %f\n
PortalPlacement:Not using placement helper because the Portal's final position was outside the helper's radius!\n
PortalPlayer.FallRecover
PortalRenders
PortalScoreLabel
PortalStatList
PortalStatic
PortalStaticModel
PortalStatsDisplayScreens
PortalTracePlayerBBoxForGround
PortalTurretBullet
Portal_DrawPortalsEnd
Portal_EarlyZ
Portal_FillInStencilViews
Portal_Step0
Portal_Step0_prestencil_effects
Portal_Step1
Portal_Step1_writestencil
Portal_Step2
Portal_Step2_clear_portal_depth
Portal_Step3
Portal_Step3_recursive_draw
Portal_Step4
Portal_Step4_restore_depthstencil
Portal_Step5
Portal_maxrecursion_reached
Portalable
PortalsLabel
Portuguese
Pos1
Pos2
Position
Position Along Epitrochoid
Position Along Path Random
Position Along Path Sequential
Position Along Ring
Position From Chaotic Attractor
Position From Parent Particles
Position In CP Hierarchy
Position Modify Offset Random
Position Modify Place On Ground
Position Modify Warp Random
Position Within Box Random
Position Within Sphere Random
Position from Parent Cache
Position on Model Random
PostNetworkDataReceived() Ack Errors
Potential overflow in png_zalloc()
PowerSavingsDisabled
PowerSavingsEnabled
Pre-Age Noise
PrecacheBasicPropPortalDrawingMaterials
PrecacheEffectBloodSpray
PrecacheEffectBuild
PrecacheEffectCombineBall
PrecacheEffectDusttrail
PrecacheEffectEnergyBall
PrecacheEffectExplosion
PrecacheEffectGlassShatter
PrecacheEffectGlow
PrecacheEffectImpacts
PrecacheEffectMuzzleFlash
PrecacheEffectPlasmaBeam
PrecacheEffectProjectedWallEntity
PrecacheEffectSparks
PrecacheEffectSplash
PrecacheEffectStunstick
PrecacheEffectVGuiScreen
PrecacheEffectWarp
PrecacheEffectsTest
PrecacheImpacts
PrecacheLocatorTarget
PrecacheMuzzleFlash
PrecacheOcclusionProxy
PrecachePlayerDecal
PrecachePortalBased2DMaterials
PrecachePortalDrawingMaterials
PrecachePostProcessingEffects
PrecachePrecipitation
PrecacheQuickPlayIcons
PrecacheRadialMenu
PrecacheRadialMenuTaunt
PrecacheRegister
PrecacheRopes
PrecacheSmokeFogOverlay
PrecacheTracers
Precached
Prediction
Prediction errors occurred at %i %f\n
Preload Bink movies used by VideoPanel.
Premature end of JPEG file
Premature end of input file
Prerequisite %s added by lesson %s doesn't exist!\n
PressButton
Prev
PrevButton
PrevChild
PrevPageButton
Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
Prevent passing through a plane
Prevent passing through static part of world
Prevents shrinking the font when it would wrap.
Preview
PreviewCroppedImage
PreviewDirty
PreviewFileHandle
PreviewFilteredImage
PreviewImageGroupBox
PreviewItem
PreviewItemButton
PreviewItemModelPanel
PreviewModelGroupBox
PrgValue
Price
Primary Color Slider
Print
PrintHelp( "%s" );
Prints current volume of radius sounds
Prints out the game stats session ID's (developer convar must be set to non-zero).
Prints player completion data for all maps.
Priority
Priority changed from 
Priority level not set for lesson: %s\n
Problem in lesson %s: Locator_GetTargetFromHandle returned null for handle %d.\n IsInstanceActive: %s. IsInstructing: %s. IsLearned: %s\n
Proceeding to next map ID: %llu\n
ProcessOnDataChangedEvents
ProcessOnDataChangedEvents()
Profile size field missing from iCCP chunk
Progress: 
ProgressBar
ProgressBar.BgColor
ProgressBar.FgColor
ProgressBarBorder
ProgressBarSizer
ProgressLevelName
ProjectedEntityAmbientSoundProxy
PromotionLabel_BonusItem
Prompt
PropBreakableCreateAll: Could not create model %s\n
PropDatafile
Prop_Mirror model missing vital data %s\n
Prop_Portal
Properties
PropertyDialog
PropertyPage
PropertySheet
PropertySheet.SelectedTextColor
PropertySheet.TextColor
PropertySheet.TransitionEffectTime
PropertySheetBorder
Protocol Buffer reflection usage error:\n  Method      : google::protobuf::Reflection::
Protocol message serialized itself in invalid fashion.
Protocol message was modified concurrently during serialization.
PseudoHandle
PublishPuzzle
PublishSpinner
PublishToSteam
PublishedFileID
PublishedFileInfo
PublishedFileInfoListener_UpdateComplete
Pull towards control point
Pulse
Punctual jump off of %s!\n
Pupil
PupilCloseRate
PupilOpenRate
PurchaseFooter
Puzzle
Puzzle  "
PuzzleListSpinner
PuzzleMaker
PuzzleMakerCompileDialog
PuzzleMakerExitConfirmation
PuzzleMakerMapOutOfDate
PuzzleMakerMapOutOfDateDescriptionLabel
PuzzleMakerMapOutOfDateTitleLabel
PuzzleMakerMenu
PuzzleMakerMyChambers
PuzzleMakerPublishProgress
PuzzleMakerSaveDialog
PuzzleMakerSaving
PuzzleMakerUIMedium
PuzzleMakerUIMenuBold
PuzzleMakerUISmall
PuzzleMakerUISmallItalic
PuzzleMaker_SaveDialog_PublishFriends
PuzzleMaker_SaveDialog_PublishHidden
PuzzleMaker_SaveDialog_PublishPublic
PuzzlemakerSoundsDisabled
PuzzlemakerSoundsEnabled
PvpLobby
PvpLobby::OnEvent 'OnMatchPlayerMgrUpdate' ( %.2f : %s )\n
PvpLobby::Steam_OnPersonaStateChanged ( %.2f sec elapsed )\n
PvpLobby::UpdateFriendsList ( %.2f sec since last update )\n
Q ;P uF
Q$fffff.
Q0;FL
Q0C9
Q0\vAt
Q0f;
Q<kO
Q@C9
QDt\n
QH;E
QHC;^0|
QHF;
QMS-
QMS0
QMS1
QMS2
QP;p
QPC;^0|
QUAD
QUADt
QX\r)H
Q\f9U
Q\fC9
Qff.
Qfff.
Qfffff.
QhN@1
Qkkbal
Quad
Quality definition %d: Duplicate quality name %s
Quality definition %s: Missing required field "value"
Quality definition %s: missing "color_name"
QualityColorCommunity
QualityColorCompleted
QualityColorDeveloper
QualityColorHaunted
QualityColorNormal
QualityColorSelfMade
QualityColorSelfMadeCustomized
QualityColorStrange
QualityColorUnique
QualityColorVintage
QualityColorrarity1
QualityColorrarity2
QualityColorrarity3
QualityColorrarity4
Quantization table 0x%02x was not defined
Quantizing to %d = %d*%d*%d colors
Quantizing to %d colors
QuarterSizeFB
QueryBox
QueryMonitorTexture
QueryParticleManifest
Querying for quickplay maps - BeginQuickPlayEnumeration\n
Querying for quickplay maps - RunFrame\n
Question Text
Queue history ready. Sending...\n
QueueHistoryListener_Added
QueueHistoryListener_Removed
QueueSpinner
QueuedLoaderVersion001
QueuedModeDisabled
QueuedModeEnabled
Queuing %llu to play!\n
Quick ping is unpressed... nothing to do here.
QuickJoinGroupsPanel
QuickJoinPanel
QuickJoinPanelItem
QuickMatchCoOp
QuickMatch_
QuickPlay
QuickPlayListener_Added
QuickPlayTestChambers
Quit
QuitGame
QuitGame_NoConfirm
QuitRestartNoConfirm
Qx\tP4
Q|9G
R,u1
R0t\f
R16F
R32F
R4ffff.
R<G9}
RADIUS
RANG
RANGE
REEN
RELOAD
RENDER_NAME_BACKGROUND
RENDER_NAME_CENTER
RENDER_NAME_DEADZONE
RENDER_NAME_GHOST_MODEL
RENDER_NAME_HANDLE_CARAT_MAXS
RENDER_NAME_HANDLE_CARAT_MINS
RENDER_NAME_HANDLE_DIR
RENDER_NAME_HANDLE_EXTRUDE
RENDER_NAME_ITEM_HANDLE
RENDER_NAME_ITEM_SURFACE
RENDER_NAME_MODEL
RENDER_NAME_NONE
RENDER_NAME_NO_MOVE_MODEL
RENDER_NAME_SURFACE
RENDER_NAME_UI
REPL
REPLACE_KEY
RG1616F
RG3232F
RGB323232F
RGB565
RGB888
RGB888_BLUESCREEN
RGBA1010102
RGBA16161616
RGBA16161616F
RGBA32323232F
RGBA8888
RGBX8888
RIGHT
RIGHTARROW
RITY
RNED
ROOT
ROTATION
ROTATION_SPEED
RP9u
RPGShotDown
RPG_Round
RST%d
RXiL
R_SHOULDER
R_TRIGGER
RadialButtonImage
RadialMenu
RadialMenuMouseCallback
Radio Choices Question Text
RadioButton
RadioButton.ArmedTextColor
RadioButton.SelectedTextColor
RadioButton.TextColor
RadioButtonChecked
RadioChoicesQuestionText
Radius Random
Radius Scale
Ragdoll has no pCollide!
Ragdoll solid count %d exceeds maximum limit of %d - Ragdoll not created
RagdollImpact
Rail Platform
RaisedBorder
Ramp Scalar Linear Random
Ramp Scalar Linear Simple
Ramp Scalar Spline Random
Ramp Scalar Spline Simple
Random Cull
Random Parent Particle Distribution
Random Sound %s:Unknown command %s\n
Randomly Flip Yaw
Rank%i
Rate of the friend scrolling ticker.
RateMap
RateMapDialog
RateMapDialog::ProceedToNextMapInQueue - nMapID zero!\n
RateMapDialog::ProceedToNextMapInQueue - pFileInfo NULL!\n
RatingTick
RatingsItem
RawMouseDisabled
RawMouseEnabled
Re-entrancy found in CClientLeafSystem::RenderableChanged\n
Reached an unintended state: CPPTYPE_MESSAGE
Read Error
Read buffer overflowed on incoming %s packet\n
Read failed on temporary file
Read from EMS failed
Read from XMS failed
Reading dangerously large protocol message.  If the message turns out to be larger than 
Reading externally referenced elements is not supported!\n
RebuildPuzzle
ReceiveLabel
Received %d bytes item schema version %08X direct data; update is queued.\n
Received new item acknowledgement: %s\n
Receiver
Recipe %d\n
Recipe definition %d: Missing required field "input_items"
Recipe definition %d: Missing required field "output_items"
Recipe definition index %d must be greater than or equal to zero
Recipe null\n
RecursiveLoadFromBuffer:  got EOF instead of keyname
RecursiveLoadFromBuffer:  got NULL key
RecursiveLoadFromBuffer:  got conditional between key and value
RecursiveLoadFromBuffer:  got empty keyname
RecursiveLoadFromBuffer:  got } in key
Red Color Slider
RedeemSteamCode
Reflector Cube
Reflector Cube Dropper
RefreshList
ReinitPredictables
Relative Control point number
ReloadLocalization
Reloading G15 config\n
Reloads hud layout and animation scripts.
Reloads the Logitech G-15 Keyboard configs.
Reloads the panel metaclasses for vgui screens.
Reloads the resource files for the active UI window
Remap Average Scalar Value to CP
Remap CP Orientation to Rotation
Remap CP Speed to CP
Remap CP Velocity to Vector
Remap Control Point Direction to Vector
Remap Control Point to Scalar
Remap Control Point to Vector
Remap Difference of Sequential Particle Vector to Scalar
Remap Direction to CP to Vector
Remap Distance Between Two Control Points to CP
Remap Distance Between Two Control Points to Scalar
Remap Distance to Control Point to Scalar
Remap Dot Product to Scalar
Remap Initial Direction to CP to Vector
Remap Initial Distance to Control Point to Scalar
Remap Initial Scalar
Remap Model Volume to CP
Remap Noise to Scalar
Remap Particle BBox Volume to CP
Remap Particle Count to Scalar
Remap Percentage Between Two Control Points to Scalar
Remap Percentage Between Two Control Points to Vector
Remap Scalar
Remap Scalar to Vector
Remap Speed to Scalar
Remap Velocity to Vector
Remove the decals from the entity under the crosshair.
RemoveAll
RemoveAllPaint
RemoveButton
RemoveLast
RemovePaint
Removing fileId: %llu from quickplay queueu\n
Render AABBs around the bounding box used for ghost renderable bounds checking (either hitbox or collision AABB)
Render brush models. 0=Off, 1=Normal, 2=Wireframe
Render models
Render physics collision models in wireframe
Render projected
Render skeletons in wireframe
RenderColor
RenderDevice001
RenderDeviceMgr001
RenderGlowModels
RenderHardwareConfig001
RenderSystemSurface001
RenderTargets
RenderView
RenderWorld
Renderables
Repaint
Repeated fields can't have default values.
ReplaceAlpha
ReplacementToken
Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
ReportNoDeviceSelected
RequestFocus
RequestKeyBindingEdit
RequestMapRating
RequestState
Requested feature was omitted at compile time
Required key "attributes" missing.\n
Required key "colors" missing.\n
Required key "game_info" missing.\n
Required key "items" missing.\n
Required key "qualities" missing.\n
Reset
Reset all lesson display and success counts.\n
Reset the progress of the PeTI storyline.
ResetDXLevelCombo
ResetData
ResetHUD
Resets all display and success counts to zero.
ResizeColumnToContents
Resolution
Resource/LoadingDialogDualProgress.res
Resource/LoadingDialogError.res
Resource/LoadingDialogErrorLoggedInElsewhere.res
Resource/LoadingDialogErrorNoSteamConnection.res
Resource/LoadingDialogErrorVACBanned.res
Resource/LoadingDialogNoBanner.res
Resource/LoadingDialogNoBannerSingle.res
Resource/LoadingDialogVAC.res
Resource/OptionsSubDifficulty.res
Resource/OptionsSubKeyboard.res
Resource/OptionsSubMultiplayer.res
Resource/UI/BaseModUI/%s%s.res
Resource/UI/BaseModUI/%s.res
Resource/UI/BaseModUI/AddonListItem.res
Resource/UI/BaseModUI/Addons.res
Resource/UI/BaseModUI/CommunityMapItem.res
Resource/UI/BaseModUI/GameSettings%s%s%s.res
Resource/UI/BaseModUI/LeaderboardListItem.res
Resource/UI/BaseModUI/MainMenuStub.res
Resource/UI/BaseModUI/QuickJoinPanelItem.res
Resource/UI/BaseModUI/QuickPlayItem.res
Resource/UI/BaseModUI/SaveGameItem.res
Resource/UI/BaseModUI/SliderControl.res
Resource/UI/BaseModUI/extras_infoitem.res
Resource/UI/BaseModUI/getlegacydata.res
Resource/UI/BaseModUI/mainmenu_new.res
Resource/UI/BaseModUI/newgame_chapteritem.res
Resource/UI/BaseModUI/playtestdemosdialog.res
Resource/UI/BaseModUI/portalleaderboard.res
Resource/UI/BaseModUI/puzzlemaker_chamberitem.res
Resource/UI/BaseModUI/puzzlemaker_listitem.res
Resource/UI/BottomSpectator.res
Resource/UI/CommentaryModelViewer.res
Resource/UI/EconUI.res
Resource/UI/ItemSelectionPanel.res
Resource/UI/MiniMOTD.res
Resource/UI/NavProgress.res
Resource/UI/RadialMenu.res
Resource/UI/RadialMenuPanel.res
Resource/UI/ScoreBoard.res
Resource/UI/Spectator.res
Resource/UI/StyleSelectDialog.res
Resource/UI/TeamMenu.res
Resource/UI/TextWindow.res
Resource/UI/econ/BackpackPanel.res
Resource/UI/econ/ConfirmApplyDecodeDialog.res
Resource/UI/econ/ConfirmApplyGiftWrapDialog.res
Resource/UI/econ/ConfirmApplyPaintCanDialog.res
Resource/UI/econ/ConfirmApplyTeamColorPaintCanDialog.res
Resource/UI/econ/ConfirmCollectDialog.res
Resource/UI/econ/ConfirmCustomizeTextureDialog.res
Resource/UI/econ/ConfirmDialog.res
Resource/UI/econ/ItemDiscardPanel.res
Resource/UI/econ/ItemModelPanel.res
Resource/UI/econ/ItemPickupPanel.res
Resource/UI/econ/MessageBoxDialog.res
Resource/UI/econ/StoreItemControls.res
Resource/UI/econ/StorePage.res
Resource/UI/econ/StorePanel.res
Resource/UI/econ/StorePreviewItemPanel.res
Resource/UI/econ/StorePrice.res
Resource/UI/econ/StorePrice_New.res
Resource/UI/econ/StoreViewCartPanel.res
Resource/UI/econ/store/v1/StorePrice_Bundles.res
Resource/UI/econ/store/v1/StorePrice_Jumbo.res
Resource/UI/econ/store/v1/StorePrice_Popular.res
Resource/UI/portal_challenge_stats_panel.res
Resource/UI/portal_leaderboard_avatar_panel.res
Resource/UI/portal_leaderboard_graph_panel.res
Resource/UI/scoreboard.res
Resource/basemodui_%language%.txt
Resource/basemodui_tu_%language%.txt
Resource/gameui_%language%.txt
Resource/platform_%language%.txt
Resource/spectatormenu.res
Resource/spectatormodes.res
Resource/valve_%language%.txt
Resource/vgui_%language%.txt
ResourceFile
ResourceSystem004
Resource\MultiplayerAdvancedDialog.res
Resource\OptionsSubAudio.res
Resource\OptionsSubMouse.res
Resource\OptionsSubPortal.res
Resource\OptionsSubVideo.res
Resource\OptionsSubVoice.res
Resource\warning.wav
ResponseHeader
Restart Effect after Duration
RestartLeveLPuzzle
RestartLevel
RestartScenario
RestartWithNewLanguage
Restore underflow!\n
RestoreEntityToPredictedFrame
RestoreOriginalEntityState
Restricts spectator modes for dead players
ReturnToGame
ReturnToLobby
ReturnToQueue
ReverseJoystick
ReverseMouse
RevertToSaved
RhI9
RhN1
RhN9
RichText
RichText.BgColor
RichText.InsetX
RichText.InsetY
RichText.SelectedBgColor
RichText.SelectedTextColor
RichText.TextColor
RichText: textfile parameter '%s' not found.\n
RichTextInterior
RifleShellEject
Right
RightFoot
RocketTrail
Romanian
Root class of all client-side entities
Rope subdivision amount
Ropes
RotButtonDown
RotButtonUp
RotLeftButton
RotRightButton
Rotate Vector Random
Rotation
Rotation Axis
Rotation Axis Max
Rotation Axis Min
Rotation Basic
Rotation Offset
Rotation Orient Relative to CP
Rotation Orient to 2D Direction
Rotation Random
Rotation Rate
Rotation Rate Max
Rotation Rate Min
Rotation Speed Random
Rotation Spin Roll
Rotation Spin Yaw
Rotation Yaw Flip Random
Rotation Yaw Random
Round ended...\n
Round started...\n
RoundedCorners
Row has too many bytes to allocate in memory
Rumble
Run a vscript file
Run the text as a script
RunGameEngine005
RunTestSpeakers
Russian
SAVE\faceposer
SAVE\faceposer\%s.sav
SCORE
SCPs
SCRATCH_FLOAT
SCRATCH_VEC
SC_A_Button
SC_B_Button
SC_Back_Button
SC_Gyro_Move
SC_Gyro_Pitch
SC_Gyro_Roll
SC_Gyro_Yaw
SC_L_Grip
SC_L_Shoulder
SC_L_Stick_Click
SC_L_Stick_Move
SC_L_Trigger_Click
SC_L_Trigger_Pull
SC_Left_Pad_Click
SC_Left_Pad_DPad_E
SC_Left_Pad_DPad_N
SC_Left_Pad_DPad_S
SC_Left_Pad_DPad_W
SC_Left_Pad_Swipe
SC_Left_Pad_Touch
SC_None
SC_R_Grip
SC_R_Shoulder
SC_R_Trigger_Pull
SC_Right_Pad_Click
SC_Right_Pad_DPad_E
SC_Right_Pad_DPad_N
SC_Right_Pad_DPad_S
SC_Right_Pad_DPad_W
SC_Right_Pad_Swipe
SC_Right_Pad_Touch
SC_Start_Button
SC_X_Button
SC_Y_Button
SDK Root Panel
SECONDARY
SEMICOLON
SEQUENCE_NUMBER
SEQUENCE_NUMBER1
SFXSlider
SHOTGUN
SHOW
SHOW_WHEN_OCCLUDED
SITI
SKIN
SMG1
SMG1_Grenade
SNDLVL_
SNDLVL_100dB
SNDLVL_105dB
SNDLVL_110dB
SNDLVL_120dB
SNDLVL_130dB
SNDLVL_140dB
SNDLVL_150dB
SNDLVL_180dB
SNDLVL_20dB
SNDLVL_25dB
SNDLVL_30dB
SNDLVL_35dB
SNDLVL_40dB
SNDLVL_45dB
SNDLVL_50dB
SNDLVL_55dB
SNDLVL_60dB
SNDLVL_65dB
SNDLVL_70dB
SNDLVL_75dB
SNDLVL_80dB
SNDLVL_85dB
SNDLVL_90dB
SNDLVL_95dB
SNDLVL_GUNFIRE
SNDLVL_IDLE
SNDLVL_NONE
SNDLVL_NORM
SNDLVL_STATIC
SNDLVL_TALKING
SOS: GetOpvar %s, %f\n
SOUND_CREATED
SOUND_DELETED
SOUND_DESELECTED
SOUND_EDITING_ACTIVATE
SOUND_EDITING_DEACTIVATE
SOUND_SELETED
SOUTH
SOUTH_EAST
SOUTH_WEST
SPEED
SPf;8
SSE and SSE2 are required.
STAR
START
START_SOUND
STEAMAPPLIST_INTERFACE_VERSION001
STEAMAPPS_INTERFACE_VERSION008
STEAMHTMLSURFACE_INTERFACE_VERSION_004
STEAMHTTP_INTERFACE_VERSION002
STEAMINVENTORY_INTERFACE_V002
STEAMMUSICREMOTE_INTERFACE_VERSION001
STEAMMUSIC_INTERFACE_VERSION001
STEAMPARENTALSETTINGS_INTERFACE_VERSION001
STEAMREMOTESTORAGE_INTERFACE_VERSION014
STEAMSCREENSHOTS_INTERFACE_VERSION003
STEAMUGC_INTERFACE_VERSION010
STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001
STEAMUSERSTATS_INTERFACE_VERSION011
STEAMVIDEO_INTERFACE_V002
STICK1
STICK2
STRI
STRING
STRING1
STRING2
STf;8
SUB_Remove called on entity with health > 0\n
SWVP
SWVf
Sale
Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
SameConsole
Sampling factors too large for interleaved scan
Saturday
Save
Save Changes
Save Offset
Save buffer overflow! Report map and conditions!\n
Save current animation to file
Save/Restore overflow %d [%d, %d]!\n
SaveButton
SaveGameDialog.TextOffsetY
SaveGameImage
SaveGameInfo
SaveGameInfoLabel
SaveGameItem
SaveGameList
SaveLoadGameDialog
SaveLoadGameDialog.TextOffsetY
SavePuzzle
SaveRestoreBlockHeader_t
Saved puzzle:
SavedLabel
Saving %s to cloud....\n
Saving MRU list file %s\n
SavingIcon
SavingLabel
SavingSpinner
SayText
SayText2
ScalableImagePanel
Scalar Random
Scalar field
Scale
Scale Slider
Scale all surface rendering parameters.
Scale applied to acceleration when the player is strafing on speed paint.
Scale by Radius
Scale down the main viewport (to reduce GPU impact on CPU profiling)
Scale of the PIP aspect ratio to our resolution.
Scale of the default inner deadzone
Scale of the default outer pegged amount
Scale sensitivity of rumble effects (0 to 1.0)
Scale the bounds of objects ghosted in portal environments for the purposes of hit testing.
Scale the viewport back up
Scan script does not transmit all data
ScanLines
Scan_Human
Scan_Unknown
ScanningLine
ScanningText
ScavengeCheck
Scene: %s - Event: %s (%d) - %s - Frame start: %f - Start: %f - End: %f - ModStart: %f - ModEnd: %f\n
SceneFileCache002
SceneSystem_001
Scenes
ScoreboardTempUpdate
ScrVerticalScroll
ScreenTitle
Script file type does not match VM type\n
Script not found (%s) \n
ScriptGetForward
ScriptGetLeft
ScriptGetUp
ScriptSetPoseParameter
Scripting disabled or no server running\n
ScrollBar
ScrollBar.VerticalButtonInsetX
ScrollBar.Wide
ScrollBarButton.ArmedBgColor
ScrollBarButton.ArmedFgColor
ScrollBarButton.BgColor
ScrollBarButton.DepressedBgColor
ScrollBarButton.DepressedFgColor
ScrollBarButton.FgColor
ScrollBarButtonBorder
ScrollBarButtonDepressedBorder
ScrollBarSlider
ScrollBarSlider.BgColor
ScrollBarSlider.FgColor
ScrollBarSlider.Inset
ScrollBarSlider.NobDragColor
ScrollBarSlider.NobFocusColor
ScrollBarSliderBorder
ScrollBarSliderBorderDragging
ScrollBarSliderBorderHover
ScrollBarSliderMoved
ScrollBarSliderReleased
ScrollBar_Horizontal
ScrollBar_Vertical
ScrollButtonPressed
ScrollRate
ScrollableEditablePanel
SdJ9
Search
Searches for soundname which emits specified text.
Searching for client entities with classname containing substring: '%s'\n
SearchingIcon
Second Control Point Location
Second Control Point Number
Second Control Point Parent
Second argument to Swap() (of type "
Secondary Color Slider
SecondaryProgressLabel
Seconds:%d Fraction:%f Sample:%d  L:%f R:%f\n
SectionHeader
SectionedListPanel
SectionedListPanel.BgColor
SectionedListPanel.BrightTextColor
SectionedListPanel.DividerColor
SectionedListPanel.Font
SectionedListPanel.HeaderTextColor
SectionedListPanel.MouseOverBgColor
SectionedListPanel.OutOfFocusSelectedBgColor
SectionedListPanel.OutOfFocusSelectedTextColor
SectionedListPanel.SelectedBgColor
SectionedListPanel.SelectedTextColor
SectionedListPanel.TextColor
SectionedListPanelHeader.BgColor
SectionedScrollBar
SeeAll
Seek failed on temporary file
Segment: %d, Power: %d\n
Select
SelectCustomLogo
SelectFolder
SelectImagePage
SelectLevelTitle
SelectWeightedSequence
Selected
Selected %d colors for quantization
SelectedAvatars
SelectedImage
SelectedItemFoundMethodLabel
SelectionAlpha
SelectionReturned
SendTable
Sender
Sending tool request to GC.\n
SensitivityLabel
SentenceMode
SentenceModeMenu
September
Sequence From Control Point
Sequence Random
Sequence Two Random
Server
Server session ID (%s).\n
Server shutting down
ServerGameDLL005
ServerIP
ServerName
ServerSessionID
ServerUploadGameStats001
Servers
ServiceDescriptorProto
ServiceOptions
SessionID
Set CP Offset to CP Percentage Between Two Control Points
Set CP Orientation to CP Direction
Set Control Point Positions
Set Control Point Rotation
Set Control Point To Particles' Center
Set Control Point To Player
Set Control Point to Impact Point
Set Hitbox Position on Model
Set Hitbox to Closest Hitbox
Set Normal
Set a new font color for challenge stats.
Set a sound paramater
Set child control points from particle positions
Set control points from particle positions
Set cubewidth (coarseness of the mesh)
Set cutoff radius (how far field extends from each particle)
Set developer message level
Set how many seconds the client will extrapolate entities for.
Set per child control point from particle positions
Set positions in world space
Set render radius (how far from particle center surface will be)
Set shadow angles
Set shadow color
Set shadow direction
Set shadow distance
Set spectator mode
Set the max dimension for the map.  This determines the far clipping plane
Set the specified pose parameter to the specified value
Set this to 1 to break in the SPU code for the blob. Otherwise use 0.
Set this to 1 to run the seeding in SIMD. Otherwise use 0.
Set to 0 to disable save/load of open lesson opportunities in single player.
Set to 0 to not show on-screen help
Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
Set to 1 to skip any models that don't go through the model fast path
Set to 1 to stop all models that go through the model fast path from rendering
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
Set to draw...\n
Set to not draw...\n
Set to values greater than 0 for ortho view render projections.
SetActiveControl
SetAsCurrentDefaultButton
SetAsDefaultButton
SetBool
SetClipboardText
SetDouble
SetEnum
SetFloat
SetFocus
SetFont
SetInfo
SetInt32
SetInt64
SetLastActiveUserId: %d -> %d\n
SetMixLayerTriggerFactor
SetParentAttachmentMaintainOffset
SetPoseParameter
SetProgress
SetRepeatedBool
SetRepeatedDouble
SetRepeatedEnum
SetRepeatedFloat
SetRepeatedInt32
SetRepeatedInt64
SetRepeatedString
SetRepeatedUInt32
SetRepeatedUInt64
SetSortColumn
SetState
SetString
SetText
SetTexture
SetTitle
SetUInt32
SetUInt64
Sets overview map mode off,small,large: <0|1|2>
Sets overview map zoom: <zoom> [<time>] [rel]
Sets the base field-of-view.
Sets the gravity client-side ragdolls
Sets the interpolation amount (bounded on low side by server interp ratio settings).
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
Sets the lobby ID to connect to on start.
Sets the max number of physics ticks allowed for client-side physics (ragdolls)
Sets the scale of time for client-side physics (ragdolls)
Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
Setting
Setting CBeam to non-sprite model %s\n
Setting CSprite to non-sprite model %s\n
Setting cl_fov to %f and cl_viewmodelfov to %f\n
Setting this can create more complex surfaces on large hitboxes at the cost of performance.
Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
Settings
SetupBones: invalid bone array size (%d - needs %d)\n
SetupRenderablesList
Sfff.
Sffffff.
ShI9
ShI@1
ShaderDetail
ShaderDetailHigh
ShaderDetailLow
ShaderDetailMedium
ShaderDetailVeryHigh
Shadow
Shadow color %d %d %d\n
Shadow distance %.2f\n
ShadowDetail
ShadowModel
Shadow_Rendering
Shake
ShakeRopes
SharedObjectCache for %s (%d types):\n
SharedVar_m_sharedBlobData
SharedVar_m_sharedBlobDataMutex
Sheet
ShellEject
Shift
Shift+
Short name of campaign (i.e. L4D2C5), used to show correct poster in demo mode.
ShotgunShellEject
Should held objects collide with players
Show
Show activities in the (client) animation state display.
Show alien gib entities
Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)\n
Show debug info for fish
Show human gib entities
Show item rarities within the backpack.
Show missing closecaption entries.
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
Show more field info when spewing prediction errors.
Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
Show player's health in map overview.\n
Show player's names in map overview.\n
Show player's tracks in map overview.\n
Show prediction errors, 2 for above plus detailed field deltas.
Show the 'Paused' image when game is paused.
Show the (client) animation state for the specified entity (-1 for none).
Show the idle, walk, run, and/or sprint activities.
Show the occlusion proxies
Show user command encoding
Show which entities are having their bones setup each frame.
Show which entities are predicting\n
ShowAdvanced
ShowBaseItemsCheckbox
ShowClassIconMouseover
ShowCommentary
ShowContextMenu
ShowDropDownIndicator
ShowDuplicateItemsCheckbox
ShowExplanationsButton
ShowHelp
ShowItemIconMouseover
ShowMenu
ShowNewControlMenu
ShowRarityCheckbox
ShowServerBrowserPage
ShowSteamStatsSessionID
ShowThirdPartyAudioCredits
Shows a info panel: <type> <title> <message> [<command>]
Shows a viewport panel <name>
Shows color of the tile
Shows panel animation variables: <panelname | blank for all panels>.
Shows rain tracelines for this many seconds (0 disables)
Shows the current values for all the different map limits.
Shows/Hides the budget bar
Shutdown %i predictable entities and %i client-created entities\n
ShutdownRequest
Shuts down all open lessons and reloads them from the script file.
Shutting down...\n
SignInDialog
SignageOffset
SilentDissolve
Simple Cubic
Simple Particle Singleton
Simple Particle Singleton [sky]
Simplified_Chinese
Simulation
Simulation Failed
Sine
SinglePlayer
Singleplayer
Size of voice icon over player heads in inches
Skill1Radio
Skill2Radio
Skill3Radio
SkipMapDialog
SkipToNextLevel
Sky is blue?
SldAcceleration
SldBrightness
SldGameVolume
SldHorizSens
SldMouseAcceleration
SldMouseSensitivity
SldMusicVolume
SldVertSens
Slider
Slider.DisabledTextColor1
Slider.DisabledTextColor2
Slider.NobColor
Slider.TextColor
Slider.TrackColor
SliderControl
SliderControl.BackgroundColor
SliderControl.BackgroundColorAlt
SliderControl.BackgroundFocusColor
SliderControl.BackgroundFocusColorAlt
SliderControl.ForegroundColor
SliderControl.ForegroundColorAlt
SliderControl.ForegroundFocusColor
SliderControl.ForegroundFocusColorAlt
SliderControl.InsetX
SliderControl.MarkColor
SliderControl.MarkColorAlt
SliderControl.MarkFocusColor
SliderControl.MarkFocusColorAlt
SliderDragEnd
SliderDragStart
SliderMoved
SlideshowDisplayScreen
SlideshowImage
Smoke
SmokeStackMaterials
SmokeTrail
Smooth client's view after prediction error over this many seconds
Smooth player eye z coordinate when traversing stairs.
Smooth view/eye origin after prediction errors
Smoothing not supported with nonstandard sampling ratios
SndEmitterSystem
Snd_MusicVolume
Snd_PitchQuality
Snd_Surround_Speakers
SniperPenetratedRound
SniperRound
Snow Debug Boxes.
Snow Enable
Snow fall speed scale.
Snow.
SnowFall
Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
Solid
SoloPlay
Sorry, there are legal restrictions on arithmetic coding
Sort particles
SoundCommand_t
SoundCommand_t pool
SoundData
SoundQuality
SoundSystem001
SoundTest
Soundmixer
Sounds
Soundscape %s:Unknown command %s\n
Soundscape[%d]: %s\n
Source Engine
SourceAppID
SourceScheme
South
SouthEast
SouthWest
Southpaw_Look
Southpaw_LookSC
Southpaw_Move
Southpaw_MoveSC
Space+
Spanish
Spatial Coordinate Offset
Spatial Entity Mgr
Spatial Noise Coordinate Scale
SpatialPartition001
SpeakDuration
SpeakerSetup
Spectate next player
Spectate player by name
Spectate previous player
Spectated player changed...\n
Spectators : %d
Speed
Speed Gel
Speed Matching Strength
Speed Max
Speed Min
Speed that static lessons move along the Y axis.
Spew choreo. Use a sub-string or * to display all events.
Spew information on dropping objects due to error
Spew player data.
Spew usage stats about the blob renderer's shared CSection pool (more data will be available if blobulator is built in DEBUG)
Sphere Button
Spin Strength
SpinnerControl
Spline
SplineGraphPanel
Split screen users mimic base player's CUserCmds
SpnAutoCrouch
SpnInvertYAxis
SpnLookSensitivity
SpnVibration
SporeExplosion
SporeTrail
SpraypaintList
Sprite %d has non-mod_sprite model %s (type %d)\n
SquadMemberDied
SquarizeComboBox
Ss?i/
Stairs
StampedItems
StandalonePositioning
Start
Start Of Frame 0x%02x: width=%u, height=%u, components=%d
Start Of Scan: %d components
Start of Image
Start position at the crosshair instead of the top middle of the screen.
StartActive
StartAttachment
StartCoopGame
StartCustomMatchSearch
StartDeployed
StartDisabled
StartEnabled
StartExplanation
StartGame
StartLobby
StartLocked
StartMap
StartMapID
StartOpen
StartParticleEffect:  Failed to find precached particle system for %d!!\n
StartReversed
StartShopping
StartSpeakTime
StartSurvey
StartTime
StartUp
StartWaitingForBlade1
StartWaitingForBlade2
Started download of cloud file %08X%08X\n
Started lesson 
Starting ID is only ID.  Returning 0\n
Starting upload of %s to UFS....\n
Starting with ID: %llu\n
StartingHeight
StartingPosition
Startups
StatList
State: %s\n
StaticPropMgrClient005
Stats
StatusLabel
Steam
Steam API did not return glyph image for origin %d\n
Steam Controller
Steam cloud setting: %s\n
Steam config directory: %s\n
SteamApp
SteamClient017
SteamCloud.Height
SteamCloud.Width
SteamCloud.X
SteamCloud.Y
SteamCloudConfirmation
SteamCloudDisabled
SteamCloudEnabled
SteamCloudProgress.ColorDone
SteamCloudProgress.ColorDoneFade
SteamCloudProgress.ColorRemaining
SteamCloudProgress.Height
SteamCloudProgress.Width
SteamCloudProgress.X
SteamCloudProgress.Y
SteamCloudText.Color
SteamCloudText.Font
SteamCloudText.X
SteamCloudText.Y
SteamController pitch factor.
SteamController yaw factor.
SteamController005
SteamFriends015
SteamGameCoordinator001
SteamGameStats001
SteamLightGreen
SteamMatchMaking009
SteamMatchMakingServers002
SteamNetworking005
SteamServersDisconnected
SteamTitleLogo
SteamUser019
SteamUtils009
Steamworks Stats: CLIENT session id not available.\n
Steamworks Stats: Ending CLIENT session id: %llu\n
Steamworks Stats: No stats collection because steamworks_stats_disable is set to 1.\n
Steamworks Stats: Received CLIENT session id: %i\n
Steamworks Stats: Requesting CLIENT session id.\n
StencilGradientMap
StencilModeComboBox
StencilOptions
StepSounds
StepsB
StepsO
Stop
Stop Effect after Duration
StopFollowing
StopPanelAnimations
StopSound:  '%s' stopped as '%s' (ent %i)\n
StopSound:  Raw wave stopped '%s' (ent %i)\n
Stopped lesson 
Stops all active screen shakes.\n
Stops all soundscape processing and fades current looping sounds
Stops all videos playing to the screen
Storage
StoreItemBorder
StoreItemControls
StoreItemControlsPanelHover
StoreItemMouseOverBorder
StoreItemSelectedBorder
StorePage
StorePredictionResults
StorePreviewTabSelected
StorePreviewTabUnselected
StorePrice
StorePriceBorder
StoreStatusDialog
StoreUndo
Store_FeaturedItem
Stores the chat filter settings 
StriderMinigun
StriderTracer
String literals cannot cross line boundaries.
Struct dump: %u bytes\n
Studio activity sequence mapping leak! (%s, %d)\n
Style
StyleButton
StyleNameLabel
StyleSelectDialog
StylesComboBox
SubButton
SubImage
SubPanel
SubTabPosition
SubType
SubTypeProperty
SubjectReactionIdle
SubmenuHotspot
Submit
SubscribedType
SubtitleLabel
SubtitlePanel
Subtract
Success event 
Successfully loaded particle effects manifest '%s' for map '%s'\n
Suffix for the demo UI
Sunday
Support casting RTT shadows onto other renderables
Surface
Surface Normal:\t(%f, %f, %f)\n
SurvivalCheck
SurvivorListItem
Suspension not allowed here
Swap
SwapModel
Swedish
Swim
Switch to firstperson camera.
Switch to orthographic camera.
Switch to thirdperson Maya-like camera controls.
Switch to thirdperson camera.
Switch to thirdperson-shoulder camera.
SwitchGameModeTo_
SwitchToGameView
SwitchToPuzzleMakerView
Sxt\f
Symbol name "
Syslink
T0\ff
T1\nf
T2 1
T2 ;U
T201
T2\ffffff.
T7&f
T7\ff
T7\fk
T9&f
T9\f9
T;F8
T;N8|
T;w8
T;w8|
T>bf
TARG
TAUNT owned: %s\n
TAUNT used: %s\n
TEBloodStream
TELargeFunnel
TEShowLine
TE_ArmorRicochet
TE_BloodSprite
TE_BloodStream
TE_BreakModel
TE_Decal
TE_DispatchEffect %s %s
TE_DynamicLight
TE_Explosion
TE_GlowSprite
TE_I
TE_MetalSparks
TE_MuzzleFlash
TE_PhysicsProp
TE_ProjectDecal
TE_ShatterSurface
TE_Smoke
TE_Sparks
TE_Sprite
TE_SpriteSpray
TE_WorldDecal
TF_Popularity_Rank
TF_Unique_Prepend_Proper
THEIR HISTORY-----------\n
TH\nk
TICK:%5d:Ragdoll separation count: %d\n
TIME
TIMEOUT
TINT_RGB
TODAY
TODO-WIP: UI (need to launch the appropriate VGui screen)\n
TOOLS/TOOLSNODRAW
TOOLS/TOOLSTRIGGER
TOTAL
TPdF
TRAIL_LENGTH
TRI_
TX2Du
TX2Du\f
T_Latency
T_PlayerCount
T_SO
T_Score
TabActiveBorder
TabBorder
TabPosition
TabPressed
TakePhoto
TargetName
TauntEarned
TeamButton
TeamLobby
Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
Teams will be scrambled if one team reaches this streak
Teleport other splitscreen player to my location.
Tells camera to change modes
Tells the client if it should filter maps in QuickPlay mode with history queue.
TempEntity
Temporary for testing what will happen when a taunt item is in inventory.
TeslaHitboxes
TeslaZap
Test Item %d
Test a hud element animation.\n\tArguments: <anim name>\n
Test a punch-style screen shake.\n
Test the freeze frame code.
Test vgui panel positioning with title safe indentation
TestMicrophone
TestSpeakers
Test_ProxyToggle_EnsureValue
Test_ProxyToggle_EnsureValue: object doesn't exist on the client.
Test_ProxyToggle_EnsureValue: requires value parameter.
Test_ProxyToggle_EnsureValue: value (%d) doesn't match wanted value (%d).
Text
TextChanged
TextClicked
TextContainerPanel
TextEntry
TextEntry.BgColor
TextEntry.CursorColor
TextEntry.DisabledBgColor
TextEntry.DisabledTextColor
TextEntry.FocusEdgeColor
TextEntry.OutOfFocusSelectedBgColor
TextEntry.SelectedBgColor
TextEntry.SelectedTextColor
TextEntry.TextColor
TextEntryChamberDescription
TextEntryChamberName
TextFont
TextInsetX
TextInsetY
TextKillFocus
TextLabel
TextMessage
TextMsg
TextNewLine
TextScane
Texture1
Texture2
Texture3
Texture4
TextureData
TextureDetail
TextureFrameNumVar
TextureName
TextureScale
TextureScroll
TextureTransform
TextureVar
Tff.
Tfff.
Thai
The acceleration of the paint blobs while in a tractor beam to get up to tractor beam speed
The air drag applied to the paint blobs.
The amount of time between thinks for the portal_pointpush.
The amount of time the power up sequence takes to complete.
The amount of time to pulse the cleanser field for when it is shot at.
The angle of impact below which the paint blobs will streak paint.
The blob renderer will allocate/free CSections in blocks of this size (smaller values may save some memory but will definitely increase CPU cost)
The blob renderer will free this many CSections from the shared pool each frame (larger values save memory but increase CPU cost)
The client session ID for the new steamworks gamestats.
The color for the timer label when it flashes towards the end.
The color for the timer label when not flashing.
The data stream has read past the end of the data in the underlying device.
The default color for the background.
The default color for the border.
The default intensity of the cleanser field effect.
The duration for each flash of the timer label.
The elasticity of a collision with a bounce paint surface. Values should be in the range [0, 1].
The gravity scale of the paint blobs.
The intensity of the cleanser field when it gets shot at.
The latency graph represents this many milliseconds.
The lifetime of the paintblobs if they have a limited range.
The maximum difference between two colors for matching.
The maximum number of CSections to be recycled in the shared pool (smaller values save memory but increase CPU cost)
The minimum speed into the surface to activate a trampoline bounce.
The minimum upward speed the player will jump off the wall with when reflection bounce wall jumps are enabled.
The minimum velocity of the paint blobs on exiting portals.
The number of times the blobs movement code is run per second.
The offset is to make client time be behind the server update time, so blobs don't always take last update frame from the server.
The player must be looking roughly in the direction she's travelling to get activate an auto long jump.
The player should lose the power after having it for player_paint_effects_duration.
The radius of the query sphere used to find the color of a light map at a contact point in world space.
The range of the trace for the paint blobs while streaking.
The scaler that determines how close to a portal a player has to be (when flinging towards it) before the trail turns off
The server session ID for the new steamworks gamestats.
The space bar can activate the initial bounce in trampoline bounce mode.
The spacing between panels.
The stick range where autoaim dampening is applied. 0 = off
The thickness of a contact region (how much the box expands).
The upward velocity added when bouncing off a wall
Third Control Point Location
Third Control Point Number
Third Control Point Parent
ThirdPartyVideoCredits
This could be your Title.
This is called by puzzlemaker_internal when the editor is activated.
This is called by puzzlemaker_internal when the editor is deactivated.
This is called by puzzlemaker_internal when the view is fully in editor mode.
This is called by puzzlemaker_internal when the view is fully in preview mode.
This program requires version 
This program was compiled against version 
This shouldn't be called if all the sizes are equal.
Three keys down for a button '%c' '%c' '%c'!\n
Threshold at which the wall jump helper will bring the player's velocity in line with the surface normal
ThresholdLabel
ThumbnailSpinner
ThumbsDownSpinner
ThumbsUpSpinner
Thumper
Thursday
Tilt
Time
Time Coordinate Offset
Time Noise Coordinate Scale
Time after round win until round restarts
Time amount before breaking player out of toggle zoom.
Time between respawn waves.
Time duration of box filter to pass over phonemes.
Time during which a new pose activity layer is shown in green in +posedebug UI
Time it takes for a full capture point to deteriorate.
Time spend frozen in observer freeze cam.
Time taken to zoom in to frame a target in observer freeze cam.
Time to crossfade sound effects between soundscapes
Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
Time to use a slightly expanded box for contacts right after teleportation.
Time to wait between particle system restarts when the player gets painted multiple times in rapid succession.
Time,Player 1 Position,Player 2 Position,Smooth FPS,Frame FPS,Smooth MS,Frame MS,Server Frame MS\n
Time: %.2f, Speed: %.2f, MaxSpeed: %.2f
TimeCountLabel
TimeGraph
TimeInMapHelper
TimeLabel
TimeRemaining
TimeRemainingTitle
TimeScoreLabel
TimeStamp
TimeStatList
TimeSubmitted
Timed out.
Timeout in milliseconds used to recycle the fragments. Default is 64 in release, 1000 in debug.
TimerDelay
TimerLabel
TimerSound
Timestamp_Created
Timestamp_Modified
Title
TitleButtonBorder
TitleButtonDepressedBorder
TitleButtonDisabledBorder
TitleFont
TitleLabel
Toggle debug draw and and messages for jump helper.
Toggle deferred shadow rendering
Toggle low-res deferred shadow rendering
Toggle the 3-way animation blending code.
Toggle whether bounce reflections after falling off a ledge without jumping add upward hop velocity on the first bounce.
Toggle whether the player is funneled into portals while running on speed paint.
ToggleButton
ToggleButton.SelectedTextColor
ToggleColumnVisible
ToggleTexture
ToggleVoice
Toggles showing which blocks are pending/loaded async.
Too many IDATs found
Too many bytes for PNG signature
Too many color components: %d, max %d
Too many depth textures rendered in a single view!\n
Too many dirty renderables!\n
Too many flashlights rendered in a single view!\n
Too many icons defined in the coop_lightboard_icons file
Too many lightboard icons defined for map %s\n
Too many shadow maps this frame!\n
Too many simultaneously active particle systems!\n
Tool '%s' missing required type.
ToolDialogTitle
ToolTipBorder
Tools
Tooltip
Tooltip.BgColor
Tooltip.TextColor
TopLevel
Topdown games set this to handle distance and offscreen location differently.
Total Players: %i
TotalLevelTime
TotalTime
TotalVotesLabel
Trace Direction Override
Trace Length
Trace Update Rate
TracePlayerBBoxForGround
Tracer
TracerSound
Track_%d
Tracks
Tracks an entity in spec mode
Tractor Beam
Tractor Beam Polarity
TractorBeam
Traditional_Chinese
Trail Length Random
TrailPoint_t
Train
Trampoline bounce activates a wall jump if the player walks into a wall.
TransitionFade
TransitionPanel
TransitionScreen
Transitioning to map: %s\n
TranslationData
TravelDirection
TravelDistance
TreeImage
TreeNode
TreeNodeDropPanel
TreeNodeText
TreeView
TreeView.BgColor
TreeViewFinishRangeSelection
TreeViewItemDeselected
TreeViewItemSelected
TreeViewItemSelectionCleared
TreeViewStartRangeSelection
Tried to merge messages of different types.
Trigger
True if the joystick is enabled, false otherwise.
Truncated iTXt chunk
Truncated zTXt chunk
Truncating incorrect info tRNS chunk length
Truncating incorrect tRNS chunk length
Truncating profile to actual length in iCCP chunk
Trying to create a ping laser, but we have no view model!
Trying to load more than 9 menu items in voicecommands.txt, extras ignored
Trying to play unknown soundscape %s\n
Tuesday
Turkish
Turn off pose debugger or hide ents from pose debugger UI
Turn on pose debugger or add ents to pose debugger UI
Turn on rumble debugging spew
Turn on/off 'Legacy' mapping for control sticks.
Turns on turbo physics
Turret
Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
TxtPasswordEntry
Type
Type %s of meta class %s undefined!\n
Type '%s' unknown
Type appears to be in generated pool but wasn't 
Type is already registered: 
U$ffff.
UCS-2LE
UCS-4LE
UGCHandle
UGCOperation
UGCRead failed? (UGC=%08X%08X).\n
UI/buttonclick.wav
UI/display
UI/menu_accept.wav
UI/menu_back.wav
UI/menu_countdown.wav
UI/menu_focus.wav
UI/menu_invalid.wav
UI/nochapter
UI/ui_menu_flip_single_01.wav
UI/ui_menu_flip_single_02.wav
UNKNOWN
UNKNOWN_ORIENTATION!
UNUSED
UNUSED_job_name
UPARROW
UPDA
UPDATE_INTERVAL
URLButton
URLClicked
URLLabel
URLText
USAB
USABLE_IN_MIDAIR
UTF-32LE
UTF-8
UTIL_TranslateSoundName
UV88
UVLX8888
UVWQ8888
U\f3JH3rD\t
U\f9B
U\f9P
U\f9W(
U\f9r
U\f9r(
U\f9r,
U\fFFG
U\fG9z
U\ff9T
U\ff;J
U\ff;r
U\fff.
U\ffffff.
U\fkM
U\ft1f
U\ft4f
U\ft5
U\ft9
U\ft=9v
U\ft@f
U\fuB=
U\fuD=
U\fuR
U\fx2
U\fx8
U\f~71
Uffff.
Unable to condump to 
Unable to create content file request for %llu!\n
Unable to create non-precached breakmodel %s\n
Unable to create non-precached gib model %s\n
Unable to create object of type %d\n
Unable to create thumbnail request for %llu!\n
Unable to create tool implementation for '%s', of type '%s'.
Unable to determine platform directory\n
Unable to enumerate user's published puzzles!\n
Unable to enumerate user's subscribed puzzles!\n
Unable to find base equip region named "%s" for conflicts.
Unable to find exclusion %s for damage effect %s.\n
Unable to find mapping for flexcontroller %i, settings %p on %i/%s\n
Unable to find other equip region named "%s" for conflicts.
Unable to find type of meta class %s in file %s\n
Unable to get accurate read on whether bodygroup '%s' is enabled or disabled by default. (The schema is fine, but the code is confused and could stand to be made smarter.)\n
Unable to load glyph image %s\n
Unable to load manifest file '%s'\n
Unable to load sprite material %s!\n
Unable to load surface prop file '%s' (referenced by manifest file '%s')\n
Unable to play video: %s\n
Unable to read file %s!\n
Unable to read file: %s\n
Unable to read particle definition %s! UtlBuffer is probably the wrong type!\n
Unable to restore binary scene '%s'\n
Unaccounted
Underwater.BulletImpact
Undo
Unexpected EOF in quoted string
Unexpected failure while serializing option submessage 
Unexpected marker 0x%02x
Unhandled GameEvent in ClientModeShared::FireGameEvent - %s\n
Unhandled RifleShellEject effect\n
Unhandled ShellEject effect\n
Unhandled ShotgunShellEject effect\n
Unhandled eject brass animevent\n
Uniform speed
UniformNoise
Unimplemented type: 
UninterpretedOption
Unknown
Unknown APP0 marker (not JFIF), length %u
Unknown APP14 marker (not Adobe), length %u
Unknown Adobe color transform code %d
Unknown MsgType (%d) - Not Found
Unknown compression method in IHDR
Unknown compression type %d
Unknown compression type in iCCP chunk
Unknown compression type in zTXt chunk
Unknown custom filter method
Unknown enumeration value of "
Unknown filter heuristic method
Unknown filter method in IHDR
Unknown freer parameter in png_data_freer
Unknown interlace method in IHDR
Unknown interpolation type %d\n
Unknown row filter for method 0
Unknown sRGB intent
Unknown version %d for vpk %s
Unknown zTXt compression type %d
Unknown zlib error
UnlitGeneric
UnpinnedCornerOffsetX
UnpinnedCornerOffsetY
Unrecognised connection type:
Unrecognised item type:
Unrecognised property type:
Unrecognized component IDs %d %d %d, assuming YCbCr
Unrecognized equation type for pCAL chunk
Unrecognized unit type for oFFs chunk
Unrecognized unit type for pHYs chunk
Unserialize
UnserializeDMX: Unable to open file "%s"\n
Unsupported JPEG data precision %d
Unsupported JPEG process: SOF type 0x%02x
Unsupported color conversion request
Unsupported marker type 0x%02x
Untitled puzzle 
UpArrow
UpButton
Update event 
Update(%s)
UpdateClientSideAnimations
UpdateControlData
UpdateDefaultFlashlightState
UpdateJalopyRadar
UpdateLight
UpdatePlayerName with bogus slot %d\n
UpdateShadowDirectionFromLocalLightSource
UpdateSystemLevel: ConVar %s controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!\n
UpdateSystemLevel: System configuration ignoring %s due to command line override\n
Updated looping radius sound %d to vol=%f\n
Updates shadows at half the framerate
Updates visibility bits.
Updating map to: %s
Uploaded
UrE66!Ap
Usage:  %s <entindex>
Usage: %s x y z f a d\nwhere x,y,z are direction of screen punch\n      f     is  frequency (1 means three bounces before settling)\n      a     is  amplitude\n      d     is  duration\n
Usage: commentary_showmodelviewer <model name> <optional attached model name>\n
Usage:\n   testhudanim <anim name>\n
Use Eye Orientation
Use IK on in-place turns.
Use Local Space
Use Raw Input for mouse input.
Use SIMD bone setup.
Use a prediction-friendly physics interface on the client
Use clone models in the view model instead of physics simulated grab controller.
Use keyboard sample time smoothing.
Use long jump helper code?
Use new dissolve effect
Use particle scanline.
Use radius for Per Particle Trace Length
Use sequential CP pairs between start and end point
Use the bendy stick-man as the player model
Use the network origin for determining bounds in which to ghost renderables, rather than the abs origin.
Use traces against portal environment carved wall
Use traces against portal environment displacement geometry
Use traces against portal environment static prop geometry
Use traces against portal environment world geometry
UseAnyimageRadio
UseAvatarRadio
UseButton
UseHelperAngles
Used for stress-testing particle systems. Randomly denies creation of particles.
UsedVoice
Usedvoiced
UserData
UserPublishedFileListener_Removed
UserPublishedMapsListener_Added
UsesCloudLabel
Using joystick '%s' configuration\n
V0f.
VAvi001
VBAllocTracker001
VBSP
VBSPProgress
VBik001
VCLIENTENGINETOOLS001
VCLIENTMATERIALSYSTEM001
VCLIENTTOOLS001
VClient016
VClientDllSharedAppSystems001
VClientEntityList003
VClientPrediction001
VDataCache003
VDebugOverlay004
VDmeMakeFileUtils001
VENGINE_GAMEUIFUNCS_VERSION005
VERSION
VERSION %.1f\r\n\r\n
VEngineClient015
VEngineClientStringTable001
VEngineCvar007
VEngineEffects001
VEngineModel016
VEngineRandom001
VEngineRenderView013
VEngineShadowMgr002
VEngineVGui001
VFileSystem017
VGUI
VGUI Build Mode Editor
VGUI textures
VGUIMenu
VGUI_Input005
VGUI_InputInternal001
VGUI_Panel009
VGUI_Scheme010
VGUI_Surface031
VGUI_System010
VGUI_TARGET_EDGE
VGUI_TARGET_LOOKUP
VGUI_TARGET_NAME
VGUI_ivgui008
VGuiModuleLoader003
VGuiModuleTracker001
VGui_DrawHud
VGui_PreRender
VISI
VISIBLE
VJOBS
VM Did not start!\n
VMDLLIB001
VMF Export failed.
VMaterialSystem080
VMaterialSystem2_001
VMaterialSystemStub001
VModEnable %d
VModelInfoClient004
VNewAsyncFileSystem001
VOID
VOL_NORM
VP4002
VPanel
VParticleSystemQuery004
VPhysics031
VPhysicsCollision007
VPhysicsSurfaceProps001
VPrecacheSystem001
VProcessUtils002
VRAD
VRADProgress
VResourceAccessControl001
VSCRIPT: Started VScript virtual machine using script language '%s'\n
VSScorePanel
VSYNC
VScript
VScriptManager009
VSoundEmitter003
VStudioRender026
VSync
VSyncDisabled
VSyncEnabled
VSyncTripleBuffered
VTEX_003
VTf;
VUUU
VVIS
VVISProgress
VWPTu(
VX8NYt
VY8FZt
V_AppendSlash: ran out of space on %s.
V_MakeAbsolutePath: _getcwd failed.
V_MakeAbsolutePath: tried to ".." past the root.
Valid palette required for paletted images
Value %s exeeds size of datatype. \n
Value must be "true" or "false" for boolean option "
Value must be identifier for boolean option "
Value must be identifier for enum-valued option "
Value must be integer for int32 option "
Value must be integer for int64 option "
Value must be non-negative integer for uint32 option "
Value must be non-negative integer for uint64 option "
Value must be number for double option "
Value must be number for float option "
Value must be quoted string for string option "
Value out of range for int32 option "
Value out of range for int64 option "
Value out of range for uint32 option "
ValueTag
Valve
VarData dump: %u bytes\n
Variables
VarsButton
VarsMenu
Vector Component Random
Vector Random
Velocity Cosine: %f\n
Velocity Inherit from Control Point
Velocity Noise
Velocity Random
Velocity Repulse from World
Velocity Set from Control Point
Version
Version mismatch, expecting %f, got %f
VersusSoftLock
VertScrollBar
VertexLitGeneric
Vertical view fixup when eyes are near water plane.
VerticalAlignment
VerticalInverted
VerticalNormal
VerticalScrollBar
Vffff.
VguiScreen
VhI9
VhI@1
VibrationDisabled
VibrationEnabled
Video
VideoBIKMaterial%i
VideoBIKMaterial_AttractMovie
VideoBIKMaterial_Background
VideoConfig
VideoPanel
VideoPanel::OnClose() played video for %.2f seconds\n
View optimization, turn this off if you get odd visual bugs.
ViewDrawScene_PortalStencil
ViewEffects
ViewPortBackGround
ViewSmoothingData_t
View_Render
ViewportBG
Virtual array controller messed up
Visibility Alpha Scale maximum
Visibility Alpha Scale minimum
Visibility Proxy Input Control Point Number
Visibility Proxy Radius
Visibility Radius FOV Scale base
Visibility Radius Scale maximum
Visibility Radius Scale minimum
Visibility input distance maximum
Visibility input distance minimum
Visibility input dot maximum
Visibility input dot minimum
Visibility input maximum
Visibility input minimum
VisibleHotspot
VisitCampaignWebsite
Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
Voice chat uses a vox-style always on
Voice icons are this many inches over player eye positions
VoiceCommands
VoiceCommunicationDisabled
VoiceCommunicationOpenMic
VoiceCommunicationPushToTalk
VoiceMask
VoiceReceive
VoiceSettings
VoiceThreshold
Volume
VoteOptions
VoteSpinner
VoxManager
Voxel
VoxelPos
Voxels
W<Rt%<cu
WALK
WALL
WARNING
WARNING! Field %s is using the wrong FIELD_ type!\nFix this or you'll see a crash.\n
WARNING! User command buffer overflow(%i %i), last cmd was %i bits long\n
WARNING: Attempted to send a steamworks gamestats row when the steamworks interface was not available!
WARNING: Failed to create attribute '%s' - likely out of memory in s_DMXAllocator!\n
WARNING: Found item in a duplicate backpack position. Moving to the backpack end.\n
WEAPON1
WEAPON2
WEST
WIN32
WINDOWS
WOL: 0x%x (%s)
WWWWWWWWWWWWWWW
W_NO
WaitScreen
WaitingForPlayers
Wall
Warning parsing text-format 
Warning!
Warning:  %s = '%s' is infinite, clamping value.\n
Warning: overflowed CClientRenderablesList group %d
Warning: system time went backward by %d seconds\n
Warning: thumbnail image size does not match data length %u
Warning: unknown JFIF revision number %d.%02d
WashingtonStateSalesTaxLabel
Water material: %s dist to water: %f\nforcecheap: %s forceexpensive: %s\n
WaterDetail
WaterExplosionEffect.Sound
WaterLOD
WaterSurfaceExplosion
WeaponDatafile
WeaponSprites
Weapon_Crossbow.BoltSkewer
Weapon_Portalgun.HoldSound
Weapon_Portalgun.fire_blue
Weapon_Portalgun.fire_red
Weapon_Portalgun.powerup
Weapons
Weather effects wind direction angle
Weather effects wind speed scalar
Website
Wednesday
Weighted Cube
Weighted Cube Dropper
West
Wfff.
Wffffff.
WhI9
What percentage of forward velocity to add onto a ground bounce
WheelDust
When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
When bots reach a certain velocity in the air, they will show a trail behind them (0 = off, 1 = on, 2 = fun)
When enabled, hold attack2 to rotate held objects
When enabled, the blob renderer uses a shared pool to recycle CSection objects, which drastically reduces memory usage
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
When playing back a scene, print timing and event info to console.
When predicting projected bridges, the spatial partition AABB encompasses all AABB's for outstanding collideables
When set user can create public lobbies instead of matching
When set, creating a game will pick a random mission
When using smoothing, this is the min screenspace width it lets a rope shrink to
When using stencil views, this changes how many views within views we see
Whether play online displays a browser or plain search dialog.
Whether the user has seen explanations for this panel.
Whether to draw outlines of all tiles.
Whether to invert the X axis of the joystick for looking.
Whether to invert the Y axis of the joystick for looking.
Whether to rotate for transparency
Whether vpk associations are enabled for this mod
Which stick controls movement (0 is left stick)
Which version of the store to display.
Width
Width is too large for libpng to process pixels
Width of glow outline effect in screen space.
WindowDisabledBgColor
Windowed
WindowedNoBorder
Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
Windows mouse acceleration initial threshold (2x movement).
Windows mouse acceleration secondary threshold (4x movement).
Wingman warrior hack related to turn axes.
WinnerLabel
Wireframe
WorkingAnim
Workshop
WorkshopOperation
World Render Setup
World Rendering
World friction.
World gravity.
World.
World.NoPortal_
World.Slime
WorldDims
WorldRendererMgr001
Worldspace Render Bounds: [%.2f %.2f %.2f] -> [%.2f %.2f %.2f]\n
WrapMinMax
WrapStaticLocators
Write Error
Write failed on temporary file --- out of disk space?
Write to EMS failed
Write to XMS failed
WriteUsercmd: from=%d to=%d\n
Writing %s...\n
Writing zero-length unknown chunk
Wrong JPEG library version: library is %d, caller expects %d
X(tB
X0u\r
X360
X8bU2qll
XB,s\n
XBowBolt
XC\f1
XD3 
XD;4
XD;8
XE v&
XX8PYt
XX8XY
XX8xYt
XY velocity only
XY8XZt
X_BUTTON
Xbox360 controller
XboxLIVE
XboxLive
XboxLiveOptions
XboxSystemInterface002
Xe v
Xfff.
Xffff.
Xm v!
Xu v!
Xx81uBl)
Y?Mi
Y@,kE\f4
Y@Xf
YBtf
YD8\f
YD:h
YL0(
YL7\f
YP\uR
YP\uT
YT0 
YYYY
YYYY-MM-DD hh:mm:ss
Y_BUTTON
YellowBlood
Yellowish
Yff.
You have been voted off
YourPositionImage
Yzl@
Z0000
ZE:YE
ZN20CEconItemDescription26Generate_VisibleAttributesEPK21CLocalizationProviderPK18IEconItemInterfaceE26CVisibleAttributeDisplayer
ZN20CEconItemDescription28YieldingCacheDescriptionDataEPK21CLocalizationProviderPK18IEconItemInterfaceE33CSteamAccountIDAttributeCollector
ZOOM
Zero length keyword
Zero length tRNS chunk
Zffff.
Zfffff.
ZhO9
Zjz\v
ZoomButton
[ %2d  ]    Model: %s
[ no resource file associated with dialog ]
[%8.3f] hitch on %s:%s:%d:%d\n
[%8.3f] stall blend %.2f on %s:%s:%d:%d\n
[%8.3f] stall on %s:%s:%d:%d\n
[%d] Could not find Hud Element: %s\n
[%i] bool (%s)\n
[%i] color (%i %i %i %i)\n
[%i] float (%f)\n
[%i] integer (%i)\n
[%i] short (%i)\n
[%i] string (%s)\n
[%i] vector (%f %f %f)\n
[*] - Experimental Chamber Convolver
[9}\ft4f
[;E\ft2f
[A:%u:%u:%u]
[AddQueueHistoryEntry] Added entry for (%llu)\n
[BaseModPanel] Added Completion time entry for (%llu)\n
[BaseModPanel] Added file information for %llu\n
[BaseModPanel] Added played time entry for (%llu)\n
[BaseModPanel] Added query for published file %llu\n
[BaseModPanel] Added voting info query for %llu\n
[BaseModPanel] Error: Failed to retrieve data for %llu (Error: %d)\n
[BaseModPanel] Error: Failed to retrieve data for %llu (File Not Found)\n
[BaseModPanel] Event: Community map added (%llu)\n
[BaseModPanel] Event: Community map deleted (%llu)\n
[BaseModPanel] Event: Community map removed (%llu)\n
[BaseModPanel] Failed to download file request (%llu).
[BaseModPanel] Failed to enumerate published file actions by user (Error: %d)\n
[BaseModPanel] Failed to query for details on published file: %llu\n
[BaseModPanel] Failed to subscribe to published file: %llu\n
[BaseModPanel] Failed to unsubscribe from published file: %llu\n
[BaseModPanel] File request (%llu) finished.
[BaseModPanel] QueryForQuickPlayMaps() call failed!\n
[BaseModPanel] Querying for details of published file: %llu\n
[BaseModPanel] Querying for published files\n
[BaseModPanel] Querying for subscribed files\n
[BaseModPanel] Queue complete.\n
[BaseModPanel] Queue history complete.\n
[BaseModPanel] Steam_OnEnumerateWorkshopFiles() call failed!\n
[BaseModPanel] Subscribing to published file: %llu\n
[BaseModPanel] Unable to mark community map (%llu) as played!\n
[BaseModPanel] Unable to query for user's played maps!\n
[BaseModPanel] Unsubscribing from published file: %llu\n
[BaseModPanel] Updated file information for %llu\n
[Blobulator] Can't get fragment, canceling job. Report this issue.\n
[Blobulator] More than %d slots are in use! Report this issue.\n
[Blobulator] Preventing deadlock in SwapFragments(). Expect visual corruptions.  Please set your Effect Detail to a lower setting.\n
[Blobulator] Recycling fragments to draw to prevent deadlock. Expect visual corruptions. Please set your Effect Detail to a lower setting.\n
[Blobulator] Switching to one pass as fragment vertex buffer is already half full.\n
[Blobulator] Too many particles are added to a tile. Some particles will be discarded, this may result in holes between tiles.\n
[CCommunityCoop] BroadcastStartDownloadingMap - Failed: no file info\n
[CCommunityCoop] CCM_WAITING_FOR_FILE_INFO - Failed\n
[CCommunityCoop] CCM_WAITING_FOR_FILE_INFO - Success\n
[CCommunityCoop] OnLevelTransition - client is ready to start [%s]\n
[CCommunityCoop] OnLevelTransition - host starting map [%s]\n
[CCommunityCoop] OnLevelTransition - no map name on the [%s]\n
[CCommunityCoop] OnWaitingForDownload - UGCFILEREQUEST_ERROR\n
[CCommunityCoop] OnWaitingForDownload - numMachine < 2 somehow\n
[CCommunityCoop] Receives Partner's History - Completed\n
[CCommunityCoop] Receives Partner's History - In Progress\n
[CCommunityCoop] Sending Client History\n
[CGCPlaytestRetrieveDemoHandleResponse] Record %d:\nPlayerID: %u  UGCHandle: %llu  MapID: %llu  MapFileID: %llu  InLocalCloud: %d  NewDemo: %d\n
[CGCPlaytestRetrieveDemoHandleResponse]:: %d Handles retrieved from GC.\n
[CPlaytestDemosDialog] CreateDownloadRequest:: Adding UGCFileRequest: %llu\n
[CPlaytestDemosDialog] CreateDownloadRequest:: Adding download of mapFileID: %llu\n
[CPlaytestDemosDialog] CreateDownloadRequest:: Already downloading mapFileID: %llu\n
[CPlaytestDemosDialog] CreateDownloadRequest:: File request for MapFileID: %llu failed!\n
[CPlaytestDemosDialog] CreateDownloadRequest:: UGCHandle: %llu  MapID: %llu  MapFileID: %llu  InLocalCloud: %d  NewDemo: %d\n
[CPlaytestDemosDialog] CreateDownloadRequest:: Unable to request demo: %llu\n
[CPlaytestDemosDialog] DeleteSelectedDemo:: Cloud file does not exist: %s\n
[CPlaytestDemosDialog] DeleteSelectedDemo:: Deleted Cloud File: %s\n
[CPlaytestDemosDialog] DeleteSelectedDemo:: Failed to remove file from cloud: %s\n
[CPlaytestDemosDialog] DeleteSelectedDemo:: Removed local file: %s\n
[CPlaytestDemosDialog] DeleteSelectedDemo:: Sent GC PlaytestRemoveDemo message:\nUGCHandle: %llu\n
[CPlaytestDemosDialog] DownloadDemos:: Sent GC PlaytestRetrieveDemoHandles message for AuthorID: %u\n
[CPlaytestDemosDialog] OnThink:: Done downloading all demo files\n
[CPlaytestDemosDialog] OnThink:: Done downloading maps\n
[CPlaytestDemosDialog] OnThink:: Downloading maps\n
[CPlaytestDemosDialog] OnThink:: Processing demo uploads.\n
[CPlaytestDemosDialog] OnThink:: Sent GC PlaytestMarkDemoForDelete message:\nUGCHandle: %llu  CloudOwnerID: %u\n
[CPlaytestDemosDialog] SetDemoFileInfos:: Skipping a demo with Error status.\n
[CPlaytestDemosDialog] UpdateDemoDownloads:: Downloading demo files\n
[CPlaytestDemosDialog] UpdateFileUploadRequest:: File %s has a status of Finished.\n
[CPlaytestDemosDialog] UpdateFileUploadRequest:: GC PlaytestReportDemo message sent:\nAuthorID: %u  PlayerID: %u  UGCHandle: %llu  MapID: %llu  MapFileID: %llu\n
[CPlaytestDemosDialog] UploadDemo:: New demo upload request:\nFile: %s  MapID: %llu  MapFileID: %llu  PlayerID: %u\n
[CUGCFileRequestManager] Inserted Download: %llu\tPriority:%u\tTimestamp:%u\n
[CUGCFileRequestManager] Inserted Upload: %llu\tPriority:%u\tTimestamp:%u\n
[CUGCFileRequestManager] Promoted %llu to top of queue\n
[CUGCRequestManager] Beginning download of %llu\n
[CUGCRequestManager] Beginning upload of %s\n
[CUGCRequestManager] Finished downloading %llu\n
[CUGCRequestManager] Finished uploading %llu\n
[CWorkshopFileInfoManager] Failed to query for voting details on published file: %llu\n
[CWorkshopFileInfoManager] Querying for voting details of published file: %llu\n
[ERROR - no shadow] %f %f %f 
[GAMEUI] After close all windows:\n
[GAMEUI] CAttractScreen::OnMsgResetCancelFn\n
[GAMEUI] CAttractScreen::SetAttractMode(%d)\n
[GAMEUI] CAttractScreen::SetBladeStatus( %d )\n
[GAMEUI] CAttractScreen::StartGameWithTemporaryProfile_Stage1 - pri=%d\n
[GAMEUI] CBaseModPanel::CloseAllWindows( 0x%x )\n
[GAMEUI] CBaseModPanel::CloseAllWindows() - Keeping bkgnd type %d of priority %d.\n
[GAMEUI] CBaseModPanel::CloseAllWindows() - Keeping loading type %d of priority %d.\n
[GAMEUI] CBaseModPanel::CloseAllWindows() - Keeping msgbox type %d of priority %d.\n
[GAMEUI] CBaseModPanel::OnFrameClosed( %d, %d ) -> Activated `%s`, pri=%d\n
[GAMEUI] CBaseModPanel::OnFrameClosed( %d, %d )\n
[GAMEUI] CBaseModPanel::OnGameUIActivated( delay = %d )\n
[GAMEUI] CBaseModPanel::OnGameUIHidden()\n
[GAMEUI] CBaseModPanel::OnLevelLoadingFinished( %s, %s )\n
[GAMEUI] CChangeStorageDevice::OnDeviceSelected( 0x%08X )\n
[GAMEUI] CloseWaitScreen( %s )\n
[GAMEUI] Closing all windows\n
[GAMEUI] Executing delayed UI activation\n
[GAMEUI] GenericConfirmation::SetMessageText : %s\n
[GAMEUI] GenericConfirmation::SetWindowTitle : %s\n
[GAMEUI] Handling ingame menu command %s from user%d ctrlr%d\n
[GAMEUI] Handling main menu command %s from user%d ctrlr%d\n
[GAMEUI] Handling options menu command %s from user%d ctrlr%d\n
[GAMEUI] OnLevelLoadingStarted - opening loading progress (%s)...\n
[GAMEUI] OnOpen( `%s`, caller = `%s`, hidePrev = %d, setActive = %d, wt=%d, wpri=%d )\n
[GAMEUI] OpenWaitScreen( %s )\n
[GAMEUI] OpenWindow: Another window %p`%s` is having priority %d, deferring `%s`!\n
[GAMEUI] PasswordEntry::SetMessageText : %s\n
[GAMEUI] PasswordEntry::SetWindowTitle : %s\n
[GAMEUI] Priorities WT: 
[GAMEUI] SetActiveWindow: Another window %p`%s` is having priority %d, deferring `%s`!\n
[GAMEUI] TakeDownConfirmation( %s )\n
[GAMEUI] UpdateWaitPanel( %S )\n
[GAMEUI] UpdateWaitPanel( %llu )\n
[GAMEUI] UpdateWaitPanel( %s )\n
[GS %s - %7.2f] %s
[M:%u:%u:%u]
[NO NAME]
[PORATL2 PUZZLEMAKER]\tPublishing: Publish succeeded.  New FileID %d
[PORATL2 PUZZLEMAKER]\tPublishing: Published file found.  Updating...\n
[PORATL2 PUZZLEMAKER]\tPublishing: Published file not found.  Publishing...\n
[PORATL2 PUZZLEMAKER]\tPublishing: Querying Steam with FileID %d\n
[PORATL2 PUZZLEMAKER]\tPublishing: Update succeeded
[PORATL2 PUZZLEMAKER]\tTags for puzzle\n
[PORATL2 PUZZLEMAKER]\tWriting file to cloud: %s\n
[PORTAL2 PUZZLEMAKER] %s\n
[PORTAL2 PUZZLEMAKER] (%s) (%s)\n
[RateMapDialog] Failed to get user voting data for %llu\n (Error: %d)
[RateMapDialog] UpdateMapFields: Map definition OK!\n
[RateMapDialog] UpdateMapFields: No map definition!\n
[RateMapDialog] UpdateMapFields: mapID %llu\n
[UGC] Async write completed for %s%c%s (%llu) (%f)\n
[UGC] Async write of downloaded file %s failed\n
[UGC] Async write started for %s (%llu) (%f)\n
[UGC] Beginning download of %s%c%s. (%f)\n
[UGC] Download of file %s from cloud failed with result %d (%llu)\n
[UGC] Failed call to UGCRead on cloud file %s (%llu)\n
[UGC] Failed to initiate download of file (%s%s%s) from cloud\n
[UGC] Failed to write file to cloud\n
[UGC] File %s (%llu) finished all operations! (Duration: %f seconds)\n
[UGC] File %s shared to user cloud. UGC ID: %llu (%f)\n
[UGC] File %s%c%s already in sync on client. (Duration: %f seconds)\n
[UGC] Lost handle to async handle for downloaded file write!\n
[UGC] Read cloud file %s%c%s (%llu) (%f)\n
[UGC] Saving %s to user cloud. (%f)\n
[UGC] Sharing %s to user cloud. (%f)\n
[UGC] Unable to retrieve cloud file %s (%llu) info from Steam\n
[UGC] Unable to write file to disc!\n
[UGC] Upload of file %s to Steam cloud failed!\n
[VCommunityMapDialog] Closed\n
[VCommunityMapDialog] Map Added: %llu\n
[VCommunityMapDialog] Map Removed: %llu\n
[VCommunityMapDialog] Opened\n
[VCommunityMapDialog] Published File Info Updated: %llu\n
[WorkshopManager] Failed to update user vote for %llu (Error: %d)\n
[WorkshopManager] Unable to delete the file (%llu) from Steam!
[WorkshopManager] Unable to delete the file (%llu) from Steam! (Not Connected)
[WorkshopManager] UpdatePublishedItemVote() call failed for %llu!\n
[ffffff.
[nothing currently selected]
[packed = true] can only be specified for repeated primitive fields.
[shadow] %f %f %f 
[unknown]
\%03o
\7$f9
\7\ff9
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\\fileserver\user\portal2\surveys\%s\
\f0F9u
\f8iT8
\f8uV
\f949t
\f9<1t7
\f9D1
\f9D2
\f9D9
\f9L2
\f9T0
\f9U\fu
\f9t9
\fAJu
\fff.
\ffff.
\fffff.
\fffffff.
\high
\materials\VGUI\logos\
\n    Actual    : 
\n    Field type: 
\n  Field       : 
\n  Message type: 
\n  Problem     : 
\n  Problem     : Enum value did not match field type:\n    Expected  : 
\n  Problem     : Field is not the right type for this message:\n    Expected  : 
\n ##### CHLClient::PrecacheMaterial could not find material %s (%s)
\n ##### CMaterialReference::Init got error material for %s in tex group %s
\n google/protobuf/descriptor.proto
\n'CMsgCommunityMapItemVoteSummaryResponse
\n'CMsgPlaytestRetrieveDemoHandlesResponse
\n*** Warning: This translator can only read 3DS files of version 3.0 and higher\n
\n------- CLIENT SOUNDSCAPES -------\n
\n1CCommunity_GetGamePersonalDataCategories_Response
\nA9M
\nADuX
\nADuh
\nB9U
\nBHu
\nCannot compile.  One or more items are in an invalid state.\n
\nCannot export.  One or more items are in an invalid state.\n
\nCannot publish to Steam.  One or more items are in an invalid state.\n
\nGDuP
\nK25C_INIT_CreateWithinSphere
\nPortal2 Authoring Tools could not be found.\n\n1. Verify that P2 Auth. Tools are installed in Steam->View->Tools\n\n2. Check install folder setting under Editor->Tools->Options\n\n(
\nUnable to save file.\t\n
\nVSCRIPT: Scripting is disabled.\n
\nWorkshop Log Initiated: (%02u/%02u/%02u - %02u:%02u:%02u)\n-----------------------------------------------------\n
\nZVz
\n\fFieldOptions
\n\fLITE_RUNTIME
\n\fSTRING_PIECE
\n\fTYPE_FIXED32
\n\fTYPE_FIXED64
\n\fTYPE_MESSAGE
\n\fcommand_name
\n\fcontent_type
\n\fdesc_outputs
\n\fdouble_value
\n\femail_format
\n\fis_extension
\n\fitem_quality
\n\fjava_package
\n\fmapDownloads
\n\fmapUGCHandle
\n\fstring_value
\n\ftime_created
\n\nCONTROLLER
\n\nTYPE_BYTES
\n\nTYPE_FLOAT
\n\nTYPE_GROUP
\n\nTYPE_INT32
\n\nTYPE_INT64
\n\nTotal Frames : %3i\n\n
\n\nabuse_type
\n\naccount_id
\n\nalert_type
\n\ndependency
\n\ndeprecated
\n\ndown_votes
\n\nemail_lang
\n\nerror_text
\n\nevent_type
\n\ninput_type
\n\nitem_level
\n\nitems_game
\n\nlogon_jobs
\n\nmapVersion
\n\npackage_id
\n\nserver_key
\n\nsession_id
\n\nstat_value
\n\ntoken_name
\n\nugc_handle
\n\rCSOItemRecipe
\n\rTYPE_SFIXED32
\n\rTYPE_SFIXED64
\n\rdefault_value
\n\rerror_message
\n\rmapCreateDate
\n\rpopular_items
\n\rsearch_string
\n\rserver_region
\n\rsource_app_id
\n\rsteamid_locks
\n\rtemplate_file
\n\rtime_acquired
\n\rtrial_account
\n\ruserCompleted
\n\ruser_sessions
\n\ryielding_jobs
\n\tauthor_id
\n\tcode_type
\n\tdef_index
\n\tgc_app_id
\n\tgceresult
\n\tinventory
\n\tip_public
\n\tlongitude
\n\tmapVoteUp
\n\tname_part
\n\tnew_class
\n\tnew_count
\n\tpackageid
\n\tplayer_id
\n\tpreset_id
\n\tschema_kv
\n\tsender_id
\n\tsort_type
\n\tsource_gc
\n\ttype_name
\n\vCSOEconItem
\n\vFileOptions
\n\vTYPE_DOUBLE
\n\vTYPE_SINT32
\n\vTYPE_SINT64
\n\vTYPE_STRING
\n\vTYPE_UINT32
\n\vTYPE_UINT64
\n\vUNSPECIFIED
\n\vactive_jobs
\n\vcustom_desc
\n\vcustom_name
\n\vdesc_inputs
\n\vdescription
\n\vfloat_value
\n\vitem_def_id
\n\vlogon_queue
\n\vmapAuthorID
\n\vmapFilename
\n\vmapVoteDown
\n\vmap_file_id
\n\vmethod_name
\n\vobject_data
\n\voriginal_id
\n\voutput_type
\n\vplayed_time
\n\vprice_sheet
\n\vsearch_type
\n\vsender_name
\n\vserver_port
\n\vstatus_code
\n\vtest_number
\n\vtoken_value
\n\vtotal_count
\n\vunlock_time
\n\vyoutube_url
\nf9D
\nlibpng version 1.5.2 - March 31, 2011\nCopyright (c) 1998-2011 Glenn Randers-Pehrson\nCopyright (c) 1996-1997 Andreas Dilger\nCopyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.\n
\nt7i
\nuqfff.
\nvB1
\nvBf
\r\n\tCODE_SIZE
\r\n\tTYPE_BOOL
\r\n\tTYPE_ENUM
\rfff.
\t!( ["%s"]->IsInstanceActive() 
\t!FClassnameIs( [%s] 
\t![%s]->GetWeaponInSlot( 
\t![%s]->Weapon_CanUse([%s]) 
\t![%s]->Weapon_CanUse([%s])\n
\t![%s]->Weapon_OwnsThisType([%s] 
\t"AirCtrlSupressionTime" "0"\n
\t"StartU" "0"\n\t"EndU" "
\t"_minlight" "0"\n\t"disableshadowdepth" "0"\n\t"drawinfastreflection" "0"\n\t"shadowdepthnocache" "0"\n\t"disablereceiveshadows" "0"\n\t"disableshadows" "0"\n\t"InputFilter" "0"\n\t"invert_exclusion" "0"\n\t"renderamt" "255"\n\t"rendercolor" "255 255 255"\n\t"renderfx" "0"\n\t"rendermode" "0"\n\t"solidbsp" "1"\n\t"Solidity" "0"\n\t"spawnflags" "2"\n\t"StartDisabled" "0"\n\t"vrad_brush_cast_shadows" "0"\n\t"parentname" "
\t"damage" "1000"\n\t"damagecap" "1000"\n\t"damagemodel" "0"\n\t"damagetype" "262144"\n\t"nodmgforce" "0"\n\t"spawnflags" "4097"\n\t"StartDisabled" "0"\n
\t"damage" "500"\n\t"damagecap" "500"\n\t"damagemodel" "0"\n\t"damagetype" "256"\n\t"nodmgforce" "1"\n\t"spawnflags" "1"\n\t"StartDisabled" "0"\n
\t"disablereceiveshadows" "0"\n\t"disableshadows" "0"\n\t"InputFilter" "0"\n\t"invert_exclusion" "0"\n\t"renderamt" "255"\n\t"rendercolor" "255 255 255"\n\t"renderfx" "14"\n\t"rendermode" "0"\n\t"solidbsp" "0"\n\t"Solidity" "1"\n\t"spawnflags" "2"\n\t"StartDisabled" "0"\n\t"vrad_brush_cast_shadows" "0"\n
\t"drawinfastreflection" "0"\n\t"spawnflags" "4105"\n\t"StartDisabled" "0"\n\t"UseScanline" "1"\n\t"Visible" "1"\n
\t"fademindist" "-1"\n\t"material" "
\t"fixup_style" "0"\n\t"origin" "-2000 -2000 0"\n
\t"fixup_style" "0"\n\t"origin" "-2000 2000 0"\n\t"replace01" "$no_player_start 
\t"fixup_style" "0"\n\t"replace01" "$arrival_video ???"\n\t"replace02" "$departure_video ???"\n\t"origin" "-2500 -2500 0"\n
\t"fixup_style" "0"\n\t"replace01" "$arrival_video ???"\n\t"replace02" "$departure_video ???"\n\t"origin" "-3000 -3000 0"\n
\t"launchDirection" "
\t"launchTarget" "
\t"physicsSpeed" "
\t"replace
\t"replace01" "$no_player_start 
\t"replace01" "$skin 
\t"replace02" "$start_deployed 
\t"replace03" "$no_player_start 
\t"replace04" "$max_blob_speed 
\t"spawnflags" "1"\n
\t"spawnflags" "4104"\n\t"StartDisabled" "0"\n\t"wait" "0.1"\n
\t"spawnflags" "4105"\n\t"StartDisabled" "0"\n\t"Visible" "0"\n\t"launchTarget" "
\t"spawnflags" "4105"\n\t"StartDisabled" "1"\n\t"Visible" "0"\n\t"useExactVelocity" "
\t"speed" "380"\n\t"noise1" "World.a3JumpIntroRotatingPanelTravel"\n\t"noise2" "World.a3JumpIntroRotatingPanelArrive"\n\t"wait" "-1"\n\t"distance" "180"\n\t"spawnflags" "
\t"targetname" "
\t%d\tbytes used by %s table\n
\t%s %2.2f -> %2.2f\n
\t%s %d -> %d\n
\t( ["%s"]->IsInstanceActive() 
\t58<N
\tAdding close event 
\tAdding onopen event 
\tAdding open event 
\tAdding success event 
\tAdding update event 
\tAll elements returned true. Closing!\n
\tAll elements returned true. Opening!\n
\tAll elements returned true. Succeeding!\n
\tC_BaseEntity::Instance([%s]->GetUseEntity()) != [%s]\n
\tC_BaseEntity::Instance([%s]->GetUseEntity()) == [%s]\n
\tCloseOpportunity()\n
\tEntity param "%s" returned NULL.\n
\tFClassnameIs( [%s] 
\tFailed delayed player swap!
\tGameRules()->IsMultiplayer() 
\tIsPresentComplete() 
\tListen for close event 
\tListen for open event 
\tListen for success event 
\tMarkSucceeded()\n
\tParam BaseCombatWeapon returned NULL!\n
\tParam selecting string is out of range!\n
\tPlayer param "%s" returned NULL.\n
\tPresentEnd()\n
\tPresentStart()\n
\tPrevious element returned false.\n
\tQ_strcat([%s], [%s] 
\tQ_strcmp([%s] 
\tQ_strcpy( [%s], [%s]->GetPlayerName() 
\tQ_strcpy( [stringINVALID], [%s]->GetPlayerName() 
\tQ_strcpy([%s], [%s] 
\tQ_stricmp( [%s]->ModelName() 
\tScopeIn()\n
\tScopeOut()\n
\tStringHasPrefix([%s] 
\tSuccessful delayed player swap!
\tTypeCache for %d (%d objects):\n
\tUTIL_CountNumBitsSet([%s]) 
\tUnknown resource type specified "%s", value "%s"\n
\tVar GetActiveWeapon returned NULL!\n
\tVar GetWeaponInSlot returned NULL!\n
\tVar handle as BaseAnimating returned NULL!\n
\tVar handle as BaseCombatCharacter returned NULL!\n
\tVar handle as BasePlayer returned NULL!\n
\tVar handle as Player returned NULL!\n
\tVar handle or Param handle returned NULL!\n
\tVar handle returned NULL!\n
\t[%s] != [%s]\n
\t[%s] *= [%s] 
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\t[%s] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n
\t[%s] = C_BaseEntity::Instance([%s]->GetUseEntity())\n
\t[%s] = [%s] 
\t[%s] = [%s]->GetActiveWeapon()
\t[%s] = [%s]\n
\t[%s] == [%s]\n
\t[%s]->GetActiveWeapon()->Clip1Percentage() 
\t[%s]->GetActiveWeapon()->GetName() 
\t[%s]->GetHealth() 
\t[%s]->GetStubValue() 
\t[%s]->GetTeamNumber() 
\t[%s]->GetWeaponInSlot( 
\t[%s]->HealthFraction() 
\t[%s]->Weapon_CanUse([%s]) 
\t[%s]->Weapon_CanUse([%s])\n
\t[%s]->Weapon_OwnsThisType([%s] 
\t[entity1] = [%s]->GetWeapon([%s] 
\t[entityINVALID] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n
\t[entityINVALID] = C_BaseEntity::Instance([%s]->GetUseEntity())\n
\t[entityINVALID] = [%s]->GetActiveWeapon()\n
\t[output] = [%s]->AngularDistTo( [%s] )
\t[output] = [%s]->AngularDistTo( [%s] ) 
\t[output] = [%s]->DistTo( [%s] )
\t[output] = [%s]->DistTo( [%s] ) 
\t[output] = [%s]->Weapon_GetActiveSlot() ...\n
\t[output] = [%s]->Weapon_GetSlot() 
\t[output] = [%s]->Weapon_GetSlot([%s] 
\t\fH9
\t\tAppID: %d\n
\t\tDescription: %s\n
\t\tElement "%s %s" added.\n
\t\tSetInfo\r\n
\t\tThumbnail: %s\n
\t\tTitle: %s\n
\t\t\t"%s" "%s"\r\n
\t\t\t"lightmapscale" "16"\n
\t\t\t"material" "
\t\t\t"plane" "(
\t\t\t"rotation" "
\t\t\t"rotation" "0"\n
\t\t\t"smoothing_groups" "
\t\t\t"smoothing_groups" "0"\n
\t\t\t"uaxis" "[
\t\t\t"uaxis" "[0 1  0 0] 0.25"\n
\t\t\t"uaxis" "[1  0 0 0] 0.25"\n
\t\t\t"uaxis" "[1 0  0 0] 0.25"\n
\t\t\t"vaxis" "[
\t\t\t"vaxis" "[0 -1 0 0] 0.25"\n
\t\t\t"vaxis" "[0 0 -1 0] 0.25"\n
\t\teditor\n\t\t{\n\t\t\t"color" "0 183 193"\n\t\t\t"visgroupshown" "1"\n\t\t\t"visgroupautoshown" "1"\n\t\t}\n\t}\n
\t\teditor\n\t\t{\n\t\t\t"color" "255 255 255"\n\t\t\t"visgroupshown" "1"\n\t\t\t"visgroupautoshown" "1"\n\t\t}\n\t}\n
\t\tside\n
\t\t{ "%i" }\r\n
\t\t{ "%s" }\r\n
\t\t{ BOOL }\r\n
\t\t{ NUMBER %s %s }\r\n
\t\t{ STRING }\r\n
\t\t{\r\n\t\t\tLIST\r\n
\tconnections\n
\tconnections\n\t{\n
\tconnections\n\t{\n\t\t
\tconnections\n\t{\n\t\t"OnStartTouch" "!activator
\tconnections\n{\n\t\t
\teditor\n\t{\n\t\t"color" "255 255 255"\n\t\t"visgroupshown" "1"\n\t\t"visgroupautoshown" "1"\n\t\t"logicalpos" "[0 0]"\n\t}\n}\n
\titem:
\tm_fLockTime = gpGlobals->curtime\n
\tsolid\n\t{\n\t\t"id" "
\tsurf:
\ttype:
\tw4F1
\tw?A1
\t{ depth:
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__DATA
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__LINKEDIT
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__NETMESSAGE__2
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__NETMESSAGE__4
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__NETMESSAGE__6
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__unwind_info
__utilVertexColor
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__utilWireframe
__utilWireframeIgnoreZ
_antialias
_brush
_captions.txt
_fov
_gamestats.dat
_indicator
_language
_level_sounds.txt
_minmode
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_osx
_panel_top
_portal
_res
_rt_Camera
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_rt_FullFrameFB
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_rt_FullScreen
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_rt_ItemModelPanel%d
_rt_Portal1
_rt_Portal2
_rt_PowerOfTwoFB
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_rt_ShadowDummy
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_rt_SmallFB0
_rt_SmallFB1
_rt_WaterReflection
_rt_WaterRefraction
_rt_eyeglint
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_valveinternal
_widescreen
_xlsp
`;L2P
`fff.
`fffff.
a\v6C
absolute
absolute value
absolutetags
accelerate position
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access
achievement
achievement_bit_id
achievement_blocks
achievement_earned
achievement_id
achievement_rewards
act_as_wearable
acti
action
active
activeColor
activeborder_override
activity
activity override
actor
add_class_usage_to_output
add_set_to_output
add_slot_usage_to_output
additional_backpack_slots
additional_hidden_bodygroups
additive
addonContent_BossInfected
addonContent_Campaign
addonContent_CommonInfected
addonContent_Map
addonContent_Music
addonContent_Script
addonContent_Skin
addonContent_Sound
addonContent_Survivor
addonContent_prop
addonContent_weapon
addonDescription
addonauthor
addonimage
addonimage.jpg
addonimage.tga
addonimage.vmt
addonimage.vtf
addoninfo.txt
addonlist.txt
addons
addontitle
address
addtocart
advcrosshair
aff.
affff.
aggregation radius
ai_addon
ai_addon_basecombatweapon
ai_debug_shoot_positions
ai_shot_bias_max
ai_shot_bias_min
alert_destination
align
alignment
all_class
all_same_class
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allowMouseWheel
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also set ouput to previous particle
always tradable
always_known
ambientoriginoverride
ambientpositionoverride
ammo
ammo2
amount
amount of bounce
amount of force
amount of slide
amount of time players can chat after the game is over
amplitude
an u
ance
ang:  %.02f %.02f %.02f
ang:  %.02f %.02f %.02f   (vel:  %.2f)
angle
angles
angles=%f, %f, %f
angles_x
angles_y
angles_z
anglesx
anglesy
anglesz
angu
anim_3wayblend
anim_attachment_RH
anim_forcedamaged
anim_framerate
anim_min_collision_speed_threshold
anim_prefix
anim_showmainactivity
anim_showstate
anim_showstatelog
anim_slot
animate
animatedTextureFrameNumVar
animatedTextureFrameRate
animatedTextureVar
animatedfriction
animation
animation rate
animation rate scale field
animationNoWrap
animation_fit_lifetime
antenna_light
antline_circle_aperture.png
antline_circle_full.png
antline_circle_hollow.png
aperturelogo.png
api_key
app_assets_basename
app_id
append
appid
apply
armedBgColor_override
armedFgColor_override
armory
armory_attributes
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arrow
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arrowheight
arrowoffsety
arrowwidth
asap
ash_outer
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ay n
b>mUf
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bKGD
bRunningEnterExit
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background color
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backpack_expander
backpack_panel
backpack_slots
backpackpage
ballbot
ballbot_sink_speed
bar_height
bar_width
bar_xpos
bar_ypos
base
baseAccel %f %f %f
baseAccel NaN\n
baseLastPos %f %f %f
baseLastPos NaN\n
basePos %f %f %f
basePos NaN\n
baseVel %f %f %f
baseVel NaN\n
base_gcmessages.proto
base_prices
baseanimating
baseclass
basedata
baseentity
baseflex
basehlcombatweapon
baseitem
basemodui_scheme
baseplayer
baseportalcombatweapon
basic_movement
basic_string::_S_construct NULL not valid
basic_string::erase
basic_string::substr
batch particle systems
bbox.maxs
bbox.mins
bcc_localdata
beam
beamEnts
beamFlags
beamType
beam_spotlight
beta
beta.
bffff.
bffffff.
bg_BG
bg_flicker_length
bg_image
bgblockout
bgcolor
bgcolor_override
bias
bias distance
bias in local system
bias lifetime by trail length
bin/
bin/g15.dll
binary
binary_array
binary_v1
binary_v2
bind
bind "%s" "%s"\n
binding
bink_preload_videopanel_movies
birthday
bit 
bitmap_enabled
bitmap_focus
blackbox
blah
blank
blend=%f, color=%f,%f,%f
blink
blinkFgColor_override
blink_duration
blob_csection_pool_block_size
blob_csection_pool_enable
blob_csection_pool_free_per_frame
blob_csection_pool_size
blob_csection_pool_spew
blobs_paused
blockLOS
blockNum
blocksize
blood_impact_green_01
blood_impact_red_01
blood_impact_yellow_01
blooddrops
bloodgore
bloodimpact
bloodsplat
bloodspray
body
body_pitch
body_substring_keys
body_substring_values
body_yaw
bodygroup
bonus_discount_period
bonus_discount_period_nonpublic
bonusmap
bool
bool (%s)
bool differs (net %s pred %s)\n
bool_array
boomer_vomit_screeneffect
border
border_armed
border_default
border_disabled
border_override
border_selected
borderimage
borrow
bot_death_B_gib
bot_fling_trail
bot_fling_trail_rainbow
botbeingequipped
both
botmodelpanel_%d
bottom
bottom_level
bottombarblank
bottomcolor
bounce_auto_trigger_min_speed
bounce_ledge_fall_height_boost
bounce_paint_color
bounce_paint_min_speed
bounce_paint_wall_jump_upward_speed
bounce_reflect_restitution
bounce_reflect_wall_jump_min_up_speed
bounce_reflect_wall_jumps_enabled
bounding_box_max
bounding_box_min
box_pickup
box_putdown
brass_eject_model
brazilian
break
breakable_count
breakable_model
breakable_skin
breakmodel
bridge_block
bridges
brightness
brighttext
brush models
brush only
bspline
btn_invite
btn_invite_over
bucket
bucket1
bucketCount
bucket_360
bucket_position
bucket_position_360
bucketizedData
buckets
buff_attach
bug -auto -title "%s"
bug!
bug:
build mode flags
building_cubemaps
builtin
bulgarian
bulge
bulge control 0=random 1=orientation of start pnt 2=orientation of end point
bump mapping
bundle
burning_character
burning_gib_01
burst
burstCenter
bute
button
button_override_delete_xpos
button_press
button_stand
button_tall_press
button_xpos
button_xpos_offcenter
button_ydelta
button_ypos
buttonkv
buttons
buttonskv
buttonweight.png
byte differs (net %d pred %d)\n
bytes
cHRM
cHRM Blue X
cHRM Blue Y
cHRM Green X
cHRM Green Y
cHRM Red X
cHRM Red Y
cHRM White X
cHRM White Y
c_maxdistance
c_maxpitch
c_maxyaw
c_mindistance
c_minpitch
c_minyaw
c_orthoheight
c_orthowidth
c_thirdpersonshoulder
c_thirdpersonshoulderaimdist
c_thirdpersonshoulderdist
c_thirdpersonshoulderheight
c_thirdpersonshoulderoffset
cable/cable
cable/rope_shadowdepth
callout_inparents_x
callout_inparents_y
calloutarrow
callvote %s %s;
callvote ChangeDifficulty %s;
callvote RestartGame;
callvote ReturnToLobby;
callvote kick %d
cam_collision
cam_command
cam_command <0, 1, or 2>\n
cam_idealdelta
cam_idealdist
cam_idealdistright
cam_idealdistup
cam_ideallag
cam_idealpitch
cam_idealyaw
cam_showangles
cam_snapto
camera
camera offset
cameras rendered
cameras\n{\n\t"activecamera" "-1"\n}\ncordons\n{\n\t"active" "0"\n}\n
camortho
campaign
can't solve quadratic for light %f %f\n
canSupportSet
can_collect
can_craft_count
can_craft_mark
can_customize_texture
can_gift_wrap
cancel
cancel_current_action
cancelselect
canceltool
cannot trade
capabilities
caption_color format incorrect. RRR,GGG,BBB expected.\n
cart_labels_kv
cart_modelpanels_kv
cart_updated
cartmodelpanel%d
cartquantitylabel%d
catapult_physics_drag_boost
catapult_speed
categories
category
category_tags
catmullrom
catmullrom_normalize
catmullrom_normalize_x
catmullrom_tangent
cball_bounce
cball_explode
cc_captiontrace
cc_combinedusesgender
cc_disabled
cc_emit
cc_findsound
cc_flush
cc_generic_services
cc_lang
cc_lang = %s\n
cc_linger_time
cc_master
cc_minvisibleitems
cc_noattenuate
cc_predisplay_time
cc_random
cc_reload
cc_sentencecaptionnorepeat
cc_showblocks
cc_showmissing
cc_slave
cc_subtitles
cc_usingcombinedfile
cclang
cclang_
cclang_czech
cclang_danish
cclang_dutch
cclang_english
cclang_finnish
cclang_french
cclang_german
cclang_hungarian
cclang_italian
cclang_japanese
cclang_koreana
cclang_norwedgian
cclang_polish
cclang_portuguese
cclang_romanian
cclang_russian
cclang_schinese
cclang_spanish
cclang_swedish
cclang_tchinese
cclang_thai
cclang_turkish
cctoken
cctype
cellcolor
cent
center
centerVar
centerview
centerwrap
centerx
centery
centerz
cff.
cfg/config_default.cfg
cfg/user.scr
cfg/user_default.scr
cfg/video.txt
cfg/videodefaults.txt
cfg\%s_%d
cfg\%s_ps3
chalkboard_scroll_box
chalkboard_scroll_down
chalkboard_scroll_line
chalkboard_scroll_up
challenge
challenge_besttime_%s
challenge_continue
challenge_hub
challenge_map
challenge_map_complete
challenge_maplist
challenge_maplist.txt
challenge_portals_%s
challenge_quit
challenge_retry
change
change%d
changed
changelevel
changelevelcomm
changeloadout
channel
chapter
chapter_%d
char
character
character_
chat
chat/%llu
chat_%d
chatlines
cheap_captions_fadetime
cheap_captions_test
cheated
checkout
child
children
choice
choreo_spew_filter
christest
christmas
city
cl_SetupAllBones
cl_ShowBoneSetupEnts
cl_ShowSunVectors
cl_aggregate_particles
cl_ambient_light_disableentities
cl_anglespeedkey
cl_auto_taunt_pip
cl_autocrouch
cl_autowepswitch
cl_backspeed
cl_beam_test_traces
cl_blobulator_freezing_max_metaball_radius
cl_blurClearAlpha
cl_blurDebug
cl_blurPasses
cl_blurTapSize
cl_blur_test
cl_bob
cl_bobcycle
cl_bobup
cl_brushfastpath
cl_burninggibs
cl_camera_follow_bone_index
cl_camera_minimal_photos
cl_chat_active
cl_chatfilters
cl_class
cl_clearhinthistory
cl_cloud_settings
cl_cmdrate
cl_colorblind
cl_colorfastpath
cl_communitycoop_progress_throttle_rate
cl_coop_ping_indicator_scale
cl_crosshair_blue
cl_crosshair_file
cl_crosshair_file %s\n
cl_crosshair_green
cl_crosshair_red
cl_crosshair_scale
cl_crosshairalpha
cl_crosshaircolor
cl_crosshaircolor %d\n
cl_crosshairscale
cl_crosshairscale 0
cl_crosshairscale 1200
cl_crosshairscale 600
cl_crosshairscale 768
cl_crosshairusealpha
cl_customsounds
cl_debug_paint_ammo_bar
cl_debugoverlaysthroughportals
cl_debugrumble
cl_demoviewoverride
cl_detail_multiplier
cl_detaildist
cl_detailfade
cl_disable_ragdolls
cl_disable_splitscreen_cpu_level_cfgs_in_pip
cl_disable_survey_panel
cl_disable_water_render_targets
cl_downloadfilter
cl_draw_paint_bomb_with_blobs
cl_draw_player_model
cl_draw_projected_wall_with_paint
cl_drawhud
cl_drawleaf
cl_drawmaterial
cl_drawmonitors
cl_drawshadowtexture
cl_dump_particle_stats
cl_dumpplayer
cl_dumpsplithacks
cl_ejectbrass
cl_enable_remote_splitscreen
cl_energy_ball_start_fade_time
cl_ent_absbox
cl_ent_bbox
cl_ent_rbox
cl_erase_stream_color
cl_extrapolate
cl_extrapolate_amount
cl_fastdetailsprites
cl_fastradial
cl_fasttempentcollision
cl_finale_completed
cl_find_ent
cl_find_ent_index
cl_footer_no_auto_shrink
cl_footer_no_auto_wrap
cl_footstep_fx
cl_forwardspeed
cl_foundry_ShowEntityHighlights
cl_fov
cl_group_paint_impact_effects
cl_himodels
cl_hud_minmode
cl_idealpitchscale
cl_ignore_vpk_assocation
cl_ignore_vpk_association
cl_impacteffects_limit_exit
cl_impacteffects_limit_general
cl_impacteffects_limit_water
cl_interp
cl_interp_all
cl_interp_npcs
cl_interp_ratio
cl_interpolate
cl_jiggle_bone_debug
cl_jiggle_bone_debug_pitch_constraints
cl_jiggle_bone_debug_yaw_constraints
cl_jiggle_bone_invert
cl_jiggle_bone_sanity
cl_lagcomp_errorcheck
cl_lagcompensation
cl_leaderboard_fake_io_error
cl_leaderboard_fake_no_data
cl_leaderboard_fake_offline
cl_leafsystemvis
cl_leveloverview
cl_leveloverviewmarker
cl_logofile
cl_logofile ""\n
cl_logofile materials/vgui/logos/%s.vtf\n
cl_maxrenderable_dist
cl_minimal_rtt_shadows
cl_modelfastpath
cl_modemanager_reload
cl_mouseenable
cl_mouselook
cl_mouselook_roll_compensation
cl_names_debug
cl_npc_speedmod_intime
cl_npc_speedmod_outtime
cl_observercrosshair
cl_overdraw_test
cl_paintable_projected_wall_texture_wrap_rate
cl_panelanimation
cl_particle_batch_mode
cl_particle_fallback_base
cl_particle_fallback_multiplier
cl_particle_max_count
cl_particle_retire_cost
cl_particle_sim_fallback_base_multiplier
cl_particle_sim_fallback_threshold_ms
cl_particles_dump_effects
cl_particles_dumplist
cl_particles_show_bbox
cl_particles_show_controlpoints
cl_pclass
cl_pdump
cl_photo_disable_model_alpha_writes
cl_phys_block_dist
cl_phys_block_fraction
cl_phys_maxticks
cl_phys_show_active
cl_phys_timescale
cl_physicsshadowupdate_render
cl_pitchdown
cl_pitchspeed
cl_pitchup
cl_player_fullupdate_predicted_origin_fix
cl_player_max_decal_count
cl_playermodel
cl_playermodel models/%s.mdl\n
cl_playerspraydisable
cl_portal_camera_orientation_acceleration_rate
cl_portal_camera_orientation_max_speed
cl_portal_camera_orientation_rate
cl_portal_camera_orientation_rate_base
cl_portal_cleanser_debug_sound_location
cl_portal_cleanser_default_intensity
cl_portal_cleanser_powerup_time
cl_portal_cleanser_scanline
cl_portal_cleanser_shot_pulse_intensity
cl_portal_cleanser_shot_pulse_time
cl_portal_ghost_use_render_bound
cl_portal_projectile_delay_mp
cl_portal_projectile_delay_sp
cl_portal_teleportation_interpolation_fixup_method
cl_portal_use_new_dissolve
cl_portalgun_beam_size
cl_portalgun_effects_max_alpha
cl_portalgun_effects_min_alpha
cl_portalgun_effects_min_size
cl_pred_checkstuck
cl_pred_doresetlatch
cl_pred_error_verbose
cl_pred_optimize
cl_pred_track
cl_pred_track <entindex> <fieldname>\n
cl_pred_track:  Unknown ent index %d\n
cl_predict
cl_predict 0
cl_predict 1
cl_predict_basetoggles
cl_predict_catapults
cl_predict_motioncontrol
cl_predict_portal_placement
cl_predict_projected_entities
cl_predicted_movement_uses_uninterpolated_physics
cl_prediction_error_timestamps
cl_predictioncopy_describe
cl_predictioncopy_describe:  no such entity %d\n
cl_predictionlist
cl_predictphysics
cl_predictweapons
cl_projected_wall_projection_speed
cl_projectedbridge_aabbhack
cl_puzzlemaker_activate
cl_puzzlemaker_deactivate
cl_puzzlemaker_start_editing
cl_puzzlemaker_start_previewing
cl_quick_join_panel_accel
cl_quick_join_panel_fakecount
cl_quick_join_panel_tall
cl_quick_join_scroll_max
cl_quick_join_scroll_offset
cl_quick_join_scroll_rate
cl_quick_join_scroll_start
cl_race_checkpoint_active_color
cl_race_checkpoint_inactive_color
cl_ragdoll_collide
cl_ragdoll_gravity
cl_ragdoll_maxcount
cl_ragdoll_maxcount_generic
cl_ragdoll_maxcount_gib
cl_ragdoll_maxcount_special
cl_ragdoll_self_collision
cl_removedecals
cl_report_soundpatch
cl_resetportalledplayerinterp
cl_rosette_debug
cl_rosette_gamepad_expand_time
cl_rosette_gamepad_lockin_time
cl_rosette_line_inner_radius
cl_rosette_line_outer_radius
cl_rumblescale
cl_shadowtextureoverlaysize
cl_shadowupdatespacing
cl_show_bounds_errors
cl_show_portal_puzzle_survey: Error loading '%s.txt' from GAME\scripts\surveys directory\n
cl_show_portal_puzzle_survey: Failed to create CSurveyPanel!\n
cl_show_splashes
cl_showanimstate
cl_showanimstate_activities
cl_showanimstate_log
cl_showbackpackrarities
cl_showcomplexfrustum
cl_showerror
cl_showfps
cl_showhelp
cl_showpausedimage
cl_showpos
cl_showtextmsg
cl_sidespeed
cl_simdbones
cl_simulationtimefix
cl_skip_player_render_in_main_view
cl_skipfastpath
cl_skipslowpath
cl_smooth
cl_smoothtime
cl_sos_test_get_opvar
cl_sos_test_set_opvar
cl_soundemitter_flush
cl_soundemitter_reload
cl_soundscape_flush
cl_soundscape_printdebuginfo
cl_spec_mode
cl_splinegraph_bucket
cl_sporeclipdistance
cl_ss_origin
cl_steam_universe
cl_steam_universe not set to Public! DO NOT SHIP THIS WAY!!\n
cl_sun_decay_rate
cl_sunlight_depthbias
cl_sunlight_ortho_size
cl_support_vpk_assocation
cl_suppress_config_system_level_changes_on_pip_transitions
cl_survey_panel_dont_submit_answers
cl_taunt_finish_rotate_cam
cl_taunt_finish_speed
cl_team
cl_thirdperson
cl_threaded_bone_setup
cl_threaded_init
cl_tlucfastpath
cl_tracer_whiz_distance
cl_tree_sway_dir
cl_updaterate
cl_updatevisibility
cl_upspeed
cl_use_simd_bones
cl_useoldswapportalvisibilitycode
cl_vertical_elevator_fix
cl_viewmodelfov
cl_viewmodelsclonedasworld
cl_winddir
cl_windspeed
cl_wpn_sway_interp
cl_wpn_sway_scale
cl_yawspeed
claim_type
claimcode
clas
class
class 
class C_NPC_Personality_Core
class C_NPC_Portal_FloorTurret
class C_PhysicsProp
class C_PropDoorRotating
class_id
class_match
class_token
class_token_id
class_usage
class_usage_for_output
class_width
classimage
classmodelpanel
classname
classname %s used to create wrong class type\n
classname missing from entity!\n
cleanser_scanline
clflags
client
client created
client>host
clientRenderable
client_disconnect
client_loadout_changed
client_loot_lists
client_ragdoll
client_session_id
client_steam_id
clientinsetx_override
clients
clip
clip2_size
clip_size
clos
close
close() failed: 
closecaption
closecaption %i\n
closed
closed for reason: 
cloud_custom_images/%08X%08X
cloud_owner_id
clxuid
cm_community_debug_spew
cm_current_community_map
cm_filter_quickplay_with_history
cm_fix_orphaned_files
cm_is_current_community_map_coop
cm_max_history_chambers
cm_max_quickplay_maps
cm_open_vote_dialog
cm_play_intro_video
cm_reset_vo_progress
cmd%d bind "%s" "%s"\n
cmd%d joy_cfg_custom
cmd%d setpos %f %f %f;setang %f %f %f\n
cmd%d unbind "%s"\n
cmd%d voice_modenable 1
cmd2 bind
cmd_addoncampaign
cmd_campaign_
cmd_campaign_%s
coach
code
code_controlled_bodygroup
cohesion strength
collection
collection bits
collection reward id
collection_reward
collide with water
collision group
collision mode
collisionrules
color
color (%d %d %d %d)\n
color differs (net %d %d %d %d pred %d %d %d %d)\n
color1
color2
color32 (%d %d %d %d)
color_array
color_b
color_credits
color_fade
color_g
color_hdrscale
color_lyrics
color_name
color_outline
color_r
color_random
colors
column
com.google.protobufB
combine_ball_bounce
combo
command
command_number
command_prefix
command_target_ping
command_target_ping_just_arrows
commands
comment
commentary
commentary_finishnode\n
commentary_modelviewer
commentary_showmodelviewer
common/l4d_spinner
commonitem
community_sparkle
comp
comparison control point number
completed collection id
completion_time
component 0/1/2 X/Y/Z
conCommand
conCommandDefault
con_enable
conditions
condump
condump%03d.txt
config
confirm
confirmed
confused
connect
connect %s
connect_lobby
connect_selected_to
connectioncount
connectioncount_polarity
connectionport
console
console dumped to 
console/rt_background
console/rt_foreground
constant_data
constrain radius to length
constraints
contained_item_panel
container
container_attribute_to_particle_attribute
contains
contains_equipped_state
context_menu
contextlabel
continue_token
continueload
continuenew
control point
control point movement distance tolerance
control point movement tolerance
control point number
control point number (ignored if per particle)
control point offset for fast collisions
control point to disable rendering if it is the camera
control point to only enable rendering if it is the camera
control point to set
control point with snapshot data
control points to broadcast to children (n + 1)
control_point_number
controlpoint_initialized
controlpoint_light
controlpoint_updatecapping
controlpoint_updateimages
controlpoint_updatelayout
controlpoint_updateowner
controls
controls/%s/name
conv
convar
convar 
convars
coop
coop_challenge
coop_community
coop_data.txt
coop_impact_velocity_threshold
coop_lightboard_icons
coop_lobby_select_course
coop_lobby_select_level
coop_puzzlemaker_preview
coop_robot_talk_blue
coop_robot_talk_orange
coop_set_credits_index
coop_set_credits_jobtitle
coop_set_credits_state
coop_sink_speed_decay
core
corner
corrosive
cost_in_local_currency
could not find SOC data for item
could not find matching item ID
coun
count
count to maintain
count_xpos_from_right
count_ypos
countdown
countdown_1
countdown_2
countdown_3
countdown_go
country
cp_number
cpu_level
crafted
crafting
create
create from parent particles
create_flare
createclient
created
createdint
creating
credits
criteria
critical
crosshair
crosshair_default
crush
crushers
cs_CZ
cstrike
ct_teamping
ct_teamplayercount
ct_teamscore
ctio
ctype
cube_bonk
cube_button
cube_drop
cube_type
cube_width
cull normal
cull on miss
cull outside instead of inside
cull system starting at this recursion depth
cull system when CP normal faces away from camera
cull_control_point
cull_cost
cull_radius
cull_replacement_definition
currency
current
cursor_arrow.png
cursor_arrow_cross.png
cursor_arrow_move.png
cursor_arrow_move_press.png
cursor_arrow_orbit.png
cursor_arrow_orbit_press.png
cursor_arrowhead_pointempty.png
cursor_dir0000.png
cursor_dir0001.png
cursor_dir0002.png
cursor_dir0003.png
cursor_dir0004.png
cursor_dir0005.png
cursor_dir0006.png
cursor_dir0007.png
cursor_dir0008.png
cursor_dir0009.png
cursor_dir0010.png
cursor_dir0011.png
cursor_dir0012.png
cursor_dir0013.png
cursor_dir0014.png
cursor_dir0015.png
cursor_dir0016.png
cursor_dir0017.png
cursor_dir0018.png
cursor_dir0019.png
cursor_down
cursor_hand_closed.png
cursor_hand_open.png
cursor_in
cursor_left
cursor_magnify.png
cursor_move_copy_press.png
cursor_out
cursor_right
cursor_up
cursorblinktime
cursors/
curve_
cust
custom
custom texture hi
custom texture lo
custom/
custom_particlesystem
custom_particlesystem2
custom_sound
custom_texture
custom_texture_blend_steps
custom_texture_hi
customize_texture_item
customized_texture
custommatch
cutoffFraction
cutoff_radius
cvar_name
cvar_value
cvarname
cvarvalue
cycler_weapon
czech
d po
d1Et
d3_breen_01
d3_citadel_03
d3_citadel_04
d3_citadel_05
dAIt1IL!
da_DK
damage
damage_mainbody
damage_table
damagetype
dampen scale
danger_field
danish
data
data.m_pModelRenderable is NULL for %s\n
database_audit_table
dataoffset
de_DE
deadflag
death_blue
death_orange
death_width
deaths
debris
debug/debugempty
debug/debugfbtexture%d
debug/debugparticlewireframe
debug/debugreflect
debug/debugrefract
debug/debugspritewireframe
debug/debugtranslucentsinglecolor
debug/debugvertexcolor
debug/debugwireframevertexcolor
debug/env_cubemap_model
debug/env_cubemap_model_translucent_no_bumps
debug/hsv
debug/particleerror
debug/showz
debug/yuv
debug_beam_badsection
debug_materialmodifycontrol_client
debug_mouse
debug_paint_client_blobs
debug_paint_impact_effects
debug_paint_sprayer_cone
debug_paintable_projected_wall
debug_pitch_limit
debug_projected_wall_drawing
debug_viewmodel_grabcontroller
decal
decalname
decals
decals/YBlood1
decals/playerlogo%2.2d
decals/playerlogo01
decals/playerlogo02
decals/playerlogo03
decals/playerlogo04
decals/playerlogo05
decals/playerlogo06
decals/playerlogo07
decals/playerlogo08
decals/playerlogo09
decals/playerlogo10
decals/playerlogo11
decals/playerlogo12
decals/playerlogo13
decals/playerlogo14
decals/playerlogo15
decals/playerlogo16
decals/playerlogo17
decals/playerlogo18
decals/playerlogo19
decals/playerlogo20
decals/playerlogo21
decals/playerlogo22
decals/playerlogo23
decals/playerlogo24
decals/playerlogo25
decals/playerlogo26
decals/playerlogo27
decals/playerlogo28
decals/playerlogo29
decals/playerlogo30
decals/playerlogo31
decals/playerlogo32
decals/playerlogo33
decals/playerlogo34
decals/playerlogo35
decals/playerlogo36
decals/playerlogo37
decals/playerlogo38
decals/playerlogo39
decals/playerlogo40
decals/playerlogo41
decals/playerlogo42
decals/playerlogo43
decals/playerlogo44
decals/playerlogo45
decals/playerlogo46
decals/playerlogo47
decals/playerlogo48
decals/playerlogo49
decals/playerlogo50
decals/playerlogo51
decals/playerlogo52
decals/playerlogo53
decals/playerlogo54
decals/playerlogo55
decals/playerlogo56
decals/playerlogo57
decals/playerlogo58
decals/playerlogo59
decals/playerlogo60
decals/playerlogo61
decals/playerlogo62
decals/playerlogo63
decals/playerlogo64
decals/portalstencildecal
decals/rendermodelshadow
decals/rendershadow
decals/simpleshadow
decay
decay delay
decaytime
decayto
decodable
decoder_ring
default
default foreground color
default/control
default/entity
defaultBgColor_override
defaultFgColor_override
defaultPanel
defaultSelectionBG2Color_override
default_clip
default_clip2
default_drop_quantity
default_flicker
default_fov
default_item_sort
default_sort_type
defaultcurvetype
defer %u kB
defined.\n
delay
delete
delete ragdoll due to nointerp\n
delete_selected_items
deleted
deleteitem
delta
demo_campaign_name
demo_connect_string
demo_legacy_rollback
demo_ui_enable
deny
dependency_file
depressedBgColor_override
depressedFgColor_override
depth
desc
desc_attrib_negative
desc_attrib_neutral
desc_attrib_positive
desc_bundle
desc_flags
desc_inputs
desc_itemset_equipped
desc_itemset_missing
desc_itemset_name
desc_level
desc_limited_use
desc_outputs
description
description_format
description_string
desired hitbox
detail props
detail/detailsprites
details
dev/bloomadd
dev/blurfilterx
dev/blurfilterx_nohdr
dev/blurfiltery
dev/blurfiltery_and_add_nohdr
dev/blurfiltery_nohdr
dev/blurfiltery_nohdr_clear
dev/blurgaussian_3x3
dev/clearalpha
dev/constant_color
dev/copyfullframefb
dev/copyfullframefb_vanilla
dev/depth_of_field
dev/downsample
dev/downsample_non_hdr
dev/engine_post
dev/engine_post_splitscreen
dev/fade_blur
dev/floattoscreen_combine
dev/glow_blur_x
dev/glow_blur_y
dev/glow_color
dev/glow_downsample
dev/halo_add_to_screen
dev/lumcompare
dev/motion_blur
dev/no_pixel_write
developer
dff.
di_A
di_B
di_C
di_a
di_b
di_c
dialogstyle
difference maximum
difference minimum
difficulty
direction
direction bias
direction only
directionx
directiony
directionz
directory
directorysize
dirt
dirty shadows: %3d\n
disable_autodrop
disable_autorespawn
disable_manipulation
disabled
disabledBgColor_override
disabledFgColor1_override
disabledFgColor2_override
disabledFgColor_override
disabledImage
disabled_tooltiptext
disableflashlight
disablereceiveshadows
disableshadowdepth
disableshadows
discard
discarditem
disconnect
disconnect\n
disconnect\nwait\nwait\nsv_lan 1\nsetmaster enable\nmaxplayers 1\n\nhostname "Speaker Test"\nprogress_enable\nmap test_speakers\n
disconnecthdlr
discouragement_beam_sparks
dispLength
displacements
display_limit
display_vertically
displayname
displaytitle
dissolve
dist
distance
distance fade range
distance maximum
distance minimum
distance_bias
distance_bias_absolute_value
distance_max
distance_min
distancetotarget
dlc%d/offerid
dlc%d/type
dlcrequired
dlight_debug
dll_osx
dmg.bullets
dmg.club
dmg.explosive
dmg_bio
do_A
do_B
do_C
do_a
do_b
do_c
domain
done
door_instance_id
dormant
dota
double
double_shot
double_shot_npc
downloads/%s.dat
drag
dragdroptab
draw through leafsystem
draw wireframe item selection meshes in red
draw_corner_height
draw_corner_width
draw_paint_client_blobs
draw_paint_isosurface
draw_paint_particle_stream
draw_paint_splat_particles
drawcolor
drawcolor_override
drawinfastreflection
drink_water
drop
drop_sound
drop_type
drophoverdelay
dropmodel
droppable
dropped
dropprimary
dropprimary: Drops the primary weapon of the player.
dsp_enhance_stereo
dsp_player
dsp_slow_cpu
dsp_volume
duck
duel__class_lock
duel_ban_expiration
duel_minigame
dulltext
dummy
dump origin and angles to the console
dump particle profiling info to particle_profile.csv
dump position and angles to the console
dump the text currently in the console to condumpXX.log
dump_particlemanifest
duration
dust
dutch
dxinstalledlabel
dxlabel
dxlevel
dynamic lighting
e in
e is
e le
e op
e ou
e ta
e1912
e;G\fu
e\fvc
e\fxS
earned
ease in and out
ease out
ease_in_and_out
easein
easeinout
easeout
east
easy
echo corruptdlc%d; wait %d; ui_pump_dlc_mount_corrupt %d;
echo mounteddlc%d (0x%08X); wait %d; ui_pump_dlc_mount_content %d;
econ_never_show_items_in_cart_count
econui_fade_time
edictindex
editable
editor/cubemap
editor/cubemap.hdr
editoritems.txt
editormenu_onclose
effect_type
effectname
effects
effects/ar2_altfire1
effects/ar2_altfire1b
effects/ar2ground2
effects/blood
effects/blood2
effects/blood_core
effects/blood_drop
effects/blood_gore
effects/blood_puff
effects/bluelaser1.vmt
effects/bluemuzzle
effects/bluespark
effects/bubble
effects/combinemuzzle%d
effects/combinemuzzle%d_noz
effects/combinemuzzle1
effects/combinemuzzle1_nocull
effects/combinemuzzle1_noz
effects/combinemuzzle2
effects/combinemuzzle2_dark
effects/combinemuzzle2_nocull
effects/combinemuzzle2_noz
effects/eball_finite_life
effects/eball_infinite_life
effects/energyball
effects/energysplash
effects/fire_cloud1
effects/fire_cloud2
effects/fire_embers1
effects/fire_embers2
effects/fire_embers3
effects/flashlight001
effects/flashlight002
effects/flashlight_security001
effects/fleck_antlion1
effects/fleck_antlion2
effects/fleck_cement1
effects/fleck_cement2
effects/fleck_glass1
effects/fleck_glass2
effects/fleck_tile1
effects/fleck_tile2
effects/fleck_wood1
effects/fleck_wood2
effects/gunshipmuzzle
effects/gunshiptracer
effects/huntertracer
effects/laser1
effects/laserplane
effects/muzzleflash%d
effects/muzzleflash%d_noz
effects/muzzleflash1
effects/muzzleflash1_noz
effects/muzzleflash2
effects/muzzleflash2_noz
effects/muzzleflash3
effects/muzzleflash3_noz
effects/muzzleflash4
effects/muzzleflash4_noz
effects/muzzleflash_light
effects/projected_wall
effects/projected_wall_rail
effects/redlaser1.vmt
effects/slime1
effects/spark
effects/splash1
effects/splash2
effects/splash3
effects/splash4
effects/splashwake1
effects/strider_muzzle
effects/stunstick
effects/tesla_glow_noz
effects/tractor_beam
effects/tractor_beam2
effects/tractor_beam3
effects/yellowflare
effects/yellowflare_noz
effffff.
eggbot
eggbot_sink_speed
elapsed
electrical_arc_01
element
element_array
elementid
elems
elevator_video_lines
eligible_for_online_play
ellipses
email_msg_type
emission count scale control point
emission count scale control point field
emission maximum
emission minimum
emission start time
emission_duration
emission_rate
emission_start_time
emission_start_time max
emit noise
emit particles for killed parent particles
emit to maintain count
emit_continuously
emit_instantaneously
emitter
emitter lifetime end time (seconds)
emitter lifetime start time (seconds)
emitter1
emitter2
emitter3
emitters
empty
en_US
enable threading of detail prop drawing
enable_skeleton_draw
enabled
enabledImage
encoding %s %d format %s %d\n
end %f %f %f
end cap effect
end control point
end control point number
end offset
end spread
end time
end time max
end time min
endColor
end_alpha
end_fade_in_time
end_fade_out_time
end_fadeout_exponent
end_fadeout_max
end_fadeout_min
end_tall
end_time
end_wide
end_x
end_y
end_z
ending
ending control point
ending force
endtime
endwidth
energyattractor
energycore
engine/TranslucentVertexColor
engine/debug_portal_1
engine/debug_portal_2
engine/debug_water_reflect_0
engine/debug_water_reflect_1
engine/debug_water_reflect_2
engine/debug_water_refract_0
engine/debug_water_refract_1
engine/debug_water_refract_2
engine/defaultcubemap
engine/modulatesinglecolor
engine/occlusionproxy
engine/occlusionproxy_countdraw
engine/shadowbuild
engine/writez
engine/writez_model
engine_post
english
english,german,french,spanish,russian
ensure line of sight
ent 
entIndex
ent_fire %s fireuser1
ent_fire %s fireuser2
entered
enti
entindex
entities
entities/suffix
entity
entity # %i: %s%s%s
entity1
entity2
entity\n{\n\t"id" "
entity_nointerp
entity_state
entity_teleported
entitytable_t
entmessages
entries
entry
entry_name
enum
env_detail_controller
env_fire_large
env_fire_large_smoke
env_fire_medium
env_fire_medium_smoke
env_fire_small
env_fire_small_smoke
env_fire_tiny
env_fire_tiny_smoke
env_fizzler_effects
env_portal_laser
env_screenoverlay couldn't find overlay %s.\n
env_sprite
env_sprite_clientside
env_sprite_oriented
env_spritetrail
ep1_citadel_02
ep1_citadel_02b
ep1_citadel_03
ep2_groggy
ep_x
ep_y
ep_z
episodic_intro
episodic_stun
equip_conflicts
equip_region
equip_regions
equip_regions_list
equiplabelkv
equipped_state
equippedlabel
er d
erase_color
erase_visual_color
erce
eresult
error
error in transition graph: %s to %s\n
error in user chunk
error.mdl
error.p2c
error.png
es-8R
es_ES
ess 
essay
essayquestion
et i
even distribution
even distribution count
event
event date
event_ramp
events
example_param
exampleeffect
exec joy_configuration.cfg
exec joy_configuration_sc.cfg
exec joy_configuration_sc_absolute.cfg
exec joy_configuration_sc_analog.cfg
exec joy_pc_default.cfg
exec joy_preset_1
exec joy_preset_1.cfg
exec joy_preset_1_sc.cfg
exec joy_preset_2
exec joy_preset_3
exec joy_preset_4
exec undo360controller.cfg
exec userconfig.cfg\nhost_writeconfig\n
exitdoor_arrow
exitdoor_stickman
exp_smoke
expecting =\n
expecting channel got %s\n
expecting event got %s\n
expecting flex animation data\n
expecting more tokens!
expecting ramp data\n
expecting relative tag\n
expecting scalesettings data\n
expecting valid tag type!!!
expecting {
expecting {\n
experiment_data
experimental_map_key
expiration date
expiration_date
explanationnumber
explode_3
explode_fire
explode_ice
explosion
explosive_damage
explosive_radius
explosive_resist
exponent
exponential_decay
export_again
export_preview
expression
expressions
expressions/
expressions/%s.vfe
extend .$0 {\n
extendee
extension_range
extra details to create
extra interior spaces removed from keyword
extra_wearable
extrainfo
extras
extras_infoitem
eyes
eyes_rightleft
eyes_updown
f#A\nf
f90t
f90th
f90u
f90u0
f90u0f
f90u;
f90uD
f90uo
f91t
f93u
f94At
f94Qt\fB
f98t\n
f98t\r
f99t\r
f9D7Ju
f9H&v\r
f9Hb
f9J2
f9L7\fu\vf9L7
f9L8
f9N*f
f9OZ
f9T9
f9W>
f9Z2
f9^B
f9p"
f9r"
f9s"
f9w"
f;8t"f
f;8t.
f;8tJ
f;8tj
f;G\fu
f>KZ}
f@11IGameSystem
fDistanceTaken
fNumSecondsTaken
fY8FZt
fY8^Zt
face
faceandhair
faceposermodel
fade a player's screen to black when he dies
fade bias
fade in time exponent
fade in time max
fade in time min
fade out time exponent
fade out time max
fade out time min
fade_end_time
fade_start_time
fademaxdist
fademindist
fadeout
fadescale
fadetime
failed
failed to read %d bytes\n
fallback max count
fallback replacement definition
falloff power
falloff range
false
false:6\n
falseB
false\n
fastreload
feat
feature
featured_item_idx
featured_item_index
featured_item_panel
featured_item_price
featured_items
fff.
fff?
ffff.
fffff.
ffffff
ffffff.
fg_image
fgcolor
fgcolor_override
fi_FI
field
field to init
field to read
field to write
fieldName
field_present_mask
file
file://
fileID
file_new
file_open
file_save
file_save_as
filesize
filesizeint
fillcolor
fillcolor_override
fillrate
filmgrain
filter
filter_campaign_
filter_campaign_%s
filter_difficulty_
filter_difficulty_%s
filter_status_
filter_status_%s
filtered
filterinfo
finale
finnish
fire_interactions
firetrigger
first dimension 0-2 (-1 disables)
first input control point
first particle to copy
first_sale_date
first_valid_class
first_valid_item_slot
first_valid_item_slot not set!
firstperson
fish_debug
fixe
fixed point overflow ignored
fixed32
fixed64
fixed_instances_max
fixedlength
fizzler
fizzler_multiorigin_sound_player
flEnterExitDuration
flEnterExitStartTime
flFOV
flags
flammable
flashlightHandle
flashlightState
flashlight_thirdperson
flesh
flex_rules
flex_smooth
flexanimation
flexanimations
flexsetting_t
flexsettinghdr_t
flexsettingindex
flextimingtags
flexweight_t
flicker_quick_max
flicker_quick_min
flicker_rate_max
flicker_rate_min
flip twist axis with yaw
flip_viewmodel
floa
float
float (%f)
float (%f)\n
float differs (net %f pred %f) diff(%f)\n
float( %f )
float<
float<=
float==
float>
float>=
float_array
flow
fluid
focusColor
fog_color
fog_colorskybox
fog_enable
fog_enableskybox
fog_end
fog_endskybox
fog_hdrcolorscale
fog_hdrcolorscaleskybox
fog_maxdensity
fog_maxdensityskybox
fog_override
fog_start
fog_startskybox
follow_attachment
follow_customorigin
follow_eyes
follow_origin
follow_overhead
follow_rootbone
font
force
force to be inside model
force_audio_english
force_centerview
force_close
force_gc_to_generate
force_level_display
force_output_description
force_placement
force_pos
force_show_backpack_rarities
force_square_image
force_use_model
forceclose
forced_item_quality
forced_quality_match
forceposx
forceposy
forceposz
forces
forceshortmovement
forcex
forcey
forcez
foreground color
foreign
format=vdf
forward
forward_angle
forwardmove
found
found '%s' in %s\n
found_in_crate
foundsavegame
fov %f\n
fov_desired
fps:  435  ping: 533 ms lerp 112.3 ms   0/0
fps:%4i   ping: %i ms
fr_FR
frags
frame
frame_blGrip
frame_bottomGrip
frame_brGrip
frame_caption
frame_close
frame_leftGrip
frame_maximize
frame_menu
frame_minimize
frame_mintosystray
frame_origin_x
frame_origin_y
frame_origin_z
frame_rightGrip
frame_tlGrip
frame_topGrip
frame_trGrip
framerate
frames
freebackpackspace
freeze simulation after time
freezecam_started
french
frequency
friend
friends
from
frontcolor
full
fullmoon
fullpath
func_break_max_pieces
func_brush
func_detail
func_door
func_door_rotating
func_instance
func_physbox
func_proprrespawnzone
func_useableladder
function
functionName
fx_drawimpactdebris
fx_drawimpactdust
fx_drawmetalspark
fx_glass_velocity_cap
g15_dumpplayer
g15_reload
g15_update_msec
gAMA
g_EdictTouchLinks
g_EntityGroundLinks
g_Language
g_NameMap:  Event type at %i has wrong value (%i)!
g_debug_physcannon
g_debug_ragdoll_removal
g_debug_ragdoll_visualize
g_ragdoll_fadespeed
g_ragdoll_important_maxcount
g_ragdoll_lvfadespeed
g_ragdoll_maxcount
gambler
game
game time per map in minutes
game/Avatar
game/any_chapter_allowed
game/avatar
game/campaign
game/chapter
game/difficulty
game/dlcrequired
game/map
game/maxrounds
game/missioninfo/action
game/missioninfo/author
game/missioninfo/builtin
game/missioninfo/displaytitle
game/missioninfo/from
game/missioninfo/version
game/missioninfo/website
game/mode
game/platform
game/save
game/state
game/type
game/voting_state
game/workshop_map_progress
game_action
game_flags
game_id
game_info
game_instructor_counts.txt
game_mapid
game_material_decals
game_newmap
game_server_sessions
game_sounds_editor.txt
gameinfo.txt
gameinstructor_draw
gameinstructor_dump_open_lessons
gameinstructor_enable
gameinstructor_find_errors
gameinstructor_nodraw
gameinstructor_reload_lessons
gameinstructor_reset_counts
gameinstructor_save_restore_lessons
gameinstructor_start_sound_cooldown
gameinstructor_verbose
gameinstructor_verbose_lesson
gamekeyvalues
gamemonkey
gamestat_action
gamestats.dat
gamestats.log
gamestats_
gameui
gameui_activate
gameui_activated
gameui_allowescape
gameui_allowescapetoshow\n
gameui_hidden
gameui_hide
gameui_preventescape
gameui_preventescapetoshow\n
gameui_xbox
gamma = (%d/100000)
gc msg %s, SteamID %llu, version %hd, job source %llu, job target %llu
gc_connected
gc_msg
gc_system_msg
gcsdk_gcmessages.proto
gcsdk_gcmessages.proto"Z\n
generic
german
gesture
gesture_earned
get 
getpos
getpos_exact
gff=
gfff
gfffff.
gift
gift__potential_targets
gift_wrap
gift_wrap_item
gift_wrapped
gifted
gifter account id
gl_can_query_fast
gl_clear
gl_clear_randomcolor
glados
glass/glasswindow007a_less_shiny
global
global %s
global center point
global normal
global origin
globalname
glow_outline_effect_enable
glow_outline_width
go_away_from_keyboard
go_to_calibration
go_to_hub
google.protobuf"G\n
google/protobuf/descriptor.cc
google/protobuf/descriptor.pb.cc
google/protobuf/descriptor.proto
google/protobuf/descriptor_database.cc
google/protobuf/extension_set.cc
google/protobuf/extension_set_heavy.cc
google/protobuf/generated_message_reflection.cc
google/protobuf/io/coded_stream.cc
google/protobuf/io/tokenizer.cc
google/protobuf/io/zero_copy_stream_impl.cc
google/protobuf/io/zero_copy_stream_impl_lite.cc
google/protobuf/message.cc
google/protobuf/message_lite.cc
google/protobuf/reflection_ops.cc
google/protobuf/stubs/common.cc
google/protobuf/stubs/strutil.cc
google/protobuf/stubs/substitute.cc
google/protobuf/text_format.cc
google/protobuf/wire_format.cc
goop
gpu_level
gpu_mem_level
grate_surface.png
gravity
greaterVar
grenade
grid0.png
grid0b.png
grid1.png
grid1b.png
grid2.png
grid2b.png
grid3.png
grid3b.png
grinders
group
group %s [flat %d] [sort %d] %d bytes\n
group id
group_id
groupserver
growth time
gunhair
gunshotsplash
gx=%d, gy=%d, bx=%d, by=%d\n
h;G\fu
hCollisionEntity
hEntity
hIST
hack_disable_armory_type_desc
halfHeight
halfWidth
half_image
halfhealth
halfwidth
halloween
halloween_or_fullmoon
handle
handle %u
handle5way.3ds
handle6way.3ds
handle6waygrip.3ds
handle_grip_arrow.3ds
handle_grip_diamond.3ds
handle_grip_resize.3ds
handle_grip_sphere.3ds
handle_grip_square.3ds
handle_pos_4way.3ds
handlerID
handoff
hard
has 
has unsaved changes.\t\n
has_next_map
has_not_voted
has_voted
hash
hasportals
hate_it
head
head_pitch
head_yaw
headangles[0]
headangles[1]
headangles[2]
header
header_tall
header_title_x
header_y
headers
headlight
headoffset
headphones
heal
health
heat
height
helper_radius
hermite_fix
hfff.
hidden
hide_bodygroups_deployed_only
hide_freezepanel
hide_gun_when_holding
hideconsole
hidehud
hidelabels
hidepanel
high
highlight_color
hints
history_gap
hitbox
hitbox set
hitbox_damage_enabled
hl2_episodic
hl2_gamerules
hl2_gamerules_data
hlpd
hltv_cameraman
hltv_chase
hltv_chat
hltv_fixed
hltv_message
hltv_status
hltv_title
hold
holiday_restriction
home
host
host>client
host_thread_mode
host_timescale 0
host_timescale 0.0001
host_writeconfig_ss %d
host_writeconfig_video_ss %d
hostfile
hostip
hostname
hostport
hour
hslider
http:
http://
http://%s.steamcommunity.com/profiles/%llu/myworkshopfiles?appid=%d
http://%s.steamcommunity.com/sharedfiles/filedetails/?id=%llu
http://%ssteamcommunity.com/workshop/browse?searchtext=&searchtexthidden=&childpublishedfileid=0&section=items&appid=%d&browsesort=trend&requiredtags[]=%s
http://api-beta.steampowered.com/%s_%d/%s/v0001/%s&appid=%d
http://api.steampowered.com/%s_%d/%s/v0001/%s&appid=%d
http://localhost:8282/%s_%d/%s/v0001/%s&appid=%d
http://www.steamcommunity.com/workshop/workshoplegalagreement
http://www.thinkwithportals.com/puzzlemaker/compile_error.php
http://www.thinkwithportals.com/puzzlemaker/editorkeys.php
http://www.thinkwithportals.com/puzzlemaker/hints.php
http://www.thinkwithportals.com/puzzlemaker/home.php
http://www.thinkwithportals.com/puzzlemaker/wiki.php
https:
https://support.steampowered.com/
hu_HU
hud/commands/cancel
hud/commands/empty
hud/commands/gesture_nocrossplay
hud/commands/gesture_thumbsup_blue
hud/commands/gesture_thumbsup_orange
hud/commands/stick
hud/survival_medal_bronze
hud/survival_medal_gold
hud/survival_medal_platinum
hud/survival_medal_silver
hud_autoaim_method
hud_autoaim_scale_icon
hud_autoreloadscript
hud_draw_active_reticle
hud_draw_fixed_reticle
hud_drawhistory_time
hud_fastswitch
hud_magnetism
hud_quickinfo
hud_quickinfo_swap
hud_reloadscheme
hud_reticle_alpha_speed
hud_reticle_maxalpha
hud_reticle_minalpha
hud_reticle_scale
hud_saytext_time
hud_score_panel_flash_time
hud_score_panel_timer_base_color
hud_score_panel_timer_flash_color
hud_set_challenge_font_color
hud_set_challenge_font_color r g b
hud_show_control_helper
hud_subtitles
hud_subtitles resource/cheaptitles/credits_song_captions.txt
hud_takesshots
hungarian
iCCP
iCollide
iController
iNumPortalsPlaced
iNumStepsTaken
iTXt
iWy?
i]Wb
ico_friend_indicator_avatar
icon
icon2
iconColor
iconImage
icon_blank
icon_box_drop
icon_box_pickup
icon_button_press
icon_button_tall_press
icon_con_high
icon_con_low
icon_con_medium
icon_confused
icon_countdown_1
icon_countdown_2
icon_countdown_3
icon_countdown_go
icon_death_blue
icon_death_orange
icon_delay
icon_download
icon_hate_it
icon_height
icon_inset
icon_key_down
icon_key_generic
icon_key_left
icon_key_right
icon_key_up
icon_key_wide
icon_l4d
icon_lan
icon_lobby
icon_look
icon_love_it
icon_modwrench
icon_mouseLeft
icon_mouseRight
icon_mouseThree
icon_mouseWheel_down
icon_mouseWheel_up
icon_move_here
icon_portal_enter_floor
icon_portal_enter_wall
icon_portal_exit_floor
icon_portal_exit_wall
icon_portal_move
icon_portal_place_floor
icon_portal_place_wall
icon_slime_no_drink
icon_stuck
icon_texture
icon_turret_warning
icon_width
icon_xpos
icon_ypos
icons
icons_left
icons_right
ideal angles
identifier_value
idleTexture
if_split_screen_active
if_split_screen_bottom
if_split_screen_horizontal
if_split_screen_left
if_split_screen_right
if_split_screen_top
if_split_screen_vertical
ignite
ignore delta time
ignorePhonemes
ignore_enabled
ignore_enabled_flag
ignoring out of range rgb_to_gray coefficients
iklocks : %-2d : 
ikrules : %-2d
image
image not found
imageAlignment
imageSelected
image_armed
image_armedcolor
image_box
image_default
image_depressedcolor
image_disabledcolor
image_down_arrow
image_down_arrow_mouseover
image_drawcolor
image_indent
image_inventory
image_inventory_overlay
image_inventory_overlay2
image_inventory_pos_x
image_inventory_pos_y
image_inventory_size_h
image_inventory_size_w
image_line
image_selected
image_selectedcolor
image_up_arrow
image_up_arrow_mouseover
imagecolor
impact
impact_asphalt
impact_asphalt_cheap
impact_brick
impact_brick_cheap
impact_cardboard
impact_cardboard_cheap
impact_carpet
impact_carpet_cheap
impact_clay
impact_clay_cheap
impact_cloth
impact_cloth_cheap
impact_computer
impact_computer_cheap
impact_concrete
impact_concrete_cheap
impact_dirt
impact_dirt_cheap
impact_glass
impact_glass_cheap
impact_grass
impact_grass_cheap
impact_leaves
impact_leaves_cheap
impact_metal
impact_metal_cheap
impact_mud
impact_mud_cheap
impact_paper
impact_paper_cheap
impact_physics_dust
impact_physics_sparks
impact_plaster
impact_plaster_cheap
impact_plastic
impact_plastic_cheap
impact_puddle
impact_puddle_cheap
impact_rock
impact_rock_cheap
impact_rubber
impact_rubber_cheap
impact_sand
impact_sand_cheap
impact_sheetrock
impact_sheetrock_cheap
impact_tile
impact_tile_cheap
impact_upholstery
impact_upholstery_cheap
impact_wet
impact_wet_cheap
impact_wood
impact_wood_cheap
impale
import "$0";\n
import_from
impulse
in :%4i   %2.2f k/s 
inLocalCloud
in_coaches_list
in_forceuser
in_graph
in_jlook
in_use
in_usekeyboardsampletime
inactiveColor
include water
incorrect gamma=(%d/100000)\n
index
indexedBase
indexedDelta
indexindex
indicator_name
indicator_panel
ineditor
inertia
inertiaScale
ineye
infected
infested
infinity
influence
info
info_ladder_dismount
info_lighting
info_overlay
info_target
infocus_bgcolor_override
infos
initial radius
initialValue
initial_inventory
initial_particles
initial_quantity
initializers
input control point
input control point number
input field
input field 0-2 X/Y/Z
input maximum
input maximum (-1 to 1)
input minimum
input minimum (-1 to 1)
input volume maximum
input volume maximum in cubic units
input volume minimum
input volume minimum in cubic units
input_item_dupe_counts
input_items
input_items_criteria
inset_eq_x
inset_eq_y
insethud
installedaddon
instance:animate_angled_relay;Trigger
instance:animate_straightup_relay;Trigger
instance_data
instance_type
instantly
instructor_lessons
int 
int differs (net %i pred %i) diff(%i)\n
int( %d = 0x%X )
int32
int64
int_array
intchoice particlefield
intchoice particlefield_rotation
intchoice particlefield_scalar
intchoice particlefield_vector
inte
integer (%i)
integer (%i)\n
integer (%i->%s)
integer (%i->%s)\n
interface
interface_name
interploation distance tolerance cp
interpolation rate
interrupt
invalid background gamma type
invalid chunk type
invalid chunklength
invalid error action to rgb_to_gray
invalid keyword character 0x%02X
inventoryPos
inventory_image_type
inventory_updated
inverseFill
invert absolute value
invited
invnext
invprev
iply
is m
isPortal2
is_collection
is_timer
it_IT
italian
item
item%d
itemID
itemIndex
item_0
item_1
item_2
item_3
item_4
item_5
item_6
item_7
item_8
item_9
item_backdrop_bottom_margin
item_backdrop_color
item_backdrop_left_margin
item_backdrop_paintbackgroundtype
item_backdrop_right_margin
item_backdrop_top_margin
item_backdrop_zpos
item_backpack_offcenter_x
item_backpack_xdelta
item_backpack_ydelta
item_class
item_clientacks.txt
item_columns
item_controls_xoffset
item_controls_yoffset
item_def_index
item_description
item_discard
item_duplicate
item_enable_content_streaming
item_enable_dynamic_loading
item_entry_kv
item_fall_straight_down
item_flags
item_iconname
item_id
item_jumbo
item_jumbo_tall
item_jumbo_wide
item_level_max
item_level_min
item_level_set
item_link
item_logname
item_name
item_name_custom
item_offcenter_x
item_panel_bgcolor
item_panel_bgcolor_mouseover
item_panel_bgcolor_selected
item_panels
item_pickup
item_quality
item_quality_chance_common
item_quality_chance_rare
item_quality_chance_unique
item_quality_set
item_schema_initialized
item_schema_version
item_set
item_sets
item_slot
item_type_name
item_xdelta
item_xpos
item_xpos_offcenter_a
item_xpos_offcenter_b
item_ydelta
item_ypos
itemangledpanel
itembarrier
itembarrierextent
itembarrierhazard
itembarrierhazardextent
itembase
itembuttonfloor
itemcatapult
itemcatapulttarget
itemcontainer
itemcontainerscroller
itemcoopentrancedoor
itemcoopexitdoor
itemcube
itemcubedropper
itemdef
itementrancedoor
itementry%d
itemexitdoor
itemgoo
itemindex
itemindexhigh
itemindexlow
itemkv
itemlaseremitter
itemlightbridge
itemlightstrip
itemmodelpanel
itemname
itempaintdropper
itempaintsplat
itempanel
itempanel%d
itempanel_xpos
itempanel_ydelta
itempanelflip
itempedestalbutton
itempistonplatform
itempistonplatformextent
itemrailplatform
itemrailplatformextent
items
items_game_url
items_only
itemset_color
itemskv
itemstairs
itemtbeam
itemturret
iterate_players
iterate_team
j;G\fu
ja_JP
japanese
java_generic_services
java_multiple_files
java_outer_classname
job warning: Resuming job '%s (id: %lld)' due to timeout while paused for %s\n
join
joined
joining
joinleave_button
jointeam 0
joy%d %s:  %s (%s)\n
joy%d %s:  unmapped\n
joy_accel_filter
joy_accelmax
joy_accelscale
joy_advanced
joy_advaxisr
joy_advaxisu
joy_advaxisv
joy_advaxisx
joy_advaxisy
joy_advaxisz
joy_autoaimdampen
joy_autoaimdampenrange
joy_autosprint
joy_cfg_custom
joy_cfg_custom_bindingsA
joy_cfg_custom_bindingsB
joy_cfg_preset
joy_cfg_preset 1
joy_circle_correct
joy_debug_ouput
joy_diagonalpov
joy_display_input
joy_forwardsensitivity
joy_forwardthreshold
joy_invertx
joy_inverty
joy_legacy
joy_lookspin_default
joy_lowend
joy_lowmap
joy_movement_stick
joy_name
joy_no_accel_jump
joy_pegged
joy_pitchsensitivity
joy_pitchsensitivity_default
joy_pitchthreshold
joy_response_look
joy_response_move
joy_response_move_vehicle
joy_sensitive_step0
joy_sensitive_step1
joy_sensitive_step2
joy_sidesensitivity
joy_sidethreshold
joy_steamcontroller_cfg_loaded
joy_variable_frametime
joy_vehicle_turn_lowend
joy_vehicle_turn_lowmap
joy_vibration
joy_virtual_peg
joy_wingmanwarrior_turnhack
joy_xcontroller_cfg_loaded
joy_yawsensitivity
joy_yawsensitivity_default
joy_yawthreshold
joyadvancedupdate
joyadvancedupdate silent\n
joystick
jpeg
jump
jump_button_can_activate_trampoline_bounce
jump_helper_debug_enabled
jump_helper_enabled
jump_helper_late_jump_max_time
jump_helper_look_ahead_time
kCPDi
kCd\f
kD;0\f
kD;X\f
kE\f0
kE\f4
kE\fP
kK$T
kL3$0
kM\f4
kM\fD
kM\fP
kM\fT
kM\fx
kU\f0
kWPD
k\f70
k_EGCMsgResponseDenied
k_EGCMsgResponseInvalid
k_EGCMsgResponseNoMatch
k_EGCMsgResponseNotLoggedOn
k_EGCMsgResponseOK
k_EGCMsgResponseServerError
k_EGCMsgResponseTimeout
k_EGCMsgResponseUnknownError
key_id
keyboardFocusColor_override
keyframe
keymappingindex
keynameindex
keys
keyvalues2
keyvalues2_flat_v1
keyvalues2_v1
keyword length must be 1 - 79 characters
kff.
kfffff.
kffffff.
kicked
kill eater
kill eater 2
kill eater score type
kill eater score type 2
kill on no collision
kill particle on collision
killer
killer_steam_id
ko_KR
kochanek
kochanek_early
kochanek_late
koreana
ku\f$1
ku\fD
ku\fT
ku\f\ff
ku\fd
ku\fp
label
labelText
labelatone
labelatten
ladder
lampbeam
lamphalo
landmarkModelSpace
language
lar 
laser_cube
laser_power
lastBarWidth
lastUpdate NaN\n
last_valid_class
last_valid_item_slot
last_valid_item_slot not set!
lastinv
lastmap
latitude
layout
leaderboard
leaderboard_duplicate_entries
leaderboard_force_rank_show_interval
leaderboard_open
leaderboard_open 1 1
leaderboards
leading spaces removed from keyword
least label
left
left4dead
leftText
left_
leftarrow
leftedge
leftportal
legend_offset
length
length fade in time
length_max
length_min
length_random_exponent
lengthprop%d
lengthproxy
lerp time
lerp: %5.1f ms
less
lessEqualVar
letterbox
level
levelName
level_complete_data %i
level_number
level_number_delay
level_placard_screen
levelsPerAttrChance
lfff.
lffff.
libpng error: %s
libpng warning: %s
libprotobuf %s %s:%d] %s\n
license
lifespan_decay
lifetime
lifetime fade end
lifetime fade start
lifetime lerp end
lifetime lerp start
lifetime_max
lifetime_min
lifetime_random
lifetime_random_exponent
light amplification amount
light bias
light has _fifty_percent_distance of %f but no zero_percent_distance\n
lightboard_startup_sequences
lightindex
lights/light_orange001
linear
linearOffsetX
linear_interp
linespacing
link_color
linkedPortalId
list
list%i
list_number
listen
listpanel_custombindlist
listpanel_keybindlist
live
lnam
load
load %s
load animation from file
load_recent_checkpoint
loadfilename
loading
loadlast
loadondemand
loadoutclass
loadouttext
lobby
lobby_select_day
locBody
locHeader
local
local space
local space CP
local space control point number
localdata
localhost
localization_token
localize
localplayer
localplayerweapon
localteam
location
locator_background_border_color
locator_background_border_thickness
locator_background_color
locator_background_shift_x
locator_background_shift_y
locator_background_style
locator_background_thickness_x
locator_background_thickness_y
locator_fade_time
locator_icon_max_size_non_ss
locator_icon_min_size_non_ss
locator_lerp_rest
locator_lerp_speed
locator_lerp_time
locator_pulse_time
locator_split_len
locator_split_maxwide_percent
locator_start_at_crosshair
locator_target_offset_x
locator_target_offset_y
locator_topdown_style
lock
lock rotation
lock to bone
lockbodyfacing
locks remaining
logic_auto
logo/logo_aperture
logos/UI/%s
long
look
look_dependent_auto_long_jump_enabled
look_dependent_auto_long_jump_min_cos_angle
lookat
lookspring
lookstrafe
loop
loopcount
loot_list
loot_list_name
loot_list_rare_item_footer
loss:%3i    choke: %2i 
lostcoast
love_it
lower_body
lwK?
m;G\fu
m\fwj
m_AchievementID
m_Activity
m_AllowConsole
m_AllowGamepad
m_AmbientLight.m_flIntensity
m_AmbientLight.m_vColor
m_AmbientLight.m_vPos
m_AnimOverlay
m_AttributeList
m_Attributes
m_AudioLanguage
m_BGOverrideColor
m_BackgroundColor
m_BoxColor
m_BufferingMode
m_CachedDuckHullMaxAttempt
m_CachedDuckHullMinAttempt
m_CachedJumpPower
m_CachedStandHullMaxAttempt
m_CachedStandHullMinAttempt
m_Captions
m_Collision
m_CollisionGroup
m_Color
m_Color1
m_Color2
m_ColorBlind
m_ContactPoint
m_CountryCode
m_CurrentStage
m_Density
m_DensityRampSpeed
m_DirLight.m_flIntensity
m_DirLight.m_vColor
m_DirLight.m_vPos
m_DistMax
m_DmgRadius
m_DuckHullMax
m_DuckHullMin
m_DustFlags
m_EffectData
m_EffectState
m_EndColor
m_EndSize
m_EntityPortalledNetworkMessages
m_EnvWindShared
m_ExactVelocityChoice
m_Exponent
m_FOV
m_FadeDuration
m_FadeEndTime
m_FadeStartTime
m_FallSpeed
m_Filter
m_Flags
m_FogColor
m_FontBig
m_FontMedium
m_FontSmall
m_HL2Local
m_Handle
m_HandleToOther
m_IconColor
m_InAirState
m_Info
m_InnerAngle
m_InternalData
m_IsOnThinSurface
m_Item
m_ItemColor
m_JetLength
m_LifetimeMax
m_LifetimeMin
m_LightColor
m_LightStyle
m_Local
m_LowViolence
m_MaterialName
m_MaxDirectedSpeed
m_MaxSpeed
m_MaxWeight
m_MenuColor
m_MinDirectedSpeed
m_MinSpeed
m_ModelName
m_MoveCollide
m_MoveType
m_MovementSpeed
m_OldStickNormal
m_Opacity
m_OpenMic
m_OuterAngle
m_PaintAmmoPerType
m_PaintAmmoPerType[0]
m_PaintPowerType
m_PaintPowers[BOUNCE_POWER]
m_PaintPowers[NO_POWER]
m_PaintPowers[SPEED_POWER]
m_PaintedPowerTimer
m_PaintedPowerType
m_ParticleDrawWidth
m_ParticleLifetime
m_ParticleSpacingDistance
m_PlayerFog.m_hCtrl
m_PlayerID
m_PortalLocal
m_PortalSimulator
m_Position
m_ProviderType
m_Providers
m_Radius
m_Rate
m_RawPanelBitVec
m_RawPanelBitVec[ 0 ]
m_Recipients
m_Resolution
m_ReverseMouse
m_RopeFlags
m_RopeLength
m_RotationSpeed
m_ScaleType
m_SelectedColor
m_Shared
m_Slack
m_SoundName
m_SpawnRadius
m_SpawnRate
m_Speed
m_SpeedMax
m_SpotRadius
m_SpotlightTextureName
m_SpreadSpeed
m_StandHullMax
m_StandHullMin
m_StartColor
m_StartSize
m_State
m_StatsThisLevel
m_StereoRendering
m_StickNormal
m_StopEmitTime
m_Subdiv
m_SurfaceNormal
m_TeamRespawnWaveTimes
m_TeamRespawnWaveTimes[0]
m_TextLanguage
m_TextureName
m_TextureScale
m_Up
m_ViewSmoothingData
m_Vsync
m_Weight
m_Width
m_WithProxy
m_WorldMaxs
m_WorldMins
m_addAirDensity
m_afButtonForced
m_afButtonLast
m_afButtonPressed
m_afButtonReleased
m_afPhysicsFlags
m_angAbsRotation
m_angEyeAngles[0]
m_angEyeAngles[1]
m_angNetworkAngles
m_angParentAngles
m_angRotation
m_angRotation[0]
m_angRotation[1]
m_angRotation[2]
m_angle
m_angularLimit
m_angularScale
m_attachmentPointBoneSpace
m_attachmentPointRagdollSpace
m_audio.entIndex
m_audio.localBits
m_audio.localSound[0]
m_audio.localSound[1]
m_audio.localSound[2]
m_audio.localSound[3]
m_audio.localSound[4]
m_audio.localSound[5]
m_audio.localSound[6]
m_audio.localSound[7]
m_audio.soundscapeIndex
m_bActivated
m_bActive
m_bAlive
m_bAlive[0]
m_bAllowAutoMovement
m_bAllowNodrawTarget
m_bAltFiresUnderwater
m_bAlternateFOV
m_bAlternateSorting
m_bAlwaysUpdate
m_bAnimate
m_bAnimatedEveryTick
m_bApplyAngularImpulse
m_bAttribOnly
m_bAutoAimTarget
m_bAutoHideButtons
m_bAutoHideSelf
m_bAwaitingReadyRestart
m_bAwake
m_bBlocked
m_bBlockedSpawner
m_bBlocked[0]
m_bBouncedThisFrame
m_bBumpWithTimeoutWhenLearned
m_bButtonState
m_bCPIsVisible
m_bCPIsVisible[0]
m_bCameraSpace
m_bCanFirePortal1
m_bCanFirePortal2
m_bCanOpenWhenDead
m_bCanTimeoutWhileInactive
m_bCheapEffect
m_bClientPhysics
m_bClientSide
m_bClientSideAnimation
m_bClientSideFrameReset
m_bClientSidePredicted
m_bClientSideRagdoll
m_bColdWorld
m_bConnected
m_bConnected[0]
m_bConstrainBetweenEndpoints
m_bConstraintPastRadius
m_bControlPointsReset
m_bCoopCreditsLoaded
m_bCoopFadeCreditsState
m_bCountdownStarted
m_bCountingDown
m_bDOFEnabled
m_bDamaged
m_bDeferringToPortal
m_bDirectionSuppressAirControl
m_bDisableManipulation
m_bDisablePlayerMove
m_bDisableShadows
m_bDisabled
m_bDisplayPerf
m_bDisplayReticle
m_bDoneCorrectPitch
m_bDoneStickInterp
m_bDontRemove
m_bDrawBeams
m_bDrawOnly
m_bDrawViewmodel
m_bDucked
m_bDuckedInAir
m_bDucking
m_bEmit
m_bEnableLocalLightShadows
m_bEnableShadows
m_bEnabled
m_bEndpointActive
m_bEnterAnimOn
m_bEverHadPredictionErrorsForThisCommand
m_bExclusive
m_bExitAnimOn
m_bExplosive
m_bFaceLeft
m_bFadeCorpse
m_bFadeOut
m_bFadingOut
m_bFakeLadder
m_bFinishFreezing
m_bFireOnEmpty
m_bFiresUnderwater
m_bFiringErase
m_bFiringPaint
m_bFixedPosition
m_bFlashlightEnabled
m_bFloatLerpWrap
m_bFogEnable
m_bForceCaption
m_bForceClose
m_bForceEyesToAttachment
m_bForcePlacement
m_bForceShowBackpackRarities
m_bForceSquareImage
m_bForceUseModel
m_bForcedDuck
m_bForcedSlave
m_bFromPortal
m_bHasDynamicLight
m_bHasGun
m_bHasPaint
m_bHasPaint[0]
m_bHeadlightIsOn
m_bHeld
m_bHeldObjectOnOppositeSideOfPortal
m_bHideCrosshair
m_bHideModel
m_bHidePaintIcon
m_bImportanRagdoll
m_bImportant
m_bInDuckJump
m_bInMiniRound
m_bInMiniRound[0]
m_bInOvertime
m_bInReload
m_bInSetup
m_bInSkybox
m_bInWaitingForPlayers
m_bInitialized
m_bInterpolationWrap
m_bIsActive
m_bIsAutoAiming
m_bIsBroken
m_bIsChecked
m_bIsCountdownTimer
m_bIsCurrentlyUpgrading
m_bIsFiring
m_bIsHoldingSomething
m_bIsHorizontal
m_bIsInfiniteLife
m_bIsLethal
m_bIsLive
m_bIsMobile
m_bIsMoving
m_bIsPlayingBack
m_bIsPortal2
m_bItemsOnly
m_bJumpWasPressedWhenForced
m_bJumpedThisFrame
m_bLaserOn
m_bLaunched
m_bLaunchedFromWithinWorld
m_bLightOnlyTarget
m_bLightWorld
m_bLooping
m_bMapNamesLoaded
m_bMaster
m_bMeasurePerf
m_bMegaPhysgun
m_bModelCenterY
m_bModelOnly
m_bMultiplayer
m_bNameOnly
m_bNewAnimCommandsSemaphore
m_bNoEmitterParticles
m_bNoIconTarget
m_bNoItemFullPanel
m_bNoListRepeats
m_bNoOffscreen
m_bObject1InRange
m_bObject2InRange
m_bOldActivatedState
m_bOn
m_bOnceLearnedNeverOpen
m_bOnlyVelocityCheck
m_bOpenProngs
m_bOutOfAmmo
m_bPaused
m_bPerformAvoidance
m_bPhysicsWasFrozen
m_bPingDisabled
m_bPitchReorientation
m_bPlacingPhoto
m_bPlayersPassTriggerFilters
m_bPlayingMiniRounds
m_bPoisoned
m_bPoseValueParity
m_bPotatos
m_bPreventedCrouchJumpThisFrame
m_bReleaseRagdoll
m_bReloadsSingly
m_bRemoveable
m_bResizeToText
m_bReversed
m_bSendHandle
m_bSendHandle: %d, m_Handle.Get: 0x%p\n
m_bSetBonus
m_bShatter
m_bShouldDrawPlayerWhileUsingViewEntity
m_bShouldSpark
m_bShowColumns
m_bShowItemBgPanel
m_bShowWhenOccluded
m_bShowingViewFinder
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m_bTeamCanCap
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m_bTextCenter
m_bToPortal
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m_bUseCustomAutoExposureMax
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m_bUseExactVelocity
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m_bUseItemSounds
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m_bUseParentDir
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m_bUseScreenAspectRatio
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m_bUseThresholdCheck
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m_baseFlags
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m_bitsDamageType
m_blinktoggle
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m_cellX
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m_cellbits
m_chAreaBits
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m_chAreaPortalBits
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m_chCurrentSlideLists
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m_chMaterialType
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m_clrOutline
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m_collisionMaxs
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m_colorIndex
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m_customaccel
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m_flFrozen
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m_flGlowProxySize
m_flGravity
m_flGrowTime
m_flGustDuration
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m_flInitialWindSpeed
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m_flItemFadeInTime
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m_flLaggedMovementValue
m_flLargeScale
m_flLastTime
m_flLaunchHeight
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m_flLazyCapPerc
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m_flLength
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m_flLifespan
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m_flMaxStreakSpeedDampen
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m_flNextAttack
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m_flNoisyBlobPercentage
m_flNorthOffset
m_flOpenCloseTime
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m_flPanelHeight
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m_flParticleLifetime
m_flParticleUpdateTime
m_flPathDistance
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m_flPercentageSinceLastNoisyBlob
m_flPhysics
m_flPhysicsVelocity
m_flPlaybackRate
m_flPlayerVelocity
m_flPortalShotTime
m_flPoseParameter
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m_flPostProcessParameters
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m_flPrevCycle
m_flPrevSkyboxScale
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m_flProxyRandomValue
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m_flRelativeUpOffset
m_flRestartRoundTime
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m_flSelectionAlphaOverride
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m_flTeamCapTime
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m_flTexCoord
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m_fog.HDRColorScale
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m_fog.startLerpTo
m_forceupdate
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m_hActiveWeapon
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m_iAccountID
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m_iBlendMode
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m_iClassWidth
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m_iTeamTaunts_Hug
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m_iszSoundName
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m_ladderSurfaceProps
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m_netLookupFilename
m_next
m_oldOrigin
m_pActiveCollideable
m_pRagdoll
m_pitch
m_plane_Origin
m_poolOrigin
m_pszCapLayoutInHUD
m_ptOrigin
m_qAbsAngle
m_qPreferredPlayerCarryAngles
m_qQuaternionPunch
m_ragAngles
m_ragAngles[0]
m_ragPos
m_ragPos[0]
m_ragdoll.allowStretch
m_ragdoll.boneIndex
m_ragdoll.listCount
m_ragdoll.list[0].originParentSpace
m_ragdoll.list[0].pConstraint
m_ragdoll.list[0].pObject
m_ragdoll.list[0].parentIndex
m_ragdoll.list[10].originParentSpace
m_ragdoll.list[10].pConstraint
m_ragdoll.list[10].pObject
m_ragdoll.list[10].parentIndex
m_ragdoll.list[11].originParentSpace
m_ragdoll.list[11].pConstraint
m_ragdoll.list[11].pObject
m_ragdoll.list[11].parentIndex
m_ragdoll.list[12].originParentSpace
m_ragdoll.list[12].pConstraint
m_ragdoll.list[12].pObject
m_ragdoll.list[12].parentIndex
m_ragdoll.list[13].originParentSpace
m_ragdoll.list[13].pConstraint
m_ragdoll.list[13].pObject
m_ragdoll.list[13].parentIndex
m_ragdoll.list[14].originParentSpace
m_ragdoll.list[14].pConstraint
m_ragdoll.list[14].pObject
m_ragdoll.list[14].parentIndex
m_ragdoll.list[15].originParentSpace
m_ragdoll.list[15].pConstraint
m_ragdoll.list[15].pObject
m_ragdoll.list[15].parentIndex
m_ragdoll.list[16].originParentSpace
m_ragdoll.list[16].pConstraint
m_ragdoll.list[16].pObject
m_ragdoll.list[16].parentIndex
m_ragdoll.list[17].originParentSpace
m_ragdoll.list[17].pConstraint
m_ragdoll.list[17].pObject
m_ragdoll.list[17].parentIndex
m_ragdoll.list[18].originParentSpace
m_ragdoll.list[18].pConstraint
m_ragdoll.list[18].pObject
m_ragdoll.list[18].parentIndex
m_ragdoll.list[19].originParentSpace
m_ragdoll.list[19].pConstraint
m_ragdoll.list[19].pObject
m_ragdoll.list[19].parentIndex
m_ragdoll.list[1].originParentSpace
m_ragdoll.list[1].pConstraint
m_ragdoll.list[1].pObject
m_ragdoll.list[1].parentIndex
m_ragdoll.list[20].originParentSpace
m_ragdoll.list[20].pConstraint
m_ragdoll.list[20].pObject
m_ragdoll.list[20].parentIndex
m_ragdoll.list[21].originParentSpace
m_ragdoll.list[21].pConstraint
m_ragdoll.list[21].pObject
m_ragdoll.list[21].parentIndex
m_ragdoll.list[22].originParentSpace
m_ragdoll.list[22].pConstraint
m_ragdoll.list[22].pObject
m_ragdoll.list[22].parentIndex
m_ragdoll.list[23].originParentSpace
m_ragdoll.list[23].pConstraint
m_ragdoll.list[23].pObject
m_ragdoll.list[23].parentIndex
m_ragdoll.list[24].originParentSpace
m_ragdoll.list[24].pConstraint
m_ragdoll.list[24].pObject
m_ragdoll.list[24].parentIndex
m_ragdoll.list[25].originParentSpace
m_ragdoll.list[25].pConstraint
m_ragdoll.list[25].pObject
m_ragdoll.list[25].parentIndex
m_ragdoll.list[26].originParentSpace
m_ragdoll.list[26].pConstraint
m_ragdoll.list[26].pObject
m_ragdoll.list[26].parentIndex
m_ragdoll.list[27].originParentSpace
m_ragdoll.list[27].pConstraint
m_ragdoll.list[27].pObject
m_ragdoll.list[27].parentIndex
m_ragdoll.list[28].originParentSpace
m_ragdoll.list[28].pConstraint
m_ragdoll.list[28].pObject
m_ragdoll.list[28].parentIndex
m_ragdoll.list[29].originParentSpace
m_ragdoll.list[29].pConstraint
m_ragdoll.list[29].pObject
m_ragdoll.list[29].parentIndex
m_ragdoll.list[2].originParentSpace
m_ragdoll.list[2].pConstraint
m_ragdoll.list[2].pObject
m_ragdoll.list[2].parentIndex
m_ragdoll.list[30].originParentSpace
m_ragdoll.list[30].pConstraint
m_ragdoll.list[30].pObject
m_ragdoll.list[30].parentIndex
m_ragdoll.list[31].originParentSpace
m_ragdoll.list[31].pConstraint
m_ragdoll.list[31].pObject
m_ragdoll.list[31].parentIndex
m_ragdoll.list[3].originParentSpace
m_ragdoll.list[3].pConstraint
m_ragdoll.list[3].pObject
m_ragdoll.list[3].parentIndex
m_ragdoll.list[4].originParentSpace
m_ragdoll.list[4].pConstraint
m_ragdoll.list[4].pObject
m_ragdoll.list[4].parentIndex
m_ragdoll.list[5].originParentSpace
m_ragdoll.list[5].pConstraint
m_ragdoll.list[5].pObject
m_ragdoll.list[5].parentIndex
m_ragdoll.list[6].originParentSpace
m_ragdoll.list[6].pConstraint
m_ragdoll.list[6].pObject
m_ragdoll.list[6].parentIndex
m_ragdoll.list[7].originParentSpace
m_ragdoll.list[7].pConstraint
m_ragdoll.list[7].pObject
m_ragdoll.list[7].parentIndex
m_ragdoll.list[8].originParentSpace
m_ragdoll.list[8].pConstraint
m_ragdoll.list[8].pObject
m_ragdoll.list[8].parentIndex
m_ragdoll.list[9].originParentSpace
m_ragdoll.list[9].pConstraint
m_ragdoll.list[9].pObject
m_ragdoll.list[9].parentIndex
m_ragdoll.pGroup
m_ragdollAttachedObjectIndex
m_rate
m_rawinput
m_rgPlayerSteps
m_rgPlayerSteps[0]
m_rgPortalsPlaced
m_rgPortalsPlaced[0]
m_rgPortalsTraveled
m_rgPortalsTraveled[0]
m_rgflCoordinateFrame
m_sLaserHaloSprite
m_scrollRate
m_shadowColor
m_shadowDirection
m_shutdownTime
m_side
m_skybox3d.area
m_skybox3d.fog.HDRColorScale
m_skybox3d.fog.blend
m_skybox3d.fog.colorPrimary
m_skybox3d.fog.colorSecondary
m_skybox3d.fog.dirPrimary
m_skybox3d.fog.enable
m_skybox3d.fog.end
m_skybox3d.fog.maxdensity
m_skybox3d.fog.start
m_skybox3d.origin
m_skybox3d.scale
m_sndCommentary
m_solidIndex
m_soundlevel
m_spawnflags
m_strGameDescription
m_strTargetEntity
m_strTargetProxy
m_stringName
m_stringReplaceKey
m_surfaceFriction
m_szAnimExtension
m_szBinding
m_szCaptionColor
m_szCoopCreditsJobTitle
m_szCoopCreditsNameSingle
m_szDisplayParamText
m_szDisplayText
m_szGamepadBinding
m_szGroupName
m_szLastPlaceName
m_szLessonGroup
m_szLevelNames[0][0]
m_szLevelNames[0][10]
m_szLevelNames[0][11]
m_szLevelNames[0][12]
m_szLevelNames[0][13]
m_szLevelNames[0][14]
m_szLevelNames[0][15]
m_szLevelNames[0][1]
m_szLevelNames[0][2]
m_szLevelNames[0][3]
m_szLevelNames[0][4]
m_szLevelNames[0][5]
m_szLevelNames[0][6]
m_szLevelNames[0][7]
m_szLevelNames[0][8]
m_szLevelNames[0][9]
m_szLevelNames[1][0]
m_szLevelNames[1][10]
m_szLevelNames[1][11]
m_szLevelNames[1][12]
m_szLevelNames[1][13]
m_szLevelNames[1][14]
m_szLevelNames[1][15]
m_szLevelNames[1][1]
m_szLevelNames[1][2]
m_szLevelNames[1][3]
m_szLevelNames[1][4]
m_szLevelNames[1][5]
m_szLevelNames[1][6]
m_szLevelNames[1][7]
m_szLevelNames[1][8]
m_szLevelNames[1][9]
m_szLevelNames[2][0]
m_szLevelNames[2][10]
m_szLevelNames[2][11]
m_szLevelNames[2][12]
m_szLevelNames[2][13]
m_szLevelNames[2][14]
m_szLevelNames[2][15]
m_szLevelNames[2][1]
m_szLevelNames[2][2]
m_szLevelNames[2][3]
m_szLevelNames[2][4]
m_szLevelNames[2][5]
m_szLevelNames[2][6]
m_szLevelNames[2][7]
m_szLevelNames[2][8]
m_szLevelNames[2][9]
m_szLevelNames[3][0]
m_szLevelNames[3][10]
m_szLevelNames[3][11]
m_szLevelNames[3][12]
m_szLevelNames[3][13]
m_szLevelNames[3][14]
m_szLevelNames[3][15]
m_szLevelNames[3][1]
m_szLevelNames[3][2]
m_szLevelNames[3][3]
m_szLevelNames[3][4]
m_szLevelNames[3][5]
m_szLevelNames[3][6]
m_szLevelNames[3][7]
m_szLevelNames[3][8]
m_szLevelNames[3][9]
m_szLevelNames[4][0]
m_szLevelNames[4][10]
m_szLevelNames[4][11]
m_szLevelNames[4][12]
m_szLevelNames[4][13]
m_szLevelNames[4][14]
m_szLevelNames[4][15]
m_szLevelNames[4][1]
m_szLevelNames[4][2]
m_szLevelNames[4][3]
m_szLevelNames[4][4]
m_szLevelNames[4][5]
m_szLevelNames[4][6]
m_szLevelNames[4][7]
m_szLevelNames[4][8]
m_szLevelNames[4][9]
m_szLevelNames[5][0]
m_szLevelNames[5][10]
m_szLevelNames[5][11]
m_szLevelNames[5][12]
m_szLevelNames[5][13]
m_szLevelNames[5][14]
m_szLevelNames[5][15]
m_szLevelNames[5][1]
m_szLevelNames[5][2]
m_szLevelNames[5][3]
m_szLevelNames[5][4]
m_szLevelNames[5][5]
m_szLevelNames[5][6]
m_szLevelNames[5][7]
m_szLevelNames[5][8]
m_szLevelNames[5][9]
m_szMaterialName
m_szMaterialVar
m_szMaterialVarValue
m_szMovieFilename
m_szName
m_szOffscreenIcon
m_szOnscreenIcon
m_szSlideshowDirectory
m_szSnapshotFileName
m_szStartSound
m_szString1
m_szString2
m_szTauntForce
m_szTeamname
m_szTextureName
m_szVguiTargetLookup
m_szVguiTargetName
m_target
m_targetPosition
m_time
m_timestamp
m_triggerBloat
m_ubEFNoInterpParity
m_ucFlags
m_uchBackColor[0]
m_uchBackColor[1]
m_uchBackColor[2]
m_uchFrontColor[0]
m_uchFrontColor[1]
m_uchFrontColor[2]
m_usSolidFlags
m_usable
m_vAngles
m_vCPPositions
m_vCPPositions[0]
m_vCorner
m_vDirection
m_vDissolverOrigin
m_vEnd
m_vEndPoint
m_vEndPos
m_vEyeOffset
m_vForward
m_vFreezingOrigin
m_vLightPosition
m_vLocalUp
m_vNewVPhysicsPosition
m_vNewVPhysicsVelocity
m_vNormal
m_vOrigin
m_vOrigin.x
m_vOrigin.y
m_vOrigin.z
m_vPreTauntAngles
m_vPreUpdateVelocity
m_vRight
m_vServerControlPoints
m_vServerControlPoints[0]
m_vShatterForce
m_vShatterPosition
m_vStart
m_vStart.x
m_vStart.y
m_vStart.z
m_vStartPoint
m_vStickRotationAxis
m_vTauntAngles
m_vTauntPosition
m_vUp
m_vWind
m_vWorldSpace_WallMaxs
m_vWorldSpace_WallMins
m_value
m_vecAbsOrigin
m_vecAbsVelocity
m_vecAngVelocity
m_vecAngles
m_vecAutoAimPoint
m_vecBaseVelocity
m_vecBluePortalPos
m_vecCameraView
m_vecCameraViewAngles
m_vecCarriedObjectAngles
m_vecCarriedObject_CurAngToTargetAng
m_vecCarriedObject_CurPosToTargetPos
m_vecCenter
m_vecColor
m_vecConstraintCenter
m_vecCurrentAngles
m_vecDamageForce
m_vecDamagePosition
m_vecDir
m_vecDirection
m_vecEnd
m_vecEndColor
m_vecEndPoint
m_vecEndPos
m_vecEnterWorldPosition
m_vecEyeExitEndpoint
m_vecFinalDest
m_vecForce
m_vecForcePos
m_vecGunCrosshair
m_vecLadderDir
m_vecLadderNormal
m_vecLaunchAngles
m_vecMaxs
m_vecMins
m_vecNetworkOrigin
m_vecNormal
m_vecOrangePortalPos
m_vecOrigin
m_vecOrigin[0]
m_vecOrigin[1]
m_vecOrigin[2]
m_vecParabolaDirection
m_vecPlayerMountPositionBottom
m_vecPlayerMountPositionTop
m_vecPoints
m_vecPoints[0]
m_vecPos
m_vecPrevSkyboxOrigin
m_vecPreviouslyPredictedOrigin
m_vecPunchAngle
m_vecPunchAngleVel
m_vecRagdollOrigin
m_vecRagdollVelocity
m_vecRemoteViewAngles
m_vecRemoteViewOrigin
m_vecRenderMaxs
m_vecRenderMins
m_vecReportedPosition
m_vecScreenPos
m_vecSize
m_vecSkyboxOrigin
m_vecSourcePortalAngle
m_vecSourcePortalCenter
m_vecSourcePortalRemoteAngle
m_vecSourcePortalRemoteCenter
m_vecSpecifiedSurroundingMaxs
m_vecSpecifiedSurroundingMins
m_vecStart
m_vecStartAngles
m_vecStartPoint
m_vecStartPosition
m_vecSteps
m_vecSurfaceNormal
m_vecVelocity
m_vecVelocity[0]
m_vecVelocity[1]
m_vecVelocity[2]
m_vecViewOffset
m_vecViewOffset[0]
m_vecViewOffset[1]
m_vecViewOffset[2]
m_vehicleView.bClampEyeAngles
m_vehicleView.flFOV
m_vehicleView.flPitchCurveLinear
m_vehicleView.flPitchCurveZero
m_vehicleView.flPitchMax
m_vehicleView.flPitchMin
m_vehicleView.flRollCurveLinear
m_vehicleView.flRollCurveZero
m_vehicleView.flYawMax
m_vehicleView.flYawMin
m_viewtarget
m_volume
m_vphysicsCollisionState
m_waterLevel
m_yaw
machine%d
magic
magnitude
mailto:
main: %s, cycle: %.2f\n
maintain count scale control point
maintain count scale control point field
maintain existing hitbox
maintain position along path
make_solid
make_void
makers mark id
makers_mark
makers_mark_id
malformed sPLT chunk
map %s
map %s *sp
map key must name a scalar or string field.
map type is only allowed for fields with a message type.
map type is only allowed for repeated fields.
map/mapname
map/perfdata/MinFPS
mapFileID
mapID
mapName
mapUGCThumbHandle
map_id
map_key must not name a repeated field.
map_token
map_transition
map_wants_save_disable
mapname
maps%cpuzzlemaker%c%s%c
maps/
maps/%s.txt
maps/%s_particles.txt
maps/any
maps/default.txt
maps/puzzlemaker/
maps/test_hardware.bsp
maps/unknown
maps/workshop
mapspawn
marked as displayed.\n
marked as succeeded.\n
mask
maskFrameVar
maskTextureVar
mat_aaquality
mat_accelerate_adjust_exposure_down
mat_ambient_light_b
mat_ambient_light_g
mat_ambient_light_r
mat_antialias
mat_autoexposure_max
mat_autoexposure_max_multiplier
mat_autoexposure_min
mat_bloom_scalefactor_scalar
mat_bloomamount_rate
mat_bloomscale
mat_blur_b
mat_blur_g
mat_blur_r
mat_bumpmap
mat_camerarendertargetoverlaysize
mat_clipz
mat_colcorrection_disableentities
mat_colcorrection_editor
mat_colcorrection_forceentitiesclientside
mat_colorcorrection
mat_debug_bloom
mat_debug_postprocessing_effects
mat_depthfeather_enable
mat_detail_tex
mat_disable_bloom
mat_disablehwmorph
mat_dof_enabled
mat_dof_far_blur_depth
mat_dof_far_blur_radius
mat_dof_far_focus_depth
mat_dof_near_blur_depth
mat_dof_near_blur_radius
mat_dof_near_focus_depth
mat_dof_override
mat_dof_quality
mat_drawTexture
mat_drawTextureScale
mat_drawwater
mat_dump_rts
mat_dxlevel
mat_dynamic_tonemapping
mat_exposure_center_region_x
mat_exposure_center_region_y
mat_force_bloom
mat_force_tonemap_scale
mat_force_vertexfog
mat_forceaniso
mat_framebuffercopyoverlaysize
mat_fullbright
mat_grain_enable
mat_hdr_level
mat_hdr_manual_tonemap_rate
mat_hdr_uncapexposure
mat_hsv
mat_local_contrast_enable
mat_lpreview_mode
mat_monitorgamma
mat_monitorgamma_tv_enabled
mat_motion_blur_enabled
mat_motion_blur_falling_intensity
mat_motion_blur_falling_max
mat_motion_blur_falling_min
mat_motion_blur_forward_enabled
mat_motion_blur_rotation_intensity
mat_motion_blur_strength
mat_non_hdr_bloom_scalefactor
mat_normals
mat_object_motion_blur_enable
mat_object_motion_blur_model_scale
mat_phong
mat_picmip
mat_postprocess_enable
mat_postprocess_x
mat_postprocess_y
mat_powersavingsmode
mat_queue_mode
mat_reducefillrate
mat_savechanges\n
mat_setvideomode %i %i %i %i\n
mat_setvideomode %i %i %i\n
mat_show_histogram
mat_showcamerarendertarget
mat_showframebuffertexture
mat_showlightmappage
mat_showwatertextures
mat_software_aa_blur_one_pixel_lines
mat_software_aa_debug
mat_software_aa_edge_threshold
mat_software_aa_quality
mat_software_aa_strength
mat_software_aa_strength_vgui
mat_software_aa_tap_offset
mat_softwareskin
mat_specular
mat_stub
mat_tonemap_algorithm
mat_tonemap_min_avglum
mat_tonemap_percent_bright_pixels
mat_tonemap_percent_target
mat_tonemapping_occlusion_use_stencil
mat_trilinear
mat_triplebuffered
mat_viewportscale
mat_viewportupscale
mat_vignette_enable
mat_vsync
mat_wateroverlaysize
mat_wireframe
mat_yuv
matching
matchingdedicated
matchingpeerserver
matchingsearchawaitingpeer
matchingsearcherror
matchingsearchidle
matchingsearching
matchingsearchlinked
matchingsearchresult
material
material system and below
material_override
materials/
materials/%s.vmt
materials/VGUI/logos/
materials/VGUI/logos/UI
materials/VGUI/logos/UI/%s.vmt
materials/models/props_map_editor/
materials/temp/%s.vtf
materials/vgui/
materials/vgui/%s/%s
materials/vgui/%s/*.vmt
materials/vgui/crosshairs/%s
materials/vgui/crosshairs/%s.vtf
materials/vgui/crosshairs/*.vtf
materials/vgui/logos/%s
materials/vgui/logos/%s%s.vtf
materials/vgui/logos/*.vtf
materials/vgui/logos/custom/
materials/vgui/logos/custom/%s
materials/vgui/logos/custom/*.vtf
materials/vgui/playermodels/
materialtable
materialtype
matrix
matrix_array
max constraint passes
max coords
max force
max initial speed
max length
max number of rounds to play before server changes maps
max trace length
maxAttachmentSpeed
maxAttrs
maxEndAlpha
maxEndSize
maxLevel
maxLifetime
maxRandomFactor
maxRandomSpeed
maxRoll
maxRollSpeed
maxStartAlpha
maxStartSize
maxStartValueDelta
maxVal
maxValue
max_alevel
max_cart_model_panels
max_hitbox_damage_effects_per_entity
max_ilevel
max_noisy_blobs_per_second
max_particles
max_recipients
max_sound_channels_per_paint_stream
max_text_height
max_value
maxchars
maxcpulevel
maxgpulevel
maximum distance
maximum distance end
maximum distance middle
maximum draw distance
maximum emission per frame
maximum points to cache
maximum portal recursion depth
maximum sim tick rate
maximum speed
maximum time step
maximum trace length
maximum velocity
maxrounds
maxs
maxvalue
mdlPicker
mean
mechanic
medi
media/
media/%s.bik
media/attractvids.txt
media/community_bg1.bik
media/intro_movie.bik
media/menu_act%02d.bik
media/sp_credits_bg.bik
media/sp_ending_callback.bik
medium
melee_hit
melee_hit_world
melee_immune
melee_miss
mem_level
members
members/joinflags
members/machine%d
members/machine%d/flags
members/machine%d/id
members/machine%d/player0/name
members/machine%d/psnid
members/machine0/id
members/numMachines
members/numPlayers
members/numSlots
memory_data
menu_act05
menu_label
menuhint
menuhintdisabled
menutitle
menutitletall
menutitlewide
menutitlex
menutitley
message
message $0
message_set_wire_format
messagemode
messagemode2
metal/black_floor_metal_001c
metal/black_wall_metal_002a
metal/black_wall_metal_002b
metal/black_wall_metal_002c
metal/black_wall_metal_002e
metal/metalgrate018
method
mid point position
migrate
min coords
min force
min initial speed
min length
minAttachmentSpeed
minAttrs
minEndAlpha
minEndSize
minLevel
minLifetime
minRandomFactor
minRandomSpeed
minRoll
minRollSpeed
minStartAlpha
minStartSize
minStartValueDelta
minVal
minValue
min_adjusted_pitch_percentage
min_alevel
min_ilevel
min_value
mincpulevel
mingpulevel
minimum CPU level
minimum GPU level
minimum alpha
minimum distance
minimum free particles to aggregate
minimum radius
minimum rendered frames
minimum sim tick rate
minimum simulation time step
minimum speed
minimum speed to kill on collision
minimum velocity
mins
minvalue
misc
misc/achievement_earned.wav
missing_rope_material
mmo 
mod_load_preload
mod_load_showstall
mod_studio: MOVETYPE_FOLLOW with no model.\n
mode
model
model hitbox scale
modelName
model_center_y
model_display_flags
model_hide
model_inventory
model_only
model_player
model_player_per_class
model_tall
model_wide
model_world
model_xpos
model_ypos
modelname
modelname_hwm
modelpanel
modelpanel%d
modelpanel_labels_kv
modelpanelkv
modelpanels_height
modelpanels_kv
modelpanels_spacing
modelpanels_width
modelpanels_ypos
modelpanelskv
models
models/
models/%s
models/blob/env_cubemap_model_translucent_fountain
models/brokenglass/glassbroken_01a
models/brokenglass/glassbroken_01b
models/brokenglass/glassbroken_01c
models/brokenglass/glassbroken_01d
models/brokenglass/glassbroken_02a
models/brokenglass/glassbroken_02b
models/brokenglass/glassbroken_02c
models/brokenglass/glassbroken_02d
models/brokenglass/glassbroken_03a
models/brokenglass/glassbroken_03b
models/brokenglass/glassbroken_03c
models/brokenglass/glassbroken_03d
models/brokenglass/glassbroken_solid
models/brokentile/tilebroken_01a
models/brokentile/tilebroken_01b
models/brokentile/tilebroken_01c
models/brokentile/tilebroken_01d
models/brokentile/tilebroken_02a
models/brokentile/tilebroken_02b
models/brokentile/tilebroken_02c
models/brokentile/tilebroken_02d
models/brokentile/tilebroken_03a
models/brokentile/tilebroken_03b
models/brokentile/tilebroken_03c
models/brokentile/tilebroken_03d
models/crossbow_bolt.mdl
models/debug/debugbumps
models/debug/debugmesh
models/debug/debugmesh_transparent
models/debug/debugwhite
models/debug/debugwhite2
models/debug/debugwhite3
models/error.mdl
models/handles_map_editor/
models/ihvtest/tongue_bumped
models/info_character/info_character_player.mdl
models/player.mdl
models/player/ballbot/ballbot.mdl
models/player/ballbot/ballbot_opt.mdl
models/player/chell/player.mdl
models/player/chell_silhoutte
models/player/eggbot/eggbot.mdl
models/player/eggbot/eggbot_opt.mdl
models/portals/portal1.mdl
models/portals/portal2.mdl
models/portals/portal_1_dynamicmesh
models/portals/portal_1_renderfix_dynamicmesh
models/portals/portal_2_dynamicmesh
models/portals/portal_2_renderfix_dynamicmesh
models/portals/portal_depthdoubler
models/portals/portal_refract_1
models/portals/portal_stencil_hole
models/portals/portalstaticoverlay_1
models/portals/portalstaticoverlay_1_noz
models/portals/portalstaticoverlay_2
models/portals/portalstaticoverlay_2_noz
models/portals/portalstaticoverlay_noz
models/portals/portalstaticoverlay_tinted
models/props_map_editor/
models/puzzlemaker/
models/shadertest/predator
models/weapons/w_portalgun.mdl
modes/%s/chapters
modified
modifiedint
monitor
most label
motiondisabled
mouseOverImage
mouse_double_pressed_sound
mouse_pressed_sound
mousedragitempanel
mousedx
mousedy
mouseoveritempanel
mouth
moveHelper->ProcessImpacts(cl)
move_during_ui
move_here
move_x
move_y
movecollide
moveleft
movement_anim_playback_minrate
moveparent
moveright
moveto
movetype
movie_display_screen
mp_allowspectators
mp_auto_accept_team_taunt
mp_auto_taunt
mp_blockstyle
mp_bonusroundtime
mp_bot_fling_trail
mp_bot_fling_trail_kill_scaler
mp_capdeteriorate_time
mp_capstyle
mp_chattime
mp_coop
mp_coop_
mp_coop_2paints_1bridge
mp_coop_bridge_catch
mp_coop_catapult_1
mp_coop_catapult_2
mp_coop_catapult_catch
mp_coop_catapult_wall_intro
mp_coop_come_along
mp_coop_community_hub
mp_coop_credits
mp_coop_credits_screen
mp_coop_doors
mp_coop_fan
mp_coop_fling_1
mp_coop_fling_3
mp_coop_fling_crushers
mp_coop_infinifling_train
mp_coop_laser_2
mp_coop_laser_crusher
mp_coop_laser_tbeam
mp_coop_lobby
mp_coop_lobby_2
mp_coop_lobby_3
mp_coop_multifling_1
mp_coop_paint_bridge
mp_coop_paint_come_along
mp_coop_paint_conversion
mp_coop_paint_crazy_box
mp_coop_paint_longjump_intro
mp_coop_paint_rat_maze
mp_coop_paint_red_racer
mp_coop_paint_redirect
mp_coop_paint_speed_catch
mp_coop_paint_speed_fling
mp_coop_paint_walljumps
mp_coop_race_2
mp_coop_rat_maze
mp_coop_separation_1
mp_coop_start
mp_coop_tbeam_catch_grind_1
mp_coop_tbeam_drill
mp_coop_tbeam_end
mp_coop_tbeam_laser_1
mp_coop_tbeam_maze
mp_coop_tbeam_polarity
mp_coop_tbeam_polarity2
mp_coop_tbeam_polarity3
mp_coop_tbeam_redirect
mp_coop_teambts
mp_coop_tripleaxis
mp_coop_turret_ball
mp_coop_turret_walls
mp_coop_wall_2
mp_coop_wall_5
mp_coop_wall_block
mp_coop_wall_intro
mp_disable_respawn_times
mp_dump_client_completion_data
mp_facefronttime
mp_fadetoblack
mp_feetyawrate
mp_forcecamera
mp_friendlyfire
mp_gamemode
mp_hub_screen_branch_1
mp_hub_screen_branch_2
mp_hub_screen_branch_3
mp_hub_screen_branch_4
mp_hub_screen_branch_5
mp_hub_screen_branch_6
mp_ik
mp_lobby_screen1
mp_lobby_screen2
mp_lobby_screen3
mp_lobby_screen4
mp_lobby_screen5
mp_lobby_screen6
mp_maxrounds
mp_progress_sign
mp_respawnwavetime
mp_restart_level
mp_select_level %s
mp_select_screen_branch_1
mp_select_screen_branch_2
mp_select_screen_branch_3
mp_select_screen_branch_4
mp_select_screen_branch_5
mp_select_screen_branch_6
mp_select_screen_branch_dlc
mp_should_gib_bots
mp_showgestureslots
mp_slammoveyaw
mp_stats_data %i %i %i %i
mp_taunt_item
mp_taunt_position_blend_rate
mp_teams_unbalance_limit
mp_timelimit
mp_tournament
mp_usehwmmodels
mp_usehwmvcds
mp_winlimit
mpbottrails
mpcontrol_t
mult
multiplayer_break
multiplayer_only
multiply
music
muzzle
muzzle_embers
muzzle_flash
muzzleflash_light
my_custom_images/%d.png
mymaps
n sl
n?9a
nA$f
nC$f
nF$f
nG$f
nGHf
nH$f
nHdf
nI(f
nN(f
nO(f
nObjects
nP$f
nP(f
nPhf
nQ(f
nS(f
nSaved
nShakeType
nT7\ff
nV(f
nW(f
nX(f
n\7\ff
na_p
na_r
na_y
name
name: %s
name_label_alignment
name_only
name_width
nameable
namechange_button
nameindex
namelabel
nature/toxicslime_puzzlemaker_cheap
navDown
navLeft
navRight
navUp
nav_progress
nb_shadow_dist
nd7\ff
negative
negative_int_value
net_allow_multicast
net_graph
net_graphheight
net_graphmsecs
net_graphpos
net_graphproportionalfont
net_graphshowinterp
net_graphshowlatency
net_graphsolid
net_graphtext
net_reloadgameevents
net_scale
net_showusercmd
netmsg
network
neurotoxin_countdown_screen
neutral
never_draw
newDemo
newDemoCount
newPanel
new_demo
new_slot
newgame
newgame_chapteritem
newname
newsubpage
nextShake
next_explanation
next_page
next_stencil_palette
next_style
next_weapon
nextexplanation
nextitem
nextpage
nfffff.
nimbus
nl_NL
no support for search in teamxxx
no_NO
no_splitscreen
no_standard_descriptor_accessor
noblindnavigation
nobody
nobuttons
nocrosshair
nodamageforces
nodifficulty
nohimodel
noise
noise coordinate scale
noise_maker
noitem_textcolor
noitem_use_fullpanel
nomap
nomodels
none
nonwidescreen
noplayerinfo
nopuzzle
normal
normalborder_override
normalize
normalize output 0/1
normalx
normaly
normalz
north
north-east
north-west
northeast
northwest
norwegian
noshortcutsyntax
nosounds
not started
npc_personality_core
npc_portal_turret_floor
npc_security_camera
ntia
null
numEntries
numMachines
numPlayers
numResults
numSegments
numSlots
num_columns
num_in_session
num_item_presets
num_item_presets not set!
num_rows
num_slices
num_to_emit
num_to_emit_minimum
number
numblocks
numbronze
numflexsettings
numgold
numindexes
numitems
numkeys
numsettings
numsilver
o;G\fu
oA0f
oB0f
oCDf
oD>tf
oFFs
oGPf
oH0f
oI$f
oP0f
oRhf
oY8GZt
object local space axis 0/1
object_control_panel
objects
obsolete1
obsolete2
off_image
offerid
offest along the up axis for held objects.
offf.
offff.
offffff.
official
offline
offset
offset amount
offset axis
offset control point
offset from existing position
offset in local space 0/1
offset max
offset min
offset of center
offset position
offset proportional to radius 0/1
offset propotional to radius
offset rotation
og_price
ogs_achievement_data
ogs_mic_data
ogs_ui_data
oi f
okay
old_radiusdamage
oldname
oldtall
oldteam
oldwide
om a
on a
on c
on h
on i
on s
on_image
on_spawn
onbreak
onetoten
onetotenquestion
onfirstimpact
onlaunch
only active within input range
only active within specified difference
only active within specified distance
only active within specified input range
onlyAnimateOnTexture
only_gamepad
only_keyboard
only_others
only_self
onopen
onpickup
onworldimpact
oo0f
opacity
open
open events NOT processed (there is already an open lesson of this type).\n
openAmount
open_challenge_leaderboard 0 
open_econui
open_econui_backpack
open_econui_crafting
open_store
opened.\n
opening
openingTexture
openserverbrowser
operation
operator
operator end cap state
operator end fadein
operator end fadeout
operator fade oscillate
operator start fadein
operator start fadeout
operator strength random scale max
operator strength random scale min
operator strength scale seed
operator time offset max
operator time offset min
operator time offset seed
operator time scale max
operator time scale min
operator time scale seed
operator time strength random scale max
operators
option_duck_method
optional
options
options/action
options/allowskiptonextlevel
options/asyncoperation
options/createreason
options/filehandle
options/play
options/server
options/waitscreencallback
order no: 
orient model z to normal
orientation control point
orientation_type
origin
origin=%f, %f, %f
origin_x
origin_y
origin_z
original
originx
originy
originz
oryS
oscillate_scalar
oscillate_vector
oscillation field
oscillation frequency
oscillation frequency max
oscillation frequency min
oscillation multiplier
oscillation rate
oscillation rate max
oscillation rate min
oscillation start phase
otherplayers
out:%4i   %2.2f k/s
outoffocus_bgcolor_override
output control point
output control point field
output field
output is scalar of current value
output is scalar of initial random range
output maximum
output minimum
output offset maximum
output offset minimum
output_items
output_items_criteria
over
overlay
overlayID
overlay_vars
overlays
overrideChildPanelWidth
overview
overview_alpha
overview_health
overview_locked
overview_mode
overview_names
overview_tracks
overview_zoom
owner
p@tIME
pButton
pCAL
pHYs
pLf.
pPanelName
pWorldObject
p\fG9
package
package $0;\n\n
packed
padding_height
page
page_class
page_res
paint
paint/bridge_paint_bounce_l_r_speed
paint/bridge_paint_bounce_l_speed
paint/bridge_paint_bounce_r_speed
paint/bridge_paint_end_left
paint/bridge_paint_end_left_bounce_r_speed
paint/bridge_paint_end_left_portal
paint/bridge_paint_end_left_speed
paint/bridge_paint_end_right
paint/bridge_paint_end_right_bounce_l_speed
paint/bridge_paint_end_right_portal
paint/bridge_paint_end_right_speed
paint/bridge_paint_single
paint/bridge_paint_single_portal
paint/bridge_paint_single_speed
paint/bridge_paint_tile
paint/bridge_paint_tile_portal
paint/bridge_paint_tile_speed
paintTextBorder
paint_bounce
paint_can
paint_cleanser_not_visible
paint_cleanser_visibility_checks_debug
paint_cleanser_visibility_look_angle
paint_cleanser_visibility_poll_rate
paint_cleanser_visibility_range
paint_cleanser_visible
paint_color_max_diff
paint_compute_contacts_simd
paint_hose
paint_icon
paint_icon_hide
paint_impact_accumulate_sound_distance_threshold
paint_impact_count_to_max_adjusted_volume
paint_impact_count_to_min_adjusted_pitch_after_full_volume
paint_impact_particles_distance_threshold
paint_impact_particles_duration
paint_max_impact_particles
paint_min_impact_particles
paint_model
paint_model_blue
paint_model_red
paint_power_look_ahead_sample_density
paint_speed
paint_splat_bounce_01
paint_splat_erase_01
paint_splat_speed_01
paint_splat_stick_01
paint_stream
paint_toggle
paint_type
paintable
paintable_team_colors
paintbackground
paintblob_air_drag
paintblob_beam_radius_offset
paintblob_collision_box_size
paintblob_draw_distance_from_eye
paintblob_gravity_scale
paintblob_interpolation_time_offset
paintblob_isosurface_box_width
paintblob_lifetime
paintblob_limited_range
paintblob_max_radius_scale
paintblob_min_radius_scale
paintblob_minimum_portal_exit_velocity
paintblob_radius_while_streaking
paintblob_streak_angle_threshold
paintblob_streak_particles_enabled
paintblob_streak_trace_range
paintblob_tbeam_accel
paintblob_tbeam_portal_vortex_circulation
paintblob_tbeam_vortex_accel
paintblob_tbeam_vortex_circulation
paintblob_tbeam_vortex_distance
paintblob_tbeam_vortex_radius_rate
paintblob_update_per_second
paintblobs/blob_surface_bounce
paintblobs/blob_surface_erase
paintblobs/blob_surface_portal
paintblobs/blob_surface_speed
paintblobs/blob_surface_stick
paintbomb_draw_blob_speed_max
paintbomb_draw_blob_speed_min
paintbomb_draw_max_blob_radius
paintbomb_draw_min_blob_radius
paintbomb_draw_num_paint_blobs
paintbomb_draw_sphere_radius
paintborder
paintcan_index
painted_item
painted_surface
paintsplat
palette/_blank.png
palette/budget_error.png
palette/budget_warning.png
palette/carve_icon.png
palette/checkbox_checked.png
palette/checkbox_partial.png
palette/checkbox_unchecked.png
palette/extrude_icon.png
palette/flyout_menu_icon.png
palette/item_error_icon.png
palette/lcd000
palette/lcd_null.png
palette/lcd_start.png
palette/lcdnoreset.png
palette/lcdtimer.png
palette/mainmenu.png
palette/menu_item_checkmark.png
palette/menu_item_radiobutton_unselected.png
palette/menu_rounded_edge.png
palette/redo_arrow.png
palette/timer_button_down.png
palette/timer_button_up.png
palette/toolbar_play.png
palette/toolbar_redo.png
palette/toolbar_undo.png
palette/toolbar_view.png
palette/undo_arrow.png
panel
panel name
panelBorder
panelName
panelPtr
panel_attach
panel_bgcolor
panel_bgcolor_mouseover
panel_test_title_safe
param
param2
param3
parse
parsing
particle density
particle/SmokeStack
particle/fire
particle/particle_fire
particle/particle_glow_05
particle/particle_noisesphere
particle/particle_smokegrenade
particle/particle_smokegrenade%d
particle/particle_smokegrenade1
particle/particle_sphere
particle/particledefault
particle/rain
particle/screenspace_fog
particle/smokesprites_0001
particle/snow
particle/sparkles
particleSpacing
particleSystemDefinitions
particle_attribute_to_container_attribute
particle_effect
particle_sim_alt_cores
particle_simulateoverflow
particle_snapshot
particle_system
particles
particles to map from start to end
particles/%s.psf
particles/particles_manifest.txt
particlesPerDimension
party_id
password
pdN9
per particle
per particle spatial offset
percentage bias
percentage maximum
percentage minimum
perfdata
perfvisualbenchmark
perfvisualbenchmark_abort
periodic_score_reward
permitresponses
persona_name_tokens
personal_cloud
pffff.
pffffff.
phonemedelay
phonemefilter
phonemes
phonemes_strong
phonemes_weak
phonemesnap
phys_bone_follower
phys_debug_check_contacts
phys_pushscale
phys_swap
physcannon_maxmass
physcannon_mega_enabled
physdamagescale
physgun_interactions
physgun_notify_children
physgun_pickup
physics_gamesounds
physicsclonearea
physicsmode
physpowerup
physpowerup_att
physpowerup_glow
picheight
pick_image
pickup_sound
picoffsetx
picwidth
pin corner
pin delta x
pin delta y
pinCorner
pin_corner_to_sibling
pin_to_sibling
pin_to_sibling_corner
ping
ping_max_green
ping_max_red
ping_max_yellow
ping_width
pingpointer
pitch
pixelshigh
pixelswide
pixelvis_debug
pl_PL
placementOrigin
placementattachment
placementbone
plane normal
plane point
plate_fling
platform
play
play *#%s
playback
playback_time
playdemo %s
player
player%d
player/richpresence
player/xuidOnline
playerCount
playerID
playerIndex
player_array_element
player_bodygroups
player_can_use_painted_power
player_changed_colors
player_changename
player_connect
player_countdown
player_crouch
player_death
player_disconnect
player_fullyjoined
player_gesture
player_held_object_clone
player_held_object_collide_with_player
player_held_object_debug_error
player_held_object_distance
player_held_object_distance_turret_vm
player_held_object_distance_vm
player_held_object_keep_out_of_camera
player_held_object_look_down_adjustment
player_held_object_max_knock_magnitude
player_held_object_max_throw_magnitude
player_held_object_min_distance
player_held_object_offset_up_cube
player_held_object_offset_up_cube_vm
player_held_object_offset_up_sphere
player_held_object_offset_up_turret_vm
player_held_object_transform_bump_ray
player_held_object_use_view_model
player_hold_column_max_size
player_hold_object_in_column
player_long_fling
player_loses_painted_power_over_time
player_paint_effects_duration
player_paint_effects_enabled
player_paint_screen_effect_restart_delay
player_paint_shoot_pos_forward_scale
player_paint_shoot_pos_right_scale
player_paint_shoot_pos_up_scale
player_pickup
player_stand
player_steamid
player_team
player_touched_ground
playercombo
playerlabel
playermodel
playername
playerresource
playgamesound
playlan
playlooping
playonline
playoverscript
playrandom
playsoundscape
playtests
playtests/%s
playtime
playvideo
playvideo_end_level_transition
playvideo_end_level_transition p2_menu01 2
playvideo_exitcommand
playvideo_exitcommand_nointerrupt
playvideo_nointerrupt
pmaterial
png_do_quantize returned rowbytes=0
png_do_rgb_to_gray found nongray pixel
png_inflate logic error
png_set_background
png_set_gAMA
png_set_gamma file gamma
png_set_gamma screen gamma
png_write_info was never called before png_write_row
point offset
point0
point1
point_laser_target
polish
popularity_seed
port
portal
portal2
portal2/
portal2_dlc2/materials/puzzlemaker/
portal2_dlc2/models/puzzlemaker/
portal2_dlc2/scripts/
portal2_econ_ui
portal2_portal_width
portal2_puzzle
portal2_square_portals
portalId
portalToWorld
portalType
portal_1_overlap
portal_1_projectile_stream
portal_1_projectile_stream_pedestal
portal_2_overlap
portal_2_projectile_stream
portal_2_projectile_stream_pedestal
portal_badsurface
portal_beamtrace_optimization
portal_clone_displacements
portal_close
portal_crosshair_left_invalid
portal_crosshair_left_valid
portal_crosshair_right_invalid
portal_crosshair_right_valid
portal_deathcam_dist
portal_deathcam_gib_pitch
portal_deathcam_pitch
portal_demohack
portal_draw_ghosting
portal_edge
portal_edge_reverse
portal_enabled
portal_enter
portal_environment_radius
portal_exit
portal_fling
portal_fling_2
portal_funnel_debug
portal_gamerules
portal_gamerules_data
portal_ghost_force_hitbox
portal_ghost_show_bbox
portal_ghost_use_network_origin
portal_ghosts_disable
portal_ghosts_scale
portal_leaderboard_avatar_panel
portal_max_separation_force
portal_move
portal_paint_color
portal_place_floor
portal_place_wall
portal_player_interaction_quadtest_epsilon
portal_pointpush_debug
portal_pointpush_think_rate
portal_projectile_stream
portal_stats_display_screen
portal_success
portal_tauntcam_pitch
portal_tauntcam_speed
portal_tauntcam_yaw
portal_trace_shrink_ray_each_query
portal_transmit_light
portal_triangles_overlap
portal_use_player_avoidance
portal_viewmodel_offset
portal_viewmodel_radius
portal_viewmodel_use_dlight
portal_weapon_cleanser
portalable_false
portalable_invert
portalable_toggle
portalable_true
portalgun_beam_holding_FP
portalgun_beam_holding_TP
portalgun_fire_delay
portalgun_held_button_fire_fire_delay
portalgun_muzzleflash
portalgun_muzzleflash_FP
portalgun_top_light_firstperson
portalgun_top_light_thirdperson
portallocaldata
portalmp_gamerules
portalmp_gamerules_data
portalmp_stats_data
portalnonlocaldata
portalparticles
portals
portalsimulator_collisionentity
portaltracktrainendpoint
portaltracktrainendpointattractor
portuguese
pos:  %.02f %.02f %.02f
pos:  %.02f %.02f %.02f   (%s)
pose_param %s: %f
pose_parameters
position
position_offset_random
position_warp_random
position_within_box
position_within_sphere
positionoverride
positive
positive_int_value
postion_lock_to_controlpoint
posx
posy
posz
pote
potterywheelpanelwireframe
pre_go_to_calibration
pre_go_to_hub
predicted
predicted_viewmodel
pref
prefab
prefabs
premium_only
prepend
prereq
pres
preserveAspectRatio
preset id=%d  class id=%d   slot id=%d  item id=%llu\n
pressedImage
prev_page
prev_stencil_palette
preventNameBasedLookup
prevent_crouch_jump
prevexplanation
preview
preview_item
preview_item_def
preview_item_purchased
preview_period
preview_period_discount
preview_period_nonpublic
previtem
prevpage
price
price_highest_to_lowest
price_lowest_to_highest
price_sheet_version
price_threshold
prices
primary
primary_ammo
print origin in script format
print soundscapes
printname
private
producer
prof_%s.csv
progress
progress_delay
projected_entity_ambient_sound_proxy
projected_tractor_beam_entity
projected_wall_entity
projected_wall_impact
promotion
promotion_first_time_purchase_gift
promotion_spend_for_free_item
prop_data
prop_dynamic_override
prop_energy_ball
prop_exploding_futbol
prop_glados_core
prop_monster_box
prop_paint_bomb
prop_physics
prop_physics_multiplayer
prop_physics_override
prop_portal
prop_ragdoll
prop_weighted_cube
propername
propertypage
propertysheet
proportional 0/1
proportional fade in time
proportional fade out time
proportionalToParent
proportional_float
proportional_int
proportional_xpos
proportional_ypos
props_break_max_pieces
props_break_max_pieces_perframe
proxies
prpd
ps_entholecheck.txt
pscd_client.txt
pscd_client_carvedparent.txt
pscd_client_linked.txt
pscd_client_linked_carvedparent.txt
pt+px
pt_BR
pt_PT
pthread_mutex_lock: 
pthread_mutex_unlock: 
ptr( 0x%p )
public
publicchat_button
publisher_group_id
purchase_result_detail
purchased
puzzlemaker
puzzlemaker%c
puzzlemaker/
puzzlemaker/preview
puzzlemaker\
puzzlemaker_active
puzzlemaker_autosave_dev
puzzlemaker_autosave_dev  -  autosaves the current puzzle as 'autosave.p2c'
puzzlemaker_chamberitem
puzzlemaker_compile_and_preview
puzzlemaker_compile_and_publish
puzzlemaker_current_hint
puzzlemaker_drawselectionmeshes
puzzlemaker_enable_budget_bar
puzzlemaker_export
puzzlemaker_export <name>  -  export the current puzzle as 'name.vmf'
puzzlemaker_fully_hidden
puzzlemaker_load_dev
puzzlemaker_load_dev <name>  -  load the puzzle called 'name.p2c'
puzzlemaker_new_chamber
puzzlemaker_open_chamber
puzzlemaker_play_sounds
puzzlemaker_publish_dev
puzzlemaker_publish_dev  -  compile the current puzzle and publish it to the Steam Workshop (via the standlone publishing tool)
puzzlemaker_quit
puzzlemaker_request_publish
puzzlemaker_save_chamber
puzzlemaker_save_dev
puzzlemaker_save_dev <name>  -  save the current puzzle as 'name.p2c'
puzzlemaker_shadows
puzzlemaker_show
puzzlemaker_show 0
puzzlemaker_show 0; changelevel puzzlemaker/
puzzlemaker_show 0; puzzlemaker_switch_session puzzlemaker/
puzzlemaker_show 1
puzzlemaker_show 1; puzzlemaker_switch_session %s %s
puzzlemaker_show_budget_numbers
puzzlemaker_show_overlay_web_page
puzzlemaker_show_overlay_web_page hints
puzzlemaker_show_overlay_web_page home
puzzlemaker_show_overlay_web_page keys
puzzlemaker_show_overlay_web_page wiki
puzzlemaker_showing
puzzlemaker_switch_session
puzzlemaker_zoom_to_mouse
puzzles%c%s%c
puzzles/newchamber.jpg
puzzles\
pvplobby
pvplobbyfriend
pwatchent
pwatchvar
py_generic_services
python
p}?333333
q0u\v
qangle
qangle_array
qdN9
qff.
qfffff.
qffffff.
quX?
qualities
quality
quantity
quantitylabel
quaternion
quaternion (%f %f %f %f)
quaternion (%f %f %f %f)\n
quaternion[] differs (1st diff) (net %f %f %f %f - pred %f %f %f %f) delta(%f %f %f %f)\n
quaternion_array
query CPortalRenderer
queryport
questionlist
quick_followers
quick_friendscreations
quick_friendsfavorites
quick_friendstoprated
quick_popular
quick_recent
quick_toprated
quickmatch
quickplay
quit
quit\n
r axis
r$kE
r8;q8|
r_3dsky
r_AirboatViewDampenDamp
r_AirboatViewDampenFreq
r_AirboatViewZHeight
r_DrawBeams
r_DrawDetailProps
r_DrawModelLightOrigin
r_DrawRain
r_FlashlightDetailProps
r_ForceWaterLeaf
r_JeepFOV
r_JeepViewBlendTo
r_JeepViewBlendToScale
r_JeepViewBlendToTime
r_JeepViewDampenDamp
r_JeepViewDampenFreq
r_JeepViewZHeight
r_PhysPropStaticLighting
r_PortalTestEnts
r_RainAllowInSplitScreen
r_RainCheck
r_RainDebugDuration
r_RainHack
r_RainParticleDensity
r_RainProfile
r_RainRadius
r_RainSideVel
r_RainSimulate
r_RainSplashPercentage
r_SnowColorBlue
r_SnowColorGreen
r_SnowColorRed
r_SnowDebugBox
r_SnowEnable
r_SnowEndAlpha
r_SnowEndSize
r_SnowFallSpeed
r_SnowInsideRadius
r_SnowOutsideRadius
r_SnowParticles
r_SnowPosScale
r_SnowRayEnable
r_SnowRayLength
r_SnowRayRadius
r_SnowSpeedScale
r_SnowStartAlpha
r_SnowStartSize
r_SnowWindScale
r_SnowZoomOffset
r_SnowZoomRadius
r_VehicleViewClamp
r_VehicleViewDampen
r_WaterDrawReflection
r_WaterDrawRefraction
r_alphafade_usefov
r_cheapwaterend
r_cheapwaterend: %f\n
r_cheapwaterstart
r_cheapwaterstart: %f\n
r_debug_sequencesets
r_debugcheapwater
r_decal_overlap_count
r_decals
r_decalstaticprops
r_deferopaquefastclipped
r_depthoverlay
r_dopixelvisibility
r_drawallrenderables
r_drawbrushmodels
r_drawdecals
r_drawdetailprops
r_drawdisp
r_drawentities
r_drawflecks
r_drawmodeldecals
r_drawmodelstatsoverlay
r_drawopaquerenderables
r_drawopaqueworld
r_drawothermodels
r_drawparticles
r_drawpixelvisibility
r_drawportalfrustum
r_drawrenderboxes
r_drawropes
r_drawscreenoverlay
r_drawsprites
r_drawstaticprops
r_drawtracers
r_drawtracers_firstperson
r_drawtranslucentrenderables
r_drawtranslucentworld
r_drawunderwateroverlay
r_drawviewmodel
r_drawworld
r_dynamic
r_entityclips
r_eyeglintlodpixels
r_eyegloss
r_eyemove
r_eyes
r_eyeshift_x
r_eyeshift_y
r_eyeshift_z
r_eyesize
r_eyewaterepsilon
r_fade360style
r_farz
r_fastreflectionfastpath
r_fastzreject
r_flashlight_info
r_flashlight_topdown
r_flashlightambient
r_flashlightbacktraceoffset
r_flashlightbrightness
r_flashlightconstant
r_flashlightdepth_drawtranslucents
r_flashlightdepthres
r_flashlightdepthreshigh
r_flashlightdepthtexture
r_flashlightdrawdepth
r_flashlightdrawfrustum
r_flashlightdrawfrustumbbox
r_flashlightenableculling
r_flashlightfar
r_flashlightfov
r_flashlightinfectedfar
r_flashlightinfectedfov
r_flashlightinfectedlinear
r_flashlightladderdist
r_flashlightlinear
r_flashlightlockposition
r_flashlightmodels
r_flashlightmuzzleflashfov
r_flashlightnear
r_flashlightnearoffsetscale
r_flashlightoffsetforward
r_flashlightoffsetright
r_flashlightoffsetup
r_flashlightquadratic
r_flashlightshadowatten
r_flashlighttracedistcutoff
r_flashlightvisualizetrace
r_flashlightvolumetrics
r_flex
r_forcecheapwater
r_highlight_translucent_renderables
r_impacts_alt_orientation
r_jiggle_bones
r_lockportalfrustum
r_lod
r_lod_switch_scale
r_mapextents
r_maxmodeldecal
r_modelwireframedecal
r_nohw
r_nosw
r_occlusion
r_overlayfademax
r_overlayfademin
r_paintblob_blr_cutoff_radius
r_paintblob_blr_render_radius
r_paintblob_blr_scale
r_paintblob_calc_color
r_paintblob_calc_hifreq_color
r_paintblob_calc_tan_only
r_paintblob_calc_tile_color
r_paintblob_calc_uv_and_tan
r_paintblob_debug_draw_margin
r_paintblob_debug_draw_tile_boundaries
r_paintblob_debug_spu
r_paintblob_display_clip_box
r_paintblob_draw_isosurface
r_paintblob_force_single_pass
r_paintblob_highres_cube
r_paintblob_mainview_highres
r_paintblob_material
r_paintblob_max_number_of_indices_displayed
r_paintblob_max_number_of_threads
r_paintblob_max_number_of_vertices_displayed
r_paintblob_only_mainview_displayed
r_paintblob_otherviews_highres
r_paintblob_rotate
r_paintblob_seeding_with_simd
r_paintblob_shader
r_paintblob_tile_index_to_draw
r_paintblob_timeout_for_recycling_fragments
r_paintblob_use_optimized_fragment_copy
r_paintblob_wireframe
r_particle_demo
r_particle_sim_spike_threshold_ms
r_particle_timescale
r_pixelvisibility_partial
r_pixelvisibility_spew
r_portal_earlyz
r_portal_fastpath
r_portal_fastpath_max_ghost_recursion
r_portal_stencil_depth
r_portal_use_complex_frustums
r_portal_use_dlights
r_portal_use_pvs_optimization
r_portalscissor
r_portalsopenall
r_portalstencildisable
r_propsmaxdist
r_queued_post_processing
r_queued_ropes
r_rainalpha
r_rainalphapow
r_raindensity
r_rainlength
r_rainparticledensity
r_rainspeed
r_rainwidth
r_renderoverlayfragment
r_rootlod
r_ropetranslucent
r_screenoverlay
r_screenoverlay: %s\n
r_sequence_debug
r_shadow_debug_spew
r_shadow_deferred
r_shadow_deferred_downsample
r_shadow_deferred_simd
r_shadow_half_update_rate
r_shadow_lightpos_lerptime
r_shadow_shortenfactor
r_shadowangles
r_shadowblobbycutoff
r_shadowcolor
r_shadowdir
r_shadowdist
r_shadowfromanyworldlight
r_shadowfromworldlights
r_shadowfromworldlights_debug
r_shadowlod
r_shadowmaxrendered
r_shadowrendertotexture
r_shadows
r_shadows_gamecontrol
r_shadows_on_renderables_enable
r_showenvcubemap
r_simpleworldmodel_drawbeyonddistance_fullscreen
r_simpleworldmodel_drawbeyonddistance_pip
r_simpleworldmodel_drawbeyonddistance_splitscreen
r_simpleworldmodel_drawforrecursionlevel_fullscreen
r_simpleworldmodel_drawforrecursionlevel_pip
r_simpleworldmodel_drawforrecursionlevel_splitscreen
r_simpleworldmodel_waterreflections_fullscreen
r_simpleworldmodel_waterreflections_pip
r_simpleworldmodel_waterreflections_splitscreen
r_skin
r_skybox
r_sse_s
r_swingflashlight
r_teeth
r_threaded_blobulator
r_threaded_particles
r_threadeddetailprops
r_unlimitedrefract
r_updaterefracttexture
r_visocclusion
r_visualizeproplightcaching
r_visualizetraces
r_waterforceexpensive
r_waterforcereflectentities
r_worldlightmin
r_worldlights
r_worldlistcache
ract
radialmenu 
radialmenupanel
radiobutton
radiochoices
radius
radius 1
radius 2
radius scale
radiusExpandTime
radius_end_scale
radius_max
radius_min
radius_random
radius_random_exponent
radius_scale
radius_start_scale
ragdoll
ragdoll_sleepaftertime
ragdollconstraint
raillift
rain
rain_outer
rain_storm
rain_storm_outer
rain_storm_screen
ramp
ramp field
ramp rate
ramp rate max
ramp rate min
ramp_30_deg_open
ramp_45_deg_open
ramp_60_deg_open
ramp_90_deg_open
random
random bulge
random force
random level curve replacement
random position along path
random position on model
random yaw
randomDist
random_speed_max
random_speed_min
randomamount
randomization
randomly distribute to highest supplied Control Point
randomly distribution growth time
randomly select sequential CP pairs between start and end points
randomly_flip_direction
range
rank1
rank2
rareitem
rate
ray trace environment name
read_awards
reading file '%s' of legacy format '%s' - dmxconvert this file to a newer format!\n
ready
realism
reason
received for lesson "%s"...\n
receiver
recipes
redescription_item
redo
refe
reference CP 1
reference CP 2
refract: %s reflect: %s\n
refunded
registered: 
regression
relative
relativetag
reload
reload_npc
reloadscheme
remap_scalar
remote_view_activated
remove
remove%d
renamed_item
renc
render_animated_sprites
render_blobs
render_points
render_radius
render_rope
render_screen_velocity_rotate
render_sprite_trail
renderamt
rendercolor
rendercolor32
rendercolor=%d,%d,%d,%d
renderers
rendermode
repeated
replace
replaceSelection
replace_key
replace_only_when_stopped
replacement
replacing open lesson of same type.\n
replay_status
report_cliententitysim
report_clientthinklist
reports client-side sound patch count
request
request_method
required
required_item
requiresExplicitMatch
requires_all_same_class
requires_all_same_slot
requiresplayer
reset view angles!
resfile
resize delta x
resize delta y
resize_to_text
resource/ChatScheme.res
resource/ClientScheme.res
resource/LevelPlacardScreen.res
resource/LoadingDiscPanel.res
resource/OptionsSubAudioThirdPartyDlg.res
resource/OptionsSubKeyboardAdvancedDlg.res
resource/OptionsSubVideoAdvancedDlg.res
resource/OptionsSubVideoGammaDlg.res
resource/OptionsSubVideoThirdPartyDlg.res
resource/PortalStatsDisplayScreen.res
resource/SlideshowDisplayScreen.res
resource/UI/BaseChat.res
resource/UI/BaseModUI/LobbyDetailsSummary.res
resource/UI/BaseModUI/dlcdetailsinfo.res
resource/UI/ChatFilters.res
resource/UI/ItemRenameConfirmationDialog.res
resource/UI/ItemRenameDialog.res
resource/UI/ItemRenameInvalidDialog.res
resource/UI/Locator.res
resource/UI/RadialMenu.res
resource/UI/VideoPanel.res
resource/UI/econ/GenericWaitingDialog.res
resource/UI/econ/StoreStatusDialog.res
resource/UI/essayquestion.res
resource/UI/onetotenquestion.res
resource/UI/radiochoicesquestion.res
resource/UI/surveypanel.res
resource/basemodui_scheme.res
resource/captioning_colors.txt
resource/chat_%language%.txt
resource/closecaption_%language%.txt
resource/closecaption_%s.dat
resource/closecaption_%s.txt
resource/closecaption_english.dat
resource/g15.res
resource/icon_explore
resource/icon_file
resource/icon_folder
resource/icon_folder_selected
resource/icon_folderup
resource/icon_newfolder
resource/maphtml/%s_%s.html
resource/maphtml/%s_english.html
resource/multiplayerbasicinfo.res
resource/subtitles_%s.dat
resource/subtitles_english.dat
resource/ui/hud_challenge_stats_panel.res
resource/ui/hud_paint_ammo.res
resource/ui/hud_puzzlemaker_map_out_of_date.res
resource/ui/hud_puzzlemaker_saving.res
resource/ui/hud_saving.res
resource/ui/hud_taunt_earned.res
resource/ui/hud_vs_score_panel.res
restart behavior (0 = bounce, 1 = loop )
restart_level
restriction
result
resultVar
resumecondition
retry\n
reversal
reverse warp (0/1)
reverse_item_def_index
reversed
revolving_loot_lists
rff.
rffff.
rgb to gray green coefficient
rgb to gray red coefficient
rget
righ
right
rightText
right_
rightarrow
rightarrowoffsetx
rightedge
rndwave
ro_RO
robot_point_beam
roll
rollup/game
rollup/lobby
romanian
rope_averagelight
rope_collide
rope_rendersolid
rope_shake
rope_smooth
rope_smooth_enlarge
rope_smooth_maxalpha
rope_smooth_maxalphawidth
rope_smooth_minalpha
rope_smooth_minwidth
rope_solid_maxalpha
rope_solid_maxwidth
rope_solid_minalpha
rope_solid_minwidth
rope_subdiv
rope_wind_dist
ropes
rosette.ArmedBgColor
rosette.ArmedFont
rosette.DefaultBgColor
rosette.DefaultFgColor
rosette.DefaultFont
rosette.DisabledBgColor
rosette.DisabledFgColor
rosette.DrawBorder
rosette.LineColor
rotateVar
rotate_rate(dps)
rotation
rotation field
rotation.3ds
rotation45.3ds
rotation_initial
rotation_movement
rotation_offset_max
rotation_offset_min
rotation_random
rotation_random_exponent
rotation_speed
rotation_speed_constant
rotation_speed_random
rotation_speed_random_exponent
rotation_speed_random_max
rotation_speed_random_min
rotation_spin
rotation_spin yaw
rotationgrip.3ds
round_end
round_start
routing_app_id
rr_reloadresponsesystems
rt\v=2
rtube_muzzle
ru_RU
rule
ruledata
rumble
run for killed parent particles
runevent
runxuid
russian
s!A9
s!ffff.
s0k}
s;G\fu
s<ffffff.
sAmTb
sBIT
sCAL
sCAL height
sCAL width
sPLT
sPLT chunk has bad length
sPLT chunk requires too much memory
sPLT chunk too long
sRGB
sW9.JupP
s\ftU9
s_panel_hand
s_panel_lobby_coach
s_panel_lobby_gambler
s_panel_lobby_mechanic
s_panel_lobby_producer
sale_prices
samples_use_time
save
save faceposer\%s\n
save/%s
savedel
saveentityindex
savenew
saveover
say_team
sc_coop
sc_enable
sc_haptics
sc_joystick_inner_deadzone_scale
sc_joystick_outer_deadzone_scale
sc_mouse_coop
sc_pitch_sensitivity
sc_pitch_sensitivity_default
sc_pitch_sensitivity_new2
sc_yaw_sensitivity
sc_yaw_sensitivity_default
sc_yaw_sensitivity_new2
scale
scale CP end
scale CP start
scale animation rate
scale cp (distance/speed/local speed)
scale emission to used control points
scale factor
scale from conrol point (radius 1/radius 2/offset)
scale offset by CP distance
scale scroll by CP distance
scale texture by CP distance
scaleAmount
scaleImage
scaleVar
scale_bias
scalesettings
scavenge
scene
scene_clientflex
scene_print
scene_ramp
scene_vcdautosave
scenefilecache
scenefilecache_reload
schinese
scop
score
score_width
scoreboard_position
scores
scr_centertime
screen
screen space effect
screenfade_t
screenfademaxsize
screenfademinsize
screens/vgui_levelselect_icon_blue_only
screens/vgui_levelselect_icon_both
screens/vgui_levelselect_icon_lock
screens/vgui_levelselect_icon_orange_only
screens/vgui_levelselect_icon_unlock
screenshake_t
screenshot
screentilt_t
screenx
screeny
script
script_client
script_debug_client
script_dump_all_client
script_execute_client
script_help_client
scripted/intro_screenspaceeffect
scripts/%s
scripts/HudAnimations.txt
scripts/HudLayout.res
scripts/RadialMenu.txt
scripts/RadialMenuPlaytest.txt
scripts/RadialMenuTaunt.txt
scripts/credits.txt
scripts/damageinfo_turret
scripts/decals_subrect.txt
scripts/extras.txt
scripts/game_sounds_editor.txt
scripts/hud_textures
scripts/hudanimations_manifest.txt
scripts/instructor_lessons.txt
scripts/instructor_modtextures
scripts/instructor_texturemanifest.txt
scripts/instructor_textures
scripts/items/items_game.txt
scripts/kb_act.lst
scripts/mod_lessons.txt
scripts/mod_textures
scripts/propdata.txt
scripts/screens/indicator_panel.res
scripts/signifier_textures
scripts/soundscapes_%s.txt
scripts/soundscapes_manifest.txt
scripts/sprays_manifest.txt
scripts/surfaceproperties_manifest.txt
scripts/surveys/%s.txt
scripts/vgui_screens.txt
scripts/vo_progress.txt
scripts/voicecommands.txt
scripts/vscripts/%s
scripts/vscripts/%s%s
scripts/vscripts/coop/coop_lightboard_icons.txt
scripts/vscripts/transitions/lightboard_startup_sequences.txt
scripts/vscripts/transitions/sp_lightboard_icons.txt
scripts/weapon_manifest.txt
scripts\surveys\
scriptsound
scrollbar
scrollcreditsstart
scrolltime
sdk_content/
sdk_content\maps\
search_team_time
searchempty
searchfinished
searching
searchresult
searchstarted
second dimension 0-2 (-1 disables)
second input control point
second sequence animation rate
second_sequence_random
secondary_ammo
section
segLength
select_
select_%i
select_Random
select_all
select_map 
select_map %s\n
selected
selected_button_default
selected_color
selectedcolor
selecteditem
selection
selectionColor_override
selectionTextColor_override
selection_
selectionprice
selectiontitle
selfDroppable
sensitivity
separation
sequence
sequence 0 model
sequence_max
sequence_min
sequence_number
sequence_number 1
sequence_random
sequenceduration
sequential position along path
serializing
server
server %5.1f ms curr, %5.1f ave, %5.1f peak
server/name
server/ping
server_cvar
server_hibernation
server_private_ip_addr
server_public_ip_addr
server_spawn
server_tv_port
serveranimdata
servermsg_button
service
service $0 {\n
session
sessionid
set item tint RGB
set item tint rgb
set item tint rgb 2
set normal
set orientation
set supply crate series
setChildPanelWidth
set_attached_particle
set_attached_particle_static
set_blu
set_for_output
set_instructor_group_enabled
set_item_tint_rgb
set_item_tint_rgb_2
set_red
setang
setang_exact
setinfo %s "%s"\n
setpause nomsg
setpos
setpos_exact
sets if the puzzlemaker can play sounds or not
sets tree sway wind direction and strength
setting.aspectratiomode
setting.centroidhack
setting.cpu_level
setting.defaultres
setting.defaultresheight
setting.dxlevel
setting.fullscreen
setting.gpu_level
setting.gpu_mem_level
setting.laptop
setting.mat_aaquality
setting.mat_antialias
setting.mat_forceaniso
setting.mat_grain_scale_override
setting.mat_monitorgamma
setting.mat_queue_mode
setting.mat_tonemapping_occlusion_use_stencil
setting.mat_triplebuffered
setting.mat_vsync
setting.maxdxlevel
setting.mem_level
setting.mindxlevel
setting.nouserclipplanes
setting.nowindowborder
setting.preferhardwaresync
setting.prefertexturesinhwmemory
setting.preferzprepass
setting.suppresspixelshadercentroidhackfixup
setting.videoconfig_version
settingindex
settings
settings/game/state
settingscombo
settitlebarvisible
sffff.
sfixed32
sfixed64
sfm_record_hz
shI9
shadertest/wireframe
shadertest/wireframevertexcolornocull
shadow depth textures rendered
shadowdepthnocache
shadows
shake_show
shake_stop
shake_testpunch
shared
sharedobj
sheetH
sheetX
sheetY
sheetinset_bottom
sheetsequencepicker
sheetsequencepicker_second
shfff.
shifted_time
shor
short (%i)
short (%i)\n
short differs (net %i pred %i) diff(%i)\n
should PostActionSignals
should_never_see_this
show
showGameSettings
showScrollBar
show_columns
show_details
show_explanations
show_freezepanel
show_hat_descriptions
show_in_armory
show_item_backdrop
show_player_paint_power_debug
show_preview
showbackpackitems
showbaseitems
showdetails
showinfo
showpanel
showparticlecounts
showscores
showstopper
showstyles
showusagehint
shuffle
sidemove
signage/indicator_lights/indicator_lights_corner_floor
signage/indicator_lights/indicator_lights_floor
signage/shape01
signage/shape02
signage/shape03
signage/shape04
signage/shape05
signage/signage_exit
signage/signage_overlay_arrow
signage/signage_shape_circle
signage/signage_shape_sine
signage/signage_shape_slash
signage/signage_shape_star
signage/signage_shape_wavy
signage_doorexit01.png
signage_doorexit02.png
signage_doorexit_coop_blue.png
signage_doorexit_coop_orange.png
signage_indicator_timer.png
signage_indicator_unchecked.png
signage_shape_box.png
signage_shape_circle.png
signage_shape_cross.png
signage_shape_dot.png
signage_shape_moon.png
signage_shape_sine.png
signage_shape_slash.png
signage_shape_star.png
signage_shape_triangle.png
signage_shape_wavy.png
signify %s %d %.2f %.2f %.2f %.2f %.2f %.2f %.2f
silent
simple_cubic
simple_physics_brush
simple_physics_prop
sineMax
sineMin
sinePeriod
single_shot
single_shot_npc
singleplayer_only
sint32
sint64
size
sizex
sizey
sizez
sjf.
sk_allow_autoaim
sk_ammo_qty_scale1
sk_ammo_qty_scale2
sk_ammo_qty_scale3
sk_auto_reload_time
sk_autoaim_mode
sk_autoaim_scale1
sk_autoaim_scale2
sk_dmg_inflict_scale1
sk_dmg_inflict_scale2
sk_dmg_inflict_scale3
sk_dmg_sniper_penetrate_npc
sk_dmg_sniper_penetrate_plr
sk_dmg_take_scale1
sk_dmg_take_scale2
sk_dmg_take_scale3
sk_max_357
sk_max_alyxgun
sk_max_ar2
sk_max_ar2_altfire
sk_max_buckshot
sk_max_crossbow
sk_max_gauss_round
sk_max_grenade
sk_max_pistol
sk_max_rpg_round
sk_max_smg1
sk_max_smg1_grenade
sk_max_sniper_round
sk_npc_dmg_357
sk_npc_dmg_airboat
sk_npc_dmg_alyxgun
sk_npc_dmg_ar2
sk_npc_dmg_buckshot
sk_npc_dmg_crossbow
sk_npc_dmg_grenade
sk_npc_dmg_gunship
sk_npc_dmg_gunship_to_plr
sk_npc_dmg_pistol
sk_npc_dmg_rpg_round
sk_npc_dmg_smg1
sk_npc_dmg_smg1_grenade
sk_npc_dmg_sniper_round
sk_plr_dmg_357
sk_plr_dmg_airboat
sk_plr_dmg_alyxgun
sk_plr_dmg_ar2
sk_plr_dmg_buckshot
sk_plr_dmg_crossbow
sk_plr_dmg_grenade
sk_plr_dmg_pistol
sk_plr_dmg_rpg_round
sk_plr_dmg_smg1
sk_plr_dmg_smg1_grenade
sk_plr_dmg_sniper_round
sk_plr_grenade_drop_time
sk_plr_health_drop_time
sk_plr_num_shotgun_pellets
skill
skin
skin number
sky_urb01
sleep for time
slice
slideshow_display_screen
slime_no_drink
slime_splash_01
slime_splash_02
slime_splash_03
slot
slot0
slot1
slot10
slot2
slot3
slot4
slot5
slot6
slot7
slot8
slot9
slot_id
slot_token
slot_token_id
slot_usage_for_output
smal
small
smallWave
smokeTrail
smoothstairs
sn9U\fui
snam
snap
snapshot control point number
snapto
snd_playsounds
snd_prevent_ss_duplicates
snd_setsoundparam
snd_sos_show_client_xmit
snd_soundmixer
snow
snow_outer
snowfall
socaches
socaches_loading
socaches_to_unload
solid
some shadow stuff
songstarttime
sort_type
sound
sound/%s
sound/temp/%s.wav
sound/ui/gamestartup*.mp3
sound_
sound_armed
sound_depressed
sound_released
soundemitterbase->Connect
soundemittersystem
soundfade 100 5 %f %f\n
soundlevel
soundlevel not supported on sub-soundscapes\n
soundpatch_captionlength
sounds
soundscape_dumpclient
soundscape_fadetime
soundscape_message
soundscape_radius_debug
source
south
south-east
south-west
southeast
southwest
sp_a
sp_a1_intro1
sp_a1_intro2
sp_a1_intro3
sp_a1_intro4
sp_a1_intro5
sp_a1_intro6
sp_a1_intro7
sp_a1_wakeup
sp_a2_bridge_intro
sp_a2_bridge_the_gap
sp_a2_bts1
sp_a2_bts2
sp_a2_bts3
sp_a2_bts4
sp_a2_bts5
sp_a2_bts6
sp_a2_catapult_intro
sp_a2_column_blocker
sp_a2_core
sp_a2_dual_lasers
sp_a2_fizzler_intro
sp_a2_intro
sp_a2_laser_chaining
sp_a2_laser_intro
sp_a2_laser_over_goo
sp_a2_laser_relays
sp_a2_laser_stairs
sp_a2_laser_vs_turret
sp_a2_pit_flings
sp_a2_pull_the_rug
sp_a2_ricochet
sp_a2_sphere_peek
sp_a2_triple_laser
sp_a2_trust_fling
sp_a2_turret_blocker
sp_a2_turret_intro
sp_a3_00
sp_a3_01
sp_a3_03
sp_a3_bomb_flings
sp_a3_crazy_box
sp_a3_end
sp_a3_jump_intro
sp_a3_portal_intro
sp_a3_speed_flings
sp_a3_speed_ramp
sp_a3_transition01
sp_a4_finale1
sp_a4_finale2
sp_a4_finale3
sp_a4_finale4
sp_a4_intro
sp_a4_jump_polarity
sp_a4_laser_catapult
sp_a4_laser_platform
sp_a4_speed_tb_catch
sp_a4_stop_the_box
sp_a4_tb_catch
sp_a4_tb_intro
sp_a4_tb_polarity
sp_a4_tb_trust_drop
sp_a4_tb_wall_button
sp_a5_credits
sp_lightboard_icons
sp_progress_sign
sp_puzzlemaker_preview
sp_x
sp_y
sp_z
spanish
spatial coordinate offset
spatial noise coordinate scale
spawnflags
speak
speaker_xpos
speaker_ypos
speakers
spec_allowroaming
spec_autodirector
spec_freeze_distance_max
spec_freeze_distance_min
spec_freeze_time
spec_freeze_traveltime
spec_goto %.1f %.1f %.1f %.1f %.1f\n
spec_mode
spec_next
spec_player
spec_player "%s"
spec_pos
spec_prev
spec_scoreboard
spec_target_updated
spec_track
specfies what version of soundemitter system to use\n
specgui
special
special1
special2
special3
specmenu
specnext
specprev
spectator mode
spectatormenu
spectatormodes
spectators
specularity
speed
speed_funnelling_enabled
speed_in_local_coordinate_system_max
speed_in_local_coordinate_system_min
speed_max
speed_min
speed_paint_color
speed_random_exponent
sphere.radius
spin_none
spin_rate_degrees
spin_rate_min
spin_stop_time
spin_zaxis
spinner
splash
splish
splitscreen
splitscreen_config.txt
spotlight
spraymodel
sprays_manifest
sprite
spritename
sprites
sprites/animglow01.vmt
sprites/ar2_muzzle1
sprites/bloodspray
sprites/blueflare1
sprites/blueglow1.vmt
sprites/bluelaser1.vmt
sprites/bluelight
sprites/flamelet%d
sprites/flamelet1
sprites/flamelet2
sprites/flamelet3
sprites/flamelet4
sprites/flamelet5
sprites/flare6
sprites/glow04_noz
sprites/glow_test02.vmt
sprites/grav_beam.vmt
sprites/grav_beam_noz.vmt
sprites/grav_flare
sprites/grav_light
sprites/heatwave
sprites/laserbeam.vmt
sprites/lgtning.vmt
sprites/light_glow02_add_noz
sprites/orangelight
sprites/physbeam.vmt
sprites/physcannon_bluelight2
sprites/plasmaember
sprites/purplelaser1.vmt
sprites/rico1
sprites/rico1_noz
sprites/whitelight
squirrel
srcVar1
srcVar2
src_corner_height
src_corner_width
srcid
ss t
ss_control_transferred
ss_debug_draw_player
ss_enable
ss_force_primary_fullscreen
ss_force_primary_fullscreen 0
ss_force_primary_fullscreen 1
ss_map %s
ss_map %s *mp
ss_map mp_coop_lobby_3
ss_mimic
ss_pip_bottom_offset
ss_pip_right_offset
ss_pipscale
ss_pipsplit
ss_reloadletterbox
ss_splitmode
ss_teleport
ss_verticalsplit
sse ins for particle sphere create
sssK
st\v=3
stamped_items_mru.txt
standard_text_color
star
start
start %f %f %f
start age maximum
start age minimum
start control point number
start offset
start time
start time max
start time min
start/end proportional
startColor
start_active
start_alpha
start_at_attachment
start_at_customorigin
start_at_origin
start_building
start_deployed
start_enabled
start_fade_in_time
start_fade_out_time
start_fadeout_exponent
start_fadeout_max
start_fadeout_min
start_framed
start_locked
start_open
start_reversed
start_tall
start_time
start_up
start_wide
start_x
start_y
start_z
started
startframe
starting
starting control point
starting force
starting_position
startshopping
starttime
startup
startupmenu
startwidth
startx
starty
startz
statHeight
stat_id
state
staticAmount
static_icon
static_text
staticsolid
stats
stats_kv
status
steam/games/PlatformMenu.vdf
steam://
steam://run/%d/%s
steam_avatar_border_ingame
steam_avatar_border_online
steam_id
steambeta://
steamid
steamid/%llu
steammessages.proto
steammessages.proto"f\n
steamworks_immediate_upload
steamworks_sessionid_client
steamworks_sessionid_server
steamworks_show_uploads
steamworks_stats_disable
stepSize
stick
stop
stop_building
stop_transition_videos_fadeout
stopanimation
stopevent
stoppoint
stopsoundscape
stopvideos
stopvideos_fadeout
storage
store
store/thumbnail_Atlas
store/thumbnail_Pbody
store_bundle
store_country_code
store_panel
store_pricesheet_updated
store_remap
store_version
store_viewcart_panel
storecart
stored_as_integer
storepreviewitem
strafe
stri
string
string (%s)
string (%s)\n
string differs (net %s pred %s)\n
string fieldName, int xpos, int ypos, int wide, int tall, bool visible, bool enabled, int tabPosition, corner pinCorner, autoresize autoResize, string tooltiptext
string1
string2
string==
string_array
stringcmds
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stringtables
stuck
style
styles
subFocus
subcategories
subdivision_count
subject
subject_icon
subject_modelpanel
submit
subpicgap
subpicheight
subpicnamefont
subpicoffsetx
subpicoffsety
subpics
subpicwidth
subscene
subt
subtitle
subtype
succ
succeeded
success
success_limit
sugg
summer
sun/overlay
supply_crate_series
support
suppress_on_restore
surfaceprop
surfaceprops::Init:  Manifest '%s' with bogus file type '%s', expecting 'file'\n
surfacetype
survey_done %i
surveypanel
survival
sv  : %5.1f   var: %4.2f msec
sv_SE
sv_accelerate
sv_airaccelerate
sv_allow_mobile_portal_teleportation
sv_allow_mobile_portals
sv_alternateticks
sv_autoladderdismount
sv_backspeed
sv_bounce
sv_bounce_anim_time_continue
sv_bounce_anim_time_predict
sv_bounce_paint_forward_velocity_bonus
sv_bounce_reflect_enabled
sv_bowie_maneuver_threshold
sv_cheats
sv_client_max_interp_ratio
sv_client_min_interp_ratio
sv_client_predict
sv_clip_contacts_to_portals
sv_contact_region_thickness
sv_debug_bounce_reflection
sv_debug_bounce_reflection_time
sv_debug_draw_contacts
sv_debug_dumpportalhole_nextcheck
sv_debug_player_use
sv_dump_portalsimulator_collision
sv_dump_portalsimulator_holeshapes
sv_edgefriction
sv_enable_paint_power_user_debug
sv_enableholdrotation
sv_footsteps
sv_friction
sv_futbol_floor_exit_angle
sv_gameinstructor_disable
sv_gravity
sv_hosting_lobby
sv_ladder_useonly
sv_ladderautomountdot
sv_maxspeed
sv_maxvelocity
sv_noclipaccelerate
sv_noclipduringpause
sv_noclipspeed
sv_optimizedmovement
sv_paint_detection_sphere_radius
sv_paint_trigger_sound_delay
sv_paintairacceleration
sv_pausable 0
sv_pausable 1
sv_player_funnel_gimme_dot
sv_player_funnel_height_adjust
sv_player_funnel_into_portals
sv_player_funnel_snap_threshold
sv_player_funnel_speed_bonus
sv_player_funnel_well_above
sv_player_trace_through_portals
sv_player_use_cone_size
sv_portal_coop_ping_hud_indicitator_duration
sv_portal_new_player_trace
sv_portal_new_player_trace_vs_remote_ents
sv_portal_new_trace_debugboxes
sv_portal_placement_debug
sv_portal_placement_never_bump
sv_portal_placement_never_fail
sv_portal_placement_on_paint
sv_portal_players
sv_portal_staticcollisioncache_cachebrushes
sv_portal_staticcollisioncache_cachestaticprops
sv_portal_trace_vs_displacements
sv_portal_trace_vs_holywall
sv_portal_trace_vs_staticprops
sv_portal_trace_vs_world
sv_portal_unified_velocity
sv_post_teleportation_box_time
sv_press_jump_to_bounce
sv_pushaway_clientside
sv_pushaway_clientside_size
sv_pushaway_force
sv_pushaway_max_force
sv_pushaway_max_player_force
sv_pushaway_min_player_speed
sv_pushaway_player_force
sv_ragdoll_maxcount
sv_ragdoll_maxcount_generic
sv_ragdoll_maxcount_gib
sv_ragdoll_maxcount_special
sv_reload_node_position_keys
sv_robust_explosions
sv_rollangle
sv_rollspeed
sv_skyname
sv_soundemitter_reload
sv_soundemitter_trace
sv_soundemitter_version
sv_specaccelerate
sv_specnoclip
sv_specspeed
sv_speed_normal
sv_speed_paint_acceleration
sv_speed_paint_max
sv_speed_paint_on_bounce_deceleration_delay
sv_speed_paint_ramp_acceleration
sv_speed_paint_side_move_factor
sv_speed_paint_straf_accel_scale
sv_stepsize
sv_stickysprint_default
sv_stopspeed
sv_suppress_viewpunch
sv_thinnerprojectedwalls
sv_turbophysics
sv_use_bendy_model
sv_use_edgefriction
sv_use_find_closest_passable_space
sv_use_trace_duration
sv_use_transformed_collideables
sv_wall_bounce_trade
sv_wall_jump_help
sv_wall_jump_help_amount
sv_wall_jump_help_debug
sv_wall_jump_help_threshold
sv_wateraccelerate
sv_waterdist
sv_waterfriction
sv_weapon_pickup_time_delay
sv_zoom_stop_movement_threashold
sv_zoom_stop_time_threashold
swap_ss_input
swedish
switch to en/disable the prevention of splitscreen audio file duplicates\n
switch_to_game_view
synctofollowinggesture
syntax = "proto2";\n\n
sys_attract_mode_timeout
system
system/access
system/lock
system/netflag
system/network
system/ping
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tabname
tabposition
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tabwidth
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tabxfittotext
tabxindent
tack
tafff.
tags
tail color and alpha scale factor
tall
targ
target
target1
target2
target_game_server_ip
target_game_server_port
target_job_name
target_name
target_rule
target_steam_id
taunt
taunt item
taunt robotDance
taunt team_accept
taunt trickfire
taunt_auto %s
tav~
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tbeam_air_ctrl_threshold
tbeam_allow_player_struggle
tbeam_polarity
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tbeams
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team
team0
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teamNumber
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teamchange_button
teamlobby
teamplay_broadcast_audio
teamplayroundbased_gamerules_data
teamscavenge
teamtaunt
teleport_countdown_screen
temp/%s
temp/%s.wav
tempents
template
template_exists
temporary ent model invalid\n
test direction
test view animation
test_existing_item
test_freezeframe
test_number_three
test_number_two
testhudanim
testing!
texel_size
text
text compression mode is out of range
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textAlignment
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text_center
text_forcesize
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text_x_offset
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text_ypos
textfile
textinsetx
textinsety
texture
textureFrame
textureScale
textureScrollAngle
textureScrollRate
textureScrollVar
texture_offset
texture_scroll_rate
textureid
textwindow_temp.html
tf2_icon
tf2_icon_offset_x
tf2_icon_offset_y
tf_arena_max_streak
tf_arena_preround_time
tf_arena_round_time
tf_explanations_backpackpanel
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theta
thickness
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thirdperson_platformer
thirdperson_screenspace
thirdpersonshoulder
thkU
thread_mode
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thumbs_down_focus
thumbs_down_vote
thumbs_up_default
thumbs_up_focus
thumbs_up_vote
thumbwidth
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tick_count
tile/white_floor_tile002a
tile/white_floor_tile002b
tile/white_wall_tile003a
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tileHorizontalOverride
tileHorizontally
tileImage
tileVerticalOverride
tileVertically
tiltTime
time
time coordinate offset
time noise coordinate scale
time to end transition
time to initial render = %f\n
time to sleep when not drawn
time to start transition
time varying force
timeOffset
time_array
timer_delay
timer_sound
tint blend mode
tint clamp max
tint clamp min
tint control point
tint update movement threshold
tint_perc
tipAccel %f %f %f
tipAccel NaN\n
tipPos %f %f %f
tipPos NaN\n
tipVel %f %f %f
tipVel NaN\n
title
title_font
title_half
title_life
title_wide
title_xpos
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toggle_vertical_cue
toggle_visible_selection
toggleconsole
toggles whether the server allows spectator mode or not
tokens
tool
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totals:
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trace accuracy tolerance
trace collision group
trace offset
trace recycle tolerance
tracer_effect
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tractor_beam_arm
tractor_beam_core
tractor_beam_src
tradable after date
trade_ban_expiration
traded
trading
trail_length_random
trailing spaces removed from keyword
traillength
trampoline_bounce_min_impact_speed
trampoline_bounce_off_walls_while_on_ground
transforming portal view from <%f %f %f> <%f %f %f>\n
transforming portal view to   <%f %f %f> <%f %f %f>\n
transid
transition_time
translateVar
travel time
travel_direction
travel_distance
treat distance between points as radius
treat offset as scale of total distance
triage
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uLf.
uLzJ
uMff.
uMzK
uNzL
uOzM
uPffff.
uPzN
uQzO
uRzP
uSzQ
uTzR
uUzS
uVzT
uWzU
uXzV
uY9E
uYzW
uZzX
u\f97u
u\f9p\f
u\f9r
u\fC9
u\fH9
u\fOu
u\ff94{t
u\fff.
u\fffff.
u\ffffff.
u\ft-1
u\ft8
u\ftC
u\ftR
u\fuA
u\fx4
u\n9D
u\n9D9
u\n9L2
u\n9L:
u\n9\9
u\n9t
u\n9t9
u\nA1
u\nC1
u\nF9
u\nG1
u\nG9
u\rG1
u\rN9
u\t9F
u\v9D
u\v9L
u\vK1
u\v{0f
u\zZ
u^A9
uaz_
ubz`
ucza
uezc
ufC;]
ufff.
ufffff.
ufzd
ugcHandle
ugcid
ugze
uhfff.
uhzf
ui/%s
ui/buttonclick.wav
ui/buttonclickrelease.wav
ui/item_default_drop.wav
ui/item_default_pickup.wav
ui/item_gift_wrap_use.wav
ui/item_info_mouseover.wav
ui/item_open_crate.wav
ui/menu_accept.wav
ui/p2_store_ui_add_to_cart_01.wav
ui_allow_delete_autosave
ui_autosavenotice_timeout
ui_coop_map_default
ui_coop_ss_fadeindelay
ui_ending_splitscreen_time
ui_fadecloud_time
ui_fadexui_time
ui_foundgames_fake_content
ui_foundgames_fake_count
ui_foundgames_spinner_time
ui_foundgames_update_time
ui_game_allow_create_public
ui_game_allow_create_random
ui_gameui_ctrlr_title
ui_gameui_debug
ui_gameui_modal
ui_lastact_played
ui_loading_tip_f1
ui_loading_tip_f2
ui_loading_tip_refresh
ui_loadingscreen_autotransition_time
ui_loadingscreen_fadein_time
ui_loadingscreen_mintransition_time
ui_loadingscreen_transition_time
ui_lobby_idle_time
ui_lobby_jointimeout
ui_lobby_noautostart
ui_lobby_noautostart prevented map start!\n
ui_lobby_noresults_create_msg_time
ui_lobby_start_enabled
ui_lobby_stat_switch_time
ui_lobby_stat_team_search_max
ui_old_options_menu
ui_play_online_browser
ui_posedebug_fade_in_time
ui_posedebug_fade_out_time
ui_public_lobby_filter_campaign
ui_public_lobby_filter_difficulty2
ui_public_lobby_filter_status
ui_pump_dlc_mount_content
ui_pump_dlc_mount_content %d\n
ui_pump_dlc_mount_content 0
ui_pump_dlc_mount_corrupt
ui_pump_dlc_mount_corrupt %d\n
ui_pump_dlc_mount_corrupt 0
ui_pump_dlc_mount_stage
ui_pump_dlc_mount_stage %d\n
ui_pvplobby_animate_time
ui_pvplobby_debug
ui_pvplobby_friends_cap
ui_pvplobby_friends_invitetime
ui_pvplobby_img_clrfade
ui_pvplobby_img_clrrow
ui_pvplobby_invite_anim
ui_pvplobby_invite_fake
ui_pvplobby_item_highlight_invited
ui_pvplobby_item_highlight_normal
ui_pvplobby_item_highlight_tracking
ui_pvplobby_item_text_command
ui_pvplobby_item_text_invited
ui_pvplobby_refresh_blink
ui_pvplobby_refresh_period
ui_pvplobby_show_offline
ui_pvplobby_spinner_time
ui_pvplobby_update_time
ui_reloadscheme
ui_show_attract_moviename
ui_show_community_map_names
ui_show_save_names
ui_signin_dialog_autoclose
ui_sp_map_default
ui_start_dlc_time_corrupt
ui_start_dlc_time_loaded
ui_start_dlc_time_pump
ui_transition_debug
ui_transition_delay
ui_transition_effect
ui_transition_time
ui_virtualnav_render
uint32
uint64
uizg
ujzh
ulti
umf=
umffffff.
umzk
unanswered
unbind "%s"\n
unbindall\n
unconnected
undefined
undo
unfocusColor
unichar
unicode
uninterpreted_option
unique craft index
unknown
unknown critical chunk
unlimited quantity
unlitgeneric
unlocked_supply_crate
unnamed
unpause
unpause nomsg
unselectedcolor
unspecified
untitled.jpg
unused
unusual_index
unzl
uozm
up_votes
update
update/game/campaign
update/game/chapter
update/game/difficulty
update/game/map
update/game/maxrounds
update/game/state
update/options/server
update/system/access
update/system/network
update_addon_paths; mission_reload
updated
updaters
updatetext
upmove
upzn
upznk
uqzo
url 
urzp
usable
usablePlayerIndex
usable_gc
usable_out_of_game
usage
usage:  cc_emit tokenname\n
usage:  cc_findsound 'substring'\n
usage_capabilities
use 
use animation rate as FPS
use existing particle count
use highest supplied end point
use local space
use local system
use only bounding box
use parent particles for emission scaling
use particle count instead of creation time
use particle count instead of time
use particle velocity for first input
use scheme colors
use velocity for test direction
use_binding
use_custom_logic
use_helper_angles
use_item_rendertarget
use_item_sounds
use_name
use_per_class_bodygroups
use_proportional_insets
use_script_bgcolor
use_server_portal_particles
use_string
used_by_classes
useitem
useparentbg
userDownloadTimestamp
userVoteStatus
user_close
userdata
userid
usermessages
usetitlesafe
uszq
utzr
uu<0uq
uuzs
uvzt
uwzu
uyff.
uyzw
uzf=
uzzx
u{zy
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v axis
v0N9
v8A1
v8G9
v8I1
v=ff.
vDC9
v\A9
v_centermove
v_centerspeed
v_ipitch_cycle
v_ipitch_level
v_iroll_cycle
v_iroll_level
v_iyaw_cycle
v_iyaw_level
value
value to lerp to
value_is_account_id
value_is_additive
value_is_additive_percentage
value_is_date
value_is_inverted_percentage
value_is_item_def
value_is_or
value_is_particle_index
value_is_percentage
values
variable
vban
vbsp
vcollide_wireframe
vdisp_%04d
ve w
vecAngleDiffMin
vecAngleDiffSaved
vecAnglesSaved
vecOriginSaved
vec[] differs (1st diff) (net %f %f %f - pred %f %f %f) delta(%f %f %f)\n
vector (%f %f %f)
vector (%f %f %f)\n
vector noise
vector2
vector2_array
vector3
vector3_array
vector4
vector4_array
vector::_M_fill_insert
vector::_M_insert_aux
vector::_M_range_check
vector::reserve
vehicleRole %i\n
vehicle_driver_eyes
vel: %.2f, time: %.2f, max: %.2f
velocity scale
velocity test adjust lifespan
velocityX
velocityY
velocityZ
velocity_random
velx
vely
velz
version
version number
versioninfo\n{\n\t"editorversion" "400"\n\t"editorbuild" "5304"\n\t"mapversion" "1"\n\t"formatversion" "100"\n\t"prefab" "0"\n}\nvisgroups\n{\n}\nviewsettings\n{\n\t"bSnapToGrid" "1"\n\t"bShowGrid" "1"\n\t"bShowLogicalGrid" "0"\n\t"nGridSpacing" "16"\n\t"bShow3DGrid" "0"\n}\n
versus
vff.
vgui/
vgui/%s
vgui/%s.mtl
vgui/%s.vtf
vgui/%s/%s
vgui/__CustomTextureFilterPreview
vgui/backgrounds/background%02d%s
vgui/backgrounds/community_background%s
vgui/backpack_jewel_paint_splatter
vgui/btn_bg
vgui/btn_bg_alt
vgui/btn_bg_click
vgui/btn_bg_click_alt
vgui/btn_bg_over
vgui/btn_bg_over_alt
vgui/callout_tail
vgui/chapters/chapter%d
vgui/chapters/coopcommentary_chapter1
vgui/chapters/coopcommentary_chapter2
vgui/chapters/coopcommentary_chapter3
vgui/chapters/vignette
vgui/controller_layout_buttons_steamcontroller
vgui/controller_layout_sticks
vgui/controller_layout_sticks_look
vgui/controller_layout_sticks_move
vgui/controller_layout_sticks_steamcontroller
vgui/controller_stick_callouts_360
vgui/controller_stick_callouts_steamcontroller
vgui/crosshairs/%s
vgui/crosshairs/crosshair1
vgui/elevator_video_overlay1
vgui/elevator_video_overlay2
vgui/elevator_video_overlay3
vgui/hud/800corner1
vgui/hud/800corner2
vgui/hud/800corner3
vgui/hud/800corner4
vgui/hud/commands/cancel
vgui/hud/commands/empty
vgui/hud/commands/stick
vgui/hud/icon_arrow_down
vgui/hud/icon_arrow_left
vgui/hud/icon_arrow_plain
vgui/hud/icon_arrow_right
vgui/hud/icon_arrow_up
vgui/hud/icon_commentary
vgui/hud/icon_info
vgui/hud/spinner_saving
vgui/icon_arrow
vgui/icon_arrow_down
vgui/loadbar_dots
vgui/loading_screens/loadingscreen_a%d
vgui/loading_screens/loadingscreen_coop
vgui/loading_screens/loadingscreen_default_%c
vgui/loading_screens/loadingscreen_default_b
vgui/loading_screens/loadingscreen_e1912
vgui/menu_tiles/UI_tile_128_bottom
vgui/menu_tiles/UI_tile_128_crnr_bottomL
vgui/menu_tiles/UI_tile_128_crnr_bottomR
vgui/menu_tiles/UI_tile_128_crnr_topL
vgui/menu_tiles/UI_tile_128_crnr_topR
vgui/menu_tiles/UI_tile_128_interior1
vgui/menu_tiles/UI_tile_128_interior_alt
vgui/menu_tiles/UI_tile_128_left
vgui/menu_tiles/UI_tile_128_right
vgui/menu_tiles/UI_tile_128_top
vgui/menu_tiles/alt/UI_tile_128_bottom
vgui/menu_tiles/alt/UI_tile_128_crnr_bottomL
vgui/menu_tiles/alt/UI_tile_128_crnr_bottomR
vgui/menu_tiles/alt/UI_tile_128_crnr_topL
vgui/menu_tiles/alt/UI_tile_128_crnr_topR
vgui/menu_tiles/alt/UI_tile_128_interior1
vgui/menu_tiles/alt/UI_tile_128_interior2
vgui/menu_tiles/alt/UI_tile_128_interior3
vgui/menu_tiles/alt/UI_tile_128_interior_alt
vgui/menu_tiles/alt/UI_tile_128_left
vgui/menu_tiles/alt/UI_tile_128_right
vgui/menu_tiles/alt/UI_tile_128_top
vgui/new_save_game
vgui/no_save_game
vgui/playermodels/%s
vgui/portal2logo
vgui/quick_followers
vgui/quick_friendscreations
vgui/quick_friendsfavorites
vgui/quick_friendstoprated
vgui/quick_popular
vgui/quick_recent
vgui/quick_toprated
vgui/resource/icon_cloud_small
vgui/screens/P2_lightboard_vgui
vgui/screens/vgui_coop_level_select_bg
vgui/screens/vgui_coop_progress_board
vgui/screens/vgui_coop_progress_board_bar
vgui/screens/vgui_coop_progress_board_numbers
vgui/signage/vgui_countdown_background
vgui/signage/vgui_countdown_background_on
vgui/signage/vgui_countdown_slice1
vgui/signage/vgui_countdown_slice2
vgui/signage/vgui_indicator_checked
vgui/signage/vgui_indicator_unchecked
vgui/signage/vgui_shape04
vgui/signage/vgui_shape05
vgui/white
vgui/white_additive
vgui::
vgui::BaseTooltip
vgui::Button
vgui::CConsoleDialog
vgui::CheckButton
vgui::ComboBox
vgui::EditablePanel
vgui::Frame
vgui::HFont
vgui::ImagePanel
vgui::Label
vgui::Panel
vgui::PropertyDialog
vgui::PropertyPage
vgui::RichText
vgui::Slider
vgui_controls is missing a required interface!\n
vgui_resource
vgui_screen
vgui_screen_panel
vguicancel
vhJA1
vhO9
victim_steam_id
video
view angles
view model effect
view_down
view_left
view_orbit_down
view_orbit_left
view_orbit_right
view_orbit_up
view_reset
view_right
view_up
viewangleanim
viewangles[0]
viewangles[1]
viewangles[2]
viewanim_addkeyframe
viewanim_create
viewanim_load
viewanim_reset
viewanim_save
viewanim_test
viewcart
viewcombo
viewmodel
viewmodel_fov
viewmodel_offset_x
viewmodel_offset_y
viewmodel_offset_z
viewmodelfov
violence_ablood
violence_agibs
violence_hblood
violence_hgibs
virtual_ui_command_
virtualterrain
visible
visuals
visuals_blu
visuals_red
vm_bodygroup_override
vm_bodygroup_state_override
vm_debug
vm_draw_always
vmtPicker
vnffffff.
vo/glados/dlc1_leaderboard01.wav
vo/glados/dlc1_leaderboard02.wav
vo/glados/dlc1_leaderboard03.wav
vo/glados/dlc1_leaderboard04.wav
vo/glados/dlc1_leaderboard06.wav
vo/glados/dlc1_leaderboard08.wav
vo/glados/dlc1_leaderboard09.wav
vo/glados/dlc1_leaderboard10.wav
vo/glados/dlc1_leaderboard11.wav
vo/glados/dlc1_leaderboard14.wav
vo/glados/dlc1_leaderboard15.wav
vo/glados/dlc1_leaderboard17.wav
vo/glados/dlc1_leaderboard18.wav
vo/glados/dlc1_leaderboard19.wav
vo/glados/dlc1_leaderboard21.wav
vo/glados/dlc1_leaderboard22.wav
vo/glados/dlc1_leaderboard23.wav
voice
voice/icntlk_pl
voice_all_icons
voice_ban.dt
voice_clientdebug
voice_enable
voice_head_icon_height
voice_head_icon_size
voice_icons_use_particles
voice_local_icon
voice_modenable
voice_scale
voice_threshold
voice_vox
voicerecord_toggle off\n
voicerecord_toggle on\n
void
volume
voting_state
vrad
vslider
vtex_dll
vvis
w'ff.
w.ffffff.
w0;w
w8G1
w;FHu
w@+w8
w\fNu
w\n9B\fr
w\nx2
w\rB9
wade
wait %d; %s; ui_pump_dlc_mount_stage %d;
waiting for lock
warp
warp max
warp min
warp transition start time
warp transition time (treats min/max as start/end sizes)
water
water_splash_01
water_splash_02
water_splash_02_surface2
water_splash_03
waterexp_bubbles
waterripple
watersplash
watersplashquiet
wave
weap
weapon
weapon_357
weapon_alyxgun
weapon_annabelle
weapon_ar2
weapon_ar2_impact
weapon_binoculars
weapon_bone
weapon_bugbait
weapon_camera
weapon_citizenpackage
weapon_citizensuitcase
weapon_crossbow
weapon_crowbar
weapon_cubemap
weapon_flaregun
weapon_frag
weapon_gauss
weapon_hopwire
weapon_paintgun
weapon_physcannon
weapon_pistol
weapon_placement
weapon_portal_base
weapon_portalgun
weapon_promo_antenna_ball
weapon_promo_antenna_egg
weapon_promo_helmet_ball
weapon_promo_helmet_egg
weapon_rpg
weapon_s
weapon_shotgun
weapon_slam
weapon_small
weapon_smg1
weapon_stunstick
weapon_tracers
weaponscripts
weaponselect
weaponsubtype
wearable_item
website
wedding_ring
weight
west
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whJ9
whether to use new detail sprite system
white
wide
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widescreen_horizontal_split
widescreen_vertical_split
width
wiki
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wireframe
wm_bodygroup_override
wm_bodygroup_state_override
wn>Jj
work item
workshop/
workshop/%llu/%s
workshop\
workshop_log.txt
workshop_map_progress
world
world geometry
world time noise coordinate scale
worldTransform
world\n{\n\t"id" "
world_interactions
world_origin
worldmodel
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writeback_queue
wt+wx
www.
wx=%d, wy=%d, rx=%d, ry=%d\n
x axis
x%G1
x*9pX~%
x09u
x0du
x0du(
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x: %d\ny: %d\n
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y axis
y0\n|3
y0fffff.
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yP+y0;
y_increment
y_offset
yaw_initial
yaw_offset_max
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yaw_random_exponent
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ydO9
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z axis
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z_difficulty
z_infected_decals
z_mob_simple_shadows
z_ragdoll_impact_strength
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zero length keyword
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zh_CN
zh_TW
zlib error
zlib failed to initialize compressor
zlib failed to initialize compressor -- mem error
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zlib failed to initialize compressor -- version error
zlib memory error
zlib stream error
zlib version error
zoom
zoom_autoaim
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zpos
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