from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.actor import Actor
from direct.particles import ParticleEffect
from direct.particles import Particles
from direct.particles import ForceGroup
from PooledEffect import PooledEffect
from EffectController import EffectController
from otp.otpbase import OTPRender
import random
import math

class LureHittingWaterBubbleEffect(PooledEffect, EffectController):
    cardScale = 128.0

    def __init__(self):
        PooledEffect.__init__(self)
        EffectController.__init__(self)
        model = loader.loadModel('models/effects/particleMaps')
        self.card = model.find('**/pir_t_efx_env_bubble')
        if not LureHittingWaterBubbleEffect.particleDummy:
            LureHittingWaterBubbleEffect.particleDummy = render.attachNewNode(ModelNode('LureHittingWaterBubbleEffectDummy'))
            LureHittingWaterBubbleEffect.particleDummy.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
            LureHittingWaterBubbleEffect.particleDummy.setDepthWrite(0)
            LureHittingWaterBubbleEffect.particleDummy.setFogOff()
            LureHittingWaterBubbleEffect.particleDummy.setLightOff()
            LureHittingWaterBubbleEffect.particleDummy.setColorScaleOff()
            LureHittingWaterBubbleEffect.particleDummy.setTwoSided(1)
        self.f = ParticleEffect.ParticleEffect('LureHittingWaterBubbleEffect')
        self.f.reparentTo(self)
        self.p0 = Particles.Particles('particles-1')
        self.p0.setFactory('PointParticleFactory')
        self.p0.setRenderer('SpriteParticleRenderer')
        self.f.addParticles(self.p0)
        self.f0 = None
        self.setParticleOptions()
        return

    def setParticleOptions(self):
        self.p0.setEmitter('SphereSurfaceEmitter')
        if self.f0 != None:
            self.f.removeForceGroup(self.f0)
        self.f0 = ForceGroup.ForceGroup('gravity')
        force0 = LinearVectorForce(Vec3(0.0, 0.0, 1.5), 1.0, 0)
        force0.setVectorMasks(1, 1, 1)
        force0.setActive(1)
        self.f0.addForce(force0)
        force1 = LinearJitterForce(0.5, 0)
        force1.setVectorMasks(0, 0, 1)
        force1.setActive(1)
        self.f0.addForce(force1)
        self.f.addForceGroup(self.f0)
        self.p0.setPoolSize(128)
        self.p0.setBirthRate(5.0)
        self.p0.setLitterSize(12)
        self.p0.setLitterSpread(0)
        self.p0.setSystemLifespan(5.0)
        self.p0.setLocalVelocityFlag(0)
        self.p0.setSystemGrowsOlderFlag(0)
        self.p0.factory.setLifespanBase(7.0)
        self.p0.factory.setMassBase(1.0)
        self.p0.factory.setMassSpread(0.0)
        self.p0.factory.setTerminalVelocityBase(400.0)
        self.p0.factory.setTerminalVelocitySpread(0.0)
        self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
        self.p0.renderer.setUserAlpha(0.25)
        self.p0.renderer.setFromNode(self.card)
        self.p0.renderer.setXScaleFlag(1)
        self.p0.renderer.setYScaleFlag(1)
        self.p0.renderer.setAnimAngleFlag(1)
        bubbleSize = 0.001
        self.p0.renderer.setInitialXScale(bubbleSize * self.cardScale)
        self.p0.renderer.setInitialYScale(bubbleSize * self.cardScale)
        self.p0.renderer.setFinalXScale(bubbleSize * self.cardScale)
        self.p0.renderer.setFinalYScale(bubbleSize * self.cardScale)
        self.p0.renderer.setNonanimatedTheta(0.0)
        self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPNOBLEND)
        self.p0.renderer.setAlphaDisable(0)
        self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
        self.p0.emitter.setAmplitude(1.0)
        self.p0.emitter.setAmplitudeSpread(0.0)
        self.p0.emitter.setOffsetForce(Vec3(1.0, 0.0, -4.0))
        self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
        self.p0.emitter.setRadius(0.25)
        return

    def createTrack(self):
        self.setParticleOptions()
        self.startEffect = Sequence(Func(self.p0.setBirthRate, 0.1), Func(self.p0.clearToInitial), Func(self.f.start, self, self.particleDummy))
        self.endEffect = Sequence(Func(self.p0.setBirthRate, 20.0), Wait(10.0), Func(self.cleanUpEffect))
        self.track = Sequence(self.startEffect, Wait(1.0), self.endEffect)

    def cleanUpEffect(self):
        EffectController.cleanUpEffect(self)
        self.checkInEffect(self)

    def destroy(self):
        EffectController.destroy(self)
        PooledEffect.destroy(self)