name = DeployedScience
scene = 7, 8, 5, 6
ScienceTimeDelay = 60
DataSendFailedTimeDelay = 600
SCIENCECLUSTERS
{
}
DIMINISHINGRETURNS
{
	ENTRY
	{
		ExpCount = 1
		Rate = 1
	}
	ENTRY
	{
		ExpCount = 2
		Rate = 0.200000003
	}
	ENTRY
	{
		ExpCount = 3
		Rate = 0.349999994
	}
	ENTRY
	{
		ExpCount = 4
		Rate = 0.449999988
	}
	ENTRY
	{
		ExpCount = 5
		Rate = 0.5
	}
}
SEISMICENERGY
{
	MinimumEnergyRequired = 3000
	SeismicScienceProcessingDelay = 3
	ENTRY
	{
		BodyName = Moho
		Energy = 2.02E+09
	}
	ENTRY
	{
		BodyName = Eve
		Energy = 9.78000036E+10
	}
	ENTRY
	{
		BodyName = Gilly
		Energy = 1000000
	}
	ENTRY
	{
		BodyName = Kerbin
		Energy = 4.1840001E+10
	}
	ENTRY
	{
		BodyName = Mun
		Energy = 782000000
	}
	ENTRY
	{
		BodyName = Minmus
		Energy = 21200000
	}
	ENTRY
	{
		BodyName = Duna
		Energy = 3.62E+09
	}
	ENTRY
	{
		BodyName = Ike
		Energy = 223000000
	}
	ENTRY
	{
		BodyName = Dres
		Energy = 258000000
	}
	ENTRY
	{
		BodyName = Laythe
		Energy = 2.3600001E+10
	}
	ENTRY
	{
		BodyName = Vall
		Energy = 2.48999987E+09
	}
	ENTRY
	{
		BodyName = Tylo
		Energy = 3.38999992E+10
	}
	ENTRY
	{
		BodyName = Bop
		Energy = 29900000
	}
	ENTRY
	{
		BodyName = Pol
		Energy = 8660000
	}
	ENTRY
	{
		BodyName = Eeloo
		Energy = 894000000
	}
}