namespace Server.Properties
{
    internal class Resources
    {
        private static global::System.Resources.ResourceManager _resourceMan;

        [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager => _resourceMan ??=
            new global::System.Resources.ResourceManager("Server.Properties.Resources", typeof(Resources).Assembly);

        [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture { get; set; }

        internal static string Bill_Kerman => ResourceManager.GetString("Bill_Kerman", Culture);

        internal static string Bob_Kerman => ResourceManager.GetString("Bob_Kerman", Culture);

        internal static string CommNetScenario => ResourceManager.GetString("CommNetScenario", Culture);

        internal static string ContractSystem => ResourceManager.GetString("ContractSystem", Culture);

        internal static string DeployedScience => ResourceManager.GetString("DeployedScience", Culture);

        internal static string Funding => ResourceManager.GetString("Funding", Culture);

        internal static string Jebediah_Kerman => ResourceManager.GetString("Jebediah_Kerman", Culture);

        internal static string PartUpgradeManager => ResourceManager.GetString("PartUpgradeManager", Culture);

        internal static string ProgressTracking => ResourceManager.GetString("ProgressTracking", Culture);

        internal static string Reputation => ResourceManager.GetString("Reputation", Culture);

        internal static string ResearchAndDevelopment => ResourceManager.GetString("ResearchAndDevelopment", Culture);

        internal static string ResourceScenario => ResourceManager.GetString("ResourceScenario", Culture);

        internal static string ROCScenario => ResourceManager.GetString("ROCScenario", Culture);

        internal static string ScenarioAchievements => ResourceManager.GetString("ScenarioAchievements", Culture);

        internal static string ScenarioContractEvents => ResourceManager.GetString("ScenarioContractEvents", Culture);

        internal static string ScenarioDestructibles => ResourceManager.GetString("ScenarioDestructibles", Culture);

        internal static string ScenarioNewGameIntro => ResourceManager.GetString("ScenarioNewGameIntro", Culture);

        internal static string ScenarioUpgradeableFacilities => ResourceManager.GetString("ScenarioUpgradeableFacilities", Culture);

        internal static string SentinelScenario => ResourceManager.GetString("SentinelScenario", Culture);

        internal static string StrategySystem => ResourceManager.GetString("StrategySystem", Culture);

        internal static string Valentina_Kerman => ResourceManager.GetString("Valentina_Kerman", Culture);

        internal static string VesselRecovery => ResourceManager.GetString("VesselRecovery", Culture);
    }
}
