using System.Reflection;

namespace LmpClient.Base
{
    public static class HarmonyPatcher
    {
        public static HarmonyLib.Harmony HarmonyInstance = new HarmonyLib.Harmony("LunaMultiplayer");

        public static void Awake()
        {
            HarmonyInstance.PatchAll(Assembly.GetExecutingAssembly());
        }
    }
}
