Long-stretch goals that impact gameplay

Distant future
	Fog of war
	Networking in separate thread to minimize lags

Future
	Lookout tower [Krom]
	Futureproof and update MP protocol
	Multiplayer trading (from a new building "Trading Post"?)
	Improved MapEd
	Checkpoints in replays for fast fwd/rwd
	Checkbox to allow allies to share group/house control (or two players controling one hand)
	When a server shuts down clients should automatically switch servers so the game can continue


KaM Remake r6720 - 2014-12-10
 +	Select objects by shape
 +	Undo/Redo in MapEd terrain editing
 +	File transfer in multiplayer for missions and saves [Lewin]
 +	Unicode
 +	Multiplayer spectating


Scripting Demo (r5503) - 2013-06-23
 +	Defensive AI
 +	Refactor warriors into TGroups
 +	Scripting
 +	Map Editor


5th Multiplayer Demo Balance-testing closed beta (r4297) - 


5th Multiplayer Demo Update (r4179) - 


5th Multiplayer Demo (r4001) - 2012-10-04:
 +	Custom campaigns
 +	Charts of game results
 +	Reworked tileset render
 +	Townbuilding AI
 +	Beacons/alerts


4th Multiplayer Demo (r3392) - 2012-05-14:
 +	Reworked deliveries
 +	Support custom mission texts
 +	Minimap in menu
 +	Tutorial missions texts, simple events
 +	Support for 1024x600
 +	Townbuilding AI till Goldmine
 +	Smooth shadows


3rd Multiplayer Demo (r2678) - 2011-12-11:
 +	Ton of bugfixes
 +	Auto reconnect for networking [Lewin]
 +	Replays manager [Lewin]

	
1st Merchants Demo (r2411) - 2011-10-17
 +	Marketplace [Krom]
 +	TPR units [Lewin]
 +	WAN multiplayer (hosted master server in PHP) [Lewin]
 +	Underwater sand
 +	Unlimited savegames


2nd Multiplayer Demo (r2039) - 2011-07-29:
 +	LAN multiplayer
 +	Multiplayer chat


1st Multiplayer Demo (r1793) - 2011-06-13:
 +	Multiplayer lobby
 +	LAN multiplayer beta
 +	Improved AI scripting [Lewin]
 +	Custom images in menu and cursors
 +	Bugfixes

Demo (r1359) - 2011-??-??:


2nd Fighting Demo (r1345) - 2010-12-31:
 +	Lots of bugfixes [Krom/Lewin]
 +	Ranged attacks [Krom]
 +	Improved unit-interaction performance [Krom/Lewin]
 +	Replaceable in-game sprites [Krom]
 +	Replay controls [Krom]

Fighting Demo (r970) - 2010-08-13:
 +	Army controls in UI [Krom]
 +	Army movements [Lewin]
 +	Units fighting [Lewin]
 +	Unit interaction bugfixes [Krom]
 +	Unit voices
 +	Tower throwing rocks at enemies [Krom]
 +	House attacks
 +	Map editor saving simple maps [Krom/Lewin]
 +	UI for saving maps from MapEd [Krom]
 +	Replays [Krom]
 +	Brightness settings as 0..20 range [Krom]
 +	Working mission result (win/defeat) conditions [Krom]

3rd Economy Demo (r673) 2010-02-11:
+	Unit interaction [Lewin]
+	Wares distribution [Lewin]
+	Save/Load [Krom]
+	Soldiers walking bug-free as groups [Lewin]
+	Show proper error message when route cannot be built [Lewin]
+	Show proper error message and return to main menu/game if load fails or file doesn't exist [Lewin]
+	Change save file type to .sav rather than .txt [Krom]
+	Height effects passability [Lewin]
+	Update Readme file [Krom/Lewin]

2nd Economy Demo (r428) - 2009-09-01:

Economy Demo (r363) - 2009-07-28: