Tutorials\04\Data\shader.frag
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 13

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 9 11
                              ExecutionMode 4 OriginUpperLeft
                              Source GLSL 450
                              Name 4  "main"
                              Name 9  "o_Color"
                              Name 11  "v_Color"
                              Decorate 9(o_Color) Location 0
                              Decorate 11(v_Color) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Output 7(fvec4)
      9(o_Color):      8(ptr) Variable Output
              10:             TypePointer Input 7(fvec4)
     11(v_Color):     10(ptr) Variable Input
         4(main):           2 Function None 3
               5:             Label
              12:    7(fvec4) Load 11(v_Color)
                              Store 9(o_Color) 12
                              Return
                              FunctionEnd
