// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.

using FlaxEditor.GUI.Input;
using FlaxEngine;
using FlaxEngine.GUI;

namespace FlaxEditor.Surface.Elements
{
    /// <summary>
    /// Integer value editing element.
    /// </summary>
    /// <seealso cref="IntValueBox" />
    /// <seealso cref="ISurfaceNodeElement" />
    [HideInEditor]
    public sealed class IntegerValue : IntValueBox, ISurfaceNodeElement
    {
        /// <inheritdoc />
        public SurfaceNode ParentNode { get; }

        /// <inheritdoc />
        public NodeElementArchetype Archetype { get; }

        /// <summary>
        /// Gets the surface.
        /// </summary>
        /// <value>
        /// The surface.
        /// </value>
        public VisjectSurface Surface => ParentNode.Surface;

        /// <inheritdoc />
        public IntegerValue(SurfaceNode parentNode, NodeElementArchetype archetype)
        : base(Get(parentNode, archetype), archetype.Position.X, archetype.Position.Y, 50, (int)archetype.ValueMin, (int)archetype.ValueMax, 0.05f)
        {
            ParentNode = parentNode;
            Archetype = archetype;

            ParentNode.ValuesChanged += OnNodeValuesChanged;
        }

        private void OnNodeValuesChanged()
        {
            Value = Get(ParentNode, Archetype);
        }

        /// <inheritdoc />
        public override void Draw()
        {
            base.Draw();

            // Draw border
            if (!IsFocused)
                Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.BorderNormal);
        }

        /// <inheritdoc />
        protected override void OnValueChanged()
        {
            base.OnValueChanged();
            Set(ParentNode, Archetype, Value);
        }

        /// <summary>
        /// Gets the integer value from the specified parent node. Handles type casting and components gather.
        /// </summary>
        /// <param name="parentNode">The parent node.</param>
        /// <param name="arch">The node element archetype.</param>
        /// <param name="customValue">The custom value override (optional).</param>
        /// <returns>The result value.</returns>
        public static int Get(SurfaceNode parentNode, NodeElementArchetype arch, object customValue = null)
        {
            if (arch.ValueIndex < 0 && customValue == null)
                return 0;

            int result;
            var value = customValue ?? parentNode.Values[arch.ValueIndex];

            // Note: this value box may edit on component of the vector like Vector3.Y, BoxID from Archetype tells which component pick

            if (value is int asInt)
                result = asInt;
            else if (value is uint asUint)
                result = (int)asUint;
            else if (value is long asLong)
                result = (int)asLong;
            else if (value is ulong asUlong)
                result = (int)asUlong;
            else if (value is float asFloat)
                result = (int)asFloat;
            else if (value is Vector2 asVector2)
                result = (int)(arch.BoxID == 0 ? asVector2.X : asVector2.Y);
            else if (value is Vector3 asVector3)
                result = (int)(arch.BoxID == 0 ? asVector3.X : arch.BoxID == 1 ? asVector3.Y : asVector3.Z);
            else if (value is Vector4 asVector4)
                result = (int)(arch.BoxID == 0 ? asVector4.X : arch.BoxID == 1 ? asVector4.Y : arch.BoxID == 2 ? asVector4.Z : asVector4.W);
            else
                result = 0;

            return result;
        }

        /// <summary>
        /// Sets the integer value of the specified parent node. Handles type casting and components assignment.
        /// </summary>
        /// <param name="parentNode">The parent node.</param>
        /// <param name="arch">The node element archetype.</param>
        /// <param name="toSet">The value to set.</param>
        public static void Set(SurfaceNode parentNode, NodeElementArchetype arch, int toSet)
        {
            if (arch.ValueIndex < 0)
                return;

            var value = parentNode.Values[arch.ValueIndex];
            float toSetF = (float)toSet;

            if (value is int)
                value = toSet;
            else if (value is uint)
                value = (uint)toSet;
            else if (value is long)
                value = (long)toSet;
            else if (value is ulong)
                value = (ulong)toSet;
            else if (value is float)
                value = toSetF;
            else if (value is Vector2 asVector2)
            {
                if (arch.BoxID == 0)
                    asVector2.X = toSetF;
                else
                    asVector2.Y = toSetF;
                value = asVector2;
            }
            else if (value is Vector3 asVector3)
            {
                if (arch.BoxID == 0)
                    asVector3.X = toSetF;
                else if (arch.BoxID == 1)
                    asVector3.Y = toSetF;
                else
                    asVector3.Z = toSetF;
                value = asVector3;
            }
            else if (value is Vector4 asVector4)
            {
                if (arch.BoxID == 0)
                    asVector4.X = toSetF;
                else if (arch.BoxID == 1)
                    asVector4.Y = toSetF;
                else if (arch.BoxID == 2)
                    asVector4.Z = toSetF;
                else
                    asVector4.W = toSetF;
                value = asVector4;
            }
            else
                value = 0;

            parentNode.SetValue(arch.ValueIndex, value);
        }
    }
}
