"NPC_FloorTurret.AlarmPing"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.000000"
	"pitch"			"180"

	"soundlevel"		"SNDLVL_85dB"

	"wave"			"npc\roller\code2.wav"
}

"NPC_FloorTurret.Destruct"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.000000"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_95dB"

	"wave"			"npc\turret_floor\detonate.wav"
}

