
// strider footsteps are heard practically everywhere in map

"NPC_Strider.FootstepEverywhere"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"100"
	"rndwave"
	{
	"wave"	"^npc/strider/strider_step1.wav"
	"wave"	"^npc/strider/strider_step2.wav"
	"wave"	"^npc/strider/strider_step3.wav"
	"wave"	"^npc/strider/strider_step4.wav"
	"wave"	"^npc/strider/strider_step5.wav"
	"wave"	"^npc/strider/strider_step6.wav"
	}
}


"NPC_Strider.StriderWakeup"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"100"
	"wave"	"npc/strider/striderx_alert2.wav"
}

"NPC_Strider.StriderBusterExplode"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"100"
	"wave"	"weapons/strider_buster/Strider_Buster_detonate.wav"
}


