"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_96dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR08.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	".7"
	"soundlevel"  "SNDLVL_96dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric6.wav"
		"wave"	"weapons/fx/rics/ric7.wav"
		"wave"	"weapons/fx/rics/ric8.wav"
		"wave"	"weapons/fx/rics/ric9.wav"
	}
}

//----------------------------------------------------------------------
// Pistol
//----------------------------------------------------------------------

"Pistol.HelpingHandRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/pistol/gunother/pistol_helpinghandretract.wav"
}

"Pistol.HelpingHandExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/pistol/gunother/pistol_helpinghandextend.wav"
}

"Pistol.ItemPickupRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/pistol/gunother/pistol_helpinghandretract.wav"
}

"Pistol.ItemPickupExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/pistol/gunother/pistol_helpinghandextend.wav"
}


"Pistol.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/pistol/gunother/pistol_deploy_1.wav"
}

"Pistol.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/pistol/gunother/pistol_clip_in_1.wav"
}

"Pistol.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/pistol/gunother/pistol_clip_out_1.wav"
}

"Pistol.ClipLocked"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/pistol/gunother/pistol_clip_locked_1.wav"
}

"Pistol.Slideback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/pistol/gunother/pistol_slideback_1.wav"
}

"Pistol.SlideForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/pistol/gunother/pistol_slideforward_1.wav"
}

"Pistol.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		".75"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/pistol/gunfire/pistol_fire.wav"
}

//"Pistol.FireSilenced"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"1.0"
//	"soundlevel"	"SNDLVL_150dB"
//	"pitch"			"PITCH_NORM"
//	"wave"			"^weapons/pistol/gunfire/pistol_fire_silenced.wav"
//}

//----------------------------------------------------------------------
// Dual Pistols
//----------------------------------------------------------------------

"DualPistol.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/dual_pistol/gunother/dualpistol_deploy_1.wav"
}

"DualPistol.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/dual_pistol/gunother/dualpistol_clip_in_1.wav"
}

"DualPistol.ClipOut"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/dual_pistol/gunother/dualpistol_clip_out_1.wav"
}

"DualPistol.SlideBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/dual_pistol/gunother/dualpistol_slideback_1.wav"
}


"DualPistol.SlideForward"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/dual_pistol/gunother/dualpistol_slideforward_1.wav"
}

"DualPistol.HelpingHandExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/dual_pistol/gunother/dualpistol_helpinghandextend.wav"
}

"DualPistol.HelpingHandRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/dual_pistol/gunother/dualpistol_helpinghandretract.wav"
}

"DualPistol.ItemPickupExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/dual_pistol/gunother/dualpistol_helpinghandextend.wav"
}

"DualPistol.ItemPickupRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/dual_pistol/gunother/dualpistol_helpinghandretract.wav"
}

"DualPistol.Ready"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/dual_pistol/gunother/dualpistol_deploy_1.wav"
}

//----------------------------------------------------------------------
// SubMachineGun
//----------------------------------------------------------------------

"SMG.HelpingHandExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/smg/gunother/smg_helpinghandextend.wav"
}

"SMG.HelpingHandRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/smg/gunother/smg_helpinghandretract.wav"
}

"SMG.ItemPickupExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/smg/gunother/smg_helpinghandextend.wav"
}

"SMG.ItemPickupRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/smg/gunother/smg_helpinghandretract.wav"
}


"SMG.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/smg/gunother/smg_deploy_1.wav"
}

"SMG.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/SMG/gunother/smg_clip_in_1.wav"
}

"SMG.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/SMG/gunother/smg_clip_out_1.wav"
}

"SMG.ClipLocked"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/SMG/gunother/smg_clip_locked_1.wav"
}

"SMG.SlideBack"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"wave"			"weapons/SMG/gunother/smg_slideback_1.wav"
}

"SMG.SlideForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/SMG/gunother/smg_slideforward_1.wav"
}

"SMG.FullAutoButton"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/SMG/gunother/smg_fullautobutton_1.wav"
}

"SMG.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"			"^weapons/SMG/gunfire/smg_fire_1.wav"
}

//"SMG.FireSilenced"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"1.0"
//	"soundlevel"	"SNDLVL_150dB"
//	"pitch"			"PITCH_NORM"
//
//	"wave"			"^weapons/SMG/gunfire/smg_fire_1_silenced.wav"
//}

//----------------------------------------------------------------------
// Pump Shotgun
//----------------------------------------------------------------------


"Shotgun.HelpingHandRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/shotgun/gunother/shotgun_helpinghandretract.wav"
}

"Shotgun.HelpingHandExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/shotgun/gunother/shotgun_helpinghandextend.wav"
}

"Shotgun.ItemPickupRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/shotgun/gunother/shotgun_helpinghandretract.wav"
}

"Shotgun.ItemPickupExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/shotgun/gunother/shotgun_helpinghandextend.wav"
}


"Shotgun.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/shotgun/gunother/shotgun_deploy_1.wav"
}

"Shotgun.LoadShell"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.6"
	"pitch"			"90,105"
	"rndwave"
	{
		"weapons/shotgun/gunother/shotgun_load_shell_1.wav"
		"weapons/shotgun/gunother/shotgun_load_shell_2.wav"
		"weapons/shotgun/gunother/shotgun_load_shell_3.wav"
		"weapons/shotgun/gunother/shotgun_load_shell_4.wav"
	}
}

"Shotgun.Pump"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/shotgun/gunother/shotgun_pump_1.wav"
}

"Shotgun.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"			"^weapons/shotgun/gunfire/shotgun_fire_1.wav"
}

//"Shotgun.FireSilenced"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"1.0"
//	"soundlevel"	"SNDLVL_150dB"
//	"pitch"			"PITCH_NORM"
//	"wave"			"^weapons/shotgun/gunfire/shotgun_fire_1_silenced.wav"
//}

//----------------------------------------------------------------------
// Auto Shotgun
//----------------------------------------------------------------------

"AutoShotgun.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/auto_shotgun/gunother/autoshotgun_boltback.wav"
}

"AutoShotgun.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/auto_shotgun/gunother/autoshotgun_boltforward.wav"
}

"AutoShotgun.HelpingHandExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"wave"			"weapons/auto_shotgun/gunother/autoshotgun_helpinghandextend.wav"
}

"AutoShotgun.HelpingHandRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"wave"			"weapons/auto_shotgun/gunother/autoshotgun_helpinghandretract.wav"
}

"AutoShotgun.ItemPickupRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"wave"			"weapons/auto_shotgun/gunother/autoshotgun_helpinghandretract.wav"
}


"AutoShotgun.ItemPickupExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"wave"			"weapons/auto_shotgun/gunother/autoshotgun_helpinghandextend.wav"
}

"AutoShotgun.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/auto_shotgun/gunother/autoshotgun_deploy_1.wav"
}

"AutoShotgun.LoadShell"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.6"
	"pitch"			"90,105"
	"rndwave"
	{
		"weapons/auto_shotgun/gunother/auto_shotgun_load_shell_1.wav"
		"weapons/auto_shotgun/gunother/auto_shotgun_load_shell_2.wav"
		"weapons/auto_shotgun/gunother/auto_shotgun_load_shell_3.wav"
		"weapons/auto_shotgun/gunother/auto_shotgun_load_shell_4.wav"
	}
}

"AutoShotgun.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"			"^weapons/auto_shotgun/gunfire/auto_shotgun_fire_1.wav"
}

//"AutoShotgun.FireSilenced"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"1.0"
//	"soundlevel"	"SNDLVL_150dB"
//	"pitch"			"PITCH_NORM"
//	"wave"			"^weapons/auto_shotgun/gunfire/auto_shotgun_fire_1_silenced.wav"
//}


//----------------------------------------------------------------------
// Hunting Rifle
//----------------------------------------------------------------------

"HuntingRifle.HelpingHandExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_helpinghandextend.wav"
}

"HuntingRifle.HelpingHandRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_helpinghandretract.wav"
}

"HuntingRifle.ItemPickupExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_helpinghandextend.wav"
}

"HuntingRifle.ItemPickupRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_helpinghandretract.wav"
}

"HuntingRifle.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_deploy_1.wav"
}

"HuntingRifle.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_clipin.wav"
}

"HuntingRifle.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_clipout.wav"
}

"HuntingRifle.ClipLocked"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_cliplocked.wav"
}

"HuntingRifle.Boltback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_boltback.wav"
}

"HuntingRifle.BoltForward"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_boltforward.wav"
}

"HuntingRifle.PushButton"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5"
	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_push_button_1.wav"
}

"HuntingRifle.Zoom"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.75"
	"wave"			"weapons/hunting_rifle/gunother/hunting_rifle_zoom.wav"
}

"HuntingRifle.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"			"^weapons/hunting_rifle/gunfire/hunting_rifle_fire_1.wav"
}

//"HuntingRifle.FireSilenced"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"1.0"
//	"soundlevel"	"SNDLVL_150dB"
//	"pitch"			"PITCH_NORM"
//	"wave"			"^weapons/rifle/gunfire/rifle_fire_1_silenced.wav"
//}

//----------------------------------------------------------------------
// Assault Rifle
//----------------------------------------------------------------------

"Rifle.HelpingHandExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/rifle/gunother/rifle_helpinghandextend.wav"
}

"Rifle.HelpingHandRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/rifle/gunother/rifle_helpinghandretract.wav"
}

"Rifle.ItemPickupExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/rifle/gunother/rifle_helpinghandextend.wav"
}

"Rifle.ItemPickupRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/rifle/gunother/rifle_helpinghandretract.wav"
}

"Rifle.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/rifle/gunother/rifle_deploy_1.wav"
}

"Rifle.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/rifle/gunother/rifle_clip_in_1.wav"
}

"Rifle.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/rifle/gunother/rifle_clip_out_1.wav"
}

"Rifle.ClipLocked"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/rifle/gunother/rifle_clip_locked_1.wav"
}

"Rifle.SlideBack"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"wave"			"weapons/rifle/gunother/rifle_slideback_1.wav"
}

"Rifle.SlideForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"wave"			"weapons/rifle/gunother/rifle_slideforward_1.wav"
}

"Rifle.PushButton"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"90,110"
	"wave"			"weapons/rifle/gunother/rifle_ready_1.wav"

	
}


"Rifle.FullAutoButton"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1"
	"wave"			"weapons/rifle/gunother/rifle_fullautobutton_1.wav"

	
}

"Rifle.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"			"^weapons/rifle/gunfire/rifle_fire_1.wav"
}

//"Rifle.FireSilenced"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"1.0"
//	"soundlevel"	"SNDLVL_150dB"
//	"pitch"			"PITCH_NORM"
//	"wave"			"^weapons/rifle/gunfire/rifle_fire_1_silenced.wav"
//}

//----------------------------------------------------------------------
// Minigun
//----------------------------------------------------------------------

"Minigun.SpinUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/minigun/gunother/minigun_wind_up.wav"
}

"Minigun.Fire"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/minigun/gunfire/minigun_fire.wav"
}

"Minigun.SpinDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/minigun/gunother/minigun_wind_down.wav"
}


// Flare ---------------------------------------------------------------------------------
//"Weapon_FlareGun.Single"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"0.55"
//	"soundlevel"	"SNDLVL_GUNFIRE"
//
//	"wave"				"weapons/flaregun/gunfire/fire.wav"
//}

//"Weapon_FlareGun.Burn"
//{
//	"channel"		"CHAN_WEAPON"
//	"soundlevel"	"SNDLVL_NORM"
//	"volume"		"0.65"
//
//	"wave"			"weapons/flaregun/gunother/burn.wav"
//}

// LAW Rocket ------------------------------------------------------------------------------
//"LawRocketLauncher.Deploy"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"1"
//	"soundlevel"	"SNDLVL_NORM"
//
//	"wave"			"weapons/law_rocket/Gun_DrawSelect_Weapon06.wav"
//}

//"LawRocket.Launch"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"1"
//	"soundlevel"	"SNDLVL_GUNFIRE"
//
//	"wave"			"weapons/law_rocket/RocketLauncher_Shot40.wav"
//}


//"LawRocket.Loop"
//{
//	"channel"		"CHAN_ITEM"
//	"volume"		"1"
//	"soundlevel"	"SNDLVL_80dB"
//
//	"wave"			"weapons/law_rocket/Rocket_Missile_Loop18.wav"
//}


//"LawRocket.Explode"
//{
//	"channel"		"CHAN_BODY"
//	"volume"		"1"
//	"soundlevel"	"SNDLVL_GUNFIRE"
//
//	"wave"			"weapons/law_rocket/Explo_Large_03.wav"
//}

// Molotov -------------------------------------------------------------------------------
"Molotov.Throw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"wave"	"weapons/molotov/fire_ignite_2.wav"
}

"Molotov.Loop"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel" "SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"weapons/molotov/fire_loop_1.wav"
}

"Molotov.IdleLoop"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		")weapons/molotov/fire_idle_loop_1.wav"
}

"Inferno.Start"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel" 	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		// "wave"		")weapons/molotov/molotov_detonate_1.wav"
		// "wave"		")weapons/molotov/molotov_detonate_2.wav"
		"wave"		")weapons/molotov/molotov_detonate_3.wav"
		// "wave"		")weapons/molotov/molotov_detonate_4.wav"

	}
}

"Inferno.Loop"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel" "SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"weapons/molotov/fire_loop_1.wav"
}

"Inferno.Fire.Ignite"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel" "SNDLVL_85dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"		"weapons/molotov/fire_ignite_1.wav"
//		"wave"		"weapons/molotov/fire_ignite_3.wav"
		"wave"		"weapons/molotov/fire_ignite_4.wav"
		"wave"		"weapons/molotov/fire_ignite_5.wav"
	}
}

"Molotov.HelpingHandExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/molotov/molotov_helpinghandextend.wav"
}

"Molotov.HelpingHandRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/molotov/molotov_helpinghandretract.wav"
}

"Molotov.ItemPickupExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/molotov/molotov_helpinghandextend.wav"
}

"Molotov.ItemPickupRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/molotov/molotov_helpinghandretract.wav"
}

//----------------------------------------------------------------------
// Obsolete CS weapon sounds follow
//----------------------------------------------------------------------

"Weapon_Knife.Hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave" "player/PZ/hit/claw_hit_flesh_1.wav"
		"wave" "player/PZ/hit/claw_hit_flesh_2.wav"
		"wave" "player/PZ/hit/claw_hit_flesh_3.wav"
		"wave" "player/PZ/hit/claw_hit_flesh_4.wav"
	}
}

"Weapon_Knife.HitWall"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave" 		"weapons/knife/knife_hitwall1.wav"
}

"Weapon_Knife.Slash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave" "npc/infected/miss/claw_miss_1.wav"
		"wave" "npc/infected/miss/claw_miss_2.wav"
	}
}

"Weapon_Knife.Stab"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"rndwave"
	{
		"wave" "player/PZ/hit/claw_hit_flesh_1.wav"
		"wave" "player/PZ/hit/claw_hit_flesh_2.wav"
		"wave" "player/PZ/hit/claw_hit_flesh_3.wav"
		"wave" "player/PZ/hit/claw_hit_flesh_4.wav"
	}
}

//"Default.PullPin_Grenade"
//{
//	"channel"		"CHAN_WEAPON"
//	"volume"		"1.0"
//	"soundlevel"	"SNDLVL_NORM"
//	"pitch"			"PITCH_NORM"
//
//	"wave"			"weapons/pinpull.wav"
//}

"HEGrenade.Bounce"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hegrenade/he_bounce-1.wav"
}

"Default.ClipEmpty_Rifle"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/ClipEmpty_Rifle.wav"
}


"Default.ClipEmpty_Pistol"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/ClipEmpty_Pistol.wav"
}

"Default.Zoom"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.75"
	"pitch"			"96, 104"

	"wave"			")weapons/hunting_rifle/gunother/hunting_rifle_zoom.wav"
}

"BaseGrenade.Explode"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	")weapons/hegrenade/explode3.wav"
		// "wave"	")weapons/hegrenade/explode4.wav"
		// "wave"	")weapons/hegrenade/explode5.wav"
	}
}

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"80,110"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
	}
}

"BaseCombatWeapon.WeaponDrop"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"	  "95,110"
	"rndwave"
	{
		"wave"	"physics/metal/weapon_impact_hard1.wav"
		"wave"	"physics/metal/weapon_impact_hard2.wav"
		"wave"	"physics/metal/weapon_impact_hard3.wav"
	}
}

"BaseCombatWeapon.WeaponMaterialize"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"	"150"

	"wave"	"items/suitchargeok1.wav"
}


//----------------------------------------------------------------------
// Knife (upgrade)
//----------------------------------------------------------------------
"Knife.StabHunter"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"PITCH_NORM"
	"wave" 			"weapons/knife/knife_hitwall1.wav"
}

"Knife.BreakTongue"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"PITCH_NORM"
	"wave" 			"weapons/knife/knife_hitwall1.wav"
}


//----------------------------------------------------------------------
// Blinding Flash (upgrade)
//----------------------------------------------------------------------
"BlindingFlash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"PITCH_NORM"
	"wave" 			"weapons/flash/flash01.wav"
}


//----------------------------------------------------------------------
// Pipe Bomb
//----------------------------------------------------------------------
"PipeBomb.TimerBeep"
{
	"channel"		"CHAN_STATIC"
	"volume"		".75"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"
	"wave" 			"weapons/hegrenade/beep.wav"

	"GameData"
	{
		"Priority"	"Interesting"
		"Reaction"	"SeekAndDestroy"
	}
}

"PipeBomb.Bounce"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hegrenade/he_bounce-1.wav"
}

"PipeBomb.HelpingHandExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hegrenade/pipebomb_helpinghandextend.wav"
}

"PipeBomb.HelpingHandRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hegrenade/pipebomb_helpinghandretract.wav"
}

"PipeBomb.ItemPickupExtend"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hegrenade/pipebomb_helpinghandextend.wav"
}

"PipeBomb.ItemPickupRetract"
{
	"channel"		"CHAN_ITEM"
	"volume"		".2"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hegrenade/pipebomb_helpinghandretract.wav"
}

