// weapon_pistol.txt

"Weapon_Alyx_Shotgun.Cock"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"98, 102"

	"wave"		"weapons/alyx_gun/alyx_shotgun_cock1.wav"
}

"Weapon_Alyx_Gun.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"200"

	"wave"		"weapons/pistol/pistol_reload1.wav"
}

"Weapon_Alyx_Gun.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"200"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_Alyx_Gun.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_Alyx_Gun.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"
	"rndwave"
	{
		"wave"		"weapons/alyx_gun/alyx_gun_fire3.wav"
		"wave"		"weapons/alyx_gun/alyx_gun_fire4.wav"
//		"wave"		"weapons/alyx_gun/alyx_gun_fire5.wav"
//		"wave"		"weapons/alyx_gun/alyx_gun_fire6.wav"
	}
}

"Weapon_Alyx_Gun.NPC_Single"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"

	"rndwave"
	{
//		"wave"		"weapons/alyx_gun/alyx_gun_fire1.wav"
//		"wave"		"weapons/alyx_gun/alyx_gun_fire2.wav"
//		"wave"		"weapons/alyx_gun/alyx_gun_fire3.wav"
//		"wave"		"weapons/alyx_gun/alyx_gun_fire4.wav"
		"wave"		"^weapons/alyx_gun/alyx_gun_fire5.wav"
		"wave"		"^weapons/alyx_gun/alyx_gun_fire6.wav"
	}
}

"Weapon_Alyx_Gun.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/switch_single.wav"
}

"Weapon_Alyx_Gun.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/smg1/switch_burst.wav"
}

"Weapon_Alyx_Gun.Burst"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,105"

	"wave"			"^weapons/smg1/smg1_fireburst1.wav"
}


"Weapon_PhysCannon.SuperCharge"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_100dB"
	"wave"		"weapons/physcannon/superphys_chargeup.wav"
}

"weapon_functank.CombineCannon.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95,105"

	// FIXME: Temp!
	"wave"			"npc/env_headcrabcanister/launch.wav"
}

"RagdollBoogie.Zap"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"			"weapons/stunstick/spark1.wav"
		"wave"			"weapons/stunstick/spark2.wav"
		"wave"			"weapons/stunstick/spark3.wav"
	}
}
