import { __decorate } from '../../../../tslib/tslib.es6.mjs.js';
import '../../elevation/elevation.js';
import '../../focus/md-focus-ring.js';
import '../../../../@lit/reactive-element/reactive-element.js';
import { html as x, nothing as T } from '../../../../lit-html/lit-html.js';
import { LitElement as s } from '../../../../lit-element/lit-element.js';
import { property as n } from '../../../../@lit/reactive-element/decorators/property.js';
import { state as r } from '../../../../@lit/reactive-element/decorators/state.js';
import { query as e } from '../../../../@lit/reactive-element/decorators/query.js';
import { queryAssignedElements as o } from '../../../../@lit/reactive-element/decorators/query-assigned-elements.js';
import { classMap as e$1 } from '../../../../lit-html/directives/class-map.js';
import { styleMap as o$1 } from '../../../../lit-html/directives/style-map.js';
import { createAnimationSignal, EASING } from '../../internal/motion/animation.js';
import { NavigableKeys, ListController } from '../../list/internal/list-controller.js';
import { getActiveItem, getLastActivatableItem, getFirstActivatableItem } from '../../list/internal/list-navigation-helpers.js';
import { FocusState, isElementInSubtree, isClosableKey } from './controllers/shared.js';
import { Corner, SurfacePositionController } from './controllers/surfacePositionController.js';
export { Corner } from './controllers/surfacePositionController.js';
import { TypeaheadController } from './controllers/typeaheadController.js';

/**
 * @license
 * Copyright 2023 Google LLC
 * SPDX-License-Identifier: Apache-2.0
 */
/**
 * The default value for the typeahead buffer time in Milliseconds.
 */
const DEFAULT_TYPEAHEAD_BUFFER_TIME = 200;
const submenuNavKeys = new Set([
    NavigableKeys.ArrowDown,
    NavigableKeys.ArrowUp,
    NavigableKeys.Home,
    NavigableKeys.End,
]);
const menuNavKeys = new Set([
    NavigableKeys.ArrowLeft,
    NavigableKeys.ArrowRight,
    ...submenuNavKeys,
]);
/**
 * Gets the currently focused element on the page.
 *
 * @param activeDoc The document or shadowroot from which to start the search.
 *    Defaults to `window.document`
 * @return Returns the currently deeply focused element or `null` if none.
 */
function getFocusedElement(activeDoc = document) {
    let activeEl = activeDoc.activeElement;
    // Check for activeElement in the case that an element with a shadow root host
    // is currently focused.
    while (activeEl && activeEl?.shadowRoot?.activeElement) {
        activeEl = activeEl.shadowRoot.activeElement;
    }
    return activeEl;
}
/**
 * @fires opening {Event} Fired before the opening animation begins
 * @fires opened {Event} Fired once the menu is open, after any animations
 * @fires closing {Event} Fired before the closing animation begins
 * @fires closed {Event} Fired once the menu is closed, after any animations
 */
class Menu extends s {
    /**
     * Whether the menu is animating upwards or downwards when opening. This is
     * helpful for calculating some animation calculations.
     */
    get openDirection() {
        const menuCornerBlock = this.menuCorner.split('-')[0];
        return menuCornerBlock === 'start' ? 'DOWN' : 'UP';
    }
    /**
     * The element which the menu should align to. If `anchor` is set to a
     * non-empty idref string, then `anchorEl` will resolve to the element with
     * the given id in the same root node. Otherwise, `null`.
     */
    get anchorElement() {
        if (this.anchor) {
            return this.getRootNode().querySelector(`#${this.anchor}`);
        }
        return this.currentAnchorElement;
    }
    set anchorElement(element) {
        this.currentAnchorElement = element;
        this.requestUpdate('anchorElement');
    }
    constructor() {
        super();
        /**
         * The ID of the element in the same root node in which the menu should align
         * to. Overrides setting `anchorElement = elementReference`.
         *
         * __NOTE__: anchor or anchorElement must either be an HTMLElement or resolve
         * to an HTMLElement in order for menu to open.
         */
        this.anchor = '';
        /**
         * Whether the positioning algorithm should calculate relative to the parent
         * of the anchor element (`absolute`), relative to the window (`fixed`), or
         * relative to the document (`document`). `popover` will use the popover API
         * to render the menu in the top-layer. If your browser does not support the
         * popover API, it will fall back to `fixed`.
         *
         * __Examples for `position = 'fixed'`:__
         *
         * - If there is no `position:relative` in the given parent tree and the
         *   surface is `position:absolute`
         * - If the surface is `position:fixed`
         * - If the surface is in the "top layer"
         * - The anchor and the surface do not share a common `position:relative`
         *   ancestor
         *
         * When using `positioning=fixed`, in most cases, the menu should position
         * itself above most other `position:absolute` or `position:fixed` elements
         * when placed inside of them. e.g. using a menu inside of an `md-dialog`.
         *
         * __NOTE__: Fixed menus will not scroll with the page and will be fixed to
         * the window instead.
         *
         * __Examples for `position = 'document'`:__
         *
         * - There is no parent that creates a relative positioning context e.g.
         *   `position: relative`, `position: absolute`, `transform: translate(x, y)`,
         *   etc.
         * - You put the effort into hoisting the menu to the top of the DOM like the
         *   end of the `<body>` to render over everything or in a top-layer.
         * - You are reusing a single `md-menu` element that dynamically renders
         *   content.
         *
         * __Examples for `position = 'popover'`:__
         *
         * - Your browser supports `popover`.
         * - Most cases. Once popover is in browsers, this will become the default.
         */
        this.positioning = 'absolute';
        /**
         * Skips the opening and closing animations.
         */
        this.quick = false;
        /**
         * Displays overflow content like a submenu. Not required in most cases when
         * using `positioning="popover"`.
         *
         * __NOTE__: This may cause adverse effects if you set
         * `md-menu {max-height:...}`
         * and have items overflowing items in the "y" direction.
         */
        this.hasOverflow = false;
        /**
         * Opens the menu and makes it visible. Alternative to the `.show()` and
         * `.close()` methods
         */
        this.open = false;
        /**
         * Offsets the menu's inline alignment from the anchor by the given number in
         * pixels. This value is direction aware and will follow the LTR / RTL
         * direction.
         *
         * e.g. LTR: positive -> right, negative -> left
         *      RTL: positive -> left, negative -> right
         */
        this.xOffset = 0;
        /**
         * Offsets the menu's block alignment from the anchor by the given number in
         * pixels.
         *
         * e.g. positive -> down, negative -> up
         */
        this.yOffset = 0;
        /**
         * The max time between the keystrokes of the typeahead menu behavior before
         * it clears the typeahead buffer.
         */
        this.typeaheadDelay = DEFAULT_TYPEAHEAD_BUFFER_TIME;
        /**
         * The corner of the anchor which to align the menu in the standard logical
         * property style of <block>-<inline> e.g. `'end-start'`.
         *
         * NOTE: This value may not be respected by the menu positioning algorithm
         * if the menu would render outisde the viewport.
         */
        this.anchorCorner = Corner.END_START;
        /**
         * The corner of the menu which to align the anchor in the standard logical
         * property style of <block>-<inline> e.g. `'start-start'`.
         *
         * NOTE: This value may not be respected by the menu positioning algorithm
         * if the menu would render outisde the viewport.
         */
        this.menuCorner = Corner.START_START;
        /**
         * Keeps the user clicks outside the menu.
         *
         * NOTE: clicking outside may still cause focusout to close the menu so see
         * `stayOpenOnFocusout`.
         */
        this.stayOpenOnOutsideClick = false;
        /**
         * Keeps the menu open when focus leaves the menu's composed subtree.
         *
         * NOTE: Focusout behavior will stop propagation of the focusout event. Set
         * this property to true to opt-out of menu's focusout handling altogether.
         */
        this.stayOpenOnFocusout = false;
        /**
         * After closing, does not restore focus to the last focused element before
         * the menu was opened.
         */
        this.skipRestoreFocus = false;
        /**
         * The element that should be focused by default once opened.
         *
         * NOTE: When setting default focus to 'LIST_ROOT', remember to change
         * `tabindex` to `0` and change md-menu's display to something other than
         * `display: contents` when necessary.
         */
        this.defaultFocus = FocusState.FIRST_ITEM;
        /**
         * Turns off navigation wrapping. By default, navigating past the end of the
         * menu items will wrap focus back to the beginning and vice versa. Use this
         * for ARIA patterns that do not wrap focus, like combobox.
         */
        this.noNavigationWrap = false;
        this.typeaheadActive = true;
        /**
         * Whether or not the current menu is a submenu and should not handle specific
         * navigation keys.
         *
         * @export
         */
        this.isSubmenu = false;
        /**
         * The event path of the last window pointerdown event.
         */
        this.pointerPath = [];
        /**
         * Whether or not the menu is repositoining due to window / document resize
         */
        this.isRepositioning = false;
        this.openCloseAnimationSignal = createAnimationSignal();
        this.listController = new ListController({
            isItem: (maybeItem) => {
                return maybeItem.hasAttribute('md-menu-item');
            },
            getPossibleItems: () => this.slotItems,
            isRtl: () => getComputedStyle(this).direction === 'rtl',
            deactivateItem: (item) => {
                item.selected = false;
                item.tabIndex = -1;
            },
            activateItem: (item) => {
                item.selected = true;
                item.tabIndex = 0;
            },
            isNavigableKey: (key) => {
                if (!this.isSubmenu) {
                    return menuNavKeys.has(key);
                }
                const isRtl = getComputedStyle(this).direction === 'rtl';
                // we want md-submenu to handle the submenu's left/right arrow exit
                // key so it can close the menu instead of navigate the list.
                // Therefore we need to include all keys but left/right arrow close
                // key
                const arrowOpen = isRtl
                    ? NavigableKeys.ArrowLeft
                    : NavigableKeys.ArrowRight;
                if (key === arrowOpen) {
                    return true;
                }
                return submenuNavKeys.has(key);
            },
            wrapNavigation: () => !this.noNavigationWrap,
        });
        /**
         * The element that was focused before the menu opened.
         */
        this.lastFocusedElement = null;
        /**
         * Handles typeahead navigation through the menu.
         */
        this.typeaheadController = new TypeaheadController(() => {
            return {
                getItems: () => this.items,
                typeaheadBufferTime: this.typeaheadDelay,
                active: this.typeaheadActive,
            };
        });
        this.currentAnchorElement = null;
        this.internals = 
        // Cast needed for closure
        this.attachInternals();
        /**
         * Handles positioning the surface and aligning it to the anchor as well as
         * keeping it in the viewport.
         */
        this.menuPositionController = new SurfacePositionController(this, () => {
            return {
                anchorCorner: this.anchorCorner,
                surfaceCorner: this.menuCorner,
                surfaceEl: this.surfaceEl,
                anchorEl: this.anchorElement,
                positioning: this.positioning === 'popover' ? 'document' : this.positioning,
                isOpen: this.open,
                xOffset: this.xOffset,
                yOffset: this.yOffset,
                onOpen: this.onOpened,
                beforeClose: this.beforeClose,
                onClose: this.onClosed,
                // We can't resize components that have overflow like menus with
                // submenus because the overflow-y will show menu items / content
                // outside the bounds of the menu. Popover API fixes this because each
                // submenu is hoisted to the top-layer and are not considered overflow
                // content.
                repositionStrategy: this.hasOverflow && this.positioning !== 'popover'
                    ? 'move'
                    : 'resize',
            };
        });
        this.onWindowResize = () => {
            if (this.isRepositioning ||
                (this.positioning !== 'document' &&
                    this.positioning !== 'fixed' &&
                    this.positioning !== 'popover')) {
                return;
            }
            this.isRepositioning = true;
            this.reposition();
            this.isRepositioning = false;
        };
        this.handleFocusout = async (event) => {
            const anchorEl = this.anchorElement;
            // Do not close if we focused out by clicking on the anchor element. We
            // can't assume anchor buttons can be the related target because of iOS does
            // not focus buttons.
            if (this.stayOpenOnFocusout ||
                !this.open ||
                this.pointerPath.includes(anchorEl)) {
                return;
            }
            if (event.relatedTarget) {
                // Don't close the menu if we are switching focus between menu,
                // md-menu-item, and md-list or if the anchor was click focused, but check
                // if length of pointerPath is 0 because that means something was at least
                // clicked (shift+tab case).
                if (isElementInSubtree(event.relatedTarget, this) ||
                    (this.pointerPath.length !== 0 &&
                        isElementInSubtree(event.relatedTarget, anchorEl))) {
                    return;
                }
            }
            else if (this.pointerPath.includes(this)) {
                // If menu tabindex == -1 and the user clicks on the menu or a divider, we
                // want to keep the menu open.
                return;
            }
            const oldRestoreFocus = this.skipRestoreFocus;
            // allow focus to continue to the next focused object rather than returning
            this.skipRestoreFocus = true;
            this.close();
            // await for close
            await this.updateComplete;
            // return to previous behavior
            this.skipRestoreFocus = oldRestoreFocus;
        };
        /**
         * Saves the last focused element focuses the new element based on
         * `defaultFocus`, and animates open.
         */
        this.onOpened = async () => {
            this.lastFocusedElement = getFocusedElement();
            const items = this.items;
            const activeItemRecord = getActiveItem(items);
            if (activeItemRecord && this.defaultFocus !== FocusState.NONE) {
                activeItemRecord.item.tabIndex = -1;
            }
            let animationAborted = !this.quick;
            if (this.quick) {
                this.dispatchEvent(new Event('opening'));
            }
            else {
                animationAborted = !!(await this.animateOpen());
            }
            // This must come after the opening animation or else it may focus one of
            // the items before the animation has begun and causes the list to slide
            // (block-padding-of-the-menu)px at the end of the animation
            switch (this.defaultFocus) {
                case FocusState.FIRST_ITEM:
                    const first = getFirstActivatableItem(items);
                    if (first) {
                        first.tabIndex = 0;
                        first.focus();
                        await first.updateComplete;
                    }
                    break;
                case FocusState.LAST_ITEM:
                    const last = getLastActivatableItem(items);
                    if (last) {
                        last.tabIndex = 0;
                        last.focus();
                        await last.updateComplete;
                    }
                    break;
                case FocusState.LIST_ROOT:
                    this.focus();
                    break;
                default:
                case FocusState.NONE:
                    // Do nothing.
                    break;
            }
            if (!animationAborted) {
                this.dispatchEvent(new Event('opened'));
            }
        };
        /**
         * Animates closed.
         */
        this.beforeClose = async () => {
            this.open = false;
            if (!this.skipRestoreFocus) {
                this.lastFocusedElement?.focus?.();
            }
            if (!this.quick) {
                await this.animateClose();
            }
        };
        /**
         * Focuses the last focused element.
         */
        this.onClosed = () => {
            if (this.quick) {
                this.dispatchEvent(new Event('closing'));
                this.dispatchEvent(new Event('closed'));
            }
        };
        this.onWindowPointerdown = (event) => {
            this.pointerPath = event.composedPath();
        };
        /**
         * We cannot listen to window click because Safari on iOS will not bubble a
         * click event on window if the item clicked is not a "clickable" item such as
         * <body>
         */
        this.onDocumentClick = (event) => {
            if (!this.open) {
                return;
            }
            const path = event.composedPath();
            if (!this.stayOpenOnOutsideClick &&
                !path.includes(this) &&
                !path.includes(this.anchorElement)) {
                this.open = false;
            }
        };
        {
            this.internals.role = 'menu';
            this.addEventListener('keydown', this.handleKeydown);
            // Capture so that we can grab the event before it reaches the menu item
            // istelf. Specifically useful for the case where typeahead encounters a
            // space and we don't want the menu item to close the menu.
            this.addEventListener('keydown', this.captureKeydown, { capture: true });
            this.addEventListener('focusout', this.handleFocusout);
        }
    }
    /**
     * The menu items associated with this menu. The items must be `MenuItem`s and
     * have both the `md-menu-item` and `md-list-item` attributes.
     */
    get items() {
        return this.listController.items;
    }
    willUpdate(changed) {
        if (!changed.has('open')) {
            return;
        }
        if (this.open) {
            this.removeAttribute('aria-hidden');
            return;
        }
        this.setAttribute('aria-hidden', 'true');
    }
    update(changed) {
        if (changed.has('open')) {
            if (this.open) {
                this.setUpGlobalEventListeners();
            }
            else {
                this.cleanUpGlobalEventListeners();
            }
        }
        // Firefox does not support popover. Fall-back to using fixed.
        if (changed.has('positioning') &&
            this.positioning === 'popover' &&
            // type required for Google JS conformance
            !this.showPopover) {
            this.positioning = 'fixed';
        }
        super.update(changed);
    }
    connectedCallback() {
        super.connectedCallback();
        if (this.open) {
            this.setUpGlobalEventListeners();
        }
    }
    disconnectedCallback() {
        super.disconnectedCallback();
        this.cleanUpGlobalEventListeners();
    }
    getBoundingClientRect() {
        if (!this.surfaceEl) {
            return super.getBoundingClientRect();
        }
        return this.surfaceEl.getBoundingClientRect();
    }
    getClientRects() {
        if (!this.surfaceEl) {
            return super.getClientRects();
        }
        return this.surfaceEl.getClientRects();
    }
    render() {
        return this.renderSurface();
    }
    /**
     * Renders the positionable surface element and its contents.
     */
    renderSurface() {
        return x `
      <div
        class="menu ${e$1(this.getSurfaceClasses())}"
        style=${o$1(this.menuPositionController.surfaceStyles)}
        popover=${this.positioning === 'popover' ? 'manual' : T}>
        ${this.renderElevation()}
        <div class="items">
          <div class="item-padding"> ${this.renderMenuItems()} </div>
        </div>
      </div>
    `;
    }
    /**
     * Renders the menu items' slot
     */
    renderMenuItems() {
        return x `<slot
      @close-menu=${this.onCloseMenu}
      @deactivate-items=${this.onDeactivateItems}
      @request-activation=${this.onRequestActivation}
      @deactivate-typeahead=${this.handleDeactivateTypeahead}
      @activate-typeahead=${this.handleActivateTypeahead}
      @stay-open-on-focusout=${this.handleStayOpenOnFocusout}
      @close-on-focusout=${this.handleCloseOnFocusout}
      @slotchange=${this.listController.onSlotchange}></slot>`;
    }
    /**
     * Renders the elevation component.
     */
    renderElevation() {
        return x `<md-elevation part="elevation"></md-elevation>`;
    }
    getSurfaceClasses() {
        return {
            open: this.open,
            fixed: this.positioning === 'fixed',
            'has-overflow': this.hasOverflow,
        };
    }
    captureKeydown(event) {
        if (event.target === this &&
            !event.defaultPrevented &&
            isClosableKey(event.code)) {
            event.preventDefault();
            this.close();
        }
        this.typeaheadController.onKeydown(event);
    }
    /**
     * Performs the opening animation:
     *
     * https://direct.googleplex.com/#/spec/295000003+271060003
     *
     * @return A promise that resolve to `true` if the animation was aborted,
     *     `false` if it was not aborted.
     */
    async animateOpen() {
        const surfaceEl = this.surfaceEl;
        const slotEl = this.slotEl;
        if (!surfaceEl || !slotEl)
            return true;
        const openDirection = this.openDirection;
        this.dispatchEvent(new Event('opening'));
        // needs to be imperative because we don't want to mix animation and Lit
        // render timing
        surfaceEl.classList.toggle('animating', true);
        const signal = this.openCloseAnimationSignal.start();
        const height = surfaceEl.offsetHeight;
        const openingUpwards = openDirection === 'UP';
        const children = this.items;
        const FULL_DURATION = 500;
        const SURFACE_OPACITY_DURATION = 50;
        const ITEM_OPACITY_DURATION = 250;
        // We want to fit every child fade-in animation within the full duration of
        // the animation.
        const DELAY_BETWEEN_ITEMS = (FULL_DURATION - ITEM_OPACITY_DURATION) / children.length;
        const surfaceHeightAnimation = surfaceEl.animate([{ height: '0px' }, { height: `${height}px` }], {
            duration: FULL_DURATION,
            easing: EASING.EMPHASIZED,
        });
        // When we are opening upwards, we want to make sure the last item is always
        // in view, so we need to translate it upwards the opposite direction of the
        // height animation
        const upPositionCorrectionAnimation = slotEl.animate([
            { transform: openingUpwards ? `translateY(-${height}px)` : '' },
            { transform: '' },
        ], { duration: FULL_DURATION, easing: EASING.EMPHASIZED });
        const surfaceOpacityAnimation = surfaceEl.animate([{ opacity: 0 }, { opacity: 1 }], SURFACE_OPACITY_DURATION);
        const childrenAnimations = [];
        for (let i = 0; i < children.length; i++) {
            // If we are animating upwards, then reverse the children list.
            const directionalIndex = openingUpwards ? children.length - 1 - i : i;
            const child = children[directionalIndex];
            const animation = child.animate([{ opacity: 0 }, { opacity: 1 }], {
                duration: ITEM_OPACITY_DURATION,
                delay: DELAY_BETWEEN_ITEMS * i,
            });
            // Make them all initially hidden and then clean up at the end of each
            // animation.
            child.classList.toggle('md-menu-hidden', true);
            animation.addEventListener('finish', () => {
                child.classList.toggle('md-menu-hidden', false);
            });
            childrenAnimations.push([child, animation]);
        }
        let resolveAnimation = (value) => { };
        const animationFinished = new Promise((resolve) => {
            resolveAnimation = resolve;
        });
        signal.addEventListener('abort', () => {
            surfaceHeightAnimation.cancel();
            upPositionCorrectionAnimation.cancel();
            surfaceOpacityAnimation.cancel();
            childrenAnimations.forEach(([child, animation]) => {
                child.classList.toggle('md-menu-hidden', false);
                animation.cancel();
            });
            resolveAnimation(true);
        });
        surfaceHeightAnimation.addEventListener('finish', () => {
            surfaceEl.classList.toggle('animating', false);
            this.openCloseAnimationSignal.finish();
            resolveAnimation(false);
        });
        return await animationFinished;
    }
    /**
     * Performs the closing animation:
     *
     * https://direct.googleplex.com/#/spec/295000003+271060003
     */
    animateClose() {
        let resolve;
        let reject;
        // This promise blocks the surface position controller from setting
        // display: none on the surface which will interfere with this animation.
        const animationEnded = new Promise((res, rej) => {
            resolve = res;
            reject = rej;
        });
        const surfaceEl = this.surfaceEl;
        const slotEl = this.slotEl;
        if (!surfaceEl || !slotEl) {
            reject();
            return animationEnded;
        }
        const openDirection = this.openDirection;
        const closingDownwards = openDirection === 'UP';
        this.dispatchEvent(new Event('closing'));
        // needs to be imperative because we don't want to mix animation and Lit
        // render timing
        surfaceEl.classList.toggle('animating', true);
        const signal = this.openCloseAnimationSignal.start();
        const height = surfaceEl.offsetHeight;
        const children = this.items;
        const FULL_DURATION = 150;
        const SURFACE_OPACITY_DURATION = 50;
        // The surface fades away at the very end
        const SURFACE_OPACITY_DELAY = FULL_DURATION - SURFACE_OPACITY_DURATION;
        const ITEM_OPACITY_DURATION = 50;
        const ITEM_OPACITY_INITIAL_DELAY = 50;
        const END_HEIGHT_PERCENTAGE = 0.35;
        // We want to fit every child fade-out animation within the full duration of
        // the animation.
        const DELAY_BETWEEN_ITEMS = (FULL_DURATION - ITEM_OPACITY_INITIAL_DELAY - ITEM_OPACITY_DURATION) /
            children.length;
        // The mock has the animation shrink to 35%
        const surfaceHeightAnimation = surfaceEl.animate([
            { height: `${height}px` },
            { height: `${height * END_HEIGHT_PERCENTAGE}px` },
        ], {
            duration: FULL_DURATION,
            easing: EASING.EMPHASIZED_ACCELERATE,
        });
        // When we are closing downwards, we want to make sure the last item is
        // always in view, so we need to translate it upwards the opposite direction
        // of the height animation
        const downPositionCorrectionAnimation = slotEl.animate([
            { transform: '' },
            {
                transform: closingDownwards
                    ? `translateY(-${height * (1 - END_HEIGHT_PERCENTAGE)}px)`
                    : '',
            },
        ], { duration: FULL_DURATION, easing: EASING.EMPHASIZED_ACCELERATE });
        const surfaceOpacityAnimation = surfaceEl.animate([{ opacity: 1 }, { opacity: 0 }], { duration: SURFACE_OPACITY_DURATION, delay: SURFACE_OPACITY_DELAY });
        const childrenAnimations = [];
        for (let i = 0; i < children.length; i++) {
            // If the animation is closing upwards, then reverse the list of
            // children so that we animate in the opposite direction.
            const directionalIndex = closingDownwards ? i : children.length - 1 - i;
            const child = children[directionalIndex];
            const animation = child.animate([{ opacity: 1 }, { opacity: 0 }], {
                duration: ITEM_OPACITY_DURATION,
                delay: ITEM_OPACITY_INITIAL_DELAY + DELAY_BETWEEN_ITEMS * i,
            });
            // Make sure the items stay hidden at the end of each child animation.
            // We clean this up at the end of the overall animation.
            animation.addEventListener('finish', () => {
                child.classList.toggle('md-menu-hidden', true);
            });
            childrenAnimations.push([child, animation]);
        }
        signal.addEventListener('abort', () => {
            surfaceHeightAnimation.cancel();
            downPositionCorrectionAnimation.cancel();
            surfaceOpacityAnimation.cancel();
            childrenAnimations.forEach(([child, animation]) => {
                animation.cancel();
                child.classList.toggle('md-menu-hidden', false);
            });
            reject();
        });
        surfaceHeightAnimation.addEventListener('finish', () => {
            surfaceEl.classList.toggle('animating', false);
            childrenAnimations.forEach(([child]) => {
                child.classList.toggle('md-menu-hidden', false);
            });
            this.openCloseAnimationSignal.finish();
            this.dispatchEvent(new Event('closed'));
            resolve(true);
        });
        return animationEnded;
    }
    handleKeydown(event) {
        // At any key event, the pointer interaction is done so we need to clear our
        // cached pointerpath. This handles the case where the user clicks on the
        // anchor, and then hits shift+tab
        this.pointerPath = [];
        this.listController.handleKeydown(event);
    }
    setUpGlobalEventListeners() {
        document.addEventListener('click', this.onDocumentClick, { capture: true });
        window.addEventListener('pointerdown', this.onWindowPointerdown);
        document.addEventListener('resize', this.onWindowResize, { passive: true });
        window.addEventListener('resize', this.onWindowResize, { passive: true });
    }
    cleanUpGlobalEventListeners() {
        document.removeEventListener('click', this.onDocumentClick, {
            capture: true,
        });
        window.removeEventListener('pointerdown', this.onWindowPointerdown);
        document.removeEventListener('resize', this.onWindowResize);
        window.removeEventListener('resize', this.onWindowResize);
    }
    onCloseMenu() {
        this.close();
    }
    onDeactivateItems(event) {
        event.stopPropagation();
        this.listController.onDeactivateItems();
    }
    onRequestActivation(event) {
        event.stopPropagation();
        this.listController.onRequestActivation(event);
    }
    handleDeactivateTypeahead(event) {
        // stopPropagation so that this does not deactivate any typeaheads in menus
        // nested above it e.g. md-sub-menu
        event.stopPropagation();
        this.typeaheadActive = false;
    }
    handleActivateTypeahead(event) {
        // stopPropagation so that this does not activate any typeaheads in menus
        // nested above it e.g. md-sub-menu
        event.stopPropagation();
        this.typeaheadActive = true;
    }
    handleStayOpenOnFocusout(event) {
        event.stopPropagation();
        this.stayOpenOnFocusout = true;
    }
    handleCloseOnFocusout(event) {
        event.stopPropagation();
        this.stayOpenOnFocusout = false;
    }
    close() {
        this.open = false;
        const maybeSubmenu = this.slotItems;
        maybeSubmenu.forEach((item) => {
            item.close?.();
        });
    }
    show() {
        this.open = true;
    }
    /**
     * Activates the next item in the menu. If at the end of the menu, the first
     * item will be activated.
     *
     * @return The activated menu item or `null` if there are no items.
     */
    activateNextItem() {
        return this.listController.activateNextItem() ?? null;
    }
    /**
     * Activates the previous item in the menu. If at the start of the menu, the
     * last item will be activated.
     *
     * @return The activated menu item or `null` if there are no items.
     */
    activatePreviousItem() {
        return this.listController.activatePreviousItem() ?? null;
    }
    /**
     * Repositions the menu if it is open.
     *
     * Useful for the case where document or window-positioned menus have their
     * anchors moved while open.
     */
    reposition() {
        if (this.open) {
            this.menuPositionController.position();
        }
    }
}
__decorate([
    e('.menu')
], Menu.prototype, "surfaceEl", void 0);
__decorate([
    e('slot')
], Menu.prototype, "slotEl", void 0);
__decorate([
    n()
], Menu.prototype, "anchor", void 0);
__decorate([
    n()
], Menu.prototype, "positioning", void 0);
__decorate([
    n({ type: Boolean })
], Menu.prototype, "quick", void 0);
__decorate([
    n({ type: Boolean, attribute: 'has-overflow' })
], Menu.prototype, "hasOverflow", void 0);
__decorate([
    n({ type: Boolean, reflect: true })
], Menu.prototype, "open", void 0);
__decorate([
    n({ type: Number, attribute: 'x-offset' })
], Menu.prototype, "xOffset", void 0);
__decorate([
    n({ type: Number, attribute: 'y-offset' })
], Menu.prototype, "yOffset", void 0);
__decorate([
    n({ type: Number, attribute: 'typeahead-delay' })
], Menu.prototype, "typeaheadDelay", void 0);
__decorate([
    n({ attribute: 'anchor-corner' })
], Menu.prototype, "anchorCorner", void 0);
__decorate([
    n({ attribute: 'menu-corner' })
], Menu.prototype, "menuCorner", void 0);
__decorate([
    n({ type: Boolean, attribute: 'stay-open-on-outside-click' })
], Menu.prototype, "stayOpenOnOutsideClick", void 0);
__decorate([
    n({ type: Boolean, attribute: 'stay-open-on-focusout' })
], Menu.prototype, "stayOpenOnFocusout", void 0);
__decorate([
    n({ type: Boolean, attribute: 'skip-restore-focus' })
], Menu.prototype, "skipRestoreFocus", void 0);
__decorate([
    n({ attribute: 'default-focus' })
], Menu.prototype, "defaultFocus", void 0);
__decorate([
    n({ type: Boolean, attribute: 'no-navigation-wrap' })
], Menu.prototype, "noNavigationWrap", void 0);
__decorate([
    o({ flatten: true })
], Menu.prototype, "slotItems", void 0);
__decorate([
    r()
], Menu.prototype, "typeaheadActive", void 0);

export { DEFAULT_TYPEAHEAD_BUFFER_TIME, Menu };
