Class Color4fShader

java.lang.Object
icyllis.arc3d.core.shaders.Color4fShader
All Implemented Interfaces:
RefCounted, Shader

public final class Color4fShader extends Object implements Shader
  • Constructor Details

    • Color4fShader

      public Color4fShader(float r, float g, float b, float a, ColorSpace colorSpace)
  • Method Details

    • isOpaque

      public boolean isOpaque()
      Description copied from interface: Shader
      Returns true if the shader is guaranteed to produce only opaque colors, subject to the Paint using the shader to apply an opaque alpha value. Subclasses should override this to allow some optimizations.
      Specified by:
      isOpaque in interface Shader
    • isConstant

      public boolean isConstant()
      Returns true if the shader is guaranteed to produce only a single color. Subclasses can override this to allow loop-hoisting optimization.
      Specified by:
      isConstant in interface Shader
    • r

      public float r()
    • g

      public float g()
    • b

      public float b()
    • a

      public float a()
    • getColorSpace

      public ColorSpace getColorSpace()
    • ref

      public void ref()
      Description copied from interface: RefCounted
      Increases the reference count by 1.
      Specified by:
      ref in interface RefCounted
    • unref

      public void unref()
      Description copied from interface: RefCounted
      Decreases the reference count by 1.
      Specified by:
      unref in interface RefCounted