Package icyllis.arc3d.opengl

# Class GLQueueManager

java.lang.Object
icyllis.arc3d.engine.QueueManager
icyllis.arc3d.opengl.GLQueueManager

public final class GLQueueManager extends QueueManager
Represents the OpenGL queue.

- ## Field Summary

  ### Fields inherited from class icyllis.arc3d.engine.QueueManager

  `mContext, mCurrentCommandBuffer`

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `GLQueueManager(GLDevice device)`
  Use `GLUtil` to create context.

- ## Method Summary

  Modifier and Type
  Method
  Description
  `protected GLCommandBuffer`
  `createNewCommandBuffer(ResourceProvider resourceProvider)`

  ### Methods inherited from class icyllis.arc3d.engine.QueueManager

  `addTask, checkForFinishedWork, finishOutstandingWork, getMaxCommandBuffers, hasOutstandingWork, prepareCommandBuffer, submit`

  ### Methods inherited from class java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## Constructor Details

  - ### GLQueueManager

    @Internal public GLQueueManager(GLDevice device)
    Use `GLUtil` to create context.

- ## Method Details

  - ### createNewCommandBuffer

    protected GLCommandBuffer createNewCommandBuffer(ResourceProvider resourceProvider)
    Specified by:
      `createNewCommandBuffer` in class `QueueManager`