<template lang="pug">
  canvas(ref='canvas', @click='handleClick', :width='contentWidth', :height='contentHeight', style='display: block')
</template>
<script>
export default {
  name: 'IdentifyCode',
  props: {
    clickable: {
      type: Boolean,
      default: false
    },
    fontSizeMin: {
      type: Number,
      default: 16
    },
    fontSizeMax: {
      type: Number,
      default: 40
    },
    backgroundColorMin: {
      type: Number,
      default: 180
    },
    backgroundColorMax: {
      type: Number,
      default: 240
    },
    colorMin: {
      type: Number,
      default: 50
    },
    colorMax: {
      type: Number,
      default: 160
    },
    lineColorMin: {
      type: Number,
      default: 40
    },
    lineColorMax: {
      type: Number,
      default: 180
    },
    dotColorMin: {
      type: Number,
      default: 0
    },
    dotColorMax: {
      type: Number,
      default: 255
    },
    contentWidth: {
      type: Number,
      default: 112
    },
    contentHeight: {
      type: Number,
      default: 38
    },
    identifyCodes: {
      type: String,
      default: '0123456789'
    }
  },
  data() {
    return {
      identifyCode: ''
    }
  },
  methods: {
    handleClick() {
      if (this.clickable) {
        this.refresh()
      }
    },
    refresh() {
      this.identifyCode = this.makeCode(this.identifyCodes, 4)
    },
    makeCode(o, l) {
      let code = ''
      for (let i = 0; i < l; i++) {
        code += o[this.randomNum(0, o.length)]
      }
      return code
    },
    randomNum(min, max) {
      return Math.floor(Math.random() * (max - min) + min)
    },
    randomColor(min, max) {
      let r = this.randomNum(min, max)
      let g = this.randomNum(min, max)
      let b = this.randomNum(min, max)
      return 'rgb(' + r + ',' + g + ',' + b + ')'
    },
    drawPic() {
      let canvas = this.$refs['canvas']
      let ctx = canvas.getContext('2d')
      ctx.textBaseline = 'bottom'
      // 绘制背景
      ctx.fillStyle = this.randomColor(
        this.backgroundColorMin,
        this.backgroundColorMax
      )
      ctx.fillRect(0, 0, this.contentWidth, this.contentHeight)
      // 绘制文字
      for (let i = 0; i < this.identifyCode.length; i++) {
        this.drawText(ctx, this.identifyCode[i], i)
      }
      this.drawLine(ctx)
      this.drawDot(ctx)
    },
    drawText(ctx, txt, i) {
      ctx.fillStyle = this.randomColor(this.colorMin, this.colorMax)
      ctx.font =
        this.randomNum(this.fontSizeMin, this.fontSizeMax) + 'px SimHei'
      let x = (i + 1) * (this.contentWidth / (this.identifyCode.length + 1))
      let y = this.randomNum(this.fontSizeMax, this.contentHeight - 5)
      var deg = this.randomNum(-45, 45)
      // 修改坐标原点和旋转角度
      ctx.translate(x, y)
      ctx.rotate((deg * Math.PI) / 180)
      ctx.fillText(txt, 0, 0)
      // 恢复坐标原点和旋转角度
      ctx.rotate((-deg * Math.PI) / 180)
      ctx.translate(-x, -y)
    },
    drawLine(ctx) {
      // 绘制干扰线
      for (let i = 0; i < 8; i++) {
        ctx.strokeStyle = this.randomColor(this.lineColorMin, this.lineColorMax)
        ctx.beginPath()
        ctx.moveTo(
          this.randomNum(0, this.contentWidth),
          this.randomNum(0, this.contentHeight)
        )
        ctx.lineTo(
          this.randomNum(0, this.contentWidth),
          this.randomNum(0, this.contentHeight)
        )
        ctx.stroke()
      }
    },
    drawDot(ctx) {
      // 绘制干扰点
      for (let i = 0; i < 100; i++) {
        ctx.fillStyle = this.randomColor(0, 255)
        ctx.beginPath()
        ctx.arc(
          this.randomNum(0, this.contentWidth),
          this.randomNum(0, this.contentHeight),
          1,
          0,
          2 * Math.PI
        )
        ctx.fill()
      }
    }
  },
  watch: {
    identifyCode() {
      this.drawPic()
    }
  },
  mounted() {
    this.refresh()
  }
}
</script>
