return {
  npc_dota_hero_invoker = {
    Model = "models/heroes/invoker/invoker.vmdl",
    Persona = {
      ["1"] = {
        name = "npc_dota_hero_invoker_persona1",
        Model = "models/heroes/invoker_kid/invoker_kid.vmdl",
      },
    },
    Enabled = 1,
    HeroUnlockOrder = 3,
    Role = "Carry,Nuker,Disabler,Escape,Pusher",
    Rolelevels = "1,3,2,1,1",
    Complexity = 3,
    Team = "Bad",
    HeroID = 74,
    ModelScale = 0.740000,
    LoadoutScale = 0.800000,
    CMEnabled = 1,
    workshop_guide_name = "Invoker",
    GibType = "default",
    Ability1 = "invoker_quas",
    Ability2 = "invoker_wex",
    Ability3 = "invoker_exort",
    Ability4 = "invoker_empty1",
    Ability5 = "invoker_empty2",
    Ability6 = "invoker_invoke",
    Ability7 = "invoker_cold_snap",
    Ability8 = "invoker_ghost_walk",
    Ability9 = "invoker_tornado",
    Ability10 = "invoker_emp",
    Ability11 = "invoker_alacrity",
    Ability12 = "invoker_chaos_meteor",
    Ability13 = "invoker_sun_strike",
    Ability14 = "invoker_forge_spirit",
    Ability15 = "invoker_ice_wall",
    Ability16 = "invoker_deafening_blast",
    Ability17 = "special_bonus_unique_invoker_10",
    Ability18 = "special_bonus_unique_invoker_6",
    Ability19 = "special_bonus_unique_invoker_1",
    Ability20 = "special_bonus_unique_invoker_9",
    Ability21 = "special_bonus_unique_invoker_4",
    Ability22 = "special_bonus_unique_invoker_5",
    Ability23 = "special_bonus_unique_invoker_2",
    Ability24 = "special_bonus_unique_invoker_3",
    AbilityTalentStart = 17,
    AbilityDraftDisabled = 1,
    ArmorPhysical = 0,
    AttackCapabilities = "DOTA_UNIT_CAP_RANGED_ATTACK",
    AttackDamageMin = 27,
    AttackDamageMax = 33,
    AttackRate = 1.700000,
    AttackAnimationPoint = 0.400000,
    AttackAcquisitionRange = 800,
    AttackRange = 600,
    ProjectileSpeed = 900,
    AttributePrimary = "DOTA_ATTRIBUTE_INTELLECT",
    AttributeBaseStrength = 18,
    AttributeStrengthGain = 2.400000,
    AttributeBaseAgility = 14,
    AttributeAgilityGain = 1.900000,
    AttributeBaseIntelligence = 15,
    AttributeIntelligenceGain = 4.600000,
    MovementSpeed = 280,
    MovementTurnRate = 0.500000,
  },
}
