{
glyphname = Itilde;
layers = (
{
layerId = m01;
shapes = (
{
ref = I;
},
{
ref = tildecomb.case;
}
);
width = 620;
},
{
layerId = m002;
shapes = (
{
ref = I;
},
{
ref = tildecomb.case;
}
);
width = 620;
}
);
unicode = 296;
}
