{
glyphname = atilde;
layers = (
{
layerId = m01;
name = Regular;
shapes = (
{
ref = a;
},
{
pos = (3,0);
ref = tildecomb;
}
);
visible = 1;
width = 620;
},
{
layerId = m002;
name = Regular;
shapes = (
{
ref = a;
},
{
pos = (3,0);
ref = tildecomb;
}
);
width = 620;
}
);
unicode = 227;
}
