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    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
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    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
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  <PropertyGroup>
    <RootNamespace>Biomatic</RootNamespace>
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  <ItemGroup>
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      <Private>False</Private>
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    <Reference Include="$(DevDir173)\KSP_x64_Data\Managed\UnityEngine*.dll">
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    <Reference Include="$(DevDir173)\KSP_x64_Data\Managed\UnityEngine.UI.dll">
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    <Reference Include="$(DevDir173)\GameData\000_Toolbar\Plugins\aaa_Toolbar.dll">
      <Private>False</Private>
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    <Reference Include="$(DevDir173)\GameData\000_ClickThroughBlocker\Plugins\ClickThroughBlocker.dll">
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    <Reference Include="$(DevDir173)\GameData\001_ToolbarControl\Plugins\ToolbarControl.dll">
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    <Reference Include="System.Core" />
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    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="System.Xml" />
    <Reference Include="System.Xml.Linq" />
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    <Compile Include="Biomatic.cs" />
    <Compile Include="BiomaticExtensions.cs" />
    <Compile Include="BiomaticUI.cs" />
    <Compile Include="BiomeSituation.cs" />
    <Compile Include="GameSettings.cs" />
    <Compile Include="RegisterToolbar.cs" />
    <Compile Include="TechChecker.cs" />
    <Compile Include="Log.cs" />
    <Compile Include="InstallChecker.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Properties\Version.cs">
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      <DependentUpon>Version.tt</DependentUpon>
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  <ItemGroup>
    <Content Include="Properties\Version.tt">
      <Generator>TextTemplatingFileGenerator</Generator>
      <LastGenOutput>Version.cs</LastGenOutput>
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  <ProjectExtensions>
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    <PreBuildEvent>
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    <PostBuildEvent>
      if $(ConfigurationName) == Release start /D $(ProjectDir)..\   /WAIT _buildJSON.bat $(TargetDir) $(TargetFileName)  

      start /D $(ProjectDir)..\  /WAIT _deploy.bat  $(TargetDir) $(TargetFileName)  

      if $(ConfigurationName) == Release start /D $(ProjectDir)..\   /WAIT _buildRelease.bat $(TargetDir) $(TargetFileName)
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