{{ doNotModifyHeader }}

#include "global.h"
#include "constants/moves.h"
#include "constants/battle.h"
#include "constants/pokemon.h"
#include "move_data.h"

u32 __size = sizeof(struct WazaTbl);

const struct WazaTbl __data[] = {
## for move in waza_tbl
	// {{ move.name }}
	{
		{{ move.effect }},
		{{ move.class }},
		{{ move.power }},
		{{ move.type }},
		{{ move.accuracy }},
		{{ move.pp }},
		{{ move.effectChance }},
		{{ move.unk8 }},
		{{ move.priority }},
		{{ move.unkB }},
		{{ move.unkC }},
		{{ move.contestType }}
	},
## endfor
};
