{$IFDEF IDS}GOSTEK_SECONDARY_DEAGLES         =   0;{$ELSE}Def('Secondary_Deagles',        0,                            5, 10,    0.3,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_MP5             =   1;{$ELSE}Def('Secondary_Mp5',            GFX_WEAPONS_MP5,              5, 10,    0.3,   0.3, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_AK74            =   2;{$ELSE}Def('Secondary_Ak74',           GFX_WEAPONS_AK74,             5, 10,    0.3,  0.25, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_STEYR           =   3;{$ELSE}Def('Secondary_Steyr',          GFX_WEAPONS_STEYR,            5, 10,    0.3,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_SPAS            =   4;{$ELSE}Def('Secondary_Spas',           GFX_WEAPONS_SPAS,             5, 10,    0.3,   0.3, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_RUGER           =   5;{$ELSE}Def('Secondary_Ruger',          GFX_WEAPONS_RUGER,            5, 10,    0.3,   0.3, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_M79             =   6;{$ELSE}Def('Secondary_M79',            GFX_WEAPONS_M79,              5, 10,    0.3,  0.35, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_BARRETT         =   7;{$ELSE}Def('Secondary_Barrett',        GFX_WEAPONS_BARRETT,          5, 10,    0.3,  0.35, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_MINIMI          =   8;{$ELSE}Def('Secondary_Minimi',         GFX_WEAPONS_MINIMI,           5, 10,    0.3,  0.35, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_MINIGUN         =   9;{$ELSE}Def('Secondary_Minigun',        GFX_WEAPONS_MINIGUN,          5, 10,    0.2,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_SOCOM           =  10;{$ELSE}Def('Secondary_Socom',          0,                            5, 10,    0.3,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_KNIFE           =  11;{$ELSE}Def('Secondary_Knife',          0,                            5, 10,    0.3,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_CHAINSAW        =  12;{$ELSE}Def('Secondary_Chainsaw',       GFX_WEAPONS_CHAINSAW,         5, 10,   0.25,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_LAW             =  13;{$ELSE}Def('Secondary_Law',            GFX_WEAPONS_LAW,              5, 10,    0.3,  0.45, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_FLAMEBOW        =  14;{$ELSE}Def('Secondary_Flamebow',       0,                            5, 10,    0.3,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_BOW             =  15;{$ELSE}Def('Secondary_Bow',            0,                            5, 10,    0.3,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SECONDARY_FLAMER          =  16;{$ELSE}Def('Secondary_Flamer',         GFX_WEAPONS_FLAMER,           5, 10,    0.3,   0.3, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_THIGH                =  17;{$ELSE}Def('Left_Thigh',               GFX_GOSTEK_UDO,               6,  3,    0.2,   0.5, 1, 1, 1, 5, COLOR_PANTS,     ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_THIGH_DMG            =  18;{$ELSE}Def('Left_Thigh_Dmg',           GFX_GOSTEK_RANNY_UDO,         6,  3,    0.2,   0.5, 0, 1, 1, 5, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_FOOT                 =  19;{$ELSE}Def('Left_Foot',                GFX_GOSTEK_STOPA,             2, 18,   0.35,  0.35, 1, 1, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_JETFOOT              =  20;{$ELSE}Def('Left_Jetfoot',             GFX_GOSTEK_LECISTOPA,         2, 18,   0.35,  0.35, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_LOWERLEG             =  21;{$ELSE}Def('Left_Lowerleg',            GFX_GOSTEK_NOGA,              3,  2,   0.15,  0.55, 1, 1, 1, 0, COLOR_PANTS,     ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_LOWERLEG_DMG         =  22;{$ELSE}Def('Left_Lowerleg_Dmg',        GFX_GOSTEK_RANNY_NOGA,        3,  2,   0.15,  0.55, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_ARM                  =  23;{$ELSE}Def('Left_Arm',                 GFX_GOSTEK_RAMIE,            11, 14,      0,   0.5, 1, 1, 1, 0, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_ARM_DMG              =  24;{$ELSE}Def('Left_Arm_Dmg',             GFX_GOSTEK_RANNY_RAMIE,      11, 14,      0,   0.5, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_FOREARM              =  25;{$ELSE}Def('Left_Forearm',             GFX_GOSTEK_REKA,             14, 15,      0,   0.5, 1, 0, 1, 5, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_FOREARM_DMG          =  26;{$ELSE}Def('Left_Forearm_Dmg',         GFX_GOSTEK_RANNY_REKA,       14, 15,      0,   0.5, 0, 1, 1, 5, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_LEFT_HAND                 =  27;{$ELSE}Def('Left_Hand',                GFX_GOSTEK_DLON,             15, 19,      0,   0.4, 1, 1, 1, 0, COLOR_SKIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_GRABBED_HELMET            =  28;{$ELSE}Def('Grabbed_Helmet',           GFX_GOSTEK_HELM,             15, 19,      0,   0.5, 0, 1, 1, 0, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_GRABBED_HAT               =  29;{$ELSE}Def('Grabbed_Hat',              GFX_GOSTEK_KAP,              15, 19,    0.1,   0.4, 0, 1, 1, 0, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_THIGH               =  30;{$ELSE}Def('Right_Thigh',              GFX_GOSTEK_UDO,               5,  4,    0.2,  0.65, 1, 1, 1, 5, COLOR_PANTS,     ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_THIGH_DMG           =  31;{$ELSE}Def('Right_Thigh_Dmg',          GFX_GOSTEK_RANNY_UDO,         5,  4,    0.2,  0.65, 0, 1, 1, 5, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_FOOT                =  32;{$ELSE}Def('Right_Foot',               GFX_GOSTEK_STOPA,             1, 17,   0.35,  0.35, 1, 1, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_JETFOOT             =  33;{$ELSE}Def('Right_Jetfoot',            GFX_GOSTEK_LECISTOPA,         1, 17,   0.35,  0.35, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_LOWERLEG            =  34;{$ELSE}Def('Right_Lowerleg',           GFX_GOSTEK_NOGA,              4,  1,   0.15,  0.55, 1, 1, 1, 0, COLOR_PANTS,     ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_LOWERLEG_DMG        =  35;{$ELSE}Def('Right_Lowerleg_Dmg',       GFX_GOSTEK_RANNY_NOGA,        4,  1,   0.15,  0.55, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_CHEST                     =  36;{$ELSE}Def('Chest',                    GFX_GOSTEK_KLATA,            10, 11,    0.1,   0.3, 1, 1, 1, 0, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_VEST                      =  37;{$ELSE}Def('Vest',                     GFX_GOSTEK_KAMIZELKA,        10, 11,    0.1,   0.3, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_CHEST_DMG                 =  38;{$ELSE}Def('Chest_Dmg',                GFX_GOSTEK_RANNY_KLATA,      10, 11,    0.1,   0.3, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_HIP                       =  39;{$ELSE}Def('Hip',                      GFX_GOSTEK_BIODRO,            5,  6,   0.25,   0.6, 1, 1, 1, 0, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HIP_DMG                   =  40;{$ELSE}Def('Hip_Dmg',                  GFX_GOSTEK_RANNY_BIODRO,      5,  6,   0.25,   0.6, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_HEAD                      =  41;{$ELSE}Def('Head',                     GFX_GOSTEK_MORDA,             9, 12,      0,   0.5, 1, 1, 1, 0, COLOR_SKIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HEAD_DMG                  =  42;{$ELSE}Def('Head_Dmg',                 GFX_GOSTEK_RANNY_MORDA,       9, 12,      0,   0.5, 0, 1, 1, 0, COLOR_HEADBLOOD, ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_HEAD_DEAD                 =  43;{$ELSE}Def('Head_Dead',                GFX_GOSTEK_MORDA,             9, 12,    0.5,   0.5, 0, 1, 1, 0, COLOR_SKIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HEAD_DEAD_DMG             =  44;{$ELSE}Def('Head_Dead_Dmg',            GFX_GOSTEK_RANNY_MORDA,       9, 12,    0.5,   0.5, 0, 1, 1, 0, COLOR_HEADBLOOD, ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_MR_T                      =  45;{$ELSE}Def('Mr_T',                     GFX_GOSTEK_HAIR3,             9, 12,      0,   0.5, 0, 1, 1, 0, COLOR_HAIR,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HELMET                    =  46;{$ELSE}Def('Helmet',                   GFX_GOSTEK_HELM,              9, 12,      0,   0.5, 0, 1, 1, 0, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HAT                       =  47;{$ELSE}Def('Hat',                      GFX_GOSTEK_KAP,               9, 12,      0,   0.5, 0, 1, 1, 0, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_RAMBO_BADGE               =  48;{$ELSE}Def('Rambo_Badge',              GFX_GOSTEK_BADGE,             9, 12,      0,   0.5, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HAIR_DREADLOCKS           =  49;{$ELSE}Def('Hair_Dreadlocks',          GFX_GOSTEK_HAIR1,             9, 12,      0,   0.5, 0, 1, 1, 0, COLOR_HAIR,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HAIR_DREADLOCK1           =  50;{$ELSE}Def('Hair_Dreadlock1',          GFX_GOSTEK_DRED,             23, 24,      0,  1.22, 0, 0, 1, 0, COLOR_HAIR,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HAIR_DREADLOCK2           =  51;{$ELSE}Def('Hair_Dreadlock2',          GFX_GOSTEK_DRED,             23, 24,    0.1,   0.5, 0, 0, 1, 0, COLOR_HAIR,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HAIR_DREADLOCK3           =  52;{$ELSE}Def('Hair_Dreadlock3',          GFX_GOSTEK_DRED,             23, 24,   0.04,  -0.3, 0, 0, 1, 0, COLOR_HAIR,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HAIR_DREADLOCK4           =  53;{$ELSE}Def('Hair_Dreadlock4',          GFX_GOSTEK_DRED,             23, 24,      0,  -0.9, 0, 0, 1, 0, COLOR_HAIR,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HAIR_DREADLOCK5           =  54;{$ELSE}Def('Hair_Dreadlock5',          GFX_GOSTEK_DRED,             23, 24,   -0.2, -1.35, 0, 0, 1, 0, COLOR_HAIR,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HAIR_PUNK                 =  55;{$ELSE}Def('Hair_Punk',                GFX_GOSTEK_HAIR2,             9, 12,      0,   0.5, 0, 1, 1, 0, COLOR_HAIR,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_HAIR_NORMAL               =  56;{$ELSE}Def('Hair_Normal',              GFX_GOSTEK_HAIR4,             9, 12,      0,   0.5, 0, 1, 1, 0, COLOR_HAIR,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_CIGAR                     =  57;{$ELSE}Def('Cigar',                    GFX_GOSTEK_CYGARO,            9, 12, -0.125,   0.4, 0, 1, 1, 0, COLOR_CYGAR,     ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SILVER_LCHAIN             =  58;{$ELSE}Def('Silver_Lchain',            GFX_GOSTEK_LANCUCH,          10, 22,    0.1,   0.5, 0, 0, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SILVER_RCHAIN             =  59;{$ELSE}Def('Silver_Rchain',            GFX_GOSTEK_LANCUCH,          11, 22,    0.1,   0.5, 0, 0, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_SILVER_PENDANT            =  60;{$ELSE}Def('Silver_Pendant',           GFX_GOSTEK_METAL,            22, 21,    0.5,   0.7, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_GOLDEN_LCHAIN             =  61;{$ELSE}Def('Golden_Lchain',            GFX_GOSTEK_ZLOTYLANCUCH,     10, 22,    0.1,   0.5, 0, 0, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_GOLDEN_RCHAIN             =  62;{$ELSE}Def('Golden_Rchain',            GFX_GOSTEK_ZLOTYLANCUCH,     11, 22,    0.1,   0.5, 0, 0, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_GOLDEN_PENDANT            =  63;{$ELSE}Def('Golden_Pendant',           GFX_GOSTEK_ZLOTO,            22, 21,    0.5,   0.5, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_FRAG_GRENADE1             =  64;{$ELSE}Def('Frag_Grenade1',            GFX_WEAPONS_FRAG_GRENADE,     5,  6,    0.5,   0.1, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_FRAG_GRENADE2             =  65;{$ELSE}Def('Frag_Grenade2',            GFX_WEAPONS_FRAG_GRENADE,     5,  6,    0.5,   0.1, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_FRAG_GRENADE3             =  66;{$ELSE}Def('Frag_Grenade3',            GFX_WEAPONS_FRAG_GRENADE,     5,  6,    0.5,   0.1, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_FRAG_GRENADE4             =  67;{$ELSE}Def('Frag_Grenade4',            GFX_WEAPONS_FRAG_GRENADE,     5,  6,    0.5,   0.1, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_FRAG_GRENADE5             =  68;{$ELSE}Def('Frag_Grenade5',            GFX_WEAPONS_FRAG_GRENADE,     5,  6,    0.5,   0.1, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_CLUSTER_GRENADE1          =  69;{$ELSE}Def('Cluster_Grenade1',         GFX_WEAPONS_CLUSTER_GRENADE,  5,  6,    0.5,   0.3, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_CLUSTER_GRENADE2          =  70;{$ELSE}Def('Cluster_Grenade2',         GFX_WEAPONS_CLUSTER_GRENADE,  5,  6,    0.5,   0.3, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_CLUSTER_GRENADE3          =  71;{$ELSE}Def('Cluster_Grenade3',         GFX_WEAPONS_CLUSTER_GRENADE,  5,  6,    0.5,   0.3, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_CLUSTER_GRENADE4          =  72;{$ELSE}Def('Cluster_Grenade4',         GFX_WEAPONS_CLUSTER_GRENADE,  5,  6,    0.5,   0.3, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_CLUSTER_GRENADE5          =  73;{$ELSE}Def('Cluster_Grenade5',         GFX_WEAPONS_CLUSTER_GRENADE,  5,  6,    0.5,   0.3, 0, 0, 0, 0, COLOR_NONE,      ALPHA_NADES);{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_DEAGLES           =  74;{$ELSE}Def('Primary_Deagles',          GFX_WEAPONS_DEAGLES,         16, 15,    0.1,   0.8, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_DEAGLES_CLIP      =  75;{$ELSE}Def('Primary_Deagles_Clip',     GFX_WEAPONS_DEAGLES_CLIP,    16, 15,    0.1,   0.8, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_DEAGLES_FIRE      =  76;{$ELSE}Def('Primary_Deagles_Fire',     GFX_WEAPONS_DEAGLES_FIRE,    16, 15,   -0.5,     1, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_MP5               =  77;{$ELSE}Def('Primary_Mp5',              GFX_WEAPONS_MP5,             16, 15,   0.15,   0.6, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_MP5_CLIP          =  78;{$ELSE}Def('Primary_Mp5_Clip',         GFX_WEAPONS_MP5_CLIP,        16, 15,   0.15,   0.6, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_MP5_FIRE          =  79;{$ELSE}Def('Primary_Mp5_Fire',         GFX_WEAPONS_MP5_FIRE,        16, 15,  -0.65,  0.85, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_AK74              =  80;{$ELSE}Def('Primary_Ak74',             GFX_WEAPONS_AK74,            16, 15,   0.15,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_AK74_CLIP         =  81;{$ELSE}Def('Primary_Ak74_Clip',        GFX_WEAPONS_AK74_CLIP,       16, 15,   0.15,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_AK74_FIRE         =  82;{$ELSE}Def('Primary_Ak74_Fire',        GFX_WEAPONS_AK74_FIRE,       16, 15,  -0.37,   0.8, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_STEYR             =  83;{$ELSE}Def('Primary_Steyr',            GFX_WEAPONS_STEYR,           16, 15,    0.2,   0.6, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_STEYR_CLIP        =  84;{$ELSE}Def('Primary_Steyr_Clip',       GFX_WEAPONS_STEYR_CLIP,      16, 15,    0.2,   0.6, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_STEYR_FIRE        =  85;{$ELSE}Def('Primary_Steyr_Fire',       GFX_WEAPONS_STEYR_FIRE,      16, 15,  -0.24,  0.75, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_SPAS              =  86;{$ELSE}Def('Primary_Spas',             GFX_WEAPONS_SPAS,            16, 15,    0.1,   0.6, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_SPAS_CLIP         =  87;{$ELSE}Def('Primary_Spas_Clip',        0,                           16, 15,      0,     0, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_SPAS_FIRE         =  88;{$ELSE}Def('Primary_Spas_Fire',        GFX_WEAPONS_SPAS_FIRE,       16, 15,   -0.2,   0.9, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_RUGER             =  89;{$ELSE}Def('Primary_Ruger',            GFX_WEAPONS_RUGER,           16, 15,    0.1,   0.7, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_RUGER_CLIP        =  90;{$ELSE}Def('Primary_Ruger_Clip',       0,                           16, 15,      0,     0, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_RUGER_FIRE        =  91;{$ELSE}Def('Primary_Ruger_Fire',       GFX_WEAPONS_RUGER_FIRE,      16, 15,  -0.35,  0.85, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_M79               =  92;{$ELSE}Def('Primary_M79',              GFX_WEAPONS_M79,             16, 15,    0.1,   0.7, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_M79_CLIP          =  93;{$ELSE}Def('Primary_M79_Clip',         GFX_WEAPONS_M79_CLIP,        16, 15,    0.1,   0.7, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_M79_FIRE          =  94;{$ELSE}Def('Primary_M79_Fire',         GFX_WEAPONS_M79_FIRE,        16, 15,   -0.4,   0.8, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BARRETT           =  95;{$ELSE}Def('Primary_Barrett',          GFX_WEAPONS_BARRETT,         16, 15,   0.15,   0.7, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BARRETT_CLIP      =  96;{$ELSE}Def('Primary_Barrett_Clip',     GFX_WEAPONS_BARRETT_CLIP,    16, 15,   0.15,   0.7, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BARRETT_FIRE      =  97;{$ELSE}Def('Primary_Barrett_Fire',     GFX_WEAPONS_BARRETT_FIRE,    16, 15,  -0.15,   0.8, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_MINIMI            =  98;{$ELSE}Def('Primary_Minimi',           GFX_WEAPONS_MINIMI,          16, 15,   0.15,   0.6, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_MINIMI_CLIP       =  99;{$ELSE}Def('Primary_Minimi_Clip',      GFX_WEAPONS_MINIMI_CLIP,     16, 15,   0.15,   0.6, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_MINIMI_FIRE       = 100;{$ELSE}Def('Primary_Minimi_Fire',      GFX_WEAPONS_MINIMI_FIRE,     16, 15,   -0.2,   0.9, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_MINIGUN_CLIP      = 101;{$ELSE}Def('Primary_Minigun_Clip',     GFX_WEAPONS_MINIGUN_CLIP,     8,  7,    0.5,   0.1, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_MINIGUN           = 102;{$ELSE}Def('Primary_Minigun',          GFX_WEAPONS_MINIGUN,         16, 15,   0.05,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_MINIGUN_FIRE      = 103;{$ELSE}Def('Primary_Minigun_Fire',     GFX_WEAPONS_MINIGUN_FIRE,    16, 15,   -0.2,  0.45, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_SOCOM             = 104;{$ELSE}Def('Primary_Socom',            GFX_WEAPONS_SOCOM,           16, 15,    0.2,  0.55, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_SOCOM_CLIP        = 105;{$ELSE}Def('Primary_Socom_Clip',       GFX_WEAPONS_SOCOM_CLIP,      16, 15,    0.2,  0.55, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_SOCOM_FIRE        = 106;{$ELSE}Def('Primary_Socom_Fire',       GFX_WEAPONS_SOCOM_FIRE,      16, 15,  -0.24,  0.85, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_KNIFE             = 107;{$ELSE}Def('Primary_Knife',            GFX_WEAPONS_KNIFE,           16, 20,   -0.1,   0.6, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_KNIFE_CLIP        = 108;{$ELSE}Def('Primary_Knife_Clip',       0,                           16, 15,      0,     0, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_KNIFE_FIRE        = 109;{$ELSE}Def('Primary_Knife_Fire',       0,                           16, 15,      0,     0, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_CHAINSAW          = 110;{$ELSE}Def('Primary_Chainsaw',         GFX_WEAPONS_CHAINSAW,        16, 15,    0.1,   0.5, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_CHAINSAW_CLIP     = 111;{$ELSE}Def('Primary_Chainsaw_Clip',    0,                           16, 15,      0,     0, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_CHAINSAW_FIRE     = 112;{$ELSE}Def('Primary_Chainsaw_Fire',    GFX_WEAPONS_CHAINSAW_FIRE,   16, 15,      0,     0, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_LAW               = 113;{$ELSE}Def('Primary_Law',              GFX_WEAPONS_LAW,             16, 15,    0.1,   0.6, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_LAW_CLIP          = 114;{$ELSE}Def('Primary_Law_Clip',         0,                           16, 15,      0,     0, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_LAW_FIRE          = 115;{$ELSE}Def('Primary_Law_Fire',         GFX_WEAPONS_LAW_FIRE,        16, 15,   -0.1,  0.55, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BOW               = 116;{$ELSE}Def('Primary_Bow',              GFX_WEAPONS_BOW,             16, 15,   -0.4,  0.55, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BOW_ARROW         = 117;{$ELSE}Def('Primary_Bow_Arrow',        GFX_WEAPONS_BOW_A,           16, 15,      0,  0.55, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BOW_STRING        = 118;{$ELSE}Def('Primary_Bow_String',       GFX_WEAPONS_BOW_S,           16, 15,   -0.4,  0.55, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BOW_RELOAD        = 119;{$ELSE}Def('Primary_Bow_Reload',       GFX_WEAPONS_BOW,             16, 15,   -0.4,  0.55, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BOW_ARROW_RELOAD  = 120;{$ELSE}Def('Primary_Bow_Arrow_Reload', GFX_WEAPONS_ARROW,           16, 20,      0,  0.55, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BOW_STRING_RELOAD = 121;{$ELSE}Def('Primary_Bow_String_Reload',GFX_WEAPONS_BOW_S,           16, 15,   -0.4,  0.55, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_BOW_FIRE          = 122;{$ELSE}Def('Primary_Bow_Fire',         GFX_WEAPONS_BOW_FIRE,        16, 15,      0,     0, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_FLAMER            = 123;{$ELSE}Def('Primary_Flamer',           GFX_WEAPONS_FLAMER,          16, 15,    0.2,   0.7, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_FLAMER_CLIP       = 124;{$ELSE}Def('Primary_Flamer_Clip',      0,                           16, 15,      0,     0, 0, 1, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_PRIMARY_FLAMER_FIRE       = 125;{$ELSE}Def('Primary_Flamer_Fire',      GFX_WEAPONS_FLAMER_FIRE,     16, 15,      0,     0, 0, 0, 0, 0, COLOR_NONE,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_ARM                 = 126;{$ELSE}Def('Right_Arm',                GFX_GOSTEK_RAMIE,            10, 13,      0,   0.6, 1, 1, 1, 0, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_ARM_DMG             = 127;{$ELSE}Def('Right_Arm_Dmg',            GFX_GOSTEK_RANNY_RAMIE,      10, 13,   -0.1,   0.5, 0, 1, 1, 0, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_FOREARM             = 128;{$ELSE}Def('Right_Forearm',            GFX_GOSTEK_REKA,             13, 16,      0,   0.6, 1, 0, 1, 5, COLOR_MAIN,      ALPHA_BASE );{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_FOREARM_DMG         = 129;{$ELSE}Def('Right_Forearm_Dmg',        GFX_GOSTEK_RANNY_REKA,       13, 16,      0,   0.6, 0, 1, 1, 5, COLOR_NONE,      ALPHA_BLOOD);{$ENDIF}
{$IFDEF IDS}GOSTEK_RIGHT_HAND                = 130;{$ELSE}Def('Right_Hand',               GFX_GOSTEK_DLON,             16, 20,      0,   0.5, 1, 1, 1, 0, COLOR_SKIN,      ALPHA_BASE );{$ENDIF}

{$IFDEF IDS}
GOSTEK_FIRST           = GOSTEK_SECONDARY_DEAGLES;
GOSTEK_LAST            = GOSTEK_RIGHT_HAND;
GOSTEK_PRIMARY_FIRST   = GOSTEK_PRIMARY_DEAGLES;
GOSTEK_SECONDARY_FIRST = GOSTEK_SECONDARY_DEAGLES;
{$ENDIF}
