<Type Name="PixbufAniAnimIter" FullName="Gdk.PixbufAniAnimIter">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class PixbufAniAnimIter : Gdk.PixbufAnimationIter" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit PixbufAniAnimIter extends Gdk.PixbufAnimationIter" />
  <AssemblyInfo>
    <AssemblyName>gdk-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Base>
    <BaseTypeName>Gdk.PixbufAnimationIter</BaseTypeName>
  </Base>
  <Interfaces>
  </Interfaces>
  <Docs>
    <summary>Iterator for pointing to a particular frame of an ANI animation. Mostly internal; not for general developer use.</summary>
    <remarks />
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected PixbufAniAnimIter ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Protected constructor.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public PixbufAniAnimIter (IntPtr raw);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <param name="raw">a <see cref="T:System.IntPtr" />, pointer to the underlying C object</param>
        <summary>Constructor for internal use.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
      <MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>GType Property.</summary>
        <value>a <see cref="T:GLib.GType" /></value>
        <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.PixbufAniAnimIter" />.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
