package mekanism.common.recipe.pattern;

public class Pattern {

    private Pattern() {
    }

    public static final char EMPTY = ' ';
    //A misc constant character that is the majority of what the recipe is (such as for recolors or the like)
    public static final char CONSTANT = '#';
    public static final char COBBLESTONE = '_';
    public static final char ALLOY = 'A';
    public static final char BUCKET = 'B', BLOCK = 'B';
    public static final char CIRCUIT = 'C';
    public static final char DYE = 'D', DIAMOND = 'D';
    public static final char ENERGY = 'E';
    public static final char GLOWSTONE = 'G', GLASS = 'G';
    public static final char HDPE_CHAR = 'H';
    public static final char INGOT = 'I';
    public static final char LITHIUM = 'L';
    public static final char NUGGET = 'N';
    public static final char OSMIUM = 'O', OTHER = 'O';
    public static final char PREVIOUS = 'P', PLASTIC = 'P';
    public static final char REDSTONE = 'R';
    public static final char STEEL = 'S';
    public static final char TANK = 'T';
    public static final char WOOD = 'W';
    public static final char STEEL_CASING = 'X';
}