package mekanism.client.gui.machine;

import mekanism.api.recipes.cache.CachedRecipe.OperationTracker.RecipeError;
import mekanism.client.gui.GuiConfigurableTile;
import mekanism.client.gui.element.GuiUpArrow;
import mekanism.client.gui.element.bar.GuiVerticalPowerBar;
import mekanism.client.gui.element.progress.GuiProgress;
import mekanism.client.gui.element.progress.ProgressType;
import mekanism.client.gui.element.tab.GuiEnergyTab;
import mekanism.common.inventory.container.tile.MekanismTileContainer;
import mekanism.common.inventory.warning.WarningTracker.WarningType;
import mekanism.common.tile.machine.TileEntityCombiner;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.network.chat.Component;
import net.minecraft.world.entity.player.Inventory;
import org.jetbrains.annotations.NotNull;

public class GuiCombiner extends GuiConfigurableTile<TileEntityCombiner, MekanismTileContainer<TileEntityCombiner>> {

    public GuiCombiner(MekanismTileContainer<TileEntityCombiner> container, Inventory inv, Component title) {
        super(container, inv, title);
        dynamicSlots = true;
    }

    @Override
    protected void addGuiElements() {
        super.addGuiElements();
        addRenderableWidget(new GuiUpArrow(this, 68, 38));
        addRenderableWidget(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), 164, 15))
              .warning(WarningType.NOT_ENOUGH_ENERGY, tile.getWarningCheck(RecipeError.NOT_ENOUGH_ENERGY));
        addRenderableWidget(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getActive));
        addRenderableWidget(new GuiProgress(tile::getScaledProgress, ProgressType.BAR, this, 86, 38).recipeViewerCategory(tile))
              .warning(WarningType.INPUT_DOESNT_PRODUCE_OUTPUT, tile.getWarningCheck(RecipeError.INPUT_DOESNT_PRODUCE_OUTPUT));
    }

    @Override
    protected void drawForegroundText(@NotNull GuiGraphics guiGraphics, int mouseX, int mouseY) {
        renderTitleText(guiGraphics);
        renderInventoryText(guiGraphics);
        super.drawForegroundText(guiGraphics, mouseX, mouseY);
    }
}